Mario Strikers Charged (Wii) - Jeu NINTENDO - Free user manual and instructions
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USER MANUAL Mario Strikers Charged (Wii) NINTENDO
Open Dynamics Engine© 2001-2004, Russell L. Smith.All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. Neither the names of ODE’s copyright owner nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. NEED HELP WITH INSTALLATION,
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that this product is licensed or
manufactured by Nintendo. Always
look for this seal when buying video
game systems, accessories, games
and related products.
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INSTRUCTION BOOKLET FOLLETO DE INSTRUCCIONESMODE D’EMPLOI
63734AREV-P WARRANTY & SERVICE INFORMATION You may need only simple instructions to correct a problem with your product. Try our website at
www.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700, rather than going to
your retailer. Hours of operation are 6 a.m. to 7 p.m., Pacific Time, Monday - Sunday (times subject to change).
If the problem cannot be solved with the troubleshooting information available online or over the telephone,
you will be offered express factory service through Nintendo. Please do not send any products to Nintendo
without contacting us first.
HARDWARE WARRANTY Nintendo of America Inc. (“Nintendo”) warrants to the original purchaser that the hardware product shall be free
from defects in material and workmanship for twelve (12) months from the date of purchase. If a defect covered
by this warranty occurs during this warranty period, Nintendo will repair or replace the defective hardware prod-
uct or component, free of charge. The original purchaser is entitled to this warranty only if the date of purchase
is registered at point of sale or the consumer can demonstrate, to Nintendo’s satisfaction, that the product was
purchased within the last 12 months.
GAME & ACCESSORY WARRANTY Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects
in material and workmanship for a period of three (3) months from the date of purchase. If a defect covered by
this warranty occurs during this three (3) month warranty period, Nintendo will repair or replace the defective
product, free of charge.
SERVICE AFTER EXPIRATION OF WARRANTY Please try our website at www.nintendo.com or call the Consumer Assistance Hotline at 1-800-255-3700 for
troubleshooting information and repair or replacement options and pricing. In some instances, it may be neces-
sary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE, to Nintendo.
Please do not send any products to Nintendo without contacting us first.
WARRANTY LIMITATIONS THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS,
AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR REMOVED.
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12
MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.
This warranty gives you specific legal rights. You may also have other rights which vary from state to state or
province to province.
Nintendo’s address is: Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
This warranty is only valid in the United States and Canada. Manufactured under license from Dolby Laboratories. Dolby, Pro Logic, and the double-D symbol are trademarks of Dolby Laboratories.This game is presented in Dolby Pro Logic II. To play games that carry the Dolby Pro Logic II logo in surround sound, you will need a Dolby Pro Logic II, Dolby Pro Logic or Dolby Pro Logic IIx receiver. These receivers are sold separately.© 2007 Nintendo. All rights, including the copyrights of game, scenario, music and program, reserved by Nintendo. TM, ® and the Wii logo are trademarks of Nintendo. © 2007 Nintendo. All rights reserved.
PLEASE CAREFULLY READ THE Wii™ OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
• Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or
patterns, and this may occur while they are watching TV or playing video games, even if they
have never had a seizure before.
• Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condi-
tion, should consult a doctor before playing a video game.
• Parents should watch their children play video games. Stop playing and consult a doctor if you or
your child has any of the following symptoms:
Convulsions Eye or muscle twitching Altered vision
Loss of awareness Involuntary movements Disorientation
• To reduce the likelihood of a seizure when playing video games:
1. Sit or stand as far from the screen as possible.
2. Play video games on the smallest available television screen.
3. Do not play if you are tired or need sleep.
4. Play in a well-lit room.
5. Take a 10 to 15 minute break every hour.
Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to
avoid problems such as tendonitis, carpal tunnel syndrome, skin irritation or eyestrain:
• Avoid excessive play. Parents should monitor their children for appropriate play.
• Take a 10 to 15 minute break every hour, even if you don’t think you need it.
• If your hands, wrists, arms or eyes become tired or sore while playing or if you feel symptoms such
as tingling, numbness, burning or stiffness, stop and rest for several hours before playing again.
• If you continue to have any of the above symptoms or other discomfort during or after
play, stop playing and see a doctor.
Playing video games can cause motion sickness in some players. If you or your child feels dizzy
or nauseous when playing video games, stop playing and rest. Do not drive or engage in other
demanding activity until you feel better.
This Nintendo game is not designed for use with
any unauthorized device. Use of any such device will invalidate your Nintendo product warranty.
Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international
intellectual property laws. “Back-up” or “archival” copies are not authorized and are not necessary
to protect your software. Violators will be prosecuted.
REV–E IMPORTANT LEGAL INFORMATION CAUTION – Motion Sickness
WARNING – Repetitive Motion Injuries and Eyestrain
WARNING – Seizures• (When and arrows are displayed) Scroll the screen up and down • (When running) Perform Deke (fake) in current direction of travel• (When standing still with the ball) Deke (fake) in the direction pressed• (When not in possession of the ball) Slide tackle This game is played in “Nunchuk Style”, with the Nunchuk controller connect-
ed to the Wii Remote’s external extension connector. See Actions on page 4
for an in-depth look at controls.
Nunchuk™ Button• Chip the ball ahead in the direction the character is facing, and dash slightly• Use Z Button and A Button Lob Pass• Use Z Button and B Button Lob ShotButton• Use Power-Up Items /Super Abilities Control Stick• Move your character Wii Remote™ Button• Confirm selection• Pass• (While holding Z Button down) Lob Pass• (While holding B Button down) Charge a shot, then pass• (While the goalie is holding the ball) Pass• (If the other player shoots a MegaStrike, point at the balls) Block MegaStrikesButton• (When are displayed) Switch the screen to the left HOME • Display the HOME MenuButton• (During a match) Bring up the Pause MenuControl PadButton• (In own half) Clear ball• (In opponent’s half) Shoot• (Hold down with Sidekicks in opponent’s half) Perform Skillshot• (Hold down with Captain in opponent’s half) Perform MegaStrike• (While holding Z Button down) Perform Lob Shot• (While the keeper is holding the ball) Clear ball• Charge Ball (hold B Button)Button• (When
are displayed) Switch the screen to the rightSpeaker• Plays sound effects during the gamePointer(Point toward the screen) Move the cursor Wii Remote™
This list shows the actions that can be performed during a match.
Mastering each action, then using the right action at the right time, is
Movement, dribbling Control Stick
Deke (fake) in current
direction of travel +Control Pad when dribbling
Lob Shot Z Button + B Button
One–Timer Shot B Button before receiving a pass
Skillshots (Sidekicks only) Hold down B Button when shooting
MegaStrike (Captain only) Hold down B Button when shooting
Switch to another of your
team players A Button
Slide Tackle +Control Pad
Big Hit Shake Wii Remote
Clear Ball Press B Button when you have the ball in your
half, or before touching the ball in your half
Mega Shakedown During opponent’s MegaStrike, shake the Nunchuk
while the meter is displayed on the screen
Mega Saves Point at incoming balls with the
Wii Remote and press A Button
• The goalie normally moves automatically.
• If the goalie has the ball and no button is pressed, after a
short time he will automatically perform a pass.
Use Power–Up Items /Super Abilities C Button
Switch between items Shake Nunchuk
SYSTEM MENU UPDATE Please note that when rst loading the
Game Disc into the Wii console, the Wii
will check if you have the latest system
menu, and if necessary a Wii system update
screen will appear. Press OK to proceed.
CAUTION: WRIST STRAP USE Please use the wrist strap to help prevent injury to other people
or damage to surrounding objects or the Wii Remote in case you
accidentally let go of the Wii Remote during game play.
Also remember the following:
• Make sure all players put on the wrist strap properly when it is their turn.
• Do not let go of the Wii Remote during game play.
• Dry your hands if they become moist.
• Allow adequate room around you during game play and make sure that
all areas you might move into are clear of other people and objects.
• Stay at least three feet from the television.Items
Throws green shells to knock characters down.
Throws red shells that home in and knock down the
Throws blue shells that freeze characters.
Throws spiked shells that repeatedly rebound and
knock characters down.
Places banana peels that make characters slip
Throws explosive bombs that send
The Chain Chomp’s rampage immobilizes all the
Raises movement speed for a set time.
Makes you invincible for a brief period, Knocking
aside any players that you touch.
Various Power–Up Items will appear during the match. Items can be obtained
by performing a charged shot or when you’re attacked, and up to two can
be stored at once. Shake the Nunchuk to switch between the two items and
then press the C Button.
If you have more than one of the same item, you can use them all at once
by pressing the C Button. If you have big items, you can also use them by
pressing the C Button.
This shot can only be used by the team Captain. The ball will divide into
multiple balls as it heads for the goal, and each ball that enters will count
as a goal. However, it briefly leaves your Captain wide open to attack, so
make sure they’re in the clear first!
Press and hold the B Button while in the
opponent’s half, and a gauge will appear.
Stop the white needle with the B Button.
The closer to the orange section the
needle stops, the more balls will fly!
When your opponent launches a MegaStrike and the gauge is displayed on the
screen, you can shake the Nunchuk to make the gauge wobble, ruining the
opponent‘s plans for a good shot.
After the white needle has been stopped
once, it will then start moving again. A
green and orange section will now appear on
the right side of the gauge. Use the B Button
to stop the needle again, as close to the
orange section as possible.
The closer to the orange section the needle
stops, the faster the balls will fly!
The MegaStrike will activate and your
Captain will take the shot. You will score
as many goals as balls make it into the net.
Activate the MegaStrike!
If your opponent launches a MegaStrike,
you take control of the goalie and attempt
to stop the incoming balls. Hand icon will
appear. Move them with the Wii Remote
and press the A Button. Place the hand
icon over the incoming balls and press the
A Button to stop them.
In this mode, game rules and the number of participants can be freely
selected, making it ideal for versus or cooperative play. Select a Captain,
Sidekicks, and Stadium and then head out onto the eld!
Sometimes when performing a charged shot, you can obtain a Super Ability.
Press the C Button to use it when controlling your Captain. The effect of the
Super Ability differs depending on the Captain you are using, so experiment!
When you have a Super Ability,
press the C Button to use it!
Mario’s Super Ability lets him
grow and stomp his opponents.
Use it to gain good scoring
chances! Use the Super Ability! Power Charge
SD Losses in Sudden Death
PTS Total points acquired
SCHEDULE displays your upcoming matches. CUP STATS displays your rankings and your win and loss
record up until now. CUP RULES displays the rules
for the cup. Select READY when you are ready
to start the match. If you want to nish playing,
select BACK to return to the Main Menu. If you want to nish
playing, select BACK from the Cup Central screen. You will have the option
to SAVE AND QUIT, RESTART CUP, to restart from the rst match with the
same team, or CANCEL to go directly back to Cup Central.
There are numerous modes for you to enjoy. When you rst start playing,
use STRIKERS 101 to learn the game controls.
Take on a series of different challenges for each character. Each challenge
successfully completed unlocks a Player Card. Point at the character whose
challenge you want to try and press the A Button.
Check the game controls and practice using them. Point at the lesson you
want to practice and press the A Button. Time spent here learning about
Super Abilities and MegaStrikes will pay off once you take to the eld.
View the trophies you have obtained
from the Road to the Striker Cup and
the Player Cards you have obtained
from completing the Striker Challenges.
Point at what you want to look at and
Choose a team and battle for the cup in a round–robin style tournament. Win
each cup to progress to the next. Your nal goal is to win the Striker Cup!
Multiple players can only play cooperatively in this mode.
Road to the Striker Cup
Road to the Striker Cup
Compete against friends or other ranked players. Climb the
LEADERBOARD as you compete online specic to the region you
are playing in. Earn ranking points by scoring goals, posting game
wins, and even just competing.
Nintendo Wi-Fi Connection
Nintendo Wi-Fi Connection
As the ball is passed between players on the
same team, the energy surrounding it will
change color with each successful pass from
purple red orange yellow white.
The closer to white this energy is, the more
powerful the ball becomes, increasing
the chance of a successful goal shot.9
In order to enjoy matches under the best possible
conditions, you must have Broadband enabled inter-
net connection and must correctly set up the country
settings on your Wii console. If your country settings
are not correctly set up, you may experience some
problems when playing via Nintendo Wi–Fi Connection.
The Miis and their nicknames saved in your Wii console will be used when playing via
Nintendo Wi–Fi Connection, so you will rst need to make at least one Mii in the
Mii Channel. When you connect to Nintendo Wi–Fi Connection, your Mii nickname
is likely to be seen by others. To protect your privacy, do not give out personal
information such as last name, phone number, birth date, age, school e–mail
address, or home address when communicating with others.
Select the Mii that you will use during Nintendo Wi–Fi Connection matches.
Wi-Fi through the Nintendo Wi-Fi Connection
Wi-Fi through the Nintendo Wi-Fi Connection Season TimeStriker of the Day With MARIO STRIKERS™ CHARGED it is possible to play via the Internet against
your friends or anyone else, using Nintendo Wi–Fi Connection.
NOTE: If you’ll be using Nintendo Wi–Fi Connection in MARIO STRIKERS CHARGED,
you will be able to play only with people within North and South America, includ-
ing immediately surrounding countries. If you choose Battle Friends and invite
somebody living on another continent after having inserted their friend code, you
might be able to play with him or her, but Nintendo does not advise it, as the lag
could potentially make the match unplayable.
Nintendo Wi–Fi Connection system has been developed to create the safest
experience possible. If you exchange your friend codes
over Internet boards or
with strangers, you risk having
unwanted data or offensive language sent to you.
For that reason, we suggest that you avoid sending your friend code to people
The End User License Agreement, which governs Wii online game play and sets forth
the Wii Privacy Policy, is available in the Wii console’s System Settings and online
at http://www.nintendo.com/consumer/systems/Wii/en_na/privacy.jsp
The LEADERBOARD resets every week, meaning that you will always
have a chance to aim for the top of the Nintendo WFC Rankings.
Nintendo Wi-Fi Connection Season time displays how much time remains in the ranking period.The player who scored the most points on that day. Battle Friends matches do not affect rankings. If you are invited by a friend, you will receive an Online Invitation.
• If you are playing alone then select ACCEPT.
• If you are playing with two people then select ACCEPT + GUEST.
• If you want to turn down the invitation then select DECLINE.
• If you want to check the settings your friend has selected for the match
then select PREVIEW OPTIONS.
When playing a Battle Friends match you
rst need to register someone as a friend.
PLAY Choose PLAY to select the match
level and match rules.
Select match level, rules, and a Stadium.
Select INVITE FRIEND in the lobby.
Select a friend from the friend roster.
Wait until the invited friend selects ACCEPT.
The connection status will be displayed using .
Select ACCEPT and the match will begin.
A current player using the Nintendo Wi–Fi Connection will be randomly
selected as an opponent.
For each Series there are three games. The player will be awarded points for
winning each game . The losing team will get one point. Other points will be
calculated based upon the number of goals scored. Disconnections will count
as a loss, as well as a loss of points.
• You can connect two Wii Remotes to one Wii console.
• The status of your connection to the selected opponent will be displayed by .
A low connection; you’ll denitely feel the effects during play.
A fairly low connection, but the game can still be enjoyed.
No problems with play.
Perfect conditions for play.
is merely a guide. Game play and uctuations in
Internet connection and wireless LAN signal may also affect play.
• When the Nintendo WFC Match starts, your opponent must also
select ACCEPT.When playing a BATTLE FRIENDS match
you will need to register a friend using this
Select ADD FRIEND and enter their 12-digit
friend code to register that friend.
• Tell your friends your own friend code,
which is displayed at the top of the screen.
If registered friends are connected to the
Nintendo Wi–Fi Connection and available to play a
match, AVAILABLE will be displayed next to their name.
MY SEASON RANkING View those ranked closest to you during this season.
FRIENDS View a ranking of registered friends based upon
SEASON LEADERS View the top 10 ranked players of one season (1 week).
MY DAILY RANkING View those ranked closest to you for the day.
DAILY LEADERS View the top 10 ranked players of the day. Player Friend Code RESUME Continue the match.
CHOOSE SIDES Select which players will play on which teams during the
AUDIO OPTIONS Adjust the levels for MUSIC VOLUME, SFX VOLUME, and
VOICE VOLUME. Point at the arrows and press the A Button to change the volume.
VISUAL OPTIONS Select from either DYNAMIC or STATIC Camera Type.
The zoom level can be adjusted up to 5 levels.
STATISTICS Check match statistics such as goals and number of
CONTROLLER MAP Check the game controls.
QUIT Quit the match. If you are playing the ROAD TO THE STRIKER CUP, it will be counted as a loss.
Press the 1 Button during a match to open the Pause Menu. Select an option
and press the A Button to conrm it.
This section explains the in-game screen and the Pause Menu. The player
numbers displayed above the heads of the characters correspond to the
number of each Wii Remote.
When time runs out, the team who has scored the most goals wins. If the
scores are even, then Sudden Death will be played, with the rst team
to score being declared the winner.
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