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USER MANUAL Dark Souls (Xbox 360) MICROSOFT
WARNING Before playing this game, read the Xbox 360^ console and accessory manuals for important safety and health information. Keep all manuals for future reference. For replacement console and accessory manuals, go to www.xbox.com/support.
Important Health Warning About Playing Video Games
Photosensitive seizures
A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitive epileptic seizures" while watching video games.
These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room; do not play when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.
ESRB Game Ratings
The Entertainment Software Rating Board (ESRB) ratings are designed to provide consumers, especially parents, with concise, impartial guidance about the age-appropriateness and content of computer and video games. This information can help consumers make informed purchase decisions about which games they deem suitable for their children and families.
ESRB ratings have two equal parts:
Rating Symbols suggest age appropriateness for the game. These symbols appear on the front of virtually every game box available for retail sale or rental in the United States and Canada.
Content Descriptors indicate elements in a game that may have triggered a particular rating and/or may be of interest or concern. The descriptors appear on the back of the box next to the rating symbol.

For more information, visit www.ESRB.org.
DARK SOULS
Xbox LIVE
Xbox LIVE® is your connection to more games, more entertainment, more fun. Go to www.xbox.com/live to learn more.
Connecting
Before you can use Xbox LIVE, connect your Xbox 360 console to a high-speed Internet connection and sign up to become an Xbox LIVE member. For more information about connecting, and to determine whether Xbox LIVE is available in your region, go to www.xbox.com/live/countries.
Family Settings
These easy and fl exible tools enable parents and caregivers to decide which games young game players can access based on the content rating. Parents can restrict access to mature-rated content. Approve who and how your family interacts with others online with the Xbox LIVE service, and set time limits on how long they can play. For more information, go to www.xbox.com/familysettings.
TABLE OF CONTENTS
XBOX LIVE 1
GAME CONTROLS 2
CREATE PROFILES 5
WHERE DEMONS RULE 4
THE WORLD OF DARKNESS 5
ONLINE GAMEPLAY 6
LIMITED WARRANTY 7
FRENCH 9
NOTES 15
CREDITS 16
GAME CONTROLS

MENUCONTROL
Highlight menu item
Select highlighted menu item
Cancel/Return to previous menu
GAME CONTROLS
Move
Stromal allank
Guard Dual wield weapon action
cast magic.
BargvDual yield weapon
Target lock/release 1
Backstep 0
Roll 1+Otap
Interact. 0
Change Equipment
Use Item
Change weapon stance
Open start menu
Navigale menu options . left/right
MAIN MENU
Select to begin a New Game or choose to Load Game.
NEW GAME
Start a new game.
LOAD GAME
Select a previously saved game
NOTE: In order to play Dark Souls you need to create save data. When starting the game for the first time, a save data is created automatically. During the save do not turn off your Xbox 360® system.
CREATE CHARACTER
Customize a character to begin your Dark Souls quest. As you customize a character, you can see any changes to their stats on the left side of the screen. Their equipment is shown in the center of the screen. When you are finished creating a character, select ACCEPT.
Character Name: Type in a name for the character.
Sex: Select the character's gender.
Class: Choose the character's class. Each class has its own attacks, weaponry, and attributes. There are 10 classes from which to choose.
Gift: Select a gift for the character. Gifts are special items that remain with the character throughout the game.
Physique: Determine the character's physique.
Face: Select a speci c face for the character. Each face is based on the people that inhabit the world of Dark Souls.
Hair: Determine the hairstyle for the character.
Color: Choose a color for the character's hair and eyes.
Physical Appearance: Select CUSTOMIZE to further adjust the character's features.
CLASSES
Choose from 10 classes, each class has its own unique abilities and statistics. Every class starts the game with certain equipment and spells. However, as you play, you'll discover Dark Souls has non-class-specific items. Therefore, you may adjust your attributes when leveling up to meet certain basic requirements a weapon or armor might have.
Warrior: The fearless warrior is a weapon expert with high strength and dexterity. Knight
The low-ranking knight has high HP and solid armor. Knights are not easily toppled
Wanderer: The aimless wanderer has high dexterity and wields the scimitar.
Thief: The guilt-ridden thief has a high chance of critical hits and carries a Master Key.
Bandit: The savage bandit has high strength and wields a heavy battle axe.
Hunter: The bow-wielding hunter can handle close-range and long-range, but is vulnerable to magic.
Sorcerer: The sorcerer of Vinheim Dragon School can cast soul sorceries.
Pyromancer The Great Swamp pyromancer casts fire spells and wields a hand axe
Cleric: The cleric on Pilgrimage wields a mace and casts healing miracles.
Deprived: The unclothed enigma is only armed with a club and old plank shield.
WHERE DEMONS RULE
The world you are thrust into is ruled by demons. As you quest to reach your soul, you will view the following game screen.

HUMANITY METER
This number represents your Humanity level.
HP GAUGE
Your current HP level is displayed in the upper left. As you incur damage, the gauge depletes, and when it is empty, you die. HP is recovered when you rest at a bonfi re or when you use specific items and spells.
STAMINA GAUGE
Your current stamina level is displayed under your HP gauge. Stamina depletes with each evade and/or action taken. When this gauge is empty, you cannot perform any action that uses stamina. However, stamina recovers over time.
STATUS ICON
When you are afflicted with a status effect, like poison, an icon is displayed.
START MENU
Press the button to display the start menu. Press the button and button, or press the directional buttons to navigate the menu. Choose to view your inventory, check equipment, review your stats, and enter the Systems menu. Press the button when you want to enter a specific menu. NOTE: When the start menu is open, you are still vulnerable to enemies, even if you cannot attack.
EQUIPMENTICON
This icon displays your current equipped weapons, armor, magic, and items.
RESISTANCE GAUGE
This gauge displays how much a certain resistance has been affected. NOTE: When you are cursed, the Humanity meter displays a skull.
SOUL METER
The counter in the lower right displays the number of Souls you have.
THE WORLD OF DARKNESS
You are thrust into a world of darkness, a world of demons. It's a place where humans with the Dark Ring are sent to succumb and transform into the living dead. You are soulless at the beginning of the adventure, and in order to regain your soul, you must emerge from the abyss to reach the land of the living.
OPEN WORLD
The demon world is massive, but interconnected. Any location you see, you can explore. Some locations are more challenging to reach than others, but simply exploring the land is full lling. As you progress, you'll discover massive, vertically oriented structures, humongous landmasses, and complex dungeons, with interlinking routes and secret corridors.
BONFIRE
During your quest, you will come across bonifi res. Approach the unlit bonfi re and press the A button to light the bonfire and access its menu. Here you level up your attributes, regain Humanity, refill your Estus Flasks and magic count, and remove any negative effects.
DEATH
When your HP is fully depleted, you die. When this happens, all of your collected Humanity and Souls are left on the ground as a Bloodstain, and you respawn back at the last bonifi re you rested at.
LIVING AND THE UNDEAD
When you have Humanity, you are classified as living, but if you die and all Humanity and Souls are left as a Bloodstain, you are classified as an undead. In order to become living again, return to your fallen Bloodstain and collect all lost Humanity and Souls. If you die again before returning to your Bloodstain, your previous Bloodstain disappears and a new one is left, but you remain undead.
When you are undead, you can use collected Humanity, and then revert back to living at bonifi res. When you are living and offer your Humanity at a bonifi re, the effects of the bonifi re fortifi es.
6 DARK SOULS
ONLINE GAMEPLAY
ONLINE FEATURES
Connecting to Xbox LIVE accesses special online features.
GHOSTS
View other players playing within your vicinity. However, you cannot interact with
Ghosts
DEATH REPLAY
Touch the Bloodstains of other fallen players to view a replay of their death.
VAGRANTS
If you drop a certain item or lose a large amount of Humanity, those items and Humanity move to another player's world and form vagrant enemies.
SYNERGY
When another player is nearby and casts specific magic, the magic cast increases in power.
SHARING OF THE KINDLING OF THE BONFIRE
If you kindle the bonfi re where another player last rested, the Estus Flasks in the inventory of the player who last rested at that bonfi re increases by one.
CO-OP
In co-op, up to three players can play together. The summoner is called the host and the summoned are the clients.
HOW TO START CO-OP
The client writes a summoning sign using a specific item, and then the host finds the summoning sign and touches the sign to summon up to two other players. The host and the client(s) then play in the host's world. In order to be a host, you must be living (see LIVING AND THE UNDEAD, page 5).
CO-OP GOAL
Players team up to defeat the area boss. Co-op ends if the area boss is defeated, if all the clients are defeated, or if the host is defeated. If the area boss is defeated, then the clients receive Humanity as a reward.
INVASION
When you invade another player's world, you fight each other to survive. The invading player is the client and the invaded player is the host.
HOW TO START INVASION
The client uses a specific item to start an invasion, and then the client automatically connects to a random host's world.
INVASION GOAL
The invader's goal is to defeat the host. If successful, the invader wins and the invasion ends. The host's goal is to defeat the invader. However, if a boss battle occurs, the invasion ends. If either the host or the invader wins, he or she gains Humanity. If the invader loses, her or she loses Humanity.
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LIMITED WARRANTY
NAMCO BANDAI Games America Inc. warrants to the original purchaser that this NAMCO BANDAI Games America Inc. game pack shall be free from defects in material and workmanship for a period of ninety (90) days from the date of purchase. If a defect covered by this limited warranty occurs during this 90-day limited warranty period, NAMCO BANDAI Games America Inc. will repair or replace the defective gameplay or component part, at its option, free of charge. This limited warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification, tampering, or any other cause not related to defective material or workmanship.
LIMITATIONS ON WARRANTY
Any applicable implied warranties of merchantability and fitness for a particular purpose, are hereby limited to ninety (90) days from the date of purchase and are subject to the conditions set forth herein. In no event shall NAMCO BANDAI Games America Inc. be liable for consequential or Incidental damages resulting from the possession or use of this product. The provisions of the limited warranty are valid in the United States only. Some states do not allow limitations on how long an implied warranty lasts, or exclusion of consequential or incidental damages, so the above limitation or exclusion may not apply to you. This limited warranty provides you with specific legal rights. You may have other rights which vary from state to state.
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AU RÉGNENT DES DÉMONS
ASSOCIATE MEDIAMANAGER
Nick Kinling
DIRECTOR, PARTNERSHIP
& CHANNEL MARKETING
Kirby Fong
ASSOCIATE MANAGER
CHANNEL MARKETING
Justin Lucas
SENIOR MANAGER
INTERACTIVE SERVICES
Ryan Grissom
WEBPRODUCER
Mark Templin
ASSOCIATE MANAGER
SOCIAL MEDIA ENGAGEMENT
Jenny Park-Chan
COMMUNITY MANAGER
Richard "FilthieRich" Bantegui
ASSOCIATE PRODUCER
Andrew Davis
SENIORQA
& CUSTOMER SUPPORT
MANAGER
Tad Hirabayashi
QAMANAGER
Mike Peterson
CQC SUPERVISOR
Damon Bernal
PROJECT COORDINATOR
Jesse Mejia
DEPARTMENT
COORDINATOR
Tereza Siegel
CUSTOMER
SUPPORTSUPERVISOR
Jesus Barragan
QA LEAD
Matt Peterson
QA ASSISTANT LEAD
David Humbert
QA TESTTEAM
Michael Leonard, Veronica Canalez,
Gabriel Barrera, Kathleen Cooper, Ga
briel Darone, Kaveh Fata, Raul Galyan.
Cortney Garza, Benjamin Kwok, Daniel
Tohlen
COCTESTTEAM
David Moya, Greg Anderson, Matt
Warner, Yeng Vue, Brian Pfeiffer, Richard
Navarro
SPECIAL THANKS
Brandon Williams, Austin Keys
The Loki Library
Copyright © 2001 Andrei Alexandrescu
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify, merge
publish, distribute, sublicense, and/or sell copies of the Software, and to permit per
sons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTYES
OF MERCHANTABILITY. FITNESS FOR A PARTICULAR PURPOSE AND NONIN
FRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
NKF
Copyright © 1987, FUJITSU LTD. (Ichikawa) 2000 S. Kono, COW
Copyright © 2002-2008 Kono, Furukawa, Naruse, mastodon
Copyright © The nkf Project, HYPERLINK "http://sourceforge.jp/projects/nkf/"" http://
zlib version 1.2.3, July 18th, 2005
Copyright © 1995-2005 Jean-Ioup Gailly and Mark Adler
Lua
Copyright © 1994-2011 Lua.org, PUC-Rio.
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software, and to permit per
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
18 DARK SOULS
MULSENNYTS
A C-program for MT19937, with initialization improved 2002/2/10. Coded by Takuji Nishimura and Makoto Matsumoto. This is a faster version by taking Shawn Cokus's optimization,Matthe Bellw's simplification,Isaku Wada's real version.Before using initialize the state by using init_genrand(seed) or init_by_array(init_key,key_length).
Copyright © 1997 - 2002, Makoto Matsumoto and Takuji Nishimura. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
- Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
- The names of its contributors may not be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND COUINTRIButors "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTYES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTYIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR COLNTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCEDURE OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUP- TION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
MD5
Copyright © 1999, 2000, 2002 Aladdin Enterprises. All rights reserved.
FMOD Sound System
FMOD Sound System, copyright © Firelight Technologies Pty., Ltd., 1994-2011.
havok
DARK SOULS uses Havok®.
Copyright 1999-2011 Havok.com Inc. (and its Licensors). All rights reserved
facegen
FaceGen from Singular Inversions Inc.
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