ATEN PHANTOM-S - Controller

PHANTOM-S - Controller ATEN - Free user manual and instructions

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Product Type USB Gamepad Emulator
Model PHANTOM-S
Dimensions (L x W x H) 106 x 79 x 24.4 mm
Weight 195 g
Power Supply 5V DC via USB (no external power adapter needed)
Front Connectors 1 x USB Type A (Keyboard), 1 x USB Type A (Mouse), 1 x USB Type A (Gamepad)
Rear Connectors 1 x Mini USB (Game), 1 x Mini USB (PC), 1 x Mini USB (Power)
Reset Button 1 x Semi-recessed Pushbutton
LED Indicators Turbo/KB Mode (Orange), Setting, Power
Supported Consoles PS3, PS4, Xbox 360, Xbox One (wired controllers only)
Supported Operating Systems (Software) Windows 2000, XP, Vista, 7, 8.1, 10
Key Features Gamepad emulation for keyboard/mouse, macro editor (up to 8 commands), turbo mode, direct mapping, profile switching (F1-F8), adjustable deadzone and sensitivity, Play Mode for laptop + console
Housing Material Metal
Operating Temperature 0°C to 50°C
Regulatory Compliance FCC Class B, RoHS
Package Contents 1 x Phantom-S unit, 1 x 1.8m mini USB to USB cable, 1 x 1m mini USB to USB cable, 1 x 1m 3.5mm to 3.5mm cable, User Instructions
Emulation USB keyboard and mouse signals emulated as gamepad inputs
Software Compatibility Supports Phantom-S software for advanced configuration (mapping, macros, sensitivity)

Frequently Asked Questions - PHANTOM-S ATEN

Which consoles are compatible with the ATEN PHANTOM-S?
The PHANTOM-S works with PS3, PS4, Xbox 360, and Xbox One consoles. It does not support PS1, PS2, or original Xbox. You must use a wired controller; wireless controllers are not supported.
How do I set up the PHANTOM-S for the first time?
Connect a wired game controller to the Gamepad port, a USB keyboard to the Keyboard port, and a USB mouse to the Mouse port. Then connect the Game port to the console’s USB port using the included mini USB cable. Power on the console from the console button (not a wireless controller). The PHANTOM-S is ready to use immediately without software.
Do I need to install software to use the PHANTOM-S?
No, the PHANTOM-S works plug-and-play out of the box. However, the Phantom-S software (Windows only) is available for advanced customization such as remapping buttons, creating macros, adjusting sensitivity, and setting profiles.
How can I create macros on the PHANTOM-S?
Use the Phantom-S software to create macros. On the Macro Settings page, click + to add a macro. Select a controller button sequence (up to 8 commands) and assign a keyboard key, mouse button, or joystick button as the macro key. Enable Macro Mode by pressing F11 on the keyboard during gameplay.
What is the Deadzone and how do I adjust it?
The Deadzone is a small area around the right stick that ignores small movements. To minimize it, connect the PHANTOM-S to a computer and console, open the software’s Deadzone Settings while playing a first-person shooter, adjust the X, Y, and diagonal values until the player moves slowly. This improves mouse accuracy.
Can I use a keyboard and mouse with a laptop while the PHANTOM-S is connected to a console?
Yes, enable Play Mode by pressing F12. This locks the keyboard and mouse to the console’s game input. Ensure the PC port is connected to the laptop and the Game port to the console. Press F12 again to return to normal PC use.
How do I update the firmware on the PHANTOM-S?
Download the latest firmware from www.aten.com/phantoms. Open the Phantom-S software, go to Help > Firmware Upgrade, browse for the .exe file, and click Next. Follow the on-screen instructions. If the upgrade fails, press the Reset button while connecting to the computer to enter recovery mode.
What are the default keyboard mappings?
The mouse controls the right stick (look/aim). Keyboard buttons map as follows: W = up, S = down, A = left, D = right, left mouse click = R1, right mouse click = L1, etc. Full default maps are shown in the manual.
Can I use a wireless controller with the PHANTOM-S?
No, the PHANTOM-S requires a wired game controller connected directly to the Gamepad port. Wireless controllers (even with USB charge cables) are not supported and may cause the console to not recognize the emulator.
What is Turbo Mode and how do I use it?
Turbo Mode allows rapid-fire of assigned buttons. Use the Phantom-S software to set a turbo level (1-3) for any controller button. Enable Turbo Mode by pressing F10 on the keyboard. The orange Turbo LED lights up when active. Note: Turbo works only on keyboard/mouse, not the game controller.

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USER MANUAL PHANTOM-S ATEN

Federal Communication Commission Interference Statement: This equipment has been tested and found to comply with the limits for a Class B digital service, pursuant to Part 15 of the FCC rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. Any changes or modifications made to this equipment may void the user's authority to operate this equipment. This equipment generates, uses, and can radiate radio frequency energy. If not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:

◆ Reorient or relocate the receiving antenna.
- Increase the separation between the equipment and receiver.
- Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
- Consult the dealer or an experienced radio/TV technician for help.

FCC Caution: Any changes or modifications not expressly approved by the party responsible for compliance could void the user's authority to operate this equipment.

RoHS

This product is RoHS compliant.

SJ/T 11364-2006

The following contains information that relates to China.

Be sure to register your product at our online support center:

International http://eservice.aten.com

Telephone Support

For telephone support, call this number:

International 886-2-8692-6959
China 86-400-810-0-810
Japan 81-3-5615-5811
Korea 82-2-467-6789
North America 1-888-999-ATEN ext 4988
United Kingdom 44-8-4481-58923

User Notice

All information, documentation, and specifications contained in this manual are subject to change without prior notification by the manufacturer. The manufacturer makes no representations or warranties, either expressed or implied, with respect to the contents hereof and specifically disclaims any warranties as to merchantability or fitness for any particular purpose. Any of the manufacturer's software described in this manual is sold or licensed as is. Should the programs prove defective following their purchase, the buyer (and not the manufacturer, its distributor, or its dealer), assumes the entire cost of all necessary servicing, repair and any incidental or consequential damages resulting from any defect in the software.

The manufacturer of this system is not responsible for any radio and/or TV interference caused by unauthorized modifications to this device. It is the responsibility of the user to correct such interference.

The manufacturer is not responsible for any damage incurred in the operation of this system if the correct operational voltage setting was not selected prior to operation. PLEASE VERIFY THAT THE VOLTAGE SETTING IS CORRECT BEFORE USE.

Package Contents

Package

The Phantom-S package consists of:

♦ 1 Phantom-S USB Gamepad Emulator
◆ 1 1.8 m mini USB to USB cable
◆ 1 1 m mini USB to USB cable
◆ 1 1 m 3.5mm to 3.5mm cable
◆ 1 User Instructions*

Check to make sure that all the components are present and that nothing got damaged in shipping. If you encounter a problem, contact your dealer.

Read this manual thoroughly and follow the installation and operation procedures carefully to prevent any damage to the unit, and/or any of the devices connected to it.

* Features may have been added to the Phantom-S since this manual was published. Please visit our website to download the most up-to-date version.

© Copyright 2016 ATEN® International Co., Ltd.

F/W Version: V1.2.111.007

Manual Date: 2016-06-15

ATEN and the ATEN logo are registered trademarks of ATEN International Co., Ltd. All rights reserved. All other brand names and trademarks are the registered property of their respective owners.

Contents

FCC Information ...... ii

RoHS. ii

SJ/T 11364-2006....ii

User Information ....iii

Online Registration .....iii

Telephone Support ....iii

User Notice ....iii

Package Contents. iv

Package iv

About this Manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . viii

Conventions ix

Product Information ix

Chapter 1.

Introduction

Overview....1

Features 2

Requirements 3

Game Console / Controller 3

Keyboard and Mouse 3

Audio Support ....3

Operating Systems 3

Components 4

Front View 4

Rear View ....5

Chapter 2.

Setup

Getting Started 6

Connecting Hardware 6

Game Console 6

Computer....7

Computer / Laptop + Console Setup. 9

Quick Start Mouse Configuration .....10

Mouse Settings 11

DPI 11

Report Rate....11

Chapter 3.

Basic Operation

Overview....12

Basic Operation....12

Mouse Map....12

Keyboard Map 13

Function Keys ....14

Direct Configuration 16

Beeps 16

Direct Mapping Mode 17

Deadzone Delay 19

Testing the Deadzone 21

Decrease Deadzone 21

Increase Deadzone 21

Keyboard / Gamepad Mode 22

Turbo Mode. 22

Play Mode 23

Chapter 4.

Phantom-S Software

Overview....24

Downloading 24

Phantom-S Interface 26

Software Overview 29

Groups 30

Profiles 31

Upload 33

Customizing Controls 35

A. Mouse Movement 41

B. Curve Setting 42

Settings 42

Curve. 43

Adjusting the Curve. 45

C. Deadzone Settings 48

Setting the Deadzone 49

Macro Settings 52

Chapter 5.

Firmware Upgrade

The Firmware Upgrade Utility....56

Before You Begin 56

Performing the Upgrade 57

Starting the Upgrade 57

Upgrade Succeeded 58

Upgrade Failed 59

Appendix

Safety Instructions 61

General 61

Technical Support. 63

International 63

North America 63
Specifications....64
Limited Warranty....65

About this Manual

This User Manual is provided to help you get the most from your system. It covers all aspects of installation, configuration and operation. An overview of the information found in the manual is provided below.

Chapter 1, Introduction, introduces you to the Phantom-S. Its purpose, features, benefits, and requirements are presented, and its front and back panel components are described.

Chapter 2, Setup, describes how to set up your Phantom-S. The necessary steps for configuring the mouse settings and hardware setup are provided.,

Chapter 3, Basic Operation, describes how to use the keyboard, mouse, and PS/Xbox game controller with your Phantom-S device.

Chapter 4, Phantom-S Software, explains how to use the Phantom-S software, as well as how to create Groups and configuration Profiles.

Chapter 5, Firmware Upgrade, explains how to download the firmware upgrade utility and install updates on the Phantom-S.

An Appendix, provides specifications, troubleshooting, and other technical information regarding the Phantom-S.

Conventions

This manual uses the following conventions:

Monospaced Indicates text that you should key in.

[ ] Indicates keys you should press. For example, [Enter] means to press the Enter key. If keys need to be chorded, they appear together in the same bracket with a plus sign between them: [Ctrl+Alt].

  1. Numbered lists represent procedures with sequential steps.

→ Indicates selecting the option (on a menu or dialog box, for example), that comes next. For example, Start → Run means to open the Start menu, and then select Run.

ATEN PHANTOM-S - Conventions - 1

Indicates critical information.

Product Information

For information about all ATEN products and how they can help you connect without limits, visit ATEN on the Web or contact an ATEN Authorized Reseller. Visit ATEN on the Web for a list of locations and telephone numbers:

International http://www.aten.com

North America http://www.aten-usa.com

Overview

The Phantom-S is a USB Gamepad Emulator that allows you to use a keyboard and mouse with a PS/Xbox game console. The Phantom-S can be connected to your PS/Xbox and used straight out of the box. The Phantom-S has an easy to use software interface that allows you to customize all game controller buttons for use on a keyboard and mouse. Advanced features allow you to custom map keys, create macros, set turbo buttons, and adjust the sensitivity of movements. Quick macro setup allows up to 8 button combinations - set to one key.

Easy setup- simply click the on-screen controller button, press a key to use and its set for use on the keyboard. The Phantom-S allows you to map, set controller sensitivity and switches profiles directly from the keyboard, and alerts you with a beep.

With the Phantom-S you can create an unlimited number of keyboard and mouse configuration profiles - each suited for specific game play. Profiles can be switched and configured during game play for quick access. The Phantom-S gives gamers the ability to customize and fine tune all controls for the expert advantage with every game.

The Phantom-S allows you to:

Use a keyboard and mouse on a PS and Xbox game consoles
- Customize all Gamepad Controls for use on a keyboard and mouse
- Create custom keyboard/mouse profiles for different games
- Quickly setup controller buttons on-screen or in-hand
- Simultaneously use a keyboard, mouse, and PS/Xbox controller
◆ Map controls directly from the keyboard and controller
◆ Plug and Play - no software required

Features

  • Gamepad Emulation transforms keyboard and mouse signals into game controller signals for keyboard and mouse use on a PS and Xbox game consoles
  • Easy gamepad to keyboard key mapping and advanced configuration via GUI based software
  • Macro editor allows for detailed configuration and command sequence control of a gamepads controller buttons
  • Macros can combine up to 8 controller commands into a single key
    ◆ Supports direct configuration and control from a laptop’s keyboard
    Hot Swap between the PS*/Xbox controller and keyboard/mouse instantly
  • Gamepad and Keyboard mode allow you to instantly switch between typing and gameplay
  • Non-Powered – No need to use an additional power supply while connected to a game console
  • Phantom-S software supports: Windows 2000, Windows XP, Windows Vista, and Windows 7, 8, and 8.1 Operating Systems

Note: The Phantom-S does not support use with PS1, PS2, or the original Xbox consoles.

Requirements

Game Console / Controller

◆ 1 PS3, PS4, Xbox 360 or Xbox One Console
◆ 1 Wired Game Controller

USB Cable to Connect Controller to Phantom-S
Xbox One Micro USB Cable Requires separate cable purchase.
Xbox 360 Original Xbox 360 wired controller supportedUse original Xbox 360 controller cable.(Wireless Play and Charge kit is not supported)
Play Station 3Mini USB Cable(included with game console)Use USB cable included with the PS3 game console.
Play Station 4Micro USB Cable(included with game console)Use USB cable included with the PS4 game console.

Keyboard and Mouse

◆ 1 USB Keyboard
◆ 1 USB Mouse

Audio Support

Supported Headsets
Xbox One Headset is supported through the original Xbox One controller.
Xbox 360 Wired headset is supported through the original Xbox 360 controller.
Play Station 3Headset not supported. To use a headset for audio connect a USB audio adapter directly to the PS3.
Play Station 4Headset not supported. To use a headset for audio connect a USB audio adapter directly to the PS4.

Operating Systems

Supported operating systems for the Phantom-S software, are shown in the table, below:

Software Platform Version
Phantom-S Windows 2000, XP, Vista, 7, 8.1, 10

Components

Front View

1 2 3 4 5 6

No.Component Description
1Gamepad Port Plug the PS/Xbox game controller into this port.
2Keyboard Port Plug a USB keyboard into this port.
3Mouse Port Plug a USB mouse into this port.
4Turbo/KB Mode LED
5Setting LED
6Power LED

Rear View

1 2 3 4

No.Component Description
1Reset This switch resets the device. Press and release to reset the Phantom-S.
2Game Port The Game Port is used to connect the Phantom-S to a PS or Xbox game console. This port also provides power to the unit when connected to a game console.
3PC Port Use the PC port to connect the Phantom-S to a computer.This connection is used to configure the Phantom-S with the Phantom-S software, or connecting a laptop for game play.Note: The PC Port does not power the unit.
4Power Port This port provides power to the unit. You must use this port for power when connected to a computer; or if you are using an advanced keyboard that requires additional power during gameplay.Use a mini USB to USB cable to connect this port to a 5V power source.

Getting Started

To begin using the Phantom-S with your PS/Xbox, requires two steps:

  1. Connecting Hardware
  2. Configuring Mouse Settings

Connecting Hardware

To connect the Phantom-S to a game console use the steps below. To connect the Phantom-S to a computer use steps 7-9 on the next page. To connect to a computer and console simultaneously see Computer/Laptop + Console Setup, page 9.

Game Console

NOTE: If a wireless controller is used to power on the PS/Xbox, the game console will not recognize the Phantom-S as a controller. All wireless controllers need to be turned off.

Power off the game console & wireless controllers then use the diagram on page 9 to do the following:

  1. Connect a game controller to the Gamepad Port.
  2. Connect a keyboard to the Keyboard Port.
  3. Connect a mouse to the Mouse Port.
  4. Connect the Phantom-S Game Port to the PS/Xbox USB port #1 with a mini/micro USB cable.
  5. Power on the PS/Xbox from the console ^* . Do not use a wireless controller to power on the PS/Xbox console.
  6. The Phantom-S is ready for use.

Note: The PS4 controller connected to the Phantom-S should have an Orange light bar when the console is powered on. If the light bar is blue – power off the game console & controllers, then repeat the steps above.

Computer

To connect the Phantom-S to a computer and use the Phantom-S software, use the diagram on page 8 and follow the steps below:

  1. Use the Mini USB to USB cable included with this package to connect the PC Port* to a computer.
  2. Use a Mini USB to USB cable (not included) to connect the Power Port* to a computer, or 5V USB power source.
  3. Start the Phantom-S software (see Phantom-S Software, page 24).

Note: The PC Port and Power Port must be connected to power the Phantom-S when connected to a computer to use the Phantom-S software.

Gamepad Keyboard Mouse ① ③

2

Reset Game PC Power USB or 5V Power Supply 4 & 5 7 8

Computer / Laptop + Console Setup

You can connect the Phantom-S to a PC and game console at the same time and switch keyboard use between the two. A computer also allows you to configure settings using the Phantom-S software and quickly switch back to gameplay. Use the diagram and steps to connect a laptop:

Gamepad Keyboard Mouse ① Reset Game PC Power ③ ② Laptop

  1. Connect a controller to the Gamepad port*.
  2. Use the Mini USB to USB cable included with this package, to connect the PC port to a computer.
  3. Use the Mini USB to USB cable included with this package to connect the Game port to the PS/Xbox USB port #1.
  4. Power on all devices*.
  5. Press [F12] to toggle Playmode (See Play Mode, page 23).

Note: All wireless controllers must be powered off and the PS/Xbox must be powered on from the console. See Game Console, page 6 for details.

Quick Start Mouse Configuration

Before you begin there are four important settings that need to be set to improve mouse movements within games.

  1. Maximize all in-game sensitivity settings of the game that you are playing. See Mouse Settings, page 11.
  2. Check the manufacture for your mouse's DPI and set this in the Phantom-S software. See Menu, page 27.
  3. Adjust the Deadzone settings for the mouse. See Deadzone Delay, page 19.
  4. Adjust the mouse sensitivity to your liking, using the Phantom-S software. See Sensitivity, page 40.

Mouse Settings

If you are using a mouse with software such as Setpoint (Logitech), you will need to adjust the DPI (Dots-per-inch) and Report Rate settings for better gameplay. This can only be done with the software utility that came with the mouse.

DPI

If your mouse came with software - use the utility to set the mouse DPI to the highest possible setting. This will allow you to have a greater range of mouse sensitivity when adjusting the controls with the Phantom-S software.

If there is an adjustable DPI button on your mouse, be sure to set the maximum DPI setting (using the DPI button) every time it's plugged into the Phantom-S.

Report Rate

The report rate sets how often the computer requests the current position and button values of the mouse. Use the software utility that came with your mouse to set the report rate to its highest setting. The report rate is typically 125\~1000. You can start with the highest setting and adjust accordingly to what feels best when using your mouse on the PS/Xbox game console with the Phantom-S.

Note: Check each game's “Sensitivity” settings to ensure it is set to the maximum level to get the greatest range of adjustment with the Phantom-S.

Overview

This chapter explains how to use a keyboard and mouse for gameplay and how to configure basic modes from the keyboard and controller. For information on mapping, profiles and advanced settings, see Chapter 4.

Basic Operation

This section explains how to use the keyboard and mouse with the PS/Xbox game console. Once the hardware is connected the keyboard, mouse and controller will work on the game console. Here is how the controller is mapped to the keyboard and mouse:

Mouse Map

The mouse is used for up/down and right/left movements, just like the Right Stick control, as shown below:

ATEN PHANTOM-S - Mouse Map - 1

flowchart
graph TD
    A["Player Movement"] --> B["W"]
    B --> C["A"]
    C --> D["D"]
    D --> E["S"]
    E --> F["LTRT"]
    F --> G["R"]
    G --> H["Left Mouse click"]
    H --> I["Right Mouse click"]
    I --> J["Mouse Movement"]
    style A fill:#f9f,stroke:#333
    style J fill:#ccf,stroke:#333

ATEN PHANTOM-S - Mouse Map - 2

flowchart
graph LR
    A["Player Movement"] --> B["Right Mouse Click Left Mouse Click"]
    B --> C["L1 / (L2) R1 / (R2)"]
    C --> D["Right Mouse Click Left Mouse Click"]
    D --> E["Mouse Movement"]
    F["Player Movement"] --> G["W"]
    G --> H["A"]
    H --> I["S"]
    I --> J["D"]
    J --> K["L"]
    K --> L["R"]
    L --> M["Right Mouse Click Left Mouse Click"]
    M --> N["Mouse Movement"]

Keyboard Map

The controller buttons and directional pads are mapped to the keyboard, as shown here:

Xbox Q Backspace Esc Enter G LB RB Left Shift LC D-Pad Spacebar E RC F R C

PS3 / (PS4) Q L2 / (L1) Esc Backspace Enter G R2 / (R1) D-Pad F R C Spacebar L3 R3 Left Shift E

Function Keys

The function keys on the keyboard enable modes, switch profiles and map keys without the Phantom-S software. The table below explains each function key and provides a page with information on how it's used.

Esc F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Tab Q W E R A S D F Enter Shift C ↑ ← ↓ →

Hotkey Function Description Page
[F1] ~ [F8] Switch Profile Switches to the Profile in the Current group set with the Profile Selection Hotkey that was pressed. Default Controller Profiles: [F1]: PS3 [F2]: Xbox 360 [F3]: Xbox One [F4]: PS422
[F9] Keyboard /Gamepad ModeToggles between Keyboard and Gamepad Mode. Keyboard Mode: Allows you to type text during gameplay. Gamepad Mode: Allows you to use the keyboard as a controller on the game console.22
[F10]Turbo ModeToggles Turbo Mode on and off. When Turbo mode is on buttons with Turbo settings will work. See Turbo, page 38, for details on Turbo settings. Note: Turbo settings only work on the keyboard and mouse. Turbo settings will not work from the game controller.22
[F11] Macro Mode Turns Macro Mode on and off. When on, Macro keys will execute macro commands. See Macro Settings, page 52, for details on setting macros.23
[F12] Play Mode Play Modeallows you to use a keyboard and mouse connected to a PC for gameplay.23
(PS3 Controller)Select + Start -(PS4 Controller)Share + Option -(Xbox Controller)Back + StartMouse SensitivityThis allows you to adjust the Aim/Look and ADS sensitivity of the mouse during game play.18
(PS3 Controller)Select + Start & PS Button -(PS4 Controller)Share + Option & PS Button -(Xbox Controller)Back + Start & Xbox Guide ButtonDirect Mapping ModeDirect Mapping allows you to set the controller to keyboard mappings from the game controller and keyboard, so you don't have to use the Phantom-S software.17

Direct Configuration

You can map keyboard controls, enable game modes and adjust mouse sensitivity settings from the keyboard and game controller. This allows you to change settings without the Phantom-S software. Each control is explained in detail starting on the next page.

Beeps

The Phantom-S beeps when you make changes from the keyboard and game controller. Beeps let you know if settings are changed and when functions turn on and off. To turn beeps off see Menu, page 27 - Beep Sound.

Single Beep is a positive reply, meaning that a change is successful or that a mode has been turned on.

Double Beep is a negative reply, meaning a setting has reached its limit, a mode was turned off or a mode was exited.

Direct Mapping Mode

Direct Mapping allows you to change the controller button to keyboard mappings - using the controller and keyboard. For example, you can map controller button A to the spacebar on the keyboard.

To use Direct Mapping Mode from the controller connected to the Phantom-S:

  1. Press Select + Start (PS3), Share + Option (PS4) or Back + Start (Xbox) at the same time.

L ① R ②

  1. Press the PS or Xbox Guide Button.

  2. Press a button on the game controller.

  3. Press a key on the keyboard to map the controller button.

  4. Continue mapping buttons by repeating steps 3-4.

  5. Press Select + Start (PS3), Share + Option (PS4) or Back + Start (Xbox) to exit Direct Mapping Mode.

Note: Direct Mapping changes are not permanently saved to a Profile.

Mouse Sensitivity Mode

Mouse Sensitivity Mode allows you to change the Aim/Look and ADS sensitivity for mouse movements - using the game controller. For information about mouse sensitivity see Sensitivity, page 40.

To enter Mouse Sensitivity mode:

To use Mouse Sensitivity Mode from the controller connected to the Phantom-S:

  1. Press Select + Start (PS3), Share + Option (PS4) or Back + Start (Xbox) at the same time.

L R 1

  1. To adjust Aim/Look sensitivity - use the Direction Up (more sensitive) or Direction Down (less sensitive) pad on the game controller.

ATEN PHANTOM-S - Mouse Sensitivity Mode - 2

  1. To adjust ADS sensitivity - use the Direction Left (more sensitive) or Direction Right (less sensitive) pad on the game controller.

ATEN PHANTOM-S - Mouse Sensitivity Mode - 3

  1. Press Select + Start (PS3), Share + Option (PS4) or Back + Start (Xbox) at the same time to exit Mouse Sensitivity Mode.

Note: These changes are not permanently saved to a Profile.

Deadzone Delay

The Deadzone is a small area around the Right Stick control that doesn't respond to movement. Movement only occurs when the Right Stick moves outside the Deadzone. Each game sets its own Deadzone size. With no Deadzone there is no delay with the mouse and movements are very straight and accurate.

Right Stick Deadzone

Right Stick Control Deadzone (no movement) Movement

Right Stick Control No Deadzone Movement

Set all 3 Deadzones for the best mouse performance. The Deadzone must be set while playing a first person shooter (FPS) game. The Deadzone is set when-after the last adjustment (step 3) the player starts to slowly move on-screen.

To set the Right/Left Deadzone:

L ① ② R ③

  1. From the game controller connected to the Phantom-S, press Select + Start (PS3), Share + Option (PS4) or Back + Start (Xbox) at the same time.

  2. Press the Square (PS) or X (Xbox) button for right/left adjustment.

  3. Repeatedly press O (PS) or B (Xbox) until you see a slow right movement on screen = no dead zone. (X or A to increase Deadzone)

  4. Press the Square or X button to save.

  5. Repeat step 1 to exit, or skip step 5 and continue with the next Deadzone settings without exiting.

To set the Up/Down Deadzone:

L R 1 2 3

  1. Press Select + Start (PS3), Share + Option (PS4) or Back + Start (Xbox) at the same time.

  2. Press the Triangle (PS) or Y (Xbox) button for up/down adjustment.

  3. Repeatedly press O (PS) or B (Xbox) until you see a slow up movement on screen = no dead zone. (X or A to increase Deadzone)

  4. Press the Triangle or Y button to save.

  5. Repeat step 1 to exit.

To set the Diagonal Deadzone:

L ① ② R ③

  1. Press Select + Start (PS3), Share + Option (PS4) or Back + Start (Xbox) at the same time.

  2. Press the Triangle and Square (PS) or X and Y (Xbox) buttons for diagonal adjustment.

  3. Repeatedly press O (PS) or B (Xbox) until you see a diagonal up movement on screen = no dead zone. (X or A to increase Deadzone)

  4. Press the Square + Triangle (PS) or X + Y (Xbox) button to save.

  5. Repeat step 1 to exit.

Testing the Deadzone

Test the mouse within the first-person shooter game. Movements will be smooth, stable and accurate. You'll also notice that shooting becomes more steady and reliable than with the game controller. If any mouse movements are shaky or jumpy repeat the steps to set the Deadzone. With the Deadzone set the mouse performance should be excellent. You can also set the Deadzone using the Phantom-S software (see page 49).

Decrease Deadzone

ATEN PHANTOM-S - Decrease Deadzone - 1

Increase Deadzone

ATEN PHANTOM-S - Increase Deadzone - 1

Profile Selection

Profile Selection Hotkeys are assigned to profiles when they are created (see Adding Profiles, page 32). You can switch to a profile in the Current group during gameplay using the Profile Selection Hotkey assigned to it. The Profile Selection Hotkey is found on the top left corner of each profile, as shown here:

F1 XBOX ONE Profile F2 XBOX ONE Profile F3 XBOX 360 Profile F4 PS3 Profile

To switch profiles, press the Profile Selection Hotkey assigned to the profile. A single beep will alert you that the profile has changed. [F1]: Default PS Controller Profile. [F2]: Default Xbox Controller Profile.

To select to a profile, press the Profile Selection Hotkey [F1] to [F8]. A single beep will alert you that the profile has switched.

Keyboard / Gamepad Mode

Keyboard Mode allows you to use the keyboard to type during gameplay - for chatting or typing in information that requires text. Gamepad Mode is for normal gameplay with the keyboard.

Press [F9] to toggle between Keyboard Mode and Gamepad Mode.

Single Beep - Keyboard Mode on / Gamepad Mode off

Double Beep - Keyboard Mode off / Gamepad Mode on

Turbo Mode

With Turbo on all turbo setting set for the keyboard and mouse* will work (see Turbo, page 38). The orange Turbo LED lights up.

Press [F10] to toggle Turbo Mode on and off.

Single Beep - Turbo Mode on

Double Beep - Turbo Mode off

Note: Turbo settings only work on the keyboard and mouse. Turbo settings will not work from the game controller.

Macro Mode

With Macro Mode on macros will execute when the key is pressed (see Macro Mode, page 23). By default Macro mode is off.

Press [F11] to toggle Macro Mode on and off.

Single Beep - Macro Mode on

Double Beep - Macro Mode off

Play Mode

Play Mode allows you to toggle use of a computer or laptop keyboard and mouse for gameplay. For instructions to setup a PC for Playmode see Computer / Laptop + Console Setup, page 9.

With Play Mode on, keyboard and mouse use on the computer is locked and the keyboard and mouse signals are sent to the game console for gameplay. By default Play Mode is off.

Press [F12] to toggle Play Mode on and off.

Single Beep - Play Mode on

Double Beep - Play Mode off

Note: With Play Mode on you can use a keyboard connected to the Phantom-S's Keyboard Port, but it's [F12] key will not turn Play Mode off.

Overview

The Phantom-S software allows you to configure the keyboard and mouse settings for game console use. This chapter explains how to use the software in four sections:

  • Downloading & Connecting
    ◆ Software Overview
    ◆ Groups, Profiles and Upload
  • Customizing Controls

Downloading

To download the Phantom-S software, do the following:

  1. Go to www.aten.com/phantoms
  2. Follow the instructions to download the Phantom-S software.
  3. Save and unzip the file to your hard drive.
  4. Double click the Phantom-SR_.exe and the software opens:

ATEN PHANTOM-S - Downloading - 1

natural_image Exterior view of a Phantom 3 game controller monitor with a circular overlay (no text or symbols on the device itself)

Connecting the Phantom-S Software

To connect the Phantom-S software to the Phantom-S:

  1. Connect the Phantom-S to a computer.
  2. Open the Phantom-S software. The connection page opens:

ATEN PHANTOM Compared to Keyboard Emolates Ready! Click to begin

If the Ready image doesn't appear see Connecting Hardware, page 6.

  1. Click Ready.

Ready! Click to begin

  1. The Phantom-S software opens as shown on the next page.

Phantom-S Interface

ATEN PHANTOM Gamepad to keyboard emulator CURRENT 1 GROUP 1 GROUP 2 GROUP 3 GROUP 4 F1 F2 F3 F4 F5 F6 F7 F8 PS3 XBOX 360 XBOX ONE PS4 Profile 1 Profile 2 Profile 3 Profile 4 Please select a profile to start. File EDIT HELP Upload Play Mode 2 6

This is the main page of the Phantom-S software. The table below provides a brief description of each section and the page to find more information.

#Name DescriptionPage
1Groups This barlists and allows you to addGroups.◆ AGroupstores up to 8 profiles.◆Currentis the group of profiles on the Phantom-S.◆ A Group isUploadedto Current.◆ Only profiles in Current can be selected for use.30
2Proof Selection BarThis lsection is where you add profiles. AProfileis a configuration that saves the settings and maps the controller buttons for the keyboard and mouse◆ Profiles are created and saved in a Group.◆ A Group of profiles is uploaded to Current.◆ Only profiles in Current can be selected for use.31
3MenuClick the File, Edit or Help menu to display the options: FileSave: Saves the profile that is being configured.Save as: Use the drop-down menus to select a Group and Profile to save the current profile.Import: Use Profile to import a previously saved profile file (*.profile). Use Group to import a previously saved group file (*.group).Export: Use Profile to save a profile as a file (*.profile) that can be imported. Use Group to save a group as a file (*.group) that can be imported.Exit: Closes the Phantom-S software.EditDelete: Use Profile or Group to permanently remove either from the system.Rename: Select a profile and click rename to edit the profile name.Change Cover: Use to browse and select an image for the current profile's icon.Copy: Use Profile to copy the selected profile and paste it in another group. Group creates a copy of the selected group as a new group.Paste: Select a profile slot to Paste a copied profile from one group into another.HelpFirmware Upgrade: Use to browse to select the firmware upgrade file and click Open to start the process.SettingsKeyboard Setting: Select the type of keyboard connected for use. (default: US 104-Key)Menu Language: Select the language you would like to use for the software interface.Beep Sound: Select On to sound a beep when a configuration change is made via keyboard or controller. Single Beep: Successful. Double Beep: unsuccessful.Set Mouse DPI: Enter the number that matches the DPI specifications of the mouse connected to the Phantom-S. (default: 2000)Reset to Factory Default: Resets all software settings.N/A
4Upload Click thisbutton to upload the selected Group (of profiles) to Current for use. This uploads the group of profiles you want to use to the Phantom-S.◆ When you Upload a group it over-writes all profiles in Current.◆ Profiles in Current can be selected for use on the keyboard and mouse during game play.◆ You can edit Current profiles but changes are not saved and if a group is uploaded, all changes are lost.33
5Play Mode Play MMode is used when you connect a computer and game console to the Phantom-S – at the same time.When using a laptop or computer's keyboard and mouse, click Play Mode to send all keyboard/mouse signals to the PS/Xbox for gameplay.◆ In Playmode the keyboard/mouse won't work on the PC.◆ Press [F12] to exit Play Mode.◆ See Play Mode, page 23, for details.9
6Profile Editor Thisis the main area where customize the controls for the keyboard and mouse. Items appear when you select or add a profile.35

Software Overview

This section provides an overview of how to use the Phantom-S software. The sections that follow provide details on each step. Connect the Phantom-S to a computer and do the following:

  1. Add a Group.
  2. Add Profiles to the group.
  3. Upload the group to Current.

  4. Go to the Current tab.

  5. Use the Profile Selection Radio Button to set a profile (turns red) as the default start-up profile.

  6. Connect the Phantom-S to the game console / keyboard / mouse.

  7. The keyboard/mouse is ready for use with the profile set in step 5.

  8. Press a Profile Selection Hotkey [F1]\~[F8] to switch profiles from the keyboard. Profiles in Current are selected for use.

ATEN PHANTOMS Gamepad to keyboard emulator FILE EDIT HELP Upload Play Mode CURRENT GROUP 1 F1 BOX ONE Profile Button Mapping Sensitivity Macro Setting Save Save as Delete Simulation 2 LY RT LE RB Turn Asset View all Change Games

Groups

The Group bar is for selecting and adding groups. You can create up to 32 groups. You can add up to 8 profiles with keyboard/mouse settings to a group. Upload a group to Current and the profiles can be selected for use.

ATEN PHANTOM-S - Groups - 1

flowchart
graph LR
    A["CURRENT"] --> B["F1"]
    B --> C["XBOX ONE Profile"]
    A --> D["F2"]
    D --> E["PS3 Profile"]
    A --> F["F3"]
    F --> G["PS4 Profile"]
    A --> H["F4"]
    H --> I["..."]
    A --> J["F5"]
    J --> K["..."]
    A --> L["F6"]
    L --> M["..."]
    A --> N["F7"]
  • Click to add a new group.
    Click scroll to view more groups.
  • Click a group (Group 1, Group 2, Group 3, etc.) to add profiles.
  • Click Upload to send the group to Current.
  • When a group is uploaded it over-writes all profiles in Current.
  • Profiles changed in Current are not saved back to the group in which they were created.
  • Only the Group (of profiles) uploaded to Current can be selected by using the Profile Selection Hotkey (F1\~F8).

Profiles

The Profile Selection Bar is for adding and configuring profiles in a group. A Profile is a keyboard/mouse configuration that is created and saved in a Group. Each profile has custom settings for a keyboard and mouse. Only the Group (of profiles) uploaded to Current can be selected for use.

F1 PS3 Profile 1 F2 XBOX 360 Profile 2 F3 XBOX ONE Profile 3 F4 PS4 Profile 4 F5 + + F6

F2 XBOX 360 Profile 2

  • Profile Selection Hotkey: Each profile has a hotkey [F1]\~[F8] to select it for use from the keyboard connected to the Phantom-S during gameplay.
  • Start-up Profile: Click the radio button next to the Profile Selection Hotkey to set a profile as the default start-up profile for the group.
  • The grey box displays the controller type and the white box displays the name.
  • To edit a profile, Right Click:
Rename
Change cover
Import
Export
Copy
Paste
Delete

For details on these menu options see Menu, page 27 - Edit.

Adding Profiles

To create a new profile for your keyboard/mouse settings:

  1. Select a Group and click an empty profile slot:

ATEN PHANTOM Gamepad to Keyboard Simulator FILE EDIT HELP Upload Play Mode CURRENT GROUP 1 GROUP 2 GROUP 3 F1 F2 F3 F4 F5 F6 F7 F8 XBOX ONE PS1 PS4 Profile Profile Profile Please select a gamepad to start ...

  1. Select the gamepad you are using.
  2. The Profile Editor appears to configure the keyboard and mouse settings and the new profile is added to the Profile Selection Bar.

CURRENT GROUP 1 GROUP 2 GROUP 3 Button Mapping Sensitivity Macro Setting Save Save as Delete Simulation F1 F2 F3 F4 F5 F6 F7 F8 L7 L8 R2 R3 Turn Asia! View All Change Gamepad

Note: The Profile Editor is discussed on page 35.

Upload

A Group (of profiles) needs to be uploaded to Current. Only the profiles in Current can be selected for use. You can view and edit profiles in Current but the changes are not saved back to the Group. When a group is uploaded to Current it over-writes all profiles. You can select Copy - Group from the Edit menu to save Current as a group.

To Upload a group, do the following:

  1. Select a Group and click Upload.

ATEN PHANTOM Gamepad to Keyboard Simulator FILE EDIT HELP Upload Play Mode CURRENT GROUP 1 GROUP 2 GROUP 3 GROUP 4 F1 F2 F3 F4 F5 F6 F7 F8 PS4 PS3 XBOX 360 XBOX 360 Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Profile Panel

  1. A confirmation messages appears. Click OK.

Information Upload successful OK

  1. Go to the Current tab.

  2. The Group is sent to Current and is marked with a star, as shown here:

CURRENT GROUP 1 GROUP 2 F1 PS4 Profile F2 PS3 Profile F3 XBOX 360 Profile F4 XBOX 360 Profile

  1. Use the Radio Button to set the default start-up profile (turns red). This is the default profile that will be selected for use when the Phantom-S is connected to the game console

CURRENT GROUP 1 GROUP 2 F1 PS4 Profile F2 PS3 Profile F3 XBOX 360 Profile F4 XBOX 360 Profile

Customizing Controls

This section explains how to use the Profile Editor to configure the keyboard/mouse settings. When you select a profile from the Profile Selection Bar the Profile Editor opens on the Button Mapping screen:

F1 XBOX ONE Profile F2 PSI Profile F3 PS4 Profile F4 XBOX ONE Profile F5 + F6 + F7 + F8 Button Mapping Sensitivity | Macro Setting Save Save as Delete Simulation LT RT LB RD Turn Asset View all Change Gamepad

Name DetailsPage
Button Mapping The ButtonMapping page is for mapping the game controller buttons to the keyboard and mouse.36
Sensitivity The Sensitivitypage is used to configure the mouse sensitivity settings for Aim Look Mode and ADS Mode (Aim-Down-Sight).55
Macro Settings The MacroSettings page is used to create controller button macros which can be executed from a keyboard, mouse, or joystick.52
Menu Options Click to use the Menu options:Save: Saves changes made to this Profile.Save as: Saves profile changes to a new group and profile.Delete: Permanently deletes the profile from the group.Simulation: Use this option to test changes you make to a profile on the game console. Press [F12] to exit.N/A

Button Mapping

The Button Mapping screen is for mapping the controller buttons to the keyboard and mouse, setting Turbo and Turn Assist. When you select a profile from the Profile Selection Bar, the Button Mapping image appears:

L2 L1 Turn Assist R2 R1 Keyboard F Keyboard R Keyboard C Keyboard Space View all | Change Gamepad

  • Click a set of buttons or the touchpad to open the editor windows and set the mappings.
  • View All: Click to view all controller button mappings.
  • Change Gamepad: Click to change the gamepad type. A window opens with a drop-down menu to select a controller type. Some settings might change if the controller has different buttons.
  • For default button mappings, see Keyboard Map, page 13.
  • For Mapping, see page 37.
    ◆ To set Turbo, see page 38.
    ◆ To set Turn Assist, see page 39.

Mapping

Each controller button can be mapped to a keyboard, mouse or joystick. When you click a button set the editor windows open:

LT LB RT RB Turn Assist Y Keyboard F X Keyboard R B Keyboard C A Keyboard Space

To map a controller button:

  1. Use the drop-down menu to select a device and then the key or button:

Keyboard: Click inside the box and press a key on the keyboard to map the controller button to a key.

Mouse: Use the drop-down menu to select a mouse button to map the controller button to.

Joystick: Use the drop-down menu to select a button to map the controller button to.

Keyboard Keyboard Mouse Joystick None

None: This option disables the controller button's mapping.

  1. Click Save to save the profile mappings.

Note: When mapping the controller's analog sticks, click on the white controller icon to change emulation to the right/left stick.

LEFT STICK ✓ Simulate Left Stick Simulate Right Stick Keyboard L Shift

Turbo

Turbo allows rapid fire of a button from the keyboard and mouse. You can enable or disable turbo for any controller button* and set the level (1\~3) of intensity. Turbo Mode must be on for turbo buttons to work (see Turbo Mode, page 22).

To set turbo on a button:

  1. Click a button set to open the editor windows.
  2. Click the top bar of the editor window to set the turbo level. A bullet icon will appear for each level.

LT LB RT RB Turn Assist Y Keyboard F X Keyboard R B Keyboard C A Keyboard Space

  1. Set the level (1\~3) of rapid fire you want to use:

A Keyboard Space

No bullets = Turbo off.

  1. Click Save.

Note: Turbo settings only work on the keyboard and mouse. Turbo settings will not work from the game controller.

Turn Assist

Turn Assist helps you continue long mouse movements without having to move the mouse. Turn Assist works by holding down the Turn Assist Button while moving the mouse. The turn continues automatically until you let go of the turn assist button. Select a device and assign the turn assist Button and then click Save.

Turn Assist Keyboard A LT LB RT RB Turn Assist

Device Turn Assist Button
Keyboard Enter a key you want to use as the Turn Assist button.
Mouse Select a Mouse function to use as the Turn Assist button.
Joystick Select a button 1~12 to use as the Turn Assist button.
None No Turn Assist device assigned.

Sensitivity

The Sensitivity section is for configuring the sensitivity of mouse movements. You can set the mouse sensitivity for Aim Look Mode: the normal view the character has walking around in the game, or ADS (Aim-Down-Sight) Mode: the view the character has when zooming-in to look through a scope. Instructions are provided beginning on the next page.

Button Mapping Sensitivity Macro Setting Save Save as Delete Simulation Aim Look Mode A. Mouse movement Invert vertical mouse movement Sensitivity: X 25 Y 25 In-game acceleration: 75 Diagonal acceleration: 80 % B. Curve setting Arrow-up Mouse velocity Edit C. Deadzone setting Y X Edit ADS Mode (Aim-Down-Sight) Same as Aim Look Mode ADS Search Direction: A. Mouse movement: Sensitivity: X 40 Y 40 In-game acceleration: 75 Diagonal motion: 60 % End-of-the- mouse velocity

Aim Look Mode

These settings configure how the mouse movements respond during when the character has a normal view in the game (not zoomed in).

A. Mouse Movement

ATEN PHANTOM-S - Mouse Movement - 1

bar Aim Look Mode | Category | Value (%) | |---|---| | Invert vertical mouse movement | 25 | | Sensitivity: X | 25 | | In-game acceleration: Y | 75 | | Diagonal acceleration: 80 % | 80 |
Name Details
Invert Vertical Mouse MovementChecking the box reverses the up/down movements of the mouse, so that pushing the mouse forward causes a downward movement and pulling the mouse back causes an upward movement.
Sensitivity The Aim Lockk sensitivity bar sets how quick or slow mouse movements respond. The higher the number the more loose the movements will feel and the lower the number the more tight the movements will feel.◆ Use X to set the sensitivity of right and left movements◆ Use Y to set the sensitivity of up and down movements
LockATEN PHANTOM-S - Mouse Movement - 2The lock icon is used to fix the X and Y settings so that both stay the same. Click the icon to unlock the settings and set each to different values.
In-game Acceleration Sets the level of acceleration mouse movements make as they continue moving up, down, left or right. A higher value causes movements to speed up as they continue in the same direction.
Diagonal Acceleration Diagonal Acceleration sets the shape of a circular movement made with the mouse. Change the value and test the setting within the game by making a circular mouse movement.

B. Curve Setting

The Curve Setting is for adjusting the relationship of Mouse Velocity (physical mouse speed) to Aim Velocity (on-screen speed). Click Edit to open.

B. Curve setting air Velocity mouse velocity Edit

Settings

Curve settings are used to fine tune how physical mouse movements respond on-screen (in the game). The default curve has a 1:1 ratio: Physical mouse speed equals on-screen speed. Adjustments can limit movements, stretch movements and increase or decrease progressive movements. The Curve Setting table is provided on the next page and information on making adjustments to the curve starts on page 43.

ATEN PHANTOM-S - Settings - 1

line | Curve type | mouse velocity | aim velocity | | ---------- | -------------- | ------------ | | Copy | 0 | 0 | | Paste | 1 | 1 | | Reset | 2 | 2 | | OK | 3 | 3 | | Cancel | 4 | 4 |
Function Description
Curve Type Click a curvetype to use a predefined curve for mouse movements. You can change the shape of a curve type at the points provided. Select a curve type to use as a template and then clickCustomto adjust the curve to suit your needs.
Custom Use custom to make fine adjustments to the curve. When selected 24 points appear allowing you to adjust the shape of the curve. Click and drag the points up or down to make adjustments. You can select a Curve Type and then clickCustomto adjust it as you wish.Examples are provided starting on page 45.
Aim Velocity Aim Velocity refers to the speed of on-screen movements.
Mouse Velocity Mouse Velocity refers to the speed of physical mouse movements.
Simulation Use simulation when the Phantom-S is connected to a computer and game console to test the curve settings. Use [F12] to exit.
Copy After customizing the curve you can copy your adjustments and paste them into another profile.
Paste Paste a copied curve into the curve settings of another profile.
Reset Resets the curve back the default values.

Curve

The Curve is the relationship of Mouse Velocity (physical mouse speed) to Aim Velocity (on-screen speed). When the physical mouse and on-screen speed are the same, the curve looks like this:

ATEN PHANTOM-S - Curve - 1

line | mouse velocity | aim velocity | | -------------- | ------------ | | 0 | 0 | | 1 | 1 | | 2 | 2 | | 3 | 3 | | 4 | 4 | | 5 | 5 | | 6 | 6 | | 7 | 7 | | 8 | 8 | | 9 | 9 | | 10 | 10 |

Mouse Velocity increases from left to right. Aim Velocity increases from bottom to top. As you adjust the curve up and down, the relationship of physical mouse speed to on-screen speed changes. The two sections represent different movements:

ATEN PHANTOM-S - Curve - 2

scatter | Region | Start of x (mouse velocity) | End of x (aim velocity) | |--------|-----------------------------|--------------------------| | A | 0 | 0 | | B | 1 | 1 |

A: Close Aiming Movements B: Long Turning Movements

Pulling the Curve up makes the on-screen movements faster and pulling the Curve down restricts the speed – of A or B as the mouse is moved.

Adjusting the Curve

Adjusting the curve allows you to fine tune turn acceleration, deceleration, high and low speeds with limits, and boost velocity. Use the graph points to adjust the curve to suit your needs. Use the examples below to understand how adjusting (A) Aiming and (B) Turning affect movements in the game:

(A) Low Aim Speed / (B) High Turn Speed
ATEN PHANTOM-S - Adjusting the Curve - 1

line | mouse velocity | aim velocity | | -------------- | ------------ | | 0 | 0 | | 1 | 1 | | 2 | 2 | | 3 | 3 | | 4 | 4 | | 5 | 5 | | 6 | 6 | | 7 | 7 | | 8 | 8 | | 9 | 9 | | 10 | 10 | | 11 | 11 | | 12 | 12 | | 13 | 13 | | 14 | 14 | | 15 | 15 | | 16 | 16 | | 17 | 17 | | 18 | 18 | | 19 | 19 | | 20 | 20 | | 21 | 21 | | 22 | 22 | | 23 | 23 | | 24 | 24 | | 25 | 25 | | 26 | 26 | | 27 | 27 | | 28 | 28 | | 29 | 29 | | 30 | 30 | | 31 | 31 | | 32 | 32 | | 33 | 33 | | 34 | 34 | | 35 | 35 | | 36 | 36 | | 37 | 37 | | 38 | 38 | | 39 | 39 | | 40 | 40 | | 41 | 41 | | 42 | 42 | | 43 | 43 | | 44 | 44 | | 45 | 45 | | 46 | 46 | | 47 | 47 | | 48 | 48 | | 49 | 49 | | 50 | 50 | | 51 | 51 | | 52 | 52 | | 53 | 53 | | 54 | 54 | | 55 | 55 | | 56 | 56 | | 57 | 57 | | 58 | 58 | | 59 | 59 | | 60 | 60 | | 61 | 61 | | 62 | 62 | | 63 | 63 | | 64 | 64 | | 65 | 65 | | 66 | 66 | | 67 | 67 | | 68 | 68 | | 69 | 69 | | 70 | 70 | | 71 | 71 | | 72 | 72 | | 73 | 73 | | 74 | 74 | | 75 | 75 | | 76 | 76 | | 77 | 77 | | 78 | 78 | | 79 | 79 | | 80 | 80 | | 81 | 81 | | 82 | 82 | | 83 | 83 | | 84 | 84 | | 85 | 85 | | 86 | 86 | | 87 | 87 | | 88 | 88 | | 89 | 89 | | 90 | 90 | | 91 | 91 | | 92 | 92 | | 93 | 93 | | 94 | 94 | | 95 | 95 | | 96 | 96 | | 97 | 97 | | 98 | 98 | | 99 | 99 | | 100 | |

(A) Increasing Thrust for Aiming / (B) Prevent High Turn Speed
ATEN PHANTOM-S - Adjusting the Curve - 2

line | mouse velocity | aim velocity | | -------------- | ------------ | | 0 | 0 | | 1 | 1 | | 2 | 2 | | 3 | 3 | | 4 | 4 | | 5 | 5 | | 6 | 6 | | 7 | 7 | | 8 | 8 | | 9 | 9 | | 10 | 10 | | 11 | 11 | | 12 | 12 | | 13 | 13 | | 14 | 14 | | 15 | 15 | | 16 | 16 | | 17 | 17 | | 18 | 18 | | 19 | 19 | | 20 | 20 | | 21 | 21 | | 22 | 22 | | 23 | 23 | | 24 | 24 | | 25 | 25 | | 26 | 26 | | 27 | 27 | | 28 | 28 | | 29 | 29 | | 30 | 30 | | 31 | 31 | | 32 | 32 | | 33 | 33 | | 34 | 34 | | 35 | 35 | | 36 | 36 | | 37 | 37 | | 38 | 38 | | 39 | 39 | | 40 | 40 | | 41 | 41 | | 42 | 42 | | 43 | 43 | | 44 | 44 | | 45 | 45 | | 46 | 46 | | 47 | 47 | | 48 | 48 | | 49 | 49 | | 50 | 50 | | 51 | 51 | | 52 | 52 | | 53 | 53 | | 54 | 54 | | 55 | 55 | | 56 | 56 | | 57 | 57 | | 58 | 58 | | 59 | 59 | | 60 | 60 | | 61 | 61 | | 62 | 62 | | 63 | 63 | | 64 | 64 | | 65 | 65 | | 66 | 66 | | 67 | 67 | | 68 | 68 | | 69 | 69 | | 70 | 70 | | 71 | 71 | | 72 | 72 | | 73 | 73 | | 74 | 74 | | 75 | 75 | | 76 | 76 | | 77 | 77 | | 78 | 78 | | 79 | 79 | | 80 | 80 | | 81 | 81 | | 82 | 82 | | 83 | 83 | | 84 | 84 | | 85 | 85 | | 86 | 86 | | 87 | 87 | | 88 | 88 | | 89 | 89 | | 90 | 90 | | 91 | 91 | | 92 | 92 | | 93 | 93 | | 94 | 94 | | 95 | 95 | | 96 | 96 | | 97 | 97 | | 98 | 98 | | 99 | 99 | | 100 | |

(A) Normal Aim Speed / (B) Increasing Thrust for Turning
ATEN PHANTOM-S - Adjusting the Curve - 3

line | mouse velocity | aim velocity | | -------------- | ------------ | | 0 | 0 | | A | A | | B | B |

(A) Normal Aim Speed / (B) Low Turn Speed
ATEN PHANTOM-S - Adjusting the Curve - 4

line | mouse velocity | aim velocity | | -------------- | ------------ | | 0 | 0 | | 1 | 1 | | 2 | 2 | | 3 | 3 | | 4 | 4 | | 5 | 5 | | 6 | 6 | | 7 | 7 | | 8 | 8 | | 9 | 9 | | 10 | 10 | | 11 | 11 | | 12 | 12 | | 13 | 13 | | 14 | 14 | | 15 | 15 | | 16 | 16 | | 17 | 17 | | 18 | 18 | | 19 | 19 | | 20 | 20 | | 21 | 21 | | 22 | 22 | | 23 | 23 | | 24 | 24 | | 25 | 25 | | 26 | 26 | | 27 | 27 | | 28 | 28 | | 29 | 29 | | 30 | 30 | | 31 | 31 | | 32 | 32 | | 33 | 33 | | 34 | 34 | | 35 | 35 | | 36 | 36 | | 37 | 37 | | 38 | 38 | | 39 | 39 | | 40 | 40 | | 41 | 41 | | 42 | 42 | | 43 | 43 | | 44 | 44 | | 45 | 45 | | 46 | 46 | | 47 | 47 | | 48 | 48 | | 49 | 49 | | 50 | 50 | | 51 | 51 | | 52 | 52 | | 53 | 53 | | 54 | 54 | | 55 | 55 | | 56 | 56 | | 57 | 57 | | 58 | 58 | | 59 | 59 | | 60 | 60 | | 61 | 61 | | 62 | 62 | | 63 | 63 | | 64 | 64 | | 65 | 65 | | 66 | 66 | | 67 | 67 | | 68 | 68 | | 69 | 69 | | 70 | 70 | | 71 | 71 | | 72 | 72 | | 73 | 73 | | 74 | 74 | | 75 | 75 | | 76 | 76 | | 77 | 77 | | 78 | 78 | | 79 | 79 | | 80 | 80 | | 81 | 81 | | 82 | 82 | | 83 | 83 | | 84 | 84 | | 85 | 85 | | 86 | 86 | | 87 | 87 | | 88 | 88 | | 89 | 89 | | 90 | 90 | | 91 | 91 | | 92 | 92 | | 93 | 93 | | 94 | 94 | | 95 | 95 | | 96 | 96 | | 97 | 97 | | 98 | 98 | | 99 | 99 | | Note: The actual values for 'aim velocity' are not provided in the code. I have used the label 'A' to denote the label 'A'. The other labels ('A', 'B', etc.) are not present in the code. There is only one data point labeled 'B' on the plot.

(A) Decrease Aim Speed / (B) Normal Turn Speed
ATEN PHANTOM-S - Adjusting the Curve - 5

line | mouse velocity | aim velocity | | -------------- | ------------ | | 0 | 0 | | 1 | 0 | | 2 | 0 | | 3 | 0 | | 4 | 0 | | 5 | 0 | | 6 | 0 | | 7 | 0 | | 8 | 0 | | 9 | 0 | | 10 | 0 | | 11 | 0 | | 12 | 0 | | 13 | 0 | | 14 | 0 | | 15 | 0 | | 16 | 0 | | 17 | 0 | | 18 | 0 | | 19 | 0 | | 20 | 0 | | 21 | 0 | | 22 | 0 | | 23 | 0 | | 24 | 0 | | 25 | 0 | | 26 | 0 | | 27 | 0 | | 28 | 0 | | 29 | 0 | | 30 | 0 | | 31 | 0 | | 32 | 0 | | 33 | 0 | | 34 | 0 | | 35 | 0 | | 36 | 0 | | 37 | 0 | | 38 | 0 | | 39 | 0 | | 40 | 0 | | 41 | 0 | | 42 | 0 | | 43 | 0 | | 44 | 0 | | 45 | 0 | | 46 | 0 | | 47 | 0 | | 48 | 0 | | 49 | 0 | | 50 | 0 | | 51 | 0 | | 52 | 0 | | 53 | 0 | | 54 | 0 | | 55 | 0 | | 56 | 0 | | 57 | 0 | | 58 | 0 | | 59 | 0 | | 60 | 0 | | 61 | 0 | | 62 | 0 | | 63 | 0 | | 64 | 0 | | 65 | 0 | | 66 | 0 | | 67 | 0 | | 68 | 0 | | 69 | 0 | | 70 | 0 | | 71 | 0 | | 72 | 0 | | 73 | 0 | | 74 | 0 | | 75 | 0 | | 76 | 0 | | 77 | 0 | | 78 | 0 | | 79 | 0 | | 80 | 0 | | 81 | 0 | | 82 | 0 | | 83 | 0 | | 84 | 0 | | 85 | 0 | | 86 | 0 | | 87 | 0 | | 88 | 0 | | 89 | 0 | | 90 | 0 | | 91 | 0 | | 92 | 0 | | 93 | 0 | | 94 | 0 | | 95 | 0 | | 96 | 0 | | 97 | 0 | | 98 | 0 | | 99 | 0 | |10 | -1 | | -1 | -2 | | -2 | -3 | | -3 | -4 | | -4 | -5 | | -5 | -6 | | -6 | -7 | | -7 | -8 | | -8 | -9 | | -9 | -10 | | -10 | -11 | | -11 | -12 | | -12 | -13 | | -13 | -14 | | -14 | -15 | | -15 | -16 | | -16 | -17 | | -17 | -18 | | -18 | -19 | | -19 | -20 | | -20 | -21 | | -21 | -22 | | -22 | -23 | | -23 | -24 | | -24 | -25 | | -25 | -26 | | -26 | -27 | | -27 | -28 | | -28 | -29 | | -29 | -30 | | -30 | -31 | | -31 | -32 | | -32 | -33 | | -33 | -34 | | -34 | -35 | | -35 | -36 | | -36 | -37 | | -37 | -38 | | -38 | -39 | | -39 | -40 | | | +∞ | | +∞ | +∞ | +∞ | +∞ | +∞ | +∞ | +∞ | +∞ | +∞ | +∞ | +∞ | +∞ | +∞ | +∞ | +∞ | +∞ | +∞ | +π + | +π + | +π + | +π + | +π + | +π + | +π + | +π + | +π + | +π + | +π + | +π + | +π + | +π + | +π + | +π + | +π + | +η + | +η + | +η + | +η + | +η + | +η + | +η + | +η + | +η + | +η + | +η + | +η + | +η + | +η + | +η + | +η + | +η + |

C. Deadzone Settings

The Deadzone Settings lets you adjust the size of the controller's Deadzone. Click Edit to open the Deadzone settings.

C. Deadzone setting Y X Edit

The Deadzone is a small area around the Right Stick control that doesn't respond to movement. Movement only occurs when the Right Stick moves outside the Deadzone. Each game sets its own Deadzone size. The Deadzone affects mouse movements. With no Deadzone there is no delay with the mouse and movements are very straight and accurate.

Right Stick Deadzone

Right Stick Control Deadzone (no movement) Movement

Right Stick Control No Deadzone Movement

You can minimize the Deadzone with the game controller (see Deadzone Delay, page 19) or with the Phantom-S software as explained on the next page.

Setting the Deadzone

The Deadzone must be set while playing a first-person shooter (FPS) game. The Deadzone is minimized when—after the last adjustment on the graph, the player in the game starts to move slowly in the direction of the adjustment—up, right or diagonally up.

Deadzone setting
Zone type: Auto Circular Square OK Cancel

To set the Deadzone connect the Phantom-S to a computer & game console, then:

  1. Start a first-person shooter (FPS) game and open the Deadzone Settings.
  2. Select the Zone Type. If you do not know the zone type, select Auto.
  3. Put the mouse cursor over one of the blue dots on the graph to display the arrows, as shown here:

Diagram showing a coordinate system with two colored circles and directional arrows, likely representing a physical or mathematical concept.

  1. Click the arrow to increase the value (up or right) while watching the game until the player in the game starts to move slowly in the direction of the adjustment.

It's important that you stop adjusting the graph at the point (mouse click) where the player begins to move in the game – this is where the Deadzone is set perfectly. If you go past the point, simply click the arrow to decrease the value until the player stops moving and repeat step 4.

  1. Repeat step 3 for each blue dot* on the graph.

Note: Its very important that you set each direction's Deadzone (X-axis, Y-axis and Diagonal) when using the Auto Zone Type.

  1. Click OK, then click Save to save the Deadzone settings to the current profile, and then click Upload to upload the new Deadzone settings to the Phantom-S. You can also click Save as to save the profile to another Group.
  2. Test the mouse within the first-person shooter game. Movements will be smooth, stable and accurate. You'll also notice that shooting becomes more steady and reliable than with the game controller.

If any mouse movements are shaky or jumpy repeat the steps to set the Deadzone. With the Deadzone set the mouse performance should be excellent. Also see Quick Start Mouse Configuration, page 10 for more mouse settings.

ADS Mode (Aim-Down-Sight)

Use these settings to set how the mouse movements respond when the character has zoomed in, such as through a scope. Except for the options listed below use the Aim Look Mode settings starting on page 41 to configure the ADS Mode settings.

ADS Mode (Aim-Down-Sight) Same as Aim Look Mode ADS launch button: L1 ADS delay time: 23 millisecond A. Mouse movement B. Curve setting

  • Same as Aim Look Mode: Uncheck this box to configure the ADS Mode settings. Checking this box sets the ADS Mode to use the same settings as the Aim Look Mode.
  • ADS Launch button: Use the drop-down menu to select the controller button that is used to zoom-in to an ADS view.
  • ADS delay time: Sets the delay for switching between views: Aim Look and ADS.

Macro Settings

Macros set multiple controller buttons into a single key or mouse click. For example you can set: “UP, UP, DOWN, LEFT, RIGHT, X, O” to execute by pressing the [Y] key on the keyboard. Within macros you can set combos where multiple buttons are pushed at the same time: “X+O” or “R3+L3+R2”. You can create up to 8 custom macros and each macro can have up to 8 controller buttons.

Button Mapping | Sensitivity | Macro Setting Macro_1 Macro key Keyboard A Command Macro_5 Macro_2 Macro_3 Macro_4

Macro Mode [F11] must be on for Macros to work (see Macro Mode, page 23).

Function Description
Macro SettingsLists the macros created for the profile. Click + to add a macro.
Controller Image The controller image appears when you click the command window. The image allows you to click a controller button to add it to the command box.
Command Window This is where your button commands appear when you click the controller image, enter up to 8 commands.♦Combo (A+B+C): To create a combo button click between buttons in the command box.♦Clear: If you make a mistake and want to start over, use clear to delete all commands.♦+ indicates the buttons are pressed together.♦> indicates buttons are pressed one by one.♦Click X to remove a button from the command.Note: Combos are not considered a single command.
Macro Key WindowThe Macro Key is the key or button selected to execute the macro during gameplay. Select a device and choose a key or button:♦ Keyboard: Press any key on the keyboard.♦ Mouse: Select a button from the drop-down menu.♦ Joystick: Select a button from the drop-down menu.♦ None: Delete the macro command.
Save After you enter the Macro Key and Command click Save to save the macro.
Simulation Allows you to enter game mode to test the macro command. Use [F12] to exit.

To create a macro:

  1. Go to the Macro Settings page and click a macro box:

Button Mapping | Sensitivity | Macro Setting Macro_1 Click to Add Macro_2 Macro_5 Macro_6 +

  1. The Macro Key and Command page opens:

Macro_1 Macro key Keyboard A Command

  1. Use the Macro Key drop-down menu to select a device and button that will be used to execute the macro:

♦ Keyboard: Click the box and press a key on the keyboard.
◆ Mouse: Use the drop-down menu to select a mouse button.
♦ Joystick: Use the drop-down menu to select a button.
- None: Deletes macro.

  1. Click the Command window:

Command Edit

  1. A controller image appears to the right.

Button Mapping Sensitivity Macro Setting Save Save as Delete Simulation Macro_1 Macro key Keyboard A Command A Macro_5 Macro_2 + Macro_3 + Macro_4 +

  1. Click a controller button to add it to the Command window in the order you want the buttons to execute:

Command A 50 B 50 X 50 Y

  1. Click on the values above the arrows to customize the command delay (default: 50 ms).

Command A 50 B 50 X 50 Y

  1. To remove the delay and create a combo button (A+B+C), click between the controller buttons. Click again to remove the combo.

Command A 50 B 50 X + Y

+ indicates the buttons are pressed together.

  1. Move the mouse over a command and click X to remove the button or Clear to remove all buttons.

Command A 50 B 50 X 50 Y 50 RIGHT > LEFT > LB > RB

  1. Click Save. The macro appears in the Macro Settings list:

Button Mapping | Sensitivity | Macro Setting Macro_1 Macro key Keyboard A Command A 90 B 96 X Y RIGHT LEFT LD ND Macro_2 Macro_3 Macro_4 Macro_5 + + + + + +

  1. Enable Macro Mode by pressing [F11] from the keyboard connected to the Phantom-S (see Macro Mode, page 23).
  2. Press the Macro Key set in step 3 to run the macro.

The Firmware Upgrade Utility

As new firmware versions become available firmware upgrade packages are posted on the ATEN web site. The Windows-based Firmware Upgrade Utility (FWUpgrade.exe) provides a smooth automated process for upgrading the Phantom-S's firmware. Check the web site regularly to find the latest firmware packages and information relating to them.

Before You Begin

To prepare for the firmware upgrade, do the following:

  1. Go to www.aten.com/phantoms
  2. Follow the instructions to download the firmware upgrade.
  3. Unzip the firmware upgrade package and connect the computer to the Phantom-S.
  4. Open the Phantom-S software, click Help and Firmware upgrade:

ATEN PHANTOM C Temped to Keyboard Simulator FILE EDIT HELP Upload Play Mode Firmware upgrade Settings CURRENT GROUP 1 GROUP 2 GROUP 3 GROUP 4 F1 F2 F3 F4 F5 F6 F7 F8 P4 P5 XBOX 480 XBOX 880 Profile Please select a profile to start. Please select a profile to start.

  1. Browse to the firmware upgrade (*.exe) file, select it and click Open:

ATEN PHANTOM Gamepad to Keyboard Simulator CURRENT GROUP 1 GROUP 2 GROUP 3 GROUP 4 F1 F2 F3 F4 PSA Profile PSB Profile Open Look in: pics Recent Places Desktop Libraries Computer Network No items match your search. File name: Files of type: Application (*.exe) Open Cancel

  1. This will start the Firmware Upgrade Utility, as described in the next section.

Performing the Upgrade

Starting the Upgrade

  1. The Firmware Utility inspects your installation. All the devices capable of being upgraded by the package are listed in the Device List panel.

Firmware Upgrade Utility If Check Firmware Version is checked, the utility compares the device's firmware level with the upgrade files. If the device's version is newer, the utility lets you decide whether to continue or not. If it is not checked, the utility performs the upgrade directly. Click Next to begin. Device List: Gamepod Emulator (MAIN) Status Messages: > Loading & testing files ... > Loading & testing files: OK > Searching for devices ... Device Description Check Firmware Version Progress... Help View Log < Back Next > Cancel

  1. Click Next to perform the upgrade.

- If you enabled Check Firmware Version, the Utility compares the device's firmware level with that of the upgrade files. If it finds that the device's version is higher than the upgrade version, it brings up a dialog box informing you of the situation and gives you the option to continue the upgrade:

Warning The firmware (Ver 1.0.098) is not newer than current firmware (Ver 1.0.098) in device Gamepad Emulator (MAIN) : 000 Continue the upgrade? (Yes/No) Yes No

If you didn't enable Check Firmware Version, the Utility installs the upgrade files without checking whether they are a higher level, or not.

- As the Upgrade proceeds status messages appear in the Status Messages panel, and the progress toward completion is shown on the Progress bar.

Upgrade Succeeded

After the upgrade has completed, a screen appears to inform you that the procedure was successful:

Firmware Upgrade Utility The Firmware upgrade was successful. Click Finish to close the utility. Device List: Camepad Emulator (MAIN) Status Messages: > Loading & testing files ... > Loading & testing files: OK > Searching for devices ... > Preparing firmware upgrade ... > Firmware version is not newer than device Gamepad Emulator (MAIN) : 000 > Preparing firmware upgrade: OK > Upgrading device Gamepad Emulator (MAIN) : 000 ... > Upgrading device Gamepad Emulator (MAIN) : 000: OK > Firmware Upgrade: OK Device Description Device F/W: Ver 1.0.098 Upgrade F/W: Ver 1.0.071 MID: 000 Check Firmware Version Progress... Help View Log < Back Finish Cancel

Click Finish to close the Firmware Upgrade Utility.

Upgrade Failed

If the upgrade failed to complete successfully the Upgrade Failed screen appears:

Firmware Upgrade Utility If Check Firmware Version is checked, the utility compares the device's firmware level with the upgrade files. If the device's version is newer, the utility lets you decide whether to continue or not. If it is not checked, the utility performs the upgrade directly. Click Next to begin. Device List. Gamepad Emulator (MAIN) Status Messages: > Loading & testing files ... > Loading & testing files: OK > Searching for devices ... > Preparing firmware upgrade ... > Firmware version is not newer than device Gamepad Emulator (MAIN) : 000 > Preparing firmware upgrade: OK > Upgrading device Gamepad Emulator (MAIN) : 000 ... > Upgrading device Gamepad Emulator (MAIN) : 000 failed (code: 4134) Device Description Device F/W: Ver 1.0.098 Upgrade F/W: Ver 1.0.071 MID: 000 Check Firmware Version Progress... Help View Log Back Next > Cancel

Click Cancel to close the Firmware Upgrade Utility. See the next section, Firmware Upgrade Recovery, for how to proceed.

Firmware Upgrade Recovery

There are three conditions that call for firmware upgrade recovery:

  • When the unit’s firmware becomes corrupted and you are unable to operate it.
  • When a firmware upgrade procedure is interrupted or the Phantom-S is unplugged.
  • When a firmware upgrade procedure fails.

To perform a firmware upgrade recovery, do the following:

  1. Unplug the Phantom-S from the computer.
  2. Use a pen or paper clip to press the Reset button on the Phantom-S.
  3. With the Reset button pressed, connect the Phantom-S to the computer via the power and PC ports.
  4. Hold the Reset button for 5 seconds.
  5. Double click the Firmware Upgrade Utility to run it without the Phantom-S software.
  6. Upgrade the firmware as explained in Performing the Upgrade, page 57.
  7. Unplug the Phantom-S from the computer.
  8. Plug the Phantom-S into the computer.

Safety Instructions

General

  • This product is for indoor use only.
  • Read all of these instructions. Save them for future reference.
    ◆ Follow all warnings and instructions marked on the device.
  • Do not place the device on any unstable surface (cart, stand, table, etc.). If the device falls, serious damage will result.
  • Do not use the device near water.
  • Do not place the device near, or over, radiators or heat registers.
  • The device cabinet is provided with slots and openings to allow for adequate ventilation. To ensure reliable operation, and to protect against overheating, these openings must never be blocked or covered.
  • The device should never be placed on a soft surface (bed, sofa, rug, etc.) as this will block its ventilation openings. Likewise, the device should not be placed in a built-in enclosure unless adequate ventilation has been provided.
  • Never spill liquid of any kind on the device.
  • Unplug the device from the wall outlet before cleaning. Do not use liquid or aerosol cleaners. Use a damp cloth for cleaning.
  • The device should be operated from the type of power source indicated on the marking label. If you are not sure of the type of power available, consult your dealer or local power company.
  • To prevent damage to your installation it is important that all devices are properly grounded.
  • Do not allow anything to rest on the power cord or cables. Route the power cord and cables so that they cannot be stepped on or tripped over.
  • To help protect your system from sudden, transient increases and decreases in electrical power, use a surge suppressor, line conditioner, or un-interruptible power supply (UPS).
  • Position system cables and power cables carefully; Be sure that nothing rests on any cables.

  • Never push objects of any kind into or through cabinet slots. They may touch dangerous voltage points or short out parts resulting in a risk of fire or electrical shock.

  • Do not attempt to service the device yourself. Refer all servicing to qualified service personnel.
  • If the following conditions occur, unplug the device from the wall outlet and bring it to qualified service personnel for repair.

◆ The power cord or plug has become damaged or frayed.
- Liquid has been spilled into the device.
- The device has been exposed to rain or water.
- The device has been dropped, or the cabinet has been damaged.
- The device exhibits a distinct change in performance, indicating a need for service.
- The device does not operate normally when the operating instructions are followed.

- Only adjust those controls that are covered in the operating instructions. Improper adjustment of other controls may result in damage that will require extensive work by a qualified technician to repair.

Technical Support

International

  • For online technical support – including troubleshooting, documentation, and software updates: http://eservice.aten.com
  • For telephone support, See Telephone Support, page iii:

North America

Email Support support@aten-usa.com
Online Technical SupportTroubleshooting Documentation Software Updateshttp://www.aten-usa.com/support
Telephone Support 1-888-999-ATENext 4988

When you contact us, please have the following information ready beforehand:

  • Product model number, serial number, and date of purchase.
  • Your computer configuration, including operating system, revision level, expansion cards, and software.
  • Any error messages displayed at the time the error occurred.
    ◆ The sequence of operations that led up to the error.
    ◆ Any other information you feel may be of help.

Specifications

Function Phantom-S
Connectors FrontKeyboard1 x USB Type A Female (White)
Mouse1 x USB Type A Female (White)
Gamepad1 x USB Type A Female (White)
RearGame1 x Mini USB Type A Female (black)
PC1 x Mini USB Type A Female (black)
KB Power1 x Mini USB Type A Female (black)
Switches Reset 1 x Semi-recessed Pushbutton
LEDs Turbo / KB Mode 1 (Orange)
Emulation Keyboard USB, Emulation
Power Consumption 5v, W
Environment Operating Temp.0-50°C
Physical PropertiesHousing Metal
Weight195 g
Dimensions (L x W x H)106 x 79 x 24.4 mm

Limited Warranty

IN NO EVENT SHALL THE DIRECT VENDOR'S LIABILITY EXCEED THE PRICE PAID FOR THE PRODUCT FROM DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM THE USE OF THE PRODUCT, DISK, OR ITS DOCUMENTATION.

The direct vendor makes no warranty or representation, expressed, implied, or statutory with respect to the contents or use of this documentation, and especially disclaims its quality, performance, merchantability, or fitness for any particular purpose.

The direct vendor also reserves the right to revise or update the device or documentation without obligation to notify any individual or entity of such revisions, or update. For further inquiries, please contact your direct vendor.

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Product information

Brand : ATEN

Model : PHANTOM-S

Category : Controller