NINTENDO Tecmo Bowl (NES) - Videospiel

Tecmo Bowl (NES) - Videospiel NINTENDO - Kostenlose Bedienungsanleitung

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📄 18 Seiten Deutsch DE Herunterladen 💬 KI-Frage 10 Fragen ⚙️ Technik
Notice NINTENDO Tecmo Bowl (NES) - page 1
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Produkttyp Videospiel (Modul)
Plattform Nintendo Entertainment System (NES)
Entwickler Tecmo, Inc.
Herausgeber Tecmo, Inc. (lizenziert von Nintendo)
Erscheinungsjahr 1989
Spielermodus Einzelspieler, Zweispieler, Trainer-Modus
Sprache der Anleitung Deutsch (DE)
Stromversorgung Über NES-Konsole
Abmessungen (Modul) Ca. 13,3 × 12,4 × 2,2 cm
Gewicht (Modul) Ca. 80 g
Steuerung NES-Controller (Steuerkreuz, A/B-Tasten, Start/Select)
Spielmodi Offensive, Defensive, Formationen auswählen, Coach-Modus
Wichtige Sicherheitshinweise Nicht auf Projektionsfernsehern verwenden (Bildschirmschaden)
Reinigung und Pflege Modul und Kontakte mit einem trockenen, fusselfreien Tuch reinigen
Garantie 90 Tage beschränkte Garantie auf Material- und Verarbeitungsfehler

Häufig gestellte Fragen - Tecmo Bowl (NES) NINTENDO

Wie starte ich das Spiel Tecmo Bowl auf dem NES?
Schalten Sie Ihre NES-Konsole ein, legen Sie das Modul ein und drücken Sie Start. Wählen Sie mit Select den Spielmodus (Einzelspieler, Zweispieler oder Coach) und bestätigen Sie mit Start.
Welche Spielmodi gibt es?
Es gibt drei Modi: Einzelspieler (gegen Computer), Zweispieler (gegeneinander) und Coach-Modus (Spieler 2 als Trainer, Computer spielt).
Wie wähle ich ein Team aus?
Verwenden Sie das Steuerkreuz, um durch die Teams zu blättern, und drücken Sie A, um Ihre Wahl zu bestätigen.
Wie führe ich einen Spielzug im Angriff aus?
Drücken Sie A zum Snap (Ballübergabe). Wählen Sie vor dem Snap mit dem Steuerkreuz und A eine Formation (Lauf- oder Passspiel).
Wie werfe ich einen Pass?
Wählen Sie eine Passformation aus. Drücken Sie A, um den Empfänger auszuwählen (Cursor erscheint), und dann B, um den Pass zu werfen.
Wie vermeide ich einen Tackling?
Drücken Sie A wiederholt, wenn ein Gegner in der Nähe ist, um ihn mit einem Straight-Arm abzuwehren.
Wie tackle ich als Verteidiger?
Wählen Sie mit A den Spieler, den Sie steuern möchten. Nähern Sie sich dem Läufer mit dem Steuerkreuz und drücken Sie B für einen Hechtsprung.
Was ist der Coach-Modus?
Im Coach-Modus übernehmen Sie als Spieler 2 die Rolle des Trainers. Sie wählen die Formationen vom Spielfeldrand aus, der Computer führt die Aktionen aus.
Kann ich ein laufendes Spiel speichern?
Ja, nach einem gewonnenen Spiel wird ein Passwort angezeigt. Notieren Sie es, geben Sie es später im Einzelspielermodus ein, um fortzufahren.
Was mache ich, wenn das Modul nicht funktioniert?
Reinigen Sie die Kontakte mit einem trockenen Tuch. Überprüfen Sie, ob das Modul korrekt eingelegt ist. Bei anhaltenden Problemen kontaktieren Sie den Tecmo-Kundendienst.

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BEDIENUNGSANLEITUNG Tecmo Bowl (NES) NINTENDO

NINTENDO Tecmo Bowl (NES) - 1

text_image TECMO BOWL® INSTRUCTIONS NES-TW-USA-2★

NINTENDO Tecmo Bowl (NES) - 2

text_image Official Nintendo Seal of Quality

This official seal is your assurance that Nintendo ^® has reviewed this product and that it has met our standards for excellence in workmanship, reliability and entertainment value.

Always look for this seal when buying games and accessories to ensure complete compatibility with your

Nintendo ENTERTAINMENT SYSTEM®

This game is licensed by Nintendo® for play on the

Nintendo

ENTERTAINMENT SYSTEM®

Nintendo and Nintendo Entertainment System are registered trademarks of NINTENDO OF AMERICA INC.

Thank you for choosing the fun-filled "TECMO BOWL" game pak by TECMO, INC.

SAFETY PRECAUTIONS

Please take time to read the important instructions in this booklet. Observing the step by step instructions and complying with warnings will be your personal guarantee to greater game satisfaction over a long period of time.

⚠ WARNING: DO NOT USE WITH FRONT OR REAR PROJECTION TV ⚠

Do not use a front or rear projection television with your Nintendo Entertainment System* ("NES") and NES games. Your projection television screen may be permanently damaged if video games with stationary scenes or patterns are played on your projection television. Similar damage may occur if you place a video game on hold or pause. If you use your projection television with NES games, Nintendo will not be liable for any damage. This situation is not caused by a defect in the NES or NES games; other fixed or repetitive images may cause similar damage to a projection television. Please contact your TV manufacturer for further information.

1. CONTROLLER PARTS AND OPERATING INSTRUCTIONS

★ This game can be played by one or two players.

NINTENDO Tecmo Bowl (NES) - CONTROLLER PARTS AND OPERATING INSTRUCTIONS - 1

text_image Control Cross Start Button Select Button Button Ⓐ Button Ⓑ

In Tecmo Bowl, you have total control of the player. Use the controller to pass, run, and kick. The following pages will list easy-to-follow instructions.

Control Cross -- used for maneuvering the players, selecting play formations, and other operations

Select Button ... used for selecting play mode (one player, two players, coach mode)

Start Button .... used for starting play

Button Ⓐ …… used for hiking the ball (the snap), choosing the receiver, kicking and other operations

Button Ⓑ …… used for pass plays, diving tackles and other operations

2. STARTING THE GAME

- SELECTING THE MODE

SELECT BUTTON→START BUTTON

Select "ONE PLAYER" (you VS the computer), "TWO PLAYERS", or "COACH" mode. Then press the start button.

- SELECTING THE TEAM

NINTENDO Tecmo Bowl (NES) - - SELECTING THE TEAM - 1

text_image ←→ BUTTON Ⓐ

- ONE PLAYER

Choose your team by using the control cross and Button Ⓐ. In order to continue play of a saved game, input the whole password using the control cross and then press Button Ⓐ. (Passwords will appear on the screen after a game is won.)

- TWO PLAYER

• COACH

Controller ① is for the kick-off team, and Controller ② is for the receiving team. Select your teams the same way you would if you were playing as ONE PLAYER against the computer.

NOTE

Certain "TECMO BOWL" playing rules may differ slightly from professional football rules.

3. EXPLANATIONS OF THE SCREENS

● THE GAME TAKES PLACE ON THIS SCREEN.

Scoreboard display for PLAYER ONE with player's name and statistics.

NINTENDO Tecmo Bowl (NES) - ● THE GAME TAKES PLACE ON THIS SCREEN. - 1

text_image Time Score 56 - 100:00 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100

Scoreboard display for PLAYER TWO or COMPUTER with player's name and statistics.

4. HOW TO PLAY OFFENSE

• HIKE (snap)

BUTTON A

When on offense, begin play by pressing Button Ⓐ to snap the ball from the center to the quarterback.

●KICK

BUTTON A or BUTTON B

★ KICK METER

The kick meter at the top of the screen indicates your kicking strength. The higher your strength, the farther the ball will fly.

• DODGING A TACKLE

OPPONENT CONTACT ✦ BUTTON Ⓐ (REPEATEDLY)

You can avoid being tackled by the defense by repeatedly pressing Button Ⓐ and straight-arming your opponent!

★ PASSING

Choose "pass" on the formation select screen. Remember, you can only pass when using a pass formation.

- CHOOSING RECEIVER

MOVE CURSOR WITH BUTTON Ⓐ

NINTENDO Tecmo Bowl (NES) - MOVE CURSOR WITH BUTTON Ⓐ - 1

text_image PUSH SELECT

By moving the cursor with Button Ⓐ, you can select your eligible receiver.

●THROWING THE PASS

BUTTON®

The receiver with the cursor will be the eligible receiver.

5. HOW TO PLAY DEFENSE

- SELECTING PLAYER

READY TO PLAY ➔ BUTTON Ⓐ

NINTENDO Tecmo Bowl (NES) - READY TO PLAY ➔ BUTTON Ⓐ - 1

natural_image Illustration of four figures in a physical maneuver with arrows indicating motion direction (no text or symbols)

Use Button Ⓐ to select the player you want to control.

• DIVING TACKLE

CLOSE ON RUNNER ➕ BUTTON Ⓑ

Use the control cross to make your "control" player close in on the runner. Make a diving tackle by pressing Button Ⓑ. A diving tackle will stop any player, no matter how big he is!

• DODGING A BLOCK

OPPONENT CONTACT ♦ BUTTON Ⓐ (REPEATEDLY)

As you close in on the runner to make the tackle, there may be an opposing player there to block you. Press Button Ⓐ repeatedly to avoid being blocked. (This method is the same as in the section HOW TO PLAY OFFENSE.)

6. SELECTING THE FORMATION

★ The screen for selecting the formation will appear after the ball is dead. There are four formations to choose from.

NINTENDO Tecmo Bowl (NES) - SELECTING THE FORMATION - 1

text_image Team name and play formation display for player one Press upper part of control cross with Button Ⓐ Press right part of control cross with Button Ⓐ Time Score TEAM1 1 DOWN 10 2 QTR HUM 1 HUM 2 PRESS 1 PRESS 2 Field position and indicator of ball possession and direction Team name and play formation display for player two or computer Down, Quarter, Yards-to-go for a first down Press left part of control cross with Button Ⓐ Press lower part of control cross with Button Ⓐ

- SELECTING FORMATION

NINTENDO Tecmo Bowl (NES) - - SELECTING FORMATION - 1

text_image ←→ BUTTON Ⓐ

Use Button Ⓐ with the control cross to select your formation.

After you have chosen the formation, the indicator under your team name, at the top of the screen, will change from "SELECT to "READY"

"RUN" indicates "running" play and "PASS" indicates "passing" play formations. If you are OFFENSE, select the play you would like to use.

If you are DEFENSE, try to select the right defending formation to crush your opponent.

• FIELD GOALS AND PUNTS

NINTENDO Tecmo Bowl (NES) - • FIELD GOALS AND PUNTS - 1

text_image → BUTTON Ⓐ

NINTENDO Tecmo Bowl (NES) - • FIELD GOALS AND PUNTS - 2

text_image RUN 1 ▶CANCEL FIELD GOAL PUNT KICK

An indicator such as the one on the left will appear with BUTTON Ⓑ. But, on "fourth down", this indicator will appear without pressing BUTTON Ⓒ.

Only the team on OFFENSE can make this selection. Use the control cross with Button Ⓐ.

If you choose "CANCEL", the screen with the RUN/PASS formations will reappear.

7. COACH MODE

If you choose the COACH MODE, you can enjoy running the team as Head Coach. You become PLAYER TWO. You call the plays from the sidelines by selecting the formation. The computer does the rest.

As Head Coach, you want to outwit your opponent with an unbeatable strategy and command your team to victory!

9. QUICK REFERENCE FOR USING THE CONTROLLER

OFFENSEHIKE (Snap)BUTTON A
KICKBUTTON A or B
DODGING A TACKLEBUTTON A REPEATEDLY
CHOOSING RECEIVERBUTTON A
THROWING THE PASSBUTTON B
DEFENSESELECTING PLAYERREADY TO PLAY BUTTON A
DIVING TACKLECLOSE ON RUNNER BUTTON B
DODGING A BLOCKBUTTON A REPEATEDLY
FORMATIONSELECTING FORMATIONNINTENDO Tecmo Bowl (NES) - QUICK REFERENCE FOR USING THE CONTROLLER - 1 (CHOOSE THE FORMATION) + BUTTON A
SELECTING TO PUNT OR KICK A FIELD GOALFOURTH DOWN NINTENDO Tecmo Bowl (NES) - QUICK REFERENCE FOR USING THE CONTROLLER - 2 + BUTTON A

10. HOW TO WIN

★ PASS Complete your pass and go for the touchdown!

NINTENDO Tecmo Bowl (NES) - HOW TO WIN - 1

flowchart
graph TD
    A["Covered receiver"] --> B["Cross Symbol"]
    C["Covered receiver"] --> B
    D["Open receiver"] --> B
    B --> E["Donut Icon"]

Don't throw a pass when the receiver is covered by a defending player. The ball will be intercepted. Look for the open receiver and throw the pass. Go for the touchdown!

★ INTERCEPTION Control the player with the control cross and if you stay with your opponent like a good defender, you'll have a chance for an interception!

90-DAY LIMITED WARRANTY TECMO GAME PAKS

90-DAY LIMITED WARRANTY:

Tecmo, Inc. ("Tecmo") warrants to the original consumer that this Tecmo Game Pak ("PAK") (not including Game Pak Accessories or Robot Accessories) shall be free from defect in material and workmanship for a period of 90 days from date of purchase. If a defect covered by this warranty occurs during the 90-day warranty period, Tecmo will repair or replace the PAK, at its option, free of charge.

This warranty shall not apply if the PAK has been damaged by negligence, accident, unreasonable use, modification, tampering, or by other causes unrelated to defective materials or workmanship.

REPAIRS AFTER EXPIRATION OF WARRANTY:

If the PAK develops problems after the 90-day warranty period, you may contact the Tecmo Consumer Division at the phone number noted above. If the Tecmo Service technician is unable to solve the problem by phone, he may provide you with a Return Authorization number. You may then record this number on the outside packaging of the defective PAK and return the defective PAK freight prepaid to Tecmo, enclosing a check or money order for \10.00 payable to Tecmo, Inc. Tecmo will, at its option, subject to the conditions above, repair the PAK or replace it with a new or repaired PAK. If replacement PAKS are not available, the defective PAK will be returned and the \10.00 payment refunded.

WARRANTY LIMITATIONS:

ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO NINETY DAYS FROM THE DATA OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL TECMO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESSED OR IMPLIED WARRANTIES. The provisions of this warranty are valid in the United States only. Some states do not allow limitations on how long an implied warranty lasts or exclusion of consequential or incidental damages, so the above limitations and exclusion may not apply to you. This warranty gives you specific legal rights, and you may also have other rights which vary from state to state.

COMPLIANCE WITH FCC REGULATIONS

This equipment generates and uses radio frequency energy and if not installed and used properly in strict accordance with the manufacturers' instructions, interference to radio and television reception may occur. It has been type tested and found to comply with the limits for a Class B computing device in accordance with the specifications in Subpart J of Part 15 of FCC Rules, which are designed to provide reasonable protection against such interference in a residential installation. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause interference to radio or television reception, which can be determined by turning the equipment on and off, the user is encouraged to try to correct the interference by one or more of the following measures:

— Reorient the receiving antenna
- Relocate the NES with respect to the receiver
- Move the NES away from the receiver
— Plug the NES into a different outlet so that computer and receiver are on different circuits.

NINTENDO Tecmo Bowl (NES) - COMPLIANCE WITH FCC REGULATIONS - 1

natural_image Illustration of a brown football ball with white stripes and a dashed centerline, against a blue sky background (no text or symbols)

TECMO®

©1989 TECMO,INC.

THIS GAME IS

LICENSED BY NINTENDO®

FOR PLAY ON THE

Nintendo

ENTERTAINMENT

SYSTEM®

Printed in Japan

Any original instruction manuals included with this software are digital reproductions of the original printed manuals. They are as faithful as possible to those documents and feature a bare minimum of edits. Reference may be made to features that can't be used in this version of the game, or the contact information provided may no longer be valid. Some copyright information may be out-of-date. Please also note that printed manuals were not always released in multiple languages.

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Modell : Tecmo Bowl (NES)

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