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STEAM Education Class Pack - Toy littleBits - Free user manual and instructions

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Download the instructions for your Toy in PDF format for free! Find your manual STEAM Education Class Pack - littleBits and take your electronic device back in hand. On this page are published all the documents necessary for the use of your device. STEAM Education Class Pack by littleBits.

USER MANUAL STEAM Education Class Pack littleBits

littleBits education STEAM STUDENT SET INVENTION GUIDE

littleBits STEAM Education Class Pack - littleBits education STEAM STUDENT SET INVENTION GUIDE - 1

natural_image Two views of a small wheeled robot with visible wheels and components, labeled PG 32, PG 39, PG 46, and PG 53 (no text on the robot itself)

littleBits STEAM Education Class Pack - littleBits education STEAM STUDENT SET INVENTION GUIDE - 2

littleBits STEAM Education Class Pack - littleBits education STEAM STUDENT SET INVENTION GUIDE - 3

04 littleBits Basics

06-27 BIT™ INDEX

07 POWER

09 INPUT

14 WIRE

17 OUTPUT

24 ACCESSORIES

28 Inventing with littleBits

32-58 GUIDED CHALLENGES

Guided challenges start with instructions for a simple invention. Once you've created the invention, the challenge moves into the Remix phase where creativity really takes off.

32 Invent a Self-Driving Vehicle

39 Invent an Art Machine

46 Invent a Throwing Arm

53 Invent a Security Device

59-70 OPEN CHALLENGES

Open challenges get you to flex your creative muscles. These challenges start with an open-ended problem. Your mission is to explore ways you could use littleBits to create an invention that solves that problem.

59 Hack Your Classroom

62 Invent for Good

65 Invent a Chain Reaction Contraption

68 Hack Your Habits

71 Troubleshooting Tips

72 Continue Your Inventor Journey

STEAM is the evolution of STEM education, adding Art to Science, Technology, Engineering, and Math. Students gain technical skills by exploring creative, collaborative solutions to real-world problems.

The challenges in the littleBits STEAM Student Set link to NGSS (Next Generation Science Standards) Engineering Design standards.

littleBits STEAM Education Class Pack - littleBits education STEAM STUDENT SET INVENTION GUIDE - 4

TEACHER'S GUIDE and other classroom resources available at littleBits.cc/student-set.

littleBits STEAM Education Class Pack - littleBits education STEAM STUDENT SET INVENTION GUIDE - 5

SHARE & DISCOVER inventions on the littleBits Invent App or online at littleBits.cc/invention.

WEINVE WORLD WANTO

NT THE WE D LIVE IN.

BUILD & PLAY WITH THIS CIRCUIT FIRST A P1 power 9-12V off on B is slide dimmer

littleBits BASIC littleBits littleBits cc

littleBits BASICS

ANATOMY OF A BIT® Learn how you can tell top from bottom. BUILD DIRECTION BIT NAME i3 button TOP BITSNAPS (*X* ICONS) BOTTOM OPEN HARDWARE SYMBOL & LITTLEBITS LOGO littleBits BIT FEET

COLOR-CODED BY FUNCTION

2 Bits ^™ are grouped into four different categories, which are color-coded.

A POWER (BLUE)

Power Bits, plus a power supply, run power through your circuit.

B INPUT (PINK)

Input Bits accept input from you or the environment and send signals that affect the Bits that follow.

G WIRE (ORANGE)

Wire Bits connect to other systems and let you build circuits in new directions.

OUTPUT (GREEN)

Output Bits do something light up, buzz, move...

Learn more about your Bits in the BIT INDEX ON PG 06

w1 wire →out w1 wire in 30 rgb led → 5 6 MAGNET MAGICI ORDER IS IMPORTANT

littleBits STEAM Education Class Pack - OUTPUT (GREEN) - 2

natural_image Close-up of a black plastic component with ventilation slots, mounted on green plastic connectors (no visible text or symbols)

3

MAGNET MAGICI

Bits snap together with magnets. The magnets are always right - you can't snap them together the wrong way.

ARROWS SHOULD POINT IN THE SAME DIRECTION
littleBits STEAM Education Class Pack - MAGNET MAGICI - 1

IF THE BITS WON'T SNAP TOGETHER, TRY SPINNING ONE AROUND AND MAKE SURE THE ARROWS POINT IN THE SAME DIRECTION
littleBits STEAM Education Class Pack - MAGNET MAGICI - 2

4

ORDER IS IMPORTANT

POWER BITS always come first and INPUT BITS only affect the OUTPUT BITS that come after them.

WITH NO OUTPUT BIT AFTER IT, THE INPUT BIT HAS NOWHERE TO SEND ITS SIGNAL
Diagram of a device with labeled components and a sad face icon, likely illustrating a safety or safety concept.

THE INPUT BIT AFFECTS THE OUTPUT BITS THAT FOLLOW
Diagram of a device with labeled components including plug, connector, and indicator lights

5

SOME BITS ARE ADJUSTABLE

Switches, buttons, and dials on the board allow you to change how the Bit functions.

FLIP THE SWITCH TO CHANGE MODES ADJUST SENSITIVITY WITH PURPLE SCREWDRIVER

littleBits BIT™ INDEX

POWER

07 p1 power

08 p3 USB power

INPUT

09 i3 button

10 i5 slide dimmer

11 i12 temperature sensor

12 i13 light sensor

13 i16 pulse

WIRE

14 w1 wire

15 w7 fork

16 w10 inverter

OUTPUT

17 o2 long LED

18 o3 RGB LED

19 o6 buzzer

20 o11 servo

21 o13 fan

22 o21 number

23 o25 DC motor

ACCESSORIES

24 a5 magnet shoes

a6 hook & loop shoes

a9 mounting board

25 a10 motorMate

a14 USB power adapter

26 a19 servo hub

a23 mechanical arm

27 a24 servo mount

a25 wheel

littleBits STEAM Education Class Pack - ACCESSORIES - 1

POWER

littleBits STEAM Education Class Pack - POWER - 1

MEET THE BIT

Every circuit starts with power. It provides the electricity that makes your Bits spin, buzz, blink, and shine.

SAMPLE CIRCUIT

o2 LONG LED p1 POWER MODE: on/off On light

REAL WORLD ANALOGIES

littleBits STEAM Education Class Pack - REAL WORLD ANALOGIES - 1
PHONE CHARGER

HOW IT WORKS

The power Bit converts the 9 volts of electricity in the battery to the 5 volts that littleBits circuits run on.

The power Bit also sends a signal through your circuit. Controlling this signal with inputs is how you control your circuit.

littleBits STEAM Education Class Pack - HOW IT WORKS - 1

USB POWER

littleBits STEAM Education Class Pack - USB POWER - 1

MEET THE BIT

The USB power may be the smallest in the series, but it's big enough to send electricity to all your creations. This Bit lets you power your circuit through a micro USB cable. It can be connected to a computer or wall adapter for non-stop power.

SAMPLE CIRCUIT

o3 RGB LED

p3 USB POWER

littleBits STEAM Education Class Pack - p3 USB POWER - 1

On light

REAL WORLD ANALOGIES

littleBits STEAM Education Class Pack - REAL WORLD ANALOGIES - 1
PHONE CHARGER

HOW IT WORKS

Like the power Bit, the USB power Bit sends a 5 volt signal through your circuit, which allows you to control your Bits.

Instructions for the projects in this Kit use the p1 power Bit, but you can use the USB power for all of them as well.

i3 BUTTON

littleBits STEAM Education Class Pack - i3 BUTTON - 1

MEET THE BIT

The button Bit is a classic: big, round, and springy for comfortable pressing! Push it to turn something on and release it to turn it off.

SAMPLE CIRCUIT

i3 BUTTON p1 POWER o13 FAN InHeBits

HOW IT WORKS

The button is like a door. When you press it, the door opens, letting the signal pass through the Bit and on to the next Bits in the circuit. The button is a momentary switch, you must continue to press it for the signal to flow. When you release the button, the door closes, stopping the signal from passing on to other Bits.

MINI-CHALLENGE

Can you invent a chair that makes noise when you sit down?

REAL WORLD ANALOGIES

natural_image 3D rendering of a mechanical component with pink and gray parts, no visible text or symbols

MEET THE BIT

Slide this dimmer back and forth to control your circuit. As you slide it up, more signal goes to the Bits that follow, brightening lights, speeding up motors, and raising the volume on your buzzer.

MINI-CHALLENGE

Can you invent something with the slide dimmer that waves a flag back and forth? How could you change the speed it waves?

SAMPLE CIRCUIT

o2 LONG LED i5 SLIDE DIMMER p1 POWER LittleBits

REAL WORLD ANALOGIES

littleBits STEAM Education Class Pack - REAL WORLD ANALOGIES - 1

littleBits STEAM Education Class Pack - REAL WORLD ANALOGIES - 2

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HOUSEHOLD DIMMER SWITCH STEREO VOLUME CONTROL CAR PEDAL

HOW IT WORKS

When the slider is all the way to the left, it's sending an off or 0 volt signal. When the slider is all the way to the right, it's sending a 5 volt signal. The slider can be positioned to send any signal between 0 and 5 volts.

12 TEMPERATURE SENSOR

littleBits STEAM Education Class Pack - TEMPERATURE SENSOR - 1

MEET THE BIT

With the temperature sensor you can use the temperature in the surrounding air to control your circuit. It's especially useful for gathering data when paired with the number Bit set to VALUE mode.

MINI-CHALLENGE

Can you invent a temperature-controlled gadget to beat the summer heat?

SAMPLE CIRCUIT

o21 NUMBER p1 POWER SiGe4H11 i12 TEMPERATURE SENSOR MODE: F° or C° This is the component that measures the temperature.

REAL WORLD ANALOGIES

10 N 70 L A temperature vs sensor roll a door to match the little who is too fun off.

THERMOSTAT MEDICAL THERMOMETER AUTOMATIC TEA KETTLE

HOW IT WORKS

The temperature sensor takes a measurement from the environment and translates it into a signal. The higher the temperature it senses, the more signal it sends out to the following Bits (making lights brighter and motors turn faster).

i13 LIGHT SENSOR

littleBits STEAM Education Class Pack - i13 LIGHT SENSOR - 1

MEET THE BIT

Use this Bit to control your circuits with light! The amount of light shining on the sensor will change how your circuit behaves. It's a great way to activate your circuit without hands and is perfect for alarms!

SAMPLE CIRCUIT

o21 NUMBER p1 POWER i3 LIGHT SENSOR MODE: VOLT

littleBits STEAM Education Class Pack - SAMPLE CIRCUIT - 2

MODE: light or dark

littleBits STEAM Education Class Pack - SAMPLE CIRCUIT - 3

SENSITIVITY: "-" decrease, "+" increase

littleBits STEAM Education Class Pack - SAMPLE CIRCUIT - 4

This is the component that measures light.

HOW IT WORKS

The light sensor measures how much light is shining on it. It has two modes. In LIGHT mode, as the light shining on the sensor gets brighter, more signal passes through it (making lights brighter or motors turn faster). In DARK mode, the signal increases as it gets darker.

Use the purple screwdriver to turn the dial and adjust how much light it takes to change the signal. Clockwise increases sensitivity, counterclockwise decreases it.

MINI-CHALLENGE

Can you invent something that moves when the lights go out?

REAL WORLD ANALOGIES

littleBits STEAM Education Class Pack - REAL WORLD ANALOGIES - 1
NIGHT LIGHT SENSOR

littleBits STEAM Education Class Pack - REAL WORLD ANALOGIES - 2

littleBits STEAM Education Class Pack - REAL WORLD ANALOGIES - 3

littleBits STEAM Education Class Pack - REAL WORLD ANALOGIES - 4
PHOTOGRAPHER'S LIGHT METER FINGER PULSE METER

i16 PULSE

littleBits STEAM Education Class Pack - i16 PULSE - 1

MEET THE BIT

The pulse is like a heartbeat that makes the Bits after it turn on and off in a steady rhythm.

SAMPLE CIRCUIT

o2 LONG LED p1 POWER i16 PULSE SPEED: "-" decrease, "+" increase

HOW IT WORKS

The pulse is a switch that opens and closes over and over again. When it's open, the signal from the previous Bit passes through to the next Bit. When the switch closes, the signal is blocked.

Use the purple screwdriver to adjust the dial. You can change the speed of the rhythm by turning the small dial on the Bit with your purple screwdriver.

MINI-CHALLENGE

Can you invent a warning signal with the pulse? How can you make the signal pulse faster or slower?

REAL WORLD ANALOGIES

littleBits STEAM Education Class Pack - REAL WORLD ANALOGIES - 1

littleBits STEAM Education Class Pack - REAL WORLD ANALOGIES - 2

littleBits STEAM Education Class Pack - REAL WORLD ANALOGIES - 3

littleBits STEAM Education Class Pack - REAL WORLD ANALOGIES - 4
POLICE SIREN FIREFLY CLOCK SECONDHANDTURN SIGNAL

littleBits STEAM Education Class Pack - REAL WORLD ANALOGIES - 5

natural_image 3D diagram of a wire connection device with orange components and a coiled cable (no text or symbols)

MEET THE BIT

The wire Bit has a flexible wire running between its two bitSnaps. This allows you to place your Bits farther apart, turn corners, and make connections that can twist, turn, and spin.

SAMPLE CIRCUIT

o3 RGB LED w1 WIRE p1 POWER LittleBits

HOW IT WORKS

The wire doesn't change the signal in any way - it just carries it over from one Bit to another.

MINI-CHALLENGE

Can you invent a circuit that uses the wire to shine the RGB LED on the light sensor?

REAL WORLD ANALOGIES

littleBits STEAM Education Class Pack - REAL WORLD ANALOGIES - 1

natural_image Three separate images: a coiled cable, an electrical transmission pole with a fan, and a streetlight emitting light rays (no text or symbols)

EXTENSION CORD POWER LINES STRING OF LIGHTS

littleBits STEAM Education Class Pack - REAL WORLD ANALOGIES - 2

FORK

littleBits STEAM Education Class Pack - FORK - 1

natural_image Isometric illustration of a mechanical assembly with orange components and a central rod (no text or symbols)

MEET THE BIT

The fork gives you more options for connecting your Bits; it lets you connect a single Bit to as many as three others. If you place an input before the fork, it will control all three outputs at once, such as light, sound, and motion.

MINI-CHALLENGE

Can you invent a circuit where an input controls three outputs?

SAMPLE CIRCUIT
o21 NUMBER o3 RGB LED w7 FORK p1 POWER o6 BUZZER littleBits

REAL WORLD ANALOGIES
littleBits STEAM Education Class Pack - MINI-CHALLENGE - 2

natural_image Two road signs: a medical device with a needle and a Y-shaped directional arrow (no text or symbols)

POWER STRIP FORK IN THE ROAD

HOW IT WORKS

The fork takes the incoming signal and sends it to all three output bitSnap.

w10 INVERTER

littleBits STEAM Education Class Pack - w10 INVERTER - 1

MEET THE BIT

The inverter is an example of a logic Bit. It sends out the opposite of whatever it receives: send it an on signal, and the inverter changes it to an off signal, or vice versa. Would you like a button that turns things off instead of on? Try the inverter.

MINI-CHALLENGE

Can you invent something with the inverter that alerts you if someone takes a book off the table?

SAMPLE CIRCUIT

o3 RGB LED w10 INVERTER i3 BUTTON p1 POWER littleBits

REAL WORLD ANALOGIES

littleBits STEAM Education Class Pack - REAL WORLD ANALOGIES - 1
OPPOSITE DAY

Try this: power, pulse, light, inverter, light.

ALTERNATING POLICE LIGHTS

HOW IT WORKS

Anytime the inverter receives a signal lower than 50% power (2.5 volts) the inverter sends full power (5 volts) to the next Bit in the circuit. If the inverter receives a signal greater than 2.5 volts, the inverter sends 0 volts to the next Bit in the circuit.

littleBits STEAM Education Class Pack - HOW IT WORKS - 1

LONG LED

littleBits STEAM Education Class Pack - LONG LED - 1

natural_image Illustration of a green electrical connector with a coiled cable and handle (no text or symbols)

MEET THE BIT

The long LED is a flexible lighting option. We call it the "long" LED because the light is connected to the board by a cable, which lets you put the light in some interesting places.

SAMPLE CIRCUIT

i3 BUTTON p1 POWER o2 LONG LED inHleBirs

MINI-CHALLENGE

Can you invent a new wearable accessory using the long LED?

REAL WORLD ANALOGIES

littleBits STEAM Education Class Pack - REAL WORLD ANALOGIES - 1

natural_image Three black-and-white illustrations: a flashlight with green light, a lamp with green light, and a skull with a green light (no text or symbols)

This Bit uses a light-emmitting diode (LED) to turn electricity into light. The more signal you send the Bit, the brighter the light shines.

littleBits STEAM Education Class Pack - REAL WORLD ANALOGIES - 2

RGB LED

littleBits STEAM Education Class Pack - RGB LED - 1

MEET THE BIT

The RGB LED is a light with adjustable color. You can use the purple screwdriver to turn the dials and create your own custom color mix of red, green, and blue.

MINI-CHALLENGE

Can you invent a flashlight that uses your favorite color?

SAMPLE CIRCUIT

o3 RGB LED

littleBits STEAM Education Class Pack - o3 RGB LED - 1

R: Adjust the amount of red light

littleBits STEAM Education Class Pack - o3 RGB LED - 2

G: Adjust the amount of green light

littleBits STEAM Education Class Pack - o3 RGB LED - 3

B: Adjust the amount of blue light

i5 SLIDE DIMMER p1 POWER LittleBits

REAL WORLD ANALOGIES

thousands of RGs LED to create these displays

The RGB LED is actually three very small lights (a red, a blue, and a green light). Turning the dials changes the brightness of each light. The colors from these lights mix together to create every color in the rainbow.

littleBits STEAM Education Class Pack - REAL WORLD ANALOGIES - 2

BUZZER

littleBits STEAM Education Class Pack - BUZZER - 1

natural_image 3D rendering of a black rectangular electronic component with green mounting brackets (no text or symbols)

MEET THE BIT

The buzzer makes a sound no one can ignore. It's great at sounding the alarm or annoying those nearby.

MINI-CHALLENGE

Can you invent a way to communicate with your friends using the buzzer?

SAMPLE CIRCUIT

o6 BUZZER i3 BUTTON p1 POWER littleBits

REAL WORLD ANALOGIES

Illustration showing three different behaviors: a speaker emitting sound waves, a car with wireless signal, and a washing machine emitting sound waves.

DOORBELL CAR ALARM WASHING MACHINE

HOW IT WORKS

The buzzer converts the electrical signal it receives into a vibration, which creates a buzzing sound. The higher the signal it receives, the more intense the vibration, and the louder the sound is.

011 SERVO

littleBits STEAM Education Class Pack - SERVO - 1

natural_image 3D illustration of a robotic arm with green base, red rope, and black component (no text or symbols)

MEET THE BIT

The servo is a motor that can swing back and forth or be turned to a specific position.

There are a few accessories you can use with the servo (like the mechanical arm). You can find out how to use those on pages 26 and 27.

MINI-CHALLENGE

Can you invent something that uses the servo to clean up your desk?

SAMPLE CIRCUIT

i5 SLIDE DIMMER p1 POWER Attach the servo hub. See pg 26. o11 SERVO MODE: turn or swing

REAL WORLD ANALOGIES

littleBits STEAM Education Class Pack - REAL WORLD ANALOGIES - 1
TRUCK CRANE ROBOT

littleBits STEAM Education Class Pack - REAL WORLD ANALOGIES - 2
WINDSHIELD WIPERS

littleBits STEAM Education Class Pack - REAL WORLD ANALOGIES - 3

HOW IT WORKS

The servo has two modes. In TURN mode, the input from other Bits determines the position of the hub - try using a dimmer to set the angle you want. In SWING mode, the servo will move back and forth on its own like a pair of windshield wipers - the input signal controls the speed of the swing.

The servo's range of motion is about 110 degrees.

littleBits STEAM Education Class Pack - HOW IT WORKS - 1

natural_image 3D diagram of a fan connected to a green connector (no text or symbols)

MEET THE BIT

Use the fan to create a gentle breeze, perfect for cooling things off. You can also try taping small things (like stickers or pieces of paper) to the center of the fan for some spinning visuals.

MINI-CHALLENGE

Can you invent something that uses the fan to move an object across the table?

SAMPLE CIRCUIT
i3 BUTTON p1 POWER o13 FAN Feet for attaching to mounting boards and shoes

REAL WORLD ANALOGIES
littleBits STEAM Education Class Pack - MINI-CHALLENGE - 2
LEAF BLOWER

littleBits STEAM Education Class Pack - MINI-CHALLENGE - 3
PERSONAL FAN AIRPLANE PROPELLER

littleBits STEAM Education Class Pack - MINI-CHALLENGE - 4

HOW IT WORKS

Inside the fan is a tiny motor. When it receives a signal, it spins. The more signal it receives, the faster it spins.

o21 NUMBER

littleBits STEAM Education Class Pack - o21 NUMBER - 1

natural_image 3D diagram of a mechanical assembly with green and gray components (no text or symbols)

MEET THE BIT

The number displays information that it receives from the Bits before it. It's a great way to measure the input from sensors or count things, like the score in a game.

SAMPLE CIRCUIT

o21 NUMBER
littleBits STEAM Education Class Pack - SAMPLE CIRCUIT - 1

Reset bitSnap ^TM

littleBits STEAM Education Class Pack - SAMPLE CIRCUIT - 2

MODE: count or read

i5 SLIDE DIMMER p1 POWER HeBits

HOW IT WORKS

The number Bit displays information about the signal it's receiving.

In COUNT mode, the Bit can count up or down when the Bit receives an input signal over 2.5 volts. It can be reset by receiving a signal through the reset bitSnap.

In READ mode, the Bit displays information about the signal it's receiving in either volts ranging from 0.0–5.0 or values ranging from 0–99.

The signal leaving the Bit will always match the number being displayed, even in COUNT mode. For example, if you count up to 38, the signal leaving the Bit will be 38% of full power.

MINI-CHALLENGE

Can you invent a game that uses an automatic score counter?

REAL WORLD ANALOGIES

littleBits STEAM Education Class Pack - REAL WORLD ANALOGIES - 1

littleBits STEAM Education Class Pack - REAL WORLD ANALOGIES - 2

littleBits STEAM Education Class Pack - REAL WORLD ANALOGIES - 3
SCOREBOARD VOLUME INDICATOR ON TV SPEEDOMETER

littleBits STEAM Education Class Pack - REAL WORLD ANALOGIES - 4

natural_image 3D diagram of a DC motor assembly with green and white components and coiled wires (no text or symbols)

MEET THE BIT

Use the motor to spin, turn, twist, and roll.

There are a few accessories you can use with the DC motor (like wheels). You can find out how to use those on pages 25 - 27.

MINI-CHALLENGE

Can you invent something using the DC motor that travels across the table?

SAMPLE CIRCUIT i5 SLIDE DIMMER p1 POWER o25 DC MOTOR MODE: CW (clockwise), VAR (variable mode), and CCW (counterclockwise) Can be mounted to other materials with included #6 screws. Feet for attaching to mounting boards or shoes

REAL WORLD ANALOGIES
littleBits STEAM Education Class Pack - MINI-CHALLENGE - 2

littleBits STEAM Education Class Pack - MINI-CHALLENGE - 3

littleBits STEAM Education Class Pack - MINI-CHALLENGE - 4
CAR ENGINE DRILL FERRIS WHEEL

HOW IT WORKS

The DC (or "direct current") motor rotates a shaft when it receives a signal. The more signal it receives, the faster the motor will spin.

A switch on the board lets you choose which direction the motor spins. CW spins clockwise and CCW spins counterclockwise. When the switch is in VAR (variable) mode, the amount of signal the motor receives from previous Bits allows you to control the speed and direction (clockwise or counterclockwise) of its motion. In this mode, using an input like a slide dimmer makes steering easy!

natural_image Technical line drawing of a flexible electronic component with multiple base blocks (no text or symbols)

MEET THE ACCESSORY

Shoes slip onto your Bits' feet and hold your circuit together. On the bottom of your shoes you'll find magnets or hook & loops, which are great for securing your circuits to different surfaces.

a9 MOUNTING BOARD

littleBits STEAM Education Class Pack - a9 MOUNTING BOARD - 1

natural_image Isometric view of a rectangular grid pattern with repeating hexagonal elements (no text or symbols)

MEET THE ACCESSORY

The mounting board is like the backbone of some of your inventions. It allows you to keep your circuit intact and move it around with ease! It also provides structure which is helpful for building out projects, like a vehicle.

bitFeet™ go in the shoes

HOW IT WORKS

First, snap together your littleBits circuit. Then press the feet of your Bits into the holes of the shoes and place it on your chosen surface.

Magnet shoes allow you to adhere your circuit to any magnetic surface. Try your refrigerator or your locker!

Hook & loop shoes come with an adhesive-backed hook & loop strip. The strip can be cut to any size you desire and affixed to clothing, fabric, or any flexible surface.

PRESS DOWN ON BITSNAPS NOT WHITE CIRCUIT BOARD. Use the i of the co attach to

HOW IT WORKS

Snap together your littleBits circuit and press the feet of your Bits into the holes of the mounting board.

NOTE: Your circuit must be complete before you press it onto the board. You won't be able to add Bits one at a time.

Use the included #6 screws in each of the corner holes to permanently attach to any surface.

a10 MOTORMATE

littleBits STEAM Education Class Pack - a10 MOTORMATE - 1

Flat edge 3.250 6.250

MEET THE ACCESSORY

The motorMate makes it easy to attach paper, cardboard, LEGO axles, and lots of other materials to the DC motor.

HOW IT WORKS

To mount, slide the motorMate onto the shaft of the DC motor by aligning the flat edges. The motorMate has two different sized slots: one fits most standard craft sticks and the other fits thicker papers like cardstock. LEGO axles fit right into the center.

al4 USB POWER ADAPTER & CABLE

littleBits STEAM Education Class Pack - al4 USB POWER ADAPTER & CABLE - 1

natural_image Line drawing of a micro USB cable and plug connection (no text or symbols)

MEET THE ACCESSORY

This power adapter and USB cable combo is the perfect way to provide long-term power to your littleBits creations.

HOW IT WORKS

This power adapter converts your 120 volt wall power into the 5 volt power that littleBits circuits run on. Simply connect the cable from the power adapter to your littleBits USB power Bit (this only connects to the p3 USB power Bit). You can also use the USB cable to power your circuits from a computer or rechargeable USB battery.

NOTE: Input: 100–240V AC 50/60Hz; Output: 5.0V DC 2000mA. Included adapter is for US electrical outlets only.

a19 SERVO HUB

littleBits STEAM Education Class Pack - a19 SERVO HUB - 1

MEET THE ACCESSORY

The servo hub lets you easily attach materials to your servo motor and add more complex movements to your littleBits inventions.

BE SURE TO ALION THE TEETH ON THE SHAFT WITH THE TEETH IN THE HUB HOLE. Use the included #6 screws with any of these eight outer holes. USE A PHILLIPS HEAD SCREWDRIVER HOW The se attach gently on or This is reorient position

HOW IT WORKS

The servo hub can be attached and removed by gently pushing or pulling it on or off the servo motor. This is helpful if you need to reorient how the holes are positioned for a project.

a23 MECHANICAL ARM

littleBits STEAM Education Class Pack - a23 MECHANICAL ARM - 1

natural_image Isometric line drawing of a long rectangular object with evenly spaced circular holes (no text or symbols)

MEET THE ACCESSORY

The mechanical arm attaches to both the servo hub and the DC motor shaft, and offers lots of leverage for pushing, pulling, and throwing.

Connect to servo hub with included #6 screws USE A PHILLIPS HEAD SCREWDRIVER Connect to DC motor shaft Fits a Sharpie™-sized marker Fits a pen

HOW IT WORKS

To attach the mechanical arm to the servo hub, use two of the #6 screws (included) and a Phillips head screwdriver (not the purple screwdriver). Be sure to screw through the holes on the servo hub.

To attach the mechanical arm to the DC motor, line up the flat edge of the DC motor shaft with the flat edge of either of the flat-edged holes on the mechanical arm.

The two large holes on the end are perfect for holding pens and markers in place.

a24 SERVO MOUNT

littleBits STEAM Education Class Pack - a24 SERVO MOUNT - 1

MEET THE ACCESSORY

The servo mount lets you attach your servo to a mounting board or a pair of littleBits shoes. It's a great way to keep the servo steady so the arm can go wild.

HOW IT WORKS Push the servo in from the side until it clicks into plate. To keep the servo from sliding up and down, use the included screws and Phillips head screwdriver. Connect to servo hub with included #6 screws USE A PHILLIPS HEAD SCREWDRIVER Feet for mounting boards and shoes

a25 WHEEL

littleBits STEAM Education Class Pack - a25 WHEEL - 1

natural_image 3D rendering of a wheel with multiple circular cutouts (no text or symbols)

MEET THE ACCESSORY

When used with a DC motor, this wheel is perfect for making bots, cars, and all sorts of spinning inventions.

LINE UP THE FLAT EDGE OF THE DC MOTOR SHAFT WITH THE FLAT EDGE OF THE CENTER HOLE IN THE WHEEL

HOW IT WORKS

The metal shaft of the DC motor and the hole in the wheel are both flat edged. To attach the wheel to the DC motor shaft, align the flat edge of the hole in the wheel with the flat edge of the motor shaft. Press firmly to slide it on.

littleBits STEAM Education Class Pack - HOW IT WORKS - 1

natural_image Mechanical assembly diagram showing a wheel with attached components and a close-up view of a component (no text or symbols)

The wheel also connects to the servo hub using the included #6 screws.

What is the Invention Cycle? The Invention Cycle is a roadmap for your invention journey. Each phase is full of activities and questions that help you explore your ideas and develop your invention.

DO I HAVE TO GO THROUGH THE INVENTION

CYCLE EXACTLY IN ORDER?

Nope! If you want, you can remix while you play or share while you create. Each phase of the invention cycle represents a different way of thinking and making. They work well in order, but a good design process is always a bit messy.

littleBits STEAM Education Class Pack - HOW IT WORKS - 2

flowchart
graph TD
    A["CREATE"] --> B["PLAY"]
    B --> C["REMX"]
    C --> D["SHARE"]
    D --> A
    style A fill:#999,stroke:#333
    style B fill:#ccc,stroke:#333
    style C fill:#fff,stroke:#333
    style D fill:#fff,stroke:#333

CREATE

PUT SOMETHING TOGETHER. You can build it from the instructions or make something from your imagination. Don't worry if it doesn't work or if it isn't perfect. The important thing is to create your first model so you have something to experiment with.

REMIX

IMPROVE YOUR INVENTION. Keep experimenting! Add new Bits, swap parts with other inventions, or take all the pieces apart and put them together in a different way.

PLAY!

USE IT! Playing with what you've created is fun, but also an important part of inventing. Playing is like a test run. It's a chance to see how well your invention works and look for ways you can make it better.

SHARE

INSPIRE OTHERS. Show the world what you've created. Get inspired by exploring what others have shared. Create, play with, and remix other inventions. This is how awesome new inventions are born.

ICON INDEX

littleBits STEAM Education Class Pack - ICON INDEX - 1

POWER ON/OFF: The p1 power bit ^TM has on or off switch. This icon will let you know when it's time to turn it on or off.

littleBits STEAM Education Class Pack - ICON INDEX - 2

PRO TIPS Keep your eyes open for these bits of littleBits wisdom. These tips will help build your invention skills and level up your inventors.

littleBits STEAM Education Class Pack - ICON INDEX - 3

USE RUBBER BAND OR MASKING TAPE This icon will tell you when to use rubber bands or some masking tape to keep something in place.

littleBits STEAM Education Class Pack - ICON INDEX - 4

TURN DIAL CLOCKWISE (CW): Use the purple screwdriver to turn the dial on the Bit all the way clockwise.

littleBits STEAM Education Class Pack - ICON INDEX - 5

TURN DIAL COUNTER- CLOCKWISE (CCW): Use the purple screwdriver to turn the dial on the Bit all the way counterclockwise.

littleBits STEAM Education Class Pack - ICON INDEX - 6

CHANGE MODE Some Bits have a switch that changes how the Bit works. This icon will tell you which made your switch should be in.

littleBits STEAM Education Class Pack - ICON INDEX - 7

TEST YOUR CIRCUIT Before you play with your new invention, you'll turn the power on and make sure all your Bits ^™ are doing their jobs.

littleBits STEAM Education Class Pack - ICON INDEX - 8

EXTRA IMPORTANT INFO! This icon will let you know when there is a small, but very important step we don't want you to miss. If you ignore these your invention won't work.

littleBits STEAM Education Class Pack - ICON INDEX - 9

PHILLIPS HEAD The metal screws included with your set require a Phillips head screwdriver (not included). Do not use the plastic purple screw driver on these screws.

littleBits STEAM Education Class Pack - ICON INDEX - 10

USE THE LITTLEBITS APP Discover inventions, connect with the littleBits community, and easily upload and share your own creations.

PROTOTYPING TIPS

WHAT'S A PROTOTYPE, YOU ASK? A prototype is a model that helps you test an idea. This is the first step in turning your ideas into actual inventions. Building a prototype helps you learn what you like, what works, and what needs more figuring out. You'll be building a lot of prototypes during the challenges in this booklet.

littleBits STEAM Education Class Pack - PROTOTYPING TIPS - 1

littleBits STEAM Education Class Pack - PROTOTYPING TIPS - 2

littleBits STEAM Education Class Pack - PROTOTYPING TIPS - 3

DON'T WORRY ABOUT PERFECTION or if your invention will work right away – just start making. Do you think the light bulb was invented on the first try? Most inventions take many tries to get right.

littleBits STEAM Education Class Pack - PROTOTYPING TIPS - 4

littleBits STEAM Education Class Pack - PROTOTYPING TIPS - 5

BUILD MANY DIFFERENT VERSIONS. The more you experiment, the more you will learn, and the better your invention will be.

littleBits STEAM Education Class Pack - PROTOTYPING TIPS - 6

littleBits STEAM Education Class Pack - PROTOTYPING TIPS - 7

TRY SOME WEIRD AND UNEXPECTED STUFF. You might be surprised at what you discover when you add random materials, flip your prototype upside down, or try using it for a totally different purpose.

littleBits STEAM Education Class Pack - PROTOTYPING TIPS - 8

DOCUMENT EACH STEP. As your prototype changes, take photos, draw sketches, and jot down notes. The journey from idea to invention is just as exciting and important as the final result. You did a lot of work to bring it to life. Show it proudly!

HELPFUL TOOLS & MATERIALS

THE WORLD AROUND YOU IS FULL OF MATERIALS FOR PROTOTYPING AND CREATING

INVENTIONS. At littleBits, we dig through our recycling bins all the time to collect stuff for our projects. In fact, the very first prototype of a Bit was made with cardboard, copper tape, and a few electronic components like LEDs. Here's some of our favorite stuff to work with:

littleBits STEAM Education Class Pack - HELPFUL TOOLS & MATERIALS - 1

natural_image Line drawing of a cup with horizontal stripes on a purple background (no text or symbols)

paper or plastic cups

littleBits STEAM Education Class Pack - HELPFUL TOOLS & MATERIALS - 2

natural_image Line drawing of scissors on a purple background (no text or symbols)

littleBits STEAM Education Class Pack - HELPFUL TOOLS & MATERIALS - 3

littleBits STEAM Education Class Pack - HELPFUL TOOLS & MATERIALS - 4

littleBits STEAM Education Class Pack - HELPFUL TOOLS & MATERIALS - 5

natural_image Illustration of a knitted yarn ball on a purple background (no text or symbols)

littleBits STEAM Education Class Pack - HELPFUL TOOLS & MATERIALS - 6

construction toys
littleBits STEAM Education Class Pack - HELPFUL TOOLS & MATERIALS - 7

rubber bands
littleBits STEAM Education Class Pack - HELPFUL TOOLS & MATERIALS - 8

littleBits STEAM Education Class Pack - HELPFUL TOOLS & MATERIALS - 9

pipe clean

littleBits STEAM Education Class Pack - HELPFUL TOOLS & MATERIALS - 11

littleBits STEAM Education Class Pack - HELPFUL TOOLS & MATERIALS - 12

littleBits STEAM Education Class Pack - HELPFUL TOOLS & MATERIALS - 13
cereal box

ruler

cardboard tubes

littleBits STEAM Education Class Pack - HELPFUL TOOLS & MATERIALS - 16

natural_image Simple line drawing of an open cardboard box on a purple background (no text or symbols)

littleBits STEAM Education Class Pack - HELPFUL TOOLS & MATERIALS - 17

littleBits STEAM Education Class Pack - HELPFUL TOOLS & MATERIALS - 18

natural_image Illustration of multiple overlapping paper sheets in white outline on a solid purple background (no text or symbols)

CHALLENGE 01

INVENT A SELF-DRIVING VEHICLE

30

MINUTES [MINIMUM]

○○○ ●

TIME LEVEL

littleBits STEAM Education Class Pack - INVENT A SELF-DRIVING VEHICLE - 1

natural_image Close-up of a robotic car on a black platform with colorful components, placed above an open book (no visible text or symbols)

START BY BUILDING THE CIRCUIT CRUISER, A VEHICLE THAT

GETS AROUND ON TWO DC MOTORS. Add extra features to this lean, mean, mobile machine. Use it to deliver school supplies to your friends, help your teacher pass out papers, or wake up your sleeping classmate.

BITS ^™ + MATERIALS

littleBits STEAM Education Class Pack - INVENT A SELF-DRIVING VEHICLE - 2
a) battery & cable

littleBits STEAM Education Class Pack - INVENT A SELF-DRIVING VEHICLE - 3
p1 pzw a=025 DC motor (×2)

littleBits STEAM Education Class Pack - INVENT A SELF-DRIVING VEHICLE - 4

natural_image Diagram of a mechanical assembly with coiled wires and connectors (no text or symbols)

littleBits STEAM Education Class Pack - INVENT A SELF-DRIVING VEHICLE - 5
wl wire

littleBits STEAM Education Class Pack - INVENT A SELF-DRIVING VEHICLE - 6
15 slide dimmer

littleBits STEAM Education Class Pack - INVENT A SELF-DRIVING VEHICLE - 7
a25 wheel |<2|

littleBits STEAM Education Class Pack - INVENT A SELF-DRIVING VEHICLE - 8
a9 mounting board
• rubber band/tope
(not included)

littleBits STEAM Education Class Pack - INVENT A SELF-DRIVING VEHICLE - 9

CREATE

BUILD YOUR CIRCUIT.

CREATE BUILD YOUR CIRCUIT. w1 WIRE p1 POWER littleBits o25 DC MOTOR o25 DC MOTOR i5 SLIDE DIMMER

2

PRESS THE WHEELS ONTO THE DC MOTORS.

LINE UP THE FLAT EDGE OF THE DC MOTOR SHAFT WITH THE FLAT EDGE OF THE CENTER HOLE IN THE WHEEL. NOTE 100 NOTE 100

3

PRESS YOUR CIRCUIT ONTO THE MOUNTING BOARD.

littleBits STEAM Education Class Pack - CREATE - 3

natural_image 3D diagram of a robotic car chassis with colored components and connected wheels (no text or symbols)

4

ATTACH THE BATTERY TO THE MOUNTING BOARD NEXT TO THE SLIDE DIMMER. PRESS THE MOTORS ONTO THE MOUNTING BOARD.

THEY 5

USE A RUBBER BAND OR MASKING TAPE TO ATTACH THE BATTERY.

littleBits STEAM Education Class Pack - CREATE - 5

natural_image 3D technical illustration of a robotic car with visible wiring and components (no text or symbols)

6
SET THE FIRST DC MOTOR TO CCW (COUNTERCLOCKWISE) AND THE SECOND DC MOTOR TO CW (CLOCKWISE).
DIRECTION: CCW DIRECTION: CW

7
TEST YOUR CIRCUIT. With the slide dimmer set all the way up, the car should move forward. Troubleshooting pg 71.
TEST YOUR CIRCUIT. SINQUIN POWER: ON

PLAY! Let's give these wheels a spin!

HOW IT WORKS

o25 DC MOTOR

littleBits STEAM Education Class Pack - o25 DC MOTOR - 1

Control the direction your car drives by flipping the mode switches. Because the motors face opposite directions, they need to be set in opposite spin modes to drive in one direction. Setting the motors to the same direction mode will create a car that spins around in circles.

i5 SLIDE DIMMER

The slide dimmer is like the gas pedal for your car. As you slide it up, more power goes to your motors.

need to be set in opposite spin modes to drive in one direction. Setting the motors to the same direction mode will create a car that spins around in circles. DIMMER Dimmer is like the gas pedal for your car. Use it up, more power goes to your motors. w1 WIRE The wire gives you more flexibility in how you position your Bits on the board.

p1 POWER sends a signal through the circuit.

The w1 WIRE receives the signal from the power and sends it along to the slide dimmer.

The i5 SLIDE DIMMER controls how much power goes to the motors.

The first o25 DC MOTOR uses the signal from the slide dimmer to determine its speed. It then passes this signal onto the second motor.

The second o25 DC MOTOR reads the signal from the first motor and also uses it to determine its speed.

littleBits STEAM Education Class Pack - p1 POWER sends a signal through the circuit. - 1
HOW CAN YOU LEVEL-UP YOUR CAR? LET'S EXPERIMENT!

littleBits STEAM Education Class Pack - p1 POWER sends a signal through the circuit. - 2

natural_image Three cartoon illustrations: a smiling character with a lightbulb, a factory truck with a smiling face, and a small car with a smiling face (no text or symbols)

littleBits STEAM Education Class Pack - p1 POWER sends a signal through the circuit. - 3

littleBits STEAM Education Class Pack - p1 POWER sends a signal through the circuit. - 4

natural_image Black-and-white photo of a luxury car on display with a woman standing beside it, surrounded by blue graphic elements (no visible text or symbols)

A CHANGE HOW YOU CONTROL THE CAR.

- Use inputs other than the slide dimmer. Try a light sensor you control with a flashlight, or string two wires together with a button to have a "remote" control.

B SUPE IT UPI BUILD A TRAILER FOR YOU

  • Add a siren using lights or the buzzer, or a speedometer using the number Bit:
  • Give your vehicle a body or form. Give it some character!
  • Use LEGO ^® to build a bigger car or even a train.

C VEHICLE USING MATERIALS AROUND YOU.

• How much stuff can your vehicle haul?

HOST A CAR SHOW! Present the best features of the car you made. Let others test drive it.

ASK YOUR FRIENDS WHAT THEY WOULD USE YOUR VEHICLE FOR - sending messages, passing snacks, borrowing pencils - and show them how it could accomplish that function.

littleBits STEAM Education Class Pack - C VEHICLE USING MATERIALS AROUND YOU. - 1

SHARE YOUR INVENTION ON THE LITTLEBITS APP OR WEBSITE

CHALLENG IN AM START DC mode up a shot of the a1 better a4 scre

CHALLENGE 02

INVENT AN ART MACHINE

START BY CREATING A DOODLE WIZARD - a bot made with DC motors, and a pulse that dances, wiggles, and draws up a storm. Add your own artistic flair by changing up some of the Bits and materials to create unique masterpieces.

30

MINUTES [MINIMUM]

○○○ ● ●

TIME LEVEL

BITS™ + MATERIALS

littleBits STEAM Education Class Pack - INVENT AN ART MACHINE - 1

e1 battery & cable

littleBits STEAM Education Class Pack - INVENT AN ART MACHINE - 2

natural_image Illustration of a mechanical device with attached tubing and two labeled components (no text or symbols visible)

littleBits STEAM Education Class Pack - INVENT AN ART MACHINE - 3

littleBits STEAM Education Class Pack - INVENT AN ART MACHINE - 4

littleBits STEAM Education Class Pack - INVENT AN ART MACHINE - 5

a9 mounting boardpl power a25

littleBits STEAM Education Class Pack - INVENT AN ART MACHINE - 6

a4 screwdriver

• markers • drawing surface • rubber band/masking tape

(not included)

littleBits STEAM Education Class Pack - INVENT AN ART MACHINE - 7

CREATE

BUILD YOUR CIRCUIT.

i16 PULSE p1 POWER o25 DC MOTOR o25 DC MOTOR LittleBits

2

ATTACH THE WHEELS TO THE DC MOTORS.

LINE UP THE FLAT EDGE OF THE DC MOTOR SHAFT WITH THE FLAT EDGE OF THE CENTER HOLE IN THE WHEEL.

3

PRESS YOUR CIRCUIT ONTO THE MOUNTING BOARD.

PRESS YOUR CIRCUIT ONTO THE MOUNTING BOARD.

4

ATTACH BATTERY TO THE MOUNTING BOARD.

USE A RUBBER BAND OR MASKING TAPE TO KEEP THE BATTERY IN PLACE.

5
ATTACH MOTORS TO THE MOUNTING BOARD.
littleBits STEAM Education Class Pack - CREATE - 5

natural_image 3D rendering of a small wheeled robot with colored components and wiring (no text or symbols visible)

6
ADJUST MOTOR MODES.
DIRECTION: CCW

7
SET THE PULSE SPEED TO THE SLOWEST SETTING.
SPEED:-- fully counter- clockwise

8 ATTACH THE MARKER. TEST YOUR CIRCUIT. When you turn the USE A RUBBER BAND OR MASKING TAPE TO ATTACH THE MARKER. MAKE SURE THE TIP OF THE MARKER JUST TOUCHES THE DRAWING SURFACE.

9 power on, one wheel should spin all the time while the other one alternates between spinning and stopping. Troubleshooting pg 71. POWER: ON TEST YOUR CIRCUIT.

PLAY! Now let's make some art! Make a series of drawings, and pick a few of your favorites

HOW IT WORKS

i16 PULSE

littleBits STEAM Education Class Pack - i16 PULSE - 1

The speed dial controls how fast the pulse flips on and off. Adjusting it will change how often and how long the second motor spins.

HOW IT WORKS i16 PULSE The speed dial controls how fast the pulse flips on and off. Adjusting it will change how often and how long the second motor spins. a25 Your whee will c (e.g. expe and s 44

p1 POWER sends a signal through the circuit.

The first o25 DC MOTOR receives that signal and spins at full speed in one direction.

The signal passes through the motor and on to the i16 PULSE. The pulse only lets the signal through in short bursts.

When the second o25 DC MOTOR gets a signal from the pulse, it spins, but when the pulse switches off, the motor stops.

o25 DC MOTOR

littleBits STEAM Education Class Pack - o25 DC MOTOR - 1

This switch controls which direction the motor spins. Changing the direction of the spin will change how the Doodle Wizard moves.

a25 WHEEL

Your Doodle Wizard's movement is caused by friction between the wheels and the drawing surface. The motion of your Doodle Wizard will change if it is placed on different types of drawing surfaces (e.g. rough paper, glossy paper, or a whiteboard). You could also experiment with adding different materials to the face of the wheels and see how changes in friction change your drawings.

REMIX

WHAT ELSE CAN YOUR INVENTION DO? LET'S EXPERIMENT!

littleBits STEAM Education Class Pack - WHAT ELSE CAN YOUR INVENTION DO? LET'S EXPERIMENT! - 1

natural_image Simple line drawing of a cartoon character with a frowning expression, next to a small object (no text or symbols)

littleBits STEAM Education Class Pack - WHAT ELSE CAN YOUR INVENTION DO? LET'S EXPERIMENT! - 2

natural_image Cartoon character holding a pencil and paintbrush, no text or symbols present

littleBits STEAM Education Class Pack - WHAT ELSE CAN YOUR INVENTION DO? LET'S EXPERIMENT! - 3

natural_image Simple line drawing of a cartoon character holding a large pen (no text or symbols)

SHARE

littleBits STEAM Education Class Pack - SHARE - 1

natural_image Black-and-white photo of a person standing in front of a wall with a large pink exclamation mark and framed photographs (no text or symbols visible)

A ADJUST THE BITS TO CREATE YOUR OWN UNIQUE DRAWING STYLE.

• How does changing the speed of the pulse or the direction that the motors spin make your drawings different?
- Which adjustments make your favorite drawings?

B WHAT OTHER MATERIALS CAN YOU USE?

  • Use different drawing tools, like chalk, crayons, pens, or pencils.
  • Attach multiple drawing tools to use at once.
  • Try the Doodle Wizard on different drawing surfaces.

C TRY ADDING NEW BITS.

• What happens when you use a servo to draw?
• What happens when you add or swap an input?

SET UP A GALLERY SHOW. Present your art alongside your Doodle Wizard.

SEE IF YOUR AUDIENCE CAN GUESS WHICH BITS YOU USED, JUST BY LOOKING AT YOUR DRAWINGS. Challenge them to invent a machine to recreate your masterpiece.

littleBits STEAM Education Class Pack - C TRY ADDING NEW BITS. - 1

littleBits STEAM Education Class Pack - C TRY ADDING NEW BITS. - 2

natural_image Hand holding a purple LED array device with a white lever, against a plain white background (no text or symbols visible)

CHALLENGE 03

INVENT A THROWING ARM

START BY BUILDING A LAUNCHER THAT FLINGS PROJECTILES WITH A SERVO AT THE PRESS OF A BUTTON.

Set up a tower of cups and try to knock them over. Then modify your launcher to make it even more accurate, powerful, or speedy. Challenge your friends to see who can knock over the most cups.

1 HOUR (MINIMUM) TIME LEVEL

BITS™ + MATERIALS

littleBits STEAM Education Class Pack - INVENT A THROWING ARM - 2
e1 battery & cable

littleBits STEAM Education Class Pack - INVENT A THROWING ARM - 3
p power

littleBits STEAM Education Class Pack - INVENT A THROWING ARM - 4

screws (×3) a9 mounting board
littleBits STEAM Education Class Pack - INVENT A THROWING ARM - 5

• Phillips head

acsedriva

• scissors

• Robber Davis

- masking tape

(not included)

littleBits STEAM Education Class Pack - INVENT A THROWING ARM - 6

CREATE

BUILD YOUR CIRCUIT.

littleBits STEAM Education Class Pack - CREATE - 1

E BOLD YOUR CIRCUH! Attach the servo hub. See pg 26. i3 BUTTON p1 POWER a11 SERVO littleBits

2
PRESS SERVO INTO THE SERVO MOUNT AND SCREW IN.
USE PHILLIPS HEAD SCREWDRIVER. JUST ONE SCREW NEEDED.

4
PRESS THE SERVO MOUNT ONTO THE MOUNTING BOARD AND ADJUST SERVO MODE.
MODE: TURN

3
PRESS YOUR CIRCUIT ONTO THE MOUNTING BOARD. TURN POWER ON.
USE A RUBBER BAND OR MASKING TAPE TO KEEP THE BATTERY IN PLACE.

5
littleBits STEAM Education Class Pack - CREATE - 6

natural_image 3D technical diagram of a robotic control system with motor, wiring, and power button (no text labels or symbols)

littleBits STEAM Education Class Pack - CREATE - 7

WITH POWER ON, CONNECT THE MECHANICAL ARM TO THE SERVO HUB AT A 90 DEGREE ANGLE TO THE MOUNTING BOARD, AS SHOWN.

USE PHILLIPS HEAD SCREWDRIVER.

littleBits STEAM Education Class Pack - CREATE - 9

MAKE A BUCKET FOR THE LAUNCHER.

littleBits STEAM Education Class Pack - CREATE - 10

natural_image Simple 3D illustration of a purple cylindrical cup (no text or symbols)

littleBits STEAM Education Class Pack - CREATE - 11

natural_image 3D illustration of two purple cylindrical containers with dashed lines indicating hidden edges (no text or symbols)

littleBits STEAM Education Class Pack - CREATE - 12

TAPE THE BUCKET TO THE FREE END OF THE MECHANICAL ARM.

E BUCKET TO THE FREE END OF THE MICAL ARM. USE MASKING TAPE.

littleBits STEAM Education Class Pack - CREATE - 14

CRUMPLE UP A HALF SHEET OF NOTEBOOK PAPER TO LAUNCH.

littleBits STEAM Education Class Pack - CREATE - 15

natural_image Five fragmented, irregularly shaped rock fragments with no visible text or symbols

littleBits STEAM Education Class Pack - CREATE - 16

TEST YOUR CIRCUIT. Pressing the button should rotate the mechanical arm. Troubleshooting pg 71.

littleBits STEAM Education Class Pack - CREATE - 17

TEST YOUR CIRCUIT.

IRCUIT. Pressing the button should chanical arm. Troubleshooting pg 71.

PLAY! Now it's game time! Create a target and invent a game with your friends.

HOW IT WORKS

HOW IT WORKS a11 SERVO When it's in TURN mode, the position of the servo is determined by the incoming signal. At 0 volts, the servo is all the way to the left. If the incoming signal is at full power (5 volts), the servo arm is all the way to the right. When the button makes the signal go from 0 to 5 volts quickly, the arm swings quickly. This speed helps your ball fly farther.

p1 POWER sends a signal to the button.

When pressed, the i3 BUTTON lets the signal through to the servo.

When the o11 SERVO gets the signal, it turns, rotating the arm and throwing the projectile.

a23 MECHANICAL ARM

The farther you place your cup from the servo hub, the faster it will swing. You can experiment with extending the mechanical arm with other materials, but you'll have to pay attention to weight.

As the cup gets farther from the hub, it also takes more force to move it. If your arm gets too long it will overpower the servo motor and will be hard to move. This relationship between distance and force is called torque.

-11 SERVO

littleBits STEAM Education Class Pack - -11 SERVO - 1

When it's in TURN mode, the position of the servo is determined by the incoming signal. At 0 volts, the servo is all the way to the left. If the incoming signal is at full power (5 volts), the servo arm is all the way to the right. When the button makes the signal go from 0 to 5 volts quickly, the arm swings quickly. This speed helps your ball fly farther.

REMIX

WHAT DO YOU WANT TO IMPROVE OR CHANGE? LET'S EXPERIMENT!

littleBits STEAM Education Class Pack - WHAT DO YOU WANT TO IMPROVE OR CHANGE? LET'S EXPERIMENT! - 1

flowchart
graph TD
    A["Stick Figure"] --> B["Cartoon Box"]
    B --> C["Arrow to Cube"]
    C --> D["Scissors on Line"]
    D --> E["Arrow to Triangle"]
    E --> F["Arrow to Triangle"]

littleBits STEAM Education Class Pack - WHAT DO YOU WANT TO IMPROVE OR CHANGE? LET'S EXPERIMENT! - 2

natural_image Simple line drawing of a target with radiating lines and arrows, no text or symbols present

littleBits STEAM Education Class Pack - WHAT DO YOU WANT TO IMPROVE OR CHANGE? LET'S EXPERIMENT! - 3

natural_image Simple line drawing of a cartoon character playing a golf, with a windmill and flag on a platform (no text or symbols)

SHARE

littleBits STEAM Education Class Pack - SHARE - 1

natural_image Child looking up at a sun icon on grass, no text or symbols visible

A TRY EXPERIMENTING WITH THE MECHANICS OF YOUR CATAPULT.

• How does changing the length of the mechanical arm change the throwing distance?
- Try different objects for balls. What gets thrown the farthest? How does the size and shape affect the distance traveled?
• What happens when you change the bucket size or shape? How does it affect the throw?

B HOW COULD USING OTHER BITS MAKE IT BETTER?

  • Switch the button with a pulse Bit for automatic firing.
  • Add a number Bit to count the number of shots taken.
  • Creating a moving target with one of the motors and the other mechanical arm.

WHAT OTHER GAMES CAN YOU PLAY? COULD YOU INVENT YOUR OWN?

• Try miniature golf, baseball, or bowling!

WHAT NEW GAME DID YOU INVENT? Make it official. Give it a name. Write the official rules and share what you created.

GATHER YOUR FRIENDS AND START A TOURNAMENT. What do they think of the game? Is it too easy? Too hard? Just right?

littleBits STEAM Education Class Pack - WHAT OTHER GAMES CAN YOU PLAY? COULD YOU INVENT YOUR OWN? - 1

littleBits STEAM Education Class Pack - WHAT OTHER GAMES CAN YOU PLAY? COULD YOU INVENT YOUR OWN? - 2

natural_image Stack of books with colorful audio jack connectors and a white cable inserted into a black cushion (no visible text or symbols)

CHALLENGE 04

INVENT A SECURITY DEVICE

START BY MAKING THE BACKPACK ALARM WITH THE LIGHT

SENSOR, PULSE, AND BUZZER. This light-sensitive alarm

will alert you if someone is snooping around your stuff.

Customize your alarm for different places around the school.

littleBits STEAM Education Class Pack - INVENT A SECURITY DEVICE - 1
TIME LEVEL

littleBits STEAM Education Class Pack - INVENT A SECURITY DEVICE - 2

BITS™ + MATERIALS

littleBits STEAM Education Class Pack - INVENT A SECURITY DEVICE - 3

littleBits STEAM Education Class Pack - INVENT A SECURITY DEVICE - 4

littleBits STEAM Education Class Pack - INVENT A SECURITY DEVICE - 5

littleBits STEAM Education Class Pack - INVENT A SECURITY DEVICE - 6

littleBits STEAM Education Class Pack - INVENT A SECURITY DEVICE - 7

littleBits STEAM Education Class Pack - INVENT A SECURITY DEVICE - 8

a1 battery & cable out purple sphinxibiori 13 light source 116 pulse of buzzer

littleBits STEAM Education Class Pack - INVENT A SECURITY DEVICE - 9
a6 hook & loop shoes

littleBits STEAM Education Class Pack - INVENT A SECURITY DEVICE - 10
hook & loop adhesive strip
- backpack (not included)

littleBits STEAM Education Class Pack - INVENT A SECURITY DEVICE - 11

CREATE

BUILD YOUR CIRCUIT.

i13 LIGHT SENSOR p1 POWER o6 BUZZER i16 PULSE littleBits

2
SET THE MODE AND SENSITIVITY OF THE LIGHT SENSOR.
SENSITIVITY: FULLY CLOCKWISE MODE: LIGHT littleBits

3
SET THE PULSE SPEED TO THE SLOWEST SETTING.
SPEED: ~* FULLY COUNTER- CLOCKWISE littleSils

PRESS HOOK & LOOP SHOES ONTO YOUR CIRCUIT.

4
littleBits STEAM Education Class Pack - CREATE - 4

natural_image Diagram of an electronic device connected to a multi-pin assembly with connectors (no text or symbols visible)

5
PLACE THE ALARM INSIDE YOUR BACKPACK.
POWER: ON PRO TIP: TRY USING THE HOOK & LOOP STRIP TO KEEP YOUR CIRCUIT IN PLACE.

6
TEST YOUR CIRCUIT. The buzzer should BUZZ when your circuit is exposed to light, and stop buzzing when it is completely covered up. You may need to adjust the sensitivity of your light sensor to get it just right. Troubleshooting pg 71.
Test YOUR CIRCUIT. MnNeBits

PLAY! Can anyone open your backpack without setting off the alarm?

HOW IT WORKS

i13 LIGHT SENSOR Some bags might not be totally dark inside. If your alarm sounds even in the bag, try turning the sensitivity dial down (counter- clockwise) a little. If your alarm doesn't sound at all, make sure the sensitivity dial is turned all the way up. This is the light sensor component. It only senses light that reaches it, so the direction that the circuit faces will affect how much light is sensed. p1 POWER o6 BUZZER i16 PULSE The speed adjustment knob will let you adjust how fast (and frantic) your alarm sounds. If your pulse Bit is set too fast your buzzer may not have time to vibrate and may not make any noise. littleBits

The p1 POWER sends a signal through the circuit.

The i13 LIGHT SENSOR is in light mode. When the alarm is inside your bag, no light hits the sensor, so it doesn't allow a signal to pass through. When you open the bag, light shines in on the sensor, letting the signal through to the pulse. The more light that shines on the sensor, the more signal it lets through and the louder your buzzer will sound.

The i16 PULSE Bit is continuously switching on and off. When it gets a signal from the light sensor, it only lets it through in short bursts.

The o6 BUZZER sounds when it gets the signal from the pulse, but is quiet when the pulse flips off. This changing between on and off produces the alarm noise to scare off the snooper.

littleBits STEAM Education Class Pack - HOW IT WORKS - 2
HOW CAN YOU CUSTOMIZE YOUR ALARM?

littleBits STEAM Education Class Pack - HOW IT WORKS - 3

littleBits STEAM Education Class Pack - HOW IT WORKS - 4

littleBits STEAM Education Class Pack - HOW IT WORKS - 5

natural_image Illustration of a tablet device displaying a play button and grid layout (no text or symbols)

littleBits STEAM Education Class Pack - HOW IT WORKS - 6

CHANGE THE BIT SETTINGS.

  • Switch the light sensor mode to DARK to create an alarm that sounds when it is dark. Where could an alarm like this be useful?
  • If your alarm didn't sound reliably, try adjusting the sensitivity of the light sensor.
  • Adjust the speed of the pulse Bit to change how fast the alarm sounds. What setting do you think makes the best alarm?

littleBits STEAM Education Class Pack - CHANGE THE BIT SETTINGS. - 1

WILL YOUR ALARM WORK IN DIFFERENT PLACES OR SCENARIOS?

  • Try it in your desk drawer, locker, or under your backpack.
  • Put it on the windowsill as a wake-up alarm.
  • Use it to prank someone when they turn out the lights.

littleBits STEAM Education Class Pack - WILL YOUR ALARM WORK IN DIFFERENT PLACES OR SCENARIOS? - 1

MAKE YOUR ALARM MORE EFFECTIVE.

  • Snap on a DC motor and sign with a scary monster on it.
  • Amplify the sound (try using a paper cup or cone).
  • Add lights.

PROMOTE YOUR INVENTION! Create a 30-second commercial explaining how useful it is.

HOW DO YOUR CLASSMATES' ALARMS COMPARE WITH THE ORIGINAL DESIGN? Write a product review for your favorite tech publication.

littleBits STEAM Education Class Pack - MAKE YOUR ALARM MORE EFFECTIVE. - 1

SHARE YOUR INVENTION ON THE LITTLEBITS APP OR WEBSITE.

Robot ASSISTANT Voting MACHINE

CHALLENGE 05

HACK YOUR CLASSROOM

littleBits STEAM Education Class Pack - HACK YOUR CLASSROOM - 1

littleBits STEAM Education Class Pack - HACK YOUR CLASSROOM - 2

USE BITS AND YOUR WITS TO MAKE THE CLASSROOM OF THE FUTURE. You spend a lot of time in your school and classroom. How can you make it even more fun to be there? Pinpoint something that could be easier, especially exciting, or that you wish existed. Use your expertise to design an invention that makes school extra awesome. Perhaps your new invention will become an essential part of the classroom in the future!

TIME LEVEL

littleBits STEAM Education Class Pack - HACK YOUR CLASSROOM - 3

CREATE

]

CREATE A LIST OF WAYS YOU COULD MAKE YOUR CLASSROOM BETTER. Need ideas? Ask your friends or teachers about what bothers them or what they'd like improved. You could even level-up something you already like.

too heavy!

2

SELECT THE ISSUE YOU WANT TO WORK ON. Maybe it's something a lot of people feel strongly about, or that you find particularly interesting.

fun useful A X O B O X C X X

3

LOOK THROUGH YOUR BITS AND MATERIALS AND THINK ABOUT HOW EACH ONE COULD HELP. Could motion, light, or sound help you achieve your mission? How about buttons or dimmers? If you're not sure what a Bit does or how it could help, snap it into a circuit and start to play with it. If you're still stumped, read through the "Bit Index" section at the beginning of this booklet.

lights sound motion

4

SKETCH OUT IDEAS, PICK YOUR FAVORITE, AND CREATE A PROTOTYPE. When you create a physical model of your idea, it is easier to understand how it works. Don't worry about getting everything right on the first try though. The important thing is to just get started and experiment.

Tissue Delivery Bot

PLAY!

REMIX

SHARE

littleBits STEAM Education Class Pack - SHARE - 1

PRO TIP: EVERY TIME YOU TRY SOMETHING NEW, PLAY WITH YOUR INVENTION TO TEST IT OUT.

littleBits STEAM Education Class Pack - SHARE - 2

natural_image Simple line drawing of a cartoon character pulling a small object and a trash can (no text or symbols)

littleBits STEAM Education Class Pack - SHARE - 3

natural_image Simple line drawing of a cartoon character flying inside an airplane with motion lines (no text or symbols)

littleBits STEAM Education Class Pack - SHARE - 4

natural_image Illustration of a document with various geometric and symbolic icons, including a pencil, a pencil case, and a geometric shape (no text or symbols present)

littleBits STEAM Education Class Pack - SHARE - 5

SHARE YOUR INVENTION ON THE LITTLEBITS APP OR WEBSITE.

TEST YOUR PROTOTYPE. Set up your invention in the classroom and see what you can learn about how it works. Your invention might not work the way you thought, but that's ok, it's part of the invention process! Take note of what works and what doesn't so you can improve it.

DID PLAYING WITH YOUR INVENTION GO THE WAY YOU

EXPECTED? Now's your chance to experiment with fixes and improvements. You might need to make things sturdier, work on the mechanics of moving parts, or try using different Bits to achieve your mission.

MAKE WACKY AND WEIRD EXPERIMENTS PART OF YOUR INVENTION PROCESS. Sometimes really great ideas come from unexpected places. Close your eyes and pick a Bit at random. How could this Bit add something cool to your invention? Is it better now or before? Try this with a few different Bits.

CREATE A SHORT COMIC. Show what classroom life was like before and after your invention, and how it has improved things. Inventors often draw comics like these called storyboards to describe how their invention works. These stories are a great way to show people what you did and why it's important.

SET UP AND SHOW OFF YOUR INVENTION TO SOME

CLASSMATES OR YOUR TEACHER. How can their feedback help your invention grow? Do they have ideas for improvements? Can they think of other ways it could be used? Their ideas can be great fuel for another round of remixing, playing, and sharing.

Robot Cleaner Door Name with Light

CHALLENGE DO

INVENT FOR GOOD

littleBits STEAM Education Class Pack - INVENT FOR GOOD - 1

littleBits STEAM Education Class Pack - INVENT FOR GOOD - 2
TIME LEVEL

INVENT A PRODUCT TO MAKE A DIFFERENCE IN SOMEONE ELSE'S LIFE. How does a product get invented? Here at littleBits™ we use the Invention Cycle! When it's time to create a new kit we go through the same process that you do. We brainstorm, create prototypes, play with them, let kids around the country play with them, and we remix over and over again until we get things right. When it's all done, we get to share it with the world. In this challenge you're going to think like a product designer and invent something that helps someone else. Who knows, maybe you'll start the next company like littleBits!

littleBits STEAM Education Class Pack - INVENT FOR GOOD - 3

CREATE

]

CREATE A LIST OF IDEAS FOR A PRODUCT. Start by thinking about where there are frustrations or difficulties in someone's life. For example, a person who has trouble hearing might need a way to know if someone is knocking at their door.

way to know if someone is

2

SELECT THE ISSUE YOU WANT TO WORK ON. It could be the one that sounds the most fun to solve, or creates the biggest difference in someone else's life.

A B 所 料

3

LOOK THROUGH YOUR BITS ^™ AND MATERIALS AND THINK ABOUT HOW EACH ONE COULD HELP. Also take a look at everyday objects you could make better with Bits. For example, if you wanted to design a product that makes doing chores more fun, you could start with a broom.

littleBits STEAM Education Class Pack - CREATE - 3

natural_image Line drawing of a robot arm demonstrating a transformation from a simple table to a robotic arm (no text or symbols present)

4

SKETCH OUT IDEAS, PICK YOUR FAVORITE, AND CREATE A PROTOTYPE. Don't worry about getting everything right on the first try. The important thing is to just get started and experiment. Building a physical model of your idea makes it easier to share with others and collect feedback on your design.

littleBits STEAM Education Class Pack - CREATE - 4

natural_image Simple line drawing of a robot with a pencil and eraser, connected to a curved line (no text or symbols)

PLAY!

REMIX

SHARE

littleBits STEAM Education Class Pack - SHARE - 1

natural_image Simple line drawing of two cartoon characters interacting with a bottle and pipe (no text or symbols)

Cartoon illustration showing a character with speech bubble and star symbol, connected to a triangular shape and a robot-like figure with stars.

littleBits STEAM Education Class Pack - SHARE - 3

natural_image Simple line drawing of a laptop with three cartoon characters interacting with a box (no text or symbols)

littleBits STEAM Education Class Pack - SHARE - 4

SHARE YOUR INVENTION ON THE LITTLEBITS APP OR WEBSITE.

TEST YOUR PROTOTYPE. The first product tester will be you. Pretend you are a customer who just purchased your invention. How well does it do its job? Take notes about what works and what doesn't. You can make changes in the next version.

DID PLAYING WITH YOUR INVENTION GO THE WAY YOU

EXPECTED? Now's your chance to experiment with fixes and improvements. Could adding a new Bit" add important features? Would craft materials make it stronger or give it a new look?

HAVE SOMEONE ELSE TEST YOUR INVENTION AFTER

YOU'VE MADE A FEW IMPROVEMENTS. If possible, try to find the type of person you're designing it for. Ask about their favorite parts, and what suggestions they have for making it better. Use their feedback to create an even better version of your invention.

CREATE A SKIT, A PRINT, OR VIDEO ADVERTISEMENT

ABOUT WHAT YOU'VE INVENTED. It should explain what your invention is and how it can help make life better for the customer. Share it with the world!

RECRUIT A TEAM. A lot of product designers work in teams because sharing different ideas and perspectives makes for a better design process. Show your invention to some friends. Could you all work together to create an even better product?

Books we won Page flipper

CHALLENGE 07

INVENT A CHAIN REACTION CONTRAPTION

littleBits STEAM Education Class Pack - INVENT A CHAIN REACTION CONTRAPTION - 1

TIME LEVEL

PERFORM A VERY SIMPLE TASK IN A NOT-SO-SIMPLE WAY. Rube Goldberg was a cartoonist who liked to draw really complicated solutions to very simple problems. For example, to turn the page of a book, you might roll a ball down a ramp that hits a box. Then the box falls over and scares a hamster that starts running on its wheel, that winds up a string that turns the page. In this challenge, you're going to design your own multi-step machine. Before you start inventing, there are two important rules:

1) Once you start your machine, it needs to be able to run without any help from you. Each step must be triggered automatically by the step before it.
2) Your machine should have at least two steps. (Bonus points if you can create more steps!)

littleBits STEAM Education Class Pack - INVENT A CHAIN REACTION CONTRAPTION - 2

CREATE

1

CREATE A LIST OF EVERYDAY ACTIVITIES THAT ONLY TAKE ONE STEP. For example, dropping a can in the recycling bin, flipping on a light switch, or opening a book.

B A C C A C B C C L C C C F C

2

SELECT THE EVERYDAY ACTIVITY YOU WANT TO ACCOMPLISH. Which one do you think will be the most fun for this challenge?

1 2 3 4 5 6 7 8 9 10

3

LOOK THROUGH YOUR BITS AND MATERIALS AND THINK ABOUT HOW EACH ONE COULD HELP. Could motion, light, or sound help you achieve your mission? How about buttons or dimmers? If you're not sure what a Bit does or how it could help, snap it into a circuit and start to play with it. If you're still stumped, read through the "Bit Index" section at the beginning of this booklet.

DC motor button servio

4

SKETCH OUT IDEAS, PICK YOUR FAVORITE, AND CREATE A PROTOTYPE OF YOUR CONTRAPTION. Don't worry about getting everything right on the first try. The important thing is to just get started and experiment.

littleBits STEAM Education Class Pack - CREATE - 4

natural_image Cartoon illustration of a smiling cloud character interacting with a large cylindrical object, surrounded by tools and drawings (no text or symbols)

PLAY!

REMIX

SHARE

littleBits STEAM Education Class Pack - SHARE - 1

natural_image Simple line drawing of a cartoon character reacting with surprise and pointing at a monster (no text or symbols)

9-6=3 y=x' + 6x+9

littleBits STEAM Education Class Pack - SHARE - 3

natural_image Simple line drawing of a cartoon character climbing a rope with a pulley and balls, next to a bird (no text or symbols)

littleBits STEAM Education Class Pack - SHARE - 4

SHARE YOUR INVENTION ON THE LITTLEBITS APP OR WEBSITE.

TEST YOUR PROTOTYPE. Getting all of these moving pieces to work together is going to be a challenge. Try running your contraption a few times. Record where it works the best and where it isn't so reliable. You can use this information to refine your design.

DID PLAYING WITH YOUR INVENTION GO THE WAY YOU EXPECTED? Now's your chance to experiment with fixes and improvements. How can you make your machine more reliable? Maybe you need to strengthen some materials, change the angle of a ramp, or try using different Bits ^™ for one of your steps.

Set your invention aside and look through your remaining Bits and materials. Could you complete a step with them? Try a few options to see how they compare to what you already have.

TAKE A VIDEO OF YOUR INVENTION AND POST IT TO YOUR FAVORITE SOCIAL MEDIA CHANNEL. People love watching a crazy contraption in action! While you're online, look up some Rube Goldberg cartoons and create your own that describes what your invention is used for and how it works.

Challenge a friend. Show them your invention and see if they can accomplish the same task, but using totally different steps.

Rewinder Machine Recycler

CHALLENGE 08

HACK YOUR HABITS

littleBits STEAM Education Class Pack - HACK YOUR HABITS - 1

littleBits STEAM Education Class Pack - HACK YOUR HABITS - 2
TIME LEVEL

CREATE AN INVENTION TO TRACK YOUR DAILY HABITS, THEN TRANSFORM YOUR

INVENTION TO MAKE LIFE BETTER. How much use does your classroom's recycling bin get? Maybe you could invent something to encourage people to use it more often! How many times a day do you have to go back to your locker because you forgot something? Maybe you could invent something that counts these trips and reminds you to grab what you need! Now's your chance to use your inventing powers to get to the bottom of these types of questions and invent a gadget to make your everyday experience better.

littleBits STEAM Education Class Pack - CREATE AN INVENTION TO TRACK YOUR DAILY HABITS, THEN TRANSFORM YOUR - 1

CREATE

]

littleBits STEAM Education Class Pack - ] - 1

natural_image Simple line drawing of a person sitting on a computer monitor with a recycling symbol on the screen (no text or symbols present)

CREATE A LIST OF THINGS YOU OR YOUR CLASSMATES DO THAT YOU WANT TO KNOW MORE ABOUT. Maybe it's a habit you'd like to improve on (how can I make fewer trips to my locker?), something you're curious about (how many high fives can I get in a day?), or an issue you'd like to help other people understand (which don't your classmates recycle?). Try to list as many different habits as possible.

2

SELECT THE HABIT YOU WANT TO LEARN MORE ABOUT. Is there one that makes you the most happy, passionate, or upset? It's always good to work on something that means a lot to you.

option A pros Cons

3

LOOK THROUGH YOUR BITS ^™ AND MATERIALS AND THINK ABOUT HOW EACH ONE COULD MEASURE OR TRACK THAT HABIT. Could the button help you know when something is moved? Could the light sensor detect when something is opened?

number 84 button

littleBits STEAM Education Class Pack - 3 - 2

PRO TIP: PAIRING AN INPUT BIT ^TM WITH THE NUMBER (IN COUNT MODE) CAN BE A REALLY HELPFUL COUNTER IN THIS PROJECT.

4

SKETCH OUT IDEAS, PICK YOUR FAVORITE, AND CREATE A PROTOTYPE OF A DATA-COLLECTION MACHINE. Don't worry about getting everything right on the first try. The important thing is to just get started and experiment. Building a physical model of your idea will help you figure out the best way to track habits.

littleBits STEAM Education Class Pack - 4 - 1

natural_image Simple line drawing of a person holding a document and a paint can, with tools and a paper nearby (no text or symbols)

littleBits STEAM Education Class Pack - 4 - 2

PLAY!

High-Five-o-meter 68

TEST YOUR PROTOTYPE. To get it working reliably, it will probably take a bit of adjusting and redesigning. Once you have it down, you can start tracking your life.

MAKE A HYPOTHESIS ABOUT THE RESULTS YOU WILL GET. For your first trial, decide how long you want to use the invention for. For example, if you're tracking recycling bin use, how many times do you think it gets used daily? Soon you'll have data to test your theory!

littleBits STEAM Education Class Pack - PLAY! - 2

REMIX

Thank you for recycling. Here's a free donor!

DID PLAYING WITH YOUR INVENTION GO THE WAY YOU EXPECTED? Now's your chance to experiment with fixes and improvements. Did it gather data well? Do you think it was accurate? Now that you know a little more about your circuit and the habit you're exploring, you can tinker with the invention to make it work better.

HOW CAN YOU ADD NEW FEATURES TO CHANGE PEOPLE'S HABITS? For example, could an invention that tracks use of the recycling bin also reward people for recycling? Would that make them more likely to recycle? Try it out and see if it changes your data.

littleBits STEAM Education Class Pack - REMIX - 2

SHARE

SHARE YOUR INVENTION ON THE LITTLEBITS APP OR WEBSITE.

COMPARE THE TRACKING INFORMATION FROM BEFORE AND AFTER YOU MADE CHANGES. Now you know more about how people behave and what motivates them. More importantly, you have the data to prove it! Create a poster that describes the habit you were studying and how your invention affected it. Share it with the world!

HAVE SOMEONE ELSE TRY YOUR INVENTION FOR THE DAY. Do you think your invention could be useful elsewhere? Maybe another classroom wants to encourage recycling, or a friend wants to know what seats in the cafeteria are the most popular.

TROUBLESHOOTING

MY CIRCUIT ISN'T WORKING.

1) Make sure your power Bit ^™ is on. You should see a red LED illuminated on the board.
2) Try swapping in a new 9 volt battery. Low batteries can cause a circuit to misbehave.Bits ^™ have different power demands. For example: a DC motor may appear to not be working while a light still shines brightly.
3) Ensure the power cable is securely fastened to both the battery and the power Bit.
4) Make sure your Bits are arranged in the proper order. Remember that you always need a power Bit & power supply at the beginning of each circuit, and an output Bit at the end. If the last Bit in your chain is an input, then it won't do anything to affect your circuit.
5) Check your connections. Are all the Bits securely snapped to each other? You can also try gently wiping down the ends of the bitSnaps with a soft cloth (like your sleeve). Sometimes dust gets in the way of a strong connection. Try unsnapping, cleaning the bitSnaps, and snapping it all back together again.

THE SENSITIVITY OF MY LIGHT SENSOR KEEPS CHANGING.

Are you moving your circuit around between different rooms and spaces? Light conditions can vary quite a bit depending on many different factors like the type of light you're working under, or the time of day (the sun shines through the window at different angles depending on what time it is). If your light sensor is in a new environment (for example, if the sun went down), you might need to adjust the sensitivity again.

I'M HAVING TROUBLE WITH MY TEMPERATURE SENSOR.

1) If the signal coming into the temperature sensor is less than 50% power, the sensor will be turned off (i.e. it won't pass a temperature signal on to the next Bit.) To turn the temperature sensor on, make sure the Bits before it are sending a strong enough signal. For example, if you have a slide dimmer before the temperature sensor, slide the dimmer all the way up.

2) The power Bit can get warm with a lot of use. If your temperature sensor is near the warm power Bit, it may read a higher temperature than the rest of your surroundings. If this happens, try placing a wire between the power and temperature sensor to give them some space.

MY SERVO IS SHAKING.

1) Check your battery. Try swapping in a new one. Low batteries can cause the servo to misbehave.
2) Make sure the servo's wire is firmly connected to the board.
3) The servo motor can only take so much weight. If you have something attached to it, you might need to lighten the load.
4) If your servo is receiving a signal from a light sensor Bit, the light conditions may have had an effect on your servo. For example, some fluorescent and LED light fixtures flicker at a very high frequency and cause the light sensor to send jittery signals. If you suspect this problem, try moving to a different light environment.

HOW CAN I CHANGE THE POSITION OF MY MECHANICAL ARM?

Did you know that you can remove the servo hub from the servo motor? To do this, hold the black part of the servo motor and pull the hub away from it. It should pop off. Then you can rotate the position of the arm to your liking and press the hub back on. You may need to try this a few times to get it just right. Be careful to align the little teeth on the servo gear with the ridges inside the hole on the servo hub.

I'M HAVING TROUBLE ATTACHING THE WHEEL/MOTORMATE TO MY DC MOTOR.

The shaft of the DC motor and the holes in the wheel and motorMate are all shaped like a "D". Make sure that the flat edge of the shaft on the DC motor aligns with the flat edge of the hole in the wheel/motorMate.

STILL HAVING TROUBLE?

Visit littleBits.cc/faq or contact our customer service team at support@littleBits.cc.

CONTINUE YOUR INVENTOR JOURNEY

The inventing doesn't stop here! Discover new friends, new challenges, and new invention adventures online and on the littleBits™ Invent App.

EXPLORE LITTLEBITS.CC AND THE LITTLEBITS INVENT APP FOR...

MORE INVENTIONS!

See what other Inventors have made with littleBits.

MORE CHALLENGES!

Take on new challenges and submit your solutions.

MORE BITS!

Add Bits and Kits to your collection for bigger and better inventions!

COMMUNITY Find a local I or share your ideas on our INVENTA BIT-VERSION OF SOMETHING BORING STARTER 12 Max 250 Check! Find something else some sound you Can you say your wife? You live it to make your own something. In my? Lampill A.D.N or cardirown? Remate on You see the in your house, at what! Something stuffy new.

COMMUNITY

Find a local littleBits Chapter or share your questions and ideas on our forum.

WARNING

- This product contains small magnets. Snollowed magnets bar sizes together across intestines passing serious infections and death. Stock is used to maintain the size of magnets are swallowed or inhaled. - Near bits are small parts. E0 KOT allow children under 3 years old to play bath or near this product. - NEFS can be used for a single circuit, so any 30 electrical outlets. - On not touch or hold any saving parts of undalen while they are spacing. - Noop conductive radicals (such as aluminium foil, staples, paper clips, etc.), the circuit and the connector terminals. - Always turn off circuits when not in use or when left unattended. - Never use Lite in or near any liquid. - Never use in any extreme environments such as extreme hot or cold

cold, high humidity, dust or sand. - Bits are subject to damage by static electricity. Handle with cars. - Some nodules may become worn to the touch when used in certain circuit designs. This is normal. Rearrange nodules or discontinues using if they before excessively hot. - Discontinue use of any bits that malfunction, because damaged or broken.

VERY IMPORTANT NOTE

- Several projects in this kit involve the use of sharp objects. These tools should be used ONLY under direct adult supervision.

BATTERIOS

- non-rechargeable batteries are not to be recharged - rechargeable batteries are to be removed from the product before being charged - rechargeable batteries are only to be charged under adult supervision

INSTRUCTIONS

We recommend using littlebits brand 9-volt batteries, but standard alkulins or standard rechargeable batteries may also be used. Properly discard and replace exhausted batteries. • In not connect the two battery terminals to any conducting material.

CARE AND CLEARING

Clean Bits ONLY by wiping with a dry cloth. If necessary, (impropyl) alcohol on a cloth may be used sparingly, and then wipe with a dry cloth.

TO EOT use any other cleaning products on nodules.

FC RADIO AND TELEVISION INTERFERENCE FOC ID: 860HDB240 This device couples with the limits for a Class II digital device,

pursuant to Part 15 of the FCC rules. Construction is subject to the following two conditions: In This device may not cause harmful interference, and In this device must accept any interference in any way, including interference that may cause undisturbed operation. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can run into a residential installation, and it is not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If the equipment does cause harmful interference, it is not necessarily an elevation reception, which can be deharmified by turning the equipment off and on,

the user is encouraged to try to correct the interference by one or more of the following measures: - Reorient or relocate the receiving instructions. - Increase the separation between the equipment and the receiver. - Connect the equipment into an outlet on a circuit different from that to which the receiver is connected. - Consult the dealer or an experienced radio/TV technician for help.

Changes and modifications not eximately approved by the manufacturer or registrant of this equipment can void your authority to operate this equipment under Federal Communications Commissions rules.

GET A QUESTION?

Visit LittleBite.co/fog for troubleshooting and additional support.

LittleBite Electronics Inc. 601 X 26th Street, M274 NY, KY 10001 (917)464-4577

www.littlebis.02

Released under CTRK Open Hardware License, version 1.2 Designed By: littlebits Electronics, Inc.

©2016 LittleBite Electronics, Inc. All rights reserved. Name in China

Littlebits, Sio, Sio, circuits in Seconds, and Nace Something That Does Something are trademarks of Littlebits Electronics, Inc.

All other marks are the property of their respective owners.

littleBits STEAM Education Class Pack - www.littlebis.02 - 1

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Brand : littleBits

Model : STEAM Education Class Pack

Category : Toy