ThinkFun Escape the Room - Board game

Escape the Room - Board game ThinkFun - Free user manual and instructions

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Product Type Board Game
Brand ThinkFun
Model Escape the Room
Category Escape Room Puzzle Game
Number of Players 3-8
Recommended Age 13+
Game Duration 60-90 Minutes
Dimensions (Box) 27 x 27 x 7 cm
Weight 0.68 kg
Language English
Batteries Required No
Includes Game Board, Challenge Cards, Envelopes, Decoder Device, Instructions
Difficulty Level Intermediate
Theme Escape Room Adventure
Learning Objective Logic, Deduction, Teamwork
Care Instructions Wipe clean with a dry cloth; store in a dry place
Safety Warning Choking hazard - small parts; not for children under 3
Repairability Spare parts not available; replace entire game if missing

Frequently Asked Questions - Escape the Room ThinkFun

What is the objective of Escape the Room?
The goal is to solve a series of puzzles within a time limit to escape a themed room. Players work together using clues and hidden items.
How many players can play?
The game is designed for 3 to 8 players, making it ideal for small groups and parties.
What is the recommended age?
The recommended age is 13 and up due to complex puzzles and small components.
How long does a game last?
Each game session typically lasts 60 to 90 minutes, depending on player skill and puzzle difficulty.
Is the game reusable?
Yes, the game can be replayed as puzzles are solved using physical components that are not destroyed. However, the experience may be less challenging on subsequent plays.
Do I need batteries or an app?
No, no batteries or app are required. The game is completely self-contained with physical components.
Can I play solo?
While designed for multiplayer, solo play is possible by controlling multiple characters, but it may be less fun. The instructions do not prohibit it.
What is included in the box?
The box contains a game board, challenge cards, sealed envelopes, a decoder device, and instructions. Some items may be hidden to add to the mystery.
How do I clean the game components?
Wipe the board and cards with a dry, soft cloth. Avoid using water or cleaning agents to prevent damage.
What if a piece is lost?
ThinkFun does not offer individual replacement parts. You may need to purchase a new copy if essential pieces are missing.

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Download the instructions for your Board game in PDF format for free! Find your manual Escape the Room - ThinkFun and take your electronic device back in hand. On this page are published all the documents necessary for the use of your device. Escape the Room by ThinkFun.

USER MANUAL Escape the Room ThinkFun

— SECTION ONE: Instructions for Hosting the Event —

What are "Escape the Room" Games?

Escape the Room games began as digital adventures and quickly turned into real-life events all around the world. In both versions, players are locked in a room and must uncover clues and hidden objects to ultimately escape the room. ThinkFun's Escape the Room events allow you to bring all the fun and excitement of this experience to your very own home, WITHOUT actually locking anyone in a room, of course! The event is designed so even the host can participate. There's not much to do to prepare, just invite a few guests and be ready to have some fun as you solve puzzles and unscramble the mystery.

Welcome

Welcome Escape the Room Host, to this new interactive mystery for groups of three to eight. You and your guests will spend the evening as characters in a story solving clever puzzles in order to unravel the mysterious happenings at the Stargazer's Manor.

In the story:

It's 1869 and you are the recently-dismissed caretaker of the Stargazer's Manor. You will be inviting your friends to join a secret investigation into the behavior of the well-known and respected astronomer in your small seaside town. The astronomer began acting very strangely after the passing of his wife several years ago, eventually disappearing into his estate. And now, strange things seem to be happening outside of his home—loud and unfamiliar noises, an unpleasant smell, smoke billowing from the observatory. You and your friends are on a mission to find out what is going on at the Stargazer's Manor. But be careful, in the end, you may be the ones that need saving...

As the host of this event, it will be your role to invite friends, setup for the evening, and walk your guests through the introductory part of the story. After the introduction, you will join your friends in unraveling the story, and participate in solving the mystery and escaping the room.

Contents

1) Instruction Manual
2) Scene Card 1: Investigate the Manor
3) 5 Sealed Envelopes – labeled as follows:

• The Filing Cabinet • The Telescope • The Dressing Table

• The Bookcase • The Door

4) Mysterious Secret Items (inside the 5 sealed envelopes)
5) Solution Wheel

Planning the Event

As the host, make sure to follow these simple steps to prepare for your event:

1) DO NOT OPEN ANY ENVELOPES.
All of the envelopes will be opened in play as part of the game. Leave them in the box for now.
2) DO NOT READ THE FIRST SCENE CARD. Leave this card in the box so you don't accidentally sneak a peek. You will read this card to your guests when the game begins.
3) Table Setup: Mystery at the Stargazer's Manor is a table-top game with quite a few parts. You will need a fair amount of space, so plan your event around a large table with seating for each player where they have a good view of the table.
4) Timer: You will need a timer or clock during the game.
5) Paper and Pencil: You'll need them for taking notes to help solve the mystery.
6) Internet Access (optional): You will need internet access if your group wants to use our online hints during the game.
7) Set the Mood (optional): You may want to encourage your guests to dress in period attire. Prepare some harpsichord music or classical opera to enhance the atmosphere.
8) Invite Players: Mystery at the Stargazer's Manor is designed for groups of three to eight. Gather your guests.

Online hints, period appropriate music suggestions, repacking instructions, and a sample invitation letter that you can customize and print, can be found online at:

www.ThinkFun.com/EscapeTheRoom

STOP STOP READ NO FURTHER UNYL YOUR GUESTS ARRIVE.

START

READ SECTION TWO OUT LOUD WHEN YOUR GUESTS ARRIVE

DO NOT OPEN ANY OF THE ENVELOPES.

START

- SECTION TWO: Escape the Room Instructions -

Setup

1) Remove the five envelopes, Scene Card 1 and the Solution Wheel from the box. Spread them out on a table in front of you. DO NOT OPEN THE ENVELOPES.
2) If your group is not familiar with Escape the Room-style games, read the section "What are 'Escape the Room' Games" to them (see page 2).
3) (Optional) If you would like to use our online hints, establish access to the internet with a smart phone, tablet or computer. Go to: www.ThinkFun.com/EscapeTheRoom and navigate to the hints for this game. Do not look at the hints yet, simply have them ready if you need them.
4) (Optional) If you have it, turn on some period appropriate music.
5) Get out the timer or clock and be prepared to set it as follows (but don't start it yet!)

3-5 players2 hours
6-8 players 1.5 hours

6) Get out the paper & pencil for taking notes.

Backstory

It has been over a year since the caretaker (your host) was dismissed by Richard Harrison, the retired astronomer who the townsfolk all knew so well. After the death of his wife three years ago, the astronomer began acting quite strangely sending away all of the help at his manor except for the caretaker and the cook, refusing visitors, withdrawing more and more inside his observatory. And then one day, quite suddenly, forcing the caretaker and the cook out the door as well.

As an employee at the manor for over twenty years, the caretaker had developed quite a fondness for the quirky astronomer. Recently the caretaker made the long journey up to the old manor to persuade the astronomer to let his friends help fix things up. The gate was locked, the mail had piled up, but the caretaker was most alarmed by the strange noises, the unpleasant smell and the smoke coming from the observatory. The caretaker wrote letters asking for the help of a few friends in the town to join in an investigation of the manor. Thankfully, they have all agreed and have gathered tonight outside of a side entrance and will soon venture inside to investigate...

Objective

As a group, you need to unravel the mystery of the astronomer and escape the room. You will uncover clues and solve puzzles along the way. Everything you will need is contained within the envelopes in this box, but you must arrive at the right solutions before you can open each envelope. Any escape from the room is a victory, but you may find more to the story if you're willing to go the extra mile.

Scene Cards

Throughout the game you will discover new Scene Cards.

Any time this happens, one player should read the card out-loud immediately.

Solution Wheel

All puzzles are marked with a white symbol and four colored squares (red, yellow, green, blue).

EXAMPLE:
Illustration of an ornate golden mirror with a crack pattern on the glass, set against a patterned background (no text or symbols)

These symbols are your indication that there are hidden contents to be revealed! The Solution Wheel is your key to knowing if you have solved a puzzle correctly.

When you think you have the answer for a puzzle:

1) Start with the white symbol on the outer ring of the solution wheel.

Circular diagram with concentric rings and labeled points, likely representing a scientific or educational concept.

The Crown Symbol

2) Rotate each of the colored rings to the symbol that corresponds with your solution. Line up each of the four solution symbols with the original white symbol.
3) If your solution is correct, a symbol that matches the one on the white outer ring will appear in two windows.

Diagram showing a circular layout with colored segments and icons, possibly representing a game or game board layout.

The Crown Symbol appears in two windows

ThinkFun Escape the Room - When you think you have the answer for a puzzle: - 3

4) If your solution is incorrect, no symbol will appear, or the symbol(s) in the window(s) won't match the white outer ring. If this happens, don't worry! Just keep going and look for a different solution.

When the Solution Wheel indicates that you have solved a puzzle correctly, you can reveal the hidden contents by breaking the seal on the envelope and dumping it out on the table.

Note: We strongly recommend that you do not rotate the Solution Wheel at random to find the correct answers by "guessing and testing." This will cause the door of the room to permanently lock forever.

When to Use Envelopes & Pieces

You (the guests) are all in a room with objects you find in the story. You may need these objects at any time:

1) You may find pieces early in the game that aren't used until later. Don't lose them!
2) All envelopes' cover illustrations are in play at all times. However, an envelope may not be opened until that envelope's puzzle has been solved. Do not set any envelopes aside until they have been opened.

Hints

If you are really stuck, use our online hints at:

www.ThinkFun.com/EscapeTheRoom

Before turning to the hints make sure all of your guests are on board with using them. If you can't decide whether or not to use a hint, take a quick vote, majority rules (the host's vote breaks any ties).

Game On & Best of Luck!

Read Scene Card 1: Investigate the Manor.

About the Inventors

Nicholas Cravotta and Rebecca Bleau have been inventing together for more than twenty years. Rebecca is also an award-winning fine artist. You can learn more about their games and puzzles at: www.BlueMatterGames.com

ThinkFun's Mission is to Ignite Your Mind!®

ThinkFun® is the world’s leader in addictively fun games that stretch and sharpen your mind. From lighting up young minds to creating fun for the whole family, ThinkFun’s innovative games and mobile apps make you think while they make you smile.

Thinkfun®

www.ThinkFun.com

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Product information

Brand : ThinkFun

Model : Escape the Room

Category : Board game