R8 - Digital recorder ZOOM - Free user manual and instructions

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Brand : ZOOM

Model : R8

Category : Digital recorder

Download the instructions for your Digital recorder in PDF format for free! Find your manual R8 - ZOOM and take your electronic device back in hand. On this page are published all the documents necessary for the use of your device. R8 by ZOOM.

USER MANUAL R8 ZOOM

RAR pc 1 Recorder:Sampler Interface: Controller

ul DOCOGCÈC (e 22 OPERATION MANUAL

suonnesoid Aojes pue oBesn || Usage and safety precautions SAFETY PRECAUTIONS In this manual, symbols are used to highlight wamnings and cautions that you must read to prevent accidents. The meanings of these symbols are as follows: Something that could cause serious injury or death Warning IA 0 eat Something that could cause injury or ÉR damage to the equipment Other symbols C1] Required (mandatory) actions À Warning Operation using an AC adapter @ 2: 0" 2 200M AD-17 AO adapter with is unit Do not use in ways that exceed the ratings of an outlet or wiring or with currents other than 100 V. Before using this product in other countries (or regions) where the power voltage difiers from AC 100 V, always consult with a store that handles ZOOM products and use a suitable AC adapter. Operation using batteries Use 4 conventional 1.5-volt AA batteries (alkaline or nickel-metal hydride). Qc re varino Les care @ "23: ce 1e battery compariment cover when using the uni. Alterations © Never open he case or attempt o modif he product Î \ Precautions Product handling ©) De rot drop, bump or appiy excessive force to {ne unit ©: caciu not 10 allow foreign objects ar quid to enter the unit. Operating environment © 2° rot use in extremel high or lou temperatures. Do not use near heaters, stoves and her heat sources. @ Do rot sein very high humiity or near splashing water. © Do not use in places with excessive vibrations @ 0 not use in places it excessive ust or sant AC adapter handling @!"2" sis ecin te AC adapter from an out, always pull the body of the adapter itsel. @ 2:59" s07mS or ven not using the unit or a long time, disconnect the power plug from the AC outlet. Battery handling Q':21 1 Pateries win te correct + orientation Q 55220525 Bat pe. Do not mx new and old batteries or different brands or types at the same time. When not using the unit for an extended period of time, remove the batteries from the unit. f a battery leak should occur, wipe the battery compartment and the battery terminals carefully to remove all battery residue. Connecting cables with input and output jacks Always turn the power OFF for all equipment before con- necting any cables, @Qausy cisconnet al connection cables and the AC lai bare moving ie unie Volume © 2° ro use the product at a loud volume or a long time. Usage Precautions Interference with other electrical equipment In consideration of safety, the A8 has been designed to minimize the emission of electromagnetic radiation from the device and to minimize external electromagnetic interter- ence. However, equipment that is very susceptible to inter- ference or that emits powerlul electromagnetic waves could result in interference if placed nearbÿ. f this occurs, place the R& and the other device farther apart. With any type of electronic device that uses digital control, including the R&, electromagnetic interference could cause malfunction, corrupt or destroy data and result in other unexpected trouble. Always use caution Cleaning Use a soft cloth to clean the panels of the unit they become dirty. I necessary, use a damp cloth that has been wrung out well. Never use abrasive cleansers, wax or solvents, including alcohol, benzene and paint thinner. Malfunction Ithe unit becomes broken or malfunctions, immediately dis- connect the AC adapter, turn the power OFF and disconnect other cables. Gontact the store where you bought the unit or Zoom service with the following information: product model Serial number and specific symptoms of failure or malfunc- tion, along with your name, address and telephone number. Copyrights Except for personal use, unauthorized recording of copyrighted sources, including CDs, records, tapes, video products and broadcasts, is prohibited. Zoom Corporation does not bear any responsibility for consequences related to copyright law infringement. The SD 5> and ËP SDHC symbols are trademarks. + Windows® and Windows Vista® are trademarks or regis- tered trademarks of Microsoft®. + Macintosh® and Mac OS® are trademarks or registered trademarks of Apple Inc. + Steinberg and Cubase are trademarks or registered trade- marks of Steinberg Media Technologies GmbH Inc. + Al other trademarks, product names and company names. mentioned in this documentation are the property of their respective owners. + Al trademarks and registered trademarks mentioned in this manual are for identification purposes only and are not intended 19 infringe on the copyrights of their respective owners.

Please read through this manual carefuly in order to understand the functions of the RR& vel Introduction 0 that you can use it happy for many years. After reading through this manual please keep it along with the warranty n a safe place. Please note hat some detais might be changed without notice h order to improve the product. Thank you very much for purchasing the ZOOM Æ&, which we will refer to as the Æ& in this manual. The A8 has the following features. = Multitrack recorder that can use up to 32 GB SDHC cards The A8 can is an 8-track recorder that supports SDHC cards of up to 32 GB. After making linear PCM recordings (WAV format) at 16/24-bit and 44.1/48kHz sampling rate, you can transfer recorded files to your computer to use them in DAW software. = Hi-Speed USB 2.0 audio interface You can use the R& and its various input and output jacks as a Hi-speed USB 2.0 audio interface that can handle 2 inputs and 2 outputs at up to 24-bit and 96 kHz. is effects can even be used (at 44.1 kHz only) and it can also operate using USB bus power. (See the Audio Interface Manual on the ide SD card for etais) = DAW software control surface The R& can be connected to a computer by USB cable and used as a control surface for DAW software. You can operate transport functions, including play, record and stop keys and physically control onscreen faders. You can also assign various DAW functions to the F1-F5 function keys. (The assignable functions depend on the DAW software.) {See the Audio Interface Manual on the induded SD card for details) = Handies a variety of input sources including guitars, microphones and line-level equipment The AS has 2 input jacks that accept both XLR and standard phone connectors. Both can supply phantom power (24 or 48 V) and one can handle high-impedance input. In addition to high- impedance guitars and basses, the inputs can handle al types of sources, including dynamic and condenser microphones, synthesizers and other line level instruments. The built-in high- performance microphones are convenient for recording acoustic guitars and vocals. (See “Connecing instruments” on P21) = Sampler with 8 pads and 8 voices Use the sampler to assign sounds to each track (pad) and create loops. Play the pads in real- time, and combine loops to create performances for a complete song. By simply lining up drum loops from the included SD card, anyone can easily create professional-quality backing parts and basic tracks. The recorder and sampler work together seamlessiy, so you can record audio on other tracks while listening to loop playback. (See “Usg the samplr to make songs” on 60)

Confirmation of included items The package contains the folowing items. Please verfy them. Re unit SD card Ç USB cable AC adapter s> 5 (Z00MAD-17) po DHULES Cubase LE TS Qperation manual Cubase LE Installation DVD { (this document) Startup Guide Note: the Audi Interface Manual PDF on the SD card. uoxonpoul E

Contents Usage and safety precautions .. Introduction... Confirmation of included items. Contents. Panel layout and functions Switch and key overview. Display information Operation overview .. Connections . SD card install Powering the unit Turning the power on and off Setting the date and time

Recording and playback Recorder overview. Preparations before recording . Creating a new project . Changing the time signature Setting the tempo .. Using the metronome Recording the first track . Connecting instruments Adjusting the input gain . . Using insert effects . . ....... Adjusting the recording level Selecting tracks for recording... Recording Re-recording . n Recording to a new file . Playing back recordings Overdubbing . Stereo recording (stereo link). Changing playback takes Swapping two tracks Re-recording part of a track (unch-in/out) . Manual punch-in/out Automatic punch-in/out .... Combining multiple tracks into 1-2 tracks (bouncing) Locating to the desired part of a song... Repeat playback of a specific section (A-B repeat).…… Mixing .… . Mixing overview. … Setting track level, EQ and pan . Using send-return effects . Using insert effects on tracks | Mixing down . Using a mastering effect Mixing down to the master track . Using the rhythm function . Overview of rhythm functions Rhythm pattern selection. .… Changing the playback pattern . Changing the drum kit . : Using the pads to play rhythm patterns Switching banks . Repeating sounds “drum rolls). Adjusting the pad sensitivity . n Assigning rhythm patterns to tracks … Creating a rhythm pattern .… Preparing to create a rhythm pattern Inputting a pattern in real-time Step input of a rhythm pattern Copying rhythm patterns... Deleting rhythm patterns Renaming rhythm patterns Importing rhythm patterns from other projects . Setting volume and stereo placement .

  • Using the sampler . Using the sampler to make songs Using the sampler Assigning included drum loops to tracks Setting loops Setting a track to loop Setting the loop interval . Playing the pads … Setting the playback method . Set global quantization to control sound timing Changing the BPM of a track. Changing audio tempo without changing pitch Trimming unnecessary parts of audio files Setting fade-ins and fade-outs .… Using the track sequencer . Track sequencer overview .… Creating a sequence . Creating a sequence in real-time . Creating a sequence using step input Inserting and deleting beats Playing back a sequence Using effects. Overview of effects Selecting effect patches Editing patches Saving patches
  • Importing patches from other projects. Changing patch names . Using effects only for monitoring . Working with projects and audio files Projects and audio files . 90 Protecting a project. … p. 0
  • o1 Selecting a project. 91 Viewing project and audio file information 92 Copying projects and audio files .…. 93 Changing project and audio file names Deleting projects and audio files 95 Dividing audio files % Setting the recording format (it length) Setting the recording mode p. 94
  • a Sequential playback of projects p. 98
  • Loading audio files from other projects . 100 Using the USB connection p. 102
  • USB function overview .… p. 102
  • Exchanging data with a computer (card reader) p. 103
  • Audio interface and control surface functions … p. 105
  • Other functions p. 108
  • Using the tuner .… p. 108
  • Adjusting the display .… p. 109
  • Changing the SD card while the power is on .… p. 110
  • Formatting an SD card p. 111
  • Checking remaining card capacity p. 111
  • Setting the battery type. 112 Setting phantom power votage p. 12
  • Using a footswitch p. 118
  • Checking the firmware version. 114 Upgrading the firmware .… p. 114
  • Rhythm pattern list p. 116
  • Effect types and parameters p. 118
  • Effect patch list p. 129
  • Error message list p. 135
  • Troubleshooting p. 136
  • Specifications p. 187
  • Index siuaquog E p. 168

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Display information The display shows, for example, project data, connection and operation status as a recorder or a computer audio-interface, available functions and various menus. Display and screen information Top Screen: Shows the current project Project name LL LT] 4148148 GG] HQD— Ve icaic & runber ï el meters (from ef El Input 1, 2 level meters # rack 1-8 level meters il Master level meters LEONE L su 1TÉEt Softkeys Hours: minutes: seconds: milseconds {Change with up/down keys) Bar-beat-tick fes -a1-84] Menu screen: Shows an operation menu pubs NTER key to open pe next menu Use DUAL to select setings and vaues b up/doum keys: Icon display and settings sert effect icon TF2. 45,45. 80 n'en insert ft enabled E uma osæt(]

send-return icons à en sendretum éfects uma ‘enabled. To set: O AUTO PUNCHIN/OUT Pa icons set A-B REPEAT icon F5 QU Semen As restent PROTECT icon FT uen proct protection we [] Battery icon GT) Mihen bar nec en rai on USB Soft keys

LR LLETUHEE LEUR LTHHSEN |

The functions of the soft keys appear at the bottom of the display. Press the key under the indication to use that function. uoueuwoqui Aejdsiq I

MaIAM2n0 uoue12dO || Operation overview

Record an instrument, vocal or other sound source to each track. You can also assign audio file loops using the sampler function and rhythm Do the following before starting recording. Preparing to record P17 Recording the first track P21 © To start a new song, make a project Record instruments and vocals to tracks first. in the project that you created. + Crealng a new project P17) @ Connect instruments and mics, and © Set the song's time signature and adiust the input sensitivity. tempo. + Comecting instruments (P21) + Setingthe time signature P18) + Adjusting he input gain (P22) + Setingthe tempo (P19) + Recording in stereo (stereo link (P29) © Select tracks to record on and © Set the metronome to use as a guide when recording. ras Ks for recording (25) ' + Selecting tracks for recording (P: Usng the metronome (P20) + Recording P26) D» © You can use the following types of effects when recording. + Using insert effects (P23) + Apphing effects only for monitoring (80) © You can also redo part or all of a recording. + Undoing he last action [UNDO/REDO (P26) + Recording part of a song again (punching in/ou) (P32) Using the sampler P.60 © Assign audio files to tracks and set loops. + Assigning incuded drum loops to tracks P6s) + Mekeloop settings (P64) Using rhythm functions P48 © _Assign rhythm patterns to tracks. + Assigning thythm pattes to tracks (51)

patterns using the rhythm machine function to tracks, and arrange them in performance order using the track sequencer function. Playback P.27 Playback instruments, vocals and other recorded sounds. © Play back from any position and loop any interval that you want + Moi to a point in a song (ocate) P.36) + Repeat playback of a specific section {AB repeal)(P38) © Change a take (audio file assigned to a track. + Changing payback takes (P30) Overdubbing P28 While playing back the recorded track, you can record (overdub) additional instruments and vocals to other tracks. Bouncing tracks P.34 © li you run out of tracks, you can bounce them to reduce the number. + Combining multi tracks into 1-2 tracks {bouncing) (P.34) — Using sequencer functions P72 © Arrange loop tracks and rhythm pattern tracks in order to make performance data (sequence data) for one song. + Crealing sequence data (P73) + Praying back sequence data (P78)

ing and mix down After recording and preparing tracks, you can mix them and then make a stereo master track. MaIU2n0 uoue12dO E Onthe RS Mixing P.40 Balance the tracks and set the effects used on them (mixing). © Adjust the balance of the tracks. + Setting volume, EQ and pan (P42) © You can apply the following types of effects to each track. + Appbing sencHretum effects (P44) + Using insert effects on tracks (P45) Mixing down to stereo P.46 You can rerecord multiple tracks as a final stereo master track (mix down). © When mixing down, you can apply the following types of effects. + Apphing masteing effects PAG) © Mix doun the song to stereo. + Mixing don to master tracks (PAT) On a computer By connecting the unit to a computer using a USB cable, you can use it as an audio interface, control surface and card reader. Doing so, you can use DAW software, for example, to mix and master your tracks. + Audio interlace/contro surface (P105) + Exchangng data with a computer (card reader) (P103) Please see the Audio Interface Manual on the included SD card for information about the audio interface.

suon>auuoy || Connections Refer to the illustration below to connect instruments, mics, other audio equipment and a computer, for example. Outputs @ Headphones @ Stereo systems, speakers with buit-in amplifiers, etc. Inputs Connect cables with XLR or phone plugs (mono/stereo, balanced/ unbalanced) to the INPUT jacks. @ nicrophones # Connect amie to INPUT 1 or 2 + Set te input selection switch to MIC LINE. + Setthe PHANTOM svitch 10 ON to supply phantom pouer to a condenser mi. @ ocvices with stereo outputs When using a synthesizer, a CD player or other stereo devices: + Connect OUTPUT jack Lio INPUT 1 and R to INPUT 2 + Set bol input selection suitches 1 MIC LINE @ Guitar/bass 0 connect a passive electric guitar or bass directiy: + Connectit to INPUT 1 + Set nput seiection switch 1 to GUITAR BASS (Hi-Z). © &uït-in microphones Use the buit-in mics on the left and right of the unit to record drums or a band performance, for example. + Setboth input selection switches {1 for left and 2 for rh to BUILT-IN MIC. P 3 [2] 4 re US \L< © Q FroorswircH Connect a ZOOM FSO1 footswitch (sold separately), and use it to stop/start playback or punch-in/out, for example. © ac adapter Oniy use a ZOOM AD-17 AC adapter, which is designed for use with this unit. Right side panel © Computer USB port connections When connected to a computer, you can transfer audio files with it, for example. You can also use the R& as an audio interface and a control surface for DAW software.

SD card installation The RS saves recording data and settings on SD cards. To protect your data, turn the power off before inserting or ejecting a card. An SD card is necessary for recording. Turn the power OFF and insert (ordinary use) Turn the POWER OFF and remove the SD card slot cover. POWER D CRT

2 Insert an SD card that is not write- protected into the slot completely. To eject, push the card in first. Uniock urite-protecton Preventing SD card theft Remove the screw near the slot, and screw it into the hole in the SD card cover.

L_ NOTE If you want to change the SD card while the power is ON, you must follow special procedures. (P110) When inserting or removing an SD card, always tu the power OFF. Doing so when the power is ON could cause recording data to be lost. If you cannot insert a card into the slot, you might be trying to insert it in the wrong direction or upside down. Do not force the card. Try again with the correct orientation. Forcing the card in could break it. Always format an SD card that was used with a computer or a digital camera, for example, in the R8& before using it. I no SD card is inserted, the REC key wil not function in Recorder Mode. | If a message appears “No Card”: No SD card is detected. Make sure an SD card is inserted property “Card Protected”: The SD card is write-protected. Slide the lock switch away from the lock position to disable write-protection. L_HINT This unit can use 16 MB-2 GB SD cards and 4-32 GB SDHC cards. You can find the most recent information about compatible SD cards on the ZOOM website. http://www.zoom.co.jp UF Reference: Changng SD carcis with the pomer on SD cards uouellezsul pie qs E

un ay} Suamod || Powering the unit Use the included AC Adapter or four AA batteries (sold separately) to power the unit. Using ordinary power (included AC adapter) 1 Turn the power OFF, and then plug the USB cable into the USB port on the right side of the unit. 2 Connect the other end of the USB cable to the AC adapter and plug the adapter into a power outlet. jou Always use the included AC adapter + (ZOOM AD-17), which is designed for use with the unit. Using any other adapter could damage the unit. L_HINT Power supply from USB © When used with a computer connected by a USB cable, the computer supplies power to the unit. Using batteries 1 Turn the power OFF and open the battery case cover on the bottom of the unit. 2 Install the batteries and close the cover. Battery ncicator on screen Battery power stat No idcator Indicator on EI on.

evrry Batteries must be changed. Power wil tu OFF L NOTE © Always turn the power OFF when you open or close the battery cover or connect or disconnect the AC adapter. Doing so when the power is ON might cause recording data to be lost. © The unit can use alkaline or NiMH batteries. The approximate operation time when using alkaline batteries is about 5.5 hours. © Replace the batteries when "Low Battery!" is shown. Turn the POWER switch to OFF immediately and install new batteries or connect the included AC adapter. © Set the battery type to increase the accuracy of the remaining battery charge indicator. MS Reference: Settng the battery type

Turning the power on & off/Setting the date & time Follow these precautions for starting-up and shutting down the unit. Follow these instruction to set the date and time for files and data. Turning the power on and off

1) Make sure all the equipment is OFF.

2) Confirm that the power, the instru-

ments and the monitoring system (or headphones) are correctly connected. Turn the power ON to start the unit POWER Ie ON rôFF CHE] <[ ] : 1 Slide to ON CARE SEL D luc Lit Lriset] In order, turn connected instruments and the monitoring system ON. Turn the power OFF to shut down the unit POWER ON OFF Project Saving...

Slide to OFF NOTE Before turning the POWER ON, turn down the R& PHONES and OUTPUT controls and volume on monitors and other connected devices. If no power is supplied to the A8 for more than à minute, the DATE/TIME setting will be reset to the default value. Se: g the date and time

Select the date and time units and set their values in order.

YEAR > MONTH > DAY >

| If this message appears + The DATE/TIME setting has been set to its default value. Set the DATE/TIME again. ewuy 8 a3ep au} 3uteS /yo & Uo 12mod ay} BUIUINL E

xpeqéeld pue Buip1029y || Recorder overview The RS is an 8-track recorder that can record up to 2 tracks at the same time and play back up to 8 tracks at the same time. The following types of tracks are used. Track type Function Audio track Pays is aurho fl from beginning to en. - Loop track Pays part of an audi fie repeatedh, Usng the sampier function (60) FAhythm pattern track Pays a hyihm pattem. Usng the rhythm function (P48) Track 1 3 Audio track ñ Loop track E—O Track mixer MASTER fader Rhythm pattern track Track 8 Audio track Loop track

Rhythm pattern track Track mixer Em Types of recording files Depending on the recording destination track, the A8 creates the following types of audio files. + Mono track: mono WAV fie + Stereo inked track: stereo WAV fle The file format depends on the project and bit length settings. EF Rofrenoe: Changg he recording fomnat Types of playback files Both mono and stereo WAV files can be assigned to RS audio and loop tracks. (A file cannot be assigned to a project, however, if its sampling rate is different from that of the project.) Audio files created in DAW software can also be played by the R&. There is no limit to the number of virtual tracks. Any audio file in the same project can be assigned to a track. When a stereo file is assigned to a track, stereo link is turned on automatically.

Preparations before recording With the R& you can manage each song as a "project." Before starting to record a new song, create a project first, and adjust the time signature (default: 4/4) and tempo (default: 120.0) as necessary. You can also set the metronome as you wish to use as a guide during recording. (Creating a new project ) Create a new project. You can choose to use the same settings as the previous project and set the sampling rate. 1 = Press Select NEW.

3 Select NAME. SETTING RATE 4, 1kHz

Continue EXECUTE nue Press 4 Change the name as needed. Me ouecr Dole character 8 $ BRJG93 rer character Set whether or not to continue using 5 the previous settings. ge menu MEU PROJECT ge 6 Set the sampling rate. PRIDES be Continue NAME SETTINE EXECUTE r nus 7 Select EXECUTE. Nan L_ NOTE © You can continue to use the settings and values of the last project in the new one. PLAYIMUTE/REC) settings tin ack paré METRONOME settings The RATE can also be set to a sampling rate that is suitable for DVD audio. aa ke Standard (defaut) 480 For DVD audio, lc. When set to 48 kHz, effects cannot be used. xpeqAeld pue 3up1029y I

peqéeld pue Suip10304 || (Changing the time signature ) Use the track sequencer to set the time signature. The default is 4/4. Follow these steps to change to a different time signature. 3 Start step input. Ce] Press 4 Move the cursor to where you want to change the time signature. Go back 1 step [=] Go forward 1 step Put the cursor at the beginning to change the time signature for the whole song, or atthe point where you want to change it in the middle of the song. 5 Move to the time signature area and change the setting. D- fai par] Change setting _Time signature options Sating. 4-8 Défaut 4/4 6 Complete the setting. D |Press 1 Move the cursor to where you want to delete the time signature. Move cursor

LC] 60 forward 1 step

2 Move to the time signature area Move between areas Highighted D- fai par] 3 press [_] bencatn DELETE À

(Getting the tempo ) 1 TEMPO Q Press 2 #22 Turn the dial to change the À setting. L OR Tempo Tap repeatediy and the average O tempo will be detected and set. [Tempo setting range ao-2500 [bout 1200 L_ NOTE © The tempo setting is saved for each project. xpeqAeld pue 3up1029y I

(Using the metronome ) You can change the volume, tone and stereo position of the metronome and use its pre-count function. You can also set it to only be heard through headphones. TOOL Q Press 2 Select METRONOME. TOOL, 3 Select each menu item and adjust the settings. METRONOME SOUND

émetcrore) Metronome settings are saved for each project. You can use the metronome even when playing back the master track. Menu settings and setting values ON/OFF: Set when operative Settings Play Only During playback ony Bec Ont Durng recording en Pay & Rec Durng both playback and recording {Off (defaut) No metronome sound Settng range 6100 Defaut: 60 Settng range L100- 100 Detauk: Center Settings Bel (default) Cick with bell accent Ci Cick sound ny Sick Drum stick sound Conte Conte Hr-Q Syntheszed click sound Trackt — TrackB TRACK 1-8 sound (mono) 2 TER IE TRACK 1/2-7/8 sound (stereo) PRE COUNT: Set the count-in length Sera of None (default) Eu arts re see L_ NOTE © Be aware that if the metronome volume is set high, the accented beat of some sounds might become difficult to distinguish. If a track with a rhythm pattern assigned to it is selected in the SOUND setting, no sound will be output. The metronome follows the time signature used in the track sequencer.

Recording the first track After preparation, ready the recorder and start recording the first track in a project that you have created. Connect an instrument, record it and play back the recording. You can also apply various effects (insert) during recording. (Connecting instruments ) Connecting passive-type guitars Connect a high impedance instrument to INPUT 4, and the set the input switch to GUITAR BASS (Hi-2). Using phantom power Connect a mic to an INPUT (1 or 2), and set that INPUT switch to MIC LINE. Then, set the PHANTOM switch to ON. Éa L

Connect to INPUT 1 Connecting low impedance instruments Connect a low impedance instrument to INPUT 1 or 2 and set its INPUT switch to MIC LINE. Suppiy phantom power to connected mics: Using the bui To use the left built-in mic set switch 1 to BUILT-IN MIC. To use the right built-in mic set switch 2 to BUILT-IN MIC. Co © À <— > —

A INPUT 1 and/or 2 Connect to INPUT 1 For à sterco instrument, connect left output to INPUT + and is night output to INPUT 2. L_NoTE The total recordable time depends on the recording format and SD/SDHC card capacity. The table below shows times in hours and minutes.

H6-bUAAA ke or (era j228 1EbuAs ke si (54 fre 24-bAA1 ke po Joe (ere 2a-bwa8 kHz fus (see Fes © Times are estimates for mono (1-track) recording. Times are halved for stereo (2-track) recording. © The maximum continuous recording time, regardiess of the number of recording tracks, is about 6 hours for 16-bit/44.1 KHz WAV format and about 4 hours for 24-bit/44.1 KHz WAV format. xpeqAeld pue 3up1029y I

When red, input is possible 17 Adjust the input GAIN. max Adjust the input gain 4 D" noise! AAdiust so it does not ight when maximum volume is rput L NOTE © The PEAK indicator turns red when the signal exceeds the maximum detectable level of 0 dB, resulting in input clipping. © clipping happens, the recorded sound will be distorted, so you should reduce the recording level.

( Using insert effects ) 1 EFFECT O Press 2 Press O below HE. 3 Select ON/OFF and set it to ON. INSERT EFFECT (No.Gg Z CL] ALGORITHN [Clean PATCH INPUT SRC |Input1

Éuorpou Lont | Change setting 4 Select an algorithm and patch. INSERT EE Chen mu

INPUT SRC |Input1 | D Eu Cu @ Lansenr LReUE cons L 1 \ À AAlgodhm or patch 5 Select INPUT SRC and then set the connected input. INSERT EFFECT EDIT FC GER ERA ms Set the input soi Press to return to the top screen. PRI888 88: 888 | IDR PAPER L LHantEL sun Lrisset ] 7 Adjust the recording level. ON/OFF

When appiying an insert effect, adjust the recording level so that the level meters do not touch the 0 dB mark and the input section ONOFF switch indicators do not blink (see the following page). L NOTE @ For more information about algorithms, patches and insert effects, see the "Guide to using effects" on P80. @ You can also use insert effects just for monitoring while recording the unaffected signals. (See "Using effects only for monitoring" on P.89.) xpeqAeld pue 3up1029y I

peqéeld pue Suip10304 || (adiusting the recording level ] 1 PAN/EQ O Press ON/OFF Press O for an INPUT to adjust its recording level. INPUT1 C REU SEND 18 CHO SEND 1 REC LEVEL |199 3 Select REC LEVEL and adjust the recording level. INPUTI C Change menu Ni Center REU SEND CHO SEND 5 ON/OFF QUE) Set the recording level so that the ON/ OFF switch indicator does not blink.

(Selecting tracks for recording ) 1 Press the status key for the recording destination track until it lights red. "L7 oOocOoODoOcOoc 2 = Set both the MASTER and = recording track faders to 0 dB = once, and then raise them to = adjust the monitoring volume of the instrument being recorded. L NOTE © The relationship between inputs and tracks is as follows. + Wen one track is selected Recorder

“U© Recorder D A4 ouor neue @—T Tax |) ve COTES sU© D A + When two/stereo tracks are selected Recorder

(Recording (Re-recording )

Return to the beginning of the song (time counter). Press and hold CE] and press Es) to return to the beginning. Top screen PRI888 B:HA: HA: AA] HA Cou a eo oi sony O0) Ë :8 &. 4 LE L] rentre L LHUNCE L sir Lritiet L Arm the track for recording. O [Press Gurs REC Start recording. DB [Press Qui Wu PLAY

PRI888 181656] MB Counter sans Stop recording. D Press Du 'Euw dreen sror PRIBEB B:BB:57: 155] MB Caunes sors bu cho rot | TU 0 beoming L LHUNCE L sir Lritiet L If you record again on the same track, the previously recorded file will be overwritten. However, you can also use the UNDO function to erase the previous recording. Moreover, you can also keep the previous file and record a second take in a separate file. L_HINT © You can set whether when recording previous recordings are overwritten or saved and a new recording made. (See Setting the recording mode" on P97.) Redoing the previous recording {UNDO and REDO functions) If you are not happy with a performance or the recording level setting was incorrect, for example, use the UNDO and REDO functions to re-record. Use the UNDO function to erase the recording and restore the unit to the previous state. You can also use REDO to cancel the UNDO operation. Press O beneath MTTTE to UNDO. Press O beneath KT to REDO. L NOTE © The UNDO function only affects audio data recorded on a track. © UNDO can only be used to go back one recording step. Undoing more than one step is not possible.

(Recording to a new file ) (Playing back recordings

TRACK O Press Select the track for recording the new file. Select track

(a) e-C] Change menu Select FILE. PATTERN ; ÔTHER PRJ » D RS D Select New Take. Sakot fie FILE SELECT : MONO-008. AU x STE-206, AU ENS HINT “TAKE” shows the file name. File names are assigned automatically in order starting with "MONO-000.WAV" (for a stereo track "STE-000.WAV") followed by "MONO-001. WAV", "MONO-002.WAV'" and so on. File names can be changed as necessary. (See “Changing project and audio file names” on P94) 1 Press the status key for the recording destination track until it lights green. °-0 Ready to PLAY when green Playback track Press 1-2 times until lit green 2 Return to the beginning of the song. Press REW while pressing and hold- ing STOP to return to the beginning. [HE PRIBBR 8: 88: 888] LIXIAR es nl Moisson a EEE EL EE 3 Start playback. CE] press Li green 4 Stop playback. E Press itoemn L_ NOTE © When the REC MODE is set to Overwrite, the recorded audio file will be ovenwritten on the track. If you return to the beginning of the song and record, the previous recording will be overwritten, so be careful. When a track is ready to PLAY, the file on it will be played back. EL HINT © You can change the playback file to a different take. ("Changing the playback take" on P.30.)

Overdubbing After "Recording the first track," you can record (overdub) other instruments on other tracks while playing back the already recorded audio. Playing an already recorded track Press the status key for the track to playback 1-2 times until its indicator lights green. Press for the track to playback until it C green: read to PLAY lights green Overdubbing After preparing the already recorded track for playback, follow the instructions in "Recording the first track" (P21) from “Connecting instruments" to “Recording” to record other tracks. L_HINT Playing back all tracks 1 Press the status keys for the tracks to playback 1-2 times until their indicators light green. Press for the tracks to playback until they light green i green: read to PLAY 2 Press and hold C1 and press EI to return to the beginning. 3 Œ | Press to start playback. PLAY D Lt green 4 D | Press to stop playback. $TOP Mugen L_ NOTE @ 1 you want to record on a track that has already been recorded on, assign the recorded file to another track to make the target track empty. Refer to "Changing the playback take” (P.30). © You can also swap recorded tracks with unrecorded tracks. Refer to "Swapping two tracks" on (P31). © To make a new recording on the same track used for the first recording, you must swap tracks. @ To record to a new file, set the track to New Take. (Refer to "Recording to a new file” on P27) © When you move files on tracks, confirm that tracks to be recorded on are set to “New Take” so that no files are assigned to them. © there is a file assigned to a track, that recording will be overwritten by new recording. © When the REC MODE is set to Ovenurite, the recorded audio file will be ovenwritten on the track. If you return to the beginning of the song and record, the previous recording will be overwritten, so be careful. When a track is ready to PLAY, the file on it will be played back.

Stereo recording (stereo link) Enable stereo links to treat two adjacent tracks (1/2, 3/4, 5/6 and 7/8) as stereo tracks. When stereo link is set to ON, INPUT 1 and 2 can be used together for stereo input and recorded to a stereo track. When recording to a stereo track, a stereo WAV file is created. Stereo link

1 PAN/EQ O Press 2 Select a track. Select track Change menu

4 Select On. CREER — 45 vi à stereo Ink L_HINT © Stereo link changes the setting from two mono tracks to one stereo track. © Whatever track number you choose, an adjacent track will be linked. You cannot change these combinations. © To adjust the volume of a stereo track, use the odd number fader. The even number fader has no effect. Use the pan parameter to adjust their relative volume balance. @ Stereo files can be assigned to stereo linked tracks. The left channel is on the odd track and the right is on the even track. L_ NOTE @ stereo link is turned on for a track that has a mono file assigned to it, that file assignment will be canceled. Stereo recording 1 ON/0FF Push the INPUT 1 and 2 e ON/OFF switches to turn them on, lighting their indicators red. 2 Adjust the input GAIN. Adjust the input gain AAdust so it does not light when mamum value is input 3 Press a status key of the stereo linked tracks 1-2 times until both indicators e[] e-[]

Litred: ready to record Set the MASTER and recording track faders to 0 dB and then = use them to adjust the moni- = toring level of the instrument being recorded. 5 Follow the procedures in the "Re- cording" section (P.26) of "Recording the first track" to record. © The left channel is recorded on the odd track and the right on the even track. xoeqfeid pue Buipioooy I

xoeqfeid pue Buipioooy || Changing playback takes You can assign audio files to tracks freely. By recording multiple takes of vocals, guitar solos and other parts in different files, you can later select and use the best takes (as though using virtual tracks). 1 TRACK O Press 2 Select the track to assign. TRACKI H Scect rack EME NTRETT en Lo | C 8 ÿ

en © you assign a stereo file to a mono track, 5 Select the audio file. stereo link is turned on automatically. FILE SELECT Select ne fie For example, if mono filles are assigned TU Ls LA to tracks 1 and 2, the stereo file will be MONO-PEL UV assigned to track 1 and the mono file on New Take track 2 wi become unassigned. @ li you assign a mono file to a stereo track, _— stereo link will be turned off automatically. EL HINT © You can also play the audio file being selected. me Play mr Stop @ Files that are already assigned to tracks have an * to the left of their names.

Swapping two tracks Use the swap function to exchange two tracks, including their assigned files, track sequence data and all track parameter information. 1 Press O beneath ŒULTE.

PRI888 8:48:48:688| UMR

F 7 HE Ch FEES. L LHantEL sun Lrisset ] 2 Select the first track to swap. noi lectable: binting orange Selecled orange 3 Select the second track to swap. Select Track TRACKI RACKLCS) —]— Arcady selected track L LHantEL sun Lrisset ] rk orange on tracks that can be selected. F P.

Selectable: bining orange Selecled orange Key of he tra 4 Swap the tracks.

Re-recording part of a track (punch-in/out) Punch-in and punch-out allow you to re-record a single part of a recorded file. The point when the unit switches from playback to recording is the "punch-in" and the point when the unit switches from recording to playback is the "punch-out." The R& allows both manual punch-in/out using keys on the front panel or a ZOOM FSO1 footswitch (sold separately) and automatic punch-in/out in which you designate the punch-in/out points in advance. (Manual punch-in/out ) Re-record by punching in and out You can punch-in/out manually. 4 Losate to before the punch-in During playback, press the REC key mr Point. to start re-recording from that point. 5 Press PLAY to ur, x Start playback. s Prepare the track that you want to punch-in/out 1 = Raise the fader on the track Le Perform (not recording) = you want to re-record. 6 Ce] Press REC to punch-in and start recording.

Pur ne 2 : Press the status key 1-2 times until lit red.

Lit red: ready to record Le V4 Perform (recording)

3 Adjust the recording 7 Ce] Press REC to punch-out, stop level and the GAIN to recording and start playback. be the same as the C3 5 already recorded part. Pu Gun 8 Press to stop playback (and recording if not yet Stopped). mx sror L NOTE © Punch-in/out overwrites the recording on Ce] C] the track. © lfthe track is set to Heu Take, the track Sat US So will be silent before punching in and after punching out. PU? Lies © lfthe REC MODE is set to filuaus Heu, a ]) Re-recorded part new file will be recorded. Use the UNDO soft key to cancel the re-recording. Pur or e

(automatic punch-in/out ) When punching in and out manually is difficult, you can set the points in advance + punch-in and punch-out automatically. Prepare the track that you want to punch-in/out 1 = Raise the fader on the track you = want to re-record. 2 : Press the status key 1-2 times until lit red. Lt rod: rend to record 3 Su Adjust the recording 9 level and the GAIN to be the same as the already recorded part. 4 10 Locate the starting me mm (punCh-in) point. 5 auro run 1/0 Press to set the punch-in point. 183 I! lAppesrance on spy Locate the ending (punch- 6 DE out) point. 7 AuroPWNU 1/0 Press to set the punch- out point L_ NOTE © Once you set automatic punch-in and out points, you cannot change them. Cancel them first if you need to set them again. © lfthe REC MODE is set to Aluaus Heu, a new file will be recorded. Rehearsing 1 Locate to a time before the ww punch-in point. 2 [>] Press to start playback.

Puy Wen the punchin point is passed, Be Li the rack eutomaticaly mue Le Perform (not recording) Wihen the punch-out pot is passad, he track is automatcaly unmutedl 3 [5] Press to stop playback.

or PA it 8 Locate to a time before the # punch-out point. Press REC and 9 © L[ > ] PLAY in order to REC Pur Start recording. — "#6 So Not recording Punch:n pot passed Ses: Recording / 4 Perform Punch-out point passed

Combining multiple tracks into 1-2 tracks (bouncing) Bounce to mix and record multiple tracks as 1-2 tracks. This is also called “ping-pong recording.” Bouncing (preparat Bounce destination track settings ( Start from the Top Screen ) PROJECT 1 O Press Select REC. PROJECT Change menu RENANE Li Na PROTECT

— pes 3 Select EGUNCE TR. REC SETTING Change menu lerurite ES To include the bounce destination track Select the bounce source tracks (set each track to play back). Press 1-2 times until É indicator lights green Lit green: ready to PLAY 2 Select bounce destination track(s). e Press 1-2 times until L indicator lights red Lit red ready to record 4 SelectF1zs.

ï © arr ire Grange seing _—_—_—— EL HINT BOUNCE TR: bounce destination track n © Bouncing creates a new file in the same Iseting project. Mt à ur tne bounce destination rack (etaut) © li you set the bounce destination to a mono " _ track, the recorded signals are mixed to IP Pia and record the bounce destination track mon. I set to a stereo linked pair of tracks, 3 the recorded signals will be mixed to stereo. 5 Return to the start of the project. ue © You can also include signals input through the INPUT jacks when bouncing. © For information about adjusting sounds and using effects while bouncing, refer to “Mixing" on P40.

Bouncing (execution 3 press C_] beneath HT 4 Press and hold 5 C°}+ nn 000 EOUNCE ON appears on the BOUNCE : " 12345 ce HUM] Note: Press 1he BOUNCE soft key again to cancel bounce mode.

y and press to return to the beginning. Press in order to start recording.

ua "AL goem Press to stop playback. SToP NOTE This operation can be undone by pressing the UNDO soft key. If you bounce in stereo to two mono tracks, the pan of the odd number track will be set to L100, and the even number track will be set to R100. DS] Playback the track after boun

Press to start playback. PLAY Adjust the mix balance, including volume, pan and EQ, for each track. Make sure that the MASTER val meters do not reach 0 dB

LR dE [a] Press to stop playback. STOP Enable playback of bounce destination tracks. Press status keys 1-2 times until indicator lights green TC Li green: reach to PLAY Disable playback of bounce source tracks Press status keys 1-2 times until unlit Ê Unit: muted Press and hold ([E) and press EI to return to the beginning. Œ | Press to start playback. PLAY

Locating to the desired part of a song The counter on the display can be used to move (locate) to the desired time in hours: minutes: seconds: milliseconds or bars-beats-ticks (1/48 beat). You can also set marks in a project to locate to them easily. Using the counter to locate To prepare, stop the recorder, select the project and start from the Top Screen. 1 Select the hours: minutes: seconds or bars-beats-ticks. Furl Change unit/cigt PRJ888 DA 8:88:88: 448] DAS 8 à Ë : Change deplay Wrstresssenie ee a GG ET LEE Hours: minutes: sgconds: = or "Bars-baats like 2 Change the values. (ea) PEN PRJ888 œ 2:09:16:088[ 88 7 Change numbers nn. ri L NOTE © You cannot change the counter this way during recording or playback. L_HINT @ After Step 2, you can start playback from the set counter position. © Mark icon display © Mark zero IBB is always set at counter 0 project beginning) and cannot be changed. Merk 08 show set at 10 minutes, O8 saconds, 15 mliseconds Mark set at current counter position He No mark set at counter position ft ni @ 1 you add a mark at a time earlier than an existing mark, all the following marks will be automatically renumbered in order. © One project can have a maximum of 100 marks, including the zero mark. Adding marks Add a mark using the counter 1 Start from the top screen. Set the counter to the desired mark position. Change uni/cigt 8:88:16:836] Margg R ; o 0 Change dspiay

Énl 2 CC Press PRIB88 :16:836| LUE Merk icon — Met number FPE L LHantEL sun Lrisset ] Adding a mark during recording/playback 1 Start recording or playback

PRIBBR 8:88:38:546 | AB

Locate to the position of a mark Use keys to move between marks in order À prsstne Cand(__Jkeys to set the desired mark.

&_ 4 Mohrsscctet L LHUNCE L sir Lritiet L 2 Select the mark number. Leo] PRISES AN 4:81:47:422| IS Co : : 4 DAFEELETE EL L LHUNCE L sir Lritiet L © A deleted mark cannot be recovered. à at the beginning cannot be deleted. © Press the MARK/CLEAR key when the mark icon is highlighted to delete that mark. Press MARK/CLEAR when the icon is not highlighted to create a new mark at that position. © When marks are added and deleted between other marks, all the marks are automatically renumbered in order from the beginning. Tnt ae Mark deg meme | mu mu

Repeat playback of a specific section (A-B repeat) You can set a beginning (A) point and an ending (B) point in a project and repeat playback between them. Setting A-B points CRT Locate the beginning point 2 BRENT press Appearance on display 3 Ce] Locate the end point.

4 A-B REPEAT [ra Use A-B repeat to loop playback 5 (] Press to start playback. mar ress ‘Appearance on display Cancel repeat and clear points B REPEAT Press to cancel L_HINT © When playback reaches point B, it automatically returns to point À and continues playback. © While the ñ-E REPEAT icon appears, playback repeats continuously © These settings can be made both during playback and when stopped. © you set point B at a time before point A, repeat playback will occur from point B to point A. © To change the settings, press the A-B REPEAT Key to cancel them once and then follow the procedures to set new ones. Apoint PLAY Bpoint | A | AB repeat section PAT Repeat playback

|| Recording and playback

Mixing overview The R& has two built-in mixers. Input signals are sent to the input mixer, and track playback signals are sent to the track mixer. Using the built-in mixer, you can adjust the volume and pan for each input signal and track, as well as use à 3-band parametric equalizer on the tracks. This mixer adjusts the input gain of each signal input through an INPUT jack, and sends each signal individually or both mixed together to a recorder track. You can control the following INPUT parameters and monitor up to 8 playback tracks at the same time. +_ Input signal pan (PAN) + Send-return effect levels (REV SEND, CHO SEND) +_ Input signal recording level (REC LEVEL) Input mixer MASTER Input mixer fader OUTPUT :-e © Track mixer This mixer mixes the output signals of recorder tracks to stereo. Use the faders to adjust the volume. You can also adjust the pan and equalzer, for example, for each track. You can control the following types of parameters using the track mixer. Track volume (FADER) ‘Track pan (PAN) Equalizer (EQ HI, EQ MID, EQ LO) (EQ cannot be adjusted for rhythm pattern tracks) Send-return effect levels (REV SEND, CHO SEND) Stereo link settings (for mono audio tracks) Track phase (INVERT) (the phase of rhythm pattern tracks cannot be adjusted) Track mixer Track mixer Track mixer Track mixer Track mixer Track mixer Track mixer MASTER Track mixer fader OUTPUT

Input signals and mixers If recording destination track is set When the recording destination track has been set, the input signal does not pass through the input mixer. Instead, after passing through the REC LEVEL, the signal passes through the track mixer and is output. Example: track 1 selected Input mixer MASTER fader Track mixer 1 If recording destination track is not set When the recording destination track has not been set, the input signal passes through the input mixer and is output. Input mixer MASTER fader Track mixer 1

Setting track level, EQ and pan | Use the input and track mixers to set track parameters that, for example, adjust pan and effect send levels for each track. Here, we explain the adjustment of track parameters. L_ NOTE © Except for phase settings (INVERT), both left and right channels of stereo tracks share the same parameter values. © Settings are stored separately for each project. © The only setting for the MASTER track is volume (FADER level) © Rhythm pattern tracks do not have EQ HI, EQ MID, EQ LO, ST LINK or INVERT settings. Change setting 4 SelectE® HI,E& MID orEa LO. TRACKI C Change menu

The parameters that can be set for each type of track are as follows. Mono tracks: 1-8 Stereo tracke: 1/2-7/8 L100-A100 | Adhusts a rack PAN. For steroo racks adusisthewoime | © PAN PAN Center balance between the let and right channes. © ° EOH gr fomuencyrange poasteut Set wheiher to oosVeut he higr-quency range EAN) PE FA 544 CUT | Gr larycut urnecessary high fequencies 1 CUT, ns | © | © parameter can on be aocessed he EG HI & on L 208 1208 — [Ads amount of boostut of high Foquences by 12 - #12 EQ Hi GAN 128-128 | 9 This parameter is shoun only when the TVPE is set to En | © © [(OdB) A: Wien Set AL EU, not ahoun soeur | adustihe EQ hooct/eut frequency af high oquences Ms | o FREQUENGY L(8.OkHz) parameter can only be accessed when EQ HI is on. ° ° EQMD Mie requency range boosVeut LL 1208 [AGE amount of Booseu of male Fequences by 2 can Ress | amer amer peneseseneen mo | © | © EQ MID Rone-vee | AduS EQbooveu requency oi midde reaendes Ms | © FREQUENCY [(1.OKHtz) parameter can only be accessed when EQ MID is on. ° © a 1-20 Aqust Pe width of the middle Frequency band aflected. Ms | © | © (0.5) parameter can only be accessed when EQ MID is on. EQLOW — Lou-equency range boosVeu Set wheiher 10 oosVeut he low-equency range FO LOI ne EaLQLOQUT een memny anse te nm | o | o parameter can ony be aooessed then EG LD à on Le 1208 [Ads amount o boost/eut fon fequencis by 12-112 EQLO Jun ÉG2SB 11228 | GE! parameero shoum on apen re FE stoen| © | © LD. When set to LO EU, not shoun. over | AdustEQ boosveut frequency oflon fequenes. Ts 5 FREQUENCY [125H2) parameter can only be accessed when EQ LO is on. ? ° Efectsondevels REV SEND Ée | Adust the signal vel sent rom the track to the revesb effet. | © | © CHoRuS/ o-100 Ajust he signal vel ent om he track to he chorus/dlay | © cHo sEND oui exo |9: ie o | o LEVEL FADER [son dust he eurent voue. o lolo Such owof lo set he sir Ik lune at 5 ST LINK | STEnEOUN comes Wu mono trad together. 21° Set whether te phane fa tracks mwered or not Sete | © INVERT VERT Off to use normal phase or ON to invert the phase. ? ° NOTE Use the ON-OFF soft key to turn EG HI, EG MID,EG LO, REU SEND, CHO SEND and IHUERT parameters ON/OFF. When a stereo link is ON, the INUERT parameter is shown as INUERT L for the odd track, and as INUERT R for the even track. Burn E

Using send-return effects Send-return effects, which are routed internally by the mixers, can be applied to signals input to the input and track mixers. You can adjust the send-return effect levels for each input and track using their send levels, which set the amount of signal sent to the effect. Here we explain how to select the send-return effect patch and adjust the amount applied to each track. EFFECT 1 ve 10 Press O Press 2 mess O beneath FX. 2 Select an input or track. pres mC] beneath KI. Ére ae E0 H re 6 ÿ 3 SelectON/OFF and setittoDN. Eur LE À (I REV SE _ [— SEND REVERE | enge menu SEND_REVERB Charge n CEUX En, © CS CAL = 3 SelectREU SEND orCHO SEND and EE =] adjust the setting. FERA © a Select PATCH and choose “ie n 4 the patch. = Change menu @ NOFE ln Fe (ES Change setting Change patch

Using insert effects on tracks You can use an insert effect on already recorded tracks. 1 EFFECT Press Select PATCH and set it. Change menu r' ES Press beneath access the insert effeci playing be Select üH-OFF and set it to Ci. Crergemens ALEORITHN |CLean ” (No.Gg Z CL] T THPUT SRC |Ineutt EN EDIT Li a Change seing 3 Select IHPLIT SRC and set the track. INSERT EFFECT Grange menu r' > EDIT 4 Célia tr _] Input} Input2n| One input Inpur1/2 Both rputs Trackt=Track8 à | Output of ane mono track Trackt/2-Track7/8 | 9% Master Sigral before the MASTER fader

Using a mastering effect Use a mastering effect as an insert effect to process the final stereo signal when mixing down to the master track. Select a MASTERING algorithm to apply the effect to the signal before the MASTER fader. Insert an insert effect before the MASTER fader

Change sting er SRC |Ineut.1 gr La RE CIE ERA ms Select ALGOR I THH and set ittohaster ing. INSERT EFFECT Ko 60 Plus! INPUT SRC Input1/2 NN EDIT CS @ LNSEET LHEVER [cos L 1 DA Charge Select INPUT SRC and set sais it to Master. OVGFF Un î ALBORITHN Masterins PATCH Change menu Change menu Ho. 09 Plust Select FATCH and set it. seting Chrgerens ON/OFF_ [On |

Press NOTE When the insert effect is applied before the MASTER fader in advance, the insert effect cannot also be applied to other tracks, either during recording or playback. At step 5, if you hear distortion when the mastering effect is applied to the signal, check the sound of the playback tracks and lower and readjust their faders. (I a track sound is distorted, adjust that track.) You can select Stereo, Dual, Mic or Mastering algorithms. If you set another algorithm, the insert position changes to Input 1. HINT Use a MASTERING algorithm effect to process the final stereo mix signal. Master track recording signal flous 0o0Oo0 °Ù °0 °0 °0 0-0[ o0 Canne] TE

Mixing down to the master track Record the "final stereo mix on the MASTER track, which is specifically for mixing down. Signals are sent to the master track after passing through the MASTER fader. Recording to the MASTER track Prepare by adjusting the signal levels 1 Press and hold Le] and press EI) to return to the beginning. Press to start playback. AAdst he balance of the fracks during playback 2 Adjust the level of the signal that passes through the master fader. Make sure that the level meters do not reach 0 dB 3 [r] Press to stop playback.

Record to the master track 4 -O Press the MASTER status key 1-2 times until the indicator lights red. Litred: ready to record

5 Press and hold —-;; and press —; to return to the beginning. Press in order to 6 Le] + DS start recording. 7 [r] Press to stop playback. sroP L_ NOTE © The pan, balance, insert and send-return effects of each track affect the signals sent to the MASTER track.

2 Press and hold —;; Play the master track _ Press the MASTER status key 1-2 times until the indicator lights green. Lit green: ready to PLAY Doing th mutes al olher tracks and disables al efects:

and press to return to the beginning. Ce] Press to start playback.

3 [Co] Press to stop playback.

Disable MASTER track playback 4 -Q Press the MASTER status key 1-2 times until the indicator is unlit. it (Other tracks are unmuted and ther status disabled lights become as they were before. HINTS Each project can only have one active MASTER track at a time. You can assign an already recorded file to the MASTER track. Even if you mix down from the middle of a song, a new file will always be recorded. The signals that have passed through the MASTER fader are the same as those sent from the OUTPUT jacks. This operation can be undone by pressing the UNDO soft key. The final stereo mix recorded to the master track is saved as a WAV file. This file can be saved on a computer and, using disc writing software, for example, be written to a CD. (See "Exchanging data with a computer (card reader)" on P103) WE Reference: Sequential playback of projects (sequence play)

Overview of rhythm functions With the R&, you can perform rhythm parts using the built-in drum sounds. Rhythm patterns can be assigned to tracks, and you can repeat simple patterns in place of a metronome, or perform rhythm parts for an entire song using the track sequencer function (see P72), for example. The A8 has 10 types of drum kits — sets of 16 types of percussion instruments, including kicks, snares and hi-hats. Use the pads to play each different sound and create rhythm parts from them. BASIC STuno ACOUSNE TECHNO URBAN Rhythm patterns In one project, you can use 511 types of rhythm patterns. (Each pattern contains a drum performance of 1-99 bars in length.) You can edit parts of existing patterns and even create new rhythm patterns. Rhythm pattern tracks To use a rhythm pattern in a song, assign the rhythm pattern to a track. Tracks that have rhythm patterns assigned to them are called rhythm pattern tracks. You can do the following with rhythm pattern tracks. Play them with the pads and set how they are played back (See “Using the pads to play rhythm patterns" on P50.) Control them with the track sequencer (See “Using the track sequencer* on P.72.) Play back rhythm pattern tracks (See “Track playback overview" in “Using the sampler on P61)

Rhythm pattern selection RHYTHM

(Changing the playback pattern ) (Changing the drum kit ) Select a rhythm pattern and play it. 1 RHYTHM O Press Rhythm pattern selection 944: BBBeatA1 4841 Press to play. O Press to stop playback.

SToP Press and hold —;; and press to return to the beginning. Change the drum sounds. 1 Press O beneath EE. 98Beat91[0841

Select a drum kit. Select kit KIT SELECT Se, STUDIO

L NOTE © The drum kit setting is saved with each project.

RHYTHM TOOL Using the pads to play rhythm patterns O 0 You can play the velocity-sensitive pads beneath each of the track faders, adding accents in real time. uogouny wujAui eux Buisn ||

1 RHYTHM 3 us Press and hold REPEAT/ Press C) STOP, and press the pad to play the roll. Play the pads. If you release REPEAT/STOP before the pad, that sound continues rolling after the pad is released. Press the pad again to stop it. (Switching banks ) (Adjusting the pad sensitivity ) You can change the sounds of the pads. Press Q beneath KLES. Select EAHK1 for drum kit sounds and EAHKZ for percussion sounds. (Repeating sounds (drum rolls) ] You can set a pad sound to play repeatedly at a set interval. This is convenient when entering hi-hat 16th notes, for example.

Set the pad sensitivity. You can set pads to respond to playing strength or to trigger sounds at a consistent volume regardless of how hard they are played TOOL O Press Seleci Press O beneath KT. Press 8Beat1 18841 3 Select PAD SENSE and set it. /16 14/4 Change menu CONTRAST_ |S ÿ TX DATE/TINE > | VERSION 7 BATTERY _ Alkaline un Select FAC RÜLL and set the Co repeat rate. Change Change setting PATTERN EDIT Sting Iso JMedum Loud Setings Lite 24-1674 Korn EE Lu sera a ve ads 3/16, 16, 1, 12 178, 1724, 182 Ex Hard

RHYTHM TRACK Assigning rhythm patterns to tracks O0 To use a rhythm pattern in a song, you must assign it to a track. A track that a rhythm pattern is assigned to is called a rhythm pattern track. Rhythm pattern tracks can be played using the pads and controlled with the track sequencer. Assigning from the RHYTHM menu Assigning from the TRACK menu 1 RHYTHM 1 TRACK O Press O pos 2 Select the destination track. 2 Select a rhythm pattern ne = H h D eat L OA = Ven” = A6 14% a e-C]

Change menu 3 While pressing Ü beneath ÉTAIT, > press the pad of the track where you want to assign it. Press 4 Select PATTERH. 801=61=98I1/16 14/4 Change menu p FILE x LP a OTHER FRJ » OOGOGOUO mn . 5 Select a rhythm pattern L_NOTE Set pate JE: æ © li rhythm patterns are assigned to multiple Ko.002 0éBeatOS = tracks and played back simultaneousiy, or NES Mets en patterns with numerous note-on events are DRE © played, they might not all play as expected due to the maximum polyphony limitation of Press the unit. © _ When a rhythm pattern is assigned to a | HINT track, it cannot be set to loop. © When you press the ASSIGN soft key, the pads of tracks currently set to New Take © You can play the selected rhythm pattern. link. C5 ]pray the patte © When you play a rhythm pattern track, the _ status key indicator changes from green to (E) Stop pattern playback orange.

RHYTHM Creating a rhythm pattern Q You can create your own original rhythm patterns. After preparing, you can create a rhythm pattern using real-time or step input. (Preparing to create a rhythm pattern ) Set number of bars and time signature. Select an empty rhythm pattern and set the number of bars, time signature and quantization. You can also check the memory remaining for rhythm patterns. 1 RHYTHM Q Press Set range 2 Select an empty rhythm pattern = Number oibas (name is EMPTY). Setig rs Time signaiure (rurnber of beats amount of memory used Press Rhythm pattern name 3 Move to the quantization area and set the value. 48 D

SAL'EMPIY | 8821 mB1=0011/16 14/< Change setting Sting va Quañsr note ve Bt note HET Bt note tipiet 1a6 1h note vAëT. Ath note pt 82 Band note H Tk 4 press O beneath MH.

{inputting a pattern in real-time ) After preparing, play the pads along with the rhythm (metronome) to create a rhythm pattern with real-time input.

PLAY Start input. Press while pressing and holding © mec SOL'EMPTY [8821 DOI-EL-QBUL/16 14/4 Play the pads in time with the rhythm to record the pattern. 8e2- (SIL/16 14/4 Nou Recording... Li Jeu oécLoLeTe L'iint ] To delete sounds: Press and hold Q under HG and press a pad. While that pad is being pressed, data that has already been input for that pad will be erased. Press O] beneath to erase data that has already been input for all pads. 4 End input. D | Press sroP L NOTE © 1 your timing playing the pads is slightly off, it will be corrected to the rhythm in accordance with the quantize setting. @ Depending on the pad sensitivity setting, the force used to play the pads is also recorded. © You can also set a metronome pre-count (see P20).

Move the cursor to the position where you want to input or delete notes. Pat 541 [9821 RSS 416 14/4 a Go back one beat

Advance one beat The horizontal axis shows the bars and the vertical axis shows the pads by number. One step (one box) is the length of the quantize setting. Play a pad to input a note at the cur- rent position. Its volume will corre- spond to the strength you play it (and the sensitivity setting). Press Press ENTER to add a note with a fixed volume level at that position. 4 To delete an input a note or change its volume: Press Q beneath FH to delete the note at that position.

22. Turn to change the volume of the

œ note at that position. Œ 0 0 E Quiet le velocity) Press and hold O beneath [EH and press the lit pad to erase the note at that position. 5 End input. O | Press

L_ NOTE © Notes that are at locations that cannot be moved to with the current quantize setting cannot be deleted. À note at such a position appears as an "X". © In Step 4, you can also use the dial to input and delete notes.

RHYTHM Copying rhythm patterns Q You can copy a rhythm patte to create a new one based on it, for example. Select EXECUTE. À ram Press 6 PATTERN COPY JPY Ie 2 Select the rhythm pattern that you want to copy. Press O beneath KTHE. BB1=B1=@ON/16 14/4 O=OBIL 16 144 @ | Change patte

4 Select COP TO. PATTERN _COPY TO 2 EXECUTE CG Press Select the copy destination. 5 d LLHINT PATTERN COPIE T0] © in step 5, you can change the order of the No. 002 Beat pattern list. Los De © Press the A-Z soft key to list the patterns in a.005 Eéfesté ? e alphabetical order. LA © Press the No. soft key to list the patterns in numerical order. Press uonouny wupAui eux Buisn I

Deleting rhythm patterns RHYTHM Rhythm patterns can be deleted! 1 RHYTHM O Press 2 Select the rhythm pattern that you want to delete. press [_]beneath EDIT A 944: BBBeatA1 4841 ES mB1=88 11/16 14%

RHYTHM Renaming rhythm patterns Q You can change the names of rhythm patterns. 1 RHYTHM O Press 2 Select the rhythm pattern that you want to rename. Press Q beneath ER 098 :08Beat@1 [0841 = B81=81=8811/16 14/4 \ 6 © | Change patte Len Len Lrssonl rm: ] 3 Select FEHAME. PATTERN EDIT Change menu

Importing rhythm patterns from other projects RHYTHM

You can import rhythm patterns from other projects. You can import all the rhythm patterns (AI) at once or one at a time (Each). RHYTHM O Press 2 press [_] beneath EblT À ge! 16 194

Select MOCE and set it to A11 or Each. ATEN

Press L_ NOTE © Destination rhythm patterns will be ovenwritten. When set to Al all the original rhythm patterns in the project will be deleted. When set to Each, the rhythm pattern selected as the destination will be deleted. In step 8 or 9, you can change the order of the pattern list. Press the A-Z soft key to list the patterns in alphabetical order. Press the No. soft key to list the patterns in numerical order.

RHYTHM Setting volume and stereo placement Q You can change the volume of a rhythm pattern and the stereo placement of the drum kit. 1 D Press 2 Select the rhythm pattern for which you want to make settings. press [_] beneath EDIT À 998: 8Beat8118841 01=0811/16 [94 3 Select a menu item and change the setting. PATTERN EDIT BAR LEN _ |G4) i SIGNATURE |C4) POD ROLL |f/16

RENE ( = D) Sata 15 Drm vaune Sato Drums ar placed rom EI pas ME heard by the audience Drums are place rom ft gt Es heard by the drummer i L_NOTE © POSITION settings are saved for each project. uogouny wujAui eux Buisn E

Using the sampler to make songs You can use the Æ& sampler functions to easily create backing tracks, rhythm parts and other foundation tracks that have high sound quality. These features can be used to make a wide variety of music, from demo songs to produced recordings.

Make a loop for the basic rhythm of the entire song. Assign the included loops to tracks (pads) and set them to loop. For example, you can develop a vision for an entire song by selecting drum loops and other materials that inspire you. Reference: Assigring ncluded drum loops to tracks Sehing loops As you listen to the rhythm loop that you prepared, record guitar, bass, keyboard and other instruments to create more loops. Keep recording until you are satisfied with the performance of the riff, backing part or other musical phrase. You can loop only the parts of the recordings that you like. HE Parcs: Saigon rss ] Repeat step 2 to record other phrases to use as loops. Prepare all the phrases that are necessary to make your song. When the loops are ready, play them with the pads while considering the structure of the entire song. Play the pads with the rhythm while considering the flow of the entire song and how the loops combine. PE |

After determining the structure of the song, create a sequence (loop perfor- mance data) for the entire song. A sequence can be input by playing the pads along with a rhythm (metronome) in real time or input step by step. You can create basic tracks, including backing parts and rhythm parts, for an entire song this way. Record vocals, guitar solos and other parts as you listen to the sequence. Record the main vocals and instruments in time with the basic tracks.

Using the sampler The R& has a sampler function that allows audio files to be played with the pads. You can use the included loops or other commercially-available loops to easily create high-qualty rhythm tracks. Loop tracks To use the sampler function, you must first set audio tracks to loop. When set to loop, we call these tracks “loop tracks.” You can do the following with loop tracks. + Play them with pads, and set how the loops playback when played (see “Playing the pads” on P66) + Conduct loop playback of a designated interval (see “Setting loops” on P64) + Control them with the track sequencer (see “Using the track sequencer” on P72) Jelduues ou} Buisn I Track playback overview When you play audio tracks with the PLAY key, the files will usually be played until they end, but with loop tracks and rhythm pattern tracks, the designated loop interval will play back repeatediy. Track 1 Audio track ] Track2 Audio track Track3 Repeat Trace | Lo0p interval LÉ Track5 Treo Loop track Loop track Loop track Loop track Track6 Track7 | Loop | Loop | Loop | Loop | Loop | Loop | Loop | Loop Track8 | track | track | track | track | track | track | track | track “Loop LT ns interval Repeat PLAY! Time When the track sequencer is on, loop tracks and rhythm pattern tracks play back according to the sequence. Track 1 Audio track l Track2 Audio track Track3 Track4 Track5 ES | Looptrack Loop track Loop track Track6 Track7 Loop Loop Track8 track track PLAY Time Controlled by the sequencer

When using the pads for playback, press the pad for a loop track or rhythm pattern track to start playback of that track. In the illustration below, after a pad for tracks 5/6 (loop track) is pushed to start playback, a pad for tracks 7/8 (loop track) is pushed to start playback of that loop. In addition, how each loop track pad is played can be set individually (PAD parameter). In this example, they are set to “Gate”, which causes playback to stop when the pad is released (see “Playing the pads” on P66). Time Track 1 Track 2 Track 3 Track 4 Track 5 rec Loop track Loop track Loop track Loop track Track 8 Track 7 Loop | Loop | Loop | Loop Track 8 track | track | track | track ASH ASH Plays while being .------ |... »| pressed (PAD set to Gate) Press track 5 pad to start loop playback of tracks 5/6 (loop tracks). ro rom Plays while being pressed (PAD set to Press track 7 pad to start loop playback of tracks 7/8 (loop tracks).

TRACK Assigning included drum loops to tracks Q To use the sampler function, first assign audio files and rhythm patterns to tracks. In this example, we explain how to assign loops that are on the included SD card. 1 TRACK O Press 2 Select the track to assign. Select track 4 Select LOF. Change menu AL Audio fles in the current project PATTERN Rhythm patterns. LOoP Loops on the Si OTHERPAJ Jaucio 1 other proi 5 Select a loop. E jé

128 Drs 4-On-Floor 128 Drs 4-On-Floor 128 Drs 4-On-Floor 129 Drs 4-On-Floor + Du En Press NOTE In a new project, the BPM (tempo) of the first audio file assigned to a track will set the BPM of the project. From the LOOP menu, you can select loop files in the LOOP folder on the SD card. The loops on the SD card are 44.1 kHz WAV files. For this reason, if the project sampling rate is set to 48 KHz, “Invalid File” appears and they cannot be assigned to tracks. HINT You can also play audio files and rhythm patterns as you select them. Œ | Start playback a | Stop playback Jejdues eux Buisn I

To use the sampler function, you must set a track to loop, making it a loop track. Here we explain how to make this setting. (Setting a track to loop

Tracks can be individually set to loop. 1 TRACK O Press 2 Select the track to loop. Select track

4 Select ON“OFF and set it to Cr to enable loop playback.

L NOTE © The status key indicator of a track set to loop lights orange instead of green when enabled for playback. À track set to loop cannot be used to record (indicator will not light red). In addition, the following functions can be used when a track is set to loop. - The pad can be used to trigger the loop. - Pressing PLAY starts loop playback. - Sequence data can be recorded. © When a rhythm pattem is assigned to a track, it cannot be set to loop.

(Getting the loop interval ] 6 press (_]bencatn LEHE to set the length of the loop. The loop interval (starting point and length) can be set for loop tracks. Jejdues eux Buisn I 1 TRACK O Press 2 Select the track to be looped. Stat Change seing 8 ÿ ELHINT © You can use the POSI and LENGTH soft keys kb ©- to switch between setting the loop starting point and length. © You can also play the audio file that you are setting. Œ | Start playback D | Stop playback ””_] Fast forward TIOH. Fr “| Rewind

Zooming in on the waveform When setting the loop starting point and length, you can zoom in on the waveform that is displayed. Zooming up to 2x is possible. 5 Set the loop starting point. Locate Press O beneath MIT to zoom. EE TE M REX , M à © IHTREMONO-A84. WAV 2 o ÿ (EE DE œ LI! y \ ildil

For loop tracks and rhythm pattern tracks, press the pad beneath a fader to play the audio file or rhythm pattern assigned to that track. 1 Press a pad. OUDDDOD PT Press a pad while holding REPEAT/STOP to enable loop playback. PME Press the pad again while holding REPEAT/STOP to stop loop playback. ( Setting the playback method Set how the pads function when played. 1 TRACK O Press 2 Select FAC: and set the playback method. Change menu

Set global quantization to control sound timing The unit can be set to correct timing errors when playing the pads or inputting sequence data in real time so that sounds are aligned with bars and beats. TRACK O Press 2 Select TREK SEG. 3 Move to the global quantization area, and change the setting. TRACK_ SEQUENCER Move cursor ES Ban png Change setirg = PAD: playback method N Change sing Setng Fepeat)| Pay op repetecy Global quantization (EE M| Sc pcypack as soon os re pad rome = Rae] Pay ne fi once complete even fine pad = = Era Bees : EN Bar (defaut) Fi bers, 4 bars, 2 bers, 1 ber AV, Harnais allo re L_NOTE Re rss Vae re he ep © Ven you press a pad, the sound will en Fer icone ne be delayed until it is in time with the set 5 Te oace 0 quantization (bar, note). © The pad blinks during playback L NOTE © When you stop playback, the operation is delayed until it is in time with the set quantization (bar, note). © This setting is set for the entire project.

TRACK Changing the BPM of a track Q The BPM of each track is automatically calculated when an audio file is assigned to it. Depending on the file, however, the calculated result might differ from the actual BPM. I this occurs, use the following procedures to adjust the BPM. The set BPM is used as the standard tempo when changing the tempo of the audio without changing its pitch. TRACK Î (" L_ NOTE © BPMis calculated for an audio file assuming 2 Select the track where you want to 4/4 time. change the setting. © When a track is recorded, the current BPM value is used. Select

Changing audio tempo without changing pitch TRACK

When an audio file is assigned to a track, you can change its tempo without changing its pitch (time-stretching). You can change all tracks at once or individual tracks. Be aware that this operation will overwrite the original audio file. 1 D Press 2 Select a track you want to change (or any track to change all). TRACKI D Scect rack 3 Select EC'IT. LOOP PaD TRE ŒDMN-0pe D » TRK 50 5 Select MOCE and set it to Each to change only the current track or A11 to change all the tracks. TIME_STRETCH ES 120.6 )_ ALGORITHH (Beat 7? Change setting ÉRECUTE +

6 Select EF M and set the new tempo after time-stretching. Change menu TIME STRETCH ji h ALGORITHN Beat ERECUTE

7 Select ALGORITHH and set it according to the audio file. Change menu

NOTE STRETCH operations cannot be undone (UNDO). STRETCH operations overwrite the original audio flles. If you want to save the original files, make a copy of the project and files in advance (see P93). The BPM of each track is automatically calculated when an audio fille is assigned. Depending on the file material, however, the calculated result might differ from the actual BPM. Set the BPM of each track (TRACK > BPM) if this occurs (see P67). The set BPM of a track is used as the standard tempo when changing the tempo without changing the pitch of the audio. The tempo of an audio file can be adjusted in a range from 50% to 150% of the original. If the stretched tempo value is outside this range, an error message appears, “TRACK X is out of the setting range” (X is the track number) and stretching is stopped. If a rhythm pattern has been assigned to a track, the rhythm pattern screen opens after Step 3. HINT You can listen to a preview of the results of time-stretching for individual tracks. Œ | Press to start playback © | Press to stop playback Jelduues ou} Buisn I

Jejdues eux Buisn || TRACK Trimming unnecessary parts of audio files O You can designate the necessary audio data by setting the starting and ending points of a file, and delete the audio data that is outside these points. Be aware that this operation overwrites the original audio file. 1 me 7 press O beneath HE O Press 8 Select Es. 2 Select the track that you want to trim. Select track re You Sure? D 9 Et o Ù NO O- Press Change menu L_ NOTE

© The TRIM operation cannot be undone D (UNDO). © The TRIM operation overwrites the original file. If you want to save the original files, make a copy of the project and files in advance (see P93). © 1f a rhythm pattern has been assigned to a track, the rhythm pattern screen opens after Step 3. S LHINT © You can switch between setting the trim pe starting and ending points by using the START and END soft keys. Gr) Press © Use the Züüf soft key to view the 5 Set the starting point. waveform more closely. LHEREMONO-888. WAV Locate © You can also play the audio file while setting ER NE NL a its starting and ending points. o ÿ = œ G1-01-00 Start playback Be CET LE LEE | y Par nge setting O | Stop playback 6 press [_] beneatn END 2e to set the ending position. »* | Fast forward

he 00 << | Rewind 1082-07-07 FS = in voi + [=] Return to starting point

TRACK Setting fade-ins and fade-outs Q When playing normal audio files, there are short fade-ins and fade-outs at their beginnings and ends. You can turn these off, however, for rhythm tracks and other sounds where the attack is important. 1 TRACK O Press 2 Select a track to change its settings. 3 Select FADE and set it to ff if you want to disable it. Le SEQ perest v EDIT » . BPM 128.8 im 6 Jejdues eux Buisn I

Track sequencer overview Using the track sequencer, you can arrange rhythm pattern tracks and loop tracks into performance order to play an entire song. Each project can have only one set of track sequencer data. TRACK SEQUENCER 101-01-0811Bar 14/4 Time Track 1_|Aytnm paten (esse A} Track 2 [Any patte perse 8) Track 3 Rythm a] Track 4 Any patte (nous Track 5 Track 6 Track 7 Track 8 Loop track Loop track Loop track While playing back the track sequencer, you can bounce or record to the master track. You can use this feature when you are running out of tracks to open up some tracks. When creating a sequence, you can include time signature changes. When the time signature changes, this affects the bars-beats-ticks on the top screen. In the example shown above, the track sequencer data is played back and bounced in stereo to tracks 7/8, as shown in the illustration below. After bouncing, a stereo audio file that is a combination of tracks 1-6 is created on tracks 7/8. Since tracks 1-6 are no longer necessary, they can be used for new parts. In this example, tracks 1-8 are used for audio tracks to record guitar, bass and vocals. (See “Recording to a new file” on P27.) Time Track 1 Guitar Track 2 Bass Track 3 Vocal Track 4 Track 5 Track 6 Track7 Ÿ Rhyihmpattem Anytnm pattern [ Anyim [Rhythm patte Track 8 À (verse A)&looptrack | (Verse 8) &looptrack | (Fin | (Chorus) à boptack One stereo file

Creating a sequence TRACK

Combine rhythm pattern tracks and loop tracks to create sequence data, including backing parts and rhythms, for an entire track. You can create a sequence with real-time or step input. Creating a sequence in real- You can create a sequence by playing the pads along with a rhythm (metronome) in real-time. 1 [ Press 2 Select TEK SEG. CET gp er Press 3 Start real-time input by pressing and holding 9 and pressing

SEQUENCER PUY 4 Play the pads in time with the rhythm to input data. TRACK_SEQUENCER 802-04-46/1Bar 14/4 Nou Recording... 5 To delete input, press and hold Q beneath FH. Data that has already been input for a track will be deleted while its pad is being pressed 6 End input. D | Press Tor EL NOTE © 1f your timing playing the pads is slightly off, it will be corrected in accordance with the quantize setting @ You can also be set a metronome pre-count (see P20). 1eouenbes yo: eur Buisn I

4 Move the cursor to the position where you want to input or delete data. SEQUENCER M Gl1Bar 14/4 he oser near GE [=] Go back 1 step

Press O beneath or EC to change the length of one step to a bar, beat or 16th note.

Deleting data When using step input, you can delete the data before or after the cursor at once. Move the cursor to the position of the data that you want to delete. TRACK_ SEQUENCER

Press Select MODE and set it to Before orAfter to delete data to the left or right of the cursor. Change menu DELETE EVENT = EXECUTE C = 5 Select E“ECUTE. Change menu DELETE EVENT

( Inserting and deleting beats

When using step input for a sequence, you can insert and delete beats. You can even insert and delete a number of beats that differ from the project time signature, changing the time signature for only that part. Start step input. © | Press Press O beneath or ES to change the length of one step to a bar, beat or 16th note. Move the cursor to the position where you want to insert or delete beats. Move

4 Press O beneath KTHE. 5 Select IHS EEAT to insert beats or DEL BEAT to delete beats. Ghange menu

DEL EVENT » Select EEAT and set the number of beats that you want to insert or delete. Change menu SIGMATURE No EXECUTE » … D AR RS œ Change seting Select IGHATURE and set it to Ho to not change the time signature or Add to change the time signature. Ghange menu

L_ NOTE © \hen you insert beats, the sounds of loops and files playing back will be cut at that point. One beat nserted + No-on Loop or fe length © When you delete beats, the sounds of loops and files playing back at that time will become shorter by the same amount. One beat deleted here hr Ë 5 @ 1 you insert or delete beats that differ from the set time signature, the time signature for that part might change depending on the SIGNATURE setting as follows. _ The time signature does not change. The beats are shfled by the amount iserted or deleted you insert beats, Ihe time signalure of the bar hat contains the last Inserted beat wil change. For example, 3 beats are nserted into a song with 2 4/4 time signature, 1e ber where 1ho Srd beat is Scided wil become 7/4 add H you delte beats, he time signature of the bar that they are deleted rom wil change. For example, 8 beats are deleted from a Song with à 4/4 time signature, Ihet bar wil become 5/4

1eouenbes yo: eur Buisn || Playing back a sequence TRACK (ei Use the following procedures to play back the sequence that you made. Playback from track sequencer screen TRACK L O Press 2 SelectTRK 50. TAKE ŒIMONO-G00 LOOP (On Press 3[- PUY TRACK SEQUENCER Press D | Press to stop playback sToP Playback from the Top Screen À press O beneath EEE to turn the track sequencer ON/OFF.

Do. | He : 4 Woitrasqsenetn a ER (TEE Track sequencer ON D | Press to stop playback Press to fast forward

Press and hold Ce] and press (ES) to return to the beginning.

**_] Press to rewind Press and hold C1 and press E1 to return to the beginning.

|| Using the track sequencer

sioaye Buisn || Overview of effects The RÆ& has two types of built-in effects: insert effects and send-return effects. These can be used at the same time. Effects can only be used when the project sampling rate is 44.1 kHz. Insert effects The A8 has a variety of insert effects that are useful when recording, including for guitar, bass and mastering. Insert effects are applied to specific signal paths. Insert effects can be placed in the following places according to the application.

1. Input (enabled inputs)

INPUT (©\ j insert | . © | effect |? ]Recording data

1. Input: | Inserted after the input, you can record the input signal with the effect.

(See “Applying insert effects” on P.23.)

2. Track: | Inserted on a track, you can hear the effect during playback of that audio track.

(See “Using the insert effects on tracks” on P45.)

3. Master: Inserted just before the MASTER fader, you can apply the effect when mixing down (recording

a final stereo mix to the master track). (See “Using a mastering effect” on P.46.) Algorithms and patches Insert effects are arranged in groups called “algorithms” according to the instrument or application. An algorithm is a linear series of a variety of effect modules, such as compression, distortion and delay. An effect module consists of two elements—the effect type and its parameters. À “patch” is the saved combination of the effect types and parameters of each module.

Sioeye Buisn || Send-return effects Send-return effects are connected internally to the track mixer send/retum bus. The depth of the send-return effects can be adjusted with the track send levels (amounts of signal sent to the effect). When you raise a track's send level from 0, its signal is sent (input) to the send-return effect. The signal passes through the effect and is returned (routed) to before the MASTER fader, and mixed with the original sound of that track. MASTER fader È j' OUTPUT Ce -$ ï ,—+ © ©

Selecting effect patches EFFECT (ui Select the effect patch that you want to use. For the insert effect, choose an algorithm that is suitable for the instrument or application.

EFFECT 10 Press Accessing the effect settings Press mn beneath FUETXI to select an insert effect. Press. O beneath FH to select a reverb send-return effect. Press (n) beneath

select a chorus/delay send-return effect. Select ÜH*ÛFF and set it to DH. Change menu PATCH INPUT SRC |Input1 Eu La FC GER ERA ms Select an algorithm (when setting an insert effect). Grange mens FF n H PATCH ee INPUT SRC Input CD or Li @ Change ago Select a patch. INSERT EFFECT Change menu OV Un n a ALGORITHM Clean DT SRC |Input1 FC GER ERA ms

TYPE Exciter Frequenca || Select parameter Low Boost, |8 Change value HINTS stoeye Buisn I L NOTE In “Empty” patches none of the modules have been set yet. Adjust the ZNR module level on the TOTAL module screen. With the DUAL MIC ALGORITHM, you can edit the modules in the left and right channels separately. The left channel is selected when "L” appears in the effect module name and the right channel is selected when “R” appears. @_ You cannot edit algorithms themselves, including their combinations and arrangements of effect modules. © When you turn an effect module OFF all its settings, including the type and parameters are disabled. @ 1f you switch to another patch without saving a patch that has been edited {showing the ‘E’ mark), changes will be lost. For information about how to save patches, see “Saving patches” on P.86.

sage sun M EFFECT Saving patches O You can save a patch at any patch number within the same algorithm. You can also copy an existing patch to a different location. 1 EFFECT See next page toimpert pate Press Accessing the effect settings Select E*ECUTE. EFFECT PATCH Press Ü) beneath FI to

select an insert effect. JE Change menu

4 Select SALE TO. EFFECT PATCH SAVE Change menu EXECUTE L NOTE — - © These procedures are the same for both 5 Select where to save it. la insert and send-return effects. Pachnurber œ © f you switch to another patoh without CLEA aire Saving a patch that has been edited (showing the ‘E' mark), changes will be lost. Always save patches. © The import source and the import destination are different projects when using PATCH IMPORT.

Importing patches from other projects EFFECT

You can import one or all patches that have been created in another project for use in the current project. 3 Select IMPORT. Change menu INPUT SRC[Ineuti À ES EDIT SAVE fl RENANE x " Press

4 Select “Es. PATCH IMPORT re You Sure? DS ES

Select the destination patch. PATCH_IMPORT_10 2 CLEAN 1 No.81 2 CHORUS No.82 FdClean No.83 UxCrunch No. @4 TUEED Change patch Press Select “ES. PATCH IMPORT nor ge âre You Sure? Press siooye Buisn I

EFFECT Changing patch names O You can change the name of the patch that is currently selected. 4 Soectrenare. Change the name of the current patch. INSERT EFFECT Press Den | Accessing the effect settings Press Press (mn) beneath ÜHHAI to 5 Change the name. select an insert effect. PATCH _RENAME Press. Q beneath FAX to Z CLEAN select a reverb send-return effect. ° @errer Press. O beneath [TT to sal _— select a chorus/delay send-retum effect. Press 2 Select OH“OFF and set it to Un. Ghange menu ALBORITHN [Clean INPUT SRC Input 2 EDIT Ci Co Creil [oo D] Cy 3 Select the algorithm and patch.

LOF in i PATCH No.Gg 2 CL INPUT SRC |Input1 EDIT

EFFECT Using effects only for monitoring O When an insert effect is applied to an input, usually the sound with the effect applied is recorded to the track. By applying an insert effect only to monitoring, input signals can be recorded without effects to tracks. For example, you can record vocals without an effect, but use a mic insert effect on the monitoring signal to make it easier for the vocalist to sing. 1 EFFECT Press Accessing the effect settings Press beneath select an insert effect. Select the algorithm and patch. Change seting G and make the 3 SelectFEC 5 setting. Change setting Input signal are record to rack ar being VER [processed by the insert effect. (Defaui} Input snais are recorded to tracks before Dry LL HINT © The settings made here are stored for each project separately. © If necessary, reset to let. before recording other parts.

Projects and audio files The R& manages the data and settings that are necessary to play back songs that you have created in units called “projects.” Track audio recordings are saved as WAV files. Data saved in a project + Audio data for every track including the master + Mixer settings + Effect settings + Mark information + Metronome settings + Tuner settings + Sampler settings + Rhythm settings + Track sequencer settings + Recorder settings cts on the SD cards When a project is created, a folder with the same name is created inside the PROJECT folder on the SD card. All the data for that project is saved inside that folder. The audio data for that project is saved in the AUDIO subfolder inside that project's folder. PRJ001 PRJ002 PRJ003

Protecting and selecting projects PROJECT

You can protect the currently loaded project to prevent it from being saved or deleted so that its contents cannot be changed. 1 PROJECT O Press 2 Select FROTECT. Change menu 3 Select Cr. Change L_ NOTE Load a project saved on the SD card. 1 PROJECT O Press 2 Select SELECT. PROJECT Change menu

©) Press 3 Select the project. mn] PROJECT_SELECT

Change project L NOTE © When a project is protected, you cannot record in it or edit it, and any changes will not be saved to the SD card. Set FROTECT to Off if you want to record in it or edit it again. © Projects that are not protected will be automatically saved to the SD card when you turn the POWER switch OFF or load another project. © \e recommend setting FROTECT to On once you complete a piece of music to avoid mistakenly saving unwanted changes later. LLHINT © This icon appears nm when a project is precis © You can only playback and record to the project that is currently loaded. You cannot use multiple projects at the same time. LL HINT © When you tum the R& power ON, the project loaded the last time the unit was used will be loaded automatically.

sel oipne pue syoefoud uym Bupyom || PROJECT Viewing project and audio file information Q You can display information about the currently loaded project and audio files, including their names, creation dates, sizes and recording times. Project information Audio file information

PROJECT Copying projects and audio files O You can copy a saved project as a new project. An audio file can be copied within a project after changing the file name. Copying a project Copying an audio file

Follow these procedures after opening the project that you want to copy. 1 PROJECT O Press 2 Select COF“. Crange menu EU bi > SELECT » INFO DELETE v. D AR RS DS 3 Select HAME. Crange menu

ÉRECUTE r Re 4 Change the project name. Mou PRIA03 è GELTE range character Press 5 SelectEXECUTE. PROJECT COPY Her PRJGOT Press L_ NOTE © You cannot make a copy without changing the name to something different from the original. 1 PROJECT O Press 2 SelectFile. 3 Select the file to copy. 2 FILE SELECT

PROJECT Changing project and audio file names Q You can change the names of the currently loaded project and audio files. Changing a project name Changing an audio file name

PROJECT > RENAME PRI T > FILE > RENAME

Open the project that you want to change 1 PROJECT Press the name of and follow these procedures. O PROJET 1 CO Press 2 SelectFILE. PROJECT Grange menus 2 SelectREHAME. K( + PROJECT Change menu æ 3 Select the file name.

3 Change the characters. F œ

Dale BRJG93 THSERT = = insert Et character Cran dar 4 SACRENAE. MONO=BB8. WAY Grange menus © You cannot change the name to the same æ name as that of another project. © The project name is also given to the corresponding project folder in the ZOOM_. R8/PROJECT folder on the SD card. | HINT 5 Change the characters. @ Project names FILE RENAME Moue cursor Ë Max. number of characters: 8 Q 9 « Alphabet: A-Z (uppercase) Symbols: _ (underscore) Numerals: 0-9 @ File names Max. number of characters: 219 {not incl. extension) Alphabet: A-Z, a-z Symbols: (space) ! # $ % &‘()+,-:=@[] arr e Numerals: 0-9

Deleting projects and audio files PROJECT

You can delete a selected project or file. Deleting a project

1 Ü Press 2 Select C'ELETE. PROJECT Press 3 Select the project to delete. PROJECT DELETE = Select “ES. âre You Sure?

Press L_ NOTE © Once a project or file is deleted, it cannot be recovered. Please delete with care. © lPROTECT is On for a project, that project and its files cannot be deleted. Deleting an audio file

PROJECT > FILE > DELETE

1 PROJECT O Press 2 SelectFILE. PROJECT 3 Select the file name. ELECT #IONO-H81 , AU MIONO-G82, HAU HIONO-G83, WAU #H0N0- 4 Select ['ELETE. MONO-B88. AY 5 Select “ES. âre You Sure?

Dividing audio files PROJECT (ie) You can divide an audio file at any point to make two files. Do this to delete unnecessary portions of recordings or to divide long recordings.

5 Set the division point. FILE DIVIDE EE RTE NT! Set dhision point :00:064:000 rm ÿg] 6 press Q beneath RE. 7 Select “| FILE DIVIDE Are You Sure? You can use the following keys to listen to a file and to set the division point. Press o start playback Press to stop playback Press to fast fonard Press to reuind

[| [-) Press together to return to the SCI Sommet mn Use 1he mark keys to mou 10 CCM ve LL HINT © When a fil is divided, files with new names will be created automatically in the same folder. “A” is added to the end of the name of the file of the part before the dividing point. “B” is added to the end of the name of the file of the part after the dividing point. © The original divided file is deleted. LE Re Locaig la the desred par of a song

PROJECT Setting the recording format and mode O Setting the recording format (bit length) Setting the recording mode PROJECT >REC > BIT LEN PRC T > REC >REC MODE You can record at 16-bit, which is ordinary When recording, you can either overwrite CD quality, or higher-quality 24-bit format. the previous recording or keep it and PROIET create a new recording. 1 Press This is convenient for recording band Q performances and drums, for example, when you want to record multiple takes. Select REC. e 2 elec Change menu 1 Ü Press 2 Select FEC. Change menu PROJECT 3 SelectBIT LEN. Guns ange menu EE ne arr … 3 SelectREC MODE. REC SETTING Change menu D AR RS IT LEN JLébit e 4 Setine bit engtn. ÉOUER = Fe Pare Sa era is 4 Set the recording mode. CT EN Et © LHINT Le Grange satro © When overwriting, recording will be at the bit rate of the original file. For example, you cannot overwrite a file recorded at 16-bit with a 24-bit file. REC MODE: recording mode © Settings are stored separately for each Setrg Preious recordings are ouenuiten project. Overurite (defaut) œ © The default value is 16bit. : Anays New Land new record @ you record at 44.1kHz/24bit, 48kHz/16bit or 48kHz/24bit formats, you will have to convert files to 44.1kHz/16bit to create an audio CD. sel oipne pue syoefoud uym Bupyom I

sel oipne pue syoefoud uym Bupyom || PROJECT Sequential playback of projects Q The playback order of multiple projects can be registered and managed in playlists. Use these to play songs consecutively, for live performance accompaniment and when outputting to an external recorder, for example. Playing back a playlist

Press Select 5En FLAY. E Li 3 Select the playlist. = a œ NE L B 7 Lis Select GE “Empty” shoun wh Fe my chou uen no RE songs hist Playist number Press 4 Select FLA". Lisilisons Change menu EDIT » . DELETE k Nat Press Scroes Ga playtx Past number TRBB1 :PRJ882—Proct name :00:06:708 —:05c6 pisyoack me Playback stops at the end ofthe last project. LHINT Key operation during playback CI 2, rom tne bagrming of the eurent project Stop playback and return ta the begiming of the curent project CET por bag ot ra pro F00n C] Stop playback and start playback from the : beginning of the next project Stop playback and start playback from the beginning of the previous project

Select and register more projects. Change rats

EDITiList EN z G 3 End of List EEE EE Press to return to the previous menu.

Remove a project from a list Select a project to remove. Follow steps 1-3 in "Playing back List4 a playlist" on the previous page to FR select a playlist and then delete it as 3 End of List follows. = 4 SekeciELETE. Change menu Press O beneath EH. æ EEE EE Select “ES. DELETE:List4 âre You Sure?

Insert a project into a list NO Select the track number to insert to. Press EDITiList4 2 End of List I NOTE © lfthe master track or the file assigned to == the master track is deleted, the playlist will become empty. Press Q beneath HIHI. © Assign the recordings that you want to hear EEE to the master tracks of the projects that ister h En you register in a playlist. @ To change the file of a registered project, set its master track and edit the playlist. 2 PRIGB2 3 End of List The maximum number of playlists is 10. Each playlist can have à maximum of 99 projects.

y selected proc DLETE LT This insorts the © A project cannot be registered if its master track is not set or its file is less than 4 seconds long. Reference:

TRACK Loading audio files from other projects O You can copy audio files from other projects saved on the SD card and import them into the current project. 1 TRACK 7 Select HE*XT. Press

PROJECT PRG pe Select the track that you want to assign the file to. DS] TRACK1 _ h Seat rack mu n 0 & à Ve 8 Select the file that you want to load. o-C] Sat Change menu = 9 Change the file name. 4 SelectÜTHER FRJ. x Change menu TAKE SELECT . FILE » + PATTERN + Loop [2 D D 5 Select FROTECT. âre You Sure?

ee Lo 6 Select the project that contains the file you want to load. PROJECT_ SELECT Sekct EL HINT RIE? = © Projects with sampling rates that differ from the current project will not be shown. If there are no projects with the same D AS DS sampling rate, “No Project” will be shown.

|| Working with projects and audio files

USB function overview The RS has a USB jack (mini-B type) on its right side. In addition to connecting the included USB adapter to an electrical outlet to power the A8, you can also connect it with a computer and use the it as a card reader, audio interface and control surface. You can access the SD card in the R& using a computer to backup and restore projects. In addition, audio data on the ÆF& can be saved on a computer, and WAV files on a computer can be loaded to the R&. Audio interface The Æ& can be used as an interface between a computer and instruments and other audio equipment You can also connect high impedance instruments and microphones that require phantom power when used as an audio interface. Control surface You can use the Æ& to control DAW software. Use its faders and keys to control transport and mixer operations in your DAW software.

pooooeoeo EC) naqungnq L NOTE © To import an audio fill into the A8. its format must be WAV with a sampling rate of 44.1 or 48 kHz and a bit rate of 16 or 24. © Touse a WAV fil in a project, it must use the sampling rate as set for the project when it was created (RATE). @ File names can have up to 219 characters {not including the extension). The following characters are allowed Alphabet: A-Z, a-z Numerals: 0-9 Symbols: (space) ! # $ % &‘()+,-:

© Ifthe name of an imported file includes double-byte characters, its file name will be shown with "RB_" as a prefix in this format: *RB_X000X WAV". =@1[] © You can comect the R& with a computer by USB when either has its power ON. © When using the R& as a card reader or as an audio interface, it cannot be used as a recorder at the same time. L_HINT © Card reader OS compatibilty Windows: Windows XP and later Macintosh: Mac OS x 10.5 and later © Project data is saved to the corresponding PROJECT folder in the ZOOM_R8 folder on the SD card. Folders are created and managed for each project. © Audio data is saved as WAV files inside the AUDIO folder of its project folder. © The “PRJINFO.TXT” file inside each AUDIO folder shows the names of files assigned to tracks. © MASTER tracks and stereo tracks are stereo WAV files.

usB Exchanging data with a computer (card reader) Q You can access the R& SD card using a computer to backup and restore projects and audio files and import audio data created in DAW software, for example. Backing up a project on a computer RS project data is saved in project folders on the SD card. To backup a project, copy its project folder to the computer hard disk. The folders on the SD card are organized as follows: “ZOOM_R8 folder > “PROJECT” folder > (Project) folder" “Project folders have the same names as their projects. Restoring a project from its backup To restore a project that has been backed up on a computer, copy its project folder from the computer to the “PROJECT” folder on the SD card in the R&. The folders on the SD card are organized as follows: “ZOOM_RB8 folder > “PROJECT” folder > (Project) folder" “Project folders have the same names as their projects. Saving audio data from the R& to a computer Audio recordings on the BR& are stored as WAV files in “AUDIO” folders on the SD card. The folders on the SD card are organized as follows: “ZOOM_R8" folder > “PROJECT" folder > (Project) folder* “AUDIO” folder “Project folders have the same names as their projects. To copy WAV files to the computer, copy the WAV files in the “AUDIO” folder to the computer hard disk. The “PRUINFO.TXT” file inside each “AUDIO” folder shows the names of files assigned to tracks. Copying WAV files from a computer to the RAS To copy WAV files from a connected computer to the Æ&, copy the WAV files to an “AUDIO” folder on the SD card. The folders on the SD card are organized as follows: “ZOOM_R8” folder > “PROJECT" folder > (Project) folder* “AUDIO” folder “Project folders have the same names as their projects. To play back these WAV files on the FF, select that project and assign the copied WAV files to tracks. (See “Changing the playback take” on P30.) uonoeuuos gsn oui Buisn I

Using the card reader function 1 Connect the Æ& and computer with the USB cable and turn the power on. 3 Select FEADER. USB AUDIO LP [2 Change menu Press

Accessng the SD card in the RB ion a computer CELLELEE)

connecting 1 Eject the Æ& volume icon from your computer to end the connection. use 2 Press r Q to disconnect. 3 Select ES. âre You Sure? ŸES Move cursor Press L NOTE © To import an audio file into the Æ&, its format must be WAV with a sampling rate of 44.1 or 48 KHz and a bit rate of 16 or 24. © To use a WAV fil in a project, it must use the sampling rate that was set for the project when it was created (RATE). @ File names can have up to 219 characters {not including the extension). The following characters are allowed. Alphabet: AZ, a-z Numerals: 0-9 Symbols: (space) ! #$ % &‘()+,-:=@[] Dre @_ifthe name of an imported file includes double-byte characters, its file name will be shoun with “R8_" as a prefix in this format: “RB_X000X WAV”.

© To import WAV filles from a computer, copy them to the “AUDIO” folder in the project folder where you want to use them. Use the A8 to assign the files to tracks. © Card reader OS compatibility Windows: Windows XP and later Macintosh: Mac OS x 10.5 and later © The “PRJINFO.TXT” file inside each AUDIO folder shows the names of files assigned to tracks. © MASTER tracks and stereo tracks are stereo WAV files.

usB Audio interface and control surface functions [] Connect the R& to a computer to use it to input and output sound and as a controller for DAW software. Connecting as an audio interface or control surface @ audio interface The R& can be used as an interface between a computer and instruments and other audio equipment, allowing audio to be recorded in DAW software, for example. You can even connect high-impedance instruments and microphones that require phantom power. @ Control surface You can use the faders and keys on the R& to control transport and mixer operations in computer DAW software. 9 e

C Install DAW software J f n e Install driver J ZOOM R8 audio driver* Connect FF& and computer [ "e nu C Audio interface settings J DAW software settings Ç Device settings 7} ZOOM R8 audio driver* : à C Control surface settings J “No driver is necessary for use with a Macintosh

Connecting the R& to a computer for s the first time è Install the ZOOM R8 Audio Driver on the g computer. 8 {No driver is necessary for use with a 3 Macintosh.) 8

IS Reference: Gubase LES Startup Guide Connect the R& to the computer. Set and connect the RS ) (See the next page) Make DAW software settings. ee Device settings Control surface settings )

L NOTE To use the R& as an audio interface for DAW software (for example, Cubase LE 5) it is necessary to install the “ZOOM R8 Audio Driver”. (No driver is necessary for use with a Macintosh. Install it correctly according to the directions given in the included installation guide. Download the latest R& audio driver from the ZOOM website. http:// www.zoom.co.jp

Conne4 Follow these procedures after the

g and setting the R& st time Connect the && and computer with a USB cable and turn the power ON. USB O Press Select AUDIO IF. Change menu

Select whether or not to use the settings of the previous project. Change menu UDI0_INTERFACE as EXECUTE C 2

D ARS DRE DS Press A USB icon appears when connection completes.

SO Léa Linie L'EUT 1 ress O PI Or, press O beneath EH. 2 Select “ES. Âre You Sure?

Press L NOTE Select "Continue to use the same settings as last üme. 2 Insert effect settings e Senc-retum effect settings e Mixer setings e Tuner settings Reset Restore default setings for each tem © The audio interface and control surface functions can be used while powered through the USB cable. © \e recommend always using the latest R& system software. If you use an R& running an older system, a computer might not recognize it properly.

|| Using the USB connection

suogouny 110 || TOOL Using the tuner O The R& has a multifunction tuner that includes chromatic tuning, which detects notes by semitones, standard guitar/bass tuning and half-step-down tuning. 1 TOOL Press Other tuner types 2 Press the ON/OFF key for the INPUT 5 Press ( beneath BITES. that the instrument is connected too Sachger tre until its indicator lights red. BUITAR e (JE Press the OPEN Press ON/OFF key CC Lt rec reny rit | Select the note name/string number and tune Change menu PEN Es GULTAR TUNER a ; 000 act ro name = UE, Her Press + ay the open Sting of the STRING Nécaied too nd adhsi coussms Chromatic tuner Changing the standard h 7 Press O beneath ETF and set 4 Tune the instrument the standard pitch. Setthe 4 . Saroscpu Eur | CN ser © - The pitch indicator responds to an INPUT when its ON/OFF indicator lights red. ceux © The standard pitch can be set between Fe routpieh 435-445 Hz in 1 Hz units. The default setting is 440 Hz. © \With the tuner types other than chromatic, the calibration can be used to lower the pitch by 1-3 semitones (b-bbh). © The standard pitch setting is saved with each project. CL LT ‘Tuner type Gurrar | Bass [open | open | openE | oPeNG | oaneo Sing | € G E D E D D Sting2 | 8 D ca A E 8 A Sungs | G A A F# Gr EG G sg String4 D E E o E o D Sungs | A E A A E EG A Stings | € E D E D D Sung7 [7

Adijusting the display TOOL You can adjust the backlight and contrast of the display. Turning the backlight ON/OFF

3 Select LIGHT. Change menu 4 Select the setting.

Changing the SD card while the power is on TOOL

You can change the SD card while the power is on. Do this if the remaining capacity of the inserted card is low or if you need to import previously recorded data from a different SD card. 1 TOOL O Press 2 Select5D CARD. TOOL Change menu METRONOME Nec TUNER » : SYSTEN he Press 3 Select EXCHANGE. SD CARD FORMAT + REMAIN » æ Press Card 1 replacement Renoue SD CARD possible LD D] Remove the SD cai 5 Insert the other SD card. L NOTE @ lfthe inserted SD card is already formatted for the A8, proceed to Step 6 of “Load data from another SD card” or “Save data to another SD card”. @ 1 you insert an SD card that has not been formatted follow the procedures in “Formatting an SD card” on the next page. Load data from another SD card | G SaectLon. | SD CARD D :

a | Press ! Save data to another SD card i 6 Select SALE. ; Grargemeu | F a | — DD Press Select SALE TO, and choose the | destination project. !

See NOTE on he next page ge 2 REA F Press

TOOL Formatting SD cards/Checking card capacities [] Formatting an SD card Checking remaining card capacity IL > ARD > FORMAT TOOL > SD CAF EMAIN You should follow these steps to format You can check the remaining capacity of SD cards for use with the 8. Al card the SD card. contents will be erased during formatting. TOOL 1 Press 1 press Qi: CARD.

Press [| NOTE @ 1 you format an SD card, all its data will be permanentiy erased. ! When you format an SD card, all the data L NOTE i on the card is deleted and folders and files i that are exclusively for æ& use are created. ° D 7 on an SD card | © lfthe remaining capacity of the SD card u ! is less than the amount of the data being © SALE includes various data for the project | recorded, recording will fai. Change the in use, but no audio data is saved. ! card before you run out of space. suonouny 1410 E

suogouny 110 || TOOL Setting the battery type and phantom power voltage O Setting the battery type

Setting phantom power voltage TEM > PHANTOM Set the battery type that you are currently using to make display of the remaining battery charge more accurate. 1 TOOL O Press 2 Select == TOOL 3 Select EATTER#. SYSTEM LIGHT CONTRAST DATE/TIME VERSION 4 Set the battery type.

Set the PHANTOM switch to ON to supply phantom power to INPUT 1 and 2. To conserve batteries, you can reduce the voltage to 24 V. TOOL Q Press Select SYSTEM. Change menu

TOOL Using a footswitch Q Connect a ZOOM FS01 footswitch (sold separately) to the CONTROL IN jack to start and stop playback, punch-in and out manually and change effect patches with your foot. 1 Û Press 2 Select SYSTEM. Crengerenu

reminds GR ch press aiternately starts playback or al punchin and pun h has the same effect PurchlO ng the RS he selected PatchDoun he selected suonouny 1410 E

TOOL Checking and upgrading the firmware O You can check the current firmware versions. TOOL O Press Select SYSTEM. Change menu rs > Select LERSTOH. SYSTEM Ghange menu 4 ea

BATTERY HAlkaline + D DS D Press Check the versions. FIRMUARE VERSION SYSTEM |1.00 SUB 55 |1,94 BOOT 1.90 D DS DS Upgrading the firmware You can upgrade the firmware when necessary. You must connect the AC adapter before upgrading. Put the upgrade file in the root directory of an SD card. Put the SD card with the upgrade file inthe RS. Connect the Æ& with the AC adapter. Press and hold C1 and turn the POWER switch ON. Select ÜK. Move cursor £ à The upgrade starts. When a message shows that the up- grade has been completed, turn the R8 power off once and restart it. L NOTE @ For the latest upgrade files, check the ZOOM website. http/www.zoom.co.jp

Effect types and parameters 3 + PREAMP module Type Parameters FD Combo _| Mod sound of Fencer lun Reverb (65 model favorec by gutarsts of many musc ses VX Combo [Mods sound of combo amp VOX AC-20 aperaing in css À US Blues [Orunen sound of FENDER Tiveec BASSMAN B@ Crunch _[Oruneh sound of Mesa Booge Mal como ame HW Stack _[Mpdsod souci oflgendar ai-tube Fait Custom 100 Fo MS Crunch [Orunch sound oflegendary Marshal 1959 MS Drive [En gain sound of Marshal JOW2000 stat am PV Drive [Fig gain sound of Peavey 5190 developed in cooper in a ONE fmOus Hard TON quiet DZ Drive [High gain sound usng chanel 3 1ne Diza bent hand-made German guitar amp th tree separaieh conrolebie channels BG Drive —|rion gan sound ot Mesa Boogie Duai Rectfer red chanel (image mode) “GverDrive—[Modeing oFBOSS OD-1 ect pa that vas ne wo fret overcrve ect TES RS Scream — [Smulsson of ne banez TS808, which loved by many guarsts as a booster and has NSPIEG RUMSOUS GENS Governor — ernurtien ofthe Guvhor dstorion efect rom Marshal Dist + [Srmurtion of he ND astorions ef hat made cistonion popuar omIGE, Dist 1 ___[muiañon ofthe Poss DS cistorion pecal. ven has been a long-sler Saueak [Orion fie PROCO Rat famous or ts e0gy cistoion sounci FuzzSmie—[Emulaton of Fuzz Face, vin has made rock tony al ts BumoTOuS PañE GEST ane Sang Sun GreatMuff —[Emulaton ofthe Eectro-Harmonx Eg Mu, mens vel by famous arts around 1 wo frs fat, Sc Az Sun MotalWRLD _|Srurison of he Boss Metal Zone. when characterzeu by long sustan and a poueriu rer mcrange HotBox.__[Emulaton ofthe compact Matchizss Holbor pre-ampHfe win a butin tube Z Clean [200M original radomec clean sound ZW JA on gan sourd even more overne EESt 2 MP1 fn oignai sound rates by mergng characters oran ADA MP an à MARSHALL OM: Z Bottom |A high gan sound rat emphasies low and mice Fequences Dream [A on gan soul for end ping based on the Mesa Eooge Road Ring Deres NL chan Z'Scream An ognal high gan sound balance rom Eu 10 hign fequencies Noos [A cnunon sound modeied on ne sound of a moded VOX ACE0 Lead [A Eign and smooi stomson sound ExtremeBS _|Ths istorion effect bons Ie highest gaine none Gain I Tone I Cabinet I Level [FD Combo - ExtremeDS types have the same parameters Top Body Level nous ne Dom Tone T Level I Mekes an glectnc gurar sound ike a bass qui Parameter Explanations Parameters Seting range Explanation Gain 0 100 fRausES preamp gain Gstortion ntensty. Tone 0-30 fAdusts tonai quais Matched JOptmzes cabinet setings accordng to ine dive effect pe. (Combo fSmuiates 2x12 Fender compo amp cabinet. Cabinet = Tweed [Smuiates 4x10 Fender Ieed amp cabinet Stack JSmuiates 4x2 Marshal stack amp cabinet Level 1100 fAqusts signal eve atter passing through moque. Top 0-10 fAdusts characters acouste guitar swing resonance. Body 0-10 [Adusts characterstic acousti guitar body resonance. + GBAND EQ module Parameters Bass Low-Mid Midde | reble | Presence | Harmonics Level Band EQ [Th an cover wi 6 lroquency ends Parameter Explanations Parameters Setting range Explanation 12 dB - 1268. Ras low Frenuency range (160 Hz) boosteœut. 12 dB 1268 JAaiusts mi low-equency range 400 Hz) boosteut. 1208 - 1248 JAdiusts midi frequency range (800 Hz) boostout 12 d8 - 12 dB JAdiustshigh-trequency range (8.2 kHz) boosout. 1298-1208 JAaiusts superhigh-requency range (6.4 Ke) boostœut.

Effect types and parameters 4 Parameters Setting range Explanation Harmonies “Rd -1208 [ASS hammoncs [12 KHA Dons cut Level 2-00 fous er passig Ion MOQUE + MOD/DELAY module Type Parameters Deptn Rate I Tone Mix Chorus Mixes a variable pitch-shifted component with the original sound, resulting in ful-bodied resonating tone Depth Rate Î Tone Mi Ensemble [horus ensemble feaiures Ivee-dmensonal movement Depth T Rate I Resonance I Manual Flanger [Produces a resonating and strongiy undulating sound ee ET Tone I Fine I Ealance Se pin up or ou Depth I Rate I Te I Balance Ve [Adds automatic ibrato Depth I Rate I Fasonancs I Shape Step [Special effect makes sound changes in steps Range Resonance I Sense I Balance y [Changes sound Ike a taking modulator Frequency Dept I Low Boost I Fxciter [Enhances the sound outine, making it more prominent à Sie Reflex I Tone I Mix " [Recreates the ary ambience of a room, adding a feeling of depth un Time Focdback I HiDamp I mx y [Delay effect with a maximum setting of 2000 ms pu Time Feedback. I Hi Dame I M 12108 PelAY [arm analog delay simuiation wifh up to 2000 msec delay length Race on Time Focdback I HiDamp I Balance reverse De fRoverse delay with a maximum lengih of 1000 msec pe Tone FM Wave RTM Syne ARRM Piteh [Changes pitch of original sound in time with the rhythm tempo Parameter Explanations Parameters Setting range Explanation Excite: 0 - 20 JAoRSS dep or etect En Other: 0 - 100 Chorus, Ensemble: 1 = 50 Rate fe, Step: 0 - 50 2 (P127 Tab 1 Ranger Vibe, Step: 0 (P127 Table [Using the rhythm tempo as reference, setting in note units is also possible. Tone [Acuststonal quite Mix Acste mix ra a ete sound to ange ours, Feng 1010 FAcjus resonance Intersiy, Resonance 9 _ INegative values result in the effect sound phase being emphasized. Se. Cm 010 [AcIuts resonance Intersty Manual ù JAGIst the frequency range that efected Shift F2 (Sets pion shit n semtones: Fine z (Sets pion sr cents (1100 semitonel Balance ù JAGISES balance between oûgnal sound and feet sound Shape o Sets ete sound ervelope. Range 1 JAGIutS ie frequency range that afected Sense 10 (Sets the sensay ofiho effect. Frequency ES JAciusts Ie froquencie that are eflected Low Boost Emphasizeslowr-requency range: Size Sets size of amuated space. Reflex 5 [Act Ie amount ofretectins For re wa. im PES ANS Del 1» 2000 207 TD 1 | re doay time Reverse Delay 10 - 1000 ms ? F Fosdback 0100 JAcIuSS fecdback amount Hi Damp 10 Ac Ie higr foauency aenuaten of del sound Type PET Table 5 fScects he iype of pion change RTM Wave 127 Table 3 [Scects the wave shape of re efect RTM Sync PH2T Tab 4 is ne Feauenoy of ne wave.

G Limiter [Limiter ect ati very useful iorrecoroing

Effect patch list 4 [ Stereo algorithm No. Patch name Description o Simon [For ing note syninesier bad 1 organPha __|Pracer to syninesizeromgan 2 OrgaRock __|Boomy istonion or tock organs 5 EP-Chor __ [Beautiful chorus for ect piano 4 Cavrig fan for Glaunet 5 Concert ]Concer hal eee fr piano s Honkey fronton piano smuztion T PowerBD __|Gives bass drum more power O DrumFing __ [Convention fanger fr drums o LiveDrum __ [Simulates outdoor Ive doubing 10 detDrum [Phaser or 16-beathinat n Asiankit ___ [Cnanges a standard K 10 an Asian Ki m2 BassBost __ [Empnaszes lw-roquency range # Mono->8t __[Gives spaciousness 10 a mono source sa AM Radio (AMracio smuaion 15 WideDrum _ [Wide stereo fe for (puitin) un machine tra 16 DanceDrm __ [Roniorces bass iroquencis ler dance thytnms 17 Octaver __JAds sound one-cctave lower se Porcushn __[Gies ar, presence, and stereo spreas to pe 1 MoreTone [increases merange requencies, gung more body to distoned guiar æ SnrSmack __ [Emphasizes snappiness of srare sound El Shudder —__|Sicoc sound for techno rack 2 SupPhase [Phaser win powerulresonance 2 Diyse [Lonastonionusr poduator æ Doubler ___|Doubing for vocal tracx 2 SPxab __ [Gnves syntheszer power specia etect sous E SimLead2 —|Oid-sie jet sound to syninesizer lead EI Tekepiko [For sequenced prrases or shglenote muted gui æ Soliner [Suites anaog stings ensembe æ HowyDrum [For hard rock drum æ SMS7Sim _[Simuiation oi SMS? me, mich great for recording leve guiars and oiner analog instuments. El MD421Sim _ [Srmuaton of MD421 professional standard mc that is noispansabi n broadcast, recording and Ie. æ US7Sim __ [Srmuaton of US, a condenser mcrophone nat sets standards and used in studios worcwide. El Ca14Sim [Simulation of 414, a famous microphone highy trusted n recording Stuaions. w Doubling [Doubles 1e entre sound for Iicknees 3 ShortDLY [Doi sound suitable for vocal and fe recoraings that has a grmmicky eect El Lo-Fi__ |Orcates 10: sound win are fecing as 1 coming rom araño EI Limiter [A imter very efecte on band réhersais ar ing El BoostPls Jde overal sous æ AI Comp___ [Compressor avons out voue aiflrences between Insruments na band perlomance. for example 4040 Empty

Error message list If you see a message like “--Error” push the EXIT key. When other errors and messages occur, they will automatically disappear in three seconds. Message Meaning Response Messages that indicate something is missing No Card There is no card insered. Make sure that an SD card is inserted comect. No Project a CR Check that te fie has not been deleted or stored in a cf- No Fe There is no fi in the project. ee Messages that are shown frequentiy Set the DATE/TIME again. Reset DATE/TME Settng lost because the batteries ied on Say De dE be” on 14) Low Battery Time to change the batteries. Change batteries or connect the adapter. . The function you ted cannot be accessedi CRETE Stop Recorder Dépt Stop the recorder frst, and then try again. Messages that indicate the object is protected Ekect the SD card, unock its write-protection and then CRT LEEDS insert again, See “SD card instalation” on P:13) is protect. Disable using the PROTECT menu. (See “Protecting and Proect Protected! Te profes protected selectng projects” on PS1) Disable the read-oniy talus of he fie using a computer, File Protected Ti fie is read-onh, so you cannot wrtetoi. PRE Messages that indicate the capacity or structural limit has been exceeded Card Fu The card is ful. Change to a new card or delete unneeded data. Project Ful No more projects can be saved on the card. Delete umneeded projects. Fie Fu The maximum number of fies has been reached. | Delete unneedd fes. Messages that indicate access failure (Card Access Error Unable to read or write to the card. Press EXT and ty the operation again. Project Access Error Unable to read or write to the project Press EXT and ty the operation again. File Access Eror Unable to read or write to the le. Press EXT and ty the operation again. (Card Format Error This cards not a format he A can use. | Change the card format to one that the unit can use. File Format Error Mi fl is not n a format the AS can use. | Change te fl format to one that he uni can use. Other error messages (Card Error Project Error An error of some Kind ls occurng, Press EXIT and try the operation again. Fle Error

Bunooysejqnoil || Troubleshooting If you think there is a problem with the operation of the Æ&, check the following tips first. Problems during playback + No sound, or sound is very weak + Check the connections with the monitoring system and its volume settings. Make sure that status indicators in the mixer section are lit green and that their faders are raised If a track's indicator is not green, press its key repeatedly until i lights green. Make sure that the [MASTER] status key is not lit and that the [MASTER] fader is raised. + Moving the fader does not affect the volume + On channels for which stereo link is turned ON, the fader of the even-numbered channel will have no effect. Either turn stereo link OFF (see P.29), or use the fader of the odd-numbered channel in the pair. + Input signal cannot be heard or is very weak + Make sure that the GAIN control for that input is turned up. + Check that the status light is green (playback enabled) and that the fader of the track is raised. + An operation does not work and the message “Stop Recorder” is shown on the display + Some operations are not possible while the recorder is operating. Press the STOP key to stop the recorder and then conduct the operation. Problems during recording + Cannot record on a track + Make sure that you have selected a track for recording. + Check whether you have run out of free space on the SD card (see P.111). + Recording is not possible if the project is protected Either set ‘PROTECT" to “OFF” (see P.91), or use a different project + The recorded sound is distorted + Make sure that the input GAIN knobs and recording levels are not set too high. + Lower the faders so that the level meters do not reach O dB. + IF EQ gain in the track mixer is set extremely high, the sound may be audibly distorted even if the fader is lowered. Lower EQ gain to a suitable value.

+ If an insert effect is applied to an input, check whether the effect output level (patch level) setting is suitable. Problems with effects + Insert effect is not working + Check that the insert effect [INS] icon is shown on the display. Ifit is not shown, press the EFFECT key, then press the INSERT soft key and set ON/OFF to On. + Make sure that the insert effect is inserted in the desired location (See P.23, 45, 46 and 80) + Send-return effect is not working + Confirm that the REU or CHO icon is shown on the display. I it is not shown, press the EFFECT key, then press the REUERE or CHORUS soft key and set ON-OFF to On. + Make sure that the send levels for the tracks are raised (see P44 and 82). Other problems + Cannot save a project + The project cannot be saved if the project is protected. Set PROTECT" to “FF” (see P91). + Cannot create a new project or copy a project + If “Project Full” appears on the display, no more projects can be created on the card. Delete unneeded projects to free up memory. + An error message is shown when attempting to execute a command + Please check the error message list (see P.185).

Specifications Section Track count [Simono) [Maximum number of smultane: ous recording tracks

FCC regulation warning (for U.S.A.) This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not oceur in a particular installation. f this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try. to correct the interference by one or more of the following measures: © Reorient or relocate the receiving antenna. © Increase the separation between the equipment and receiver. © Connect the equipment to an outlet on a circuit different from that the receiver is connected to. © Consult the dealer or an experienced radio/TV technician for help. For EU Countries Declaration of Conformity: This product complies with the requirements of EMC Directive 2004/108/EC and Low Voltage Directive 2006/95/EC ErP Directive 2009/125/EC Disposal of Old Electrical & Electronic Equipment (Applicable in European countries with separate collection systems) This symbol on the product or on its packaging indicates that this product shall not be treated as household waste. Instead it shall be handed over to the applicable collection point for the recycling of electrical and electronic equipment. By ensuring this product is disposed of correctiy, you will help prevent potential negative consequences for the environment and human health, which could otherwise be caused by inappropriate waste handling of this product. The recycling of materials will help to conserve natural resources. For more detailed information about recycling of this product, please contact your local city office, your household waste disposal service or the shop where you purchased the product. {= |1s 4-4-3 Kanda-Surugadai, Chiyoda-ku, Tokyo 101-0062 Japan Web site: http:/www.z00m.c0.jp R8-6000-1