ThinkFun WordARound - Card game

WordARound - Card game ThinkFun - Free user manual and instructions

Find the device manual for free WordARound ThinkFun in PDF.

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Product Type Card Game
Brand ThinkFun
Model WordARound
Number of Cards 100 circular cards with 300 words
Number of Players 2 or more
Recommended Age 10 years and up
Game Objective Be the first to correctly read the word in the designated ring and collect 10 cards to win.
Gameplay Players race to read the word written in a colored ring (black, red, or blue) on the top card. The first to call it correctly wins the card.
Setup Shuffle cards and place face-up in a stack in the center. Dealer covers top card until all players are ready.
Tie-Breaker If two or more players call the word simultaneously, a tie-breaker round is played with the next card. The winner gets both cards.
Dimensions (Approx.) Cards: 3.5 x 2.5 inches (8.9 x 6.4 cm)
Weight (Approx.) 200 g (7 oz)
Power Source None (manual play)
Care & Cleaning Store in a cool, dry place. Wipe cards with a dry cloth if needed.
Safety Warning Not suitable for children under 3 years due to small parts (cards). Choking hazard.
Disassembly & Repairability Not applicable. Product is not designed for disassembly or repair.
Spare Parts Not available. Replace the entire game if lost or damaged.
Manufacturer ThinkFun Inc.
Country of Origin China
Year of Release 2012

Frequently Asked Questions - WordARound ThinkFun

How do you play WordARound?
Shuffle the circular cards and place them face-up in a stack. All players look at the top card and race to read the word written in the outermost black ring. The first player to correctly call out the word wins the card. The back of the card shows a color (black, red, or blue) that dictates which ring to read on the next card. The first to collect 10 cards wins.
What if two players call out the word at the same time?
A tie-breaker round is played. Remove the current card. The tying players compete on the next card using the newly revealed color ring. The winner takes both cards.
What happens if nobody can figure out the word?
If all players are stuck, discard that card and move to the next card in the stack, reading the same color ring as before.
How many cards are included in the game?
The game includes 100 circular cards, each with 3 words (one per ring), totaling 300 words.
What is the recommended age for WordARound?
The game is designed for ages 10 and up due to reading and quick thinking requirements.
How many players can play WordARound?
WordARound is for 2 or more players. There is no maximum limit, but larger groups may require more space.
How do I determine which ring to read on the next card?
After winning a card, flip it face-down. The back of the card shows one of three colors (black, red, or blue). All players then look for the word in that colored ring on the next card.
What does the black ring indicate?
The black ring is the outermost ring on the cards and is used for the very first card of the game. Subsequent rings are determined by the color on the back of the won card.
Can WordARound be played by children younger than 10?
While the recommended age is 10+, younger children who are strong readers may enjoy it, but some words may be challenging. The game is not intended for children under 3 due to small parts choking hazard.
What is the goal of WordARound?
The goal is to be the first player to collect 10 cards by correctly reading the word in the designated ring. The game ends when a player reaches 10 cards.

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Download the instructions for your Card game in PDF format for free! Find your manual WordARound - ThinkFun and take your electronic device back in hand. On this page are published all the documents necessary for the use of your device. WordARound by ThinkFun.

USER MANUAL WordARound ThinkFun

Race to unravel the word!

Who knew that positioning a word in one continuous ring would make it so tricky to read? The challenge in WordARound is to quickly figure out where the word starts and to read it aloud before your opponents. The game seems so simple, but you'll find yourself baffled as you race to spot and call out words!

Includes:

• 100 WordARound Cards with 300 Words

2 or more players

ages 10 to adult

Your Goal:

Win 10 cards! Collect cards by being first to correctly read the word written in the designated ring on the card.

Set Up:

  1. Shuffle the circular cards and place them in a single stack, face-up, in the center of the playing area. Make sure the card stack is visible to all players.

  2. When the card stack is first laid down, the dealer should keep his or her hand on top of it, covering the top card so that no player can peek! Once all players are ready, the dealer removes his or her hand, and the game begins.

ThinkFun WordARound - Set Up: - 1
Face-Up

Play:

  1. All players look at the card on top of the stack and race to correctly read and call out the word written in the black (outermost) ring.

NOTE: The first card of every game starts with the black ring.

  1. If you are first to correctly identify and call out the word, you win the card.

  2. When you win a card, take it and place it face-down in front of you. The back of your card will show one of three colors (Black, Red or Blue) — this indicates which color ring players must look at to call out the word on the next card, face-up in the stack. (see next page for an Example Round)

Winning the Game:

The first player to collect 10 cards wins!

Example Round:

  1. Players look at the word in the black ring.
  2. Greg is the first to call out "CALORIES!"
  3. Greg wins the card and flips it over to reveal the color Red.
  4. Players now race to read the word in the Red ring.

Calories! Dancer!

ThinkFun's Mission is to Ignite Your Mind!®

ThinkFun® is the world's leader in addictively fun games that stretch and sharpen your mind. From lighting up young minds to creating fun for the whole family, ThinkFun's innovative games and mobile apps make you think while they make you smile.

ThinkFun WordARound - ThinkFun's Mission is to Ignite Your Mind!® - 1

www.ThinkFun.com

ThinkFun WordARound - ThinkFun's Mission is to Ignite Your Mind!® - 2

© 2012 ThinkFun Inc. All Rights Reserved. MADE IN CHINA, 106. #1513. IN01.

If two or more players call out the correct word at the same time:

  1. In this case, a tie-breaker round is played.

  2. The current card is removed and placed face-down next to the card stack.

  3. Tying players now compete as usual, using the newly-revealed color to dictate which color ring they should look at to call out the next word.

  4. The winner of this round wins both cards and places them face-down in his or her pile.

  5. Play resumes as normal, using the color on the back of the winner's last card to determine which word will be read next.

  6. If there is a tie for the last card in the card stack, the game ends. No player wins this card.

Stuck?

If all players are stuck on the same word, discard the card and look for the word in the same color ring on the next card in the stack.

About the Inventors:

WordARound™ was invented by Joe and Dave Herbert, brothers from Batesville, Indiana. The entrepreneurial team have had their fair share of successes, and are known for their award winning games. Of all of their wonderful creations they are most proud of their part in raising their children.

Thinkfun Word a Round Instructions

Word® Round

Race to unravel the word!

Who knew that positioning a word in one continuous ring would make it so tricky to read? The challenge in WordARound is to quickly figure out where the word starts and to read it aloud before your opponents. The game seems so simple, but you'll find yourself baffled as you race to spot and call out words!

Includes:

• 100 WordARound Cards with 300 Words

2 or more players ages 10 to adult

Your Goal:

Win 10 cards! Collect cards by being first to correctly read the word written in the designated ring on the card.

Set Up:

  1. Shuffle the circular cards and place them in a single stack, face-up, in the center of the playing area. Make sure the card stack is visible to all players.

  2. When the card stack is first laid down, the dealer should keep his or her hand on top of it, covering the top card so that no player can peek! Once all players are ready, the dealer removes his or her hand, and the game begins.

ThinkFun WordARound - Set Up: - 1

Play:

  1. All players look at the card on top of the stack and race to correctly read and call out the word written in the black (outermost) ring. NOTE: The first card of every game starts with the black ring.

  2. If you are first to correctly identify and call out the word, you win the card.

  3. When you win a card, take it and place it face-down in front of you. The back of your card will show one of three colors (Black, Red or Blue) — this indicates which color ring players must look at to call out the word on the next card, face-up in the stack. (see next page for an Example Round)

Winning the Game:

The first player to collect 10 cards wins! Example Round:

  1. Players look at the word in the black ring.
  2. Greg is the first to call out "CALORIES!"
  3. Greg wins the card and flips it over to reveal the color Red.
  4. Players now race to read the word in the Red ring.

ThinkFun WordARound - Winning the Game: - 1

ThinkFun's Mission is to Ignite Your Mind!®

ThinkFun® is the world's leader in addictively fun games that stretch and sharpen your mind. From lighting up young minds to creating fun for the whole family, ThinkFun's innovative games and mobile apps make you think while they make you smile.

ThinkFun WordARound - ThinkFun's Mission is to Ignite Your Mind!® - 1

ThinkFun WordARound - ThinkFun's Mission is to Ignite Your Mind!® - 2

© 2012 ThinkFun Inc. All Rights Reserved. MADE IN CHINA, 106. #1513. IN01.

If two or more players

call out the correct word at the same time:

  1. In this case, a tie-breaker round is played.
  2. The current card is removed and placed face-down next to the card stack.
    . Tying players now compete as usual, using the newly-revealed color to dictate which color ring they should look at to call out the next word.
  3. The winner of this round wins both cards and places them face-down in his or her pile.
  4. Play resumes as normal, using the color on the back of the winner's last card to determine which word will be read next.

  5. If there is a tie for the last

card in the card stack, the game ends. No player wins this card.

Stuck?

If all players are stuck on the same word, discard the card and look for the word in the same color ring on the next card in the stack.

About the Inventors:

WordARound" was invented by Joe and Dave Herbert, brothers from Batesville, Indiana. The entrepreneurial team have had their fair share of successes, and are known for their award winning games. Of all of their wonderful creations they are most proud of their part in raising their children.

ThinkFun Word A Round Instructions

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Product information

Brand : ThinkFun

Model : WordARound

Category : Card game