NATIVE INSTRUMENTS

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USER MANUAL Modular Icons NATIVE INSTRUMENTS

natural_image Abstract graphic with a red zigzag line and faint circuit lines on a dark background (no text or symbols)

Table of Contents

  1. Disclaimer .... 1
  2. Foreword 2
  3. Welcome to MODULAR ICONS 3
  4. Document Conventions ...... 4
  5. Installation and Setup .... 5
  6. Overview of MODULAR ICONS 6
  7. Browser 8

7.1. Browser Overview 8

  1. Snapshots 10

8.1. Overview of Snapshots 10
8.2. Saving a User Snapshot 11
8.3. Loading a Snapshot 11
8.4. Deleting a User Snapshot 12

  1. Sound View 14

9.1. Layer 14
9.2. Effects 15
9.3.Filter 16
9.4.LFO 17
9.5. Modulation Envelope 18
9.6.Amp Envelope 19
9.7. Modulation 20

  1. FX View 21

10.1. Overview of the FX View 21
10.2.Managing FX Presets 22

  1. Sequencer View 24

11.1. Overview of the Sequencer 24
11.2. Pitch and Velocity 25
11.3. Macros 26
11.4. Sequencing Pitch 27
11.5. Sequencing Macros 28
11.6.Managing Sequencer Presets 29

  1. Macros View 30

12.1. Overview of the Macros .... 30
12.2. Macro Assignments ...... 31
12.3. Macro Options Menu 34
12.4.Managing Macro Shaper Presets 35

  1. Settings View 36

13.1. Velocity Curve 38
13.2. Editing the Velocity Curve ...... 39
13.3.Managing Velocity Curve Presets 40

  1. Credits List 41

1. Disclaimer

The information in this document is subject to change without notice and does not represent a commitment on the part of Native Instruments GmbH. The software described by this document is subject to a License Agreement and may not be copied to other media. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Native Instruments GmbH, hereinafter referred to as Native Instruments.

"Native Instruments", "NI" and associated logos are (registered) trademarks of Native Instruments GmbH.

Mac, macOS, GarageBand, Logic and iTunes are registered trademarks of Apple Inc., registered in the U.S. and other countries.

Windows and DirectSound are registered trademarks of Microsoft Corporation in the United States and/or other countries.

All other trademarks are the property of their respective owners and use of them does not imply any affiliation with or endorsement by them.

Document authored by Hannah Lockwood, David Gover

Software version: 2.0 (09/2020)

2. Foreword

I'm Michelle Moog-Koussa, Executive Director of the Bob Moog Foundation. I'm also Bob's daughter. As I write this, and even though I've written it countless times before, I am in awe of my connection to the man that I simply knew as my father—but to legions of people around the world he was, and even 15 years after his passing, still remains a source of profound musical and creative inspiration. After my father's passing in 2005, thousands of people in the electronic music community reached out to my family with testimonials about how Bob Moog has inspired, changed, or sometimes even transformed their lives. It was at that point we understood the undeniable power of his legacy; a power that deserved, even demanded, to be carried forward to future generations. The Bob Moog Foundation was created to do just that.

At the very core of the Foundation is our mission to inspire people of all ages through science, music, and technology, and to encourage them to think creatively and embrace the process of discovery. This mission is, of course, a mirror image of Bob Moog's long and storied career. Through this focus, we have created Dr. Bob's SoundSchool, a 10-week curriculum that teaches thousands of elementary school students every year about the science of sound, giving them a foundation upon which to build an advanced understanding of sound as they get older. We have also dedicated ourselves to the preservation of the history of the Moog Legacy by preserving a vast array of materials, over 10,000 items, in the Bob Moog Foundation Archives. Recently, we were able to combine those educational and historic preservation projects to create the Moogseum, a facility that brings the history, science, and power of the Moog Legacy alive for thousands of visitors.

The Bob Moog Foundation is fortunate to have the support of companies in the music technology industry whose very foundations can be traced back to Bob Moog's pioneering work in synthesis. It is in this spirit that we were introduced to Native Instruments, and they enthusiastically embraced the idea of celebrating Bob's legacy and supporting the Foundation by creating a unique instrument that would serve to inspire their users. It has always been a goal of mine to celebrate not only my father's work, but those who have carried it forward through their own innovations. Being that my father's most seminal work was in modular synthesis, I proposed that we bring his and others' foundational sound sculpting instruments to the NI community with hopes that it would help expand sonic horizons and historical awareness of these early modular synths.

I was thrilled when NI embraced the idea, and delighted when a variety of talented and legendary artists and sound designers agreed to participate, donating their time and talents to the cause. Collaborators include Jean-Michel Jarre, Steve Porcaro (TOTO), Mark Isham, Michael Boddicker, Jeff Rona, Benge, Walter Holland, Robin Rimbaud, Dan Goldstein, Kurt Ader, Paca Thomas, Francis Preve, and EMEAPP, who together used a plethora of legendary instruments including Keith Emerson's iconic Moog modular and a wide variety of other vintage Moog modular synthesizers, as well as Buchla, ARP 2500 and 2600, Roland System 700, Polyfusion, Serge, EMS, EML, plus the mammoth TONTO, made famous by Stevie Wonder, and reputed to be the most famous modular synths in the world. To have over 150 sounds from this array of vintage modular synthesizers is truly unprecedented. I was extremely proud of this offering, as it is a celebration of, and a tribute to many synthesizer pioneers' work, bringing a huge diversity of sounds to a new audience. Many NI users have shared with me how special it is for them to use these sounds, given their human and technological origins. I hope you enjoy this very special instrument as much as they have.

Happy Creating, Michelle

3. Welcome to MODULAR ICONS

As part of the KONTAKT Play Series of instruments, MODULAR ICONS was created in collaboration with the Bob Moog Foundation and brings some of history's most coveted synth sounds into your studio. A collection of over 150 presets have been created from the sounds of legendary artists and their prized modular instruments from Moog, Roland, ARP, Buchla, and more.

As with all Play Series instruments, MODULAR ICONS aims to balance intuitive, performance-focused sound design and detailed editing. The macros offer quick and dynamic control over the synth engine, designed for smooth operation and playability that enables you to effortlessly shape and save your own sounds.

For those who wish to go deeper in sound design, you will find powerful sound editing tools and custom effects chains that offer further control and inspiration. MODULAR ICONS also contains an analog-style sequencer that can produce complex melodic and rhythmical patterns. If you're searching for some inspiration, you can try the randomize feature and see where it takes you. Ultimately, MODULAR ICONS' flexibility and playability should encourage you to explore sounds in an exciting and intuitive way.

Thank you for using MODULAR ICONS, and we hope you enjoy it!

NATIVE INSTRUMENTS Modular Icons - Welcome to MODULAR ICONS - 1

text_image KONTAKT PLAY SERIES MODULAR ICONS SOUND FX SEQ MACROS A Undulator < > q AdditiveOctaves B Balance Cutoff Reso WT Warp Filter Gain Delay Reverb Volume

4. Document Conventions

In this document the following formatting is used to highlight useful information:

Italics Indicates paths to locations on your hard disk or other storage devices

Bold Highlights important names, concepts and UI elements.

[Brackets] References keys on a computer's keyboard

The following three icons represent different types of information:

NATIVE INSTRUMENTS Modular Icons - Document Conventions - 1

The tick icon indicates a useful tip, suggestion or interesting fact.

NATIVE INSTRUMENTS Modular Icons - Document Conventions - 2

The exclamation mark highlights important information that is essential for the given context.

NATIVE INSTRUMENTS Modular Icons - Document Conventions - 3

The warning icon alerts you of serious issues and potential risks that require your full attention.

5. Installation and Setup

Before you can make music with MODULAR ICONS, you must install and setup the necessary software. Follow these instructions to get started:

Native Access

Native Access is where you will install the software for MODULAR ICONS. If you are new to Native Instruments, you will first have to create your Native ID.

  1. Download and install Native Access here.
  2. Login to Native Access using your Native ID.
  3. Click the Not installed tab.
  4. Click INSTALL for the following products:

• KONTAKT or KONTAK PLAYER

- MODULAR ICONS

→The software is installed automatically.

NATIVE INSTRUMENTS Modular Icons - Native Access - 1

If the software is already installed, click the Available updates tab and check for new updates before proceeding.

NATIVE INSTRUMENTS Modular Icons - Native Access - 2

To learn more about Native Access, visit our support page here.

MODULAR ICONS via KONTAKT

Once installed, you can start using MODULAR ICONS in KONTAKT. MODULAR ICONS is not an independent plug-in, so you first need to open an instance of KONTAKT or KONTAKT PLAYER:

  1. Open KONTAKT as a plug-in in your host software (DAW), or as stand-alone application.
  2. Locate MODULAR ICONS in the Browser, on the left side of the user interface.
  3. Click Instruments to open the product's content.
  4. Double-click the Modular Icons.nki file to load the instrument.

NATIVE INSTRUMENTS Modular Icons - MODULAR ICONS via KONTAKT - 1

text_image Modular Icons KONTAKT PLAY SERIES MODULAR ICONS Instruments Modular Icons.nki

NATIVE INSTRUMENTS Modular Icons - MODULAR ICONS via KONTAKT - 2

If you are new to KONTAKT and want more information, visit KONTAKT PLAYER and KONTAKT.

6. Overview of MODULAR ICONS

MODULAR ICONS offers a simple but powerful interface built around two sound source layers and six macro controls. Five additional views—Sound, FX, Sequencer, Macros and Settings—provide further controls and editing options for different parts of the synth engine. The six macros can be assigned to various dedicated sound parameters for instant sound sculpting from any view.

The Sound view covers all sound generating features, including traditional subtractive synthesizer controls and MODULAR ICONS' lo-fi sound-shaping tools. In the FX view, you can create custom effects chains for further tonal control and expression. In the Macros view, you can assign and manage the six macros to suit your . In the Settings view, you can tweak how the synthesizer reacts to your playing style and how notes are prioritized for each layer. Using the sequencer, you can create a 16-step melodic phrase, with velocity modulation for control over dynamics. Six additional sequencing lanes provide further control over the six macros, allowing for precise and nuanced sound design, as well as dramatic and unexpected discoveries.

MODULAR ICONS contains the following key elements and controls:

NATIVE INSTRUMENTS Modular Icons - Overview of MODULAR ICONS - 1

text_image KONTAGE PLAY SERIES MODULAR ICONS 1 2 3 4 5 SOUND FX SEO MACROS A Undulator << > AdditiveOctaves B 6 7 Balance Cutoff Reso WT Warp Filter Gain Delay Reverb Volume 8 9 10 11
  1. SOUND: Opens and closes the Sound view. Here you can edit the individual sound sources (A/B) and access parameters for tuning, filters, effects, envelopes, and modulation. For more information, see Sound View.
  2. FX: Opens and closes the FX view. Here you can edit effects parameters and the effects chain. Click the power icon next to FX to switch all FX on or off. For more information, see FX View.
  3. SEQ: Opens and closes the Sequencer view. Use the Sequencer to create a melodic sequence of up to sixteen steps, and use the additional six lanes to modulate each of the macro assignments. For more information, see Sequencer View.
  4. MACROS: Opens and closes the Macros view. Here you can assign macros, set minimum and maximum macro values, adjust the Macro Shaper Curve and change the order of the macro controls. For more information, see Macros View and Macro Assignments.
  5. SETTINGS (cog icon): Opens and closes the Settings view. Here you can set Note Priority, Key Range, Glide, Velocity Curve, Voice Preserve, and Bend Range. For more information, see Settings View.

  6. Layer A: Contains the sound source for layer A. Click the letter A to turn the layer on or off. Turning the layer off will purge all samples from memory and reduce CPU usage. Click the waveform display to open the Browser and search for a new sound source for layer A. For more information, see Browser.

  7. Layer B: Contains the sound source for layer B. Click the letter B to turn the layer on or off. Turning the layer off will purge all samples from memory and reduce CPU usage. Click the waveform display to open the Browser and search for a new sound source for layer B. For more information, see Browser.
  8. Balance: Adjusts the volume level of layer A and layer B by blending between them. Turning the knob left increases the Volume level of layer A, and turning it right increases the level of layer B. The Balance control knob is available in all Snapshots.
  9. Macros 1-6: Six control knobs are preassigned to the most important parameters, and can be accessed at all times from the bottom panel. Each Snapshot provides a different set of macro assignments that help to define that sound. You can edit different macro assignments in the Macros view. The macro control knobs are available in all Snapshots, however their labels reflect the individual macro assignment of the Snapshot. For more information, see Macros View and Macro Assignments.
  10. Volume: Adjusts the main volume level. The Volume control is available in all Snapshots.
  11. Randomize (icon): Applies random changes to the parameters and settings of the current Snapshot. This includes the layers' sound sources, the Balance control, and all macros. Pressing [Ctrl] / [Cmd] + clicking randomizes only the sound sources. Pressing [Shift] + click randomizes only the Balance control and all macros. The Randomize button is available in all Snapshots.

7. Browser

The Browser contains a collection of custom sound sources and can be used to search and load different sounds for layers A and B. Access the Browser by clicking the Browser icon (magnifying glass) in the Sound or Settings view, or via the waveform display in the Main view.

Opening the Browser you will find the source audio that has been produced by some of the most influential electronic music pioneers of the last 60 years and created using some incredibly rare modular systems, from Emu to ARP 2500, Roland System 700, and custom Moog modulars. Other synthesizers that contributed to the Emu, EMS, Serge Modular, and EML were also recorded, as well as a Buchla contributed by Benge and Robin Rimbaud. Also included are the sounds of Steve Porcaro's Polyfusion modular synth, who worked closely with synth technician Jim Soloman, to sample the system for MODULAR ICONS. Francis Preve is the sound designer who explored the legendary TONTO, with access provided by the National Music Centre in Calgary.

Collaborators came from varied backgrounds. Some were decade long users, and others were recording artists, synth developers, producers and film composers. All were aiming to capture a broad range of samples that showcase the diverse sonic character of modular synthesizers.

7.1. Browser Overview

The Browser contains the follow features and controls:

NATIVE INSTRUMENTS Modular Icons - Browser Overview - 1

text_image Sub You Can Feel Subdued Dude Swarmy Sweet Strings 1 Swept Up Swipe The Bends The Last Word Tubular Undulator (A) Vint-aged Warp Drive Waver And Swell Wicked Wave Ballzout Big N Boomy Brassy Bass Dusty Lead FM Radio Gutter Strings Hair Metal Hot Square LFO In The Lead Lead For Mistress Modular FX Noise In Head Psycho Gliss Reso Ring Son Of Wasp Spring Reflection Sub El Tauro Sweet Strings 2 4 Soundsource: Undulator • Sampled by Pace Thomas • Instrument: Deluxe Modular
  1. Layer Selection: Selects the layer of the current Snapshot. Click the letter A or B to switch between each layer. Once a layer is selected, you can browse and load a different sound source for that layer.
  2. Sound Sources: Lists the sound sources that are available for each layer. The letter A or B next to the name of a sound source indicates that it is currently selected for that layer. Click a sound source to select it for the current layer. Double-click a sound source to select it for the current layer and close the Browser. The type of sound source is indicated on the right side of the sound source, and is defined in the four categories SUS (Sustain), DCY (Decay), PLK (Pluck), and WT (Wavetable).
  3. Pages: Provides access to the different pages of sound sources. Click the dot symbols to open the corresponding page of sound sources, or use the arrow icons (<> ) to browse through each page.
  4. Source Information: Displays details of the selected sound source, including details of who recorded the sample and what instrument was used.

  5. X: Closes the Browser and returns to the Main view.

8. Snapshots

MODULAR ICONS offers 150 Snapshots divided across five categories: Bass, FX, Lead, Pad and Perc. For this unique project, the Moog Foundation brought together a range of sonically diverse musicians and sound artists to contribute to the preset collection. The presets draw on samples from renowned synthesizers including Keith Emerson's iconic Moog modular and a range of other vintage modular systems from Buchla, ARP 2500 and 2600, Roland System 700, Polyfusion, Serge, EMS, EML, and the legendary TONTO. With such a varied group of musicians and expansive modular collection, the presets are naturally diverse, and aim to provide you with inspiration for your own sound creation and exploration.

When browsing Snapshots, the macros are an effective way to explore the sonic potential of each preset sound. Snapshots are also a useful starting point from which you can tweak and tailor your own sounds. When a User Snapshot is saved, the macro settings, parameter controls, and sequence are also stored within the preset. Using Snapshots, you can create your own preset sounds, save them in the .nksn file format and use them in other projects, across computers or even share them with other users.

8.1. Overview of Snapshots

Snapshots offer a quick and convenient way of browsing for new sounds and saving custom presets. Key features relating to Snapshots include:

NATIVE INSTRUMENTS Modular Icons - Overview of Snapshots - 1

text_image Modular Icons My User Preset 01 1 2 3 4 5 Purge 6
  1. Load Snapshot: Opens the Snapshot menu where you can load a Snapshot from the Factory or User library. For more information, see Loading a Snapshot.
  2. Snapshot Name: Displays the name of the currently selected Snapshot.
  3. Snapshot Previous/Next (<< icons): Allows you to quickly browse and load Snapshots. Pressing an arrow icon will load the previous or next Snapshot in the selected category. If no Snapshot is active, the first Snapshot on the list will be loaded. For more information, see Loading a Snapshot.
  4. Save Snapshot (floppy disk icon): Allows you to save changes made to a sound. When a User Snapshot is saved, the macros settings, parameter controls, and sequence are stored within it and can be accessed at any time via the User library. For more information, see Saving a User Snapshot.
  5. Delete Snapshot (bin icon): Deletes the currently selected Snapshot from the User library. You can only delete User Snapshots and not Factory Snapshots. For more information, see Deleting a User Snapshot.
  6. Snapshot View (camera icon): Provides access to the Snapshot features described above; saving, loading, browsing, and deleting. When Snapshot View is selected, configuration settings and features relating to the Info View are replaced in the display.

8.2. Saving a User Snapshot

Snapshots can be saved at any time while you are working on them. When a Snapshot is saved, the macro settings, parameter controls, and the sequence are also saved. You can choose to save a sequence separately using the Sequencer Preset Manager and then load it back later to try it out with another sound. For more information, see Managing Sequencer Presets.

To save a Snapshot:

  1. Click the Snapshot View button (camera icon) to open Snapshot view.
  2. Click the Save button (floppy disk icon).
  3. Enter a name for your new Snapshot in the Save dialog box.
  4. Click Save to finish the process and close the dialog box.

NATIVE INSTRUMENTS Modular Icons - Saving a User Snapshot - 1

text_image Please enter a name for your snapshot. My User Preset 01 Cancel Save

→ Your Snapshot .nksn file is saved to the User Snapshot Library. It appears in the User Snapshot list.

To overwrite a Snapshot:

  1. Click the Snapshot View button (camera icon) to open Snapshot view.
  2. Click the Save button (floppy disk icon).
  3. Click Overwrite to confirm the process.

NATIVE INSTRUMENTS Modular Icons - Saving a User Snapshot - 2

text_image A file with the name 'My User Preset 01' already exists. My User Preset 01 Overwrite Cancel Save as

→ Your Snapshot .nksn file is saved to the User Snapshot Library, in replace of the old file.

8.3. Loading a Snapshot

Snapshots are loaded from the drop-down menu in the top header of the instrument. You can also use the arrows to the left of the floppy disk icon to load the previous or next preset.

To load and browse Snapshots using the arrows:

  1. Click the Snapshot View (camera icon) to open Snapshot view.

  2. Click the arrow icons (<> ) in the Snapshot header to browse through the Snapshots list.

NATIVE INSTRUMENTS Modular Icons - Loading a Snapshot - 1

text_image Purge SOUND

→The previous or next Snapshot will load immediately each time an arrow icon is clicked.

To load a Snapshot from the library:

  1. Click the Snapshot View (camera icon) to open Snapshot view.
  2. Click the arrow next to the Snapshot name field.
  3. Select the Factory category to load a Factory preset, or select the User category to load one of your own snapshots.
  4. Select an instrument category.
  5. Click a Snapshot to load it.

NATIVE INSTRUMENTS Modular Icons - Loading a Snapshot - 2

text_image Modular Icons My User Preset 01 Factory Bass Almost Electric User FX Bassbugz INIT - Modular Icons Bipolar Busy Buddy Carpenter Definitive Bass Dimensional Organ Egg Elevator FreaQ Grindcore Grungestep Himera Battle Lower Parts

NATIVE INSTRUMENTS Modular Icons - Loading a Snapshot - 3

Note that the User category will not appear until you have first saved a Snapshot.

8.4. Deleting a User Snapshot

Snapshots can be deleted using the bin icon in the instrument header. To delete a User Snapshot:

  1. Click the Snapshot view (camera icon) to open Snapshot view.
  2. Load the User Snapshot you wish to delete.
  3. Click the Delete button (bin icon).

  4. Confirm deletion of the Snapshot by selecting Yes in the dialog box.

NATIVE INSTRUMENTS Modular Icons - Deleting a User Snapshot - 1

text_image Kontakt Do you want to delete the snapshot "My User Preset 01" ? No Yes

9. Sound View

The Sound view displays all controls related to the selection and editing of your sound sources. You can edit each layer separately, or edit both at the same time using Layer Link.

The Sound view contains the following sections and controls:

NATIVE INSTRUMENTS Modular Icons - Sound View - 1

text_image 1 2 5 6 7 A B LAYER A Undulator < > LFO 1 Waveform Rate RT Fade In LFO 2 Waveform Rate RT Fade In MOD ENVELOPE AMP ENVELOPE A D S R MODULATION Mod Env Amp Env LFO 1 LFO 2 Velocity Aftertouch Modwheel
  1. Layer Link: When activated, this control links both layers and any edits performed in the selected layer will also be applied to the other layer. Press [Ctrl] / [Cmd] + click the Layer Link button to instantly set all parameters on the layers to match. Layer linking does not apply when assigning or moving macros, and if one layer uses a sample as the sound source and the other a wavetable, some parameters in the Lo-fi effects section will not be matched because they each use a different set of Lo-fi effects.
  2. LAYER: This includes all sample settings such as tuning, pan, and volume. For more information, see Layer.
  3. EFFECTS: Adds various digital artefacts, like quantization noise or aliasing, to your layer. For more information, see Effects.
  4. FILTER: Adjust the brightness of the sound and determine how this changes across the range of the keyboard. There are a range of filter types available, each providing a different sound characteristic. For more information, see Filter.
  5. LFO: Provides controls relating to the function and behavior of the two Low-Frequency Oscillators. LFOs produce periodic modulation, which can be used to modulate various parameters in the Sound and FX views. For more information, see LFO.
  6. MOD ENVELOPE: Adjusts how the modulation is applied to a sound over time. For more information, see Modulation Envelope.
  7. AMP ENVELOPE: Adjusts how the amplitude of a sound changes over time, from the moment the note is played to its release. For more information, see Amp Envelope.
  8. MODULATION: Selects a Modulation Source from which you can send modulation to various parameters. Once the Modulation Source is selected, sliders appear next to the available parameters to adjust the amount of modulation applied. For more information, see Modulation.

9.1. Layer

The Layer section sets the foundation of the sound. Here you can select a sound source, set key tracking and adjust the base pitch. Additionally, you can place the sound source in the stereo field and adjust its volume.

The Layer section contains the following controls and settings:

NATIVE INSTRUMENTS Modular Icons - Layer - 1

text_image 1 LAYER A Mirazzane < > 2 Transpose Tune Pan Volume 3 4 5 6 7
  1. Layer On/Off: Switches the layer on or off. Click the Layer On/Off icon to deactivate the layer, indicated when the icon lights up. Hold [Ctr] / [Cmd] + click the icon to change the opposite layer from its current state.
  2. Key Tracking (keyboard icon): Tracks the pitch of incoming MIDI messages. When switched off, middle C will be played regardless of which notes are input, however, this fixed pitch can be changed by using the Transpose control. When switched on, the full keyboard range can be played.
  3. Transpose: Shifts the incoming MIDI notes to transpose the sound source's keyboard range of +/-60 semitones (5 octaves). Press [Alt] / [Opt] and drag to quantize the knob adjustments in octaves.
  4. Tune: Adjusts the tuning of the sound source in cents in the range of -36/+36 semitones. [Alt] / [Opt] and drag will quantize the adjustments to semitones.
  5. Pan: Adjusts the panning for the current layer. When the knob is turned left the layer is panned left, and when turned right the layer is panned right.
  6. Volume: Adjusts the volume for the current layer.
  7. Sound Source Browse: Click the arrow icons (<<) to step through sounds for the selected layer. Click the Browser icon (magnifying glass) to open the Browser and search from the full list of sound sources. For more information, see Browser.

9.2. Effects

The Effects section provides various effects that can be added to the sample or wavetable sound source. When a sample is selected, the effects add various digital artefacts, like quantization, noise, and aliasing, to your sound layers. When a wavetable sound source is selected, the effects relate to the readout, playback, and harmonic content of the wavetable. These effects ultimately shape the sonic character of the sound sources and contribute significantly to the distinct coloration of the instrument.

Lo-fi Sample Effects

When a sample is selected as a sound source, the following controls are available:

NATIVE INSTRUMENTS Modular Icons - Lo-fi Sample Effects - 1

text_image 1 Reduce — Crush — Noise — Color 2 3 4 5
  1. Effects On/Off: Switches the Effects section on or off.

  2. Reduce: Re-samples the signal to an adjustable sample rate. The re-sampling is done without any kind of (usually mandatory) low-pass filtering, which causes all kinds of wonderful aliasing artefacts. The sample rate goes all the way down to 50 Hz, which will omit most of the original signal. When the control in the left-most position there is no reduction. Turn the control to the right to reduce the sample rate.

  3. Crush: Re-quantizes the signal to an adjustable bit depth. Fractional bit levels (such as 12.4 bits) are possible and can add a significant gritty quality to the sound. Audio CDs have a quantization depth of 16 bits, old samplers' frequently used 8 or 12 bits, and 4 bits evoke memories of countless children's toys. When the control is turned fully left, no effect is applied to the signal. Turn the control right to reduce the bit rate.
  4. Noise: Adds hiss to the audio signal. Turning the control from left to right increases the noise level.
  5. Color: Adjusts the frequency characteristic of the noise and acts as a low-pass filter. Turn the control from left to right to increase the amount of filtering applied to the Noise parameter.

Lo-fi Wavetable Effects

When a wavetable is selected as a sound source, the following controls are available:

NATIVE INSTRUMENTS Modular Icons - Lo-fi Wavetable Effects - 1

text_image Position Form Warp Inharmonic 1 2 3 4 5
  1. Position: Morphs between the waveforms included in the loaded wavetable. Modulate this with an LFO for more interesting results.
  2. Form: Adjusts the amount of waveshaping applied to the phase of the oscillator.
  3. Warp: Selects one of 14 types of waveshaping that is applied to the wavetable's phase. This fundamentally changes the way the wavetable is read out, therefore bending and warping the resulting waveform.
  4. Inharmonic: Adds a second oscillator which can be detuned against the first one to produce inharmonic sounds. Turning the control left and right adjusts the amount of detuning in Hertz.
  5. Inharmonic On/Off: Switches Inharmonic on or off. Switching Inhamonic off can help reduce CPU load.

9.3. Filter

Filters take the basic, raw sound of the samples and subtracts frequencies, changing the harmonic content and thereby the character of the sound. This change can be varied over time using modulation to produce more dynamic, animated timbres.

MODULAR ICONS offers a range of different filters from KONTAKT, each providing their own unique characteristics, as well as low-pass, notch, high-pass, and band-pass modes.

The Filter section contains the following controls and settings:

NATIVE INSTRUMENTS Modular Icons - Filter - 1

text_image 1 FILTER Ladder BP2 Cutoff Resonance Gain Keytrack 2 3 4 5 6
  1. Filter On/Off: Switches the layer filter on or off. Click the Filter On/Off icon to deactivate the filter, indicated when the icon is highlighted.
  2. Filter Type: Selects a filter type from the drop-down menu. For an overview of each filter type, refer to the KONTAKT 6 Manual, available from the Help menu or online here.

  3. Lowpass filters attenuate harmonics and signals above the cutoff frequency.
    • Highpass filters attenuate signals below the cutoff frequency.

  4. Bandpass filters attenuate signals above and below the cutoff frequency.
  5. Peak/Notch filters are the inverse of a bandpass filter, as they only remove signals around the cutoff frequency, but allows the signals above and below it to pass through. A peak filter is like a very narrow Bandpass.
  6. Multi filters offer a selection of filter types in either parallel or serial routings.
  7. Vocal/Formant filters emulate various resonances of the human vocal tract rather than focus on completely subtracting parts of the frequency spectrum.

  8. Cutoff: Allows certain frequencies of the sound source to be heard while others are filtered out. The frequencies that are filtered out will depend upon the filter type you have selected.

  9. Resonance: Increases the amplitude around the cutoff frequency. Using this allows you to boost the narrow band of frequencies.

  10. Gain: Boosts the output of the filter, making it possible to add makeup gain to the post-filter signal level or even overdrive the filter output and add harmonic distortion.
  11. Keytrack: Sets the amount of modulation from the keyboard to the filter's cutoff frequency. In simple terms, setting a value here means that the higher the note played on the keyboard, the more the filter opens. This adds 'brightness' to a sound as higher notes are played, which is useful in replicating the typical behavior of acoustic instruments.

9.4. LFO

LFOs are special-purpose oscillators that produce frequencies below the range of human hearing. They are typically used for periodic modulation or producing changes in sound, such as vibrato (periodic pitch modulation) and tremolo (periodic volume modulation). In MODULAR ICONS, the LFOs can be assigned to a variety of controls to make periodic changes to parameters over time.

MODULAR ICONS has two LFOs that produce a variety of waveforms, and can be free-running or synced to the host tempo and retriggered on key press. Each LFO can be assigned to multiple parameter controls. This can be easily achieved by selecting one of the two LFOs in the Modulation section. Once selected, all possible modulation destinations are highlighted, and the intensity is adjusted using the Modulation Amount sliders. For more information on applying modulation, see Modulation.

The LFOs contain the following controls and settings:

NATIVE INSTRUMENTS Modular Icons - LFO - 1

text_image LFO 1 Waveform LFO 2 Waveform Rate RT Fade In 1 2 3 4 5
  1. Waveform: Selects the waveform for the LFO. The available waveforms are Sine, Triangle, Sawtooth, 5% Pulse, 15% Pulse, 25% Pulse, 33% Pulse, Square, 66% Pulse, 75% Pulse, 85% Pulse, 95% Pulse, Random, Multi.
  2. Tempo Sync: Synchronizes the speed of the LFO to your host tempo, or an external MIDI clock. When Tempo Sync is on, the Rate control will display how many notes of this value will make up the duration of one cycle. When inactive, the Rate control operates in Hz rather than rhythmic divisions.
  3. Rate: Adjusts the frequency of this LFOs output signal in Hz (cycles per second). Values range from 0.01 Hz (one cycle in 100 seconds) to around 210 Hz.
  4. RT (Retrigger): When activated, the LFO waveform will be restarted at the same position each time a note is received. When inactive, the LFO will run, without reacting to incoming notes.
  5. Fade In: If this value is greater than zero, the LFO will not start the waveform immediately when a note is received, but rather smoothly ramp it up over a time of up to 10 seconds. This parameter is only available when RT is activated.

9.5. Modulation Envelope

The Modulation Envelope is used to shape the contour of the destination over time by giving you control over its attack, decay, sustain, and release stages. It provides flexibility by allowing you to freely assign it to multiple destinations at once and control the amount of modulation applied. Additionally, the Modulation Envelope provides additional control for defining its attack curve.

The Mod Envelope contains the following controls:

NATIVE INSTRUMENTS Modular Icons - Modulation Envelope - 1

bar MOD ENVELOPE | Category | Value | |---|---| | A | 1 | | D | 2 | | S | 3 | | R | 4 |
  1. Attack Curve: Defines the shape of the attack portion of the envelope. Use in combination with the A (Attack Time) to define how the modulation starts after a key is pressed. Click and drag the curve upward or downward to change its shape.
  2. A (Attack Time): Adjusts the time it takes once a key is pressed, for the envelope to reach the peak level. This control can be used to create modulation with a fast or slow fade-in. Turned fully left, the envelope will start immediately.
  3. D (Decay Time): Adjusts the time it takes for the envelope to fall from the attack's maximum level to the level defined by the Sustain control. Turning the knob right increases the Decay Time.
  4. S (Sustain Level): Sets the modulation level that the envelope remains at while the key is held down, after the Decay Time has expired.
  5. R (Release Time): Adjusts the amount of time it takes for the envelope to fall from the set Sustain Level and fade to zero, once the key is release. It can be used to create modulation with a short or long fade-out.

9.6. Amp Envelope

The Amp Envelope has a dedicated, four-stage envelope generator that is used to shape the contour of the volume of a sound over time by giving you control over its attack, decay, sustain, and release stages. Additionally, the Amp Envelope provides additional control for defining its attack curve.

The Amp Envelope contains the following controls:

NATIVE INSTRUMENTS Modular Icons - Amp Envelope - 1

bar AMP ENVELOPE | Category | AMP ENVELOPE | |---|---| | A | 1 | | D | 2 | | S | 3 | | R | 4 |
  1. Attack Curve: Defines the shape of the attack portion of the envelope. Use in combination with A (Attack Time) to define how the sound starts after a key is pressed. Click + drag the curve upward or downward to change its shape.
  2. A (Attack Time): Adjusts the time it takes once a key is pressed, for the volume to climb from zero to full volume. It can be used to create a sound with a slow fade-in.
  3. D (Decay Time): Adjusts the time it takes for the volume to fall from its initial full volume to the level set by the Sustain contro, while a key is held down.
  4. S (Sustain Level): Sets the volume level that the envelope remains at while the key is held down, after the Decay Time has expired.
  5. R (Release Time): Adjusts the time it takes for the volume to fall from the Sustain Level to zero once the key is released. It can be used to create sounds that have a short or long fade-out.

9.7. Modulation

Modulation adds movement to your sound by changing parameters over time. When you apply modulation to controls, the controls change their value according to the shape of the modulation signal. The modulation section allows you to select the source of your modulation and then add an amount to the destination.

There are many sources for modulation, one of the most basic being an envelope. When triggered by a note event, the envelope produces a single contour that can be used to change controls over the course of a note. Likewise, LFOs provide a periodic change at a set rate.

Modulation can also be applied manually by using Velocity, Aftertouch or a Modwheel as the source. This allows you to be expressive and add movement, dynamics, and variation to a sound while you're playing. For example, you could set the modulation wheel on your keyboard as the source to control the Effects or use Velocity to control the amount of filter Cutoff.

The Modulation section contains the following controls:

NATIVE INSTRUMENTS Modular Icons - Modulation - 1

text_image 3 2 LFO 1 LFO 2 Waveform Waveform Rate Rate RT RT Fade In Fade In MOD ENVELOPE AMP ENVELOPE A D S R A D S R MODULATION Mod Env Amp Env LFO 1 LFO 2 Velocity Aftertouch Modwheel 1
  1. Modulation Source: Selects a target source from the seven Modulation Sources that allows you to apply modulation to various other parameters. The Modulation Sources include a Mod Envelope, Amp Envelope, LFO 1, LFO 2, Velocity, Aftertouch and Modwheel. Hold [CTR] / [CMD] + click the Modulation Source button to reset all modulation assignments to their default value.
  2. Modulation Sliders: When a Modulation Source has been selected, sliders appear next to the relevant parameter controls that are available for modulation.
  3. Modulation Amount: Use the sliders to set the amount of modulation applied a parameter. This determines the strength of the modulation applied from the selected Modulation Source. Click + drag the mouse up and down to set the amount. The value range is -100% to 100%.

10. FX View

MODULAR ICONS features a range of powerful KONTAKT effects that can be loaded into six FX unit slots and applied globally to both layers. From classic time-based effects like reverb, delay and chorus, to dynamic effects, saturation, amp emulations and more, the FX view encourages creativity and allows you to further define the character of your sound.

In the FX view, you can access the various parameter controls and settings relating to the FX units, FX chain and FX presets. Using the parameter controls you can alter the effects chain of any preset and build custom effects chains for your own user presets. Browse and replace effects from the dropdown menus, and quickly change the order of the FX chain by dragging an FX unit to another position. Both layers A and B have their own EQ, which can be bypassed using the power buttons. Additionally, you can assign parameters of the loaded effects to any of the macro controls. For more information, see Macros View.

10.1. Overview of the FX View

The FX view contains the following elements and controls:

NATIVE INSTRUMENTS Modular Icons - Overview of the FX View - 1

text_image 1 2 3 4 EQ A EQ B Lo-Fi Bus Comp Sat Replika Plate None Vintage Type Time Feedback Low Cut Rate Depth Quality Dry Sync Ping-Pong High Cut Stereo Wet
  1. FX Preset Menu: Enables you to save and load your effects unit presets, your effects chains and quickly initialize either an effects unit or effects chain. For more information see, Managing FX Presets.

  2. Layer A/B EQ: Selects the equalizer for Layer A or B. Equalization, or EQ for short, means boosting or reducing (attenuating) the levels of different frequencies in a signal. When an EQ is selected the controls for the equalizer appear below and the settings for each frequency band (low, low mid, high mid and high) and their respective gain can be adjusted. Q allows you to attenuate or boost a very narrow or wide range of frequencies within each EQ band.

  3. FX Chain: Represents the effects chain i.e., the order of the effects for both layers which run in series. You can change the order of the effects by clicking + dragging an FX unit left or right.

  4. FX Units: Represents each effect within the FX Chain. Switch the effect on or off by clicking the power button. Use the drop-down menu on the right of each unit to load an effect. The controls for the selected FX unit are displayed below. For more information on the effects, refer to the KONTAKT manual. Its available from the Help menu or the Native Instruments website.

  5. FX Parameter Controls: Displays the parameter controls for the selected FX unit. Each effect has a its own range of controls and settings that are specific to its function and behavior. For more information on the effects and their related controls, refer to the KONTAKT manual, available from the Help menu or the Native Instruments website.

10.2.Managing FX Presets

While FX settings are automatically saved with each snapshot, the FX Preset Management allows you to save FX unit and FX chain presets separately, and load them onto other sounds. Other features include a clear function that removes the loaded FX unit or FX chain, and an option to reset an FX unit to its default values.

NATIVE INSTRUMENTS Modular Icons - 10.2.Managing FX Presets - 1

text_image Save FX unit preset... Load FX unit preset... Save FX chain preset... Load FX chain preset... Reset FX unit Clear FX unit Clear FX chain

The following workflows demonstrate how to save, load, reset and clear your FX units and chains:

Saving an FX Preset

To save an FX preset:

  1. Click FX to enter the FX view.
  2. Click the FX Preset Management icon in the top left corner.
  3. Select Save FX unit preset... or Save FX chain preset...
  4. Enter a name for your preset.
  5. Click Save.
    →The FX preset is saved as an .nka file.

NATIVE INSTRUMENTS Modular Icons - Saving an FX Preset - 1

Any macro assignments made to effects parameters are not stored in the effects unit or effects chain presets.

Loading an FX Preset.

To load an FX preset:

  1. Click FX to enter the FX view.
  2. When loading an FX unit preset, first select the target FX unit slot in the chain.
  3. Click the FX Preset Management icon in the top left corner.
  4. Select Load FX unit preset... or Load FX chain preset...
  5. Select a preset file.
  6. Click Load.
    →The FX preset is loaded in to the selected FX unit or the FX chain.

Loading an FX preset will overwrite any current user preset being used with the snapshot.

Resetting an FX Unit

To reset an FX unit:

  1. Click FX to enter the FX view.
  2. Select the FX unit you want to reset.
  3. Click the FX Preset Management icon in the top left corner.
  4. Select Reset FX unit.
    →The FX unit is restored to its default settings.

Clearing FX

To clear an FX unit or FX chain:

  1. Click FX to enter the FX view.
  2. Select the FX unit or FX chain you want to clear.
  3. Click the FX Preset Management icon in the top left corner.
  4. Select Clear FX unit or Clear FX chain
    → The loaded FX is removed and None will be displayed in the FX unit(s).

NATIVE INSTRUMENTS Modular Icons - Clearing FX - 1

A few parameters require some processing latency so they will not respond in real-time. These are Cabinet/IRVerb Size, HPF and LPF.

11. Sequencer View

MODULAR ICONS replicates the power and functionality of an analog sequencer. Accessed via the SEQ tab, the sequencer provides one lane for creating a melodic sequence of up to sixteen steps, and a further six lanes to modulate each of the macro controls and its respective assignments. These additional sequencing lanes allow you to shape your sound with precision and nuance over the course of a sequence.

Sequencing the pitch means you can create a musical phrase, and then modulate the velocity of each step to change the dynamics of the sound. Additionally, the velocity of the modulated steps can be set to change relative to how hard you play, using the Scale by Velocity feature in the Settings view. For more information, see Settings View.

The sequencer can be set to affect only one layer, or both layers together. Additional parameters like Rate, Direction, and Swing provide further flexibility and control over the playback of your sequences.

11.1. Overview of the Sequencer

The Sequencer contains the following controls that are available at all times and apply to all sequencer lanes (Pitch/Velocity and Macros 1–6):

NATIVE INSTRUMENTS Modular Icons - Overview of the Sequencer - 1

text_image 1 2 3 4 Latch Retrigger 1/15 0% 1 Rate Swing First Step C Off Root Key Scale Global Pitch / Velocity Macro 1 / 2 Macro 3 / 4 Macro 5 / 6 Cutoff Resonance 10 Forward 0.0% Steps Direction Amount 10 Forward 0.0% Steps Direction Amount 7 8 9 10
  1. Sequencer Preset menu: Use this menu to save and load sequencer presets, and initialize sequencer lanes. For more information see, Managing Sequencer Presets.

  2. Latch: Latches the sequencer on or off. When Latch is on, the sequencer will run continuously from a single note trigger. Notes played will continue to play until the sequencer or Latch is turned off. Pressing a new note will transpose the sequence relative to the new note value.

  3. Retrigger: Switches retrigger on or off. When Retrigger is on the sequencer restarts every time a new note is played.

  4. Rate: Sets the playback rate of the sequencer relative to the DAW/host tempo (in BPM) and is adjustable in specific note values.

  5. Swing: Sets the sequencer swing amount. Turning the Swing knob to the right to increases the amount of swing added to the sequence.

  6. First Step: Sets the starting step of the sequence when it is retriggered.

  7. Root Key: Sets the root key of the sequencer.

  8. Scale: Sets the scale of the sequencer. Turn the control or use the drop-down menu to select a scale.

  9. Global: Sets the sequencer scale lock on or off. When activated, the currently selected scale type and its root key will be used for all Snapshots.

  10. Sequence Lanes: Displays the individual sequence lanes for the selected set of controls.

11.2. Pitch and Velocity

The following controls are displayed when the Pitch / Velocity tab is selected in the Sequencer view:

NATIVE INSTRUMENTS Modular Icons - Pitch and Velocity - 1

text_image Pitch / Velocity Macro 1 / 2 Macro 3 / 4 Macro 5 / 6 Pitch Scale by Velocity A+B Layer Routing Velocity 16 Forward 100 % Steps Direction Gate Latch Retrigger 1/16 9 % Rate Swing First Step C Dtt Root Key Scale Global 2 3 4 5 6 7 8
  1. Pitch / Velocity tab. Displays the pitch and velocity sequencing lanes where you can enter notes and velocity levels.
  2. Pitch Sequence Lane: Sets the offset for the pitch. The range is +/- 2 octaves.
  3. Velocity Sequence Lane: Sets the offset for the velocity. The range is 0–127. A value of 0 results in no note being triggered for that step, even if there is a value already set in the pitch lane.
  4. Scale by Velocity: Switches the Scale by Velocity on or off. This function scales the note velocity of the sequence with input velocity that is played via a keyboard or MIDI device.
  5. Layer Routing: Sets which layers are affected by the pitch sequencer. Turn the control to route the pitch sequence to a layer. The available options are as follows:

  6. None: Plays no layers.
    • A: Plays only layer A.
    • B: Plays only layer B.

  7. A+B: Plays both layers A and B. The balance of the layers can be adjusted using the Balance macro knob on the far-left.

  8. Steps: Sets the sequence length in steps. Click and drag the mouse up or down to adjust the number of steps.

  9. Direction: Sets the direction of the sequencer. Click and drag the mouse up or down to adjust the direction of the sequence. The available options are in the following order:

- Forward: This is the default playback direction. The sequence plays forward from left to right.

- Backward: The sequence plays in reverse, beginning with the final note of the sequence.

- Fwd > Bwd (Forward-Backward): The sequence plays forward in its entirety, then backward in its entirety.

- Bwd > Fwd (Backward-Forward): The sequence plays backward in its entirety, then forward in its entirety.

- |Fwd > Bwd| (Forward-Backward with repeating edge notes): The sequence plays forward in its entirety, then backward in its entirety with repeating edge notes.

- |Bwd > Fwd| (Backward-forward with repeating edge notes): The sequence plays backward in its entirety, then forward in its entirety with repeating edge notes.

- Random: The sequence plays in continuously varying random order.

  1. Gate: Sets the note sequence gate length (scales to a percentage of the sequencer rate value).

11.3. Macros

The following controls appear when a Macro tab is selected in the Sequencer:

NATIVE INSTRUMENTS Modular Icons - Macros - 1

text_image Pitch / Velocity Macro 1 / 2 Macro 3 / 4 Macro 5 / 6 Latch Retrigger 1/16 24 % Rate Swing First Step 0 Off Root Key Scale Global Warmth Crush 16 Forward 74.2 % Steps Direction Amount 16 Fwd > Bwd 53.9 % Steps Direction Amount 4 5 6 7 8
  1. Macro 1 / 2 : In the sequencer lanes that appear you can add modulation for up to 16 steps.

  2. Macro 3 / 4: Displays the sequence lanes for Macros 3 and 4. In the sequencer lanes that appear you can add modulation for up to 16 steps.

  3. Macro 5 / 6: Displays the sequence lanes for Macros 5 and 6. In the sequencer lanes that appear you can add modulation for up to 16 steps.

  4. Macro Sequence Lane: Draw in the modulation amount for the corresponding macro. Press [Ctrl] / [Cmd] + click any step to reset any its current modulation value.

  5. Macro Sequence Lane: Draw in the modulation amount for the corresponding macro.

  6. Steps: Sets the sequence length of the corresponding macro in steps. Click + drag the mouse up or down to adjust the number of steps.

  7. Direction: Sets the sequence playback direction for the corresponding macro. The options are the same as listed for the Pitch and Velocity controls above.

  8. Amount: Sets the sequence modulation amount for the corresponding macro. Press [Ctrl] / [Cmd] + click to disable this macro sequencer. Press [Alt] / [Opt] + click to set the amount to the maximum positive value, or press [Ctrl] / [Cmd] + [Alt] / [Opt] + click to set the amount to the maximum negative value.

11.4. Sequencing Pitch

Using the sequencer you can create a musical phrase of up to 16 steps long. Each step has a range of +/- two octaves from the root note. The root note is equal to the note information received from your keyboard, MIDI device or DAW. A sequence is automatically transposed relative to any new note that's played. For greater range, use the Transpose Up or Transpose Down buttons on your keyboard.

NATIVE INSTRUMENTS Modular Icons - Sequencing Pitch - 1

text_image KONTAKT PLAY SERIES MODULAR ICONS SOUND FX SEQ MACROS 1 2 3 Pitch / Velocity Macro 1 / 2 Macro 3 / 4 Macro 5 / 6 Latch Retrigger 1/16 0 % 1 Rate Swing First Step C 0% Root Key Scale Global +1 Oct. Maj 3rd Velocity Scale by Velocity A+B Layer Routing 16 Forward 100 % Steps Direction Gate 4 8 7

To sequence pitch:

  1. Open the sequencer by clicking SEQ in the top-right header.
  2. If your snapshot already contains a sequence, you can initialize it using the Sequencer Preset menu, see Managing Sequencer Presets.
  3. Select the Pitch / Velocity tab to open the Pitch and Velocity Sequence lanes.
  4. Set the number of steps for your sequence by adjusting the Steps value. The default setting is 16.
  5. Set the Root Key and Scale for your sequence.

  6. To add a pitch value to each step of the sequence, click + drag the mouse upwards or downwards from the horizontal line in the middle. The horizontal line represents the root note of the pitch played. To add note values in semitones above the root note, click + drag upwards. To add values below the root note, click + drag the mouse downwards. As you drag upwards or downwards, the distance from the root note is indicated in semitones and octaves and displayed on the interface.

  7. Turn on Latch and trigger a note to hear the sequence play. With Latch activated, the sequencer will run continuously from a single trigger, freeing up your hands to adjust and fine-tune the pitch values for each step.

  8. Adjust the Velocity amount for each step to change the dynamics of the sound. By default, all steps are set to full Velocity. Drag the mouse down to decrease the Velocity amount for the selected step.

  9. Optionally, you can decide if the sequence affects layer A, layer B or both layers using the Layer routing control on the right-hand side. You can adjust this at any time.

  10. Experiment with the Swing control.

  11. When you are satisfied with your sound you can save it as a User snapshot or as a separate Sequencer Preset. For more information, see Saving a User Snapshot and Managing Sequencer Presets.

11.5. Sequencing Macros

In addition to sequencing notes, you can also sequence Macros. These are the six knobs along the bottom of the instrument used to control the preassigned parameters that work best with the selected Snapshot. By sequencing the Macros you can change the sound of the Snapshot over time to create interesting textures and movement when the sequence is triggered. As when sequencing notes, you can also set each Macro to can have a different playback length and direction for more complex modulation patterns.

The Macros are present in pairs but each Macro has its own individual sequence lane where modulation values can be added for each step of the sequence.

NATIVE INSTRUMENTS Modular Icons - Sequencing Macros - 1

text_image CONTACT PLAY SERIES MODULAR ICONS 1 2 3 Pitch / Velocity Macro 1 / 2 Macro 3 / 4 Macro 5 / 6 Latch Retrigger 1/16 9 % 1 Rate Swing First Step 0 Off Root Key Scale Global Delay Reverb 89 -377 16 Forward 8.0 % Steps Direction Amount 12 Backward 36.4 % Steps Direction Amount 4 8 7

To sequence a Macro:

  1. Access the sequencer by clicking SEQ in the top-right header.
  2. If your Snapshot already contains a sequence, you can initialize it using the Sequencer Preset Management menu, see Managing Sequencer Presets.
  3. Select the sequence lane of the macro you want to sequence, for example, if you want to sequence the fifth macro, select the Macro 5 / 6 tab. In this example, the horizontal sequencing lanes for Macros 5 and 6 open with the sequencing lane for Macro 5 appearing at the top.
  4. Set the number of steps you would like to sequence by adjusting the Steps value on the right. Setting a different number of steps for each macro can create interesting tonal polyrhythms.
  5. To add a parameter modulation value to a step, click + drag the mouse upwards from the horizontal line in the middle to add positive values, or click + drag the mouse downwards to add negative values.
  6. Turn on Latch and trigger a note to hear the sequence play. With Latch activated, the sequencer will run continuously from a single trigger, freeing up your hands to adjust and fine-tune the modulation values for each step.
  7. Adjust the modulation Amount to determine how much the sequence affects the macro control. Dragging the knob left decreases the modulation amount, and dragging it right increases the amount.
  8. Optionally, to create more diverse patterns, experiment with the Direction controls. For more information on these controls, see Overview of the Sequencer.

11.6. Managing Sequencer Presets

While sequences are automatically saved with each Snapshot, the Sequencer Preset Management allows you to save sequences separately and load them onto other sounds. Additionally, the menu provides an initialization function that enables you to reset any part of a sequence to the default values.

NATIVE INSTRUMENTS Modular Icons - Managing Sequencer Presets - 1

text_image Save sequencer preset... Load sequencer preset... Initialize note sequence Initialize macro 1 sequence Initialize macro 2 sequence Initialize macro 3 sequence Initialize macro 4 sequence Initialize macro 5 sequence Initialize macro 6 sequence Initialize all sequences Pitch / Velocity Macro 1 Pitch Velocity

The following workflows demonstrate how to use Sequencer Preset Management to save, load and initialize your sequences.

Saving a Sequence

To save a sequencer preset:

  1. Click SEQ to enter the Sequencer view.
  2. Click the Sequencer Preset Management icon in the top left corner.
  3. Select Save sequencer preset...
  4. Enter a name for your sequence.
  5. Click Save.

Loading a Sequence

To load a sequencer preset:

  1. Click SEQ to enter the Sequencer view.
  2. Click the Sequencer Preset Management icon in the top left corner.
  3. Select Load sequencer preset...
  4. Select a sequence file.
  5. Click Load.

NATIVE INSTRUMENTS Modular Icons - Loading a Sequence - 1

Loading a sequence will overwrite any current user sequence being used with the Snapshot.

Initializing a Sequence

To initialize all or any part of a sequence:

  1. Click SEQ to enter the Sequencer view.
  2. Click the Sequencer Preset Management icon in the top left corner.
  3. To reset all note values, select Initialize note sequence.
  4. To individually reset any of the macro sequences, select Initialize macro 1–6 sequence
  5. To reset the whole sequence (note values and all macros), select Initialize all sequences.

12. Macros View

The six macro controls are a core element to the Play Series performance style and workflows. The macro controls, alongside the Balance and Volume knobs, are the only parameters that remain accessible from any view within MODULAR ICONS. You can assign up to 12 parameters to each macro, with separately adjustable min/max range for each assignment, and a Shaper Curve that governs how the macro behaves within the defined min/max range. The Shaper Curve is also available for each assigned parameter.

The Snapshots that were created for MODULAR ICONS each come with their own distinct macro assignments and implementations. In the Macros view, you can edit the assigned macro controls of existing snapshots and their parameter ranges or create your own macro assignments.

In the Macros view, toggle between the six macros by clicking the colored buttons displayed horizontally across the top of the view. Clicking any of the buttons allows you to see the list of parameters assigned to them. Located to the top-right of the Shaper Curve is the Macro Shaper Options menu. This provides various processing and editing options, as well as ways to manage your preset shapes.

12.1. Overview of the Macros

The Macros view contains the following elements and controls:

NATIVE INSTRUMENTS Modular Icons - Overview of the Macros - 1

text_image Cutoff Reso WT Warp Saturate Delay Reverb 100.0 5 7 Min Max 3 Layer A Cutoff 2. Layer B Cutoff FX 4 Replika Delay High Cut 4. Not assigned 5. Not assigned 6. Not assigned 7. Not assigned 8. Not assigned 9. Not assigned 10. Not assigned 11. Not assigned 12. Not assigned
  1. Macro Controls: Each colored block represents a macro control. Click on a macro to display the group of parameters assigned to it and access the parameters' editing tools. Click + drag a colored block left or right to rearrange the order of the six macro controls. For more information, see Macro Assignments.

  2. Macro Range: Sets the minimum and maximum range for the parameter selected in the Macro Slot list.

  3. Macro Slot List: Displays all parameters assigned to the selected macro control. Each macro has 12 macro slots, facilitating up to 12 different parameter assignments per macro. Click on a macro slot to access the editing options for that assignment, including the Macro Shaper Curve and Range controls.

  4. Macro Assignment (icons): The arrow dot icon jumps directly to the view containing the parameter assigned to the macro slot. The dot next to the parameter will blink to draw attention and indicate the assignment. The X icon deletes the assigned parameter from the selected macro.

  5. Macro Shaper Curve: Sets the shape of the curve for the selected parameter in the Macro Slot list.

  6. Macro Options Menu: Provides options to manage your Macro Shaper presets, and contains predefined curve shapes which you can quickly recall for convenience or inspiration. For more information, see Macro Options Menu.
  7. Macro Shaper Shift (arrow icons): Click the arrow icons to shift the values in the Macro Shaper Curve left, right, up or down. Press [Shift] + click the left or right arrows to move the values in the specified direction, but to retain the first or last value in the table. This creates a limiter-style effect, whereby the first value is repeated as you press [Shift] + click the right arrow. Holding [Shift] + clicking the up or down arrows will create expansion or compression. Pressing [Ctrl] / [Cmd] + clicking will repeat the process ten times.
  8. Macro Shaper Smoothing: Switches the interpolation for the Macro Shaper Curve on or off. As the Macro Shaper contains only 100 values and macro knobs have a much higher resolution of 1,000,000 values, the shaper curve needs to be mapped to the larger range. When Macro Shaper Smoothing is turned off, transitions between curve steps are strictly quantized. This is useful in certain use cases, for example, a macro assigned to the Tune parameter, and a quantized Curve Shaper to hit various pitches of a scale. When Macro Shaper Smoothing is turned on, transitions between curve steps are linearly interpolated, which provides more fluid behavior. This is especially useful when assigning macros to a filter Cutoff or various effects parameters.

12.2. Macro Assignments

Assigning macros in MODULAR ICONS is intuitive and easy. Not all parameters are available for assignment, including buttons, menus, Transpose, and Envelope Attack Curve. Valid parameters are found only in the Sound and FX views.

Macros are also a quick and useful way to navigate around the synth engine, allowing you to move between the Macros view and the assigned parameters with a mouse click. The following workflows demonstrate how to assign, remove, rename and rearrange your macro assignments.

Assigning a Macro

To assign a parameter to a macro:

  1. From any view in MODULAR ICONS, select the macro you want to assign.
  2. Click the colored dot in the top-left corner of a macro knob. It will start blinking to show you that it's in Learn mode.

NATIVE INSTRUMENTS Modular Icons - Assigning a Macro - 1

text_image Cutoff
  1. While the dot is blinking, click on the parameter you want to assign to the macro. Valid parameters are found only on Sound and FX views.

→The parameter is assigned to the macro, represented by it matching colored dot,

If you no longer want to make an assignment, or you selected the wrong macro, you can exit Learn mode by clicking the same colored macro dot again.

Setting the Macro Range

When a macro is assigned to a parameter, a popup will appear. Here you can set the parameter range within which the macro will operate.

To set the Macro Range:

  1. Drag the arrows left or right to adjust the parameter range.
  2. Drag the bar in the middle to shift the whole range left or right
  3. [Ctrl] / [Cmd] + click this bar to restore the range to the default value (full parameter range).

NATIVE INSTRUMENTS Modular Icons - Setting the Macro Range - 1

text_image Macro Assign 70.6 %

→ The range is set. When you have finished, click the X to exit the Macro Range popup.

Removing a Single Macro Assignment

In the Macros view, you can delete a parameter assignment from the Macro Slot list, using the X icon. Alternatively you can delete an assignment from the parameters.

To remove a macro assignment from a parameter:

  1. Locate the parameter in the Sound or FX view.
  2. Press [Ctrl] / [Cmd] + click the dot next to the assigned parameter.

NATIVE INSTRUMENTS Modular Icons - Removing a Single Macro Assignment - 1

text_image High Cut

→The assignment is removed from the macro.

Press [Shift] + click the colored dot next to a parameter to instantly jumps to the Macros view where the assignment is listed. This provides a nice workflow if you often have to jump between pages.

Removing All Macros Assignments

To remove all macro assignments from a macro control at once:

  1. From any view in MODULAR ICONS, select the macro you want remove all assignments.

  2. Press [Ctrl] / [Cmd] + click the colored dot next to a macro control.

NATIVE INSTRUMENTS Modular Icons - Removing All Macros Assignments - 1

text_image Cutoff

→All assignments are removed from the selected macro.

Renaming a Macro

Renaming a macro can be used to help you remember what the assigned parameters do.

To rename a macro:

  1. Click on the text below the macro knob to edit the current name. Double-click the text to enter a new name.
  2. Type in your new macro name.

NATIVE INSTRUMENTS Modular Icons - Renaming a Macro - 1

text_image New Name

→The macro now displays the new name.

NATIVE INSTRUMENTS Modular Icons - Renaming a Macro - 2

Note that text input is not possible when the sequencer is running.

Rearranging the Macros

Once you have set up all your macro controls, you might want to rearrange the order in which they appear. This is useful for keeping related controls close to each other, and can be tailored to suit you performance needs or playing style.

To change the order of the macros:

  1. Click MACROS to enter the Macros view.
  2. Click a colored macro button.

NATIVE INSTRUMENTS Modular Icons - Rearranging the Macros - 1

text_image Cutoff Resonance Warmth Crush Delay Reverb
  1. Drag the macro button left or right and drop at a new position.

NATIVE INSTRUMENTS Modular Icons - Rearranging the Macros - 2

text_image Cutoff Resonance Path Crush Delay Reverb

→The order of the macros controls is changed.

12.3. Macro Options Menu

The Macro Options menu provides a range of tools for editing the Macro Shaper Curve and managing your Macro Shaper presets. Tools dedicated to editing the shape of your curve include options for copying, mirroring, inverting, and straightening. Additionally, the initialization function enables you to reset the Macro Shaper Curve to its default values.

The Macro Options menu also offers options for saving and recalling Macro Shaper presets, as well as pre-defined curves to help you get started. There are also a number of quantization options provided to suit your various needs; from smooth and free-running, to grid-snapped blocks, these additional editing options provide flexibility and inspiration for utilizing the full potential of the Macro controls.

The Macro Options menu contains the following elements:

NATIVE INSTRUMENTS Modular Icons - Macro Options Menu - 1

text_image Reverb 1 2 3 Save macro shaper preset... Load macro shaper preset... Copy macro shaper state Paste macro shaper state Initialize Invert Reverse Mirror Soften Straighten Fractalize Normalize Rectify 1 Rectify 2 Quantize 2 Quantize 3 Quantize 4 Quantize 5 Quantize 6 Quantize 7 Quantize 8 Quantize 9 Quantize 10 Quantize 12 Randomize Switch Curve 1 Curve 2 S-Curve 1 S-Curve 2
  1. Macro Options Menu: Opens the Macro Options menu, which provides a range of tools and options for editing the Macro Curve Shaper and managing your Macro Shaper presets. This menu also contains predefined curve shapes, which you can conveniently recall when needed.

  2. Managing Macro Shaper Presets: Options for saving and loading your Macro Shaper presets. For more information, see Managing Macro Shaper Presets

  3. Copy and Paste: Options that allow you to copy the Macro Shaper Curve of the currently selected parameter, and paste it onto other parameters. This is useful for testing Shaper Curves on various parameters, without having to save them as presets.

  4. Shaper Editing Tools: A range of tools that provide various editing functions for creating shapes with the Macro Shaper Curve. Tools include Normalize, Rectify, Fractalize, Soften and Straighten. Editing tools like Invert, Reverse and Mirror, allow you to reflect states in the Macro Shaper, providing inspiration and further control over your shapes. Initialize allows you to reset the Macro Shaper Curve to its default state.

  5. Quantize: Provides 10 options for quantizing values of the Macro Shaper Curve. The Quantize value (2, 3, 4, 5, 6, 7, 8, 9, 10, 12) indicates the numeric division that will be applied to your curve. For example, if Quantize 4 is selected, your curve values will be quantized to 0, 250, 500, 750 and 1000.

  6. Predefined Shapes: Provides six options for predefined curve shapes that can be quickly implemented in the Macro Shaper Curve.

12.4. Managing Macro Shaper Presets

While macros are automatically saved with each Snapshot, the Macro Shaper Options menu allows you to save Macro Shaper presets separately and load them onto other sounds.

NATIVE INSTRUMENTS Modular Icons - Managing Macro Shaper Presets - 1

text_image Save macro shaper preset... Load macro shaper preset... Copy macro shaper state

The following workflows demonstrate how to save and load your Macro Shaper presets from the Macros view:

Saving a Macro Shaper Preset

To save a Macro Shaper preset:

To save a Macro Shaper preset:

  1. Click the MACROS tab to enter the Macros view.

  2. Click the Macro Shaper Options menu icon.

  3. Select Save macro shaper preset...

  4. Enter a name for your preset.

  5. Click Save.

→The macro shaper preset is saved as an .nka file.

Loading a Macro Shaper Preset

To load a Macro Shaper preset:

  1. Click the MACROS tab to enter the Macros view.

  2. Click the Macro Options menu icon.

  3. Select Load macro shaper preset....

  4. Select a preset file.

  5. Click Load.

→The selected macro shaper preset is loaded in to the Macro Shaper.

13. Settings View

In the Settings view, you can change how MODULAR ICONS responds to your keyboard or MIDI. These settings include Velocity, Note Priority, Key Range, Pitch Bend Range, and Glide, all of which can be assigned to affect the instrument globally or separately for each layer. The settings made here are saved per Snapshot unless stated otherwise.

The following shows the parameters of the Settings view:

NATIVE INSTRUMENTS Modular Icons - Settings View - 1

text_image 1 2 3 4 5 Note Priority: High Mono Legato Velocity Curve 6 Low Key: C-2 High Key: G8 Glide 7 Bend Up: 12 Bend Down: -12 Constant Rate 8 9 Preserve Voices Lock Bend Ranges 10 Constant Time B Filtaine Mon Legato Note Priority: Last Low Key: C-2 High Key: G8 Glide Bend Up: 2 Bend Down: -2
  1. Layer: Click the A icon to turn the layer on and off. Turning the layer off will purge all samples from memory and reduce CPU usage. When the layer is turned off, the icon is dimmed.

  2. Browser: To open the Browser, click on the sound source name, the waveform display or the Browser icon (magnifying glass icon). This gives you access to all sound sources available for layers A and B. To browse and load sound sources without opening the Browser, click the arrow icons (<> ) to move through the list of sound sources.

  3. Play Mode: This set of controls defines the play mode, as follows:

- Mono: Monophonic mode retrigger sets the notes to behave like a monophonic synthesizer, meaning only one note can be triggered at a time. This is useful when you want to recreate an authentic monophonic synthesizer sound, especially when used in combination with Legato and Glide. You can change the Mono settings for both layers simultaneously by pressing [Alt] / [Opt] + clicking and dragging your mouse.

- Legato: The legato playing technique typically allows for smooth, seamless transitions between notes. If Legato is turned on and detached notes are played, each attack will still be retriggered, but when overlapping notes are played, the pitches will change without new attacks, for a Legato response.

  1. Velocity Curve: Sets your defined Velocity Curve for the keyboard to adjust the velocity response to your playing style. For more information, see Velocity Curve.

  2. Note Priority: This determines what note has priority when more than one note is played in mono or mono legato mode. You can change the Note Priority settings for both layers simultaneously by pressing [Alt] / [Opt] + clicking and dragging your mouse. The following note priority settings are available:

  3. Last: Gives priority to the last note played. With last note priority, priority is based on the order in which keys are played

  4. Low: Gives priority to the lowest note played. With low note priority, new notes that are lower in pitch than ones being already played replace currently playing notes from the highest on up. Low note priority is most common on monophonic vintage synths.
  5. High: Gives priority to the highest note played. With high note priority, new notes that are higher in pitch than ones being already played replace currently playing notes from the lowest on up. Setting one layer to low note priority and the other to high note priority you can simulate duophonic behavior of certain vintage synths.

  6. Key Range: This allows you to set the highest and lowest key in the range for the current layer. This could, for example, be used to set the left side of the keyboard to play layer A sound and the right-side to play layer B, or to blend the layers anywhere on the keyboard necessary. To set the key range use the following settings:

  7. Low Key: Sets the low key limit for layer A or B.
    • High Key: Sets the low key limit for layer A or B

  8. Learn Key Range via MIDI: Click this icon to set the key range for the selected layer via MIDI. Then set the range by pressing the high and low key range on your MIDI keyboard or device. By pressing [Ctrl] / [Cmd] + clicking the icon you can reset the key range to the default setting.

  9. Bend Range: You can set the pitch bend wheel range for layers A and B individually or for both of the two layers using your MIDI keyboard, based on your playing preference. The range is up to 24 semitones (2 octaves). Many musicians use a range of 2 semitones (a whole step) as this is the bend range of many acoustic instruments. For more special effects, you may wish to set a wider range. You can set the bend range using Bend Up and Bend Down:

  10. Bend Up: Sets the pitch bend up range for layer A or B.

  11. Bend Down: Sets the pitch bend down range for layer A or B.

  12. Glide Mode: The Glide Mode button switches the Glide mode between a constant rate or a constant time setting for the glide as follows:

  13. Constant Rate: The glide between notes has a constant rate of change regardless of intervals played, which makes glides between intervals take more time than glides on smaller intervals.

  14. Constant Time: The glide between notes have a constant time (duration) regardless of intervals played.

  15. Glide: This causes the pitch of a note to glide up or down from the pitch of the previously played note. Glide speed is set using the Glide knob. If the Glide knob is set to the far-left position, glide has no effect. In the far-right position, the glide is in full effect. Use Glide in combination with the Glide Mode button (8). You can change the Glide settings for both layers simultaneously by pressing [Alt] / [Opt] + clicking and dragging your mouse.

  16. Preserve Voices: Preserve Voices mode allows only one voice to be played per key. This is a global control and as such is not stored in Snapshots.

  17. Lock Bend Ranges: Locks pitch bend ranges across all Snapshots. This is a global control and as such is not stored in snapshots.

13.1. Velocity Curve

The Velocity Curve Shaper allows you to define velocity curve for the keyboard and and to adjust the velocity response to your playing style. The Velocity Curve has two modes of operation; in the default mode, the Velocity Curve is set using the Curve Slope and Curve Table controls. In User mode, the table becomes a free canvas for you to draw within. You can edit the curve by clicking and dragging your mouse across the table, and then save your curves as presets, to recall at another time.

Velocity Curve Shaper

The Velocity Curve Table contains the following controls:

NATIVE INSTRUMENTS Modular Icons - Velocity Curve Shaper - 1

text_image Velocity Curve 1 2 3 4 5
  1. Velocity Curve Menu: This menu defines the operation of the Velocity Curve and allows you to save and recall your Velocity Curve presets. For more information, see Managing Velocity Curve Presets.

  2. Velocity Curve Table: This area displays your velocity curve. When in User mode, this area is used to draw a customized curve shape by clicking + dragging your mouse.

  3. Velocity Curve minimum value: Use the vertical slider on the left of the Curve Table to set the minimum value of the velocity curve. Pressing [Alt] / [Opt] + dragging the mouse will set minimum and maximum to the same value. Press [Ctrl] / [Cmd] + click to set to the minimum value.

  4. Velocity Curve maximum value: Use the vertical slider on the right of the Curve Table to set the maximum value of the velocity curve. Pressing [Alt] / [Opt] + dragging the mouse will set minimum and maximum to the same value. Press [Ctrl] / [Cmd] + click to set to the maximum value.

  5. Velocity Curve slope: Use the horizontal slider directly underneath the Curve Table to set the slope of the velocity curve

All Velocity Curve controls are global and as such are not by default stored in Snapshots! If you want to save a velocity curve, see Managing Velocity Curve Presets.

User Velocity Curve

The User Velocity Curve Table contains the following controls:

NATIVE INSTRUMENTS Modular Icons - User Velocity Curve - 1

line | Point | Value | |-------|-------| | 1 | ≈ ≡ | | 2 | ≈ ≡ | | 3 | ≈ ≡ |
  1. Velocity Curve Menu: This menu defines the operation of the Velocity Curve and allows you to save and recall your Velocity Curve presets. For more information, see Managing Velocity Curve Presets.
  2. Velocity Curve Table: When in User mode, this area is used to draw a customized curve shape by clicking + dragging your mouse.
  3. Reset Table: Resets the Velocity Curve Table to its default linear curve.

13.2. Editing the Velocity Curve

The following workflows demonstrate how to edit the Velocity Curve in the two different operating modes:

Editing the Velocity Curve Shaper

To edit the Velocity Curve:

NATIVE INSTRUMENTS Modular Icons - Editing the Velocity Curve Shaper - 1

text_image Velocity Curve Komplete Kontrol S25-S61 Komplete Kontrol S88 * Velocity curve shaper User velocity curve

NATIVE INSTRUMENTS Modular Icons - Editing the Velocity Curve Shaper - 2

  1. Click the settings icon to enter the Settings view.
  2. Click the Velocity Curve Menu icon in the top left corner.
  3. Select Velocity curve shaper.
  4. Use the three sliders to create a curve.

Editing the User Velocity Curve

To create a User Velocity Curve:

NATIVE INSTRUMENTS Modular Icons - Editing the User Velocity Curve - 1

text_image Velocity Curve Komplete Kontrol S25-S61 Komplete Kontrol S88 Velocity curve shaper * User velocity curve Save user velocity curve... Load user velocity curve...

NATIVE INSTRUMENTS Modular Icons - Editing the User Velocity Curve - 2

text_image Velocity Curve
  1. Click the settings icon to enter the Settings view.
  2. Click the Velocity Curve Menu icon in the top left corner.
  3. Select User velocity curve.
  4. Draw in your Velocity Curve shape using you computer mouse.

13.3. Managing Velocity Curve Presets

Using the Velocity Curve Preset menu, you can manage all you custom Velocity curve presets. The following workflows demonstrate how to save and load your presets from the Settings view.

NATIVE INSTRUMENTS Modular Icons - Managing Velocity Curve Presets - 1

text_image Velocity Curve Komplete Kontrol S25-S61 Komplete Kontrol S88 Velocity curve shaper * User velocity curve Save user velocity curve... Load user velocity curve...

Saving a Velocity Curve Preset

To save a Velocity Curve preset:

  1. Click the Settings button (cog icon) to enter the Settings view.
  2. Click the Velocity Curve Preset menu icon in the top left corner of the Velocity Curve.
  3. Select User velocity curve.
  4. Make changes to you preset.
  5. Select Save user velocity curve...
  6. Enter a name for your preset and click Save.

Loading a Velocity Curve Preset

To load a Velocity Curve preset:

  1. Click the Velocity Curve Preset menu icon in the top left corner of the Velocity Curve.
  2. Select Load user velocity curve....
  3. Select the user velocity curve preset you want to load.
  4. Click OK.

14. Credits List

Product Design: Mario Krušelj and Tommaso De Donatis

Product Scripting, Programming and Production: Mario Krušelj

User Interface Design: Resonant Design

Sound Design: Jonathan Kranz and Stewart Walker

Product Owner: Barry McManus

Musicians: Jean-Michel Jarre, Michael Boddicker, Walter Holland, Paca Thomas, Steve Porcaro, Robin Rimbaud, Jeff Rona, Mark Isham, Kurt Ader, Dan Goldstein, Benge, Francis Preve

Documentation: Hannah Lockwood and David Gover

Sound Presets: Jonathan Kranz, Stewart Walker, Andre Ettema, Joakim Hellgren, Francis Preve, John Valasis, Dan Byers, Elliyas Nicholas Kelly, Ksenija Ladić and Damian Press

Quality Assurance: Konstantin Fichtner and Bymski Stempka

Marketing Manager: Mark Cummins

Artwork: Resonant Design

Finalization and Encoding: Bymski Stempka

Special Thanks: Michelle Moog-Koussa, The Bob Moog Foundation, the National Music Centre (Calgary, Canada) and the Electronic Music Education and Preservation Project (EMEAPP), James Soloman and Matt Baxley.

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Product information

Brand : NATIVE INSTRUMENTS

Model : Modular Icons

Category : Software