Gamewright Bloom - Game

Bloom - Game Gamewright - Free user manual and instructions

Find the device manual for free Bloom Gamewright in PDF.

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Product Type Board Game (Roll-and-Write)
Brand Gamewright
Model Bloom
Category Game
Player Count 1–5
Ages 8+
Game Length 20–30 minutes
Components 75 double-sided sheets, 6 dice
Dimensions (Box) 6.3 x 4.1 x 1.5 in (16 x 10.4 x 3.8 cm)
Weight 0.5 lb (227 g)
Power Source None required
Main Features Roll dice, choose customer dice, circle flowers, score points; solo mode included
Replayability Multiple sheet layouts (A–E) and dice randomness
Maintenance Store in a cool dry place; replace sheets as needed
Safety Warning Not for children under 3 years due to small dice
Repairability Not applicable; spare components available from publisher

Frequently Asked Questions - Bloom Gamewright

How many players can play Bloom?
Bloom supports 1 to 5 players. For solo play, follow the solo rules.
What are the components of the game?
The game includes 75 double-sided sheets and 6 dice. Each player also needs a pen or pencil.
How do you set up Bloom?
Give each player a random sheet (A, B, C, D, or E) and a pen. Place the 6 dice in the center.
How does a round work?
The start player rolls all 6 dice. Then players take turns choosing one die and circling that many flowers horizontally or vertically adjacent on their sheet. The round ends when all players have taken a die.
What does the clear (wild) die do?
When you choose the clear die, you decide its color. For example, you can treat it as pink and circle pink flowers.
How do white flowers work?
White flowers can be considered as any color you need when circling. They help complete bouquets of any color.
What happens if I circle fewer flowers than the die value or the wrong color?
You get unhappy customers. Add a tick mark for each missing or wrong-color flower – each tick is -1 point at the end.
How do you score points for colors?
When you circle all flowers of a color, shout 'Bouquet!' and circle the highest available number for that color in the scoring section. Other players cross off that number.
How does the re-roll power work?
Once per game, on your turn, you may re-roll all remaining dice in the pool. Cross off the re-roll icon. If unused, it's worth 1 point.
How do you win?
The game ends when a player circles three numbers in the color section or four numbers in the garden bed section. After finishing the round, total points: color scores + garden bed scores + re-roll bonus – unhappy customer ticks. Most points wins.

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USER MANUAL Bloom Gamewright

Compete against other players to pick the perfect flowers for your customers. On your turn, choose a "customer" (die) from a pool of colored dice. Then, circle the matching colored flowers on your sheet. But beware! Your customers are picky and only want bouquets of their particular color. The game ends either when a player has circled all the flowers in three different colors or when someone completes four garden beds. Whoever scores the most points wins.

COMPONENTS

75 double-sided sheets

6 dice

GAME SETUP

  1. Give each player a random sheet (A, B, C, D, or E, as marked in the bottom right corner along with a pen or pencil.

  2. Place the 6 dice in the center of the playing area.

HOW TO PLAY

Bloom is played over several rounds. The player who last was given a flower starts the first round and play continues to the left. A round proceeds in the following order:

A. Roll the 6 dice.

B. Choose customers & make bouquets.

C. End of a round

A. ROLL THE 6 DICE

At the beginning of a round, the start player rolls all 6 dice to create a shared pool of dice. These are the customers.

B. CHOOSE CUSTOMERS & MAKE BOUQUETS Starting with the start player, take turns choosing 1 die from the common pool of dice. Then each player circles the exact number of flowers equal to the value of their chosen die. You may circle a smaller number of flowers, but this will result in unhappy customers (see Unhappy Customers).

Gamewright Bloom - ROLL THE 6 DICE - 1

Gamewright Bloom - ROLL THE 6 DICE - 2

Notes:

- You may only circle horizontally or vertically adjacent flowers.

- You may circle flowers across adjacent garden beds.

Gamewright Bloom - Notes: - 1

Gamewright Bloom - Notes: - 2

Example:

Julie is the starting player. She chooses and circles 4 orange flowers. No one else is allowed to choose this round.

WILD DIE

When you choose the clear die you decide the color of the customer.

Gamewright Bloom - WILD DIE - 1

Gamewright Bloom - WILD DIE - 2

Example:

George takes :: and decides it is a pink customer. He circles 4 pink flowers.

WHITE FLOWERS

White flowers may be considered as any color.

Gamewright Bloom - WHITE FLOWERS - 1

Gamewright Bloom - WHITE FLOWERS - 2

Example:

William chooses 📁 and circles 4 blue flowers and 1 white flower.

UNHAPPY CUSTOMERS

A customer is unhappy if you circle either:

- Flowers in a different color than your chosen die.

- A smaller number of flowers than your die value.

Add a tick mark in the unhappy customer section on your sheet for each unwanted or missing flower. Each tic mark is worth -1 point.

Gamewright Bloom - UNHAPPY CUSTOMERS - 1

Example:

Julie chooses 📋 and circles 3 yellow flowers and 1 purple flower. She must now add 3 tick marks to the unhappy customer section; 1 for the purple and 2 for the missing flowers.

BOUQUET!

If you circle all flowers of a color, shout "Bouquet!" and circle the highest available number of the matching color in the scoring section. All other players cross off this number.

6 4-2 7 4-2 6+4-2 GARDEN BEDS 3 4 5 6

Example:

William circled all of the orange flowers on his sheet and circles the orange 6 in the colored flower scoring section. All other players cross off the Orange 6. Now, the orange 4 is the next available number to score.

GARDEN BEDS

The flowers are divided into six garden beds on every sheet. Once you circle all 12 flowers in a garden bed, you may circle the first available number in the "garden beds" scoring section. The more garden beds you score, the more the next one is worth.

6·4·2 GARLEN REDS 3 4 5 6 ⊗1 -... Total

Example:

Lisa circled all 12 flowers in one of her garden beds. She already circled one garden bed, so now she circles the next number (4) in the garden bed scoring section. She now has 7 points for garden beds.

RE-ROLL

Once per game, you may re-roll all remaining dice available to you when it's your turn to choose a die. (You may do this even if you aren't the start player.) Once you use the power, cross off the re-roll icon on your scoresheet.

Note: Any unused re-roll is worth 1 point at the end of the game.

Gamewright Bloom - RE-ROLL - 1

C. END OF A ROUND

A round ends when all players have taken a die and circled flowers. Collect all 6 dice and give them to the next player (clockwise). The next round begins just as the previous, starting with phase A - roll the 6 dice.

Note:

In a 2-player game, a round continues until both players have taken 2 dice.

END OF THE GAME

Continue playing rounds until either one player has circled three numbers in the color section or one player has circled the fourth number in the garden bed section. Finish the round so that all players have had the same number of turns, then each player enters their total score in their scoring section as follows:

• Score the points for all circled numbers in the color section.

• Score the points for all circled numbers in the garden bed section.

• Score 1 point if you did not use your re-roll power.

- Subtract 1 point for each tick mark in the unhappy customer section.

Total up all scores and whoever has the most points wins. In case of a tie, the player with the smallest number of unhappy customers wins. If there is still a tie, play again!

SOLO PLAY

In a solo game you try to improve (or match) your high score. The game rules of the basic game apply, except for the following changes:

- You only play with the 3 colored dice. - The highest available number for each color is 4 points.

- A round continues until you have taken 2 dice. - Try to score as many points as possible in 8 rounds. Use the tracker at the bottom of your sheet to keep count.

A WORD FROM GAMEWRIGHT

If you haven't already noticed, we're big fans of "roll and write" games. From Qwixx, to Rolling America, Qwingo, and now Bloom, the simple combination of dice and score pads makes for a wonderful "take anywhere - play anywhere" experience. Inventor Wouter van Strien created this clever game which is part spatial puzzle, part visual planning challenge. With five different scoresheet layouts, you'll have lots of opportunities to try a variety of flower picking skills!

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Product information

Brand : Gamewright

Model : Bloom

Category : Game