WordARound - Card game ThinkFun - Free user manual and instructions
Find the device manual for free WordARound ThinkFun in PDF.
| Product Type | Card Game |
| Brand | ThinkFun |
| Model | WordARound |
| Number of Cards | 100 circular cards with 300 words |
| Number of Players | 2 or more |
| Recommended Age | 10 years and up |
| Game Objective | Be the first to correctly read the word in the designated ring and collect 10 cards to win. |
| Gameplay | Players race to read the word written in a colored ring (black, red, or blue) on the top card. The first to call it correctly wins the card. |
| Setup | Shuffle cards and place face-up in a stack in the center. Dealer covers top card until all players are ready. |
| Tie-Breaker | If two or more players call the word simultaneously, a tie-breaker round is played with the next card. The winner gets both cards. |
| Dimensions (Approx.) | Cards: 3.5 x 2.5 inches (8.9 x 6.4 cm) |
| Weight (Approx.) | 200 g (7 oz) |
| Power Source | None (manual play) |
| Care & Cleaning | Store in a cool, dry place. Wipe cards with a dry cloth if needed. |
| Safety Warning | Not suitable for children under 3 years due to small parts (cards). Choking hazard. |
| Disassembly & Repairability | Not applicable. Product is not designed for disassembly or repair. |
| Spare Parts | Not available. Replace the entire game if lost or damaged. |
| Manufacturer | ThinkFun Inc. |
| Country of Origin | China |
| Year of Release | 2012 |
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USER MANUAL WordARound ThinkFun
Race to unravel the word!
Who knew that positioning a word in one continuous ring would make it so tricky to read? The challenge in WordARound is to quickly figure out where the word starts and to read it aloud before your opponents. The game seems so simple, but you'll find yourself baffled as you race to spot and call out words!
Includes:
• 100 WordARound Cards with 300 Words
2 or more players
ages 10 to adult
Your Goal:
Win 10 cards! Collect cards by being first to correctly read the word written in the designated ring on the card.
Set Up:
-
Shuffle the circular cards and place them in a single stack, face-up, in the center of the playing area. Make sure the card stack is visible to all players.
-
When the card stack is first laid down, the dealer should keep his or her hand on top of it, covering the top card so that no player can peek! Once all players are ready, the dealer removes his or her hand, and the game begins.

Face-Up
Play:
- All players look at the card on top of the stack and race to correctly read and call out the word written in the black (outermost) ring.
NOTE: The first card of every game starts with the black ring.
-
If you are first to correctly identify and call out the word, you win the card.
-
When you win a card, take it and place it face-down in front of you. The back of your card will show one of three colors (Black, Red or Blue) — this indicates which color ring players must look at to call out the word on the next card, face-up in the stack. (see next page for an Example Round)
Winning the Game:
The first player to collect 10 cards wins!
Example Round:
- Players look at the word in the black ring.
- Greg is the first to call out "CALORIES!"
- Greg wins the card and flips it over to reveal the color Red.
- Players now race to read the word in the Red ring.

ThinkFun's Mission is to Ignite Your Mind!®
ThinkFun® is the world's leader in addictively fun games that stretch and sharpen your mind. From lighting up young minds to creating fun for the whole family, ThinkFun's innovative games and mobile apps make you think while they make you smile.

www.ThinkFun.com

© 2012 ThinkFun Inc. All Rights Reserved. MADE IN CHINA, 106. #1513. IN01.
If two or more players call out the correct word at the same time:
-
In this case, a tie-breaker round is played.
-
The current card is removed and placed face-down next to the card stack.
-
Tying players now compete as usual, using the newly-revealed color to dictate which color ring they should look at to call out the next word.
-
The winner of this round wins both cards and places them face-down in his or her pile.
-
Play resumes as normal, using the color on the back of the winner's last card to determine which word will be read next.
-
If there is a tie for the last card in the card stack, the game ends. No player wins this card.
Stuck?
If all players are stuck on the same word, discard the card and look for the word in the same color ring on the next card in the stack.
About the Inventors:
WordARound™ was invented by Joe and Dave Herbert, brothers from Batesville, Indiana. The entrepreneurial team have had their fair share of successes, and are known for their award winning games. Of all of their wonderful creations they are most proud of their part in raising their children.

Word® Round
Race to unravel the word!
Who knew that positioning a word in one continuous ring would make it so tricky to read? The challenge in WordARound is to quickly figure out where the word starts and to read it aloud before your opponents. The game seems so simple, but you'll find yourself baffled as you race to spot and call out words!
Includes:
• 100 WordARound Cards with 300 Words
2 or more players ages 10 to adult
Your Goal:
Win 10 cards! Collect cards by being first to correctly read the word written in the designated ring on the card.
Set Up:
-
Shuffle the circular cards and place them in a single stack, face-up, in the center of the playing area. Make sure the card stack is visible to all players.
-
When the card stack is first laid down, the dealer should keep his or her hand on top of it, covering the top card so that no player can peek! Once all players are ready, the dealer removes his or her hand, and the game begins.

Play:
-
All players look at the card on top of the stack and race to correctly read and call out the word written in the black (outermost) ring. NOTE: The first card of every game starts with the black ring.
-
If you are first to correctly identify and call out the word, you win the card.
-
When you win a card, take it and place it face-down in front of you. The back of your card will show one of three colors (Black, Red or Blue) — this indicates which color ring players must look at to call out the word on the next card, face-up in the stack. (see next page for an Example Round)
Winning the Game:
The first player to collect 10 cards wins! Example Round:
- Players look at the word in the black ring.
- Greg is the first to call out "CALORIES!"
- Greg wins the card and flips it over to reveal the color Red.
- Players now race to read the word in the Red ring.

ThinkFun's Mission is to Ignite Your Mind!®
ThinkFun® is the world's leader in addictively fun games that stretch and sharpen your mind. From lighting up young minds to creating fun for the whole family, ThinkFun's innovative games and mobile apps make you think while they make you smile.


© 2012 ThinkFun Inc. All Rights Reserved. MADE IN CHINA, 106. #1513. IN01.
If two or more players
call out the correct word at the same time:
- In this case, a tie-breaker round is played.
- The current card is removed and placed face-down next to the card stack.
. Tying players now compete as usual, using the newly-revealed color to dictate which color ring they should look at to call out the next word. - The winner of this round wins both cards and places them face-down in his or her pile.
-
Play resumes as normal, using the color on the back of the winner's last card to determine which word will be read next.
-
If there is a tie for the last
card in the card stack, the game ends. No player wins this card.
Stuck?
If all players are stuck on the same word, discard the card and look for the word in the same color ring on the next card in the stack.
About the Inventors:
WordARound" was invented by Joe and Dave Herbert, brothers from Batesville, Indiana. The entrepreneurial team have had their fair share of successes, and are known for their award winning games. Of all of their wonderful creations they are most proud of their part in raising their children.
