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USER MANUAL FULL SPECTRUM-WARRIOR GAMES PC

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36 MOUT: Military Operations in Urban Terrain
37 The Conflict
38 Reign of Terror
38 Geopolitical Intelligence Report: Zekistan
39 The HUD
41 Assessing the Environment
42 Commands Overview
44 Moving Your Soldiers
46 Fire Orders
48 Effects of Fire
49 Using Cover Against Threats
50 Grenades
52 Individual Fire Orders
52 Team Leader Tools

52 Reporting with the Radio
53 - The Global Positioning System
54 - Saving your Progress
54 Replays
54·CASEVAC
55·Profiles
55 · Mission Failure

56 Options
57 Co-operative Play
58 Online Menu
58 Online Options
60 Glossary
62 Quickstart in het Nederlands
67 Technical Support
68 Credits

MOUT: Military Operations in Urban Terrain

You command a dismounted light infantry squad, a highly trained group of soldiers who understand how to operate in a hostile, highly populated environment. Everything about your squad – from its soldiers to its equipment to its tactics – is the result of careful planning and years of experience on the battlefield. Respect that experience, soldier, since it's what will keep your soldiers alive.

This field manual provides you with the basics to get you started.

The rest you'll pick up in hands-on training.

The Fireteams

Your squad has two teams, Alpha and Bravo. You'll use these two teams together to move safely through dangerous environments that would be deadly for a single team.

Each team has four soldiers in distinct positions. They have been taught to work together, each with assigned duties and set scanning sectors. Your job is not to tell each man his responsibilities on the team. We spent years training them so you can focus on larger issues.

Team Leader (TL)

The Team Leader is the highest ranking infantryman on your team. He's an experienced soldier who has served in all three fireteam roles. He issues commands to the team: both the commands you give and other spontaneous commands that will save his men's lives under fire. Your TL performs several special functions explained later in this guide, including checking corners, reporting to the platoon leader, and consulting the Global Positioning System.

Automatic Rifleman (AR)

The Automatic Rifleman, or SAW gunner, wields the M249 Squad Automatic Weapon. The AR has field experience, and steps up as the Team Leader if the TL is incapacitated. In addition, the high powered SAW enables the AR to tie down enemies and help your team move safely under fire.

M203 Gunner or Grenadier (G)

The M203 Gunner carries an M class rifle with the M203 Grenade Launcher attachment. This enables him to fire normal rounds as well as more specialised, powerful M203 shaped charges. He can send these grenades down-range much farther than a soldier can throw frag grenades, and they can take down an enemy's cover with a single strike.

Rifleman (R)

The Rifleman has the least experience of soldiers on the fireteam, but don't underestimate him – he's had extensive training. The Rifleman fires rounds from his M class rifle where you direct him, and he also gives aid to downed soldiers in the field.

The Conflict

A devastating wave of terrorist attacks spreads across Europe and Southeast Asia, targeting specifically U.S. and U.K. interests, including embassies, regional corporate headquarters, and even western retail and restaurant chains. After months of intense hunting, U.S. intelligence tracks the source of the attacks to the tiny eastern nation of Kazakhstan.

A devastating wave of terrorist attacks spreads across Europe and Southeast Asia, targeting specifically U.S. and U.K. interests, including embassies, regional corporate headquarters, and even western retail and restaurant chains. After months of intense hunting, U.S. intelligence tracks the source of the attacks to the tiny eastern nation of Kazakhstan.

After the U.S.-led operations in Afghanistan and Iraq, thousands of ex-Taliban and Iraqi loyalists crossed the borders of Kazakhstan seeking asylum by invitation of the nation's dictator, Al Afad. It wasn't long before the same terrorist training facilities and death-camps that the U.S. fought to remove in Afghanistan were operating again under full sponsorship by Al Afad's government. After repeated warnings and failed diplomatic resolutions in the UN, NATO votes to invade Kazakhstan to depose Al Afad, eliminate the terrorist element, and stop the ethnic cleansing of the Zeki people.

Pakistan grants the U.S. fly-through access to their airspace, and the operation begins. For several consecutive nights, carrier groups USS Carl Vinson and USS Ronald Reagan in the Arabian Sea launch thousands of sorties to take out air defense, armour, and enemy bases. With the dust barely settled, Infantry and Armour from seven NATO nations begin to land at captured air bases in southern Zekistan.

The land invasion is underway...

Profile: Mohammad Jabbour Al Afad

Al Afad was born in Lebanon before the war to wealthy parents who sent him to study abroad. He spent time growing up in England, France, and eventually attended university in the U.S. Sometime in the late seventies, Al Afad moved to Pakistan. His whereabouts during this time are unknown, but he resurfaced three years later in Afghanistan, fighting the Soviet occupiers alongside Afghan Mujahideen. Trained by the CIA he swiftly climbed the ranks of the Afghan freedom fighters and gained a formidable reputation amongst the Soviet commanders, earning the nickname "The Lion of Khyber". A narrow escape from Soviet capture found him fleeing across the border into Kazakhstan where he was embraced by the ZLF and given command of his own unit. His actions in the ZLF made him a folk hero to the Zekis, but his bid for power was hindered by Western involvement. The CIA had watched Al Afad's assent closely, and feared that his ties to terrorist groups and radical fundamentalists would prove perilous to western interests in the region.

Reign of Terror

As soon as Al Afad seized control of Zekistan, he began a steady process of converting the country to his own brand of fundamentalist worship. While many foreign settlers were driven out and persecuted, the group that fared by far the worst was the ethnic Zekis, the nomadic mountain people that had originally settled the region thousands of years ago. During the Soviet occupation, Al Afad accused the ethnic Zekis of serving their own interests and aiding the Soviets. In 1996, the UN met to discuss the allegations that Al Afad was ordering genocide of the ethnic Zeki males and sponsoring forced sterilisation of ethnic Zeki women.

The UN agreed to levy sanctions against the country, which resulted in little more than exacerbating the already dangerous levels of poverty and famine that were sweeping the country.

Geopolitical Intelligence Report: Zekistan

Excerpt from Under the Gun – A Brief History of the War on Terror, by Liam A. Gomez, Harper Jones Press, London 2004.

A Cultural Crossroads

The tiny desert nation of Kazakhstan is nestled between modern day Afghanistan, Pakistan, and China, occupying an arid landscape of desert plains and rugged mountains. Once a cultural crossroads, it has been located at the edge of Arab, Chinese, Indian and European civilisation for three thousand years and has served as a meeting place for scholars, merchants, pilgrims, and invaders. Its history has always been punctuated by violence and bloodshed. At various points it has been conquered by the Mongols, Alexander the Great, the Roman Empire, the Ottoman Turks and the British Empire.

Zekistan

The greatest threat, however, emerged in 1917 with the Bolshevik Revolution. Just as the October Revolution signaled doom to the Romanov Empire, so did it cast a foreboding shadow over Kazakhstan and its neighbors. It wasn't long before the tiny nation was absorbed into the Soviet Union, occupied by yet another foreign army.

The Soviet Era

The ethnic Zekis proved to be ferocious mountain fighters, and for fourteen years they managed to hold off the Soviet invaders. The resistance movement resulted

Geopolitical Intelligence Report: Zekistan

in artificial famine, the removal of entire villages and the destruction of a cultural identity. Once under the yoke of Soviet rule, the U.S.S.R. made sure that the Zeki rebels would never stand a chance of reorganising. Funding for agriculture, education, industry and infrastructure was perilously low, while the Soviets used Kazakhstan as a veritable slave camp to mine the region's rich deposits of coal, zinc, silver and natural gas. It wasn't until the late 60's that the Zekistan Liberation Front was secretly formed and began waging guerilla warfare against the Soviets. For twenty years the ZLF and Soviet Army launched tit-for-tat retaliatory strikes against one another as the Zekis attempted to seek international support for their plight. In the early 80's, the CIA provided training and funding to the ZLF while simultaneously aiding guerillas in Afghanistan, hoping to squeeze the Soviets out of the region from both sides.

Civil War

In December of 1991, Kazakhstan awoke to find itself an independent nation once again. With the dissolution of the Soviet Union, the tiny country was at the center of a power vacuum with Pakistan, Afghanistan and China all manoeuvring to seize land and resources for itself. To make matters worse, old rivalries and cultural differences between the various ethnic tribes and foreign settlers began to resurface as at least a dozen factions and splinter groups attempted to assert control of the fledgling republic. The power scramble resulted in a decade long civil war, with guerilla leader Mohammad Jabbour Al-Afad and his Mujahideen fighters reigning supreme.

The HUD

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① Soldier Selector
② Info Bar
③ Formation Icon
④ AMMO
⑤ The Compass
Objective Information

The HUD

The Heads Up Display on your command screen is your interface to the world and your soldiers. It gives you information about your squad's status and limited information about enemy combatants. Understanding the HUD and using it to your advantage is key to success in the field.

Soldier Selector

The Soldier Selector is on the bottom left corner of the screen. It maps the four soldiers on each team to the W, S, A and D Keys on your keyboard. Pressing one of these keys selects that soldier and moves the camera to his point of view. Specifically, the W Key selects the Team Leader, S Key selects the Grenadier, the A Key selects the Automatic Rifleman, and the D Key selects the Rifleman.

TIP

Select a soldier if he has a better view of the action. You can issue commands to the team from any soldier.

Info Bar

The Info Bar at the bottom of the screen updates to show you information as needed. By default, it displays the currently selected team. When you select a soldier, the info bar displays his name, and it will also display the name of a soldier who has been injured.

Formation Icon

The small square on the bottom right of the HUD displays information about the formation your team will assume when it moves to the selected location. Under certain circumstances, other icons may appear in this section of the HUD as well. If you are in a position to save your progress, the save-game icon will display (see page 54 for more information). If you are in a CASEVAC position, a cross icon will display (see page 54 for more information). If the following icon is displayed, it means you cannot move your team to the intended area. If appears, it means you cannot move your team to the intended area until first completing certain in-game objectives.

AMMO

The ammo indicator above the team selector indicates the percentage of ammo remaining for the currently selected team. Suppression fire exhausts more ammo than point fire, so use it carefully! When a team is running low on ammo, you can bring them to a CASEVAC for resupply, as described in the CASEVAC section later in this guide.

The HUD

The Compass

Your compass is displayed across the top of the screen. It updates as you rotate the camera to indicate the direction you're currently facing. In addition, it has markers on it to represent different mission goals.

GAMES PC FULL SPECTRUM-WARRIOR - The Compass - 1

Blue triangles point toward your current mission objective location.

GAMES PC FULL SPECTRUM-WARRIOR - The Compass - 2

Red triangles point toward soldiers who have been incapacitated and are waiting for your team to aid them, and remove them from the field of combat.

GAMES PC FULL SPECTRUM-WARRIOR - The Compass - 3

Red triangles with a cross symbol point toward the closest CASEVAC, or treatment facility. When you're carrying an incapacitated soldier, this marker will appear.

Objective Information

When the objective marker on the compass is centered on your HUD, you can get more information. The distance readout tells you how far away the objective marker is, in meters. The objective text gives you a brief description of your current goal relating to the objective.

Assessing the Environment

Several tools let you become better aware of your environment and potential risks to your soldier.

The Camera

Moving the Mouse around lets you rotate the camera to get a 360 degree view on the world. This is especially important at corners, where turning the camera means you can look around the corner.

Zoom

You can zoom in on your current view by pressing and holding the SHIFT Key or moving the Mouse Wheel up. You can still move the Mouse while zoomed to look around.

TIP

Zooming can also help you aim the M203 toward distant targets.

Assessing the Environment

Fog of War

When you press and hold the W, S, A, or D Keys, you activate the 3D fog of war. The world is clear and bright where a soldier is looking, and out of focus in areas where no one is scanning for targets. By checking the fog of war, you can get a good idea of where you're vulnerable to attack.

Commands Overview

Pressing and holding the W, S, A, or D Keys also puts you in individual command mode, explained in Individual Fire Orders (page 52).

You issue most commands in Full Spectrum Warrior™ using the Mouse Buttons. Each Mouse Button has a press function as well as a press and hold function. The press and hold function is a more advanced or specialised version of the press function.

The Left Mouse Button issues an order based on which cursor you currently have open. See Cursors, on page 43. If you press and hold the Left Mouse Button, you'll issue the alternate version of the order, still based on the current Cursor.

The X or ~ (Tilde) Key cancels an order you've issued to a team. It is context sensitive, so pressing the X or ~ (Tilde) Key while a team is firing cancels their fire, and pressing the X or ~ (Tilde) Key while a team is moving cancels the move order. Pressing the Space Key issues the Take Cover order, which causes soldiers to search for the closest cover against a threat, or go prone if there is no cover.

Pressing the Left Mouse Button or the Right Control Key activates the fire sector cursor, which lets you set targets for your teams.

The Tab Key or Middle Mouse Button moves the camera and your control from Alpha team to Bravo team, or vice versa. At some points during your service as Squad Leader, you will gain command of a third team which will be called your Charlie team.

Commands Overview

Cursors

GAMES PC FULL SPECTRUM-WARRIOR - Cursors - 1

There are three cursor states in Full Spectrum Warrior, shown below. The current cursor state determines what command you are issuing if you press the Left Mouse Button or Right Control Key. The default state is no cursor. In this state, pressing the F Key will cause your team to turn toward the direction you're facing.

GAMES PC FULL SPECTRUM-WARRIOR - Cursors - 2

When you have the movement cursor active (①), (activated by pressing the Right Mouse Button or 0 Key on the number pad) pressing the Left Mouse Button or Right Control Key will issue a Rush order to that location, where your soldiers will take up the formation indicated. If you press and hold the Left Mouse Button or Right Control Key the soldiers will Bound rather than Rush, as detailed in the section "Moving Your Soldiers" of this guide.

GAMES PC FULL SPECTRUM-WARRIOR - Cursors - 3

When you have the fire sector cursor active (activated by pressing the Left Mouse Button or Right Control Key), pressing the Left Mouse Button or Right Control Key will issue a point fire order. If you press and hold the Left Mouse Button or Right Control Key you will issue a suppression fire order instead. See the "Fire Orders" section for more information.

Commands Overview

Moving safely in the environment is the most important element of successful command. The soldiers on your teams have been trained in movement formations, so your role is to select the best position for them on the field. They will automatically move to the formation selected and take up their scanning sectors, each man covering an arc of view.

Moving Your Soldiers

Movement Cursor

Pressing the Right Mouse Button or 0 Key on the number pad will bring out the movement cursor. You can continue to use the Mouse to move the cursor around the environment. The movement cursor continually updates to show you the formation a team will take when it reaches the destination. This formation information is conveyed to you in two ways.

Formation Circles

The circles that make up the movement cursor show exactly where your soldiers will stand in the environment. The bright yellow circle shows where your Team Leader will stand, which is valuable information since placing your Team Leader at a corner enables him to corner fire. For more information about firing from corners and other cover objects, see the "Cover" section in this guide.

Formation Icon

When the movement cursor is at a position that offers good cover for your soldiers, you will see an icon of the formation at the bottom right corner of your HUD. Possible formations include:

Moving Your Soldiers

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Corner (①): A corner formation is one of the most powerful formations for protecting your men. Unfortunately, while corners are very safe positions, only two men on your team will be able to point fire, which limits your strength.

GAMES PC FULL SPECTRUM-WARRIOR - Moving Your Soldiers - 2

Cover Object, Line (②): Here, your soldiers will line up in a row along the cover object. This means all four soldiers will be able to fire at the target.

GAMES PC FULL SPECTRUM-WARRIOR - Moving Your Soldiers - 3

Cover Object, Stack (3): In contrast to the Cover Object, Line formation, this icon means your soldiers will stack (or form two rows) at the cover object. Depending on the height of the object, you may have all four soldiers able to fire, or only two of them.

Bounding Versus Rushing

The standard press version of a move order is the Rush. It is the fastest way to move since all four soldiers move toward the destination simultaneously. Well trained U.S. soldiers never fire a weapon without stopping their movement and going sighted (raising the gun to a firing position). In other words, Rushing soldiers never fire while moving, so they will not engage targets until they finish the move and you issue a fire order.

The hold version of a move order is the Bounding Over Watch or Bound. Bounding is the safest way to move when your team is going into unknown territory or moving against one or more enemies that are close together because your soldiers are sighted and return fire as they move.

Issuing a bound order has two steps. First, you press and hold the Left Mouse Button or Right Control Key while the movement cursor is out to order the bound. This automatically opens the fire sector cursor so you can set the area for your soldiers to cover. Pressing the Left Mouse Button or Right Control Key again completes the Bound order.

Moving Your Soldiers

Once they receive a Bound order, the soldiers will move into position. The first two soldiers will start toward the destination while the rear two soldiers provide cover fire. Once the first two soldiers finish their movement, they cover the rear soldiers' move. When soldiers fire while Bounding, they automatically suppress to keep the target's head down. Note that Bounding is very unsafe if there are enemies who are too far apart to be in the same fire sector. If you Bound under these circumstances, you are very likely to lose one of your soldiers.

SituationBest Move
One team covering, other team movesRush
Enemies in same fire sector or unknown enemiesBound
Enemies not in the same fire sectorGet your other team – it is unsafe to move a team by itself under these conditions!

Fire Orders

Your soldiers are trained to wait for your orders before taking action. If soldiers have cover against an enemy, they will not open fire until you give them an order. The only time your soldiers will open fire without waiting for your command is when their lives are in danger, i.e. they don't have cover against a threat.

Fire Sector Cursor

Pressing the Left Mouse Button or Right Control Key opens the fire sector cursor, which you can reposition using the Mouse. All enemies within the circle are considered to be within the fire sector. Note, however, that the number of enemies that actually come under fire when you issue the order varies depending on your team's formation and the type of fire order you issue, as explained on the next page.

Fire Orders

Point Fire Orders

Pressing the Left Mouse Button or Right Control Key when the fire sector cursor is open issues a point fire order in that direction. A point fire order causes your soldiers to open fire on enemies within that sector. They will ignore enemies outside of that fire sector, even if those enemies are shooting at them.

Soldiers choose their targets carefully within the fire sector. They will choose targets out of cover first, since they can be eliminated immediately. They will also split their fire to take advantage of Engagement (explained in the next section, Effects of Fire). If there are more than two enemies in a fire sector, however, some enemies will not be under fire and will remain free to return fire at your teams.

TIP

If a team with a fire sector comes under fire, press the X or ~ (Tilde) Key and cancel the sector. They will return fire at the enemy, giving you a few seconds to issue a move or suppression order to get them out of danger.

Suppression Fire Orders

If you press and hold the Left Mouse Button or Right Control Key when the fire sector cursor is open, you issue a suppression fire command. Ordering a team to suppress causes them to fire continuously at all enemies within the sector. In order to get all four guns at maximum firing rate, your soldiers will step out of cover to suppress the enemies. The result is that all enemies within the fire sector will become Pinned, as explained in the next section.

TIP

Never order suppression if you can't fit all of the enemies into the fire sector. The team suppressing will lose cover, and enemies not in the fire sector will kill them.

Effects of Fire

Incoming fire can affect soldiers and enemies in three distinct ways.

Under Fire

Soldiers and enemies who are under fire have a reduced rate of fire because they are forced to duck behind cover at intervals. Other than the reduced firing rate, being under fire has no other consequences as long as soldiers have cover. If they do not have cover, being under fire causes soldiers to go prone and return fire.

Engaged

One advantage the U.S. Army has over most combatants is the extensive training given to our soldiers. They have experience under fire, and that experience lets them keep their cool and stay focused. Enemy combatants usually do not have that level of experience and as a result, being under heavy fire causes the enemy to become unfocused.

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When three M class rifles or the SAW fires at an enemy, that enemy becomes Engaged. You can tell an enemy is Engaged because he shows the Engaged symbol (①) in his indicator. Engaged enemies will not shoot at anyone other than the soldier engaging them, unless they spot a team standing still without cover. In other words, when one team

has an enemy Engaged, you can safely Rush the other team from one piece of cover to the next, as long as you don't stop out in the open.

Because of their training and expertise, your soldiers never become Engaged.

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Pinned

Soldiers and enemies can come under extremely heavy fire. This occurs with heavy weapons, such as .50 caliber machine guns, BMPs or Bradleys, or when a unit suppresses with a weapon on full or semi-automatic.

Enemies show the pinned symbol (②)

when they are under suppression or heavy weapon fire. When an enemy is pinned, it means he is ducked down and will not return fire until several seconds after the heavy fire ceases.

Effects of Fire

Soldiers under heavy fire also duck down and will not return fire. They are unable to do anything but move under these conditions.

TIP

If you're desperate to move a team under enemy fire, suppress the enemy and place the movement cursor at the team's destination while the team is still firing. Issue the move order without canceling the suppression fire, and the team will "suppress and run." The enemy will keep his head down for a few seconds, which is often enough time for your team to reach safe ground.

Using Cover Against Threats

Successful performance in an urban setting requires you to assess and interpret the environment. An important part of the environment is the cover it provides for your soldiers. A team without cover can lose soldiers before you are even aware of enemy presence.

The formations displayed on the bottom right of your screen confirm when your team will enter cover at the end of a move. Note that cover is directional - it only provides defense against enemies from certain angles.

GAMES PC FULL SPECTRUM-WARRIOR - Using Cover Against Threats - 1

Cover Symbols

When your team becomes aware of a threat, icons over their heads (1) indicate whether they have cover against that threat. If an enemy is shooting at your soldiers and you don't see the shield icon above their heads, it means your soldiers don't have cover against an enemy who is targeting them.

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When an enemy has cover against the team you're controlling, the enemy shield symbol appears over his head (②). In order to kill that enemy, you will have to find a position to flank him. Flanking an enemy means moving around the environment to find an angle from which he has no cover against the team's fire.

Using Cover Against Threats

Cover Degradation

Not all cover is created equal. Some objects degrade under fire. You can tell visually by watching the object react to bullet fire. For example, the image below shows a car as it degrades from full cover to partial cover.

When cover degrades while your soldiers are using it, you'll see the soldiers' cover shields slowly drain to black (③).

Black shields mean the cover only offers partial protection - it's better than no cover, but not by much. The draining shields give you an indication of how long that cover object will last.

GAMES PC FULL SPECTRUM-WARRIOR - Cover Degradation - 1

Naturally, some objects last longer than others. A refrigerator lasts quite a while as a cover object because it's heavy porcelain and metal. A sofa, on the other hand, only lasts a few seconds. Choose your cover carefully!

Grenades

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You may select to use one of three grenade types or call in indirect fire by pressing the Numerical Keys 1 through 4 on your keyboard. Key 1 calls up Frag Grenades, Key 2 the M203 Grenade, Key 3 Smoke Grenades, and Key 4 the indirect fire, or Airstrike

Frag Grenades

The M67 Frag Grenade does damage in a radius around its point of explosion.

Grenades

To command a soldier to throw a frag grenade, use the Mouse or the Arrow Keys on your keyboard to aim the visible arc so that it ends on the spot where you would like the grenade to land. If the arc is red, the destination may be too close to your team, so be careful! When you have the arc aimed correctly, press the Left Mouse Button or Right Control Key to issue the order.

M203 Grenades

The M203 Grenade is a direct fire weapon and does damage on a single target at its point of explosion. To select the M203, press the 2 Key on your keyboard.

You will have a new cursor indicating you have selected the M203. Use either the Mouse or the Arrow Keys on the keyboard Ito move the cursor over the target. You can also zoom in with the SHIFT Key or Mouse Wheel. When you're ready to issue the order, press the Left Mouse Button or Right Control Key.

Smoke Grenades

The Smoke Grenade is used to conceal your team from hostiles. Deploy it when you need to traverse open or enemy controlled terrain. To select the smoke grenade, press the 3 Key on your keyboard.

To command a soldier to throw a smoke grenade, use either the Mouse or the Arrow Keys on your keyboard to aim the visible arc so that it ends on the spot where you would like the grenade to land. When you have the arc aimed correctly, press the Left Mouse Button or Right Control Key to issue the order.

Indirect Fire

When available, Indirect Fire is used to defeat enemies such as heavy armour. Most Indirect Fire is handled by air strikes or mortar strikes. To use Indirect Fire you must first indicate the target's position. Press the 4 Key on your keyboard and then use either the Mouse or the Arrow Keys on your keyboard to place the cursor over the target.

When you've got a valid target, the cursor turns green. Press the Left Mouse Button or Right Control Key to upload the coordinates to the gunship or mortar team, then stand back!

Individual Fire Orders

Holding the W, S, A, or D Key not only displays the fog of war – it also lets you issue individual fire orders. When you press the Left Mouse Button or Right Control Key to open a fire sector while still holding the W, S, A or D Keys, you're giving that fire sector only to the currently selected soldier. If you select a different soldier while in individual mode, the camera stays with the current soldier so you can issue the order from your current point of view.

TIP

Giving an individual fire order lets you split your team's fire. If you have two enemies who are too far apart to fit inside a single fire sector, you can use individual fire orders to engage both enemies with a single team. Issue a team fire sector on one enemy, then give your Automatic Rifleman an individual fire order on the other enemy. The AR can engage an enemy by himself.

Team Leader Tools

Each Team Leader has two tools that give him information about the mission and the city surroundings.

Reporting with the Radio

The radio pack lets Team Leaders communicate with Lt. Phillips, your platoon's leader. While some reporting happens automatically at save points and incinemas, you can also press either the Q or the F1 Key on your keyboard to report in at any time. Lt. Phillips can give you advice about the best way to proceed toward your objective.

At times, Lt. Phillips will call you on the radio to give you information or new objectives. When he's expecting you to report in, the red light on the radio pack will blink, and you'll hear him on the radio. Press either the Q or F1 Key and your Team Leader will contact the Lieutenant for you.

TIP

Get your Team Leader safely behind cover or he will be unable to complete his report.

Team Leader Tools

The Global Positioning System

Your Team Leader also carries a Global Positioning System receiver that lets him access satellite data about the current area. Pressing the E Key on your keyboard orders your Team Leader to consult the Global Positioning System, which has several functions.

GAMES PC FULL SPECTRUM-WARRIOR - The Global Positioning System - 1

City Map

The default screen of the Global Positioning System is the city map, with a detailed view of several blocks around the Team Leader. Your two teams are marked on the map with A and B icons, and the current Team Leader's field of view is displayed as a green cone.

This screen shows any enemies currently in view of either team. CASEVACs, objectives and save points are also marked with icons matching their in-game appearance.

Objective Screen

Pressing the Left Mouse Button or the 1 Key while the Global Positioning System is open displays the objective screen, which has information about the overall objective for the current chapter, as well as the most current objective.

Recon

Pressing the Right Mouse Button or the 2 Key while the Global Positioning System is open calls in a recon flight. If a flight is available, the pilot will confirm her approach. As she passes overhead, she'll mark enemies she spots on your Global Positioning System and let you know if enemy presence is heavy or light. Recon flights are limited, so don't waste them.

TIP

Use the Global Positioning System to find a way to flank enemies. The map shows you alleys and other routes you can use to find an angle on enemies behind cover.

Team Leader Tools

Saving your Progress

As you move through the city, your team will reach breaks in the action where they consider it safe to report a situation report, or SITREP. You'll see the SITREP symbol when it's safe to report in. Be sure to take these opportunities when they arise, because your soldiers will not report a SITREP when they encounter additional enemies.

GAMES PC FULL SPECTRUM-WARRIOR - Saving your Progress - 1

To give the Lieutenant a sit-rep and save your progress, watch for the sit-rep symbol (1) . Lt. Phillips will also tell you when a sit-rep is available. Bring both teams to the sit-rep area, and your team leader will automatically call it in.

Replays

You can save and replay your game progress, similar to playing back a movie you just recorded onto a VCR. To save a replay, press the ESC Key and choose Save Replay from the menu. You can select a name for the replay, or leave the default name. Replays are also automatically saved each time you save a sit-rep.

When you choose a level to play, you can choose to view the replay instead. You can also load a saved replay by going to the Extra Content menu, then into the Saved Replays area.

CASEVACs

When a soldier is shot, he may be incapacitated. When this happens, a skull icon will appear in his slot on the HUD. You have a limited time in which you can give field aid to the wounded soldier before he dies, indicated by the skull icon losing colour. If you don't give aid to the soldier before the time runs out, he will die and you will fail your mission. The U.S. Army has zero tolerance for casualties!

GAMES PC FULL SPECTRUM-WARRIOR - CASEVACs - 1

To give aid to a soldier and pick him up, place the movement cursor over the soldier's body on the ground. You will see the CASEVAC icon, which is a cross symbol (②). A soldier on your team will aid the soldier and then pick him up.

Team Leader Tools

Note that your team can still come under fire while aiding a soldier -- the safest approach is to have the other team keep enemies suppressed. Once your team has aided and picked up the wounded soldier, you can carry him to a CASEVAC station for treatment. The closest CASEVAC will be marked on your compass with a cross icon. You will see a cross icon in the world when you reach the CASEVAC. Place the movement cursor in the red circle and press the Left Mouse Button or Right Control Key to order treatment for your soldier. A medic will aid the soldier, who will then come back onto your team. If you bring back a soldier from Alpha with Bravo team or vice versa, the soldier will wait at the CASEVAC for his team.

You can also resupply with ammo at a CASEVAC. Place the movement cursor inside a CASEVAC's red circle then press the Left Mouse Button or Right Control Key. When the team arrives, a soldier will resupply the team's ammo automatically.

Profiles

You must create a profile before playing the game. Profiles are user-defined, custom settings and saved games. To create or delete a profile, simply go into the profile menu from the main menu. If you do not have a profile created, the game will automatically prompt you to create one. You can custom name your profile or simply leave it as "default". Any settings or gameplay changes you make will be saved to the selected profile.

IMPORTANT

Deleting the Profile save from your computer will cause ALL saves and replays to become damaged. These damaged saves and replays will be deleted once within the game. Also, if an individual game save is deleted from your computer, the other game saves that are part of the same timeline will become damaged and will be deleted once within the game.

Mission Failure

Keep your soldiers safe! You will incur a Mission Failed status if you sustain more than one injured soldier, kill a friendly unit like a medic, or let a soldier on your team die.

Options

If your computer has a broadband connection, you can play Full Spectrum Warrior online with a friend.

Options Menu

From the options menu, users are able to customise certain gameplay features.

Audio

Select this option to customise the in-game audio:

Disable Sound

Settings: Check this box to disable all sound settings

Enable EAX: Check this box to enable EAX sound. Note: This option only applies to users who have EAX supported sound cards. EAX® ADVANCED HD™ is used to create reverberation effects and to apply occlusion and obstruction sound filters to the 3D sounds. This allows the game to accurately model different acoustic environments and to muffle sounds that are obstructed by obstacles or occluded by walls. EAX ADVANCED HD is supported by Creative® Labs Sound Blaster® Audigy®2 series of soundcards.

Quality Level: Use to select the level of sound quality for all sound in the game. Note: This option can only be enabled when EAX is NOT enabled.

Sound FX: Use to select a volume level for the in-game sound effects.

Music: Use to select a volume level for the in-game music.

Speech: Use to select a volume level for the in-game speech.

Subtitles: Select to toggle subtitles on/off.

Default: Select this option to revert back to the default sound settings.

Back: Select this option to return to the previous menu screen.

Video

Select this option to customise the in-game audio:

Gamma: Use to select a desired gamma level.

Quality: Use to select an overall visual quality for the game.

Resolution: Use to select a desired resolution at which the game is played.

Anti-Aliasing: Check this box to enable anti-aliasing.

Default: Select this option to revert back to the default video settings.

Advanced: Select this option to view customisable video options for advanced users.

Back: Select this option to return to the previous menu screen.

Options

Controls

Select this option to customise certain aspects of the game controls and view the default control configuration.

Camera

Sensitivity: Use to select a desired camera speed as controlled by the Mouse.

Cursor

Sensitivity: Use this option to select a desired 2d pointer speed.

Camera Y Axis: Select to toggle between a normal and inverted Y Axis.

Camera X Axis: Select to toggle between a normal and inverted X Axis.

Default: Select this option to revert back to the default control configuration.

Back: Select this option to return to the previous menu.

Connecting Online

If you wish to play a game online, select Co-op Host, Co-op Join, or Join IP option from the Play menu on the main menu and follow the on-screen prompts. Co-op Host allows you to host an online game, Co-op Join allows you to join a game hosted by another user and Join IP allows you to join a specified IP address.

Co-operative Play

Full Spectrum Warrior allows squad leaders to pair up and engage in joint military operations. In co-operative mode the task of leading the eight man squad is divided between two squad leaders, each assigned a fire team of four men. The ability to give orders to both fire teams is suspended. Instead, fire team leaders must learn to coordinate actions, divide responsibility for the squad's safety, and work co-operatively to achieve the mission goals. This is further facilitated by the use of the chat window available in Online play. The chat window allows users to chat with their online partner. To enter text, press either the T, /, or \ Keys on your keyboard and enter the text you wish to give your online team-mate.

Online Menu

When you opt to play online, you are taken to the Online menu and presented with several choices:

Co-op Host: Create and host a co-op game.

Co-op Join: Join a game hosted by another user.

Join IP: Search for a particular IP address to join.

Online Options

Co-op Host Options

When you choose to host a co-op game, you choose to start an online game. You have a variety of gameplay parameters to choose from:

Deploy: Select this option when you want to begin hosting an online game.

Chapter: Scroll through this tab and choose a starting level for your game.

Save Section: Scroll through this tab to begin a game from a particular save point within a level.

Load Replay: Choose this option to load and view a previously saved game replay.

Server Name: Insert a custom game name in this section

Password: Check this box and enter a custom password if you want your online game to be private.

Back: Select this option to return to the previous menu.

Online Options

Co-op Join Options

When you choose to join a co-op game, you are able to set certain game parameters to search for before joining a game. After you have set your desired parameters, select the Search option to look for available games that match your search criteria.

Chapter: Choose a particular chapter to play online.

Connection: Choose a particular online connection to search for.

Voice Enabled

Only: Check this box to search only for games that support voice communication through computer head sets.

Public Games

Only: Check this box to search for non-private games (games that don't require a password to join).

Search: Select this option when you are ready to look for available games based on your preferred parameters.

Back: Select this option to return to the previous menu.

Join IP Options:

Join IP: Enter the IP address you wish to join

Join: Select this option to join the game.

Back: Select this option to return to the previous menu.

Note: If you attempt to join a private game, you will be prompted to enter the host's specified password.

Saving & Continuing in Co-Op Games

During co-op play, if you and your fellow fire team leader successfully complete the mission goals without losing any men, you can continue on to the next chapter in the narrative. In fact, it's possible to play through the entire solo campaign in co-op mode!

Glossary

50 cal Short for .50 caliber emplaced heavy machine gun

AA Team Soldiers equipped with anti-armour weaponry such as demolition charges

AH-6J The U.S. Army's only light assault helicopter, used primarily for special forces operations, as well as insertion/extraction and recon and surveillance operations.

AR Automatic Rifleman

BMP The Boyevaya Mashina Pyekhota is the Soviet equivalent of the U.S. Bradley Infantry Fighting Vehicle, designed to transport enemy troops and to provide support for dismounted enemy infantry teams. Usually seen in Zekistan armed with a heavy machine gun.

Bounding Overwatch A movement order that splits the fire team into pairs, with the first pair moving cautiously with eyes sighted while the second pair provides cover. Once arriving at their destination, the pairs switch roles until the fire team is regrouped at the new destination.

Bradley The Bradley Infantry Fighting Vehicle transports infantry on the battlefield and provides cover fire to dismounted troops and to suppress enemy armour and fighting vehicles.

CASEVAC Casualty Evacuation. A designated safe area to heal wounded soldiers and replenish a team's ammunition.

Charlie 90 Designated in-game nomenclature for the player's squad

Charlie 32 Designated in-game nomenclature for the Platoan Leader

Charlie Team Designated in-game nomenclature for any user controlled 3rd asset or team

Cpl Corporal

Fire Sector An imaginary cone-shaped boundary designated to a fire team in which to concentrate fire, usually to provide cover or suppression fire on a known enemy position.

Friendlies Civilian or military forces in a combat zone that are sympathetic to the U.S. or its allies.

G Grenadier

Helping Hands Independent organization of medical personnel who lend their assistance in war zones.

JSTARS Joint Surveillance Target Attack Radar System, carried on a jumbo jet, funded by the U.S. Army and the U.S. Air Force. A long-range, air-to-ground surveillance system designed to locate, classify and track ground targets in all weather conditions.

M1025 Armoured Personnel Carrier.

M203 Rifle-mounted grenade launcher used by the U.S. Army

M67 U.S. Army fragmentation grenade

Magazine A small, detachable box that holds cartridges and feeds them into the firing chamber of a firearm.

Glossary

MOUT Military Operations in Urban Terrain

NATO North Atlantic Treaty Organization

On Station Term often used by helicopter pilots when they are in the area and ready to assist ground units.

OPFOR Opposing Force. Designation for enemy.

PFC Private First Class

PL Platoon Leader

Pvt Private

R Rifleman

Rangers U.S. Army Rangers: Elite military force of the U.S. Army who take on special missions.

Recon Abbreviation for Reconnaissance. Used in-game for Recon chopper flights, ordered while in Global Positioning System mode.

RPG Rocket Propelled Grenade. A light, man-portable dumb-fire weapon used extensively throughout the Middle East in guerilla attacks, usually of Soviet origin, against armour and personnel alike.

SAW Squad Automatic Weapon

Sgt. Sergeant

Sit Rep Situational Report. In Full Spectrum Warrior, designated save areas.

Stinger U.S. man-portable ground-to-air missiles

Suppression Fire A military tactic where large volumes of gunfire are focused on an enemy position in order to keep the enemy pinned down and unable to return fire, usually used to allow another team the opportunity to maneuver or retreat safely.

Tango Slang term for enemy. Often vocalised by soldiers when an enemy is spotted

Technical/Technical Civilian vehicle used as improvised mobile heavy weapons vehicle platform

TL Team Leader

UH-60 A U.S. Army troop transport helicopter

ZLF Zekistan Liberation Front

Your use of the file is evidence of your agreement to be bound by the terms

  1. OWNERSHIP. The Software is and shall remain a proprietary product of THQ and its suppliers. THQ and its suppliers shall retain ownership of all patents, copyrights, trademarks, trade names, trade secrets and other proprietary rights relating to or residing in the Software. Except as provided in Section 2, you shall have no right, title or interest in or to the Software. The Software is licensed, not sold, to you for use only under the terms of this Agreement. If you agree to be bound by all of the terms of this Agreement, you will only own the media on which the Software has been provided and not the Software itself.
  2. GRANT OF LICENCE. THQ grants you a non-exclusive, non-transferable right to use one copy of the Software in the country in which you acquired the Software for your own personal use. All other rights are expressly reserved by THQ. You may not: (a) install the Software on multiple computers, timeshare the Software, or make it available to multiple persons, (b) reverse-engineer or decompile the Software, or (c) export the Software. You may make one copy of the Software solely for purposes of having a backup copy, provided that you reproduce on that copy all copyright notices and any other confidentiality or proprietary legends that are on the original copy of the Software. You understand that THQ or its suppliers may update the Software at any time and in doing so incurs no obligation to furnish such updates to you pursuant to this Agreement.
  3. LIMITED WARRANTY. THQ (UK) LIMITED warrants to the original purchaser of this THQ (UK) LIMITED product that the medium on which the computer program is recorded is free from defects in materials and workmanship for a period of ninety (90) days from the date of purchase. This THQ (UK) LIMITED software is sold "as is", without express or implied warranty of any kind resulting from use of this program. THQ (UK) LIMITED agrees for a period of ninety (90) days to either repair or replace, at its option, free of charge, any THQ (UK) LIMITED product, postage paid, with proof of purchase, at its Customer Service centre. Replacement of this Game Pak, free of charge to the original purchaser is the full extent of our liability. Please mail to THQ (UK) LIMITED, Ground Floor; Block A, Dukes Court, Duke Street, Woking, Surrey, GU21 5BH. Please allow 28 days from dispatch for return of your Game Disc. This warranty is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect in the THQ (UK) LIMITED product has arisen through abuse, unreasonable use, mistreatment or neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTYES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING OR OBLIGATE THQ (UK) LIMITED. ANY IMPLIED WARRANTY OF APPLICABILITY TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTY OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL THQ (UK) LIMITED BE LIABLE FOR ANY SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS THQ (UK) LIMITED PRODUCT. THIS IN NO WAY AFFECTS YOUR STATUTORY RIGHTS. This computer program and its associated documentation and materials are protected by both National and International copyright law. Storage in a retrieval system, reproduction, translation, hiring, lending, broadcasting and public performances are prohibited without express written permission of THQ (UK) LIMITED.

License Agreement

  1. LIMITATION OF LIABILITY. IN NO EVENT SHALL THQ AGGREGATE LIABILITY IN CONNECTION WITH THIS AGREEMENT AND THE SOFTWARE, REGARDLESS OF THE FORM OF THE ACTION GIVING RISE TO SUCH LIABILITY (WHETHER IN CONTRACT, TORT OR OTHERWISE), EXCEED THE LICENSE FEES RECEIVED BY THQ FOR THE SOFTWARE. NO THQ SUPPLIER SHALL HAVE ANY LIABILITY WHATSOEVER UNDER THIS AGREEMENT. IN NO EVENT SHALL THQ OR THQ SUPPLIERS BE LIABLE FOR ANY INDIRECT, EXEMPLARY, SPECIAL, CONSEQUENTIAL OR INCIDENTAL DAMAGES OF ANY KIND (INCLUDING WITHOUT LIMITATION LOST PROFITS), EVEN IF THQ OR SUCH SUPPLIER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. THQ SHALL NOT BE LIABLE FOR ANY CLAIMS OF THIRD PARTIES RELATING TO THE SOFTWARE. THE LIMITED WARRANTY, LIMITED REMEDIES AND LIMITED LIABILITY PROVISIONS CONTAINED IN THIS AGREEMENT ARE FUNDAMENTAL PARTS OF THE sBASIS OF THQ BARGAIN HEREUNDER, AND THQ WOULD NOT BE ALLOW TO PROVIDE THE SOFTWARE TO YOU WITHOUT SUCH LIMITATIONS. SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF LIABILITY, SO THE ABOVE DISCLAIMER MAY NOT APPLY TO YOU, IN WHICH CASE THE DURATION OF ANY SUCH LIMITATION OR EXCLUSION OF LIABILITY IS LIMITED TO NINETY (90) DAYS FROM THE DATE THE SOFTWARE IS RECEIVED BY YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS. YOU MAY HAVE OTHER LEGAL RIGHTS WHICH VARY FROM JURISDICTION TO JURISDICTION.
  2. TERMINATION. You may terminate this Agreement at any time. This Agreement shall terminate automatically upon your breach of any term of this Agreement. Upon termination, you shall destroy the Software and the backup copy, if any, you made pursuant to the Agreement.

THQ (UK) Limited

Ground Floor, Block A

Dukes Court, Duke Street

Woking, Surrey, GU21 5BH

Technical Support

If you are experiencing technical problems with this game, please contact UK technical support:

Online

Visit the www.thq.co.uk website and click on Help

Telephone

+44 (0) 870 608 0047 (national/international call rates apply)

Mon - Fri 08:00 to 19:00 GMT

Sat - 09:00 to 17:00 GMT

Générique/Credits

FULL SPECTRUM WRIOR TEAM

PROJECT DIRECTOR William Henry Shah

SENIOR PRODUCER Raphael Hernandez

TECHNICAL DIRECTOR Fredrik Fidder Pessner

LEAD PROGRAMMER Alexander Boczar

ART DIRECTORS Christopher M. Hunt Rosita Rosi Zagortcheva

LEAD DESIGNER
Richard Wyckoff

PRODUCTION COORDINATOR Kim Marlis

Engineering Department

SENIOR PROGRAMMERS Alexander Boczar Iyavo Ivo Betchev Niklas Westberg

ENGINE/GRAPHICS Niklas Smedis' Smedberg

GRAPHICS Daniel Mooney

Al Quinn 'Bonlide' Dunki

UI John Giors Priti Aggarwal

NETWORK Jon 'Heina' Heiner

LEAD GAMEPLAY Adam Pino

GAMEPLAY
Justin Truman
Aaron Lee
Leyland 'Lee' Needham

TOOLS Lilli Thompson

ADDITIONAL PROGRAMMING

Kevin Ashley Julio Jerez

Art Department

LEAD ANICITOR
Pete p331 Meihuizen

ENVIRONMENTAL Michael Allamirano Ivan Bounatchov

Andrew Kelle Han Lee Timo Pihijam Sean Sullivan

CHARACTER Huan Phan

2D/CONCEPT Tony Ianrio RC Montesquiki

ANIMATORS James Crows Ben desktop Stephan Holl Greenburg

Design DepartmentCAD TUTORIAL DESIGNER

Brian Gomez

DESIGNERS
Rick Ernst
Kristine Kleia
Peter Bartho

Javen Simmons

WRITING Paul Robinson

Sound Department

SOUND PRODUCER & LEAD DESIGNER David Rovin

SOUND ASSISTANT Andrew Waegonen

PANDEMIC STUDIOS

CEO Andrew Goldman

PRESIDENT Josh Resnick

EXECUTIVE PRODUCER
Gogo Borru

EXECUTIVE ART DIRECTOR
Carley Chico

PRODUCTION SUPPORT Joseph Donaldson Kent Schuelke

WEB DESIGNER Steven Leff

MILITARY CONSULTANT CPT John M. Spanberg

THO Inc. Marketing

SENIOR VICE PRESIDENT - WORLDWIDE MARKETING Peter Dille

DIRECTOR- GLOBAL BRAND MANAGEMENT

Alison Quirion

SENIOR BRAND MANAGER Brad Carraway

INTERNATIONAL MARKETING SERVICES MANAGER Sarah Nicholson

MARKETING COORDINATOR Damian Garcia

Media Relations

DIRECTOR OF MEDIA RELATIONS Liz Pieri

MEDIA RELATIONS MANAGER Tom Stratton

ASSOCIATE MEDIA RELATIONS MANAGER

Kyle Walker

MEDIA RELATIONS COORDINATOR Rob Cassel

Creative Services

DIRECTOR - CREATIVE SERVICES Howard Liebeskind

MANAGER-CREATIVE SERVICES

Kirk Somdal

VIDEO PRODUCTION MANAGER Christopher Folino

VIDEO PRODUCTION COORDINATOR

Paul Reese

VIDEO LEAD DESIGNER
David Stroner

VIDEO GRAPHIC CONSULTANT Eyad Orabti

VIDEO EDITOR Shawn Goodric

PACKAGING DESIGN Origin Studios

ADVERTISING CREATIVE GSM Plumbing

Quality Assurance

DIRECTOR, QUALITY ASSURANCE Monica Vallejo

TEST SUPERVISOR David Sapienza

LEAD TESTERS
Mark Aviles
Mark Wagon

TESTERS T. Ryan Arnold

Jon Bloch

David Choe Tim Fielder

Carlo Gonzales

Andrew Herman Patrick Keller

Shinyan Liu Greg Platt

Scott Tomashek James Wahlquist

Eric Weiss David Wils

TRANSLATORS

Grace Lieu
Junko Sekine

Production

EXECUTIVE VICE
PRESIDENT - WORLDWIDE
STUDIOS

Jack Sorensen

VICE PRESIDENT - PRODUCTION

Philip Hott

DIRECTOR - PROJECT MANAGEMENT

Richard Browne

MANAGER, PRODUCTION RESOURCES

Jenae Pash

CREATIVE MANAGER Greg Donovan

THO ENTERTAINMENT GMBH

IN-GAME TRANSLATIONS AND PROOF READING SimuTrans Ltd.

SENIOR PROJECT MANAGER

(SIMULTRANS Ltd.)
Lilian Ospshore

ADDITIONAL TRANSLATIONS Binnari Sonori

Internal Creative Department

SENIOR PROJECT MANAGER ART Till Enzmann

DTP OPERATOR

Anja Untiet Jens Spangenberg

INSTITUTE FOR CREATIVE TECHNOLOGIES

University of Southern California

CREATIVE DIRECTOR, PROJECT LEADER James H. Kornis

RESEARCH SCIENTIFICs Michael van Leen Ph.D.

PROJECT MANAGER Matthew Trimmer

PROJECT MANAGER
Troy R. Hawkins

Générique/Credits

EXECUTIVE DIRECTOR

Richard D. Lindheim

SONY

IMAGEWORKS

Imageworks

Art Team FCS

CHARACTER ANIMATOR

Alfonso Alpuerto

LEAD ENVIRONMENT

ARTIST

Gary Brunetti

CHARACTER ANIMATOR

Thomas Bruno

ANIMATION DIRECTOR

Jeremy Cantor

TOOLS PROGRAMMER

Paolo Costabel

ASSET MANAGER

Christopher Doyle

EXECUTIVE PRODUCER

Thomas Hershey

PRODUCTION

SERVICES TECHNICIAN

Rajeev Joshi

CHARACTER ANIMATOR

Kurt Peterson

ENVIRONMENT &

CHARACTER ARTIST

Huan Phan

ENVIRONMENT ARTIST

Erika

PRODUCER

Sande Scoredos

ENVIRONMENT ARTIST

Tricia Vitug

ADDITIONAL

CHARACTER ANIMATORS

Paul Jesse

Kenn McDonald

Noel McGinn

Sean Mullen

Brian Schindler

Chad Stewart

William Tessier

Roger Vizard

Jim VanDerKyle

Todd Wilderman

Reference Shoot

ARMY SUB

MATTER EXPERT

SGT. Jack Batten US

PRODUCTION

COORDINATOR

Steve Prawat

STUNT ACTOR

Prasong Kreng

STUNT ACTOR

Marko Zaron

SCORPIO SOUND

SAG VOICE OVER

CASTING & RECORDING

by SCORPIO SOUND, LLC

VOICE OVER/

DIALOGUE EDITING

by SCORPIO SOUND, LLC

VOICE OVER DIRECTOR

David Rovin

Supervising

Dialogue

EDITOR AND MIXER

Gregory J. Hainer, MPSE

DIALOGUE EDITORS

Gregory J. Hainer, MPSE

Jonathan "Mongo" Ross

Jaques Slade

James Warren

Henri Yonet

Micahel Zick

ARABIC VOICE COACHING

AND ADDITIONAL

TRANSLATION

Toufig Tulsiram

Voice Over Cast

Platoon Leader

Lex Lang

Devereux

Svon

Uta

BENDISKIN

Mendez

ARMANDO VALDES

KENNDY

Picoli

IAN KESSLER

Shehadi

J.D.CULLUM

Shimenski

MIKEY KELLEY

Silverman

Ben Spies

Williams

BILLY BROWN

Arab Civilian Female

EKTIMAL SHBIB

OPFOR #01 & AI Afad

Assistant

TOUFIQ TULSIRAM

Arab Civilian Male 1, Al

Affad, Propaganda Guy

GINOSALVANO

Arab Civilian Male 2 (Old

Man),OPFOR #02

AHMAD ALSUNDOS

OPFOR #03

HUGH MUN

Recon Pilot, Dr. Alvarez

NIKA FUTTERMAN

NATO British Officer

JD CULLUM

CREAT STUDIOS

EXECUTIVE PRODUCERS

Anton Petrov

Daniel Prousline

PROJECT LEADER

Avenir Sniatkov

DIRECTOR

Vladimir Alexandrov

ADDITIONAL MODELING

& TEXTURE MAPPING

Michail Budkin

Ekaterina Fedorova

Natalia Gracheva

Andrej Gromov

Irina Pleshak

Irina Shostik

Sergey Zubakov

LIGHTING

Blagoy Borisov

Yury Tchernych

3D ANIMATION AND

SPECIAL EFFECTS

Akzhol Abdulin

Artem Artemiev

Artur Kaifovich

Anton Oparin

Ilya Popenker

Alexey Popov

Vladimir Uriashov

COMPOSING

Sergey Belik

RENDERING

Olga Cheremissova

PROGRAMMING AND

TECHNICAL SUPPORT

Stanislav Volodarskiy

MOTION CAPTURE

SERVICES

House Of Moves

MACHINE HEAD

Musical Score

by Machine Head

COMPOSER

Tobias Enhus

Chris Neiman

MUSIC SUPERVISOR

Jason Bentley

SCORE PRODUCER

Vicki Ordeshook

SCORE MIXED BY Adam

Schiff

SPECIAL

THANKS TO

zLib © 1995-2003

Jean-Ioup Gailly and Mark

Adler

Havok.com

Copyright 1999-2002

Havok.com Inc. (and its

Licensors). All Rights

Reserved

See www.havok.com for

details.

Karen Williams

Michael Macedonia

James Blake

MAJ. Brent Cummings

CPT. Lance Oskey

Ari Arad

James Boone

Heather Desurvire -

Behavioristics, Inc.

Dan Kelly

James Ytuite

Référence rapide

COMMANDES ÉLÉMENTAIRES

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Brand : GAMES PC

Model : FULL SPECTRUM-WARRIOR

Category : Video game