NINTENDO Tales of the Abyss (3DS) - Video game

Tales of the Abyss (3DS) - Video game NINTENDO - Free user manual and instructions

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📄 33 pages English EN Download 💬 AI Question 10 questions ⚙️ Specs
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Product Type Video Game
Brand Nintendo
Model Tales of the Abyss (3DS)
Platform Nintendo 3DS
Genre Action Role-Playing Game (RPG)
Release Year 2012 (Japan), 2013 (North America)
ESRB Rating Teen (T)
Number of Players 1
Game Card Size 2 GB (approx. 16,000 blocks)
Language Support English
Controller Nintendo 3DS built-in controls
Display Support 3D depth slider, dual screens
Manual Format PDF (33 pages)
Manual Language English
Save Support Yes, save data to game card or SD card
Online Features None (single-player only)
Dimensions (cartridge) 35mm x 25mm x 1.5mm
Weight (cartridge) 0.1 oz (3g)
Power Source Powered by Nintendo 3DS console
Maintenance Keep cartridge clean and dry; avoid dust and moisture
Safety Warnings Follow console safety guidelines; avoid prolonged 3D viewing for children under 6
Repairability Not applicable; no user-serviceable parts. Contact Nintendo support for hardware issues.
Accessories Included Game cartridge only

Frequently Asked Questions - Tales of the Abyss (3DS) NINTENDO

How do I save my progress in Tales of the Abyss (3DS)?
You can save your progress at any save point represented by a glowing circle on the ground. Interact with it to save to your game card or SD card. Quick save is not available.
Can I play this game on Nintendo 2DS?
Yes, the game is fully compatible with Nintendo 2DS. The 3D effect will not function, but all gameplay is identical.
How do I change the language in the game?
The language is set based on your console's system language. If you want a different language, you may need to change your Nintendo 3DS system settings and restart the game. The manual is available in English only.
Is there multiplayer or co-op mode?
No, Tales of the Abyss is a single-player only experience. There is no local or online multiplayer.
Can I use amiibo with this game?
No, amiibo are not supported. The game was released before amiibo functionality was integrated into many titles.
How do I fast travel?
Fast travel is unlocked at certain points in the story. You can use the World Map menu to select discovered locations. Look for green icons on the map.
What is the file size if I download the digital version?
The digital version on the Nintendo eShop requires approximately 1.9 GB (about 15,500 blocks) of free space on your SD card.
How do I perform Artes (special moves)?
During battle, press the B button to open the Artes menu. You can assign Artes to shortcut buttons using the Customize menu. Basic Artes are learned automatically as you level up.
What are the system requirements to play Tales of the Abyss?
You need a Nintendo 3DS, 3DS XL, 2DS, or New 3DS family system. The game is region-locked, so ensure the cartridge matches your console's region.
Where can I find the complete manual?
The official manual in PDF format (33 pages) can be downloaded from notice-facile.com or other manual repositories. It covers controls, game mechanics, and troubleshooting.

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Download the instructions for your Video game in PDF format for free! Find your manual Tales of the Abyss (3DS) - NINTENDO and take your electronic device back in hand. On this page are published all the documents necessary for the use of your device. Tales of the Abyss (3DS) by NINTENDO.

USER MANUAL Tales of the Abyss (3DS) NINTENDO

text_image TALESOF THE ABYSS® INSTRUCTION BOOKLET namco®

NINTENDO3DS™

PLEASE CAREFULLY READ THE NINTENDO 3DS™ OPERATIONS MANUAL BEFORE USING YOUR SYSTEM, GAME CARD OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION.

IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.

WARNING - 3D FEATURE ONLY FOR CHILDREN 7 AND OVER

Viewing of 3D images by children 6 and under may cause vision damage.

Use the Parental Control feature to restrict the display of 3D images for children 6 and under. See the Parental Controls section in the Nintendo 3DS Operations Manual for more information.

WARNING - SEIZURES

  • Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, and this may occur while they are watching TV or playing video games, even if they have never had a seizure before.
  • Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game.
  • Parents should watch their children play video games. Stop playing and consult a doctor if you or your child has any of the following symptoms:

Convulsions Eye or muscle twitching Loss of awareness

Altered vision Involuntary movements Disorientation

To reduce the likelihood of a seizure when playing video games:

Sit or stand as far from the screen as possible.1.

  1. Play video games on the smallest available television screen.
  2. Do not play if you are tired or need sleep.

  3. Play in a well-lit room.

  4. Take a 10 to 15 minute break every hour.

WARNING - EYESTRAIN AND MOTION SICKNESS

Playing video games can result in eyestrain after a sustained period of time, and perhaps sooner if using the 3D feature. Playing video games can also result in motion sickness in some players. Follow these instructions to help avoid eyestrain, dizziness, or nausea:

  • Avoid excessive play. It is recommended that parents monitor their children for appropriate play.
    Take a 10 to 15 minute break every hour, or every half hour when using the 3D feature, even if you don't think you need it. Each person is different, so take more frequent and longer breaks if you feel discomfort.
  • If your eyes become tired or sore while playing, or if you feel dizzy or nauseated, stop and rest for several hours before playing again. If you continue to have any of the above symptoms, stop playing and see a doctor.

WARNING - REPETITIVE MOTION INJURIES

Playing video games can make your muscles, joints, or skin hurt. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome or skin irritation:

Avoid excessive play. Parents should monitor their children for appropriate play.

Take a 10 to 15 minute break every hour, even if you don't think you need it.

  • When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so may cause fatigue or discomfort.
  • If your hands, wrists, or arms become tired or sore while playing, or if you feel symptoms such as tingling, numbness, burning or stiff ness, stop and rest for several hours before playing again.
    • If you continue to have any of the above symptoms or other discomfort during or after play, stop playing and see a doctor.

WARNING - BATTERY LEAKAGE

The Nintendo 3DS contains a rechargeable lithium ion battery pack. Leakage of ingredients contained within the battery pack, or the combustion products of the ingredients, can cause personal injury as well as damage to your Nintendo 3DS. If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with water and see a doctor.
To avoid battery leakage:

Do not expose battery to excessive physical shock, vibration, or liquids.

Do not disassemble, attempt to repair, or deform the battery.

Do not dispose of battery pack in a fire.

  • Do not touch the terminals of the battery or cause a short between the terminals with a metal object.
    Do not peel or damage the battery label.*

WARNING - RADIO FREQUENCY INTERFERENCE

The Nintendo 3DS can emit radio waves that can affect the operation of nearby electronics, including cardiac pacemakers.

  • Do not operate the Nintendo 3DS within 9 inches of a pacemaker while using the wireless feature.
  • If you have a pacemaker or other implanted medical device, do not use the wireless feature of the Nintendo 3DS without first consulting your doctor or the manufacturer of your medical device.
  • Observe and follow all regulations and rules regarding use of wireless devices in locations such as hospitals, airports, and on board aircraft. Operation in those locations may interfere with or cause malfunctions of equipment, with resulting injuries to persons or damage to property.

NINTENDO Tales of the Abyss (3DS) - WARNING - RADIO FREQUENCY INTERFERENCE - 1

The Offi cial Seal is your assurance that this product is licensed or manufactured by Nintendo. Always look for this seal when buying video game systems, accessories, games and related products.

This Nintendo game is not designed for use with any unauthorized device. Use of any such device will invalidate your Nintendo product warranty. Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. "Back-up" or "archival" copies are not authorized and are not necessary to protect your software. Violators will be prosecuted.

This product uses the LC Font by Sharp Corporation, except some characters. LCFONT, LC Font and the LC logo mark are trademarks of Sharp Corporation.

Fonts used in-game are provided in part by Bitstream Inc. All rights reserved. This software uses fonts produced by Fontworks Inc.

Fontworks, and font names are trademarks or registered trademarks of Fontworks Inc.

NINTENDO Tales of the Abyss (3DS) - IMPORTANT LEGAL INFORMATION - 1

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NINTENDO Tales of the Abyss (3DS) - IMPORTANT LEGAL INFORMATION - 2

This product is using Mobiclip™, a software video codec of Actimagine. Mobiclip is a trademark of Actimagine. © 2008 Actimagine. All rights reserved. www.mobiclip.com

LICENSED BY NINTENDO. Trademarks are property of their respective owners. Nintendo 3DS is a trademark of Nintendo.

Story6
Th e-Characters7
Starting the Game13
Game Screens14
Game Controls15
Map Screens Field Map18
Normal Map21
Menu Screens Main Menu25
Artes27
Equipment31
Items32
Battle Menu33
Cooking39
Status41
Library44
System45
Battle Screens Screen and Rules47
Battle Menu50
Fonons and Conditions53
Battle Actions56

5 CONTENTS

THE STORY

Fonons – essential components of all matter on planet Auldrant. Ages ago, a new type of fonon was discovered – the Seventh Fonon. Its discovery threw humanity into chaos, for if one could use the Seventh Fonon, one could learn the future. Wars over the Seven Fonon raged across the lands, ending only when the miasma – a poison from within the planet – covered the entire world. This is when Yulla appeared.

A fonist skilled in prophecy, Yulia saw thousands of years into the future and for-saw a way to seal away the miasma. With the guidance of her prophecies, humanity sealed the masima deep within the planet.

Over two thousand years passed.

The world is ruled by Yulia's prophecy, known as the Score. People believe in the coming "unprecedented prosperity" promised in the Score, never straying from the path set forth in the Score which will lead them to that prosperity. They look to the Score as revealed by the Order of Lorelei, the religion Yulia founded, and hold that the greatest virtue is to follow the Score faithfully.

Yulia's Score tells of a young man who is necessary in order to bring "unprecedented prosperity." His name is Luke fon Fabre. An heir to the throne of the Kingdom of Kimlasca-Larvaldear, he was kidnapped as a child by the kingdom's enemy, the Malkuth Empire. Since his return he has been confined to his family's manor for his own safety. He has no idea of the evil that now draws close.

STORY 6

THE CHARACTERS

LUKE Luke fon Fabre

Age: 17 Class: Swordsman Height: 5'7" Weight: 150 lbs

Luke is the only son of a Duke of the Kingdom of Kimlasca-Lanvaldear. He lost all memory of his childhood due to the shock of being kidnapped. Since his return he has been a prisoner in his own palace, but his family's wealth has kept him in comfort, leaving him spoiled and naive. His only hobby is practicing with his sword, and, though he lacks refinement; he does possess some skill.

NINTENDO Tales of the Abyss (3DS) - LUKE Luke fon Fabre - 1

text_image 0 lbs am of of his Since lace, furt, by is acks TE. Age: 16 Tear is of Lorel parents a warrior cold air incident

MIEU

Mieu is a young cheagle. Cheagles, considered holy by the Order of Lorelei, normally live in herds in the forest, but fate will be

him to join Luke and the others on their adventure. The Sorcerer's Ring that he wears around his tummy allows him to use human speech, and he can use the ring's fonic power to breathe fire.

NINTENDO Tales of the Abyss (3DS) - MIEU - 1

TEAR

Tear Grants

Age: 16 Class: Melodist Height: 5'4" Weight: 110 lbs

Tear is a Seventh Fenist in the military wing of the Order of Lorelei, the religion overseeing the Soror. She lost both parents when she was still an infant, and has been raised as a warrior ever since. She is staid and silent, giving her a cold air, but she has a secret weak spot for cute things. A certain incident leads her to joining with Luke on his adventure.

THE CHARACTERS

JADE Jade Curtiss

Age: 35 Class: Fonist Height: 6'1" Weight: 163 lbs

Jade is a colonel in the Malkuth Empire's military. He is both a skilled fonist and a master of the spear. He always smiles, so no one knows what he is truly thinking. He is known to be the right-hand man to the Malkuth Emperor, Peony, but he is also known among those in the military as "Jade the Necromancer."

9 THE CHARACTERS

NINTENDO Tales of the Abyss (3DS) - JADE Jade Curtiss - 1

natural_image Illustration of two anime-style characters in formal costumes, one standing and one in a colorful outfit, with no visible text or symbols.

ANISE Anise Tatlin

Age: 13. Class Pupper Master Height: 5'0" Weight: 93 lbs

Always cheerful and happy. Anise is a Fon Master Guardian, charged with personally pictoesting/Iwin-Master Ion, the leader of the Order of Lorelei. The stuffed doll, Tokunaga, that she keeps strapped to her back can grow to gargentum size, and she fights while riding on its back. She hopes to marry rich, and ever since meeting Luke, she has been plotting to become his future ducies.

THE CHARACTERS

THE CHARACTERS

GUY Guy Cecil

Age: 21 Class: Swordsman Height: 6' Weight: 174 lbs

Guy is a servant in the Fabre household. He was first taken on as a babysitter, and ever since then, Guy has been like both a brother and a parent to the palace-bound Luke. He is uncomfortable around women, so his kind words to them often lead to awkward situations.

11 THE CHARACTERS

NINTENDO Tales of the Abyss (3DS) - THE CHARACTERS - 1

text_image NATALIA Age: 18 Class: Archer Height Natalia is the princess of She is haughty and arrogar the royal family she is co country. She is proficient v out the true strength of he their lifelong friendship a lapses in judgment.

NATALIA Natalia Luzu Kimlasca Lanvaldear

Age: 18 Class: Archer Height: 5'6" Weight: 117 lbs

Natalia is the princess of the Kingdom of Kimlasca-Lanvaldear. She is haughty and arrogant, but at the same time, as a member of the royal family she is concerned for her subjects and for her country. She is proficient with a bow, and difficult situations bring out the true strength of her will. Natalia is engaged to Lake, and their lifelong friendship allows her to freely criticize him for his lapses in judgment.

THE CHARACTERS

The opening movie plays after the game is started. You may skip the movie by pressing START, or wait until the movie ends and the title screen is displayed.

TITLE SCREEN

The following three menu items will be displayed. Use the +Control Pad or slide up or down on the Circle Pad to choose a menu item, and press the A Button.

NINTENDO Tales of the Abyss (3DS) - TITLE SCREEN - 1

NEW GAME Starts a game from the beginning

CONTINUE Continue playing a game from where you last saved. Select a save file to load and press the A Button. Select YES when the prompt message appears

CONFIG This allows you to set various game settings in the same manner as "Config" in the System Menu

SAVING DATA

To save your game progress, open the menu screen while on a Field Map and select System, Save, then a save file. You can also save by pressing the A Button at a Save Point in towns and dungeons.

* If you overwrite existing save data in a file, your previous data will be lost.
* You can have up to four save files at a crime.

13 STARTING THE GAME GAME SCREENS

This section explains the main screens used in Tales of the Abyss and their relationships to one another. You will move through map screens and use the Menu Screen to perform various actions and change settings. The game changes to the Battle Screen when you meet enemies on the field, or when a battle begins during an event.

MAP SCREENS

P 18-24

FIELD MAP

You can travel on the Field Map to visit various towns and dungeons.

NINTENDO Tales of the Abyss (3DS) - SAVING DATA - 1
NORMAL MAP

This is the screen shown when you are gathering information in towns or searching through dungeons.

NINTENDO Tales of the Abyss (3DS) - SAVING DATA - 2

MENU SCREEN

P.25 46

In this menu, you can use items, confirm information, and change game settings.

NINTENDO Tales of the Abyss (3DS) - SAVING DATA - 3

BATTLE SCREEN

P47-63

On this screen, you can control the characters during battles with and earn experience points after enemies, and earn experience points after a victory.

NINTENDO Tales of the Abyss (3DS) - SAVING DATA - 4

GAME CONTROLS

This section explains basic game controls by screen. Refer to each page's explanation and the key functions table on page 17.

NINTENDO 3DS
NINTENDO Tales of the Abyss (3DS) - GAME CONTROLS - 1

text_image 3D Screen (top screen) Circle Pad L Button Touch Screen (bottom screen) iControl Pad X Button 3D depth slider R Button A Button B Button Y Button STARTSELECT HOME Button

Open the HOME Menu

* If you close the Nintendo 3DS during play, it will enter Sleep Mode and conserve battery power. Open the Nintendo 3DS to exit Sleep Mode.

15 GAME CONTROLS GAME CONTROLS

Map Screen Controls (P18-24)

Field Map Normal Map
+Control Pad[Up] Open World Map(Down) Toggle current location display(Left/Right) Toggle minimap and compass displayChange character directionToggle Mieu Action (while pressing the R Button)
Circle PadMoveWalk (while pressing the B Button)MoveWalk (while pressing the B Button)Toggle Mieu Action (while pressing the R Button)
A Button Enter town/dungeon, Search Speak, Search
X Button Open Menu Screen Open Menu Screen
Y Button — Perform Mieu Action
L Button Rotate camera —
R Button Rotate cameraToggle Mieu Action (while using +Control Pad/Circle Pad)
START Start SkitStart Skit
Touch ScreenSelect, ConfirmSelect, Confirm

* Depending on how far you slide the Circle Pad, the characters will either run or walk.

Menu Screen Controls (P25-46)

+Control Pad, Circle PadSelect items
A Button Confirm selection
B Button Cancel, Return to previous screen
L Button, R ButtonChange character or item category
START Toggle window explanation
Touch ScreenSelect, Confirm

GAME CONTROLS

Battle Screen Controls (P.47-63)

Circle PadMove, Free Run (while pressing the t. Button)Select spell target, move free cursor (while casting spell)
A Burton Normal attack
B Button Use Aries (while sliding the Circle Pad)
X Button Open Battle Menu
Y Button Guard
L Button Free Run (while sliding the Circle Pad)*
R Button Select target
+Control Pad (Down) Toggle control mode
+Control Pad (Right) Activate Over Limit*
+Control Pad (Left) Decline item request
START Pause game
Touch Screen Activate shortcut

* You will be able to use Free Run and Over Limit after your character has gained enough experience.
* You can change in-battle controls by selecting Menu ScreensSystemsConfigurationsBarrle Customize.

KEY HELP

On map screens, help text will be displayed when you are near an object that you can interact with. On menu screens, the buttons that you can use on each screen and what they perform is displayed.

NINTENDO Tales of the Abyss (3DS) - KEY HELP - 1

NINTENDO Tales of the Abyss (3DS) - KEY HELP - 2

17 GAME CONTROLS

MAP SCREENS (FIELD MAP)

You use the Field Map to travel to the various towns and dungeons that are scattered throughout the world. Be sure to visit all of the places that you can!

FIELD MAP SCREEN

Move using the Circle Pad. Hold down the B Button as you move to walk. You can also rotate the camera using the L Button and R Button, or press left or right on the +Control Pad to show or hide the minimap and compass. Press the X Button or touch "Open menu" on the Touch Screen to open the menu screen.
* Once you progress through the game and acquire the World Map (refer to page 19), your current location will be displayed on the Touch Screen. You can show or hide your current location by pressing down on the +Control Pad.

Compass

The N, S, E, and W indicate the four cardinal directions. The red icon indicates the direction the character is facing.

Skit Title (refer to page 20)

NINTENDO Tales of the Abyss (3DS) - Compass - 1

text_image Game screenshot showing a character playing on a grassy field with game controls and UI elements

Enemy

Touch an enemy to enter battle.

Minimap

Check your current location and direction the camera is facing.

ENTERING TOWNS AND DUNGEONS

When you move close to a town or dungeon on the Field Map, its name will be displayed. Press the A Button to enter.

MAP SCREENS (FIELD MAP)

WORLD MAP

At some point during your journey, you will acquire the World Map. Press up on the +Control Pad to look at the world as a whole. Any locations you have already visited will be listed, and you can toggle between lists of towns, dungeons, and other locations by pressing the I. Button and R Button, and highlight their names to check their locations. When selecting a town's name, press the A Button to view a list of shop items. While viewing the World Map, press the Y Button to zoom in or out. While zoomed in, hold down the X Button and slide the Circle Pad to scroll across the map.

* The World Map can also be opened on Normal Maps. Refer to page 21.

NINTENDO Tales of the Abyss (3DS) - WORLD MAP - 1

text_image Selected Place Name's Location Current Location The indicates your current location.

USING VEHICLES

As the game progresses, Luke and his companions will acquire vehicles that allow them to travel by sea and by air. You will not encounter enemies while you are using vehicles, and you will be able to visit new places that you could not reach before.

19 MAP SCREENS [FIELD MAP] MAP SCREENS [FIELD MAP]

VIEWING SKITS

Press SELECT when a skit title is displayed to view a conversation between each of the characters. These chats may be about anything, from simple conversations to hints about your adventure.

* You may also view Skits on the Normal Map.

NINTENDO Tales of the Abyss (3DS) - VIEWING SKITS - 1

text_image NATALIA: What were the car runs whatever?

NINTENDO Tales of the Abyss (3DS) - VIEWING SKITS - 2

text_image MILKING MY LEEY HOMES MELLY

BEWARE OF SURPRISE ENCOUNTERS!

If an enemy comes in contact with you from behind, then a surprise encounter will occur. In surprise encounter battles, characters that take part in the battle are chosen at random, regardless of the established battle order.

NINTENDO Tales of the Abyss (3DS) - VIEWING SKITS - 3

MAP SCREENS (NORMAL MAP)

The Normal Map is displayed when you enter a town or a dungeon. This section explains basic controls on that screen and the various services available when you enter a town.

NORMAL MAP

Slide the Circle Pad to move, or pair it with the B Button to walk. Press the X Button or touch "Open Menu" on the Touch Screen to open the menu screen.

Enemy

Touch an enemy to begin a battle.

Skit Title (Refer to page 20 for details.)

Mieu Action (Refer to page 2.2 for details.)

NINTENDO Tales of the Abyss (3DS) - NORMAL MAP - 1

text_image WILL YOUR HOME COMPRE WILL YOUR HOME COMPRE CORN ROLLING ITEMS CORN ROLLING ITEMS HOT DO NOT

SAVE POINTS

You can save the game by pressing the A Button while you are standing on a Save Point in a town or in a dungeon. Choose a file to save your data and press the A Button. Green Memory Circles will also fully restore your HP and TP for all characters standing on them.

NINTENDO Tales of the Abyss (3DS) - SAVE POINTS - 1

21 MAP SCREENS [NORMAL MAP] MAP SCREENS [NORMAL MAP]

SPEAK/LOOK

You can speak to people by facing them and pressing the A Button. You can also read signs or open doors and treasure chests in the same manner.
* You can also perform the same action to open treasure chests on the Field Map.

MOVE OBJECT

You can move some objects that you find in towns and dungeons. Face the object you want to move and press the A Button while sliding the Circle Pad in any direction. You can both push and pull objects.

NINTENDO Tales of the Abyss (3DS) - MOVE OBJECT - 1

NINTENDO Tales of the Abyss (3DS) - MOVE OBJECT - 2

MIEU ACTIONS

After you have added Mieu to your party, you can press the Y Button to have him blow flames. There are many ways to make use of this, such as to burn away vegetation that is blocking your path. You will also learn new actions as your journey progresses. By making appropriate use of Mieu Actions you will be able to enter new dungeons, so try them out in a variety of places!

NINTENDO Tales of the Abyss (3DS) - MIEU ACTIONS - 1

CHANGING ACTION

After you've learned new Mieu Actions, hold down the R Button to display the current action in the upper right corner of the 3D Screen. You can then press left or right on the iControl Pad or slide left or right on the Circle Pad to change the Mieu Action.

NINTENDO Tales of the Abyss (3DS) - CHANGING ACTION - 1

MAP SCREENS (NORMAL MAP)

USING SHOPS

There are several types of shops, including weapon, armor, food, and tool shops. Food shops sell ingredients required for cooking, and tool shops sell healing items and such. Speak to the shopkeeper to purchase and equip items. Refer to page 31 for details. When buying items, press up or down on the +Control Pad or slide up or down on the Circle Pad to select the item you want and then press left or right on the +Control Pad or slide left or right on the Circle Pad to select the quantity. Press the A Button to confirm.

NINTENDO Tales of the Abyss (3DS) - USING SHOPS - 1

text_image Item List Displays the name, quantity, items bought, and amount you already have. Gold Balance/ Total Cost Explanation Window Displays information on the item.Press START to toggle the information.

Item Category (Refer to page 32) Displays when you are selling items. Press the L Button or R Button to toggle.

Character Information Press the X Button to move here. Select a character and press the A Button to check their status.

Equipment Status Change The following symbols will change depending on the item equipped.

Raises status Lowers status Equipped Cannot be equipped

23 MAP SCREENS [NORMAL MAP] MAP SCREENS [NORMAL MAP]

INNS AND ITEM FORGERS

By paying Gald at an Inn, all characters' HP and TP will be restored to their maximum values, and all Status Effects, such as Poison and KO, are restored to normal. Places called Item Forges give items and various materials, while creating other items for you. Here is where you can get a hold of hard to find items.

NINTENDO Tales of the Abyss (3DS) - INNS AND ITEM FORGERS - 1

Many things other than the events occurring in the main story will affect the towns found throughout the game, and as a result the towns will change. The following are some examples of changes that you may see:

CHANGES IN ITEM PRICES

The prices that shops charge for items will change, depending on the status of the town and on your party's actions. For example, if the party has helped someone in the past, that person may sell items to them for a lower price. When war is in the air, causing tensions to rise, prices may rise as well.

CHANGES IN ITEMS SOLD

Just as with prices, the types of items sold may change. This is especially true when war threatens, as shortages will occur, making some items disappear from stores.

OTHER CHANGES

As a result of other events, you may be able to enter previously inaccessible areas, or meet new people. The group's actions may also result in unexpected consequences.

Pressing the X Button or touching "Open Menu" on the Touch Screen opens the Main Menu. From the Main Menu, you can enter various sub-menus.

Use the +Control Pad or Circle Pad to move the cursor and highlight a menu item. Press the A Button to select it. Pressing START will change the information shown in the Character Window.

NINTENDO Tales of the Abyss (3DS) - MAIN MENU - 1

text_image Display Character The character marked with the red flag is displayed on the map. Menu List Refer to pages 27-46 for details. Play Information PLACE Current location GALD Current amount of money TIME Total time spent playing and time played this session ENCOUNTERS Number of enemy encounters experienced so far HITS Maximum number of hits attained during a battle
Character Window
From left to right, it displays the position of the character, current status, growth trends graph, and a character portrait.
LVCurrent level
HPCurrent and maximum Hit Points
TPCurrent and maximum Technical Points
OWLCurrent amount of your Over Limit gauge
NEXTNumber of experience points required to reach the next level

25 MENU SCREENS [MAIN MENU] MENU SCREENS [MAIN MENU]

CAPACITY CORE GROWTH TREND GRAPHS

The graph shown in the character window represents the character's Capacity Core growth trend. Through level-up bonuses, it compares the highest skills as MAX. Use this graph to keep track of how your character's development is progressing.

DISPLAYED CHARACTER

Press the X Button to select a character then select another character and press the A Button to swap them. When collecting items as you progress through the game, you'll be able to change the display character. Select the character you want to set and press the A Button to move the □ and change the character that represents your party as you move on the map screens.

CHANGE BATTLE ORDER

Characters' duties during battles will change according to their positions. Characters in position 1 (the topmost character) will be controlled by the player, and their control mode can be set to "manual" or "semi-auto". Characters in positions 2 through 4 will also take part in battles. Characters in positions 5 and 6 are held in reserve and do not partake in battles. Note that reserve party members still gain standard experience points, but not bonus experience points.

Example: Five-Character Party

In the example below, the player would control Luke who is in position 1. Guy, in position 5, would not take part in barrles.

NINTENDO Tales of the Abyss (3DS) - Example: Five-Character Party - 1

text_image POSITION 1 POSITION 2 POSITION 3 POSITION 4 POSITION 5

On the Artes Menu, you can adjust settings related to a character's spells (fonic artes) and skills (strike artes), and cast some spells. You can also set the control mode and register shortcuts.

ARTES MENU

Choose "Artes" from the Main Menu and then choose a character. The Artes Menu will be shown. The menu will change slightly depending on the character's control mode.

Control Mode (Manual/Semi-Auto)
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text_image Character Information Press the I. Button or R Button to change the character displayed. Assigned Artes You can assign up to four artes that you will use in battle. Help Window This area displays the effect of an arte, the required 'TP to use the arte, and the number of times you have used the arte. For attacks that change within fields of funons, pressing START allows you to confirm the changed attack. Control Mode Aete List Current Control Mode This is a list of artes that the player has learned. The following icons denote the type of arte: Base Arte Arcane Arte Fonic Arte Fonic Arte (Healing) FS Chamber Toggle

Arte List This is a list of artes that the player has learned. The following icons denote the type of arte:

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FS Chamber Toggle

Touch this to switch with the FS Chamber Screen.

27 MENU SCREENS [ARTES] MENU SCREENS [ARTES]

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text_image Control Mode (Auto) Top Top Number Overhead Color First Alt Revelation Charge Color or Lines Increase Travel Increase Flats Mechanical Light Mounting Direction Marking Circle Resurrection Enhance Cast Increase Airbus Increase Cache Arte List Turning Artes On/Off Artes with an X mark here will not be used in battle by auto-controlled characters.

CONTROL MODE

On the Artes screen, press START over the character in position 1 to change their mode into one of the following three:

ManualThe player controls all actions. *Th is available after collecting a certain item in the game.
Semi-AutoFor the most part, the character is player-controlled, but timing during battles and defense is automatically controlled.
Auto The character will fight automatically, using their previously set strategy.

ASSIGNING ARTES (MANUAL/SEMI-AUTO MODES)

You can assign up to four artes to characters whose control mode is set to Manual or Semi-Auto. Assigned artes can be used during battles by pressing the B Button or a combination of the B Button and the Circle Pad (refer to page 60 for details). Move the cursor using the a Control Pad or Circle Pad to select a slot to register and then press the A Button to select the arte and confirm it.

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text_image Press the B Button Press the B Button and slide up on the Circle Pad Press the B Button and slide down on the Circle Pad Press the B Button and slide left or right on the Circle Pad Fang Blade Havoc Strike Rending Thrust Steel

STRIKE & FONIC ARTES

Ionic artes and strike artes are used in the same manner, but there are a few differences between them:

Ponic ArtesPonic artes are performed through the recitation of some spell, and have a variety of effects such as attacking your enemies or healing your allies. Ponic artes can be powerful, but casting them takes some time, during which you must protect yourself. Note that healing fonic artes can be cast both during and outside of battle.
Strike ArtesStrike artes are special attacks using weapons or parts of your body, and happen almost immediately, in combination with a normal attack. There are two types of strike artes: base artes and arcane artes, with slightly different combination rules.

29 MENU SCREENS [ARTES] MENU SCREENS [ARTES]

ASSIGNING SHORTCUTS (MANUAL/SEMI-AUTO)

You can assign up to four shortcuts, including shortcuts to artes, for characters other than the one you control. You can trigger the assigned artes by touching it on the Touch Screen during battle. Select the fourth artes registration window and use the tControl Pad or slide down on the Circle Pad to bring up the shortcut. Then select the slot to register and

press the A Button. Next, press left or right on the Control Pad or slide left or right on the Circle Pad to select the character and press the A Button, then select the final artes you want to register and press the A Button to finish. Note that you cannot assign shortcuts to artes for characters that don't take part in battles (i.e., those in positions 5 and 6).

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USING HEALING ARTES (MANUAL/SEMI-AUTO/AUTO)

Outside of battle, you can use spells that heal HP and TP or cure Status Effects. Select the spell you wish to use and press the A Button. Next, choose the character you wish to use the spell on and press the A Button to cast the spell with TP.

TURNING OFF ARTES (AUTO)

By choosing an arte and pressing the Y Button, you can toggle the use of that arte. Artes with an X next to them will not be used in battle.

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LEARNING NEW ARTS

You can learn new artes when you reach certain experience levels. There are also artes that require you to have used certain artes a specific number of times before learning it. There are also rumors of artes hidden throughout the world.

Each character is able to equip weapons, armor, and other equipment in four locations: weapon, body, hand, and other.

EQUIP MENU

To change a character's equipment, select the part to change and then select the equip item. You can unequiv non- weapons by pressing the Y Button, or swap the order of weapons by pressing the X Button. Press the L Button or R Button to switch characters, or highlight the character information and press left or right on the +Control Pad or slide left or right on the Circle Pad.

Character Information

Moving the cursor here and pressing the X Button will automatically equip the items that are best suited to this character.

Parameter Changes Due to Equipment

Character parameters that increase when an item is equipped are shown in green, and those that decrease are shown in red.

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text_image LIFE 12.00-13.00 19.00-18.00 17.00-16.00 15.00-14.00 13.00-12.00 10.00-9.00 9.00-8.00 8.00-7.00 7.00-6.00 6.00-5.00 5.00-4.00 4.00-3.00 3.00-2.00 2.00-1.00 1.00-0.50 1.50-2.50 2.50-3.50 3.50-4.50 4.50-5.50 5.50-6.50 6.50-7.50 7.50-8.50 8.50-9.50 9.50-10.50 10.50-11.50 11.50-12.50 12.50-13.50 13.50-14.50 14.50-15.50 15.50-16.50 16.50-17.50 17.50-18.50 18.50-19.50 19.50-20.50 20.50-21.50 21.50-22.50 22.50-23.50 23.50-24.50 24.50-25.50 25.50-26.50 26.50-27.50 27.50-28.50 28.50-29.50 29.50-30.50 30.50-31.50 31.50-32.50 32.50-33.50 33.50-34.50 34.50-35.50 35.50-36.50 36.50-37.50 37.50-38.50 38.50-39.50 39.50-40.50 40.50-41.50 41.50-42.50 42.50-43.50 43.50-44.50 44.50-45.50 45.50-46.50 46.50-47.50 47.50-48.50 48.50-49.50 49.50-50.50 50.50-51.50 51.50-52.50 52.50-53.50 53.50-54.50 54.50-55.50 55.50-56.50 56.50-57.50 57.50-58.50 58.50-59.50 59.50-60.50 60.50-61.50 61.50-62.50 62.50-63.50 63.50-64.50 64.50-65.50 65.50-66.50 66.50-67.50 67.50-68.50 68.50-69.50 69.50-70.50 70.50-71.50 71.50-72.50 72.50-73.50 73.50-74.50 74.50-75.50 75.50-76.50 76.50-77.50 77.50-78.50 78.50-79.50 79.50-80.50 80.50-81.50 81.50-82.50 82.50-83.50 83.50-84.50 84.50-85.50 85.50-86.50 86.50-87.50 87.50-88.50 88.50-89.50 89.50-90.50 90.50-91.50 91.50-92.50 92.50-93.50 93.50-94.50 94.50-95.50 95.50-96.50 96.50-97.50 97.50-98.50 98.50-99.5

Equipment List

This is the list of items that the character can equip.

Help Window

Information on the selected item. Press START to show the stats.

31 MENU SCREENS [EQUIPMENT] MENU SCREENS [ITEMS]

The Item Menu allows you to view information about the various items that you have obtained during the game. This menu also allows you to use items such as gels and herbs.

ITEMS MENU

Items are divided into six categories. Press the L Button or R Button to cycle through the categories. You can discard any non-Valuables by highlighting the item and pressing the Y Button.

Item List

Lists the item name as well as the number of this item you have. Green items are new!

Help Window

Displays information about the currently selected item. Highlight an item and press START to see the effect of equipping this item.

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text_image Back Out Back Out Back Out Back Out Back Out Back Out Back Out Back Out Back Out Back Out Back Out Back Out Back Out Back Out Back Out Back Out Back Out Back Out Back Out Back Out Back Out Back Out Back Out Back Out Back Out Back Out Back Out Back Out Back Out Back Out Back Out Back Out Back Out Back Out Close View

Item Category

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Tools (healing items, etc...)

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Weapons (equipment used when attacking)

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Armor (equipped on your body or hands)

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Accessories (other equipped items)

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Food (used for cooking)

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Valuables (important items)

USING ITEMS

Select the item you want to use. If you choose a weapon, armor, or accessory, then the character will equip that item.

The Battle Menu lets you adjust various settings related to battles. The Capacity Core (C. Core) and Fon Slot Chamber (FSC) menu items are added as the game progresses.

ADDITIONAL SKILLS (AD SKILLS)

AD Skills are skills that allow you to add new abilities in battle like a quick Backstep or the ability to unleash additional basic attacks. You gain AD Skills by advancing in level, or by fighting with a Capacity Core equipped (see next page).

Character Information

Move the cursor here and press the L Button or R Button to change characters. You can also press left and right on the +Control Pad or slide left or right on the Circle Pad.

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text_image Additional Skills Like 200 180 Back Mode Audio Record Free Flow Recovery: Near Back Insert List Back Mode Use: Backwind® to In Belize OK OK Return: Close Now

Skill List

This is a list of all of the skills the Character has obtained.

Help Window

This area displays information about the selected skill.

Select a skill and press the Y Button to display or remove a check next to the skill name. Skills without a check will not be used during battles.

33 MENU SCREENS [BATTLE MENU] MENU SCREENS [BATTLE MENU]

CAPACITY CORES

Capacity Cores are special items that you can obtain during your adventure. They allow characters to enhance abilities or acquire new AD Skills as the characters level up.

Equipped Capacity Cores

Displays which capacity cores the character has equipped.

Character Information

Move the cursor here and press the 1. Button or R Button to change characters. You can also press left or right on the +Control Pad or slide left or right on the Circle Pad.

Level Up Bonuses and Their Effects

Help Window

This area shows information related to the selected Capacity Core.

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text_image Capacity Core File HP 2048 TP 160 3x1 A: ATE 502+0.0 B: BPE 173+0 C: CPE 193+0 D: DFE 203+0 E: ETR 0 F: FTR 0 G: GTR 0 H: HTR 0 I: ITR 0 J: JTR 0 K: KTR 0 L: LTR 0 M: MTR 0 N: NTR 0 O: OTR 0 P: PTR 0 Q: QTR 0 R: RTR 0 S: STR 0 T: TTR 0 U: UTR 0 V: VTR 0 W: WTR 0 X: XTR 0 Y: YTR 0 Z: ZTR 0 A Capacity Core adds the awarding Plan/P Awarded. Close Now

OLU PIPING CAPACITY CORES

Pressing the A Button moves the cursor to the list of Capacity Cores. Select the Capacity Core you wish to equip and press the A Button. To remove an equipped Capacity Core, press the Y Button.

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text_image Current Abilities & Bonuses Only shows total enhancement bonus. Level-Up Bonus Values

LEVEL-UP BONUS VALUES

When you level up and a Capacity Core is equipped, you will also get a Level-Up Bonus to your abilities in addition to your normal parameter bonus. You will also gain AD Skills as you keep leveling up and certain ability bonuses reach certain levels.

35 MENU SCREENS [BATTLE MENU] MENU SCREENS [BATTLE MENU]

STRATEGY

The Strategy Menu allows you to specify a character's actions in battle for characters whose Control Mode is set to Auto. You can also configure your battle formation (character positions during battle.) Select a strategy name and press left or right on the +Control Pad or slide left or right on the Circle Pad to change strategies. When setting a strategy for each character, select the character and press left or right on the +Control Pad or slide left or right on the Circle Pad to change what enemy they attack, their moves, and Over Limits.

*Press the A Button to display their strategy and select the action you want to take.

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text_image Strategy Name Move here and press left or right on the +Control Pad or slide left or right on the Circle Pad to change the strategy. Strategy Setting You can set what enemies each character should attack, how they should use TP, how they should move, and how they should use Over Limit. Formation Diagram Character Icon Shows the position of the character. Enemy Positions at Start of Batch.

SETTING BATTLE FORMATION

First, select the character you want to set a battle formation for. Next press the X Button to move your cursor to the Formation Diagram and move their position before pressing the A Button to confirm. Once you are finished, press the B Button to return to the previous screen.

FON SLOT CHAMBERS

Fon Slot Chambers are special items that you will obtain during your adventure. You can attach them to artes to augment the arte's effect, such as increasing the damage dealt to an enemy, decreasing the recovery time after an arte is used, etc. These special effects will occur during battles with some given probability, and when they do, "TSC Effect" will be displayed. There are four types of Fon Slot Chambers: Carmine, Cubalt, Grass, and Sunlight, and each has a different effect on your artes.

Selected Character

Press the L Button or R Button to change characters.

Help Window

This area displays information about the selected arte.

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text_image Fox Ball Funding Throat Fox Ball Razer Funding Throat Fox Ball Razer Funding Throat Fox Ball Razer Funding Throat Fox Ball Razer Funding Throat Fox Ball Razer Funding Throat Fox Ball Razer Funding Throat Fox Ball Razer Funding Throat Fox Ball Razer Funding Throat Fox Ball Razer Funding Throat Fox Ball Razer Funding Throat Fox Ball Richer Fox Ball Richer Fox Ball Richer Fox Ball Richer Fox Ball Richer Fox Ball Richer Fox Ball Richer Fox Ball Richer Fox Ball Richer Fox Ball Richer Fox Ball Richer Fox Ball Richer Fox Ball Richer Fox Ball Richer Fox Ball Richer Fox Ball Richer Fox Ball Richer Fox Ball Richer Fox Ball Richer Fox Ball Richer Fox Ball Risher Fox Ball Risher Fox Ball Risher Fox Ball Risher Fox Ball Risher Fox Ball Risher Fox Ball Risher Fox Ball Risher Fox Ball Risher Fox Ball Risher Fox Ball Risher Fox Ball Risher Fox Ball Risher Fox Ball Risher Fox Ball Risher Fox Ball Risher Fox Ball Risher Fox Ball Risher Fox Ball Risher Fox Ball Risher Fox Ball Rinder Fox Ball Rinder Fox Ball Rinder Fox Ball Rinder Fox Ball Rinder Fox Ball Rinder Fox Ball Rinder Fox Ball Rinder Fox Ball Rinder Fox Ball Rinder Fox Ball Rinder Fox Ball Rinder Fox Ball Rinder Fox Ball Rinder Fox Ball Rinder Fox Ball Rinder Fox Ball Rinder Fox Ball Rinder Fox Ball Rinder Fox Ball Rinder Fox Ball Riner Fox Ball Riner Fox Ball Riner Fox Ball Riner Fox Ball Riner Fox Ball Riner Fox Ball Riner Fox Ball Riner Fox Ball Riner Fox Ball Riner Fox Ball Riner Fox Ball Riner Fox Ball Riner Fox Ball Riner Fox Ball Riner Fox Ball Riner Fox Ball Riner Fox Ball Riner Fox Ball Riner Fox Ball Riner Fox Ball Rinder

Pon Slot Chamber Inventory

Shows the number available for each of the four, as well as how many you already have.

Arte Development

This is a measure of Fon Slot Chamber development, with development represented by six dots.

Change Arte

Touch here to change arte.

GROWTH GAUGE AND FSC EFFECT TRIGGERS

When you use an arte that has a Fon Slot Chamber set, its growth gauge will increase. The higher the level of the gauge, the greater the probability that it will trigger a special effect when the arte is used. When the gauge reaches the right-most dot, the special effect will always trigger.

*Special effects will only occur when the Fon Slot Chamber is equipped. *If you unequip a Fon Slot Chamber when its gauge is partway between dots, its growth will shrink back to the previous dot.

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SETTING A FON SLOT CHAMBER

Choose the are that you wish to set a Fon Slot chamber onto, and press the A Button. Select the Fon Slot Chamber that you wish to set, and press the A Button to confirm. If you choose an are that already has a Fon Slot Chamber set, then that Chamber will be replaced with a new one.

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text_image Paste Box Remove

Pon Slot Chamber Selection Window

Displays the arte name and growth gauge of each of the four types.

37 MENU SCREENS [BATTLE MENU]

MENU SCREENS [BATTLE MENU]

If you have the right recipes, you can use ingredients that you discover along your journey for cooking. Cooking has a variety of effects, such as healing HP and TP, etc.

COOKING

Choose Cooking at the Main Menu to display the Cooking Menu.

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text_image Chef & Menu The character who will be cooking and the food being cooked. Required Ingredients These are the ingredients required to cook the selected recipe. Extra Ingredients These ingredients can be added to the recipe to cause a variety of effects. Cook Table Cook Items Character List The number of stars shows how advanced each character's cooking level is. Recipe Information

COOKING LEVEL

Your cooking level will increase as you repeatedly cook recipes. Characters with a high cooking level can make better versions of the same recipe. In addition, some recipes have character-specific additional ingredients that can be added if that character's cooking level is high enough.

39 MENU SCREENS [COOKING] MENU SCREENS [COOKING]

HOW TO COOK

Choose the character that will cook and press the A Button. Next, choose a recipe and press the A Button to display a list of the recipes that character knows. Choose the recipe you want to make and press the X Button. If you have any extra ingredients, they will automatically be used, changing the recipe's effect.

*If you are not successful at making the selected recipe, its effects will be weaker than when the attempt was successful. You cannot cook when the characters are full (immediately after having cooled something).

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COOKING SHORTCUTS

If you have cooking shortcuts, you can cook immediately after a battle. At the Battle Results Screen, press down on the +Control Pad or slide down on the Circle Pad to display the Assign Shortcuts Window. Next, choose the position for the shortcut and press the A Button to choose a chef and menu. Touch a recipe with a shortcut on the Battle Results Screen to display the recipe.

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FINDING RECIPES

When you obtain a cooking recipe, it is added to your recipe list. There are many ways to obtain recipes, such as having another character reach them to you.

The Status Menu allows you to check the current condition and basic parameters of each character. Here you can also change each character's title.

STATUS

You can display the Status Menu by choosing status from the Main Menu and then choosing the character whose data you wish to view. Press START to switch between status 1 and status 2. You can press the L Button or R Button to change characters.

STATUS SCREEN

Check on each character's name and basic parameters.

Current Title

Select a name and press the A Button to change the character's name.

Parameters

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text_image Status: 10.1.1 Player: 10.1.1 OFF: 32.00 Action: 100.00 RPG: 32.00 Properties Physical Attack: 5.57 Physical Attack: 2.54 Static Attack: 1.78 Static Attack: 1.66 Quality: 2.90 Enhancement: 0 OPEN/Not Open Open to Close Now

41 MENU SCREENS [STATUS] MENU SCREENS [STATUS]

BASIC PARAMETERS

Each character's maximum HP and TP, as well as ability levels, increase each time they level up. Equipment, Capacity Cores, and AD Skills also modify these parameters.

Basic Parameters

LVThis is your current level
HPCurrent and maximum Hit Points (HIP) - When a character reaches 0 HIP, he or she is unconscious and cannot take part in battle.
TP Current and maximum Technical Points (HP) - TP is used to cast spells or use skills.
OL Current Over Limit gauge
EXPExperience Points - When this reaches certain levels, your character levels up, causing your basic parameters to increase. You may also learn new spells or skills when you level up.
NEXT The number of experience points you need until you level up again
ParametersThese are values that are mostly related to fighting skills. The values shown here are modified by equipment, Capacity Cores, and other effects.

Parameter Scores

Physical Attack Your attack power when you attack an enemy with a weapon or a strike arte
Physical Defense Your defense power when attacked by a weapon or a strike arte
Fonic Attack Your attack power when you attack an enemy with a fonic arte
Fonic DefenseYour defense power when attacked by a fonic arte
AgilityA high agility rating increases your movement speed and your chance to perform a critical hit.
EnhancementThis score will only increase with a Capacity Core level-up bonus. When this score reaches certain levels, you can gain AD Skills.

STATUS SCREEN 2

Check equipped items, and character elemental attributes.

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text_image Current Title Equipped Items Weapon Swords, staves, etc. Body Armor, robes, etc. Hand Gloves, braces, etc. Other Other equipped items C. Core Currently equipped Capacity Core Elemental Attributes Some equipped items give elemental attributes. Luck This is the character's current Luck. It changes each time the character staysat an inn, and affects several things such as battles.

TITLES

You gain titles after fulfilling certain requirements in game events. Moving the cursor to the available title and pressing the A Button displays a list of available titles. Choose the one you like and press the A Button again. Depending on the title used, the character may be able to use special abilities, or their appearance may change.

43 MENU SCREENS [STATUS] MENU SCREENS [LIBRARY]

On this screen, you can view stories, maps, and other such items that you have obtained. Select "Library" and then choose from among the menu items described below.

SYNOPSIS

You can read a summary of the story so far by selecting "Synopsis". Press the Y Button to display the list, select the synopsis you wish to read and press the A Burton. You can press up or down on the +Control Pad or slide up or down on the Circle Pad to turn pages. "It is can be very helpful if you are unsure how to proceed."

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WORLD MAP

View a map of the world.

COLLECTOR'S BOOK

If you have obtained the Collector's Book, you can see a list of all the items you have obtained so far.

CHARACTER BOOK

Somewhere in this world is the Character Book. If you go there and read the Character Book, you can see who lives in the towns that you have visited, as well as see the characters that you have met during game events.

This screen allows you to save and load games, and the Config section allows you to change game settings. You can also use this area to see game-related records

SAVE

You can save your game by choosing "Save" while in the field. Doing so displays a list of save files. Choose the file where you wish to save your game and press the A Button.

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LOAD

This option loads saved data. Select a save file to load and press the A Button.

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45 MENU SCREENS [SYSTEM] MENU SCREENS [SYSTEM]

CONFIG

This area allows you to change game-related settings. Press the B Button after you've finished to return to the Main Menu.

Configurable Settings

Message Speed Sets the speed at which messages are displayed on a scale from 1 to 10
Battle DifficultySets the battle difficulty to "Normal" or "Hard" "Once you've cleared the game, new battle difficulties become available
Button Configuration Allows you to change button controls during battle
SoundAllows you to change the volume for BGM, sound effects, characters voices and also choose between Stereo and Mono
Enemy CheckCauses the camera to temporarily swing to the direction of enemies when a battle starts
Dynamic Camera Causes the camera to dynamically change position for characters set to "Auto" mode
Battle Voices Turns voices during battles on or off
Place NamesApproaching an inn, weapons shop, or other place will cause the establishment's name to be displayed
Event VoicesTurns voices on or off during events

RECORDS

This allows you to see various data and records related to your adventure. Press START to turn pages.

BATTLE SCREENS (SCREEN AND RULES)

When a battle event occurs due to touching an enemy icon on the Map Screen, the Battle Screen is displayed. This section explains the parts of the screen and its various rules.

BATTLE SCREEN

Bartles can be paused by pressing START. You can also press the X Button during battles to display the Battle Menu, allowing a variety of actions.

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text_image Target Icon Displays above the head of the current target for attacks. Escape Gauge (Refer to page 52 for details.) Ally Status HP is shown in the red gauge, and TP in the blue gauge. The green gauge is for Over Limit. Hit/Damage Shows the number of repeated hits and the damage dealt. Battle Messages Arte Shortcut Display Touch here to use an arte's shortcut.

47 BATTLE SCREENS [SCREEN AND RULES] BATTLE SCREENS [SCREEN AND RULES]

BATTLE RULES

The player controls the character in position 1, and all other characters fight automatically according to the strategies set previously. You are victorious when all enemies are defeated. When you win a battle, the Battle Results Screen appears, and you are rewarded with Gald (money) and experience points, and you will recover some TP. You may also obtain items.

GAME OVER

If all characters taking part in a battle can no longer fight because their IIPs were reduced to zero, or they may have acquired a physical ailment called "Petify" and they are defeated, the game is over. You will have to select "Load Data" and start over from your last save point, or return to the Title Screen.

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THE FLEX-RANGE LINEAR MOTION BATTLE SYSTEM (FR-LMBS)

During battles, characters and their enemies will be mixed together, but the operated character will follow an invisible line drawn between him and his target. The AD Skill "Free Run" will allow the character to move freely about the battlefield. The Skill "Free Target" allows some magic to have its target set to any point on the field. This is called the Flex-Range Linear Motion Battle System.

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BATTLE SCREENS (SCREEN AND RULES)

THE BATTLE RESULTS SCREEN

The Battle Results Screen is displayed when you win a battle. Here you are rewarded with items and titles, and level-ups are announced. Press the A Burton to dismiss the screen. If you have shortcuts set for recipes, then you can touch a recipe displayed to start cooking. Press the X Burton on the Battle Results Screen to view details of the battle for each individual character.

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text_image Game interface screenshot showing character selection and game controls with Chinese text labels

Displays on the Battle Results Screen

EXP Experience gained

BONUS Added experience point bonuses awarded for combination hits

MAX HIT The maximum number of chained hits obtained in the battle

GALD The amount of money received

TIME: The time required for the battle

GRADE Grade Points awarded for the battle - Grade Points can be used in a number of ways, such as spending them at the Grade Shop for special bonuses.

49 BATTLE SCREENS [SCREEN AND RULES] BATTLE SCREENS [BATTLE MENU]

BATTLE SCREENS (BATTLE MENU)

Pressing the X Button displays the Battle Menu. This menu allows you to instruct allies to use items and artes or to change their equipped items.

BATTLE MENU

Opening the Battle Menu pauses the battle, and the screen changes to one like below. You can use items, spells, or skills, or tell the party to run away. After doing so, the battle resumes.

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text_image Battle Menu Current Strategy Current Control Mode This is displayed when you change the Enemy Names and Numbers

Basic Battle Menu Controls

Down on + Control Pad Switch control mode (in some cases effective only for this battle)

Circle Pad Select a menu item

A ButtonConfirm Selection
B ButtonCancel
I ButtonChange strategy (effective only for this battle)
STARTChange character order (effective only in this battle)*Available only after acquiring a certain item in the game.

BATTLE SCREENS (BATTLE MENU)

ARTIES

Choosing this item allows you to assign artes and set which artes the characters are able to use. You can also direct characters whose mode is set to "auto" to use a particular arte. Choose the arte you wish the character to use, if required select the location you want the spell to take effect, and then press the A Button.

NINTENDO Tales of the Abyss (3DS) - ARTIES - 1

STRATEGY

This allows you to set tactics and formations.

EQUIP

This allows you to change the selected character's equipped items.

ITEMS

This allows you to use items in the "Tool" category. Choose the character that will use the item, and choose the item to be used at the Item Screen. Next, choose the target for the item. After you have decided which item to use, an Item Gauge appears on the screen and the item will not actually be used until the gauge is empty. Note that gels and medicines can only be used on the character using the item. The AD Skill "Throw Item" will allow characters to use items on other characters.

NINTENDO Tales of the Abyss (3DS) - ITEMS - 1

text_image Item Gauge

51 BATTLE SCREENS [BATTLE MENU] BATTLE SCREENS [BATTLE MENU]

ESCAPE

You can choose to escape from battles using this command. When you choose Escape, an Escape gauge appears at the upper left of the 3D Screen, and running away will be successful when this gauge fills up. Press the X Button while the Escape gauge is displayed to cancel the escape attempt and return to battle.

*In some situations, you will be unable to escape.

NINTENDO Tales of the Abyss (3DS) - ESCAPE - 1
Escape Gauge

CHANGING THE CHARACTER ORDER AND CONTROL MODE

Pressing START while the Battle Menu is displayed will rotate the character order, changing the controlled character (there are no changes made to which characters take part in battle.) Press down on the +Control Pad while the Battle Menu is displayed to change the control mode.

*Changing the character order becomes possible after finding a certain item during your adventure.
*The control mode changes will remain in effect after the battle ends if that was the only change that was made to the settings.

CHANGING THE STRATEGY TYPE

Pressing the L. Button while the Battle Menu is displayed will change the current strategy. You will need to have set the content of the strategy before the battle begins.

NINTENDO Tales of the Abyss (3DS) - CHANGING THE STRATEGY TYPE - 1

BATTLE SCREENS (FONONS AND CONDITIONS)

This section explains character conditions and the relationships between the six fonons, which play an important role in battles

FONON ELEMENTAL ATTRIBUTES

Some artes and equipment have elemental attributes called "Fonons", such as earth and water. Attacks that have associated fonons will do far more damage to a character that has a weakness for the associated element. Some equipment and some monsters also have resistances to specific fonons, so be careful in your selection of which artes and items to use. You can view fonons associated with certain attacks at the Status Screen, and you can see enemy elemental weaknesses and attributes by using the Magic Lens item.

The six fonons: *Words in parenthesis are the FOL color of that fonon. Refer to the next page for the details.

NINTENDO Tales of the Abyss (3DS) - FONON ELEMENTAL ATTRIBUTES - 1

Wind (green) Fire (red)

NINTENDO Tales of the Abyss (3DS) - FONON ELEMENTAL ATTRIBUTES - 2

m = 311

NINTENDO Tales of the Abyss (3DS) - FONON ELEMENTAL ATTRIBUTES - 3

Earth (yellow)

NINTENDO Tales of the Abyss (3DS) - FONON ELEMENTAL ATTRIBUTES - 4

NINTENDO Tales of the Abyss (3DS) - FONON ELEMENTAL ATTRIBUTES - 5

Light (gold)

NINTENDO Tales of the Abyss (3DS) - FONON ELEMENTAL ATTRIBUTES - 6

Darkness (purple) Water (blue)

LOOKING UP ENEMY STATUS AND ELEMENTAL ATTRIBUTE—

Use the Magic Lens item during battle to check an enemy's status. By knowing its strengths, you can adjust your strategy accordingly.

NINTENDO Tales of the Abyss (3DS) - FONON ELEMENTAL ATTRIBUTES - 7

53 BATTLE SCREENS [FONONS AND CONDITIONS] BATTLE SCREENS [FONONS AND CONDITIONS]

FIELDS OF FONONS (FOF)

Using an attack that has a fonon association will create a "Field of Fonons" (POP) at the location of the attack for a specific length of time. Fields of Fonons are uncolored at first, but when the same elemental attack is used repeatedly the fonons will build up, causing the field to take on the color of the associated element.

There are also spells that will create fields of fonons of a particular element. Using certain arteries while in a colored field of fonons can transform them into special elemental skills. You should make good use of fields of fonons, such as having one character create one and another character use it to launch a special attack.

NINTENDO Tales of the Abyss (3DS) - FIELDS OF FONONS (FOF) - 1

flowchart
graph TD
    A["Uncolored FOF"] --> B["When it obtains an elemental association..."]

AN EXAMPLE OF A SPECIAL ELEMENTAL SKILL.

For example, Jade can use leicle Rain, which is created by Splash used within an earth elemental field of fonons. Anise can use Tire Dragon Blast, which is created by Shadow Raid used within a fire elemental field of fonons. Be sure to look for other combinations.

NINTENDO Tales of the Abyss (3DS) - FIELDS OF FONONS (FOF) - 2

flowchart
graph LR
    A["From an elemental FOF..."] --> B["Use the base art: Impaling Heaven..."]
    B --> C["To get the elemental attack: Goring Hell!"]

BATTLE SCREENS (FONONS AND CONDITIONS)

STATUS EFFECTS

Characters can receive Status Effects as a result of special attacks or the effects of spells or skills. Most Effects are only temporary, ending when the battle is finished, but some Effects can only be corrected with items or by staying at an inn.

Poison HP is lost as time passes[720C]Physical Attack increasedAttack power is increased
Paralysis Various actions are limitedNINTENDO Tales of the Abyss (3DS) - STATUS EFFECTS - 1Physical Defense increasedDefense power is increased
Petrify No actions are possible[CX30]Fonic Defense increasedDefense power against enemy spells is increased
Weak Maximum HP is halved[07H4]Casting time improvedCast spells more quickly
SickHP will not be recovered by healing spells or items[TXV5]Auto-recoverAutomatically recover from KO
Sealed ArtesCannot use artes[3306]Heavy Movement speed is halved
KOHP is at zero, and no actions are possible

DEFENSELESS

Some characters may become defenseless when attacked by enemies in battle. While defenseless, that character is unable to make any actions. You can shorten this time by sliding around the Circle Pad.

NINTENDO Tales of the Abyss (3DS) - DEFENSELESS - 1

55 BATTLE SCREENS [FONONS AND CONDITIONS] BATTLE ACTIONS

BATTLE ACTIONS

This section explains how to control your character when the control mode is set to "Manual" or "Semi-Auto". Note that the same action can differ for different characters.

*The symbols ↑, ↓, → and ← in the explanations below are associated with sliding up, down, right, or left on the Circle Pad. *Command descriptions in the form of "A Button + →" mean to slide right on the Circle Pad while holding down the A Button.

MOVEMENT

The following commands are used to move.

RUN/WALK

NINTENDO Tales of the Abyss (3DS) - RUN/WALK - 1

Sliding left or right on the Circle Pad will make your character run in that direction.

NINTENDO Tales of the Abyss (3DS) - RUN/WALK - 2

FREE RUN

NINTENDO Tales of the Abyss (3DS) - FREE RUN - 1

If you have obtained the "Free Run" AD Skill, then you can hold down the I. Button while sliding the Circle Pad to move the character freely to any part of the battlefield. You cannot attack or cast any spells while doing this.

NINTENDO Tales of the Abyss (3DS) - FREE RUN - 2

BATTLE ACTIONS

NINTENDO Tales of the Abyss (3DS) - BATTLE ACTIONS - 1

↑ (In Semi-Auto Mode, Y Button + ↑)

NINTENDO Tales of the Abyss (3DS) - ↑ (In Semi-Auto Mode, Y Button + ↑) - 1

When the control mode is set to Manual, you can jump by sliding up on the Circle Pad. Under Semi-Auto mode, you can jump by pressing the Y Button while sliding up on the Circle Pad.

NINTENDO Tales of the Abyss (3DS) - ↑ (In Semi-Auto Mode, Y Button + ↑) - 2

GUARD

Y Button

This protects your body, lessening damage from physical attacks. Be careful, as Guard Breaks can occur if you guard too often.

NINTENDO Tales of the Abyss (3DS) - Y Button - 1

GUARD BREAKS AND DEFENSELESS

By repeatedly attacking an opponent that is guarding, you can sometimes cause a Guard Break. When this happens, the opponent's defenses are pierced, causing it to collapse and not be able to move for a period of time. Attacking an opponent's weakness, such as towards a certain attack or toward counterattacks, can cause it to become Defenseless. Doing so may cause them to go down with a greater loss of defense than normal.

NINTENDO Tales of the Abyss (3DS) - GUARD BREAKS AND DEFENSELESS - 1

NINTENDO Tales of the Abyss (3DS) - GUARD BREAKS AND DEFENSELESS - 2

BATTLE ACTIONS BATTLE ACTIONS

OTHER GUARD ACTIONS

Characters that obtain certain AD Skills can learn how to perform a variety of guard actions. The following lists the basic ones.

BackstepY Button + ← (the opposite direction which you are facing)
Avoid enemy attacks by performing a Backstep.
Critical GuardY Button + → (the same direction that you are facing)
Greatly reduces the damage from enemy physical attacks.
Magic GuardY Button + ↓
Reduces damage from enemy magical attacks.
RecoverY Buttons (while being blown back)
When you are blown back from taking damage, land gracefully and avoid being knocked down.

CHANGING TARGETS

R Burton

Briefly pressing the R Button moves the target selection on the enemy that is closest to the character. Holding the R Button down will pause the battle and put the game in target selection mode, allowing you to slide left or right on the Circle Pad to choose an enemy target.

NINTENDO Tales of the Abyss (3DS) - R Burton - 1

BATTLE ACTIONS

NORMAL ATTACKS

This refers to a standard attack with a weapon. When an attack hits an enemy and is not guarded, the attacking character gains a few TP. Under Semi-Auto mode, a dash attack occurs if the character is separated from the enemy. Below is an explanation of Luke's attacks.

SLASH ATTACK

A Button

This is the most basic attack, performed by swinging the sword down at the enemy in front of you.

NINTENDO Tales of the Abyss (3DS) - A Button - 1

UPPER SLASH ATTACK

←/→A Button

This is an attack from below, swinging the sword up. Hitting the enemy just right will cause it to rise up in the air.

NINTENDO Tales of the Abyss (3DS) - ←/→A Button - 1

MIDAIR ATTACK

A Button

This is an attack by swinging the sword up while jumping up into the air. This attack is effective against enemies who are flying.

NINTENDO Tales of the Abyss (3DS) - A Button - 1

NINTENDO Tales of the Abyss (3DS) - A Button - 2

BATTLE ACTIONS BATTLE ACTIONS

SWEEPING ATTACK

↓ + A Button

This is a wide-area attack performed by sweeping the sword horizontally.

NINTENDO Tales of the Abyss (3DS) - ↓ + A Button - 1

JUMPING SLASH

A Button during a jump

Pressing the A Button while jumping allows you to attack enemies in midair. This attack can be chained from the Midair Attack.

NINTENDO Tales of the Abyss (3DS) - A Button during a jump - 1

THREE-STAGE NORMAL ATTACK

By continuing to input attacks, you can chain up to three attacks. There are many possible combinations, and some attacks will vary from the standard, starting with the second stage of the attack. Below is one example.

NINTENDO Tales of the Abyss (3DS) - THREE-STAGE NORMAL ATTACK - 1

NINTENDO Tales of the Abyss (3DS) - THREE-STAGE NORMAL ATTACK - 2

text_image Second Stage (A Button)

NINTENDO Tales of the Abyss (3DS) - THREE-STAGE NORMAL ATTACK - 3

text_image Third Stage (A Button)

BATTLE ACTIONS

USING ARTES

B Button, Circle Pad - B Button

The artes see in the Main Menu are used by expending TP. Slide the Circle Pad while pressing the B Button, or press the B Button alone, to use the arte that is associated with the used direction. Casting of spells begins after this operation is complete, and the spell will trigger when the casting is complete. Be careful, as casting will be interrupted if the caster is attacked before the spell is finished.

NINTENDO Tales of the Abyss (3DS) - USING ARTES - 1

● SPELL DELAYS AND CANCELLATIONS ●

If the currently controlled character casts a spell, holding down the B Button will cause the spell to be delayed until the B Button is released. You can also cancel the casting of a spell by pressing the Y Button while it is being cast.

FREE TARGETING

Some spells with areas of effect, like Splash and Healing Circle, allow you to freely set the area of effect by sliding the Circle Pad in a circular motion while the spell is being cast to position a Free Cursor. You can gain an advantage in battle by accurately predicting where the enemy will be moving to and placing your spells accordingly.

NINTENDO Tales of the Abyss (3DS) - FREE TARGETING - 1
Free Cursor

61 BATTLE ACTIONS BATTLE ACTIONS

USING SHORTCUTS

Touch Screen

Touch the shortcuts displayed on the Touch Screen to trigger them. You can associate shortcuts with characters other than the one being controlled, with operations associated with other characters becoming a command to the character to use that arte.

NINTENDO Tales of the Abyss (3DS) - USING SHORTCUTS - 1

ARTE COMBOS

Arte combos refer to a continuous chaining of normal attacks and artes without being counter-attacked by the enemy. This allows you to follow up a normal attack with a base arte and then an arcane arte or an FOF arte. Below is an example, Be sure to search for more special combos.

NINTENDO Tales of the Abyss (3DS) - ARTE COMBOS - 1
Zihul Blac

NINTENDO Tales of the Abyss (3DS) - ARTE COMBOS - 2

NINTENDO Tales of the Abyss (3DS) - ARTE COMBOS - 3

NINTENDO Tales of the Abyss (3DS) - ARTE COMBOS - 4

BATTLE ACTIONS

Right on +Control Pad

During battles, your Over Limit gauge will slowly fill as you receive damage and cause damage to your enemies. When the gauge becomes full you will be able to press right on the +Control Pad to empty the gauge and trigger Over Limit status once you have learned the AD Skill "Over Limit."

NINTENDO Tales of the Abyss (3DS) - BATTLE ACTIONS - 1
Over Limit Gauge

● EFFECTS OF OVER LIMIT STATUS

Over Limit status continues for a fixed period of time and reduces the damage received from enemies. You also will not be knocked back by enemy attacks. In addition, special conditions and operations can cause you to use very powerful attacks called "Mystic Artes".

NINTENDO Tales of the Abyss (3DS) - ● EFFECTS OF OVER LIMIT STATUS - 1

ITEM REQUESTS

Characters in "Auto" control mode will request permission to use items during battles. After a short amount of time, they will automatically use the item. This is called an Item Request. An image like the one to the right will display, where you can press left on the +Control Pad to deny that character permission to use the item.

NINTENDO Tales of the Abyss (3DS) - ITEM REQUESTS - 1

NINTENDO Tales of the Abyss (3DS) - ITEM REQUESTS - 2

BATTLE ACTIONS

CREDITS

NAMCO BANDAI Games America

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CQC SUPERVISOR Damon Bernal

PROJECT COORDINATOR Jesse Mejia

DEPARTMENT COORDINATOR Tereza Siegel

CQC LEAD David Moya

QA ANALYST Greg Anderson

LEAD QA TESTER Victor del Rosario

Merwin O. Del Rosario

CQC TESTER Micah Geary

POLE TO WIN AMERICA, INC. TEST LEAD David N. Stevens

QA TESTERS Adrie Mayall Alexis Saravia

Anthony Moura Henry Agyckum

Jacob Harrison

Justin May Robert Hart

NINTENDO Tales of the Abyss (3DS) - CREDITS - 1

text_image CUSTOMER SUPPORT SUPERVISOR Joans Baragan Sr. CUSTOMER SUPPORT REP. Brian Eilak CUSTOMER SUPPORT REPRESENTATIVE Vilma Valdez SPECIAL TILANKS Moto Aida Yivian Beebe Peter Ganza EVERYONE ON THE TALES FORUMS http://tales.nanco.com/forums/ Fonts used in-game are provided in part by Biostecum Inc. All rights reserved. Special Thanks: Farrowods Inc.

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Brand : NINTENDO

Model : Tales of the Abyss (3DS)

Category : Video game