MTurbocomp - Audio software MeldaProduction - Free user manual and instructions
Find the device manual for free MTurbocomp MeldaProduction in PDF.
| Product Type | Audio dynamics processor (VST, AU, AAX plugin) |
| Developer | MeldaProduction |
| Model | MTurbocomp |
| Platform | Windows (32/64-bit), macOS (32/64-bit) |
| Plugin Formats | VST2, VST3, AU, AAX |
| Number of Devices | 14+ classic compressor/limiter emulations plus custom devices |
| Key Features | 4 followers, 4 processors, dynamic EQ, 2 saturators, side-chain detector, oversampling, AGC, safety limiter, A-H presets, morphing, multiband version (MB) |
| Channel Modes | L+R, L, R, M, S, M+S, L+R-, surround (up to 8 ch), ambisonics (up to 7th order) |
| Sample Rate Support | Up to 96 kHz and higher (oversampling up to 16x) |
| User Interface | Freely resizable and stylable (GUI themes), Easy and Edit screens |
| Preset Management | Built-in preset browser, online exchange, backup/restore, A-H slot morphing |
| License | Perpetual license, to-person, usable on all machines owned by user; free updates for life |
| Maintenance & Updates | Automatic update check via plugin; install new version without uninstalling old |
| Safety | Built-in brickwall limiter (defeatable), intelligent sleep on silence |
| System Requirements | DAW compatible with chosen plugin format, GPU with hardware acceleration recommended, 512 MB RAM minimum, screen resolution 1024x768 |
| Spare Parts / Repairability | Not applicable (software); support via email info@meldaproduction.com |
| General Information | Designed to simulate vintage compressors with advanced workflow; includes detailed manual (162 pages) |
Frequently Asked Questions - MTurbocomp MeldaProduction
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USER MANUAL MTurbocomp MeldaProduction
MTurboComp is an extremely powerful dynamics processor. It has been designed to be versatile, so that it can simulate any compressor out there, primarily the vintage ones of course. It features 4 ultra-powerful followers, which you can be combined at will, 4 processors to build the transfer curve, a dynamic equalizer and 2 saturators. We then used machine analysis and learning to make the beast's response similar to the vintage compressors that we wanted to simulate.
MTurboComp provides emulations of 14 classic compressors/limiters, plus several units that we designed, not necessarily compressors. All are available from the Devices list on the left-hand side. It doesn't stop there however. Many of the classic units had a really odd user interface, missing features etc. Therefore we created a generalized compressor interface, meaning that all of the simulations have almost the same controls and they also feature things that the originals didn't have, such as a side-chain detector EQ, saturation control etc. Hence using MTurboComp and comparing different models is very quick and easy.
Compressors are traditionally controlled via thresholds and ratios. In most character compression scenarios this is extremely difficult to use the effect of each parameter changes the actual character and also it changes the output level, hence one needs to tweak the output gain at the same time to be able to compare whether the change is good. Using MTurboComp is entirely different. The initial settings of each simulation are set so that the compressor "is already doing something", so that you can hear how it actually sounds. All of them then feature the big Compression (in some emulations it has a different name) knob, which lets you increase or decrease the amount of compression and aims to change the output level as little as possible. They all provide a Dry/Wet knob for parallel compression. And also there's the big Saturation control, which defines the amount of saturation, higher harmonics and character to be applied.
How to use the compressor
We propose the following efficient way to use MTurboComp, which should speed up your workflow tremendously and make it accessible to beginners as well:
- Select a compressor device that you like.
- Use the Gain In knob to set the input level to some reasonable value if needed.
- Adjust the attack/release settings if needed - e.g. if you want more attack to go through withohut compression etc. These define the compression character. It may be useful to over-compress the material first by increasing the Compression control, so that you can hear how it actually sounds in the extreme.
- Change the amount of compression using Compression and Dry/Wet knobs to your liking.
- Use the Saturation knob to adjust the amount of saturation, character and loudness.
- Listen :).
If you are not certain that the results are satisfactory, switch to a different A-H preset (copying the current settings into the new preset if you wish) and try again. Then you can create and compare up to 8 settings easily.
More advanced features
Each compressor can be driven by the external side-chain (rather than the main input signal) via by enabling the Side-chain input button. Whatever the detected signal source, there are detector HP and LP filters used to focus the detection onto a particular frequency range, so you can control what the plugin is "listening to". For example, if you want it to respond to bass drum only, just set the low-pass to say 100Hz.
And there is also the Detector EQ, which provides an access to a peak-filter which processes the detector signal. So for example if you want the compressor to react mainly to a snare drum, set Gain high and BW very low (to make it target only a small region around the center frequency), then sweep the Frequency to the position where the compressor reacts to the snare drum as much as possible. Finally reset the Gain and BW to your liking.
Edit screen
One of the huge advantages of using MTurboComp is that you have direct access to how the compressor actually works. So if you are experienced enough and you just don't like "something" about the settings, you can just switch to the Edit screen and tweak any detail you want. But be careful before you do so, it's a very very deep plugin :).
MTurboComp vs. MTurboCompLE
MTurboComp comes in 2 licence editions - MTurboComp is the full licence, which gives you access to all features of the plugin and also to the multiband version MTurboCompMB. This full licence is also part of the MMixingFXBundle, MMasteringFXBundle, MTotalFXBundle and MCompleteBundle.
MTurboCompLE is a limited licence, which provides all the devices on the Easy screen. It doesn't let you use the multiband version or the Edit screen, hence you cannot design your own compressors. It should however be far more than enough for everyday mixing/mastering/production, it's like more than 14 compressors after all.
Easy screen vs. Edit screen
The plugin provides 2 user interfaces - an easy screen and an edit screen. Use the Edit button to switch between the two.
By default most plugins open on the easy screen (edit button released). This screen is a simplified view of the plugin which provides just a few controls. On the left hand side of the plugin you can see the list of available devices / instruments (previously called 'active presets'), that is, presets with controls. These controls are actually nothing more than multiparameters (single knobs that can control one or more of the plug-in's parameters and sometimes known as Macro controls in other plug-ins) and are described in more detail later. Each device may provide different controls and usually is intended for a specific purpose. The easy screen is designed for you to be able to perform common tasks, quickly and easily, without the need to use the advanced settings (that is, those available on the Edit screen).
In most cases the devices are highlighted using different text colors. In some cases the colors only mark different types of processing, but in most cases the general rule is that black/white devices are the essential ones designed for general use. Green devices are designed for a specific task or audio materials, e.g. de-essing or processing vocals in a compressor plugin. Red devices usually provide some very special processing or some extreme or creative settings. In a distortion plugin, for example, these may produce an extremely distorted output. Blue devices require an additional input, a side-chain or MIDI input usually. Without these additional inputs these Blue presets usually do not function as intended. Please check your host's documentation about routing side-chain and MIDI into an effect plugin.
To the right of the controls are the meters or time-graphs for the plugin; the standard plugin Toolbar may be to the right of these or at the bottom of the plugin.
By clicking the Edit button you can switch the plugin to edit mode (edit button pushed). This mode provides all the features that the plugin offers. You lose no settings by toggling between edit mode and the easy screen unless you actually change something. This way you can easily check what is "under the hood" for each device, or start with an device and then tweak the plugin settings further.
Devices are factory specified and cannot be modified directly by users, however you can still make your own and store them as normal presets. To do so, configure the plugin as desired, then define each multiparameter and specify its name in its settings. You can then switch to the easy screen and check the user interface that you have created. Once you are satisfied with it, save it as a normal preset while you are on the easy screen. Although your preset will not be displayed or selected in the list of available devices, the functionality will be exactly the same. For more information about multiparameters and devices please check the online video tutorials.
If you are an advanced designer, you can also view both the easy and edit screens at the same time. To do that, hold Ctrl key and press the Edit button.

Presets
Presets
Presets button shows a window with all available presets. A preset can be loaded from the preset window by double-clicking on it, selecting via the buttons or by using your keyboard. You can also manage the directory structure, store new presets, replace existing ones etc. Presets are global, so a preset saved from one project, can easily be used in another. The arrow buttons next to the preset button can be used to switch between presets easily.
Holding Ctrl while pressing the button loads a random preset. There must be some presets for this feature to work of course.
Presets can be backed up by 3 different methods:
A) Using "Backup" and "Restore" buttons in each preset window, which produces a single archive of all presets on the computer.
B) Using "Export/Import" buttons, which export a single folder of presets for one plugin.
C) By saving the actual preset files, which are found in the following directories (not recommended):
Windows: C:\Users{username}\AppData\Roaming\MeldaProduction
Mac OS X: /Library/Application support/MeldaProduction
Files are named based on the name of the plugin like this: " {pluginname}.presets", so for example MAutopan.presets or MDynamics.presets. If the directory cannot be found on your computer for some reason, you can just search for the particular file.
Please note that prior to version 16 a different format was used and the naming was " {pluginname}presets.xml". The plugin also supports an online preset exchange. If the computer is connected to the internet, the plugin connects to our server once a week, submits your presets and downloads new ones if available. This feature is manually maintained in order to remove generally unusable presets, so it may take some time before any submitted presets become available. This feature relies on each user so we strongly advise that any submitted presets be named and organised in the same way as the factory presets, otherwise they will be removed.

Left arrow
Left arrow button loads the previous preset.

Right arrow
Right arrow button loads the next preset.

Randomize
Randomize button loads a random preset.

Panic
Panic button resets the plugin state. You can use it to force the plugin to report latency to the host again and to avoid any audio problems. For example, some plugins, having a look-ahead feature, report the size of the look-ahead delay as latency, but it is inconvenient to do that every time the look-ahead changes as it usually causes the playback to stop. After you tweak the latency to the correct value, just click this button to sync the track in time with the others, minimizing phasing artifacts caused by the look-ahead delay mixing with undelayed audio signals in your host. It may also be necessary to restart playback in your host.
Another example is if some malfunctioning plugin generates extremely high values for the input of this plugin. A potential filter may start generating very high values as well and as a result the playback will stop. You can just click this button to reset the plugin and the playback will start again.

Settings
Settings button shows a menu with additional settings of the plugin. Here is a brief description of the separate items.
Licence manager lets you activate/deactivate the plugins and manage subscriptions. While you can simply drag & drop a licence file onto the plugin, in some cases there may be a faster way. For instance, you can enter your user account name and password and the plugin will do all the activating for you.
There are 4 groups of settings, each section has its own detailed help information: GUI & Style enables you to pick the GUI style for the plug-in and the main colours used for the background, the title bars of the windows and panels, the text and graphs area and the highlighting (used for enabled buttons, sliders, knobs etc).
Advanced settings configures several processing options for the plug-in.
Global system settings contains some settings for all MeldaProduction plugins. Once you change any of them, restart your DAW if needed, and it will affect all MeldaProduction plugins.
Dry/Wet affects determines, for Multiband plug-ins, which multiband parameters are affected by the Global dry/wet control.
Smart interpolation adjusts the interpolation algorithm used when changing parameter values; the higher the setting the higher the audio quality and the lower the chance of zippering noise, but more CPU will be used.

WWW
WWW button shows a menu with additional information about the plugin. You can check for updates, get easy access to support, MeldaProduction web page, video tutorials, Facebook/Twitter/YouTube channels and more.

Sleep indicator
Sleep indicator informs whether the plugin is currently active or in sleep mode. The plugin can automatically switch itself off to save CPU, when there is no input signal and the plugin knows it cannot produce any signal on its own and it generally makes sense. You can disable this in Settings / Intelligent sleep on silence both for individual instances and globally for all plugins on the system.
Plugin toolbar

Plugin toolbar provides some global features, A-H presets and more.
1x
Oversampling
Oversampling can potentially improve sound quality by processing at a higher sample rate. Processors such as compressors, saturators, distortions etc., which employ nonlinear processing generate higher harmonics of the existing frequencies. If these frequencies exceed the Nyquist rate, which equals half of the sampling rate, they get mirrored back under the Nyquist rate. This is known as aliasing and is almost always considered an artifact. This is because the mirrored frequencies are no longer harmonic and sound as digital noise as this effect does not physically occur in nature. Oversampling reduces the problem by temporarily increasing the sampling rate. This moves the Nyquist frequency which in turn, diminishes the level of the aliased harmonics. Note that the point of oversampling is not to remove harmonics, we usually add them intentionally to make the signal richer, but to reduce or attenuate the harmonics with frequencies so
high, that they just cannot be represented within the sampling rate.
To understand aliasing, try this experiment: Set the sampling rate in your host to 44100 Hz. Open MOscillator and select a "rectangle" or "full saw" waveform. These simple waveforms have lots of harmonics and without oversampling even they become highly aliased. Now select 16x oversampling and listen to the difference. If you again select 1x oversampling, you can hear that the audio signal gets extensively "dirty". If you use an analyzer (MAnalyzer or MEqualizer for example), you will clearly see how, without oversampling, the plugin generates lots of inharmonic frequencies, some of them which are even below the fundamental frequency. Here is another, very extreme example to demonstrate the result of aliasing. Choose a "sine" shape and activate 16x oversampling. Now use a distortion or some saturation to process the signal. It is very probable that you will be able to hear (or at least see in the analyzer) the aliased frequencies.
The plugin implements a high-quality oversampling algorithm, which essentially works like this: First the audio material is upsampled to a higher sampling rate using a very complicated filter. It is then processed by the plugin. Further filtering is performed in order to remove any frequencies above the Nyquist rate to prevent aliasing from occurring, and then the audio gets downsampled to the original sampling rate.
Oversampling also has several disadvantages of which you should be aware before you start using it. Firstly, upsampled processing induces latency (at least in high-quality mode, although you can select low-quality directly in this popup), which is not very usable in real time applications. Secondly, oversampling also takes much more CPU power, due to both the processing being performed at a higher sampling rate (for 16x oversampling at 44100 Hz, this equates to 706 kHz!), and the complex filtering. Finally, and most importantly, oversampling creates some artifacts of its own and for some algorithms processing at higher sampling rates can actually lower the audio quality, or at least change the sound character. Your ears should always be the final judge.
As always, use this feature ONLY if you can actually hear the difference. It is a common misconception that oversampling is a miraculous cure all that makes your audio sound better. That is absolutely not the case. Ideally, you should work in a higher sampling rate (96kHz is almost always enough), while limiting the use of oversampling to some heavily distorting processors.
L+R
Channel mode
Channel mode button shows the current processing channel mode, e.g. Left+Right (L+R) indicates the processing of left and right channels. This is the default mode for mono and stereo audio material and effectively processes the incoming signal as expected. However the plugin also provides additional modes, of which you may take advantage as described below. Mastering this feature will give you unbelievable options for controlling the stereo field.
Note that this is not relevant for mono audio tracks, because the host supplies only one input and output channel.
Left (L) mode and Right (R) mode allow the plugin to process just one channel, only the left or only the right. This feature has a number of simple uses. Equalizing only one channel allows you to fix spectral inconsistencies, when mids are lower in one channel for example. A kind of stereo expander can be produced by equalizing each side differently. Stereo expansion could also be produced by using a modulation effect, such as a vibrato or flanger, on one of these channels. Note however that the results would not be fully mono compatible.
Left and right channels can be processed separately with different settings, by creating two instances of the plugin in series, one set to 'L' mode and the other to 'R' mode. The instance in 'L' mode will not touch the right channel and vice versa. This approach is perfectly safe and is even advantageous, as both sides can be configured completely independently with both settings visible next to each other.
Mid (M) mode allows the plugin to process the so-called mid (or mono) signal. Any stereo signal can be transformed from left and right, to mid and side, and back again, with minimal CPU usage and no loss of audio quality. The mid channel contains the mono sum (or centre), which is the signal present in both left and right channels (in phase). The side channel contains the difference between the left and right channels, which is the "stereo" part. In 'M mode' the plugin performs the conversion into mid and side channels, processes mid, leaves side intact and converts the results back into the left and right channels expected by the host.
To understand what a mid signal is, consider using a simple gain feature, available in many plugins. Setting the plugin to M mode and decreasing gain, will actually lower or attenuate the mono content and the signal will appear "wider". There must be some stereo content present, this will not work for monophonic audio material placed in stereo tracks of course. Similarly amplifying the mono content by increasing the gain, will make the mono content dominant and the stereo image will become "narrower".
As well as a simple gain control there are various creative uses for this channel mode.
Using a compressor on the mid channel can widen the stereo image, because in louder parts the mid part gets attenuated and the stereo becomes more prominent. This is a good trick to make the listener focus on an instrument whenever it is louder, because a wider stereo image makes the listener feel that the origin of the sound is closer to, or even around them.
A reverb on the mid part makes the room appear thin and distant. It is a good way to make the track wide due to the existing stereo content, yet spacey and centered at the same time. Note that since this effect does not occur naturally, the result may sound artificial on its own, however it may help you fit a dominant track into a mix.
An equalizer gives many possibilities - for example, the removal of frequencies that are colliding with those on another track. By processing only the mid channel you can keep the problematic frequencies in the stereo channel. This way it is possible to actually fit both tracks into the same part of the spectrum - one occupying the mid (centre) part of the signal, physically appearing further away from the listener, the other occupying the side part of the signal, appearing closer to the listener.
Using various modulation effects can vary the mid signal, to make the stereo signal less correlated. This creates a wider stereo image and makes the audio appear closer to the listener.
Side (S) mode is complementary to M mode, and allows processing of only the side (stereo) part of the signal leaving the mid intact. The same techniques as described for M mode can also be applied here, giving the opposite results.
Using a gain control with positive gain will increase the width of the stereo image.
A compressor can attenuate the side part in louder sections making it more monophonic and centered, placing the origin a little further away and in front of the listener.
A reverb may extend the stereo width and provide some natural space without affecting the mid content. This creates an interesting side-effect - the reverb gets completely cancelled out when played on a monophonic device (on a mono radio for example). With stereo processing you have much more space to place different sounds in the mix. However when the audio is played on a monophonic system it becomes too crowded, because what was originally in two channels is now in just one and mono has a very limited capability for 2D placement. Therefore getting rid of the reverb in mono may be advantageous, because it frees some space for other instruments. An equalizer can amplify some frequencies in the stereo content making them more apparent and since they psycho acoustically become closer to the listener, the listener will be focused on them. Conversely, frequencies can be removed to free space for other instruments in stereo.
A saturator / exciter may make the stereo richer and more appealing by creating higher harmonics without affecting the mid channel, which could otherwise become crowded.
Modulation effects can achieve the same results as in mid mode, but this will vary a lot depending on the effect and the audio material. It can be used in a wide variety of creative ways.
Mid+Side (M+S) lets the plugin process both mid and side channels together using the same settings. In many cases there is no difference to L+R mode, but there are exceptions.
A reverb applied in M+S mode will result in minimal changes to the width of the stereo field (unless it is true-stereo, in which case mid will affect side and vice versa), it can be used therefore, to add depth without altering the width.
A compressor in M+S mode can be a little harder to understand. It basically stabilizes the levels of the mid and side channels. When channel linking is disabled in the compressor, you can expect some variations in the sound field, because the compressor will attenuate the louder channel (usually the mid), changing the stereo width depending on the audio level. When channel linking is enabled, a compressor will usually react similarly to the L+R channel mode.
Exciters or saturators are both nonlinear processors, their outputs depend on the level of the input, so the dominant channel (usually mid) will be saturated more. This will usually make the stereo image slightly thinner and can be used as a creative effect.
How to modify mid and side with different settings? The answer is the same as for the L and R channels. Use two instances of the plugin one after another, one in M mode, the other in S mode. The instance in M mode will not change the side channel and vice versa.
Left+Right(neg) (L+R-) mode is the same as L+R mode, but the right channel's phase will be inverted. This may come in handy if the L and R channels seem out of phase. When used on a normal track, it will force the channels out of phase. This may sound like an extreme stereo expansion, but is usually extremely fatiguing on the ears. It is also not mono compatible - on a mono device the track will probably become almost silent. Therefore be advised to use this only if the channels are actually out of phase or if you have some creative intent.
There are also 4 subsidiary modes: Left & zero Right (L(R0)), Right & zero Left (R(L0)), Mid & zero Side (M(S0)) and Side & zero Mid (S(M0)). Each of these processes one channel and silences the other.
Surround mode is not related to stereo processing but lets the plugin process up to 8 channels, depending on how many the host supplies. For VST2 plugins you have to first activate surround processing using the Activate surround item in the bottom. This is a global switch for all MeldaProduction plugins, which configures them to report 8in-8out capabilities to the host, on loading. It is disabled by default, because some hosts have trouble dealing with such plugins. After activation, restart your host to start using the surround capabilities of the plugins. Deactivation is done in the same way. Please note that all input and output busses will be multi-channel, that includes side-chain for example. For VST3/AU/AAX plugins the activation is not necessary.
First place the plugin on a surround track - a track that has more than 2 channels. Then select Surround from the plug-in's Channel Mode menu. The plugins will regard this mode as a natural extension of 2 channel processing. For example, a compressor will process each channel separately or measure the level by combining the levels of all of the inputs provided. Further surround processing properties, to enable/disable each channel or adjust its level, can be accessed via the Surround settings in the menu.
Ambisonics mode provides support for the modern 3D systems (mostly cinema and VR) with up to 64 channels (ambisonics 7th order). Support for this is still quite rare among the DAWs, so this needs to be activated in all DAWs using the Activate ambisonics item in the bottom. This is a global switch for all MeldaProduction plugins, which configures them to report 64in-64out capabilities to the host, on loading. After activation, restart your host to start using the ambisonics capabilities of the plugins. Deactivation is done in the same way. Please note that all input and output busses will be multi-channel, that includes side-chain for example.
First place the plugin on an ambisonics track, supported are all orders from 1st (4 channels) to 7th (64 channels). Then select
Ambisonics from the plug-in's Channel Mode menu. Finally select the Ambisonics settings in the menu and configure the Ambisonics order and other settings if needed. The plugins will regard this mode as a natural extension of 2 channel processing. For example, a compressor will process each channel separately or measure the level by combining the levels of all of the inputs provided.

AGC
AGC button enables or disables the automatic gain control - the automatic adjustment of the output volume such that it matches the input volume. Human hearing is very adaptable. In fact differences in loudness, for example when loading a preset, may go unnoticed and instead be perceived by the listener as "better sounding", leading to a misjudgement. This feature should prevent this effect, thus allowing the listener to focus on the sonic qualities only.
AGC works by measuring input and output loudness, and then compensating for the difference while also taking into account any induced latency. The loudness measurement follows the ITU and EBU specifications with an RMS of 400ms, meaning that the reaction time is 400ms. This is very important, as you should be aware that AGC needs time to properly adjust after any change of settings. Also note that this is a nonlinear operation. It may cause some distortion due to the long measurement time. It should be negligible though.
AGC makes sense in most applications including reverberation and equalization for example. However, in some cases it can work against the plugin. A simple example of this is a tremolo, where the plugin manipulates output volume. If the tremolo rate is slow enough, say 1Hz, it makes the period longer than the actual AGC measurement time. So whenever the tremolo changes audio level, the AGC starts
compensating for it. This can of course be used creatively, since AGC will always be a little "late", but it is definitely not a desired outcome in normal use.
Another example of this is compression. When used with short attack and release times, AGC can effectively compensate for the attenuation of the compressor. However when the attack and release times are higher than 100ms, the compressor's reaction time becomes too slow, and in conjunction with AGC, severe pumping can occur.
As a general rule of thumb as for all audio processing tasks, use it only if you know you need it. AGC is a powerful tool that can make your workflow easier, but it can also be damaging.
Set
Set
Set button uses the AGC (automatic gain compensation) processor to calculate the ideal output gain to ensure that the output audio loudness is equal to the input level. To use it, simply enable playback in your host and click the button. The plugin's output gain will be adjusted to match the input and output levels as closely as possible.
If the AGC is already enabled, the change will be instant and you can disable the AGC afterwards. Typically you will browse presets, generate random settings etc. During the entire time you will have AGC enabled to prevent you from experiencing different output loudness levels. When you find a sonically ideal setup, you simply click the Set button to set the output gain automatically and disable the AGC as you won't need it anymore.
If the AGC is not already enabled, clicking the Set button displays a window with progress bar for a few seconds, while the plugin temporarily enables AGC and analyses input and output of the plugin. After that the AGC is disabled again.
To get the best results, you should feed the plugin with some "universal" signal. If you are processing a specific instrument, play a typical part, a chorus in case of vocals for example. If you are creating presets designed for general use, white/pink noise may be the best signal to use.
Limiter
Limiter
Limiter button enables or disables the safety limiter. Its purpose is to protect you from peaks above 0dB, which can have damaging effects to your processing chain, your monitors and even your hearing.
It is generally advised to keep your audio below 0dB at all times in all stages of your processing chain. However, several plugins may cause high level outputs with certain settings, often due to unprevented resonances with specific audio materials. The safety limiter prevents that.
Note that it is NOT wise to enable this "just in case". As with any processing, the limiter requires additional processing power and modifies the output signal. It is a transparent single-band brickwall limiter, but you still need to be careful when using it.
Diff
Diff
Diff button lets you audition the difference between input and output. This is especially useful for dynamic processors, such as compressors, where you can simply listen to the parts being modified. The output may give you insight about which parts of the signal are being processed and how.

A-H presets selector
A-H presets selector controls the current A-H preset. This allows the plugin to store up to 8 sets of settings, including those parameters that cannot be automated or modulated. However it does not include channel mode, oversampling and potentially some other global controls available from the Settings/Settings menu.
For example, this feature can be used to keep multiple settings, when you are not sure about the ideal configuration When you change any parameter, only the currently selected preset is modified.
The four buttons below enable you to switch between the last 2 selected sets using the A/B button, morph between the first 4 sets using the morphing button and copy & paste settings from one preset to another (via the clipboard).
It is also possible to switch between the presets using MIDI program change messages sent from your host. The set selected depends on the Program Change number: 0 selects A, 7 selects H, 8 selects A, 15 selects H and so on.

A/B
A/B button switches between the active and previously active A-H preset (not necessarily the A and B presets themselves). To compare any 2 of the A-H presets, select one and then the other. Clicking this button will then switch between these two. You can do the same thing by clicking on the particular presets, but this makes it easier, letting you close your eyes and just listen.

Morph
Morph button lets you morph between the A, B, C and D settings. Morphing only affects those parameters that can be automated or modulated; that does include most of the parameters however. When you click this button, an X/Y graph is shown allowing you to drag the position indicator to any position between the letters A, B, C and D. The closer you drag the indicator to one of the letters, the closer the actual settings are to that preset.
Please note that this will overwrite and change the preset that is currently selected, so it is best to select a new preset e.g. 'E', then use the morphing method. This way you will define the settings for A, B, C and D, morph between them, and store the result in 'E' without any modification of the original A, B, C and D presets.
Please note that the ABCD morphing itself cannot be automated and that, while morphing, the changes to the underlying parameters are not notified to the host (there may be hundreds of change events).

Copy
Copy button copies the current settings to the system clipboard. Other presets, oversampling, channel mode and other global settings are not copied.
Hold Ctrl to save the settings as a file instead. That may be necessary for complex settings, which may be too long for system clipboard to handle. It may also be advantageous when you want to send the settings via email. You can load the settings by drag & dropping them to a plugin or holding Ctrl and clicking Paste.

Paste
Paste button pastes settings from the system clipboard into the current preset. Hold Ctrl to load the settings from a file instead. Hold Shift to paste the settings to all of the A-H slots at once.

Undo
Undo button reverts the last change. Only changes to automatable or modulatable parameters and global settings (load/randomize) are stored.

Redo
Redo button reverts the last undo operation.

WAV
WAV button lets you process a file using the plugin with current settings. You can either click the button and select a file, or drag & drop the file (or multiple files) onto the button. If you let the plugin process WAV files, these will be saved with the original settings. If you use a different file type (such as MP3), the plugin will create WAV files with 32-bit bits-per-sample floating point.
Please note that the files will be overwritten, so make a copy first if you want to keep the original.

Collapse
Collapse button minimizes or enlarges the panel to release space for other editors.
Piano view

Piano view lets you play and display MIDI notes

Collapse
Collapse button minimizes or enlarges the panel to release space for other editors.
Reload
Reload
Reload button reloads the device and sets all non-locked controls in the current device to their default values. It may be useful, since the plugin stores current settings when switching between the devices, hence this button is a quick and easy way to get the defaults for the devices, before you changed them. If you want to reload all parameters for the device, you must unlock the Easy screen locks or disable them all by turning off the On/Off button in the Global Locking panel in Edit mode.

Device selector
Device selector lets you choose from the predefined devices (previous 'active presets'). These are different from normal presets as they can actually have Easy-mode controls available via knobs or buttons. Click on an device to load it. Check out our video tutorials for information about creating your own devices. Although you cannot put your own devices into this selector, you can still save them as normal presets and on loading they will work in the exactly same way.
When browsing the devices, the plugin stores the control values (multiparameters). It doesn't store the full settings, only the multiparameters, so that if you switch between the devices, your settings will be kept intact, unless you switch to edit screen and perform
some advanced editing, in which case it is recommended to use the A-H presets to store your work.
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Collapse
Collapse button minimizes or enlarges the panel to release space for other editors.
Meldei 1176

This sounds like one of the worlds best known compressors. But it is not just an 1176.
We have added controls that give this compressor much more versatility.
It is the go-to compressor for just about everything.
Best on: Vocals, Guitars, Synths, Drums

Side-chain input
Side-chain input switch enables the input from the side-chain input for level detection. Normally the compression is driven by the actual input signally that you are processing. By enabling this option, you can send any signal to the plugin's side-chain and the plugin will measure its level instead.

Detector EQ BW
Detector EQ BW controls the bandwidth (or Q) of the peak filter used to pre-process the signal for level detection. The higher the value, the wider the region that the filter affects around the center frequency will be. You can use it to make the compressor more focused on certain part of the spectrum or conversely to ignore it.

LP
LP controls the low-pass filter's frequency, which you can use to remove the higher frequencies from the level detector's input. For example, when processing mixed drums, you may set this low enough to detect and therefore compress the bass drum while keeping
the rest of the drums intact (unless they are hit at the same time of course).

HP
HP controls the high-pass filter's frequency, which you can use to remove the lower frequencies from the level detector's input. For example, when processing mixed drums, you may set this high enough to detect and therefore compress the snare drum while keeping the bass drum intact (unless they are hit at the same time of course).

Detector EQ Frequency
Detector EQ Frequency controls the center frequency of the peak filter used to pre-process the signal for level detection. You can use it to make the compressor more focused on a certain part of the spectrum or conversely to ignore it.

Detector EQ Gain
Detector EQ Gain controls the gain of the peak filter used to pre-process the signal for level detection. You can use it to make the compressor more responsive to a certain part of the spectrum or conversely to ignore it.

Release
Release defines the release time, that is how quickly the level detector decreases the measured input level. Let's say we are processing a snare drum with a compressor. Then the longer the release is, the longer it takes for the level follower to decrease the level below the threshold, hence the longer the compressor keeps working after the snare drum's initial transient, when the actual sound is already decaying. Longer release times usually provide more natural distortion-free results, however for character compression it is often better to keep it shorter, otherwise the compressor becomes too "steady", sounding like "it is not doing much".

Attack
Attack defines the attack time, that is how quickly the level detector increases the measured input level. Let's say we are processing a snare drum with a compressor. Then the longer the attack is, the longer it takes for the level follower to increase the level above the threshold (and so trigger compression), hence the more of the snare drum's initial transient passes through intact. Conversely if you set the attack to the minimum, the level follower will be as fast as possible, most likely squashing the entire initial transient.

Ratio
Ratio defines the compression ratio of the input signal above the threshold. The higher the ratio, the more compression you get.

Output
Output defines the gain applied to the output signal. Please note that Dry/Wet changes the effect of this gain, hence you should set dry/wet to maximum first, then use this output gain to make sure that the level of the output matches the input if needed, and finally you can use dry/wet to blend between the input and the output (parallel, or "New York", compression) without being distracted by loudness differences.

Input
Input defines the gain applied to the incoming signal. It is the very first stage and is applied to the potential side-chain signal for detection purposes as well. Please note that Dry/Wet does NOT change the effect of this gain.

Saturation
Saturation controls the amount of analog-style saturation, which can add additional character to the signal and usually increases loudness.

Compression
Compression controls the relative amount of compression. Before using this control, make sure that you have set the input level and compressor parameters properly first. Then you can use this control to alter the amount of compression. In other compressors you would normally do using Input gain or Threshold parameters. But then you would need to compensate for the loudness difference using Output gain, making the whole process very complex, time consuming and prone to error. Instead, the Compression control has been implemented to minimize the loudness difference, so you can focus on the sonic qualities of the compressor without being fooled by your own ears.

Dry/Wet
Dry/Wet defines the ratio between dry and wet signals for the compressor. 100% means fully processed, 0% means no processing at all.
This feature essentially provides a modern way to do so-called parallel (or 'New York') compression. Essentially there are main 2 approaches to compression - A) set the threshold high, so that it affects everything above it, B) set the threshold low and use dry/wet to actually lower the effect of compression, which provides an easy way to control the amount of compression without too much editing of the more advanced parameters. Please note that lowering ratio does NOT have the same effect as lowering dry/wet in most cases.
Show / Hide locks
Reload
Reload button reloads the device and sets all non-locked controls in the current device to their default values. It may be useful, since the plugin stores current settings when switching between the devices, hence this button is a quick and easy way to get the defaults for the devices, before you changed them. If you want to reload all parameters for the device, you must unlock the Easy screen locks or disable them all by turning off the On/Off button in the Global Locking panel in Edit mode.

Time graph
Time graph button switches between the metering view and the time-graphs. The metering view provides an immediate view of the current values including a text representation. The time-graphs provide the same information over a period of time. Since different time-graphs often need different units, only the most important units are provided.

Pause
Pause button pauses the processing.

Popup
Popup button shows a pop-up window and moves the whole metering / time-graph system into it. This is especially useful in cases where you cannot enlarge the meters within the main window or such a task is too complicated. The pop-up window can be arbitrarily resized. In metering mode it is useful for easier reading from a distance for example. In time-graph mode it is useful for getting higher accuracy and a longer time perspective.

Enable
Enable button enables or disables the metering system. You can disable it to save system resources.

Collapse
Collapse button minimizes or enlarges the panel to release space for other editors.

Collapse
Collapse button minimizes or enlarges the panel to release space for other editors.

Collapse
Collapse button minimizes or enlarges the panel to release space for other editors.

Collapse
Collapse button minimizes or enlarges the panel to release space for other editors.
Edit mode


Presets
Presets
Presets button shows a window with all available presets. A preset can be loaded from the preset window by double-clicking on it, selecting via the buttons or by using your keyboard. You can also manage the directory structure, store new presets, replace existing ones etc. Presets are global, so a preset saved from one project, can easily be used in another. The arrow buttons next to the preset button can be used to switch between presets easily.
Holding Ctrl while pressing the button loads a random preset. There must be some presets for this feature to work of course.
Presets can be backed up by 3 different methods:
A) Using "Backup" and "Restore" buttons in each preset window, which produces a single archive of all presets on the computer.
B) Using "Export/Import" buttons, which export a single folder of presets for one plugin.
C) By saving the actual preset files, which are found in the following directories (not recommended):
Windows: C:\Users{username}\AppData\Roaming\MeldaProduction
Mac OS X: /Library/Application support/MeldaProduction
Files are named based on the name of the plugin like this: " {pluginname}.presets", so for example MAutopan.presets or MDynamics.presets. If the directory cannot be found on your computer for some reason, you can just search for the particular file.
Please note that prior to version 16 a different format was used and the naming was " {pluginname}presets.xml". The plugin also supports an online preset exchange. If the computer is connected to the internet, the plugin connects to our server once a week, submits your presets and downloads new ones if available. This feature is manually maintained in order to remove generally unusable presets, so it may take some time before any submitted presets become available. This feature relies on each user so we strongly advise that any submitted presets be named and organised in the same way as the factory presets, otherwise they will be removed.

Left arrow
Left arrow button loads the previous preset.

Right arrow
Right arrow button loads the next preset.

Randomize
Randomize button loads a random preset.

Panic
Panic button resets the plugin state. You can use it to force the plugin to report latency to the host again and to avoid any audio problems. For example, some plugins, having a look-ahead feature, report the size of the look-ahead delay as latency, but it is inconvenient to do that every time the look-ahead changes as it usually causes the playback to stop. After you tweak the latency to the correct value, just click this button to sync the track in time with the others, minimizing phasing artifacts caused by the look-ahead delay mixing with undelayed audio signals in your host. It may also be necessary to restart playback in your host.
Another example is if some malfunctioning plugin generates extremely high values for the input of this plugin. A potential filter may start
generating very high values as well and as a result the playback will stop. You can just click this button to reset the plugin and the playback will start again.
Settings
Settings
Settings button shows a menu with additional settings of the plugin. Here is a brief description of the separate items.
Licence manager lets you activate/deactivate the plugins and manage subscriptions. While you can simply drag & drop a licence file onto the plugin, in some cases there may be a faster way. For instance, you can enter your user account name and password and the plugin will do all the activating for you.
There are 4 groups of settings, each section has its own detailed help information: GUI & Style enables you to pick the GUI style for the plug-in and the main colours used for the background, the title bars of the windows and panels, the text and graphs area and the highlighting (used for enabled buttons, sliders, knobs etc).
Advanced settings configures several processing options for the plug-in.
Global system settings contains some settings for all MeldaProduction plugins. Once you change any of them, restart your DAW if needed, and it will affect all MeldaProduction plugins.
Dry/Wet affects determines, for Multiband plug-ins, which multiband parameters are affected by the Global dry/wet control.
Smart interpolation adjusts the interpolation algorithm used when changing parameter values; the higher the setting the higher the audio quality and the lower the chance of zippering noise, but more CPU will be used.

WWW
WWW button shows a menu with additional information about the plugin. You can check for updates, get easy access to support, MeldaProduction web page, video tutorials, Facebook/Twitter/YouTube channels and more.
Sleeping
Sleep indicator
Sleep indicator informs whether the plugin is currently active or in sleep mode. The plugin can automatically switch itself off to save CPU, when there is no input signal and the plugin knows it cannot produce any signal on its own and it generally makes sense. You can disable this in Settings / Intelligent sleep on silence both for individual instances and globally for all plugins on the system.
Plugin toolbar

Plugin toolbar provides some global features, A-H presets and more.
1x
Oversampling
Oversampling can potentially improve sound quality by processing at a higher sample rate. Processors such as compressors, saturators, distortions etc., which employ nonlinear processing generate higher harmonics of the existing frequencies. If these frequencies exceed the Nyquist rate, which equals half of the sampling rate, they get mirrored back under the Nyquist rate. This is known as aliasing and is almost always considered an artifact. This is because the mirrored frequencies are no longer harmonic and sound as digital noise as this effect does not physically occur in nature. Oversampling reduces the problem by temporarily increasing the sampling rate. This moves the Nyquist frequency which in turn, diminishes the level of the aliased harmonics. Note that the point of oversampling is not to remove harmonics, we usually add them intentionally to make the signal richer, but to reduce or attenuate the harmonics with frequencies so high, that they just cannot be represented within the sampling rate.
To understand aliasing, try this experiment: Set the sampling rate in your host to 44100 Hz. Open MOscillator and select a "rectangle" or "full saw" waveform. These simple waveforms have lots of harmonics and without oversampling even they become highly aliased. Now select 16x oversampling and listen to the difference. If you again select 1x oversampling, you can hear that the audio signal gets extensively "dirty". If you use an analyzer (MAnalyzer or MEqualizer for example), you will clearly see how, without oversampling, the plugin generates lots of inharmonic frequencies, some of them which are even below the fundamental frequency. Here is another, very extreme example to demonstrate the result of aliasing. Choose a "sine" shape and activate 16x oversampling. Now use a distortion or some saturation to process the signal. It is very probable that you will be able to hear (or at least see in the analyzer) the aliased frequencies.
The plugin implements a high-quality oversampling algorithm, which essentially works like this: First the audio material is upsampled to a higher sampling rate using a very complicated filter. It is then processed by the plugin. Further filtering is performed in order to remove any frequencies above the Nyquist rate to prevent aliasing from occurring, and then the audio gets downsampled to the original sampling rate.
Oversampling also has several disadvantages of which you should be aware before you start using it. Firstly, upsampled processing induces latency (at least in high-quality mode, although you can select low-quality directly in this popup), which is not very usable in real time applications. Secondly, oversampling also takes much more CPU power, due to both the processing being performed at a higher sampling rate (for 16x oversampling at 44100 Hz, this equates to 706 kHz!), and the complex filtering. Finally, and most importantly, oversampling creates some artifacts of its own and for some algorithms processing at higher sampling rates can actually lower the audio quality, or at least change the sound character. Your ears should always be the final judge.
As always, use this feature ONLY if you can actually hear the difference. It is a common misconception that oversampling is a miraculous cure all that makes your audio sound better. That is absolutely not the case. Ideally, you should work in a higher sampling rate (96kHz is almost always enough), while limiting the use of oversampling to some heavily distorting processors.
L+R
Channel mode
Channel mode button shows the current processing channel mode, e.g. Left+Right (L+R) indicates the processing of left and right channels. This is the default mode for mono and stereo audio material and effectively processes the incoming signal as expected. However the plugin also provides additional modes, of which you may take advantage as described below. Mastering this feature will give you unbelievable options for controlling the stereo field.
Note that this is not relevant for mono audio tracks, because the host supplies only one input and output channel.
Left (L) mode and Right (R) mode allow the plugin to process just one channel, only the left or only the right. This feature has a number of simple uses. Equalizing only one channel allows you to fix spectral inconsistencies, when mids are lower in one channel for example. A kind of stereo expander can be produced by equalizing each side differently. Stereo expansion could also be produced by using a modulation effect, such as a vibrato or flanger, on one of these channels. Note however that the results would not be fully mono compatible.
Left and right channels can be processed separately with different settings, by creating two instances of the plugin in series, one set to 'L' mode and the other to 'R' mode. The instance in 'L' mode will not touch the right channel and vice versa. This approach is perfectly safe and is even advantageous, as both sides can be configured completely independently with both settings visible next to each other.
Mid (M) mode allows the plugin to process the so-called mid (or mono) signal. Any stereo signal can be transformed from left and right, to mid and side, and back again, with minimal CPU usage and no loss of audio quality. The mid channel contains the mono sum (or centre), which is the signal present in both left and right channels (in phase). The side channel contains the difference between the left and right channels, which is the "stereo" part. In 'M mode' the plugin performs the conversion into mid and side channels, processes mid, leaves side intact and converts the results back into the left and right channels expected by the host.
To understand what a mid signal is, consider using a simple gain feature, available in many plugins. Setting the plugin to M mode and decreasing gain, will actually lower or attenuate the mono content and the signal will appear "wider". There must be some stereo content present, this will not work for monophonic audio material placed in stereo tracks of course. Similarly amplifying the mono content by increasing the gain, will make the mono content dominant and the stereo image will become "narrower".
As well as a simple gain control there are various creative uses for this channel mode.
Using a compressor on the mid channel can widen the stereo image, because in louder parts the mid part gets attenuated and the stereo becomes more prominent. This is a good trick to make the listener focus on an instrument whenever it is louder, because a wider stereo image makes the listener feel that the origin of the sound is closer to, or even around them.
A reverb on the mid part makes the room appear thin and distant. It is a good way to make the track wide due to the existing stereo content, yet spacey and centered at the same time. Note that since this effect does not occur naturally, the result may sound artificial on its own, however it may help you fit a dominant track into a mix.
An equalizer gives many possibilities - for example, the removal of frequencies that are colliding with those on another track. By processing only the mid channel you can keep the problematic frequencies in the stereo channel. This way it is possible to actually fit
both tracks into the same part of the spectrum - one occupying the mid (centre) part of the signal, physically appearing further away from the listener, the other occupying the side part of the signal, appearing closer to the listener.
Using various modulation effects can vary the mid signal, to make the stereo signal less correlated. This creates a wider stereo image and makes the audio appear closer to the listener.
Side (S) mode is complementary to M mode, and allows processing of only the side (stereo) part of the signal leaving the mid intact. The same techniques as described for M mode can also be applied here, giving the opposite results.
Using a gain control with positive gain will increase the width of the stereo image.
A compressor can attenuate the side part in louder sections making it more monophonic and centered, placing the origin a little further away and in front of the listener.
A reverb may extend the stereo width and provide some natural space without affecting the mid content. This creates an interesting side-effect - the reverb gets completely cancelled out when played on a monophonic device (on a mono radio for example). With stereo processing you have much more space to place different sounds in the mix. However when the audio is played on a monophonic system it becomes too crowded, because what was originally in two channels is now in just one and mono has a very limited capability for 2D placement. Therefore getting rid of the reverb in mono may be advantageous, because it frees some space for other instruments.
An equalizer can amplify some frequencies in the stereo content making them more apparent and since they psycho acoustically become closer to the listener, the listener will be focused on them. Conversely, frequencies can be removed to free space for other instruments in stereo.
A saturator / exciter may make the stereo richer and more appealing by creating higher harmonics without affecting the mid channel, which could otherwise become crowded.
Modulation effects can achieve the same results as in mid mode, but this will vary a lot depending on the effect and the audio material. It can be used in a wide variety of creative ways.
Mid+Side (M+S) lets the plugin process both mid and side channels together using the same settings. In many cases there is no difference to L+R mode, but there are exceptions.
A reverb applied in M+S mode will result in minimal changes to the width of the stereo field (unless it is true-stereo, in which case mid will affect side and vice versa), it can be used therefore, to add depth without altering the width.
A compressor in M+S mode can be a little harder to understand. It basically stabilizes the levels of the mid and side channels. When channel linking is disabled in the compressor, you can expect some variations in the sound field, because the compressor will attenuate the louder channel (usually the mid), changing the stereo width depending on the audio level. When channel linking is enabled, a compressor will usually react similarly to the L+R channel mode.
Exciters or saturators are both nonlinear processors, their outputs depend on the level of the input, so the dominant channel (usually mid) will be saturated more. This will usually make the stereo image slightly thinner and can be used as a creative effect.
How to modify mid and side with different settings? The answer is the same as for the L and R channels. Use two instances of the plugin one after another, one in M mode, the other in S mode. The instance in M mode will not change the side channel and vice versa.
Left+Right(neg) (L+R-) mode is the same as L+R mode, but the right channel's phase will be inverted. This may come in handy if the L and R channels seem out of phase. When used on a normal track, it will force the channels out of phase. This may sound like an extreme stereo expansion, but is usually extremely fatiguing on the ears. It is also not mono compatible - on a mono device the track will probably become almost silent. Therefore be advised to use this only if the channels are actually out of phase or if you have some creative intent.
There are also 4 subsidiary modes: Left & zero Right (L(R0)), Right & zero Left (R(L0)), Mid & zero Side (M(S0)) and Side & zero Mid (S(M0)). Each of these processes one channel and silences the other.
Surround mode is not related to stereo processing but lets the plugin process up to 8 channels, depending on how many the host supplies. For VST2 plugins you have to first activate surround processing using the Activate surround item in the bottom. This is a global switch for all MeldaProduction plugins, which configures them to report 8in-8out capabilities to the host, on loading. It is disabled by default, because some hosts have trouble dealing with such plugins. After activation, restart your host to start using the surround capabilities of the plugins. Deactivation is done in the same way. Please note that all input and output busses will be multi-channel, that includes side-chain for example. For VST3/AU/AAX plugins the activation is not necessary.
First place the plugin on a surround track - a track that has more than 2 channels. Then select Surround from the plug-in's Channel Mode menu. The plugins will regard this mode as a natural extension of 2 channel processing. For example, a compressor will process each channel separately or measure the level by combining the levels of all of the inputs provided. Further surround processing properties, to enable/disable each channel or adjust its level, can be accessed via the Surround settings in the menu.
Ambisonics mode provides support for the modern 3D systems (mostly cinema and VR) with up to 64 channels (ambisonics 7th order). Support for this is still quite rare among the DAWs, so this needs to be activated in all DAWs using the Activate ambisonics item in the bottom. This is a global switch for all MeldaProduction plugins, which configures them to report 64in-64out capabilities to the host, on loading. After activation, restart your host to start using the ambisonics capabilities of the plugins. Deactivation is done in the same way. Please note that all input and output busses will be multi-channel, that includes side-chain for example.
First place the plugin on an ambisonics track, supported are all orders from 1st (4 channels) to 7th (64 channels). Then select
Ambisonics from the plug-in's Channel Mode menu. Finally select the Ambisonics settings in the menu and configure the Ambisonics order and other settings if needed. The plugins will regard this mode as a natural extension of 2 channel processing. For example, a compressor will process each channel separately or measure the level by combining the levels of all of the inputs provided.

AGC
AGC button enables or disables the automatic gain control - the automatic adjustment of the output volume such that it matches the input volume. Human hearing is very adaptable. In fact differences in loudness, for example when loading a preset, may go unnoticed and instead be perceived by the listener as "better sounding", leading to a misjudgement. This feature should prevent this effect, thus
allowing the listener to focus on the sonic qualities only.
AGC works by measuring input and output loudness, and then compensating for the difference while also taking into account any induced latency. The loudness measurement follows the ITU and EBU specifications with an RMS of 400ms, meaning that the reaction time is 400ms. This is very important, as you should be aware that AGC needs time to properly adjust after any change of settings. Also note that this is a nonlinear operation. It may cause some distortion due to the long measurement time. It should be negligible though.
AGC makes sense in most applications including reverberation and equalization for example. However, in some cases it can work against the plugin. A simple example of this is a tremolo, where the plugin manipulates output volume. If the tremolo rate is slow enough, say 1Hz, it makes the period longer than the actual AGC measurement time. So whenever the tremolo changes audio level, the AGC starts compensating for it. This can of course be used creatively, since AGC will always be a little "late", but it is definitely not a desired outcome in normal use.
Another example of this is compression. When used with short attack and release times, AGC can effectively compensate for the attenuation of the compressor. However when the attack and release times are higher than 100ms, the compressor's reaction time becomes too slow, and in conjunction with AGC, severe pumping can occur.
As a general rule of thumb as for all audio processing tasks, use it only if you know you need it. AGC is a powerful tool that can make your workflow easier, but it can also be damaging.
Set
Set
Set button uses the AGC (automatic gain compensation) processor to calculate the ideal output gain to ensure that the output audio loudness is equal to the input level. To use it, simply enable playback in your host and click the button. The plugin's output gain will be adjusted to match the input and output levels as closely as possible.
If the AGC is already enabled, the change will be instant and you can disable the AGC afterwards. Typically you will browse presets, generate random settings etc. During the entire time you will have AGC enabled to prevent you from experiencing different output loudness levels. When you find a sonically ideal setup, you simply click the Set button to set the output gain automatically and disable the AGC as you won't need it anymore.
If the AGC is not already enabled, clicking the Set button displays a window with progress bar for a few seconds, while the plugin temporarily enables AGC and analyses input and output of the plugin. After that the AGC is disabled again.
To get the best results, you should feed the plugin with some "universal" signal. If you are processing a specific instrument, play a typical part, a chorus in case of vocals for example. If you are creating presets designed for general use, white/pink noise may be the best signal to use.
Limiter
Limiter
Limiter button enables or disables the safety limiter. Its purpose is to protect you from peaks above 0dB, which can have damaging effects to your processing chain, your monitors and even your hearing.
It is generally advised to keep your audio below 0dB at all times in all stages of your processing chain. However, several plugins may cause high level outputs with certain settings, often due to unprevented resonances with specific audio materials. The safety limiter prevents that.
Note that it is NOT wise to enable this "just in case". As with any processing, the limiter requires additional processing power and modifies the output signal. It is a transparent single-band brickwall limiter, but you still need to be careful when using it.
Diff
Diff
Diff button lets you audition the difference between input and output. This is especially useful for dynamic processors, such as compressors, where you can simply listen to the parts being modified. The output may give you insight about which parts of the signal are being processed and how.

A-H presets selector
A-H presets selector controls the current A-H preset. This allows the plugin to store up to 8 sets of settings, including those parameters that cannot be automated or modulated. However it does not include channel mode, oversampling and potentially some other global controls available from the Settings/Settings menu.
For example, this feature can be used to keep multiple settings, when you are not sure about the ideal configuration When you change any parameter, only the currently selected preset is modified.
The four buttons below enable you to switch between the last 2 selected sets using the A/B button, morph between the first 4 sets using the morphing button and copy & paste settings from one preset to another (via the clipboard).
It is also possible to switch between the presets using MIDI program change messages sent from your host. The set selected depends on the Program Change number: 0 selects A, 7 selects H, 8 selects A, 15 selects H and so on.

A/B
A/B button switches between the active and previously active A-H preset (not necessarily the A and B presets themselves). To compare any 2 of the A-H presets, select one and then the other. Clicking this button will then switch between these two. You can do the same thing by clicking on the particular presets, but this makes it easier, letting you close your eyes and just listen.

Morph
Morph button lets you morph between the A, B, C and D settings. Morphing only affects those parameters that can be automated or modulated; that does include most of the parameters however. When you click this button, an X/Y graph is shown allowing you to drag the position indicator to any position between the letters A, B, C and D. The closer you drag the indicator to one of the letters, the closer the actual settings are to that preset.
Please note that this will overwrite and change the preset that is currently selected, so it is best to select a new preset e.g. 'E', then use the morphing method. This way you will define the settings for A, B, C and D, morph between them, and store the result in 'E' without any modification of the original A, B, C and D presets.
Please note that the ABCD morphing itself cannot be automated and that, while morphing, the changes to the underlying parameters are not notified to the host (there may be hundreds of change events).

Copy
Copy button copies the current settings to the system clipboard. Other presets, oversampling, channel mode and other global settings are not copied.
Hold Ctrl to save the settings as a file instead. That may be necessary for complex settings, which may be too long for system clipboard to handle. It may also be advantageous when you want to send the settings via email. You can load the settings by drag & dropping them to a plugin or holding Ctrl and clicking Paste.

Paste
Paste button pastes settings from the system clipboard into the current preset. Hold Ctrl to load the settings from a file instead. Hold Shift to paste the settings to all of the A-H slots at once.

Undo
Undo button reverts the last change. Only changes to automatable or modulatable parameters and global settings (load/randomize) are stored.

Redo
Redo button reverts the last undo operation.

WAV
WAV button lets you process a file using the plugin with current settings. You can either click the button and select a file, or drag & drop the file (or multiple files) onto the button. If you let the plugin process WAV files, these will be saved with the original settings. If you use a different file type (such as MP3), the plugin will create WAV files with 32-bit bits-per-sample floating point.
Please note that the files will be overwritten, so make a copy first if you want to keep the original.

Collapse
Collapse button minimizes or enlarges the panel to release space for other editors.

Piano view lets you play and display MIDI notes

Collapse
Collapse button minimizes or enlarges the panel to release space for other editors.
General parameters panel

General parameters panel contains the main parameters, such as input/output gain.
Input -36.61 dB Input gain
Input gain defines gain applied to the incoming signal. It is the completely first stage and is applied to the potential side-chain signal for detection purposes as well. Dry/Wet takes the source after this gain, hence changing dry/wet does NOT change the effect of this gain. Range: -40.00 dB to +40.00 dB, default 0.00 dB
Drive -7.00 dB Drive
Drive defines gain applied to the incoming signal before the follower section. Unlike Input gain this one gets negated by Dry/Wet. Range: -40.00 dB to +40.00 dB, default 0.00 dB
Post gain -0.38 dB Post gain
Post gain defines gain applied to the incoming signal, but it does NOT affect the follower section. Instead, it processes the follower output, hence it still affects the level, but it does not affect the behaviour of level. There could be a very big difference between the Input gain and Post gain if automatic modes or some more complex follower settings are used. In these cases the level often defines the actual behaviour of the level detector.
Range: -40.00 dB to +40.00 dB, default 0.00 dB
Temp gain 0.00 dB Temp gain
Temp gain defines the temporary gain applied to the input signal and then reversed on the output. You can achieve the same effect by setting Input gain to a value G and Output gain to value -G. Moreover, this plug-in tries to approximate the gain reduction. Absolutely accurate approximation is not possible; however when you set the parameters so that the level is touching the threshold with temporary gain at 0dB, then any change to the temporary gain should change the amount of compression but keep the output level stable. Therefore the temporary gain in fact controls amount of compression.
Range: -40.00 dB to +40.00 dB, default 0.00 dB
Output 0.00 dB Output gain
Output gain defines the gain applied to the output signal. Range: -40.00 dB to +40.00 dB, default 0.00 dB
Output 2 +17.96 dB Output gain 2
Output gain 2 has the same effect as Output gain and is available simply for convenience when designing devices. Range: -40.00 dB to +40.00 dB, default 0.00 dB
Post-sat gain 0.00 dB Post-sat gain
Post-sat gain is a gain applied after the saturators, before the dry/wet processing. It's provided for convenience. Range: -40.00 dB to +40.00 dB, default 0.00 dB
Final gain 0.00 dB Final gain
Final gain is a the final stage of the plugin, applied after the dry/wet. Range: -40.00 dB to +40.00 dB, default 0.00 dB
Dry/Wet 100.0% Dry/Wet
Dry/Wet defines the ratio between dry and wet signals. 100% means fully processed, 0% means no processing at all. This feature essentially provides a modern way to do so-called parallel (or 'New York') compression. Essentially there are main 2 approaches to compression - A) set the threshold high, so that it affects everything above it, B) set the threshold low and use the dry/wet ratio control to reduce the effect of compression, which provides an easy way to control the amount of compression without too much editing of the more advanced parameters. Please note that lowering the ratio does NOT have the same effect as lowering dry/wet in most cases.
Range: 0.00% to 100.0%, default 100.0%
Look-ahead Off Look-ahead
Look-ahead delays the actual signal being processed, but keeps the detector signal intact. This makes the processor use a signal that has not actually arrived for dynamic calculation. This allows the processor to respond even faster, in fact, ahead of time. This feature is useful for mastering, however it naturally induces latency. Look-ahead can be available in milliseconds (with obvious meaning) or in percentages. In percentages the look-ahead delay is computed automatically based on the attack and hold times. For example, if look-ahead is 100% , attack time 2ms and peak hold 10ms, then the look-ahead is 10ms; 60% look-ahead would be 7.2ms. If the look-ahead is simply an on/off switch, then it is toggling between 0% and 100% values.
Before using look-ahead, you should understand what such a feature does exactly as the results can potentially be damaging to your audio. Look-ahead basically moves the signal back in time, in other words its signal detector measures the input levels ahead of time. This means that when the detector is in the attack stage, the level is rising, the actual signal is not rising yet, but it will do so soon. However, the same applies to the release stage! When the detector moves to the release stage, the actual signal is not falling yet. This can lead to very strange artifacts (which can be used creatively of course).
The common way to fix this is to set the release time considerably higher than the attack time. In this way, the level will rise ahead of time in the attack stage, and same will happen for the release stage and the level will go down, however, since the level is falling slowly, the look-ahead will not be that relevant.
Another option is to use the peak hold feature. It is highly recommended to enable true hold in the advanced detector settings if available. Essentially this feature maximizes the input level over a certain period of time. So for example, if you set look-ahead to 5ms and peak hold to 5ms as well, the actual signal will arrive 5ms later than the detector signal, however the peak hold feature will ensure
that the detector holds the highest peaks for 5ms, so the attack stage will be ahead of time, but the release will not! You can consider it a form of latency compensation for the release stage.
Look-ahead is commonly used in limiters along with very low (often 0ms) attack times to avoid distortion. With 0ms attack time the limiter is immediately following the input and when the level gets above 0dB, it turns it down to 0dB, so the attack stage is effectively being clipped. To avoid distortion produced by this effect, you can increase look-ahead and peak hold to the same value, say 1ms. As a result the attack stage occurs before it actually occurs, so the distortion is still present, but in much lower levels and usually is masked by the forthcoming transient.
Range: Off to 1000 ms, default Off
Mode Logarithmic Mode
Mode affects the processing shape. The plug-in features special non-linear transfer shapes which affect the way the signal is processed. Logarithmic produces classic dynamic processing where a signal exceeding the threshold by 10dB at a compression ratio of 2:1 produces 5dB attenuation in output level. In this same scenario, Squared mode produces a slightly greater output attenuation of 6.4dB and Linear mode produces a still greater value of 7.5dB. Thus, Squared and Linear modes produce progressively more compression / expansion. There is no compromise in sound quality between the different modes. Comparing the three modes, Linear mode requires the least amount of CPU power, and Logarithmic the most.
Maximize 0.00% Maximize
Maximize controls the automatic output gain according to current processing shape. In most cases it is better to use the AGC feature and let the processor set the output gain automatically.
Range: 0.00% to 100.0%, default 0.00%
GR offset 0.00 dB GR offset
GR offset is added to the gain reduction meter and serves as a compensation if the GR meter produces nonzero value for silence for example.
Range: -20.00 dB to +20.00 dB, default 0.00 dB
Super-fast attack Super-fast attack
Super-fast attack ensures the level will never go below the threshold, allowing the dynamic processor to react as quickly as possible, even if attack time is higher than 0ms. This is specifically designed for compression and is incompatible with gating and any downwards processing. Note that if you use a soft knee, you may expect gain reduction even if the audio level is very low, or even silence for that matter.
Side-chain compensation Side-chain compensation
Side-chain compensation disables Maximize and Output gain 2 features. This often gets handy when providing a switch for side-chain input, since the input level normally defines the compressor reaction, followed by the output gain compensation implemented using these 2 features. But when side-chain input is used, the input compensation doesn't make sense anymore and usually causes huge output levels. Enabling this option disables both of these features, which is usually sufficient for side-chain processing.
FOLLOWERS PROCESSORS EQUALIZER SATURATORS
Followers tab
Followers tab contains all of the level followers the plugin provides with all their parameters and the way they are combined.
Follower panel

Follower panel contains the parameters defining how the plug-in determines the level of the source signal. Each follower operates on the original input or side-chain. Followers number 2 and higher provide additional features for combining their output with the current level generated by previous followers.

Copy
Copy button copies the settings onto the system clipboard.

Paste
Paste button loads the settings from the system clipboard.

ATTACK
0.93 ms
Attack
Attack defines the attack time, that is how quickly the level detector increases the measured input level. When the input peak level is higher than the current level measured by the detector, the detector moves into the attack mode, in which the measured level is increased depending on the input signal. The higher the input signal, or the shorter the attack time, the faster the measured level rises. Once the measured level exceeds the Threshold then the dynamics processing (compression, limiting, gating) will start.
There must be a reasonable balance between attack and release times. If the attack is too long compared to the release, the detector will tend to keep the measured level low, because the release would cause that level to fall too quickly. In most cases you may expect the attack time to be shorter than the release time.
To understand the working of a level detector, it is best to cover the typical cases:
In a compressor the attack time controls how quickly the measured level moves above the threshold and the processor begins compressing. As a result, a very short attack time will compress even the beginning transient of a snare drum for example, hence it would remove the punch. With a very long attack time the measured level may not even reach the threshold, so the compressor may not do anything.
In a limiter the attack becomes a very sensitive control, defining how much of the signal is limited and how much of it becomes saturated/clipped. If the attack time is very short, limiting starts very quickly and the limiter catches most peaks itself and reduces them, providing lower distortion, but can cause pumping. On the other hand, a higher attack setting (typically above 1ms) will let most peaks through the limiter to the subsequent in-built clipper or saturator, which causes more distortion of the initial transient, but less pumping.
In a gate the situation is similar to a compressor - the attack time controls how quickly the measured level can rise above the threshold at which point the gate opens. In this case you will usually need very low attack times, so that the gate reacts quickly enough. The inevitable distortion can then be avoided using look-ahead and hold parameters.
In a modulator, the detector is driving other parameters, a filter cut-off frequency for example, and the situation really depends on the target. If you want the detector to react quickly on the input level rising, use a shorter attack time; if you want it to follow the flow of the input signal slowly, use longer attack and release times. Range: 0 ms to 10000 ms, default 10.0 ms

RELEASE
169 ms
Release
Release defines the release time, that is how quickly the level detector decreases the measured input level. The shorter the release
time, the faster the response is. Once the attack stage has been completed, when the input peak level is lower than the current level measured by the detector, the detector moves into the release mode, in which the measured level is decreased depending on the input signal. The lower the input signal, or the shorter the release time, the faster the measured level drops. Once the measured level falls under the Threshold then the dynamics processing (compression, limiting, gating) will stop.
There must be a reasonable balance between attack and release times. If the attack is too long compared to release, the detector would tend to keep the level low, because release would cause the level to fall too quickly. Hence in most cases you may expect the attack time to be shorter than the release time.
To understand the working of a level detector, it is best to cover the typical cases:
In a compressor the release time controls how quickly the measured level falls below the threshold and the compression stops. As a result a very short release time makes the compressor stop quickly, for example, leaving the sustain of a snare drum intact. On the other hand, a very long release keeps the compression working longer, hence it is useful to stabilize the levels.
In a limiter the release time keeps the measured level above the limiter threshold causing the gain reduction. Having a very long release time in this case doesn't make sense as the limiter would be working continuously and the effect would be more or less the same as simply decreasing the input gain manually. However too short a release time lets the limiter stop too quickly, which usually causes distortion as the peaks through the limiter to the subsequent in-built clipper or saturator. Hence release time is used to avoid distortion at the expense of decreasing the output level.
In a gate the situation is similar to a compressor - the release time controls how quickly the measured level can fall below the threshold at which point the gate closes. Having a longer release time in a gate is a perfectly acceptable option. The release time will basically control how much of the sound's sustain will pass.
In a modulator, the detector is driving other parameters, a filter cut-off frequency for example, and the situation really depends on the target. If you want the detector to react quickly on the input level falling, use a shorter release time; if you want it to follow the flow of the input signal slowly, use longer attack and release times.
Range: 0 ms to 10000 ms, default 100 ms
Release min 0 ms Release min
Release min defines the minimum release time and is used with automatic release modes. Note that release min may actually be set higher than Release, in which case the behaviour depends on the selected release mode. If it is set at the original 0ms, the actual value equals to Attack parameter and it is at least 1ms to avoid unnecessary distortion.
Range: 0 ms to 10000 ms, default 0 ms
Auto speed 1000 ms Auto speed
Auto speed defines how quickly the automatic release works. Specifically how much the release time increases/decreases per second. It is relevant only in automatic release modes. For example if you set it to 5000ms, the release time will be able to increase by 1000ms in 5000ms, when incoming signal exceeds the lowest threshold.
Range: 1.0 ms to 10000 ms, default 1000 ms
Mode Opto Release mode
Release mode defines how the plug-in performs when decreasing level. In manual mode this is based only on the release time, which is suitable for most cases when the signal has constant characteristics. Automatic release modes can adapt to signals with unstable characteristics.
Automatic and Automatic fast modes: the longer the level stays above the threshold, the longer the release time will be and thus, the longer it will take to move below the threshold and end the release stage. The idea is that if the input is loud for some time, it will most likely stay that way for some more time, hence it should be stabilized to avoid unnecessary temporary fluctuations, which could result in pumping.
Both automatic modes increase the release time when the input signal is above the threshold and vice versa. The speed of the increase depends on the Auto speed parameter. Automatic fast mode uses full speed immediately after crossing the threshold, automatic mode varies the speed according to the current signal level.
For example, when a guitarist plays softly, the level is low and fluctuates around the threshold and the release time gets slower. So the processor quickly responds to sudden changes. However, when the guitarist starts playing a solo, the level rises and, the longer the solo is, the longer the release time becomes, hence the response becomes slower avoiding unnecessary fluctuations (pumping) when the solo contains small silent sections.
Linear 1 and Linear 2 modes: the higher the level is, the longer the release. The idea is that if the input is very loud, it will probably stay that way for some time, so it is wise to keep the levels up too. This is similar to the automatic modes, however the main factor is not how long the level is high, but how high it is.
Below the threshold the release time is the same as the attack time, above the threshold the release time rises from the attack time up to the specified release time parameter. Linear 1 mode usually provides higher release times than does Linear 2.
Opto mode: the higher the level is, the shorter the release. So this is kind of the opposite of linear modes. The idea is, that you are expecting short transients, which you wish to deal with. Normally the higher the level would get in such a transient, the longer it would take to get the level below the threshold, so, when used in a compressor for example, these transients would cause unnecessary compression in the sustain stage. The opto detector lowers the level quickly, minimizing the amount of compression in the sustain stage.
For example, let's say you are compressing a full drumset, but there is a very dominant sharp and short hi-hat sound, so it is appropriate to have short release times. You would use Opto mode. But the rest of the drumset deserves a softer treatment, so you want to keep longer release times. Use one of the other modes.
Peak hold
0 ms
Peak hold
Peak hold defines the time that signal level detector holds its maximum before the release stage is allowed to start. As an example, you can imagine that when an attack stage ends there can be an additional peak hold stage and the level is not yet falling, before the release stage starts. This is true only when true peak mode is enabled (check the advanced detector settings if available).
It is often used in gates to avoid the gated level falling below the threshold too quickly, while having short release times. If you want the gate to close quickly, you need a short release time. But in that case the ending may be too abrupt and even cause some distortion. So you use the peak hold to delay the release stage.
It is also used along with look-ahead to avoid distortion in limiters and compressors. If you need a very short attack, the attack stage may be too quick and cause distortions. In limiters this attack time is often 0ms, in which case it becomes a clipper. Setting look-ahead and peak hold to the same value will make the detector move ahead in time, so that it can react to attack stages before they actually occur and yet hold the levels for the actual signal to come.
Range: 0 ms to 10000 ms, default 0 ms
RMS length
Peak
RMS length
RMS length smoothes out the values of the input levels (not the input itself), such that the level detector receives the pre-processed signal without so many fluctuations. When set to its minimum value the detector becomes a so-called "peak detector", otherwise it is an "RMS detector".
When you look at a typical waveform in any editor, you can see that the signal is constantly changing and contains various transient bursts and separate peaks. This is especially noticeable with rhythmical signals, such as drums. Trying to imagine how a typical attack/release detector works with such a wild signal may be complex, at least. RMS essentially takes the surrounding samples and averages them. The result is a much smoother signal with fewer individual peaks and short noise bursts.
RMS length controls how many samples are taken to calculate the average. It stabilizes the levels, but it also causes a slower response time. As such it is great for mastering, when you want to lower the dynamic range in a very subtle way without any instabilities. However, it is not really desirable for processing drums, for example, where the transient bursts may actually be individual drum hits, hence it is usually recommended to use peak detectors for percussive instruments.
Note that the RMS detector has 2 modes - a simplified approximation is used by default, and a true RMS is processor can be enabled from the advanced settings (if provided). Both respond differently, neither of them is better than the other, they are simply different. Range: Peak to 10000 ms, default Peak
Delay
0 ms
Delay
Delay defines how much the follower output should be delayed. It is a powerful way to keep attacks intact or to combine multiple followers to get more complex responses for example.
Range: 0 ms to 10000 ms, default 0 ms
Link
100.0%
Link channels
Link channels controls how much the signal level for each channel is controlled by the other channels. With 0% the link is disabled and each channel is not affected by the other channels at all. This is suitable to balance stereo channels, for example. With 100% the link is enabled and all channels are controlled by levels of all channels equally (that is the average level of those channels), therefore the processor will apply the same amount of processing on all channels. This is the default in most cases as it preserves relative levels between the channels.
Range: 0.00% to 100.0%, default 100.0%
Side-chain
Side-chain
Side-chain button activates the side-chain input as the source for level measurement.
Invert
Invert
Invert switch inverts the envelope value from 'x' to '1-x', it may be useful creatively.

Settings
Settings
Settings button shows additional dynamics detector settings.
Advanced settings

Advanced settings contains more esoteric and advanced settings of the level detector. These include various kinds of detector signal preprocessing, attack & release responses and custom shapes, etc.
Signal level detector
SIGNAL LEVEL DETECTOR
True RMS
True hold
Limit level
Psycho-acoustic prefiltering
Spectral smoothing

True RMS
True RMS
True RMS enables the true RMS calculation instead of the simplified approximation with a slightly different response. When disabled, the calculation is faster and requires almost no memory, however it is also inaccurate. This may not necessarily be a disadvantage, but it may be worth checking the true RMS processor, which provides the standard RMS calculation with the response you would expect. True RMS processing is not much slower than the approximated version, but requires a considerable amount of memory.
Psycho-acoustic prefiltering
Psycho-acoustic prefiltering
Psycho-acoustic prefiltering enables the loudness estimation pre-filtering processor. When disabled, the level detector reacts to the input level of the incoming signal. This is the traditional way, but it has nothing to do with human hearing, which reacts differently to different frequencies - our ears hear the different frequencies of equal loudness at different levels, being most sensitive to sounds between 2 and 5 kHz, (see the Fletcher-Munson curves, which are one of many sets of equal-loudness contours for the human ear) Psycho-acoustic pre-filtering pre-processes the level detection signal in a similar way to human hearing - it attenuates those frequencies we do not hear well and amplifies frequencies that we do. That way the level detector starts responding to what we actually hear, not to some sort of scientific signal as it usually does. This feature is disabled by default simply because most users are not used to working with this feature, but it is perfectly safe to use it. However, do not use it with limiters, where you want to remove the peaks, hence you are not focussed on human hearing, but rather are dealing with the technological problems in digital and analog audio.
True hold
True hold
True hold enables the true peak hold algorithm. When disabled, hold is implemented using a special filter which catches peaks and maximizes the level detector signal input by those peaks. In time the peaks decrease in level according to the hold parameter. This is effective, requires almost no CPU and memory is required, but it is also inaccurate. For example, since the peaks are not keeping their levels, it cannot be used along with the look-ahead feature to avoid distortion in limiters.
True hold, on the other hand, implements the fastest currently-known algorithm to provide the true peak hold response; this does not decay in time and correctly tracks peaks. The typical use in limiters, for example, is to use the same hold and look-ahead values - the look-ahead gives the limiter time and hold tracks the highest peaks ahead of the actual dynamic processing. This can highly improve the audio quality by removing unwanted distortion.
Spectral smoothing
Spectral smoothing
Spectral smoothing enables special pre-processing of the level detector signal, aiming to further reduce distortion, especially with low attack values. This feature attempts to make the signal smoother by applying a complex filtering, which does not change the frequency levels. By doing so, you may expect a slower detector response. Limiters need to be extremely quick, hence it is not appropriate for them.
Limit level
Limit level
Limit level option lets you limit the level detector output to 0dB. This may be handy when dealing with extremely high level inputs, far exceeding 0dB, which may cause the level follower end up "oversaturated" and not being able to lower the level under 0dB anymore. That could happen with several release modes.
Envelope detector

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| Attack Shape | Custom Attack Shape (%) | Release Shape (%) | | ------------ | ------------------------ | ----------------- | | 0.00 | 160.0 | 70.0 | | 50.0 | 320.0 | 160.0 | | 100.0 | 400.0 | 240.0 |Attack shape
Custom

Attack shape
Attack shape controls the shape of the attack stage. The shape mainly affects the ratio between pumping and distortion, which simply cannot be avoided. Please note that the attack time parameter is quite dependent upon the mode, so you may expect differences in the actual attack time for different modes of the Attack shape.
Slow modes usually produce more pumping, but less distortion, as the detected level follows the input level more slowly. Conversely Fast modes reduce pumping, but cause more distortion. The type of the distortion is different between modes. You may actually profit from the distortion caused by some modes as the generated higher harmonics may enhance the audio. The default Fast mode provides a good compromise between distortion and pumping.
There are also 2 custom modes available. With these modes you can actually draw the shape. Note that what you draw is NOT what you get. The custom shape graph converts the difference between the input level and the current detected level (as represented by the X-axis) into the speed of level detection (as represented by the Y-axis).
For example, if you set the graph to show 100% across the X axis, then the results will be similar to the Slow mode. As the graph is flat, the speed of the detector is the same for all differences between the input and detected levels. If you then move the point on the right upwards to say 400%, it will mean that, if there is a big difference in the levels (a high X value), the detected level will follow the input level 400% faster than it normally would. The closer the detected level gets to the current audio level (a lower X value), the slower the change in the detected level. Similarly, if you take the point on the left and move it downwards to 0%, it will slow down the change to the detected level as it approaches the audio level (a low X value).
Release shape
Custom

Release shape
Release shape controls the shape of the release stage. The shape affects the ratio between pumping and distortion, which simply cannot be avoided. Please note that the release time parameter is quite dependent on the mode, so you may expect differences in actual release time for different modes of the Release shape.
Slow modes usually producemore pumping, but less distortion, as the detected level follows the input level more slowly. Conversely Fast modes reduce pumping, but cause more distortion. The type of the distortion is different between modes. You may actually profit from the distortion caused by some modes as the generated higher harmonics may enhance the audio. The default Fast mode provides a good compromise between distortion and pumping.
There are also 2 custom modes available. With these modes you can actually draw the shape. Please note that what you draw is NOT what you get. The custom shape graph converts the difference between the input level and the current detected level (as represented by the X-axis) into the speed of level detection (as represented by the Y-axis).
For example, if you set the graph to show 100% across the X axis, then the results will be similar to the Slow mode. As the graph is flat, the speed of the detector is the same for all differences between the input and detected levels. If you then move the point on the right upwards to say 400%, it will mean that, if there is a big difference in the levels (a high X value), the detected level will follow the input level 400% faster than it normally would. The closer the detected level gets to the current audio level (a lower X value), the slower the change in the detected level. Similarly, if you take the point on the left and move it downwards to 0%, it will slow down the change to the detected level as it approaches the audio level (a low X value).
CUSTOM ATTACK SHAPE


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| x | y | | ------ | ----- | | 0.00% | 170.0%| | 50.0% | 320.0%| | 100.0% | 400.0%|Custom attack shape
Envelope graph
Envelope graph provides an extremely advanced way to edit any kind of shape that you can imagine. An envelope has a potentially unlimited number of points, connected by several types of curves with adjustable curvature (drag the dot in the middle of each arc) and the surroundings of each point can also be automatically smoothed using the smoothness (horizontal pull rod) control. You can also literally draw the shape in drawing mode (available via the main context menu).
- Left mouse button can be used to select points. If there is a point, you can move it (or the entire selection) by dragging it. If there is a curvature circle, you can set up its tension by dragging it. If there is a line, you can drag both edge points of it. If there is a smoothing controller, you can drag its size. Hold Shift to drag more precisely. Hold Ctrl to create a new point and to remove any points above or below.
- Left mouse button double click can be used to create a new point. If there is a point, it will be removed instead. If there is a curvature circle, zero tension will be set. If there is a smoothing controller, zero size will be set.
- Right mouse button shows a context menu relevant to the object under the cursor or to the entire selection. Hold Ctrl to create or remove any points above or below.
- Middle mouse button drag creates a new point and removes any points above or below. It is the same as holding Ctrl and dragging using left mouse button.
- Mouse wheel over a point modifies its smoothing controller. If no point is selected, then all points are modified.
- Ctrl+A selects all points. Delete deletes all selected points.
Envelope graph menu

Envelope graph menu provides additional features which are used to edit the graph. Open the menu using right mouse button in the graph. Please note that if you select some points in the graph, or click on a point for example, the menu will be different and will cover only those features related to the selected set of points.

Presets
Presets
Presets button displays a window where you can load and manage available presets. Hold Ctrl when clicking to load a random preset instead.

Left arrow
Left arrow button loads the previous preset.

Right arrow
Right arrow button loads the next preset.

Randomize
Randomize button loads a random preset.

Copy
Copy button copies the settings onto the system clipboard.

Paste
Paste button loads the settings from the system clipboard.
Random
Random
Random button generates random settings using the existing presets.
Snap to grid X In snap to grid mode most operations are moved to the nearest grid.
Snap to grid X activates the snap to grid feature. Alternatively you can press Alt while dragging a point or selection.
Snap to grid Y In snap to grid mode most operations are moved to the nearest grid.
Snap button activates the snap to grid feature. Alternatively you can press Alt while dragging a point or selection.
Insert points
Insert point
Insert point button creates a point at mouse position.
Step sequencer
Step sequencer button generates the envelope from step sequencer.
Step sequencer
Clear points
Clear points
Clear points button deletes all points.
Randomize
Randomize
Randomize button slightly modifies the Y coordinates.
Mirror X
Mirror X
Mirror X button inverts the X coordinates of all points.
Mirror Y
Mirror Y
Mirror Y button inverts the Y coordinates of all points.
Export CSV
Export CSV
Export CSV feature lets you export the graph to a CSV file. CSV file is a simple text format, which has multiple lines with X and Y coordinates delimited by ';' For example:
0.275;0.2
0.438;0.5
0.775;0.67
Import CSV
Import CSV
Import CSV feature lets you select a CSV file and imports the graph points from it. CSV file is a simple text format, which has multiple lines with X and Y coordinates delimited by ';' For example:
0.275;0.2
0.438;0.5
0.775;0.67
Expression evaluator
Expression evaluator
Expression evaluator lets you generate points based on a mathematic formula. The only input variable is 'x', so as an
example you may write 'ln(x^3 + 1) - sin(x*x)'
Expression evaluator uses traditional C/C++ style formatting, which is natural for most people. It provides arithmetics, logical and conditional operators. Following terms are supported:
Constants: pi, e, sqrt2, ln2
Arithmetic operators:
-a inverts the sign, e.g. "-x" produces +2 for x=-2
a+b= addition
a-b = subtraction
a*b = multiplication
a/b = division
a%b = modulo, remainder after division
a^b = power, e.g. "2^3" produces 2*2*2 = 8
Arithmetic functions:
min(a,b) = minimum of both values
max(a,b) = maximum of both values
limit(a,min,max) = a limited into the interval min..max
to01(a,min,max) = converts "a" as min..max to 0..1
from01(a,min,max) = converts "a" as 0..1 to min..max
tom11(a,min,max) = converts "a" as min..max to -1..1
fromm11(a,min,max) = converts "a" as -1..1 to min..max
Basic mathematic functions: abs(x) = absolute value , e.g. abs(-3) = 3 sqr(x) = xx sqrt(x) = square root exp(x) = natural exponential e^x ln(x) = natural logarithm log10(x) = logarithm with base 10 log(x, base) = logarithm with specified base inv(x) = 1/x sgn(x) = sign of x, -1 or 0 or +1 depending on xx round(x) = rounding to the nearest value floor(x) = rounding to the nearest lower value , e.g. floor(-2.3) = -3 ceil(x) = rounding to the nearest higher value , e.g. ceil(-2.3) = -2 rand(x) = random value from 0 to x
Functions for specific units:
f01(a) = converts "a" as frequency from 20...20000 into log scale 0..1
ffrom01(a) = converts "a" as 0..1 (log scale) to frequency from 20...20000
todb(a) = converts "a" as multiplier to dB value by calculating "20*log10(a)"
fromdb(a) = converts "a" as dB value to multiplier by calculating "10^(a/20)"
Trigonometric functions: (x) , (x) , (x) , (x) , (x) , (x) , (x) , (x) , (x)
Logical operators:
a==b = comparison producing 1 if "a" and "b" are equal, 0 otherwise
a!=b = comparison producing 1 if "a" and "b" are NOT equal, 0 otherwise
a<b = comparison producing 1 if "a" is lower than "b", 0 otherwise
a<=b = comparison producing 1 if "a" is lower or equal to "b", 0 otherwise
a>b = comparison producing 1 if "a" is greater than "b", 0 otherwise
a>=b = comparison producing 1 if "a" is greater or equal to "b", 0 otherwise
!a = logical negation, 0 produces 1, 0 otherwise
a&&b = logical AND, produces 1 if both "a" and "b" are nonzero
a||b = logical OR, produces 1 if any of "a" and "b" are nonzero
a^^b = logical XOR, produces 1 if "a" and "b" are logically different
a ? b : c = if a is nonzero, then the result is b, otherwise it is c
Analyse audio
Analyse audio
Analyse audio lets you analyse a portion of an audio file at specified intervals, extract its level envelope and use those levels to construct the graph's curve.
Curvature

Integral curvature
Integral curvature
Integral curvature makes the multi-curvature modes such as rectangles always have an integral number of items, e.g. 1, 2, 3, ... rectangles. If you disable this, it will be also possible to have for example 2.3 rectangles, which will however cause a discontinuity.
Smoothing

Lock sides
Lock sides
Lock sides makes the smoothing factor equal on both sides.
Proportional
Proportional
Proportional makes the smoothing area size defined by the smaller side.
Faster smoothing
Faster smoothing
Faster smoothing enables slightly faster algorithm, which can however often cause unnecessary curving.
CUSTOM RELEASE SHAPE ?

area
| X-Axis (%) | Y-Axis (%) | |------------|------------| | 0.00 | 40.0 | | 50.0 | 160.0 | | 100.0 | 240.0 |Custom release shape
Envelope graph
Envelope graph provides an extremely advanced way to edit any kind of shape that you can imagine. An envelope has a potentially unlimited number of points, connected by several types of curves with adjustable curvature (drag the dot in the middle of each arc) and the surroundings of each point can also be automatically smoothed using the smoothness (horizontal pull rod) control. You can also literally draw the shape in drawing mode (available via the main context menu).
- Left mouse button can be used to select points. If there is a point, you can move it (or the entire selection) by dragging it. If there is a curvature circle, you can set up its tension by dragging it. If there is a line, you can drag both edge points of it. If there is a smoothing controller, you can drag its size. Hold Shift to drag more precisely. Hold Ctrl to create a new point and to remove any points above or below.
- Left mouse button double click can be used to create a new point. If there is a point, it will be removed instead. If there is a curvature circle, zero tension will be set. If there is a smoothing controller, zero size will be set.
- Right mouse button shows a context menu relevant to the object under the cursor or to the entire selection. Hold Ctrl to create or remove any points above or below.
- Middle mouse button drag creates a new point and removes any points above or below. It is the same as holding Ctrl and dragging using left mouse button.
- Mouse wheel over a point modifies its smoothing controller. If no point is selected, then all points are modified.
- Ctrl+A selects all points. Delete deletes all selected points.
Side-chain equalizer

line
| x | y | | ---- | ----- | | 100 | 0 dB | | 500 | 0 dB | | 5k | 0 dB |
Enable
Enable
Enable button enables or disables the side-chain equalizer. It is disabled by default to lower CPU consumption.

line
| x | y | | ---- | ----- | | 20 | 0 dB | | 100 | 0 dB | | 500 | 0 dB | | 1k | 0 dB | | 2k | 0 dB | | 5k | 0 dB | | 20k | 0 dB |Equalizer shape graph
Equalizer shape graph controls and displays the frequency response. There are several bands available, each of them can be enabled/disabled, can be set to a different filter, can have different frequency, Q and other parameters.
Double-click on a band point to enable or disable a band. Drag it to change its frequency and gain. Drag the horizontal nodes to change its Q. Hold ctrl key for fine tuning. Click using the right mouse button on it to open a window with additional settings.
Band settings window

Band settings window contains settings for the particular band and can be displayed by right-clicking on a band or from a band list (if provided). On the left side you can see list of available filters, click on one to select it. On the right side, additional options and features are available.

Presets
Presets button displays a window where you can load and manage available presets. Hold Ctrl when clicking to load a random preset instead.

Left arrow
Left arrow button loads the previous preset.

Right arrow
Right arrow button loads the next preset.

Randomize
Randomize button loads a random preset.

Copy
Copy button copies the settings onto the system clipboard.

Paste
Paste button loads the settings from the system clipboard.

Random
Random button generates random settings using the existing presets.
General panel

General panel contains standard filter settings such as frequency or Q. Most of these values are available directly from the band graph, but it may be necessary to use these controls for more accurate or textual access.
Invert gain
Invert gain
Invert gain inverts the gain of the band, e.g. makes -6dB from +6dB.

Frequency
Frequency defines the band's central frequency, which has different meaning depending of filter type.

Q
Q defines bandwidth. Please note that Q is an engineering term and the higher it is, the lower the bandwidth. Our implementation is trying to be more user-friendly, and by increasing the value (thus to the right), the bandwidth is increased as well. The editor still displays the Q value correctly.

Gain
Gain defines how the particular frequencies are amplified or attenuated. This parameter is used only by peak and shelf filters.
Slope 1 2 3 4 5 6 7 8 9 10 Slope
Slope can potentially duplicate some of the filters creating steeper ones. By default, the slope is 1 and this usually means 2-pole 12 dB/octave filters. By specifying 2 you can make the plugin uses 4-pole 24 dB/octave filters instead etc. To see the actual slope of each filter look into the filter type list on the left.
Channels Left Left + Right Right Channels
Channels controls which channels the band processes. If the input is stereo (left and right channels, L+R, selected on the toolbar Channel mode button), then you can make a band process only the left, only the right, or both channels. Similarly when the plugin is set to M/S channel mode, you can choose between mid, side or both channels.
When one of more bands are set to process a single channel, then 2 EQ curves are displayed, in red for the Left or Mid and in green for the Right or Side. If these are not distinct, then we recommend using a style with a light background for these graphs.
You cannot process left with one band and side with the other, because these are working in different encoding modes. In this case you can easily use 2 instances of the plugin in series, one in L/R mode and the other in M/S.
Harmonics panel

Harmonics panel contains parameters of the harmonics - clones of the main band created at higher frequencies derived from the frequency of the main band. This is often useful for removing natural noises, which usually bring some harmonics with them etc.
Linear
Linear
Linear button enables the linear harmonics spacing. When the main band frequency is say 100Hz and the Semitones value is 12, then in the default logarithmic mode the harmonics are 200Hz, 400Hz, 800Hz etc., increasing by 12 semitones (1 octave) each time. This is suitable because the filters themselves are logarithmic.
However harmonics generated by physical instruments are not spaced in this way. Rather, for a Semitones value of 12, they increase by a multiple of 12/12 of the main frequency each time. For example, for a base frequency of 100Hz, they will be at 200Hz, 300Hz, 400Hz, 500Hz etc. In linear mode the harmonics work in this way, but please note that then there is only a limited set of harmonics and Q is modified to approximate a reasonable behaviour, which is not always possible.

Harmonics
Harmonics defines the gain of the created harmonics. With maximum value (+/- 100%), all harmonics will have the same gain as the main band. A lower value makes the higher harmonics have lower gain. A negative depth will make alternate harmonics have positive and negative gains and is particularly useful for creative effects.

SEMITONES
12.00
Semitones
Semitones defines the frequency interval of the harmonics. For example, if the band is at 100Hz and the number of semitones is 12 (default), then the first harmonic will be at 200Hz (12 semitones higher), second at 400Hz etc., increasing by 12 semitones (1 octave) each time. Thus they are logarithmically-spaced harmonics. When linearly-spaced harmonics are enabled, this merely changes the ratio between them. In this mode, 100Hz is followed by 200Hz, 300Hz, 400Hz, 500Hz etc, that is, increasing by a multiple of 12/12 of the main frequency each time.
For a value of 7 (a perfect fifth), the logarithmic harmonics would be at 150Hz, 225Hz, 337.5Hz, 506.25Hz etc, increasing by 7 semitones (= 50%, as 1.05946 ^ 7 = 1.498) each time and the linear harmonics would be at 158Hz, 251Hz, 397Hz, 628Hz etc, increasing by 7/12 each time.

MAXIMAL COUNT
16
Maximal count
Maximal count defines the maximum number of harmonics that could be created. The harmonics that are created depends on them being activated in the Harmonics grid.
Harmonics grid
Harmonics

Harmonics grid is useful to turn on/off particular harmonics manually. Click any one to enable / disable it.

Input
Input
Input button displays a transformation editor, which you can use to pre-process the input (the level of the signal to be detected) of the follower.

Level
Level
Level button displays a transformation editor, which you can use to post-process the output (the detected level) of the follower.
Processor panel

Processor panel contains parameters of the processor, which defines one segment in the transfer curve. It can behave like a compressor or expander.

THRESHOLD
-14.4 dB
Threshold
Threshold determines the minimum signal level above which the compression effect starts to apply.
Range: -80.0 dB to 0.00 dB, default -12.0 dB

RATIO
6.25:1
Ratio
Ratio defines the compression or expansion ratio of the input signal above the threshold.
Range: 1.00 : 1 to Infinity, default 4.00 : 1

KNEE SIZE
91.9%
Knee size
Knee size defines size of the knee smoothening the transfer curve.
Range: 0.00% to 100.0%, default 0.00%

RANGE
+62.17 dB
Range
Range defines size of the interval above the threshold after which the original signal ratio is restored.
Range: +1.00 dB to Off, default Off
Expander
Expander
Expander switch changes the processor from compressor to expander.
Inverse
Inverse
Inverse switch inverts the ratio creating a downwards curve. Note- that the ratio values then have a different meaning.
Equalizer panel

Equalizer panel contains the integrated dynamic equalizer you can use to pre-process the input or post-process the output.
Pre
Pre
Pre switch makes the equalizer process the input signal before the input saturator. If this is switched off, it processes the output signal after the dynamics processing and before the output saturator.

DRY/WET
100.0%
Dry/Wet
Dry/Wet defines ratio between dry and wet signals. 100% means fully processed, 0% means no processing at all. In normal mode only peak and shelf filters are affected correctly, other filters are left at 100% unless the ratio is set to 0%, in which case the equalizer is
bypassed.
Range: 0.00% to 100.0%, default 100.0%

SHIFT
0
Shift
Shift lets you pitch shift all bands by specified number of semitones. It doesn't change the actual band points, but changes the resulting EQ shape appropriately.
Range: -24.00 to +24.00, default 0

Equalizer shape graph
Equalizer shape graph controls and displays the frequency response. There are several bands available, each of them can be enabled/disabled, can be set to a different filter, can have different frequency, Q and other parameters.
Double-click on a band point to enable or disable a band. Drag it to change its frequency and gain. Drag the horizontal nodes to change its Q. Hold ctrl key for fine tuning. Click using the right mouse button on it to open a window with additional settings.
Analyzer
Analyzer
Analyzer button enables or disables the spectrum analyzer, which shows the levels of individual frequencies. In most practical cases it is more convenient to use the sonogram, which shows the frequencies in time, but provides a lower level resolution as the levels are differentiated by color. The spectrum analyzer also provides a micro-sonogram (shown in the bottom of the panel) which uses the same color-based view as the sonogram.
Fill
Fill
Fill button enables or disables the full-sized analyzer micro-sonogram. This means that the micro-sonogram at the bottom of the equalizer graph will fill the whole analyzer view. Color differentiation is often easier to understand than the classical spectrum analyzer, so this might help you better understand the spectrum of your audio material.
An alternative is to use the spectrum sonogram.

Analyzer Rainbow Colors
Analyzer Rainbow Colors lets you see the analyzed sound spectrum in beautiful colors, following the same style as visible light. It ranges from infra-red colors for the lowest frequencies to ultra-violet colors for the highest frequencies in the analyzed audio. If rainbow colors are disabled, the analyzer and graph will be single-colored, following the setup from Settings/Graphs.
Sonogram
Sonogram
Sonogram button enables or disables the spectrum sonogram, which shows levels of individual frequencies in time. Levels are differentiated by color, so the accuracy is not as good as when using the spectrum analyzer. However, the time axis improves the visual orientation in the spectrum for typical audio signals. In contrast, the spectrum analyzer is more of a scientific tool.
Analyzer settings


Presets
Presets
Presets button displays a window where you can load and manage available presets. Hold Ctrl when clicking to load a random preset instead.

Left arrow
Left arrow button loads the previous preset.

Right arrow
Right arrow button loads the next preset.

Randomize
Randomize button loads a random preset.

Copy
Copy button copies the settings onto the system clipboard.
Paste button loads the settings from the system clipboard.
| MAIN SETTINGS | ADVANCED | GRAPHS | SONOGRAM | PREFILTERING | Tab |
selector
Tab selector switches between subsections.
Main settings panel

Main settings panel contains the most useful settings controlling the analyzer behaviour and view.
View


Freeze
Freeze button stops processing temporarily.

Normalize
Normalize button enables or disables the visual normalization, which makes the loudest frequency be displayed at the top of the analyser area (0dB); it does not normalise the sound. This is very useful for comparing frequency levels, however it does hide the actual level.
When comparing 2 spectrums you are usually interested mainly in the frequency level differences. In most cases both audio materials will have different overall levels, which would mean that one of the graphs would be "lower" than the other, making the comparison quite difficult. Normalize fixes this and makes the most prominent frequencies of the spectrum reach the top of the analyzer area (or have the most highlighted color in case of sonogram).

Reset
Reset button resets the analyzer state. This is particularly useful when analyzing infinite average and maximum values.
| View type | Normal | 1/3 oct | 1 oct | View type |
View type controls the way the spectrum is displayed. By default a smooth curve is presented. This view provides the best resolution and detail, but other modes (1/3 octave, 1 octave) may be easier to read.

OPACITY
40.0%
Opacity
Opacity controls the opacity of all analyzer graphs.

RAINBOW OPACITY
60.0%
Rainbow opacity
Rainbow opacity controls the opacity of the rainbow graph, if enabled.

RESOLUTION
-60 dB
Resolution
Resolution defines the vertical range on the display. The human auditory system has a resolution of about 90dB and the relevant range is usually less than 60dB. However you may want to use a higher resolution to check for technical problems - aliasing, distortion etc.
Analysis

Source
Input
Input & Output
Output
Input & Side-chain
Side-chain
Output & Side-chain
Source
mode
Source mode defines which audio stages are to be analyzed. By default both input & output are selected and analyzed. However, you may want to analyze only the input, or the output (or the external side-chain, where available, on its own or with the input or output).
Channel mode
Left
Right
Mix
Left and right
Channel
mode
Channel mode defines which channels are to be analyzed. By default all channels are merged into a mono sum (Mix mode), which is then analyzed. However you may want to analyze separate channels or display both the left and right channels separately. Please note that if two channels (for example: input & output, or input & side-chain) are displayed at the same time then mix mode is used instead of left & right mode. Similarly, when the plug-in is in Surround mode then Mix mode is used.
Also please note that when the plug-in is in one of the Mid / Side modes of operation, then you should read 'Left' as 'Mid' and 'Right' as 'Side'.
Different analyser combinations can, of course, be saved as different named presets.

DECAY
0.00%
Decay
Decay controls the speed at which the magnitudes return to the minimum value (silence). It is an alternative to averaging, which affects the speed that the frequencies both gain and lose their magnitudes. With a decay of 0% the magnitude goes to the minimum immediately. With 100% it stays the same forever, so it makes it display the maximum.

SLOPE
+3.00 dB
Slope
Slope makes the analyser increase the magnitude of higher frequencies, since they are typically lower in energy. 3dB per octave is a typical value, which makes pink noise horizontal as pink noise contains equal energy in each octave. Therefore if you set slope to 3dB, the response would be the same for the FFT and 1/3 octave graphs.

GAIN
0.00 dB
Gain
Gain makes all frequencies change magnitude by the specified amount. This has no meaning when normalization is enabled.

TIME RESOLUTION
0.00%
Time resolution
Time resolution improves the time resolution, but lowers the spectral resolution. This is typically useful for more scientific analyses, where the signal is moving quickly and you need to follow its movements quickly. This is often advantageous for sonograms with very high FFT sizes.

DEHARMONIZE
0.00%
Deharmonize
Deharmonize tries to remove harmonics in the content and leave only fundamentals. This may help you find the dominant frequencies in the signal.

Super-resolution mode
Super-resolution mode
Super-resolution mode activates a special processing algorithm, which provides high resolution even in the low frequency spectrum. Using standard FFT algorithms you can increase the FFT size to get better bass resolution, but this also slows down the response. Super-resolution mode keeps the quick response in high frequencies as they are naturally quicker, but also highly enhances the bass spectrum resolution. It requires additional CPU power.

Enable when hidden
Enable when hidden
Enable when hidden causes the analysis engine to continue processing the signal even when the GUI is hidden. Otherwise the sonogram is stopped, therefore will not be immediately available when the GUI is shown again.

Global normalization
Global normalization
Global normalization makes the normalization work based on the maximum of all graphs visible at the time. This means that the levels between the graphs will stay the same, but the maximum level will be 0dB. This is useful for comparing relative levels. If you disable this, all graphs will be normalized separately and will touch 0dB unless they are silent; and this is useful for comparing spectra.
Advanced panel

Advanced panel contains more advanced settings controlling the scientific parameters of the audio analysis.
Peak detection


PEAK DETECTION
0.00%
Peak detection
Peak detection tries to the remove skirts of separate sinusoids letting you view the frequencies contained in your audio material. This may be handy when performing more scientific analyses.
Peak threshold
Peak threshold defines the level below the maximum which is used for peak detection. You can use this to control which peaks get through and to get rid of small insignificant ones.
Scientific settings

Overlap
4x

Overlapping
Overlapping makes the analyser perform multiple FFT processing on the same data which results in better precision at the cost of higher CPU impact. With higher overlapping the response also speeds up.
FFT size
4096

FFT size
FFT size defines FFT processing block size. It basically controls the resolution. However for higher resolution in bass content it is recommended to use super-resolution mode instead as it keeps the quick response in higher frequencies.
Window type
Hann

Window type
Window type defines the type of window used to pre-process the source samples. This has several consequences for the frequency response, but it is a little scientific parameter. If you do not have specific requirements you can just leave this set to its default.
Analytical smoothing
Analytical smoothing
Analytical smoothing switch activates a more complicated smoothing algorithm, which provides more accurate results, however it may require much more CPU power. Unlike normal smoothing this method doesn't change the proportions of frequencies with higher magnitudes. It is useful mostly for technical analysis and for most musical signals it is often better to use the default smoothing method.
Logarithmic averaging
Logarithmic averaging
Logarithmic averaging switch activates averaging in logarithmic mode, hence decibels. If you disable it, linear averaging will be used.
Graphs panel

Graphs panel contains visual settings for the different graphs that you can show in the analyzer.
Average


Copy analysis
Copy analysis
Copy analysis button copies the current state of the analysis into the system clipboard so that you can paste it into another analyzer for comparison. Hold ctrl to export the analysis into a CSV file.

Analyzer Fill and Line Color - All Channels
Analyzer Fill and Line Color - All Channels defines the fill and line colors of the analyzer graph when Rainbow analyzer colors are disabled. This setting is used to set colors in all channel modes - see channel mode help in the Main Settings tab.

Analyzer Fill and Line Color - Left Channel
Analyzer Fill and Line Color - Left Channel defines the fill and line colors of the analyzer graph when Rainbow analyzer colors are disabled. This setting is used to set colors in the left channel mode only - see channel mode help in the Main Settings tab.

Peaks
Peaks
Peaks enables detection of frequencies with the highest magnitudes. Frequencies which are at most 20dB lower than the maximum are displayed, and there may be at most 8 of them. Please note that this feature requires additional CPU power.
Line opacity
100.0%
Line opacity
Line opacity controls the opacity of the graph outline.

Micro-sonogram
Micro-sonogram
Micro-sonogram displays a small single-state sonogram at the bottom of the graph. This may help you compare relevant frequencies, because it is usually easier to compare colors than graph values.
Line width
1
Line width
Line width controls the width of the graph online.
Sonogram fill
Fill
Fill makes the sonogram (enabled by Show sonogram) fill the whole area.
Fill opacity
100.0%
Fill opacity
Fill opacity controls the opacity of the graph interior fill.
Average (infinite)


Copy analysis
Copy analysis
Copy analysis button copies the current state of the analysis into the system clipboard so that you can paste it into another analyzer for comparison. Hold ctrl to export the analysis into a CSV file.

Analyzer Fill and Line Color - All Channels
Analyzer Fill and Line Color - All Channels defines the fill and line colors of the analyzer graph when Rainbow analyzer colors are disabled. This setting is used to set colors in all channel modes - see channel mode help in the Main Settings tab.

Analyzer Fill and Line Color - Left Channel
Analyzer Fill and Line Color - Left Channel defines the fill and line colors of the analyzer graph when Rainbow analyzer colors are disabled. This setting is used to set colors in the left channel mode only - see channel mode help in the Main Settings tab.
Maximum


Copy analysis
Copy analysis
Copy analysis button copies the current state of the analysis into the system clipboard so that you can paste it into another analyzer for comparison. Hold ctrl to export the analysis into a CSV file.

Analyzer Fill and Line Color - All Channels
Analyzer Fill and Line Color - All Channels defines the fill and line colors of the analyzer graph when Rainbow analyzer colors are disabled. This setting is used to set colors in all channel modes - see channel mode help in the Main Settings tab.

Analyzer Fill and Line Color - Left Channel
Analyzer Fill and Line Color - Left Channel defines the fill and line colors of the analyzer graph when Rainbow analyzer colors are disabled. This setting is used to set colors in the left channel mode only - see channel mode help in the Main Settings tab.
Maximum (infinite)


Copy analysis
Copy analysis
Copy analysis button copies the current state of the analysis into the system clipboard so that you can paste it into another analyzer for comparison. Hold ctrl to export the analysis into a CSV file.

Analyzer Fill and Line Color - All Channels
Analyzer Fill and Line Color - All Channels defines the fill and line colors of the analyzer graph when Rainbow analyzer colors are disabled. This setting is used to set colors in all channel modes - see channel mode help in the Main Settings tab.

Analyzer Fill and Line Color - Left Channel
Analyzer Fill and Line Color - Left Channel defines the fill and line colors of the analyzer graph when Rainbow analyzer colors are disabled. This setting is used to set colors in the left channel mode only - see channel mode help in the Main Settings tab.
Maximum - Average (infinite)


Copy analysis
Copy analysis
Copy analysis button copies the current state of the analysis into the system clipboard so that you can paste it into another analyzer for comparison. Hold ctrl to export the analysis into a CSV file.

Analyzer Fill and Line Color - All Channels
Analyzer Fill and Line Color - All Channels defines the fill and line colors of the analyzer graph when Rainbow analyzer colors are disabled. This setting is used to set colors in all channel modes - see channel mode help in the Main Settings tab.

Analyzer Fill and Line Color - Left Channel
Analyzer Fill and Line Color - Left Channel defines the fill and line colors of the analyzer graph when Rainbow analyzer colors are disabled. This setting is used to set colors in the left channel mode only - see channel mode help in the Main Settings tab.
Comparison


Paste analysis
Paste analysis
Paste analysis button pastes an analysis from the system clipboard and displays it as a comparison. This way you can compare your analysis to any other analysis from MeldaProduction plugins.

Analyzer Fill and Line Color - Left Channel
Analyzer Fill and Line Color - Left Channel defines the fill and line colors of the analyzer graph when Rainbow analyzer colors are disabled. This setting is used to set colors in the left channel mode only - see channel mode help in the Main Settings tab.
Sonogram panel

Sonogram panel contains visual settings of the sonogram, mainly the sonogram colors. A sonogram uses a set of colors. When the particular frequency's level is at the minimum, the first color is used. When it is at the maximum, the last color is used. Otherwise it interpolates the colors in-between.

Presets
Presets
Presets button displays a window where you can load and manage available presets. Hold Ctrl when clicking to load a random preset instead.

Left arrow
Left arrow button loads the previous preset.

Right arrow
Right arrow button loads the next preset.

Randomize
Randomize button loads a random preset.
Opacity
100.0%
Opacity
Opacity controls the opacity of the sonogram.
Prefiltering panel

line
| x | y | | ---- | ----- | | 20 | 0 dB | | 600 | 0 dB | | 20k | 0 dB |Prefiltering panel provides the optional prefiltering, which means that level of each frequency is either increased or decreased before analysis. Normally the analyzer shows scientific levels of each frequency. However you can for example use the predefined loudness curves, which makes the analyzer show how the human auditory system responds to the frequencies, so it in fact provides more accurate analysis taking into account the fact that human hearing is more complicated than the mathematical model.
Depth 100.0% Depth
Depth controls the amount of prefiltering. 100% makes the analyzer follow the prefiltering graph precisely, 0% essentially disables this feature.

line
| x | y | | ---- | ----- | | 20 | 0 dB | | 500 | 0 dB | | 20k | 0 dB |Prefiltering
Envelope graph
Envelope graph provides an extremely advanced way to edit any kind of shape that you can imagine. An envelope has a potentially unlimited number of points, connected by several types of curves with adjustable curvature (drag the dot in the middle of each arc) and the surroundings of each point can also be automatically smoothed using the smoothness (horizontal pull rod) control. You can also literally draw the shape in drawing mode (available via the main context menu).
- Left mouse button can be used to select points. If there is a point, you can move it (or the entire selection) by dragging it. If there is a curvature circle, you can set up its tension by dragging it. If there is a line, you can drag both edge points of it. If there is a smoothing controller, you can drag its size. Hold Shift to drag more precisely. Hold Ctrl to create a new point and to remove any points above or below.
- Left mouse button double click can be used to create a new point. If there is a point, it will be removed instead. If there is a curvature circle, zero tension will be set. If there is a smoothing controller, zero size will be set.
- Right mouse button shows a context menu relevant to the object under the cursor or to the entire selection. Hold Ctrl to create or remove any points above or below.
- Middle mouse button drag creates a new point and removes any points above or below. It is the same as holding Ctrl and dragging using left mouse button.
- Mouse wheel over a point modifies its smoothing controller. If no point is selected, then all points are modified.
- Ctrl+A selects all points. Delete deletes all selected points.

Presets
Presets
Presets button displays a window where you can load and manage available presets. Hold Ctrl when clicking to load a random preset instead.

Left arrow
Left arrow button loads the previous preset.

Right arrow
Right arrow button loads the next preset.

Randomize

Pause
Pause button stops the analyzer temporarily.

Normalize
Normalize button enables or disables the visual normalization, which makes the loudest frequency be displayed at the top of the analyser area (0dB); it does not normalise the sound. This is very useful for comparing frequency levels, however it does hide the actual level.
When comparing 2 spectrums you are usually interested mainly in the frequency level differences. In most cases both audio materials will have different overall levels, which would mean that one of the graphs would be "lower" than the other, making the comparison quite difficult. Normalize fixes this and makes the most prominent frequencies of the spectrum reach the top of the analyzer area (or have the most highlighted color in case of sonogram).
Band settings window

Band settings window contains settings for the particular band and can be displayed by right-clicking on a band or from a band list (if provided). On the left side you can see list of available filters, click on one to select it. On the right side, additional options and features are available.

Presets
Presets
Presets button displays a window where you can load and manage available presets. Hold Ctrl when clicking to load a random preset instead.

Left arrow
Left arrow button loads the previous preset.

Right arrow
Right arrow button loads the next preset.

Randomize
Randomize button loads a random preset.

Copy
Copy button copies the settings onto the system clipboard.

Paste
Paste button loads the settings from the system clipboard.

Random
Random button generates random settings using the existing presets.
General panel

General panel contains standard filter settings such as frequency or Q. Most of these values are available directly from the band graph, but it may be necessary to use these controls for more accurate or textual access.
Invert gain
Invert gain
Invert gain inverts the gain of the band, e.g. makes -6dB from +6dB.
Swap gains
Swap gains
Swap gains button swaps values between gain and dynamics gain.

FREQUENCY
63.25 Hz
Frequency
Frequency defines the band's central frequency, which has different meaning depending of filter type.

Q 87.5%
Q
Q defines bandwidth. Please note that Q is an engineering term and the higher it is, the lower the bandwidth. Our implementation is trying to be more user-friendly, and by increasing the value (thus to the right), the bandwidth is increased as well. The editor still displays the Q value correctly.

GAIN 0.00 dB
Gain
Gain defines how the particular frequencies are amplified or attenuated. This parameter is used only by peak and shelf filters.
Slope
1
2
3
4
5
6
7
8
9
10
Slope
Slope can potentially duplicate some of the filters creating steeper ones. By default, the slope is 1 and this usually means 2-pole 12 dB/octave filters. By specifying 2 you can make the plugin uses 4-pole 24 dB/octave filters instead etc. To see the actual slope of each filter look into the filter type list on the left.
Channels
Left
Left + Right
Right
Channels
Channels controls which channels the band processes. If the input is stereo (left and right channels, L+R, selected on the toolbar Channel mode button), then you can make a band process only the left, only the right, or both channels. Similarly when the plugin is set to M/S channel mode, you can choose between mid, side or both channels.
When one of more bands are set to process a single channel, then 2 EQ curves are displayed, in red for the Left or Mid and in green for the Right or Side. If these are not distinct, then we recommend using a style with a light background for these graphs.
You cannot process left with one band and side with the other, because these are working in different encoding modes. In this case you can easily use 2 instances of the plugin in series, one in L/R mode and the other in M/S.
Dynamics panel

Dynamics panel contains settings of the dynamics processing which control how the filter behaves depending on input signal. Normal filters are static, meaning they don't change any features depending on the input signal. If you enable dynamic properties, by making the dynamic gain nonzero, the filter will start listening to the level of the input signal. This requires more CPU of course, as such a band is essentially an extremely complex generalized compressor, but the algorithms used are as efficient as it is technically possible.
A dynamic band varies the gain according to the input level. It can listen to the whole spectrum or to just part of it. By default it is driven by the partial spectrum, which it modifies itself, so, for example, when you have a high shelf, it is essentially listening to a high part of the spectrum. You can do many things with such a dynamic processor, but essentially it can work as a compressor or expander. There are many more advanced ideas that you can do and the full power hasn't really been explored yet.
Input
Input
Input switch makes the band measure the input level instead of current level in the chain of bands. When this is disabled (default) and the equalizer is processing the bands serially, which means that each band is processing the output from the previous stage, including level measurement. If you enable this switch however, the dynamic processing will be driven by the original input signal instead.
Please note that when Side-chain is on, this switch has no meaning, since side-chain has priority.
Advanced
Advanced
Advanced button displays additional settings for this band. These contain some more esoteric features, such as a dynamic transformation shape.

Enable
Enable
Enable button enables the dynamic processing. You can use it to switch between enabled and disabled dynamic processing to check the differences.

DYNAMICS
0.00 dB
Dynamics
Dynamics defines the maximum gain of the filter that could be caused by the input signal. For example, if you set it to -24dB and the input signal contained in the band were very strong, the band will be set to an additional -24dB. This would work similarly to a compressor in that band.

ATTACK
Auto
Attack
Attack defines the attack time, that is how quickly the level detector increases the measured input level. When the input peak level is higher than the current level measured by the detector, the detector moves into the attack mode, in which the measured level is increased depending on the input signal. The higher the input signal, or the shorter the attack time, the faster the measured level rises. Once the measured level exceeds the Threshold then the dynamics processing (compression, limiting, gating) will start.
There must be a reasonable balance between attack and release times. If the attack is too long compared to the release, the detector will tend to keep the measured level low, because the release would cause that level to fall too quickly. In most cases you may expect the attack time to be shorter than the release time.
To understand the working of a level detector, it is best to cover the typical cases:
In a compressor the attack time controls how quickly the measured level moves above the threshold and the processor begins
compressing. As a result, a very short attack time will compress even the beginning transient of a snare drum for example, hence it would remove the punch. With a very long attack time the measured level may not even reach the threshold, so the compressor may not do anything.
In a limiter the attack becomes a very sensitive control, defining how much of the signal is limited and how much of it becomes saturated/clipped. If the attack time is very short, limiting starts very quickly and the limiter catches most peaks itself and reduces them, providing lower distortion, but can cause pumping. On the other hand, a higher attack setting (typically above 1ms) will let most peaks through the limiter to the subsequent in-built clipper or saturator, which causes more distortion of the initial transient, but less pumping.
In a gate the situation is similar to a compressor - the attack time controls how quickly the measured level can rise above the threshold at which point the gate opens. In this case you will usually need very low attack times, so that the gate reacts quickly enough. The inevitable distortion can then be avoided using look-ahead and hold parameters.
In a modulator, the detector is driving other parameters, a filter cut-off frequency for example, and the situation really depends on the target. If you want the detector to react quickly on the input level rising, use a shorter attack time; if you want it to follow the flow of the input signal slowly, use longer attack and release times.

Release
Release defines the release time, that is how quickly the level detector decreases the measured input level. The shorter the release time, the faster the response is. Once the attack stage has been completed, when the input peak level is lower than the current level measured by the detector, the detector moves into the release mode, in which the measured level is decreased depending on the input signal. The lower the input signal, or the shorter the release time, the faster the measured level drops. Once the measured level falls under the Threshold then the dynamics processing (compression, limiting, gating) will stop.
There must be a reasonable balance between attack and release times. If the attack is too long compared to release, the detector would tend to keep the level low, because release would cause the level to fall too quickly. Hence in most cases you may expect the attack time to be shorter than the release time.
To understand the working of a level detector, it is best to cover the typical cases:
In a compressor the release time controls how quickly the measured level falls below the threshold and the compression stops. As a result a very short release time makes the compressor stop quickly, for example, leaving the sustain of a snare drum intact. On the other hand, a very long release keeps the compression working longer, hence it is useful to stabilize the levels.
In a limiter the release time keeps the measured level above the limiter threshold causing the gain reduction. Having a very long release time in this case doesn't make sense as the limiter would be working continuously and the effect would be more or less the same as simply decreasing the input gain manually. However too short a release time lets the limiter stop too quickly, which usually causes distortion as the peaks through the limiter to the subsequent in-built clipper or saturator. Hence release time is used to avoid distortion at the expense of decreasing the output level.
In a gate the situation is similar to a compressor - the release time controls how quickly the measured level can fall below the threshold at which point the gate closes. Having a longer release time in a gate is a perfectly acceptable option. The release time will basically control how much of the sound's sustain will pass.
In a modulator, the detector is driving other parameters, a filter cut-off frequency for example, and the situation really depends on the target. If you want the detector to react quickly on the input level falling, use a shorter release time; if you want it to follow the flow of the input signal slowly, use longer attack and release times.

Transient
Transient lets you mix the level follower output with a transient detector output. This lets you follow signal level, transients or both. Note that since transient level is usually lower than level detector's output, Level gain is only applied on the level detector's signal, so you can use this to compensate for the difference in level.
RMS Length
2.0 ms
RMS length
RMS length smoothes out the values of the input levels (not the input itself), such that the level detector receives the pre-processed signal without so many fluctuations. When set to its minimum value the detector becomes a so-called "peak detector", otherwise it is an "RMS detector".
When you look at a typical waveform in any editor, you can see that the signal is constantly changing and contains various transient bursts and separate peaks. This is especially noticeable with rhythmical signals, such as drums. Trying to imagine how a typical attack/release detector works with such a wild signal may be complex, at least. RMS essentially takes the surrounding samples and averages them. The result is a much smoother signal with fewer individual peaks and short noise bursts.
RMS length controls how many samples are taken to calculate the average. It stabilizes the levels, but it also causes a slower response time. As such it is great for mastering, when you want to lower the dynamic range in a very subtle way without any instabilities. However, it is not really desirable for processing drums, for example, where the transient bursts may actually be individual drum hits, hence it is usually recommended to use peak detectors for percussive instruments.
Note that the RMS detector has 2 modes - a simplified approximation is used by default, and a true RMS is processor can be
enabled from the advanced settings (if provided). Both respond differently, neither of them is better than the other, they are simply different.
Peak hold
2.0 ms
Peak hold
Peak hold defines the time that signal level detector holds its maximum before the release stage is allowed to start. As an example, you can imagine that when an attack stage ends there can be an additional peak hold stage and the level is not yet falling, before the release stage starts. This is true only when true peak mode is enabled (check the advanced detector settings if available).
It is often used in gates to avoid the gated level falling below the threshold too quickly, while having short release times. If you want the gate to close quickly, you need a short release time. But in that case the ending may be too abrupt and even cause some distortion. So you use the peak hold to delay the release stage.
It is also used along with look-ahead to avoid distortion in limiters and compressors. If you need a very short attack, the attack stage may be too quick and cause distortions. In limiters this attack time is often 0ms, in which case it becomes a clipper. Setting look-ahead and peak hold to the same value will make the detector move ahead in time, so that it can react to attack stages before they actually occur and yet hold the levels for the actual signal to come.
Threshold
silence
Threshold
Threshold controls the minimum level above which the dynamic gain actually starts working.
Level gain
0.00 dB
Level gain
Level gain controls the gain applied to the detector, which can be used for example when the input level is too low, so that dynamic processing would be negligible, unless the level is boosted.
Link channels
100.0%
Link channels
Link channels controls how much the signal level for each channel is controlled by the other channels. With 0% the link is disabled and each channel is not affected by the other channels at all. This is suitable to balance stereo channels, for example. With 100% the link is enabled and all channels are controlled by levels of all channels equally (that is the average level of those channels), therefore the processor will apply the same amount of processing on all channels. This is the default in most cases as it preserves relative levels between the channels.
Detector delay
0 ms
Detector delay
Detector delay lets you delay the detector input, hence the band will react later than the actual input signal.
Mode
Filtered compensated

Mode
Mode controls the way the band reacts to the input signal. It has no meaning if the dynamic gain is 0dB. Filtered compensated mode is default and it means that the source for measuring input level is a filtered signal with additional compensation. For example, when using a low-shelf filter, the signal is low-passed with a filter with the same settings as the low-shelf, therefore the low-shelf filter is affected only by the signal the low-shelf is actually amplifying or attenuating. Since a low-passed signal with cut-off at 100Hz has usually a much lower level than the one filtered with cut-off at 10 kHz, additional compensation is performed to diminish these differences. Filtered mode is similar, but the compensation is not performed. This may be advantageous for audio materials that do not contain the full spectrum, e.g. a bass line, where the compensation may make things complicated. Entire spectrum mode is the simplest - it simply takes the input signal without any further processing. This may be useful for example to attenuate selected frequencies when the input level gets too high.
meters

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| Level | -36 dB | -24 dB | -18 dB | -12 dB | -6 dB | 0 dB | |---|---|---|---|---|---|---| | Gain | -24 dB | -12 dB | 0 dB | 12 dB | 24 dB | 0.00 | | Level | -inf | -inf | -inf | -inf | -inf | -inf |Threshold
Threshold controls minimum level at which the dynamic gain actually starts working.
Harmonics panel

Harmonics panel contains parameters of the harmonics - clones of the main band created at higher frequencies derived from the frequency of the main band. This is often useful for removing natural noises, which usually bring some harmonics with them etc.
Linear
Linear
Linear button enables the linear harmonics spacing. When the main band frequency is say 100Hz and the Semitones value is 12, then in the default logarithmic mode the harmonics are 200Hz, 400Hz, 800Hz etc., increasing by 12 semitones (1 octave) each time. This is suitable because the filters themselves are logarithmic.
However harmonics generated by physical instruments are not spaced in this way. Rather, for a Semitones value of 12, they increase by a multiple of 12/12 of the main frequency each time. For example, for a base frequency of 100Hz, they will be at 200Hz, 300Hz, 400Hz, 500Hz etc. In linear mode the harmonics work in this way, but please note that then there is only a limited set of harmonics and Q is modified to approximate a reasonable behaviour, which is not always possible.
Dynamics by fundamental
Dynamics by fundamental
Dynamics by fundamental switch causes each harmonic to be driven by the same detector settings as set for the main band. It is disabled by default, which means that each harmonic is literally a clone of the original filter and has its own dynamics detector depending on its own frequency.
Please note that if you want each harmonic to behave in exactly the same way as the main band, you also need to switch on the Input (at the top of the Dynamics panel), otherwise the harmonics would be measuring the signal processed by the main band.

HARMONICS
0.00%
Harmonics
Harmonics defines the gain of the created harmonics. With maximum value (+/- 100%), all harmonics will have the same gain as the main band. A lower value makes the higher harmonics have lower gain. A negative depth will make alternate harmonics have positive and negative gains and is particularly useful for creative effects.

SEMITONES
12.00
Semitones
Semitones defines the frequency interval of the harmonics. For example, if the band is at 100Hz and the number of semitones is 12 (default), then the first harmonic will be at 200Hz (12 semitones higher), second at 400Hz etc., increasing by 12 semitones (1 octave) each time. Thus they are logarithmically-spaced harmonics. When linearly-spaced harmonics are enabled, this merely changes the ratio between them. In this mode, 100Hz is followed by 200Hz, 300Hz, 400Hz, 500Hz etc, that is, increasing by a multiple of 12/12 of the main frequency each time.
For a value of 7 (a perfect fifth), the logarithmic harmonics would be at 150Hz, 225Hz, 337.5Hz, 506.25Hz etc, increasing by 7 semitones (= 50%, as 1.05946 ^ 7 = 1.498) each time and the linear harmonics would be at 158Hz, 251Hz, 397Hz, 628Hz etc, increasing by 7/12 each time.

MAXIMAL COUNT
16
Maximal count
Maximal count defines the maximum number of harmonics that could be created. The harmonics that are created depends on them being activated in the Harmonics grid.
Harmonics grid

Harmonics grid is useful to turn on/off particular harmonics manually. Click any one to enable / disable it.
Band advanced settings

Band advanced settings contains additional settings for the band. These contain some more esoteric features, such as a dynamic transformation shape. It can be displayed by clicking the right mouse button on a band while holding Ctrl, from the basic band settings window, or from the band list if provided.
General settings panel
GENERAL SETTINGS
Shape
Squared

General settings panel contains additional parameters, which are too scientific to be available from the main band settings.
Shape
Squared

Shape
Shape affects the processing shape. The plug-in features specific non-linear transfer shapes which affect the way the level are interpreted. Logarithmic mode is the most physical one, increase from, say, -90dB to -80dB and from -10dB to 0dB produces the same difference in the output dynamic gain. However from the nature of it is tends to generate high gains and usually setting a threshold is needed. Linear mode on the other hand tends to stay near minimum gains and usually is the most aggressive. Squared mode is a compromise between these two. Comparing the three modes, Linear mode requires the least amount of CPU power and Logarithmic requires the most.
Band-pass panel
BAND-PASS

Enable


HIGH-PASS
20.00 Hz

HIGH-PASS Q
0.71

LOW-PASS
20.0 kHz

LOW-PASS Q
0.71
Band-pass panel contains parameters of the band pass, which you can use to process the signal that is used measure level of the band additionally. For example, you may want a band at high frequencies to react to bass content; you can do this by placing the band anywhere on the high frequencies and set the low-pass at say 200Hz.

Play
Play button enables the band-pass monitoring and hence could be useful to tweak the band pass.

Enable
Enable
Enable button enables the band-pass module. It is off by default to save CPU resources.
Level transformation

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| X | Y | | ---- | ----- | | 0% | 0% | | 50% | 50% | | 100% | 100% |Level transformation graph lets you transform the dynamic gain according to the input level. The X axis contains the input level; the Y axis controls the output level, which is then used to set the dynamic gain.

Presets
Presets button displays a window where you can load and manage available presets. Hold Ctrl when clicking to load a random preset instead.

Left arrow
Left arrow button loads the previous preset.

Right arrow
Right arrow button loads the next preset.

Randomize
Randomize button loads a random preset.

Enable
Enable
Enable button enables the level transformation module. It is off by default to save CPU resources.

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| x | y | | ---- | ---- | | 0% | 0% | | 50% | 50% | | 100% | 100% |EnvelopeEditorGraph
Envelope graph
Envelope graph provides an extremely advanced way to edit any kind of shape that you can imagine. An envelope has a potentially unlimited number of points, connected by several types of curves with adjustable curvature (drag the dot in the middle of each arc) and the surroundings of each point can also be automatically smoothed using the smoothness (horizontal pull rod) control. You can also literally draw the shape in drawing mode (available via the main context menu).
- Left mouse button can be used to select points. If there is a point, you can move it (or the entire selection) by dragging it. If there is a curvature circle, you can set up its tension by dragging it. If there is a line, you can drag both edge points of it. If there is a smoothing controller, you can drag its size. Hold Shift to drag more precisely. Hold Ctrl to create a new point and to remove any points above or below.
- Left mouse button double click can be used to create a new point. If there is a point, it will be removed instead. If there is a curvature circle, zero tension will be set. If there is a smoothing controller, zero size will be set.
- Right mouse button shows a context menu relevant to the object under the cursor or to the entire selection. Hold Ctrl to create or remove any points above or below.
- Middle mouse button drag creates a new point and removes any points above or below. It is the same as holding Ctrl and dragging using left mouse button.
- Mouse wheel over a point modifies its smoothing controller. If no point is selected, then all points are modified.
- Ctrl+A selects all points. Delete deletes all selected points.

SHIFT
0.00%
Shift
Shift lets you virtually shift the whole graph vertically. This basically shifts the dynamic gain.

SCALE
100.0%
Scale
Scale lets you virtually scale the whole graph vertically. This basically scales the dynamic gain.
Link grid panel

Link grid panel controls the linking between the channels; that is, how the input level in each channel affects the levels in the other channels. By default the way channels affect processing in other channels depends solely on the Link channels parameter.
Here you can set up a more complicated relationship. For example, you can make the left channel (1) respond to the right channel (2) only and vice versa. Each column in the grid is an input and each row is an output. Each output level is a mix of the factored input levels. For that example above, the values for "Level 1" would be 0% and 100%, and for "Level 2" they would be 100% and 0%.
Saturator panel

Saturator panel contains parameters of the saturator.

Copy
Copy button copies the settings onto the system clipboard.

Paste
Paste button loads the settings from the system clipboard.

Enable clipping
Enable clipping activates the clipper performed after the saturation and the harmonics generator.

DRY/WET
10.0%
Dry/Wet
Dry/Wet defines ratio between dry and wet signals. 100% means fully processed, 0% means no processing at all. Range: 0.00% to 100.0%, default 20.0%

INPUT
+9.00 dB
Input
Input defines the input gain.
Range: -40.00 dB to +40.00 dB, default 0.00 dB

OUTPUT
-0.90 dB
Output
Output defines the gain applied to the output. It is processed after the clipper, if enabled, hence the output saturator's output gain serves as ceiling if you are creating a limiter.
Range: -40.00 dB to +40.00 dB, default 0.00 dB
Threshold
silence
Threshold
Threshold determines the minimal signal level above which the effect starts to apply. By lowering the threshold you increase loudness and also distortion being the effect of saturation.
Range: silence to 0.00 dB, default silence
Analog
70.0%
Analog
Analog determines the amount of even harmonics added to the signal in addition to the main saturation. The amount of the harmonics is dependent on the saturation signal, unlike the full harmonic control in the Harmonics panel, which is completely independent of the actual saturation processing.
Range: 0.00% to 500.0%, default 10.0%
Mode
Soft 3

Mode
Mode defines saturation shape and its character. In disabled mode the whole saturation unit is disabled leaving only the harmonics processor.

DC blocker
DC blocker
DC blocker activates the integrated DC blocker that should remove any signal offset, which can especially be caused by the harmonic generators.
Harmonics panel

Harmonics panel provides a generator of additional harmonics. This processing is applied after the saturation. It is well-known phenomenon, that transistors and digital shaping devices generate only odd harmonics (3rd, 5th), while tubes, tapes and other nonlinear analog devices create even harmonics (2nd, 4th) too.
2nd
0.00%
2nd
2nd controls the amount of 2nd harmonic typical for tubes.
Range: -100.0% to 100.0%, default 0.00%
3rd
0.00%
3rd
3rd controls the amount of 3rd harmonic typical for transistors.
Range: -100.0% to 100.0%, default 0.00%
4th
0.00%
4th
4th controls the amount of 4th harmonic typical for tubes.
Range: -100.0% to 100.0%, default 0.00%
5th
0.00%
5th
5th controls the amount of 5th harmonic typical for transistors.
Range: -100.0% to 100.0%, default 0.00%

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| Time (dB) | Value (dB) | | --------- | ---------- | | 0 | 0 | | -18 | -24 | | -6 | -30 | | 0 | -30 |Level shape graph
Level shape graph displays the dynamic processing transformation shape. The X axis represents the input signal level, Y axis defines the output level.
Please note that this display is not logarithmic. This can lead to confusion, as, for example, a moving expander's threshold changes the graph's slope while the ratio stays the same. This is however necessary, because a logarithmic display can never contain silence, as it is minus infinity decibels, and the silence point is essential for gates for example. The display is therefore a compromise between usability and accuracy.
The moving vertical line shows the current detected level. It may be moving extremely quickly depending on the settings. It may also be invisible if the input level is silence or above 0dB (which is not recommended unless you are using the processor as a limiter). There may be other graphs available, such as input & output waveform and gain reduction time graphs.

Plus
Plus button increases the time-graph speed (reduces the period that is displayed).

Minus
Minus button decreases the time-graph speed (increases the period that is displayed).

Rewind
Rewind button enables or disables the time-graph static mode. In static mode the graphs are fixed and the current position cycles from left to right; otherwise the graphs move from right to left and the current position is fixed (at the right-hand side).

Menu
Menu button displays the time-graph settings. In this window you can control which graphs are displayed, the speed and other relevant parameters.
Time-graph settings


Presets
Presets button displays a window where you can load and manage available presets. Hold Ctrl when clicking to load a random preset instead.

Left arrow
Left arrow button loads the previous preset.

Right arrow
Right arrow button loads the next preset.

Randomize
Randomize button loads a random preset.
Static mode
Static mode
Static mode stops the graph from scrolling to the left and makes the graph refresh from left to right instead.
When this is disabled, the entire graph is moving from right to left as the incoming audio is processed. This may make it hard to spot the actual details, which is where the static mode comes to the rescue. Static mode is the default state and in most cases is more practical.
Process hidden graphs
Process hidden graphs
Process hidden graphs enables measurement of graphs which are actually disabled in the view. This may come handy if you need to repeatedly show and hide several graphs. With this mode disabled, which it is by default, the processor saves CPU resources by computing only those measurements that are actually visible. However, when you show a currently hidden graph, no measurements are available, so you will need to wait for the graph to be generated from the incoming signal. If you enable this option, the graph will be available immediately after you make it visible.

RESOLUTION
50 ms
Resolution
Resolution controls the time it takes for the graph to move one pixel. Therefore this actually controls the display speed.
Graphs panel

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GRAPHS | Category | Value (%) | |---|---| | Gain reduction | 50.0 | | Input waveform | 50.0 | | Side-chain waveform | 50.0 | | Output waveform | 50.0 |Graphs panel contains all available graphs and lets you show or hide each of them, and change their visual properties.
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Pause
Pause button pauses the processing.
[Non-Text]
Enable
Enable button enables or disables the metering system. You can disable it to save system resources.
Meters

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| Category | Value | |---|---| | Red Bar | -50.6 | | Blue Bar | -50.6 |Meters display gain-reduction for each channel being processed. Also it contains controls to manipulate time-graphs shown in the transformation shape graph above.

Collapse
Collapse button minimizes or enlarges the panel to release space for other editors.

bar_stacked
| Category | Value | |---|---| | In | -12 | | In | -12 | | In | -12 | | Side | -12 | | Side | -12 | | Side | -12 | | Out | -18 | | Out | -18 | | LU | -3 | | LU | -3 | | R | -10 | | R | -10 | | R | -10 |Global meter view
Global meter view provides a powerful metering system. If you do not see it in the plug-in, click the Meters or Meters & Utilities button to the right of the main controls. The display can work as either a classical level indicator or, in time graph mode, show one or more values in time. Use the first button to the left of the display to switch between the 2 modes and to control additional settings, including pause, disable and pop up the display into a floating window. The meter always shows the actual channels being processed, thus in M/S mode, it shows mid and side channels.
In the classical level indicators mode each of the meters also shows the recent maximum value. Click on any one of these values boxes to reset them all.
In meter indicates the total input level. The input meter shows the audio level before any specific processing (except potential oversampling and other pre-processing). It is always recommended to keep the input level under 0dB. You may need to adjust the previous processing plugins, track levels or gain stages to ensure that it is achieved.
As the levels approach 0dB, that part of the meters is displayed with red bars. And recent peak levels are indicated by single bars.
Out meter indicates the total output level. The output meter is the last item in the processing chain (except potential downsampling and
other post-processing). It is always recommended to keep the output under 0dB.
As the levels approach 0dB, that part of the meters is displayed with red bars. And recent peak levels are indicated by single bars.
R meter shows gain reduction for each channel. Negative values, running down from the top, mean that compression or limiting is occurring. The lower the value, the stronger the effect. For maximum transparency you should try to achieve the least amount of gain reduction. Expansion is not indicated in this meter.
LU meter shows the output loudness in EBU-18 scale. The loudness metering follows the ITU-R BS.1770-3 and EBU 3341 specifications. The metering units used are LU (Loudness Units) with 0 LU defined as -23 LUFS (LU Full Scale) and you should consider the LU values to be relative - using them to compare the loudness values between different signals. If the difference in loudness between 2 signals is 10 LU, it is approximately 10 dB as well.
Please note that you should still use your ears to judge loudness properly as there is still no accurate model of human loudness perception and every measurement is only an approximation. Loudness perception is also individual.
If you right click on the meter, additional settings will be displayed. Maximum value displays the maximum since the analysis started, rather than the recent maximum. Loudness pre-filtering uses EBU standard filters to simulate human perception. However, you may want to disable this to get more technical measurements.
There are 3 types of loudness measurements, all following the EBU specifications.
Momentary loudness uses an RMS sliding analysis window of 400 milliseconds; therefore it shows quick fluctuations in loudness.
Short-term loudness works in the same way, but uses a window of 3 seconds, therefore it provides more stable loudness measurements. Integrated loudness shows the overall loudness, hence it is affected by the whole track from the beginning of the playback until you reset it by clicking on the value field. The host may reset it too; it depends on your host.
Please note that the Integrated loudness is NOT the same as an averaged loudness, as it ignores quiet passages. Imagine a track which is generally quiet but has a few loud sections. The averaged loudness will be less than the Integrated loudness. Its calculation uses gating to ignore those quiet passages (levels less than 10 LU less than the current ungated level) of the track. Essentially, Integrated loudness is a measure of the loudest sections of the track.

Time graph
Time graph button switches between the metering view and the time-graphs. The metering view provides an immediate view of the current values including a text representation. The time-graphs provide the same information over a period of time. Since different time-graphs often need different units, only the most important units are provided.

Pause
Pause button pauses the processing.

Popup
Popup button shows a pop-up window and moves the whole metering / time-graph system into it. This is especially useful in cases where you cannot enlarge the meters within the main window or such a task is too complicated. The pop-up window can be arbitrarily resized. In metering mode it is useful for easier reading from a distance for example. In time-graph mode it is useful for getting higher accuracy and a longer time perspective.

Enable
Enable button enables or disables the metering system. You can disable it to save system resources.

Collapse
Collapse button minimizes or enlarges the panel to release space for other editors.

Collapse
Collapse button minimizes or enlarges the panel to release space for other editors.

Collapse
Collapse button minimizes or enlarges the panel to release space for other editors.
Utilities

Modulator button displays settings of the modulator. It also contains a checkbox, to the left, which you can use to enable or disable the modulator. Click on it using your right mouse button or use the menu button to display an additional menu with learning capabilities - as described below.

Menu
Menu button shows the smart learn menu. You can also use the right mouse button anywhere on the modulator button.
Learn activates the learning mode and displays "REC" on the button as a reminder, Clear & Learn deletes all parameters currently associated with the modulator, then activates the learning mode as above. After that every parameter you touch will be associated to the modulator along with the range that the parameter was changed. Learning mode is ended by clicking the button again.
In smart learn mode the modulator does not operate but rather records your actions. You can still adjust every automatable parameter and use it normally. When you change a parameter, the plugin associates that parameter with the modulator and also records the range of values that you set.
For example, to associate a frequency slider and make a modulator control it from 100Hz to 1KHz, just enable the smart learn mode, click the slider then move it from 100Hz to 1KHz (you can also edit the range later in the modulator window too). Then disable the learning mode by clicking on the button.

Menu
Menu button displays additional menu containing features for modulator presets and randomization.

Lock
Lock button displays the settings of the global parameter lock. Click on it using your left mouse button to open the Global Parameter Lock window, listing all those parameters that are currently able to be locked. Click on it using your right mouse button or use the menu button to display the menu with learning capabilities - Learn activates the learning mode, Clear & Learn deletes all currently-lockable parameters and then activates the learning mode. After that, every parameter you touch will be added to the lock. Learning mode is ended by clicking the button again. The On/Off button built into the Lock button enables or disables the active locks.
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Collapse
Collapse button minimizes or enlarges the panel to release space for other editors.

Multiparameter
Multiparameter button displays settings of the multiparameter. The multiparameter value can be adjusted by dragging it or by pressing Shift and clicking it to enter a new value from the virtual keyboard or from your computer keyboard.
Click on the button using your left mouse button to open the Multiparameter window where all the details of the multiparameter can be set. Click on it using your right mouse button or click on the menu button to the right to display an additional menu with learning capabilities - as described below.

Menu
Menu button shows the smart learn menu. You can also use the right mouse button anywhere on the multiparameter button.
Learn attaches any parameters, including ranges. Click this, then move any parameters through the ranges that you want and click the multiparameter button again to finish. While learning is active, "REC" is displayed on the multiparameter button and learning mode is ended by clicking the button again.
Clear & Learn clears any parameters currently in the list then attaches any parameters, including ranges. Click this, then move any parameters through the ranges that you want and click the multiparameter button again to finish. While learning is active, "REC" is displayed on the multiparameter button and learning mode is ended by clicking the button again.
Reset resets all multiparameter settings to defaults.
Quick Learn clears any parameters currently in the list, attaches one parameter, including its range and assigns its name to the multiparameter. Click this, then move one parameter through the range that you want.
Attach MIDI Controller opens the MIDI Settings window, selects a unused parameter and activates MIDI learn. Click this then move the MIDI controller that you want to assign.
Reorder to ... lets you change the order of the multiparameters. This can be useful when creating active-presets. Please note that this feature can cause problems when one multiparameter controls other multiparameters, as these associations will not be preserved and they will need to be rebuilt.
In learning mode the multiparameter does not operate but rather records your actions. You can still adjust every automatable parameter and use it normally. When you change a parameter, the plugin associates that parameter with the multiparameter and also records the range of values that you set.
For example, to associate a frequency slider and make a multiparameter control it from 100Hz to 1KHz, just enable the smart learn mode, click the slider then move it from 100Hz to 1KHz (you can also edit the range later in the Multiparameter window too). Then disable the learning mode by clicking on the button.

Collapse
Collapse button minimizes or enlarges the panel to release space for other editors.
Preset selector

Preset management window provides management for your presets.
Backup
Backup
Backup button lets you backup presets for all MeldaProduction software into a single file, so you can transfer it to a different machine and restore the presets there for example.
Restore from backup
Restore from backup
Restore from backup button lets you restore presets for all MeldaProduction software from a single file created by the Backup button.
Folders tree

Folders tree lets you organize your presets into any number of folders. Use the buttons at the bottom of the window to create, rename or delete sub-folders. Note that these are not actual files & folders on disk, but are records in the preset database.
Auto-open
Auto-open
Auto-open switch makes the tree automatically open selected items, so that all sub-folders are visible, whenever you select one. This makes it easier to browse through large structures containing many folders. The switch also makes the browser show all presets available in the selected folder including all sub-folders (except when you select the root folder).
Open all
Open all
Open all button expands the whole tree, so you can see all of the folders. This may be handy when editing large preset structures.
Close all
Close all
Close all button collapses the whole tree except for the root folder. This may be handy when editing large preset structures.
Add
Add
Add button creates a new folder in the tree
Rename
Rename
Rename button lets you rename the selected folder.
Delete
Delete
Delete button deletes the folder including all the presets and subfolders in it.
Export
Export
Export button lets you export the selected folder including all presets and sub-folders into a file, which you can then transfer to any computer. Or just use as a back-up.
Import
Import
Import button lets you import a file containing presets and sub-folders and add it to the selected folder. The importer will ask you whether to destroy the original contents, so that the new presets replace previous ones, or to keep both.
Presets list

Presets list contains all presets available in the selected folder. Double-click on a preset or use Load button to load a preset. Use the buttons at the bottom of the list to perform additional changes. Please note that these are not actual files & folders on disk, but are records in the preset database.

Favourite
Favourite button toggles the 'favourite' indicator for the selected preset.

Show
Show
Show button shows only the favourite presets and hides the others.

Sort
Sort button shows the presets sorted alphabetically.

Random
Random button selects and loads a random preset from the current folder. This way you can quickly browse the presets in the folder in a completely random order.

Previous
Previous button selects and loads the previous preset from the current folder.

Next
Next button selects and loads the next preset from the current folder.
Submit preset
Submit preset
Submit preset button submits the selected preset to the online exchange servers and retrieves all the presets currently in the database. This feature serves as an online database of presets available for all the user community. Please do not submit garbage presets.
Download presets
Download presets
Download presets button retrieves all the presets currently in the database. This feature serves as an online database of presets available for all the user community. Please consider participating by submitting your presets as well.
Load
Load
Load button loads the specified preset. Please note that you can do the same thing by double-clicking the preset itself or pressing the Enter key.
Add
Add
Add button creates a new preset using the current settings.
Rename
Rename
Rename button lets you rename the selected preset.
Replace
Replace
Replace button replaces the selected preset by one with current settings.
Delete
Delete
Delete button deletes the selected preset.
Search

Search
Search filters the list of available presets to those containing the keywords in name or information.
Clear
Clear
Clear button deletes all text in the search field.
PRESET INFORMATION
Edit


It is fast and shows no mercy. Great on everything that requires that tight bright sound.
Preset
information
Preset information field contains optional information about the preset, which you can edit when creating or renaming the preset.Plugin settings
 Plugin settings window offers more advanced settings and is available via the Settings button.Licence panel
Licence manager
Licence panel lets you manage licences on this computer.Licence manager
Activate
Activate button lets you activate your licence for the plugin on this computer.GUI & Style panel
 GUI & Style panel lets you configure the plugin's style (and potentially styles of other plugins) and other GUI properties.Style
Style
Style button lets you change the style for this particular plugin.Random style
Random style
Random style button selects a random style with random editor mode.Default style
Default style
Default style button reverts to the default style and default size of the GUI. Hold the Ctrl key while clicking to revert all MeldaProduction software products, not just the current plugin.Select current style as default
Select current style as default
Select current style as default button stores the current style as the default for all MeldaProduction software. This is used for the other plugins that are currently using the default style; that is, those plugins for which you have NOT selected a specific style. Please note that if you have already selected a specific style for a particular plugin, then it won't be changed until you use the Default style button.GPU acceleration
Enabled
◀ ▶
GPU acceleration
GPU acceleration controls how much the GPU is used for visual rendering to save CPU power. Enabled mode provides maximum speed and lets the GPU perform as many drawing operations as possible. Compatibility mode uses the GPU for drawing, but doesn't use modern technologies for maximum performance. Use it if you experience occasional problems with drawing, the usual case for older ATI graphics cards. With Pro Tools on OSX this mode is always used instead of Enabled mode due to compatibility problems with this host. Disabled mode disables GPU acceleration completely, drawing is then performed by the CPU. Use only if you experience technical difficulties. A known problem may occur when using multiple displays with multiple graphical interfaces. When moving the plugin window from one display to another, it may stop displaying correctly until you move it back to the original display.Frames per second
40
Frames per second
Frames per second controls the refresh rate of the visual engine. The higher the number is the smoother everything is, but the more CPU it requires. You might want to lower this value if your computer is running out of CPU power.Enable high DPI support
Enable high DPI / retina support
Enable high DPI / retina support enables the plugin to use the high resolution on high DPI (Windows) and retina (OSX) devices. It is enabled by default and detected automatically, if the host allows it. If you run into any problems, you can disable it using this option. It may be desired if you use multiple displays where only some of them feature the high resolution making the image on the low resolution ones look ugly. If you disable this option, on Windows the high DPI device detection will be ignored and the plugin will probably appear very small. You can manually compensate for it by using a bigger style. On OSX disabling this option will disable the high DPI rendering, resulting in the classic blurry look of non-compliant applications. Changes take effect after you restart the host.Enable colorization
Enable colorization
Enable colorization enables the plugin to change the colors of certain elements overriding your style settings. Plugins use that to highlight different parts of the graphics interface for easier workflow. You may want to disable it if you just feel it's not for you. This particular option is relevant only for controls - knobs, sliders, checkboxes etc.Enable colorization for panels
Enable colorization for panels
Enable colorization for panels enables the plugin to change the colors of certain elements overriding your style settings. Plugins use that to highlight different parts of the graphics interface for easier workflow. You may want to disable it if you just feel it's not for you. This particular option is relevant only for containers - panels, graphs etc.Allow default colors by plugin type
Allow default colors by plugin type
Allow default colors by plugin type is on by default and makes the plugin select its default colors depending on the type of the Plugin. Hence for instance equalizer will always be green. This is done by selecting one of the first 8 color presets for the current style, so the actual colors depend on selected style and its presets. You may want to disable this if you for example want all plugins to look the same including the style and colors. It is necessary to restart your host for a change to this option to take effect.Allow style changes if the editor is too big
Allow style changes if the editor is too big
Allow style changes if the editor is too big is on by default and makes the plugin change its style, editor mode and other settings if it finds out it is too big to fit the current screen resolution.Clear window settings cache
Clear window settings cache
Clear window settings cache button deletes stored states of all popup windows on all MeldaProduction software. The window settings mostly contain positions and sizes, but in some cases also the data inside the popup windows. You can use this feature if something goes wrong, a window doesn't appear at all, problems like that. While this shouldn't happen and it's generally better to contract our support, this button provides a potential quick fix.Plugin settings panel
PLUGIN SETTINGS
 Intelligent sleep on silence Smart bypass MIDI thru Sample-accurate event processing Latency reporting Custom GUI for devices Latency: 0 samples, 0.0 ms Plugin settings panel contains settings that control the behaviour of this plugin instance. These are properties that rarely need to be changed, so they have been moved here.- Intelligent sleep on silence
Intelligent sleep on silence
Intelligent sleep on silence option provides a huge CPU saver by automatically disabling the plugin processing if the input is silent and if the plugin doesn't generate some signal on its own. This makes the plugins take virtually no CPU if there is no need for them to actually process anything. Disable this if you run into any problems with them.Smart bypass
Smart bypass
Smart bypass enables the high quality crossfading bypass system, which ensures a smooth transition between the processed and dry signals. You may want to disable it if you are using settings with latency on a plugin, which demands lots of CPU power, which would otherwise need to perform processing even when bypassed, which is pretty much the only downside of the smart bypassing algorithm.MIDI thru
MIDI thru
MIDI thru makes the plugin pass all input MIDI through to its MIDI output. That is often advantageous in DAWs such as Reaper, which naturally pass MIDI from one plugin to the next.Sample-accurate event processing
Sample-accurate event processing
Sample-accurate event processing makes the plugin schedule every event such as MIDI or automation to their accurate locations with sample accuracy, if the host allows it. For example, if the block size in your host's audio settings is 1024 samples, this means the plugin is probably processing blocks of 1024 samples, in 44100 Hz sampling rate it is about 23ms. If this setting is disabled, any change in automation, MIDI, modulation etc. may then be granularized to 23ms (once per block), which means that you will not be able to recognize events that occur say 10ms apart from each other. When this setting is enabled however, the plugin divides processing blocks to sub-blocks and processes the events at their correct positions. This may, of course, require more CPU power.Latency reporting
Latency reporting
Latency reporting makes the plugin report latency to the DAW, if any. Normally this is enabled, but in certain live situations you may want to disable this, so that the DAW stops compensating the latency on other tracks. It has no effect if the plugin is placed on master track.Custom GUI for devices
Custom GUI for devices
Custom GUI for devices enables displaying custom GUIs for the easy screen devices. You can disable it if you like the generic GUI better.Global system settings panel
GLOBAL SYSTEM SETTINGS
 - Intelligent sleep on silence (global) Right click sets default value Tablet mode Enable keyboard input Collapse plugin toolbar Set default settings Reset default settings Global system settings panel contains settings which are applied to all plugins on this computer.- Intelligent sleep on silence (global)
Intelligent sleep on silence (global)
Intelligent sleep on silence (global) is a global switch, which disables the Auto disable on silence feature in all plugins on the system. It is provided "just in case" something goes wrong.Right click sets default value
Right click sets default value
Right click sets default value makes the engine set default value to a parameter when you right click on it. By default, a menu is displayed instead, with an option to set the default value, but potentially with more features. When this is disabled, you can still set a default value by holding ctrl/cmd when right clicking the control.Tablet mode
Tablet mode
Tablet mode enables better support for tablets at the expense of the mouse. Enable this if you are using a tablet to control the plugins and it is behaving incorrectly.Enable keyboard input
Enable keyboard input
Enable keyboard input enables the keyboard input for the main plugin window. You may want to disable if the plugin intercepts spacebar key (often used by the host for playback enable/disable and your host doesn't allow for the problem itself.Collapse plugin toolbar
Collapse plugin toolbar
Collapse plugin toolbar makes all plugins collapse the plugin toolbar containing more advanced features such as channel modes, A-H presets, oversampling, safety limiter etc. It is enabled by default to make the user interfaces cleaner and easier to grasp for beginners.Set default settings
Set default settings
Set default settings button stores the current plugin settings as the defaults, so that when you open a new instance of the plugin, these settings will be loaded automatically.Reset default settings
Reset default settings
Reset default settings button removes the defaults that you set using Set default settings button, so that when you open a new instance of the plugin, the factory defaults will be loaded.Advanced global settings panel
ADVANCED GLOBAL SETTINGS
 Saturation antialiasing Forward unused keyboard input to DAW Silence when busy Store resampled files Show confirmations for destructive actions Online check for updates and tutorials Anonymous online platform reporting CPU benchmark System info Advanced global settings panel contains advanced settings which are applied to all plugins on this computer.Saturation antialiasing
Saturation antialiasing
Saturation antialiasing enables a global support for antialiasing in saturation algorithms available in many of the plugins. These require additional CPU processing, however significantly reduce aliasing artifacts without a need for oversampling.Forward unused keyboard input to DAW
Forward unused keyboard input to DAW
Forward unused keyboard input to DAW makes the plugin forward unused keyboard events to the DAW from its popups. If this is disabled, pressing say spacebar commonly used to start/stop playback won't work if a popup window is active. Enabling this makes this work and it is optional just in case your DAW does something unexpected.Silence when busy
Silence when busy
Silence when busy makes all plugins silence the output when something time consuming is being performed in background and the plugin needs to wait for it. For instance, in modular plugins such as MXXX, adding a module requires lots of changes in the entire engine, so it is performed in background and while the plugin is inconsistent state, it is temporarily bypassed. Sometimes however, when performing live, bypassing makes the dry signal go through and that may not be wanted. So you can enable this option, and the plugin will silence the output instead. Store resampled files
Store resampled files
Store resampled files allows the plugins create audio files for sampling rates being used if they differ from the original file sampling rate. It is used only by a few plugins, but it can improve the loading performance a lot at the cost of some additional storage on the hard drive. Disable this option if you are short on free space.Show confirmations for destructive actions
Show confirmations for destructive actions
Show confirmations for destructive actions makes the plugin display a confirmation window whenever you are going to change the plugin settings irreversibly when using a feature, for example: when resetting your settings. Online check for updates and tutorials
Online check for updates and tutorials
Online check for updates and tutorials lets the plugin ask about once a week if there is a new version or tutorial available so you can be easily kept up to date. Anonymous online platform reporting
Anonymous online platform reporting
Anonymous online platform reporting helps us maximize compatibility with your operating system and host. If enabled, our plugins will send information about the system and host that you are using. We can use this information to find out which plugins and platforms are used the most and maximize testing and support there. Platform reporting is completely anonymous and requires only minimal internet connection time (a few kB once a week).CPU benchmark
CPU benchmark
CPU benchmark button calculates the performance of the plugin with the current settings.System info
System info
System info button displays some technical information about the build and the machine.Compatibility settings panel
COMPATIBILITY SETTINGS
  Storage compatibility mode for V15 - Automation compatibility mode for V10 Compatibility settings panel contains advanced settings you rarely need unless you run into some problems when using multiple versions or old projects.Storage compatibility mode for V15
Storage compatibility mode for V15
Storage compatibility mode for V15 reverts to the older and much slower storage system used by version 15 and older. Use this if you want to open your projects or presets on older version of MeldaProduction plugins.Automation compatibility mode for V10
Automation compatibility mode for V10
Automation compatibility mode for V10 reverts the set of automation parameters back to version 10 and earlier. Use this if you need the plugins to work with projects, which contain automation, made using version 10 or older. In version 11 the list of automatable parameters have been highly simplified and reorganized and multiparameters are provided for the vast number of hidden parameters. This should speed up loading, improve workflow with the plugins and improve compatibility with various hosts.Smart interpolation panel
 Smart interpolation panel controls the depth of the smart interpolation algorithm, which controls the parameters in order to provide maximum audio quality and lower the chance of zipper noise. Smart interpolation is engaged whenever you change any parameter via the GUI, modulators, multiparameters, MIDI or automation. Many parameters can be automated easily and the plugin responds with sample-accurate results. However, several parameters need exhaustive pre-processing when changed. In these cases, the parameters are not updated every sample, but, for example, once every 32 samples. This highly reduces CPU usage, but affects the output quality. With modulators the situation is more complicated. Besides the updating issue, the modulator itself can perform some pretty advanced processing, hence it is better to perform the processing in blocks. However, the bigger the block, the less often the modulator updates those parameters associated with it and the resulting modulation is less accurate. In a way you can say that the modulator is slower and lazier. This may actually be wanted, so when it comes to modulators it is not true that a better mode always means better output quality. The smart interpolation mode controls the maximum number of samples being processed before the parameters are updated. Minimal mode uses 2048 samples and rarely will do anything unless processing offline. Normal mode uses 256 samples and usually is enough to achieve good quality results. High mode uses 32 samples and provides perfect quality for most cases. It is also a good compromise between CPU usage and audio quality, so it is the default. Very high mode uses 4 samples and you will rarely need it. Extreme mode uses 1 sample, which means that everything is updated after every single sample. This provides the highest possible accuracy and quality you can ever achieve, however it requires lots of CPU and it is very unlikely that you will ever need it. If you use this mode and still hear audio artifacts, then either what you are hearing is actually CPU overload, or you are doing something that is not physically possible. The higher the mode, the quicker the parameter updates, but the more the CPU load. Please note that modulating certain parameters without artifacts is impossible. For example, when modulating a delay very quickly, the physics of such a process just cannot occur in the natural world and the results are appropriately unnatural. These physically impossible processes usually manifest themselves as distortion or zipper noise.Modulator editor
 Modulator is an extremely advanced feature, which lets you change parameters automatically depending on various inputs. You can use this to add movement to your sound, respond to some plugins differently for louder sections, or even follow the pitch of the input. The modulator edit window has two parts: on the left side you can configure the mode of the modulator (the way the modulator works) and on the right side there is a list of parameters to modulate. A modulator can control all automatable parameters (and often more than that) including the parameters of other modulators. Each modulator can control as many parameters as is needed and each of the parameters has its own range and transformation shape. The values and ranges of the first 4 parameters associated with the other modulators can also be modulated/automated. The following modulator modes are available: Normal mode makes the modulator behave like an ordinary low-frequency oscillator (LFO). There are various ways to control its shape as with all oscillators in our plugins. Each modulator can synchronize to the host in the Synchronization panel. Modulators can also synchronize with each other using the Sync groups. Using MIDI reset you can reset the oscillator to any phase using MIDI notes, but obviously to-host synchronization must be disabled in order for this to work. Note that the settings in this mode are used even if the modulator is actually in a different mode by using "LFO modulation". This basically blends between the actual mode, which may for example detect the input signal level, and give it some additional movement using the LFO depending on the LFO modulation parameter available for each of the remaining modes. Follower mode makes the modulator detect the input signal level. It contains an extremely advanced and accurate level detector taken from our MDynamics plugin. The level follower is an immensely useful feature, yet it may be a little difficult for beginners to comprehend, so we will cover it here in more detail. It is often necessary to adjust the follower slightly for new material. First, it has the standard parameters - attack, release, hold and RMS length. These are fairly standard features and help is available for each of them. Level min and max controls the range of input levels. When the input level is equal to or below the min level, the modulated parameters' values will be minimal. Similarly, when it reaches the max level, the modulated parameters' values will be at their maximum. This allows for adjustments to the range of input levels, which are certainly different for any audio material and settings. It can be used creatively too - for example, by using very low values for both limits we can differentiate between silent and non-silent parts, similar to the way a gate effect works. Advanced detector settings provide some extraordinary features, such as psycho-acoustic pre-filtering, which forces the modulator to detect loudness instead of raw input levels, custom input signal pre-filtering using a fully featured 6-band equalizer, and custom attack and release shapes. Band-pass panel pre-filters the level detection signal using a band-pass filter, so this is like a very simplified version of the equalizer from the advanced detector settings. Side-chain makes the modulator measure side-chain input if the plugin has one. For modular plugins the modulator can also be driven by a feedback signal. The advanced panel provides some further level processing features that you can take advantage of creatively or to further adjust to your actual audio material. Project onto LFO shape is a more advanced concept, which is available for other modulator modes too. You can easily imagine, that the modulator in any mode generates values for each parameter, we can say it is between 0 and 1, where 0 sets minimum parameter value, and 1 sets the maximum. Project onto LFO shape forces the modulator to use this range in the oscillator shape, which can then be configured in normal mode. The value is basically transformed by the oscillator shape, where the values generated by the modulator are on the horizontal axis (phase) and the output is the actual oscillator value. This feature has no physical meaning and can only be used creatively - to transform the more or less linear results of the level follower into a much more complicated curve. Let us demonstrate the follower mode with an example - the idea is to apply a delay to a snare drum within a previously mixed drumset. This is commonly used on reggae/dub rhythms for example, however in these cases the snare track is usually available separately. Using the modulators you can get somewhat interesting results even with an already mixed drumset. The idea is to increase the input gain whenever the snare is playing, so that only the snare drum (and potentially other instruments playing at the same moment) are passed into the delay. So first teach the modulator to control input gain parameter of the delay and set it to follower mode, potentially configure some of the parameters to get the desired response. Now the louder the input is, the more delay you get. To make it respond only to snare drum, enable the band-pass and set the filter limits accordingly, e.g. 500Hz to 1k. This makes the input gain increased depending on the input level in this part of the spectrum, which contains the snare drum. Envelope mode causes the modulator to generate an arbitrary envelope, similar to those from synthesizers. It can either follow MIDI - the envelope starts when a key is pressed, goes though the attack and decay stages, then holds in sustain stage until the key is released when the release stage begins, or it can follow audio - when the audio level exceeds Threshold on it behaves the same way as when a note is pressed in MIDI mode, and then when the input level drops below Threshold off it behaves like a key release. As with most modes there is LFO modulation and LFO projection and the input level can be driven by the side-chain or feedback if available. The envelope shape can be adjusted using several controls (lengths of each stage etc.) and you can even draw your own shape. Random mode is a smooth random generator. It is very handy if you want some parameters to change over time, but do not actually want them to be periodic like LFOs. A modulator in random mode does not actually generate random values, the results will always be the same at each position in your arrangement in the host. This allows a pseudo synchronization with the host and ensures a "what you hear is what you get" performance. Speed parameter controls the speed of change and any slight change to this parameter will change the whole stream. Pitch detects the pitch of the input signal assuming it is not polyphonic (here it can work too and will probably detect the lowest note, however it is definitely not suitable for percussive signals, which do not have a pitch). It is very useful, enabling you to tune an oscillator to follow your singing, or allow an equalizer to control separate harmonics of a vocal, use a distortion to get more drive for higher notes in a guitar solo and much more. The pitch detection may be a little tricky to understand, so we will discuss it in more detail. A pitch detector takes the input signal and tries to approximate the pitch of the fundamental frequency in it. It is physically impossible to detect pitch instantly, as an extreme example, 20Hz takes 50ms for the signal to evolve enough to detect that there is actually a 20Hz frequency in the signal. For this and many other reasons any pitch detector employs several limitations. These are available in the Detector panel. The defaults will work well for most audio material, however, it is useful to understand the parameters, so that you can let the detector adapt better to your particular audio materials if necessary, and also in order to be more creative. Min and max frequency parameters in the Detector panel control the limits of the frequencies you expect in the input. For example, a female voice is unlikely to sing below 100Hz, so it is customary to set the minimum frequency to 100Hz or even higher. Voice signals contain several artifacts, blows and pops, all of which can temporarily create frequencies below the actual pitch of the voice, so setting these limits is preferable to avoid "jumps" to incorrect pitches. Stabilization and Speed also prevent these jumps by restricting how quickly the pitch can change. These can also be used creatively. Threshold controls the minimum level of the input signal to be considered "not-silent and probably having pitch". This acts as a form of gate, which prevents the detector from analyzing irrelevant rumble in between actual performances. Shift panel allows the detected pitch to be shifted up or down and Auto-tune panel moves it to the closest note - similar to the automatic pitch changing function from MAutoPitch, except no pitch shifting is actually done and the results are used purely to control some parameters. Min and max frequency parameters in the top of the editor have a very different meaning than the parameters of the same name in the detector panel. From now on we will assume that the pitch has been detected successfully and are now considering what to do with the results. Again, we may assume the modulator generates values from 0 to 1, where at 0 the modulated parameters' values become minimal and reach maximum at 1. When the input pitch is equal or below the min frequency parameter, the modulator's value is 0, hence modulated parameters will have a minimal value as well. Similarly when the pitch reaches max frequency, the modulated parameters will get to the maximum. Now you may say this makes no sense, because the detected pitch cannot exceed the limits specified in the Detector panel anyway. The reason for this is that most "frequency" parameters of all plugins are limited from 20Hz to 20kHz, whether it is the frequency of a band in an equalizer, or a high-pass frequency in a phaser for example. It is a reasonable solution since physiologically speaking these figures are on or around the range of our hearing limits. Let us explain the concept with an example. We want to modulate a band of an equalizer, so that it always follows the fundamental frequency, the pitch, of our audio material. All we need to do is to switch the modulator to pitch mode, allow it to control the band frequency parameter and set the range for this parameter to the full range, from 20Hz to 20kHz. The pitch detector may then detect frequencies from 50Hz to 2kHz, but the modulator takes it that the actual limits (converted to 0..1) are 20Hz to 20kHz and that exactly the same range is configured for the band frequency parameter, so you could say that "they understand each other". We did not need to touch the min and max frequency parameters at all. Here is one more example, where we would actually want to adjust the min and max frequency parameters. We want to control a drive parameter of a distortion for a guitar so that the higher the guitarist plays the more distortion he gets. Again, we teach a modulator to control the drive parameter, for any range we want, and switch the modulator to pitch mode. Now the modulator will move the drive parameter, but only slightly, because it assumes the pitch can vary from 20Hz to 20kHz, but the guitar may actually only play from about 100Hz to 1kHz. So we can use the min and max frequency parameters to say "what is high and what is low", to limit the frequency range. There are no general rules here, you have to experiment, because every instrument and parameter is different. To sum things up, the difference between controlling a frequency parameter and a drive parameter is simply the fact that a frequency parameter is compatible with the pitch. After all, pitch is nothing more than a frequency (strictly speaking it is a logarithmic representation of frequency). Presets
Presets
Presets button displays a window where you can load and manage available presets. Hold Ctrl when clicking to load a random preset instead. Left arrow
Left arrow button loads the previous preset. Right arrow
Right arrow button loads the next preset. Randomize
Randomize button loads a random preset. Copy
Copy button copies the settings onto the system clipboard. Paste
Paste button loads the settings from the system clipboard. Random
Random button generates random settings. Note that unlike copy & paste, presets & randomization do NOT affect the set of parameters being modified, hence it serves to optimize adjustment of the modulator behaviour assuming that you already specified the set of parameters to control. If you hold Shift, the plugin will undo previous randomization. R
R button enables automation read. This way you can actually automate the modulation value. First you use W button to record the modulator values over time. After that you can modify it in some way and enable automation read to override the normal modulator behaviour. Note that the results may be different when automation is used with potentially lower audio quality and slower response. W
W button enables automation write. This way you can actually automate the modulation value. Use the button to record the modulator values over time. After that you can modify it in some way and enable automation read to override the normal modulator behaviour. Note that the results may be different when automation is used with potentially lower audio quality and slower response. Map
Map button displays all current mappings of modulators, multiparameters and MIDI (whichever subsystems the plugin provides).Parameters panel
 Parameters panel contains the list of the parameters that the modulator is controlling, their ranges etc. Presets
Presets button displays a window where you can load and manage available presets. Hold Ctrl when clicking to load a random preset instead. Left arrow
Left arrow button loads the previous preset. Right arrow
Right arrow button loads the next preset. Randomize
Randomize button loads a random preset.Parameter list
 Add
Add button adds a parameter to the list of controlled parameters. Alternatively you can use the learn feature available by right-clicking the modulator button. Delete
Delete button deletes the selected parameter from the list of controlled parameters. Learn
Learn button starts or stops the learning. Click it, then move some parameters in the plugin, then click it again. Learning can also be accessed from the global modulator menu. Up
Up button moves the selected parameter up one item, if possible. This may be useful when keeping things organized, but please note that if you have some other multiparameter, modulator or another subsystem access the ranges of individual parameters, this function will reorder them, so these connections will no longer be correct. Down
Down button moves the selected parameter down one item, if possible. This may be useful when keeping things organized, but please note that if you have some other multiparameter, modulator or another subsystem access the ranges of individual parameters, this function will reorder them, so these connections will no longer be correct.Parameter Settings
| Parameter | Param 1 (Globals -> Input) |
Parameter
Parameter defines the target parameter which is being modulated. The set contains all automatable parameters.  Name lets you name the parameter somehow and may be helpful in situations, where there are many parameters being edited without obvious meanings. Range mode
Range mode defines how the parameter range is selected. While sometimes it is better to specify minimum and maximum, other times it is better to use a nominal center and depth (\% of full scale). This control allows you to define which one it will be. Up and down mode makes the values go above and below the selected Value, which is considered the center. The interval is made smaller if necessary. Full range mode is similar, except the range is symmetrically constrained, so the selected Value may not be the center anymore. Up/down only modes goes from the selected value up/down only. Let's compare these 4 modes. Taking a value of -12dB value, with a depth of 75% and a scale of +/- 24dB. The nominal range is therefore = +/-24 dB \* 75% = 36dB. With values of 0%, 50% and 100% the outputs are: Up and down: -24, -12, 0 (range constrained to 12 dB either side) Full range: -24, -6, 12 (range limited to minimum, but not constrained) Up only: -12, 6, 24 (range not constrained = +/-24 dB \* 75% = 36dB) Down only: -12, -18, -24 (range limited to minimum) Interval mode is the most simple one and goes from Value to Maximal value. Value
Value defines the center of the target parameter's range or the minimum if the Range mode is set to Interval. Maximal value
Maximal value defines the upper limit of the target parameter's range. It is available only if the Range mode is set to Interval. This value can be lower than Value. 0% is always mapped to reference>Value and 100% to reference>Maximal value. Depth
Depth defines size of the target parameter's range. It is used only if the Range mode is not set to Interval.  Invert checkbox inverts the target parameter's range, so that minimum becomes maximum and vice versa.  Use first parameter's range makes the parameter display use the same range as the first parameter in the list. This is often useful if want to control the range in some way and apply the range to multiple parameters.Transformation shape
Transformation shape
Transformation shape button displays the graph editor, which lets you tweak the shape of the curve used to control the selected parameter. The X axis shows the original values, the Y axis defines the results. Note that this takes some CPU, therefore you have to enable it using the enable button in the title.Restore original values when disabled
Restore original values
when disabled
Restore original values when disabled makes the modulator restore the original parameter values when it is disabled by automation or modulation. Normally when you manually disable the modulator, the original values are restored as that is usually desired. However when you control the modulator enable state by automation or modulation, you may or may not want this to happen.Assignable parameter ranges
Assignable parameter
ranges
Assignable parameter ranges allows you to assign parameter ranges of several first parameters to other subsystems such as multiparameters or modulators. By default it is disabled, which removes all the relevant parameters to save valuable resources. This feature is available only if automation compatibility mode for V10 is disabled.NORMAL
FOLLOWER
ENVELOPE
RANDOM
PITCH
Mode
Mode defines the way in which the modulator works. The modulator is like a black box that generates one number in range 0% to 100% at each moment and then assigns the appropriate value to each of the target parameters. The mode defines what this number will be. Select the particular tab to control the modulator's behaviour. Normal mode uses a standard low-frequency oscillator (LFO) to drive the parameters. Follower mode uses the level of the input signal. Envelope generates an envelope using MIDI notes or by following input signal level. Random generates randomized output which is however the same every time you render the song. Pitch detects and follows the pitch of the input signal.Normal mode
 Normal mode makes the modulator work as a traditional low-frequency oscillator (LFO). Note that even if the modulator itself is running in a different mode, you can still blend this LFO using the LFO modulation parameter available on each tabbed page. The LFO parameters themselves are available on the first tabbed page only though.Signal generator
 Signal generator defines the modulation LFO shape. It is used by the LFO generator, but also for the Project feature. Signal-generator is an incredibly versatile generator of low & high frequency signals. It offers 2 distinct modes - Normal and Harmonics. Normal mode is appropriate for low-frequency oscillators, where the graphical shape is relevant and is used to drive some form of modulation. For example, a tremolo uses this modulation to change the actual signal level in time. Frequencies for such oscillators usually do not exceed 20Hz as this is a sort of limit above which the frequencies become audible. Harmonics mode is designed for high-frequency oscillators, where the actual shape is not as important as the harmonic content of the resulting signal, hence it is especially useful for actual audio signals. Please note that since a shape can contain more harmonics than those available from the harmonic generator, the results may not be exactly the same. As an example, a rectangular wave in normal mode may sound fuller than when converted to the harmonic mode. Use the arrow-down button to switch from normal mode to harmonics mode or click the Normal and Harmonics buttonsNormal mode
The generator first uses a set of predefined signal shapes (sine, triangle, rectangle...), which you can select directly by right-clicking on the editor and choosing the requested shape from the menu. This menu also provides a link to the modulator shapes preset manager, normalization and randomization. You can also use the Main shape parameter, which generates a combination of adjacent signals to provide a nearly inexhaustible number of basic shapes. The engine then combines the predefined shape with a Custom shape, which may be anything you can draw using the advanced envelope engine, depending on the level set by the Custom shape control. Use the Edit button to edit the custom shape. You can also combine those results with a fully featured step sequencer, with variable number of steps and several shapes for each of them, depending on the level set by the Step sequencer control. Use the lower Edit button to edit the step sequence. Those results may be mixed with a custom sample, which is available from the advanced settings, accessed by clicking the Advanced button. Smoothness softens any abrupt edges, generated by the step sequencer for example. Finally there are Advanced features providing more complex transformations, adding harmonics etc. or you can click the Randomize button in the top-left corner to generate a random, but reasonable, modulator shape.Harmonics mode
Harmonics mode represents the signal as a series of harmonics (that is, multiples of the base frequency). For example, when your oscillator has a frequency of 2Hz (set in the Rate panel), then the harmonics are 2Hz, 4Hz, 6Hz, 8Hz etc. In theory, any signal can be created by mixing a potentially infinite number of these harmonics. The harmonics mode lets you control the levels and phases of each harmonic. The top graph controls the levels of individual harmonics, while the bottom one controls their phases. Use the left-mouse button to change the values in each graph, the right-mouse button sets the default for the harmonics - 0% level and 0% phase. In both graphs the harmonics of power 2 (that is octaves) are highlighted. Other harmonics may actually sound disharmonic, despite their names. For example, if you reset all harmonics to the defaults and increase only the first one, you will get a simple sine wave. By adding further harmonics you make the output signal more complex. Harmonics controls the number of generated harmonics. The higher the number is, the richer the output signal is (unless the levels are 0% of course). This is useful to make the sound cleaner. For example, if you transform a saw-tooth wave to harmonics, it would not sound like a typical saw-tooth wave anymore, but more like a low-passed version of one. The more harmonics you use, the closer you get to the original saw-tooth wave. Generator is a powerful tool for generating the harmonics, which are otherwise rather clumsy to edit. The generator provides several parameters based upon which it creates the entire series of harmonic levels and phases. These parameters are usually easier to understand than the harmonics themselves. Part of the generator is the randomizer available via the Random seed button, which smartly generates random settings for the generator. This makes the process of getting new sounds as simple as possible.Signal generation fundamentals
The signal generator produces a periodic signal with specified wave shape. This means that the signal is repeating over and over again. As a result it can only contain multiples of the fundamental frequency. For example, if the generator is producing 100Hz signal, then it can contain 100Hz (fundamental or 1st harmonic), 200Hz (2nd harmonic), 300Hz (3rd harmonic), 400Hz (4th harmonic) etc. However, it can never produce 110Hz. You can then control the level of each harmonic and their relative phases. It does not matter whether you use the normal mode using oscillator shapes, or harmonics mode where you can control the harmonics directly. If both modes result in the same wave shape (such as sine wave vs. 1st harmonic only), then the result is exactly the same. Sine wave is the simplest of all as it contains the fundamental frequency only. The "sharper" the signal shape is, the more harmonics it contains. The biggest source of higher harmonics is a "discontinuity", which you can see in both rectangle and saw waves. In theory, these signals have an infinite number of harmonics. However since our hearing is highly limited to less than 20kHz, the number of harmonics which are relevant is actually pretty small. If you generate a 50Hz signal, which is very low, and assuming that you have extremely good ears and you actually hear 20kHz, then the number of harmonics audible for you is 20000 / 50 = 400.What happens above 20kHz?
Consider the example above again, what happens with harmonics above 400? These either stay there and simply are not audible, disappear if anti-aliasing is used, or get aliased back under 20kHz in which case you get the typical digital dirt. When you convert a rectangle wave to harmonics mode, only the first 256 harmonics are used, so it basically works like an infinitely steep low-pass filter. What is the limit then? 50 Hz \* 256 = 12.8kHz. The harmonic mode will not produce anything above this limit if you are generating a 50Hz signal. Most people do not hear anything above 15kHz, so this is usually enough, but if not, you may need to use the normal mode where you get the "infinite" number of harmonics.What you see is not always what you get!
Say you want a rectangle wave and play a 440Hz tone(A4). You would expect the output signal to be a really quick rectangle wave, right? Wrong! If you would do that, and actually most synthesizers on the market do that, you would get the infinite number of harmonics. And, since you are working in say 48kHz sampling rate, the maximum frequency that can actually exist in your signal is 24kHz. So everything above it would get aliased below 24kHz, and there would be a lot of aliased dirt. The "good" synthesizers perform a so-called anti-aliasing. There are several methods, most of them require quite a lot of CPU or have other limitations. The goal is to remove all frequencies above the 24kHz in our case or in reality, it is more about removing all aliased frequencies above 20kHz - this means, that we do not care about frequencies above 20kHz, because we do not hear them anyway. But we will keep it simple. Let's say we remove everything above 20kHz. You already know that the rectangle wave can be created using an infinite number of harmonics or sine waves. We removed everything above the 45th harmonic (20000 / 440) so our rectangle wave is trying to be formed using just 45 harmonics, so it will not really look like a rectangle wave. After some additional filtering (like DC removal), the rectangle wave may look completely different than a true rectangle wave, yet it would sound the same! Does it matter? Not really. You simply edit the shape as a rectangle wave and let the synthesizer do the ugly stuff for you. But do not check the output, because it may be very different than what you would expect );How can I generate non-harmonic frequencies?
Ok, so now you are playing a 440Hz (A4) saw wave, it contains 440Hz, 880Hz, 1320Hz etc. Anything generated using the signal generator can contain only these frequencies, the only difference is the levels and phases of each of them. What if you want to make the signal dirty by adding say 500Hz? Well, that is not that simple! Here we are getting into audio synthesizer stuff, so let us just give you a few hints. The traditional way is to use modulation. One particular method is called frequency modulation (FM). Instead of generating a 440Hz saw wave with your generator, you change the pitch, up and down. You are modulating the frequency, that's why FM. It is basically a vibrato, but as you increase the speed of the vibrato, it gets so quick that you stop noticing the pitch changes (that's very simplified but it serves the purpose) and instead it starts producing a very complex spectrum. Will the 500Hz be there? Well, if setup correctly, yes, but there will also be lots of other non-harmonic frequencies. Another way is possible without any other tools. Let's say you do not want 440Hz, but 660Hz. Then you may generate 220Hz instead of 440Hz (which is one octave below it) and voila, 660Hz is the 3rd harmonic (3 x 220 is 660)! But you need to shift the saw wave one octave above. Fortunately it is not that hard here - go to the normal mode, select saw tooth, click advanced, and use the harmonics panel to remove the fundamental and leave just the 2nd harmonic, then convert it to harmonic mode. Well, it's not that hard, but it's not exactly simple either... The only way is, of course, additive synthesis. In that case you do not use one oscillator, but many of them. It lets you generate just about anything. But there is a catch, actually many of them. First, you need to say "ok I want this frequency and that frequency...", the setup is actually infinitely hard as there may be an infinite number of frequencies :). And the second is, of course, CPU requirements. So is there some ultimate solution? Nope, sorry. The good thing is, you will not probably need it, because while what you see is not always what you get, also what you want is often not what you really want to hear :).Presets
Presets
Presets button displays a window where you can load and manage available presets. Hold Ctrl when clicking to load a random preset instead. Left arrow
Left arrow button loads the previous preset. Right arrow
Right arrow button loads the next preset. Randomize
Randomize button loads a random preset. Copy
Copy button copies the settings onto the system clipboard. Paste
Paste button loads the settings from the system clipboard.Random
Random
Random button generates random settings using the existing presets. NormalNormal
Normal button switches the generator into the normal mode, which lets you edit the shape of the oscillator. This is especially advantageous for low-frequency oscillators, where the shape matters even though it doesn't have any physical meaning. Convert
Convert button converts the current shape into harmonic-based representation. Please note that since the number of harmonics is limited, the result will not perfectly resemble the original shape. HarmonicsHarmonics
Harmonics button switches the generator into the harmonics mode, which lets you edit the levels and phases of individual harmonics. This is especially advantageous for high-frequency oscillators, hence sound generators.Signal generator in Normal mode
 Signal generator in Normal mode works by generating the oscillator shape using a combination of several curves - a predefined set of standard curves, custom shape, step sequencer and custom sample. It also post-processes the shape using several filters including smoothing to custom transformations. This is especially useful when using the oscillator as an LFO (low-frequency-oscillator), where the harmonic contents does not really matter, but the shape does. Shape
SineShape
Shape controls the main shape used by the signal generator. There are several predefined shapes: exponential, triangle, sine power 8, sine power 4, sine square, sine, harmonics, more harmonics, disharmonics, sine square root, sine 4 root, rectangle, rect-saw, saw, noise and mess. You can choose any of them or interpolate between any 2 adjacent shapes using this control. Custom
25.0%Custom
Custom controls the amount of the custom shape that is blended into the main shape. Edit
Edit button shows the custom shape editor. Signal generator custom shape editor line
| x | y | |---|-------| | 1 | 0% | | 2 | 100% | | 3 | 0% | | 4 | -100% | | 5 | 0% |Presets
Presets button displays a window where you can load and manage available presets. Hold Ctrl when clicking to load a random preset instead. Left arrow
Left arrow button loads the previous preset. Right arrow
Right arrow button loads the next preset. Randomize
Randomize button loads a random preset. Copy
Copy button copies the settings onto the system clipboard. Paste
Paste button loads the settings from the system clipboard. area
| X | Y (%) | |---|---| | 1 | 0 | | 2 | 100 | | 3 | 0 | | 4 | -100 |Envelope graph
Envelope graph provides an extremely advanced way to edit any kind of shape that you can imagine. An envelope has a potentially unlimited number of points, connected by several types of curves with adjustable curvature (drag the dot in the middle of each arc) and the surroundings of each point can also be automatically smoothed using the smoothness (horizontal pull rod) control. You can also literally draw the shape in drawing mode (available via the main context menu). - Left mouse button can be used to select points. If there is a point, you can move it (or the entire selection) by dragging it. If there is a curvature circle, you can set up its tension by dragging it. If there is a line, you can drag both edge points of it. If there is a smoothing controller, you can drag its size. Hold Shift to drag more precisely. Hold Ctrl to create a new point and to remove any points above or below. - Left mouse button double click can be used to create a new point. If there is a point, it will be removed instead. If there is a curvature circle, zero tension will be set. If there is a smoothing controller, zero size will be set. - Right mouse button shows a context menu relevant to the object under the cursor or to the entire selection. Hold Ctrl to create or remove any points above or below. - Middle mouse button drag creates a new point and removes any points above or below. It is the same as holding Ctrl and dragging using left mouse button. - Mouse wheel over a point modifies its smoothing controller. If no point is selected, then all points are modified. - Ctrl+A selects all points. Delete deletes all selected points.  Step 25.0%Step
Step controls the amount of the step sequencer shape that is blended into the main shape (which has already been blended with the custom shape). Edit
Edit button shows the step sequencer editor.Signal generator step sequencer editor
bar
| Step | Random values (%) | Random shapes (%) | |---|---|---| | 1 | 100 | 50 | | 2 | 100 | 50 | | 3 | 100 | 50 | | 4 | 100 | 50 | | 5 | 100 | 50 | | 6 | 100 | 50 | | 7 | 100 | 50 | | 8 | 100 | 50 |Presets
Presets
Presets button displays a window where you can load and manage available presets. Hold Ctrl when clicking to load a random preset instead. Left arrow
Left arrow button loads the previous preset. Right arrow
Right arrow button loads the next preset. Randomize
Randomize button loads a random preset. Copy
Copy button copies the settings onto the system clipboard. Paste
Paste button loads the settings from the system clipboard. Random
Random button generates random settings using the existing presets. Random values
Random values
Random values button generates random sequence of values, but keeps the shape of each step. Random shapes
Random shapes
Random shapes button generates random sequence of shapes, but keeps the values of each step. Smooth
50.0%Smooth
Smooth controls the amount of smoothing. Many shapes, especially those produced by the step sequencer, have rough jagged edges, which may be advantageous, but when used to modulate certain parameters, the output may be clicking or causing other artifacts. Smoothness helps it by smoothing the whole signal shape out and removing these rough edges.Advanced
Advanced
Advanced button displays an additional window with more advanced settings for post-processing the signal shape, such as harmonics or custom transformations.Advanced settings
 Presets
Presets
Presets button displays a window where you can load and manage available presets. Hold Ctrl when clicking to load a random preset instead. Left arrow
Left arrow button loads the previous preset. Right arrow
Right arrow button loads the next preset. Randomize
Randomize button loads a random preset. Copy
Copy button copies the settings onto the system clipboard. Paste
Paste button loads the settings from the system clipboard. Random
Random button generates random settings using the existing presets.Settings panel
 Settings panel contains some global settings of the oscillator. Normalize
Normalize
Normalize switch enables normalization to -1..+1. It is generally desirable since even if you draw a custom shape, you usually want it to have the full range. You may want to disable it if you want to create some custom shapes, where the level actually matters. Invert
Invert
Invert switch simply inverts the output shape vertically. Enable crossfading
Enable crossfading
Enable crossfading enables interpolation between shapes when the shape is changing. This requires more CPU, but can avoid zipper noise when the shape is being modulated for example. Show position
Show position
Show position makes the editor display a position indicator. Interpolate between 1 and 0
Interpolate between 1 and 0
Interpolate between 1 and 0 smoothens the discontinuity between 1 and 0 values, which is inevitable for shapes such as saw or rect for example. However when this is a high frequency oscillator (HFO), this discontinuity is what creates the highest frequencies, so it is actually desirable. When using it as an LFO, you may also want the discontinuity in some extreme cases.Custom sample panel
 Custom sample panel contains parameters of the custom sample that you can load and mix with the other sources. Do NOT confuse this with a sampler, the custom sample is taken as one period of the waveform. It can be used for creative effects and it can be used to import a custom waveform. The custom sample is then stored with limited precision within the settings, so the sample does not need to be kept on the system, but note that these settings may be quite large. To limit the space required by the settings, the sample is stored only if the depth is not 0%, meaning only if the sample is actually used. DEPTH
0.00%
Depth
Depth controls the amount of custom sample mix. 0% means the sample is not used even if there actually is one loaded. 100% means the sample completely overrides the basic shape, custom shape, step sequencer... However, transformations are still performed on the sample.Load sample
Load sample
Load sample button displays a file selection window, which lets you select the custom sample file.Clear sample
Clear sample
Clear sample button removes the custom sample if it has been loaded.Shape panel
 Shape panel contains parameters performing various transformations on the signal shape. Please note that most transformation require a significant amount of CPU resources, so you should not automate or modulate the signal shape if you are using them.Harmonics panel
 Harmonics panel lets you add separate harmonics of the original signal.Post-processing panel
 Post-processing panel lets you post-process the shape after all the previous generator items.Transformations
 line
| X | Y | | ---- | ----- | | 0% | 0% | | 50% | 50% | | 100% | 100% |graph
Shape transformation graph lets you perform arbitrary modification of the graph shape. Basically this graph lets you modify the shape "in time". The Y axis represents the position in the source signal related to the position in the target signal. The best way to check what it does is simply to try it. Presets
Presets button displays a window where you can load and manage available presets. Hold Ctrl when clicking to load a random preset instead. Left arrow
Left arrow button loads the previous preset. Right arrow
Right arrow button loads the next preset. Randomize
Randomize button loads a random preset. line
| X | Y | | ------ | ------ | | -100% | -100% | | 0% | 0% | | 100% | 100% |transformation graph
Amplitude transformation graph lets you perform arbitrary modification of the graph amplitude. Basically this graph lets you modify the shape's level, vertical axis. The X axis represents the original values, the Y axis defines the resulting values. The best way to check what it does is simply to try it. Presets
Presets button displays a window where you can load and manage available presets. Hold Ctrl when clicking to load a random preset instead. Left arrow
Left arrow button loads the previous preset. Right arrow
Right arrow button loads the next preset. Randomize
Randomize button loads a random preset. Assignable advanced shape parameters
Assignable advanced shape parameters
Assignable advanced shape parameters allows you to assign advanced parameters such as step sequencer values to other subsystems such as multiparameters or modulators. By default it is disabled, which removes all the relevant parameters to save valuable resources.Signal generator in Harmonics mode
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| Level | Value | |-------|-------| | Generator | 66.7% | | 1 | 33.3% | | 2 | 0.00% | | 3 | 100.0% | | 4 | 66.7% | | 5 | 33.3% | | 6 | 0.00% | | 7 | 100.0% | | 8 | 66.7% | | 9 | 33.3% | | 10 | 0.00% | | 11 | 100.0% | | 12 | 66.7% | | 13 | 33.3% | | 14 | 0.00% | | 15 | 100.0% | | 16 | 66.7% | | 17 | 33.3% | | 18 | 0.00% | | 19 | 100.0% | | 20+ | 66.7% | | 21+ | 33.3% | | 22+ | 0.00% | | 23+ | 100.0% | | 24+ | 66.7% | | 25+ | 33.3% | | 26+ | 0.00% | | 27+ | 100.0% | | 28+ | 66.7% | | 29+ | 33.3% | | 30+ | 0.00% | | 31+ | 100.0% | | 32+ | 66.7% | | 33+ | 33.3% | | 34+ | 0.00% | | 35+ | 100.0% | | 36+ | 66.7% | | 37+ | 33.3% | | 38+ | 0.00% | | 39+ | 100.0% | | 40+ | 66.7% | | 41+ | 33.3% | | 42+ | 0.00% | | 43+ | 100.0% | | 44+ | 66.7% | | 45+ | 33.3% | | 46+ | 0.00% | | 47+ | 100.0% | | 48+ | 66.7% | | 49+ | 33.3% | | 50+ | 0.00% | | Harmonics (Top) | - | | Generator (Bottom) | - | | Phase (Top) | - | | Harmonics (Bottom) (Center) | - | | Generator (Top) (Center) | - | | Phase (Bottom) (Center) | - | | Harmonics (Top) (Center) (Center) | - | | Generator (Bottom) (Center) (Center) | - | | Harmonics (Top) (Center) (Center) (Center) | - | | Harmonics (Bottom) (Center) (Center) (Center) | - | | Harmonics (Top) (Center) (Center) (Center) (Center) | - | | Harmonics (Bottom) (Center) (Center) (Center) (Center) | - | | Harmonics (Top) (Center) (Center) (Center) (Center) | - | | Harmonics (Bottom) (Center) (Center) (Center) (Center) | - | | Harmonics (Top) (Center) (Center) (Center) (Center) (Center) | - | | Harmonics (Bottom) (Center) (Center) (Center) (Center) (Center) | - | | Harmonics (Top) (Center) (Center) (Center) (Center) (Center) | - | | Harmonics (Bottom) (Center) (Center) (Center) (Center) (Center) | - | | Harmonics (Top) (Center) (Center) (Center) (Center) (Center) (Center) | - | | Harmonics (Bottom) (Center) (Center) (Center) (Center) (Center) (Center) | - | | Harmonics (Top) (Center) (Center) (Center) (Center) (Center) (Center) | - | | Harmonics (Bottom) (Center) (Center) (Center) (Center) (Center) (Center) | - | | Harmonics (Top) (Center) (Center) (Center) (Center) (Center) (Center) | - |Generator
Generator button shows a powerful harmonics generator, which can create unlimited number of various timbres and even analyze a sample and extract harmonics from it. Harmonics generator  Harmonics generator is a powerful tool, that can generate various harmonics-based timbres and even analyze a sample file and extract harmonics from it.  PresetsPresets
Presets button displays a window where you can load and manage available presets. Hold Ctrl when clicking to load a random preset instead. Left arrow
Left arrow button loads the previous preset. Right arrow
Right arrow button loads the next preset. Randomize
Randomize button loads a random preset. Copy
Copy button copies the settings onto the system clipboard. Paste
Paste button loads the settings from the system clipboard. Random
Random button generates random settings using the existing presets.Generator panel
 Generator panel contains parameters of the harmonics generator. By changing any of the parameters, the harmonics are changed, however only Random seed button changes the structure completely. The other parameters can be used to tweak the results. HARMONICITY
50.0%Harmonicity
Harmonicity controls the ratio between natural harmonics and those which sound disharmonic (despite the title "harmonics"). Assuming that the 1st harmonic is the fundamental, 2nd harmonic is 1 octave above, 4th is 2 octaves above, both can be considered very natural. 3rd harmonic is 1 octave and a 5th above the fundamental, and is still pretty harmonic, but less than the octaves. 5th harmonic is 2 octaves and a major 3rd above the fundamental. Such a tone may sound very disharmonic, in minor scales for example. Higher harmonics are often very disharmonic and produce typical ringing timbres. When harmonicity parameter is set to 100%, only octaves are allowed. By lowering the value more and more disharmonics are created and with 0% all frequencies are allowed. For values below 0% disharmonics are preferred, hence you can expect more ringing timbres. SLOPE
-50.0%Slope
Slope defines the amount of higher harmonics compared to lower ones. When 0%, the higher harmonics have the same levels as lower ones. Typically you use values below 0%, which attenuates the higher harmonics making the resulting sound darker. Similarly values above 0% make the sound brighter. FULLNESS
50.0%Fullness
Fullness controls the number of generated harmonics. With values around 0% the resulting timbers will contain only a few harmonics making the sound clear. Higher values increase number of harmonics making the timbre rich. FUNDAMENTAL
75.0%Fundamental
Fundamental controls the minimum level of the fundamental (the 1st harmonic). Most sounds have a very strong fundamental as it carries the pitch.Random seed
Random seed
Random seed button generates a new series of harmonics. Pressing this button will create a whole new timbre.Post-processor panel
 Post-processor panel contains parameters of the harmonics post-processor. The generator and sample analyzer first create a series of harmonics, the timbre. These harmonics are mixed depending on the Sample ratio parameter. After that the post-processor is engaged, which can further transform the harmonics in several ways. SHARPEN
0.00%Sharpen
Sharpen is a sort of soft compression/expanding unit. Values below 0% decrease the level of quiet harmonics, while values above 0% increase their level. NOISE
0.00%Noise
Noise defines amount of noise added to the timbre. Noise can make the results dirty providing much richer timbres. CLEAN
0.00%Clean
Clean controls the threshold of a gate. It basically attenuates or removes harmonics below this level making the output cleaner. COMPRESS
0.00%Compress
Compress reduces the dynamic range of the harmonics by increasing levels of the quiet ones, but keeping the levels of the loud ones. HARMONIZE
0.00%Harmonize
Harmonize creates additional higher harmonics from existing ones. This is especially useful to transform rich dirty disharmonic timbres into similarly rich but more harmonic timbres.Sample analyzer panel
SAMPLE ANALYZER
 Load file Sample analyzer panel contains parameters of the sample analyzer. If there is no sample loaded, the sample analyzer is turned off. The analyzer takes the selected sample and a position within it, analyses one period of the signal waveform and produces the output set of harmonics. You can then combine these harmonics with the output of the generator using Sample ratio parameter. The sample itself is not store with the plugin settings. Instead the path to the target sample file is stored along with the analyzed harmonics. If the sample file is not available, you cannot modify the analysis parameters and the last analyzed harmonics are used. This means that you actually don't need to have the sample file available on the computer on which you are using the settings. Load file Load file Load file button lets you select a sample file to analyse. natural_image
Solid dark blue background with a small white square containing three dots (no text or symbols)Randomize
Randomize button selects random parameters for the harmonics generator, so you can use it to get a random sound character instantly. Hold Ctrl to slightly modify existing generator settings instead of completely changing them. line
| Level | Value | |-------|-------| | 100.0% | 100.0% |line
| Phase | Value | |-------|---------| | 1 | 100.0% | | 2 | 66.7% | | 3 | 33.3% | | 4 | 0.00% |Rate panel
 Rate panel contains parameters controlling the speed of the LFO, whether the modulator is set to Normal mode or any other mode while the LFO modulation is used.Sync
Sync
Sync switch turns the modulator into synced mode, where its speed is not defined by frequency, but it uses musical units instead.| Frequency | 1.000 Hz |
Frequency
Frequency defines the modulation speed.| Sync group | Disabled | 1 | 2 | 3 | 4 |
Sync group
Sync group lets you synchronize the modulators with each other and potentially with other parts of the plugin. It can be controlled only when to-host synchronization is disabled, otherwise it is overridden by synchronization from the host. By using the same synchronization group for all modulators you ensure they will always be in-sync even though no other synchronization is used. This can be useful, for example, when you want to modulate different parameters with different shapes or when using some more advanced method, such as using a follower. When the synchronization is enabled, it works on the 'first is the leader' basis, hence the first modulator controls the rest of the modulators in the same group. Synchronization panel| Length | 1 / 4 | ◀ ▶ | Type | Straight | ◀ ▶ | Set frequency |
| Phase | 90° (25.0%) | Count | 1 | |||
| Length | 1 / 4 | < | > | Length |
| Type | Straight | ◀ | ▶ | Type |
| Phase | 90° (25.0%) | Phase |
| Count | 1 | Count |
Set frequency
Set frequency
Set frequency button sets the Frequency parameter available for the frequency mode so that it matches the current synchronization. That way you can set the modulator's frequency to the current synchronization and then change it a little for example.MIDI reset panel
 MIDI reset panel configures the MIDI reset feature, which will reset the oscillator when a MIDI note is received or its MIDI reset parameter is a target of another modulator or multiparameter. This way you can make the oscillator perform "in-sync" with your playing. Please note that once you enable it, the oscillator will not be in phase-sync with the host. Enable
Enable
Enable button enables or disables the feature.  Note-on controls if the MIDI reset should occur when a note is pressed. Note-off
Note-off controls if the MIDI reset should occur when a note is released. Single shot
Single shot button activates the single shot mode in which the oscillator doesn't cycle around but instead only goes once from left to right, then stops until the MIDI reset occurs. Note-on only first
Note-on only first controls if the MIDI reset should occur when a note is pressed only if it is the first note (thus no other note is being held). Note-off only last
Note-off only last controls if the MIDI reset should occur when a note is released only if it is the last note (that is, no other note is being held afterwards). Single shot reset
Single shot reset button defines if the phase should reset to 0 after a single shot period ends. For most waves such as sine it doesn't really matter since the value at 0 (the start of the cycle) is the same as value at 1 (the end of the cycle). But it might matter for saw wave for example. Min velocity
Min velocity defines the minimum velocity that will reset the oscillator. Max velocity
Max velocity defines the maximum velocity that will reset the oscillator. Min note
Min note defines the minimum note that will reset the oscillator. Max note
Max note defines the maximum note that will reset the oscillator. Phase
Phase defines the initial oscillator phase after a reset. Channel
Channel defines note MIDI channel to reset the oscillator.Follower mode
 Follower mode makes the modulator follow the input signal level. LFO MODULATION
0.00%LFO modulation
LFO modulation defines the amount of LFO modulation to be applied in addition to the follower. With 0% the modulator uses a follower; with 100% the modulator does the same job as if the modulator were in Normal mode. To set the LFO parameters swi normal mode temporarily. Range: 0.00% to 100.0%, default 0.00% LEVEL MIN
-50.00 dBLevel min
Level min defines the minimum input level that is transformed into a modulator value of 0%. For example if you set the minimum maximum levels to -50dB ... -20dB, then an input level of -50dB or lower results in a value of 0% and an input level at -20dB or results in 100%. Range: -120.00 dB to 0.00 dB, default -50.00 dBLevel max
Level max defines the maximum input level that is transformed into a modulator value of 100%. For example if you set the minimum / maximum levels to -50dB ... -20dB, then an input level of -50dB or lower results in a value of 0% and an input level at -20dB or above results in 100%. Range: -120.00 dB to 0.00 dB, default 0.00 dBDetector panel
 Detector panel contains the dynamic detector parameters, which control how the signal level is measured.Side-chain
Side-chain input
Side-chain input makes the modulator analyze the side-chain input instead of the regular input. ATTACK
10 msAttack
Attack defines the attack time, that is how quickly the level detector increases the measured input level. When the input peak level is higher than the current level measured by the detector, the detector moves into the attack mode, in which the measured level is increased depending on the input signal. The higher the input signal, or the shorter the attack time, the faster the measured level rises. Once the measured level exceeds the Threshold then the dynamics processing (compression, limiting, gating) will start. There must be a reasonable balance between attack and release times. If the attack is too long compared to the release, the detector will tend to keep the measured level low, because the release would cause that level to fall too quickly. In most cases you may expect the attack time to be shorter than the release time. To understand the working of a level detector, it is best to cover the typical cases: In a compressor the attack time controls how quickly the measured level moves above the threshold and the processor begins compressing. As a result, a very short attack time will compress even the beginning transient of a snare drum for example, hence it would remove the punch. With a very long attack time the measured level may not even reach the threshold, so the compressor may not do anything. In a limiter the attack becomes a very sensitive control, defining how much of the signal is limited and how much of it becomes saturated/clipped. If the attack time is very short, limiting starts very quickly and the limiter catches most peaks itself and reduces them, providing lower distortion, but can cause pumping. On the other hand, a higher attack setting (typically above 1ms) will let most peaks through the limiter to the subsequent in-built clipper or saturator, which causes more distortion of the initial transient, but less pumping. In a gate the situation is similar to a compressor - the attack time controls how quickly the measured level can rise above the threshold at which point the gate opens. In this case you will usually need very low attack times, so that the gate reacts quickly enough. The inevitable distortion can then be avoided using look-ahead and hold parameters. In a modulator, the detector is driving other parameters, a filter cut-off frequency for example, and the situation really depends on the target. If you want the detector to react quickly on the input level rising, use a shorter attack time; if you want it to follow the flow of the input signal slowly, use longer attack and release times. Range: 0 ms to 1000 ms, default 10 ms RELEASE
100 msRelease
Release defines the release time, that is how quickly the level detector decreases the measured input level. The shorter the release time, the faster the response is. Once the attack stage has been completed, when the input peak level is lower than the current level measured by the detector, the detector moves into the release mode, in which the measured level is decreased depending on the input signal. The lower the input signal, or the shorter the release time, the faster the measured level drops. Once the measured level falls under the Threshold then the dynamics processing (compression, limiting, gating) will stop. There must be a reasonable balance between attack and release times. If the attack is too long compared to release, the detector would tend to keep the level low, because release would cause the level to fall too quickly. Hence in most cases you may expect the attack time to be shorter than the release time. To understand the working of a level detector, it is best to cover the typical cases: In a compressor the release time controls how quickly the measured level falls below the threshold and the compression stops. As a result a very short release time makes the compressor stop quickly, for example, leaving the sustain of a snare drum intact. On the other hand, a very long release keeps the compression working longer, hence it is useful to stabilize the levels. In a limiter the release time keeps the measured level above the limiter threshold causing the gain reduction. Having a very long release time in this case doesn't make sense as the limiter would be working continuously and the effect would be more or less the same as simply decreasing the input gain manually. However too short a release time lets the limiter stop too quickly, which usually causes distortion as the peaks through the limiter to the subsequent in-built clipper or saturator. Hence release time is used to avoid distortion at the expense of decreasing the output level. In a gate the situation is similar to a compressor - the release time controls how quickly the measured level can fall below the threshold at which point the gate closes. Having a longer release time in a gate is a perfectly acceptable option. The release time will basically control how much of the sound's sustain will pass. In a modulator, the detector is driving other parameters, a filter cut-off frequency for example, and the situation really depends on the target. If you want the detector to react quickly on the input level falling, use a shorter release time; if you want it to follow the flow of the input signal slowly, use longer attack and release times. Range: 0 ms to 10000 ms, default 100 ms HOLD
0 ms
Peak hold
Peak hold defines the time that signal level detector holds its maximum before the release stage is allowed to start. As an example, you can imagine that when an attack stage ends there can be an additional peak hold stage and the level is not yet falling, before the release stage starts. This is true only when true peak mode is enabled (check the advanced detector settings if available). It is often used in gates to avoid the gated level falling below the threshold too quickly, while having short release times. If you want the gate to close quickly, you need a short release time. But in that case the ending may be too abrupt and even cause some distortion. So you use the peak hold to delay the release stage. It is also used along with look-ahead to avoid distortion in limiters and compressors. If you need a very short attack, the attack stage may be too quick and cause distortions. In limiters this attack time is often 0ms, in which case it becomes a clipper. Setting look-ahead and peak hold to the same value will make the detector move ahead in time, so that it can react to attack stages before they actually occur and yet hold the levels for the actual signal to come. Range: 0 ms to 10000 ms, default 0 msRMS length
10 ms
RMS length
RMS length smoothes out the values of the input levels (not the input itself), such that the level detector receives the pre-processed signal without so many fluctuations. When set to its minimum value the detector becomes a so-called "peak detector", otherwise it is an "RMS detector". When you look at a typical waveform in any editor, you can see that the signal is constantly changing and contains various transient bursts and separate peaks. This is especially noticeable with rhythmical signals, such as drums. Trying to imagine how a typical attack/release detector works with such a wild signal may be complex, at least. RMS essentially takes the surrounding samples and averages them. The result is a much smoother signal with fewer individual peaks and short noise bursts. RMS length controls how many samples are taken to calculate the average. It stabilizes the levels, but it also causes a slower response time. As such it is great for mastering, when you want to lower the dynamic range in a very subtle way without any instabilities. However, it is not really desirable for processing drums, for example, where the transient bursts may actually be individual drum hits, hence it is usually recommended to use peak detectors for percussive instruments. Note that the RMS detector has 2 modes - a simplified approximation is used by default, and a true RMS is processor can be enabled from the advanced settings (if provided). Both respond differently, neither of them is better than the other, they are simply different. Range: 0 ms to 1000 ms, default 10 msDelay
0 ms
Delay
Delay defines how much the follower output should be delayed. It is a powerful way to keep attacks intact for example. Range: 0 ms to 10000 ms, default 0 msPitch modulation
0.00%
Pitch modulation
Pitch modulation lets you employ the pitch detector (configurable from the Pitch tab) in the detector. This may sound odd at first, but thinking of the input signal, you may measure its level, but you can also measure other properties, such as its pitch, and use them in exactly the same way. While an input level is usually understood as a value in decibels, pitch is a frequency in Hz, so the plugin smartly transforms the frequency to mimic the level axis. When you look at the detector graph afterwards, you can hardly tell the exact pitch in Hz, but that's not really relevant or necessary. What is this for? Let's show it with an example. Let's say you have an instrument, say a bass, which is playing legato, and you want some kind of effect at the beginning of the note (in case of Follower mode) or you just want to restart some kind of filter at the beginning of each note (in case of Envelope mode). But since the performance is legato, meaning there are no gaps in between the notes, the level graph is just a steady horizontal line, which is pretty much useless for us. The pitch modulation lets you replace this horizontal line with something much more useful - the pitch. While the level isn't changing much at all, the pitch is changing. The plugin then takes the actual pitch as the input signal, so you can let the plugin follow it in some way, start envelopes when a certain pitch is exceeded, or using Transformation you can even let the plugin restart an envelope every time the pitch changes. By setting the pitch modulation half-way you can let the plugin react to both properties, the level and the pitch. Range: 0.00% to 100.0%, default 0.00%Transient modulation
0.00%
Transient modulation
Transient modulation lets you detect transients and blend that detection with the control signal. This way you may let the modulator be controlled not by level (alone or in combination with pitch for example), but also by transients detected in either of these properties - level or pitch. Range: 0.00% to 100.0%, default 0.00%Transient mode
Enhanced
Transient mode
Transient mode controls the way in which the transients are detected. These simply provide different results, so you should just try the alternative modes if the default one doesn't suit your audio material. Attack only modes ignore sustain transients - those moments when the level decreases.Release mode
Manual
Release mode
Release mode defines how the plug-in performs when decreasing level. In manual mode this is based only on the release time, which is suitable for most cases when the signal has constant characteristics. Automatic release modes can adapt to signals with unstable characteristics. Automatic and Automatic fast modes: the longer the level stays above the threshold, the longer the release time will be and thus, the longer it will take to move below the threshold and end the release stage. The idea is that if the input is loud for some time, it will most likely stay that way for some more time, hence it should be stabilized to avoid unnecessary temporary fluctuations, which could result in pumping. Both automatic modes increase the release time when the input signal is above the threshold and vice versa. The speed of the increase depends on the Auto speed parameter. Automatic fast mode uses full speed immediately after crossing the threshold, automatic mode varies the speed according to the current signal level. For example, when a guitarist plays softly, the level is low and fluctuates around the threshold and the release time gets slower. So the processor quickly responds to sudden changes. However, when the guitarist starts playing a solo, the level rises and, the longer the solo is, the longer the release time becomes, hence the response becomes slower avoiding unnecessary fluctuations (pumping) when the solo contains small silent sections. Linear 1 and Linear 2 modes: the higher the level is, the longer the release. The idea is that if the input is very loud, it will probably stay that way for some time, so it is wise to keep the levels up too. This is similar to the automatic modes, however the main factor is not how long the level is high, but how high it is. Below the threshold the release time is the same as the attack time, above the threshold the release time rises from the attack time up to the specified release time parameter. Linear 1 mode usually provides higher release times than does Linear 2. Opto mode: the higher the level is, the shorter the release. So this is kind of the opposite of linear modes. The idea is, that you are expecting short transients, which you wish to deal with. Normally the higher the level would get in such a transient, the longer it would take to get the level below the threshold, so, when used in a compressor for example, these transients would cause unnecessary compression in the sustain stage. The opto detector lowers the level quickly, minimizing the amount of compression in the sustain stage. For example, let's say you are compressing a full drumset, but there is a very dominant sharp and short hi-hat sound, so it is appropriate to have short release times. You would use Opto mode. But the rest of the drumset deserves a softer treatment, so you want to keep longer release times. Use one of the other modes.Band-pass panel
 Band-pass panel contains parameters of the follower band-pass filter. Using this feature you can make the follower detect the level of just part of the spectrum instead of all frequencies. For example, when using band-pass from 20Hz to 100Hz the modulator will react mainly to a bass or bass-drum signal.Min Off
Minimum
Minimum defines the high-pass filter cut-off frequency. The band-pass is disabled if both the minimum and maximum frequencies are set to their limits, thus from 20Hz to 20kHz. Range: Off to 20.0 kHz, default OffMax Off
Maximum
Maximum defines the low-pass filter cut-off frequency. The band-pass is disabled if both the minimum and maximum frequencies are set to their limits, thus from 20Hz to 20kHz. Range: 20.00 Hz to Off, default OffQ 0.7071
Q
Q defines the bandwidth for the high-pass and low-pass filters. Range: 0.0500 to 10.0000, default 0.7071Projection panel
 Projection panel contains parameters of projection onto the LFO oscillator shape, which takes the value generated by the modulator and puts it onto the LFO oscillator shape. This features is useful for several creative effects.[Non-Text]
Enable
Enable button enables or disables the projection onto the LFO oscillator shape.Phase 270° [75.0%]
Phase
Phase defines the offset from zero of the signal curve. By default it is 75%, because when you look at common oscillator shapes, such as a sine or triangle, at position 75% its value is minimal. Then when you look at the right side, the value is growing up to the 25%, where it becomes the maximum. Range: 0 ^ (0%) to 360 ^ (100.0%), default 270 ^ (75.0%)Interval size 180° (50.0%)
Interval
Interval defines the size of the interval from the oscillator shape in addition to Phase. As a result, phase defines where you start on the shape and interval specifies size of the window on the shape. Default value is 50% as for example sine grows from minimum to maximum in 50% of the period. Range: 0 ^ (0%) to 720 ^ (200.0%), default 180 ^ (50.0%)Advanced panel
 Advanced panel contains some more advanced features of the level follower. Mode controls the way in which the audio level is treated. Linear mode takes the audio level and uses it directly. This often tends to result in very low modulator values. Squared mode treats the squared levels. This is a compromise between linear and logarithmic modes. Logarithmic mode is the most aggressive one and usually also the most natural as it emulates the logarithmic behaviour of our ears. Direct mode is quite different as it doesn't really follow the level but instead takes the audio directly without any attack/release processing. It always takes the mid-range value, (minimum + maximum)/2, from each audio block. This is mostly useful for control signals. For example, let's say your audio level is now -40dB. Then in linear mode it is treated as 1%, because the value of -40dB equals 0.01. In squared mode it becomes 10%. And finally in logarithmic mode it is 33%, because -40dB is 33% of the way from -60dB to 0dB. THRESHOLD
-32.0 dBMaximize
Maximize enables threshold-based maximization. Normally the input signal is used to drive the level follower. In this mode however each input sample is treated as 0 or 1, depending on whether it is below or above the threshold. As a result you can get very fast and sharp transitions. Range: silence to 0.00 dB, default -32.0 dB line
| Level | Max (dB) | Min (dB) | |-------|----------|----------| | Level Max | -10 | -70 | | Level Min | -50 | -80 |Level panel
Level panel contains the metering system showing the follower level. It is indispensable when setting up the follower. The orange graph displays the measured level, which depends on the detector parameters, such as Attack or Release. In most cases you will want to set the follower so that it responds well to the full range of the audio material. After the detector parameters the level range is the next most important and is available via Level min and Level max parameters (these can be also adjusted directly from the analyser). In most cases you will want the minimum level to lie just below the lowest signal peaks and maximum level just above the highest peaks. The white graph displays the output modulator values. It includes all the processing that affects the modulator including LFO modulation and Project features. Pause
Pause button pauses the processing. Popup
Popup button shows a pop-up window and moves the whole metering / time-graph system into it. This is especially useful in cases where you cannot enlarge the meters within the main window or such a task is too complicated. The pop-up window can be arbitrarily resized. In metering mode it is useful for easier reading from a distance for example. In time-graph mode it is useful for getting higher accuracy and a longer time perspective. Enable
Enable button enables or disables the metering system. You can disable it to save system resources. line
| Time | Level Max (dB) | Level Min (dB) | |------|----------------|----------------| | 0 | -10 | -80 | | 10 | -20 | -60 | | 20 | -30 | -40 | | 30 | -40 | -60 | | 40 | -50 | -70 | | 50 | -60 | -80 | | 60 | -70 | -60 | | 70 | -80 | -40 | | 80 | -90 | -20 | | 90 | -100 | 0 | | 100 | -110 | 20 | | 110 | -120 | 40 | | 120 | -130 | 60 | | 130 | -140 | 80 | | 140 | -150 | 100 | | 150 | -160 | 80 | | 160 | -170 | 60 | | 170 | -180 | 40 | | 180 | -190 | 20 | | 190 | -200 | 0 | | 200 | -210 | -20 | | 210 | -220 | -40 | | 220 | -230 | -60 | | 230 | -240 | -80 | | 240 | -250 | -100 | | 250 | -260 | -80 | | 260 | -270 | -60 | | 270 | -280 | -40 | | 280 | -290 | -20 | | 290 | -300 | 0 | | 300 | -310 | 20 | | 310 | -320 | 40 | | 320 | -330 | 60 | | 330 | -340 | 80 | | 340 | -350 | 100 | | 350 | -360 | 80 | | 360 | -370 | 60 | | 370 | -380 | 40 | | 380 | -390 | 20 | | 390 | -400 | 0 | | 400 | -410 | -20 | | 410 | -420 | -40 | | 420 | -430 | -60 | | 430 | -440 | -80 | | 440 | -450 | -100 | | 450 | -460 | -80 | | 460 | -470 | -60 | | 470 | -480 | -40 | | 480 | -490 | -20 | | 490 | -500 | 0 | | 500 | -510 | 20 | | 510 | -520 | 40 | | 520 | -530 | 60 | | 530 | -540 | 80 | | 540 | -550 | 100 | | 550 | -560 | 80 | | 560 | -570 | 60 | | 570 | -580 | 40 | | 580 | -590 | 20 | | 590 | -600 | 0 | | 600 | -610 | -20 | | 610 | -620 | -40 | | 620 | -630 | -60 | | 630 | -640 | -80 | | 640 | -650 | -100 | | 650 | -660 | -80 | | 660 | -670 | -60 | | 670 | -680 | -40 | | 680 | -690 | -20 | | 690 | -700 | 0 | | 700 | -710 | 20 | | 710 | -720 | 40 | | 720 | -730 | 60 | | 730 | -740 | 80 | | 740 | -750 | 100 | | 750 | -760 | 80 | | 760 | -770 | 60 | | 770 | -780 | 40 | | 780 | -790 | 20 | | 790 | -800 | 0 | | 80+ | ~-81 | ~-2 | The chart displays two overlapping lines representing Level Max and Level Min values over time. The x-axis represents time intervals (e.g., 'Period' or 'Time') and the y-axis represents level values in dB. The data is plotted as a line graph with two distinct series labeled 'Level Max' and 'Level Min'.graph view
Time-graph view shows the measurements over a period of time. Plus
Plus button increases the time-graph speed (reduces the period that is displayed). Minus
Minus button decreases the time-graph speed (increases the period that is displayed). Rewind
Rewind button enables or disables the time-graph static mode. In static mode the graphs are fixed and the current position cycles from left to right; otherwise the graphs move from right to left and the current position is fixed (at the right-hand side). Menu
Menu button displays the time-graph settings. In this window you can control which graphs are displayed, the speed and other relevant parameters.Envelope mode
   line
| Time | Value (dB) | |------|------------| | 0 | -20 | | 1 | -30 | | 2 | -40 | | 3 | -50 | | 4 | -60 | | 5 | -70 | | 6 | -80 | | 7 | -60 | | 8 | -50 | | 9 | -40 | | 10 | -30 | | 11 | -20 | | 12 | -30 | | 13 | -40 | | 14 | -50 | | 15 | -60 | | 16 | -70 | | 17 | -80 | | 18 | -60 | | 19 | -50 | | 20 | -40 | | 21 | -30 | | 22 | -20 | | 23 | -30 | | 24 | -40 | | 25 | -50 | | 26 | -60 | | 27 | -70 | | 28 | -80 | | 29 | -60 | | 30 | -50 | | 31 | -40 | | 32 | -30 | | 33 | -20 | | 34 | -30 | | 35 | -40 | | 36 | -50 | | 37 | -60 | | 38 | -70 | | 39 | -80 | | 40 | -60 | | 41 | -50 | | 42 | -40 | | 43 | -30 | | 44 | -20 | | 45 | -30 | | 46 | -40 | | 47 | -50 | | 48 | -60 | | 49 | -70 | | 50 | -80 | | 51 | -60 | | 52 | -50 | | 53 | -40 | | 54 | -30 | | 55 | -20 | | 56 | -30 | | 57 | -40 | | 58 | -50 | | 59 | -60 | | 60 | -70 | | 61 | -80 | | 62 | -60 | | 63 | -50 | | 64 | -40 | | 65 | -30 | | 66 | -20 | | 67 | -30 | | 68 | -40 | | 69 | -50 | | 70 | -60 | | 71 | -70 | | 72 | -80 | | 73 | -60 | | 74 | -50 | | 75 | -40 | | 76 | -30 | | 77 | -20 | | 78 | -30 | | 79 | -40 | | 80 | -50 | | 81 | -60 | | 82 | -70 | | 83 | -80 | | 84 | -60 | | 85 | -50 | | 86 | -40 | | 87 | -30 | | 88 | -20 | | 89 | -30 | | 90 | -40 | | 91 | -50 | | 92 | -60 | | 93 | -70 | | 94 | -80 | | 95 | -60 | | 96 | -50 | | 97 | -40 | | 98 | -30 | | 99 | -20 | | 100 | -30 |Mode MIDI Audio Mode
Mode controls if the envelope is triggered by audio or by MIDI input.Action ON Start single Action ON
Action ON controls what happens when a note-on event occurs (either via audio or MIDI). Start single action, which is the default, means that the envelope will start on the note-on event, but only once, it won't start again until you release all of the keys that are relevant for MIDI triggering only. With audio triggering it works the same as Start mode. Start makes the envelope start every time you press a key, whether another key is already pressed or not. The envelope will seamlessly jump to the attack stage avoiding any abrupt changes. Start forced is similar, but lets the envelope start from the very beginning every time. So for example if the envelope is currently in a long release stage and the new modulator value is 0.5, then the Start action jumps to a location in the attack stage where there is a value of 0.5 as well, hence avoiding abrupt changes. Start forced action on the other hand starts the whole envelope over from the beginning of the attack stage, where the value is most likely 0. Start legato is in a way an opposite of the Start single in that it starts only if there is at least one other note already playing. As such it can only be used with MIDI triggering. With audio triggering it works the same as Start mode. Ignore action simply ignores this event. The remaining actions are rather creative and let you do the opposite - initiate release stage and stop the envelope when you press a key.Action OFF Stop single Action OFF
Action OFF controls what happens when a note-off event occurs (either via audio or MIDI). Stop single action, which is default, means that the envelope will enter the release stage on the note-off event, but only once, at the moment you release the last key (if you were holding more than one) it is relevant for MIDI triggering only. Stop makes the envelope enter the release stage every time you release a key, whether another key is already pressed or not. Ignore action simply ignores this event. The remaining actions are rather creative and let you do the opposite - start the envelope when you release a key.LFO modulation 0.00% LFO modulation
LFO modulation defines the amount of LFO modulation applied in addition to the envelope. With 0% the modulator uses only the envelope; with 100% the modulator does the same job as if the modulator were in Normal mode. To set the LFO parameters switch to normal mode temporarily. Range: 0.00% to 100.0%, default 0.00%Trigger
Trigger
Trigger button servers for manual triggering. It can be associated to other modulators as well for example, so it enables you to trigger the envelope pretty much any way.MIDI panel
 CHANNEL All  NOTE MIN 0 [C-1]  NOTE MAX 127 [69] MIDI panel contains parameters of the MIDI event detector.Detector panel
DETECTOR
Side-chain   THRESHOLD ON -40.00 dB  THRESHOLD OFF -60.00 dB  DETECTOR HOLD 20 ms  ATTACK 10ms  RELEASE 10 ms  RMS LENGTH 20ms Pitch modulation Transient mode 0.00% Enhanced  Transient modulation Release mode 0.00% Manual  Advanced detector settings Detector panel contains parameters of the audio event detector.Side-chain
Side-chain input
Side-chain input makes the modulator analyze the side-chain input instead of the regular input.  THRESHOLD ON -40.00 dBThreshold On
Threshold On defines the note-on level. When the input level rises above it the envelope is started. Then it stays into the sustain stage until the level falls below Threshold Off and the release stage is initiated. Range: -80.00 dB to 0.00 dB, default -40.00 dB  THRESHOLD OFF -60.00 dBThreshold Off
Threshold Off defines the note off level. When the input level rises above Threshold On, the envelope is started. Then it stays into the sustain stage until the level falls below this threshold off and the release stage is initiated. Range: -80.00 dB to 0.00 dB, default -60.00 dB  DETECTOR HOLD 20 msPeak hold
Peak hold defines the time that signal level detector holds its maximum before the release stage is allowed to start. As an example, you can imagine that when an attack stage ends there can be an additional peak hold stage and the level is not yet falling, before the release stage starts. This is true only when true peak mode is enabled (check the advanced detector settings if available). It is often used in gates to avoid the gated level falling below the threshold too quickly, while having short release times. If you want the gate to close quickly, you need a short release time. But in that case the ending may be too abrupt and even cause some distortion. So you use the peak hold to delay the release stage. It is also used along with look-ahead to avoid distortion in limiters and compressors. If you need a very short attack, the attack stage may be too quick and cause distortions. In limiters this attack time is often 0ms, in which case it becomes a clipper. Setting look-ahead and peak hold to the same value will make the detector move ahead in time, so that it can react to attack stages before they actually occur and yet hold the levels for the actual signal to come. Range: 0 ms to 10000 ms, default 20 ms  ATTACK 10 msAttack
Attack defines the attack time, that is how quickly the level detector increases the measured input level. When the input peak level is higher than the current level measured by the detector, the detector moves into the attack mode, in which the measured level is increased depending on the input signal. The higher the input signal, or the shorter the attack time, the faster the measured level rises. Once the measured level exceeds the Threshold then the dynamics processing (compression, limiting, gating) will start. There must be a reasonable balance between attack and release times. If the attack is too long compared to the release, the detector will tend to keep the measured level low, because the release would cause that level to fall too quickly. In most cases you may expect the attack time to be shorter than the release time. To understand the working of a level detector, it is best to cover the typical cases: In a compressor the attack time controls how quickly the measured level moves above the threshold and the processor begins compressing. As a result, a very short attack time will compress even the beginning transient of a snare drum for example, hence it would remove the punch. With a very long attack time the measured level may not even reach the threshold, so the compressor may not do anything. In a limiter the attack becomes a very sensitive control, defining how much of the signal is limited and how much of it becomes saturated/clipped. If the attack time is very short, limiting starts very quickly and the limiter catches most peaks itself and reduces them, providing lower distortion, but can cause pumping. On the other hand, a higher attack setting (typically above 1ms) will let most peaks through the limiter to the subsequent in-built clipper or saturator, which causes more distortion of the initial transient, but less pumping. In a gate the situation is similar to a compressor - the attack time controls how quickly the measured level can rise above the threshold at which point the gate opens. In this case you will usually need very low attack times, so that the gate reacts quickly enough. The inevitable distortion can then be avoided using look-ahead and hold parameters. In a modulator, the detector is driving other parameters, a filter cut-off frequency for example, and the situation really depends on the target. If you want the detector to react quickly on the input level rising, use a shorter attack time; if you want it to follow the flow of the input signal slowly, use longer attack and release times. Range: 0 ms to 1000 ms, default 10 ms RELEASE
10 msRelease
Release defines the release time, that is how quickly the level detector decreases the measured input level. The shorter the release time, the faster the response is. Once the attack stage has been completed, when the input peak level is lower than the current level measured by the detector, the detector moves into the release mode, in which the measured level is decreased depending on the input signal. The lower the input signal, or the shorter the release time, the faster the measured level drops. Once the measured level falls under the Threshold then the dynamics processing (compression, limiting, gating) will stop. There must be a reasonable balance between attack and release times. If the attack is too long compared to release, the detector would tend to keep the level low, because release would cause the level to fall too quickly. Hence in most cases you may expect the attack time to be shorter than the release time. To understand the working of a level detector, it is best to cover the typical cases: In a compressor the release time controls how quickly the measured level falls below the threshold and the compression stops. As a result a very short release time makes the compressor stop quickly, for example, leaving the sustain of a snare drum intact. On the other hand, a very long release keeps the compression working longer, hence it is useful to stabilize the levels. In a limiter the release time keeps the measured level above the limiter threshold causing the gain reduction. Having a very long release time in this case doesn't make sense as the limiter would be working continuously and the effect would be more or less the same as simply decreasing the input gain manually. However too short a release time lets the limiter stop too quickly, which usually causes distortion as the peaks through the limiter to the subsequent in-built clipper or saturator. Hence release time is used to avoid distortion at the expense of decreasing the output level. In a gate the situation is similar to a compressor - the release time controls how quickly the measured level can fall below the threshold at which point the gate closes. Having a longer release time in a gate is a perfectly acceptable option. The release time will basically control how much of the sound's sustain will pass. In a modulator, the detector is driving other parameters, a filter cut-off frequency for example, and the situation really depends on the target. If you want the detector to react quickly on the input level falling, use a shorter release time; if you want it to follow the flow of the input signal slowly, use longer attack and release times. Range: 0 ms to 10000 ms, default 10.0 ms RMS LENGTH
20 msRMS length
RMS length defines the window length used for smoothing the input. In most cases the input waveform contains lots of separate peaks and short transients. All of them would generate note-on events and the spaces between them would similarly cause note-offs. RMS is used to smooth the input. The longer the window, the longer interval it takes and the longer delay it exhibits. If it is too short, unpredictable behaviour can be expected. Range: 0 ms to 1000 ms, default 20 ms Pitch modulation 0.00% Pitch modulation Pitch modulation lets you employ the pitch detector (configurable from the Pitch tab) in the detector. This may sound odd at first, but thinking of the input signal, you may measure its level, but you can also measure other properties, such as its pitch, and use them in exactly the same way. While an input level is usually understood as a value in decibels, pitch is a frequency in Hz, so the plugin smartly transforms the frequency to mimic the level axis. When you look at the detector graph afterwards, you can hardly tell the exact pitch in Hz, but that's not really relevant or necessary. What is this for? Let's show it with an example. Let's say you have an instrument, say a bass, which is playing legato, and you want some kind of effect at the beginning of the note (in case of Follower mode) or you just want to restart some kind of filter at the beginning of each note (in case of Envelope mode). But since the performance is legato, meaning there are no gaps in between the notes, the level graph is just a steady horizontal line, which is pretty much useless for us. The pitch modulation lets you replace this horizontal line with something much more useful - the pitch. While the level isn't changing much at all, the pitch is changing. The plugin then takes the actual pitch as the input signal, so you can let the plugin follow it in some way, start envelopes when a certain pitch is exceeded, or using Transformation you can even let the plugin restart an envelope every time the pitch changes. By setting the pitch modulation half-way you can let the plugin react to both properties, the level and the pitch. Range: 0.00% to 100.0%, default 0.00%Transient modulation
0.00%
Transient modulation
Transient modulation lets you detect transients and blend that detection with the control signal. This way you may let the modulator be controlled not by level (alone or in combination with pitch for example), but also by transients detected in either of these properties - level or pitch. Range: 0.00% to 100.0%, default 0.00%Transient mode
Enhanced
Transient mode
Transient mode controls the way in which the transients are detected. These simply provide different results, so you should just try the alternative modes if the default one doesn't suit your audio material. Attack only modes ignore sustain transients - those moments when the level decreases.Release mode
Manual
Release mode
Release mode defines how the plug-in performs when decreasing level. In manual mode this is based only on the release time, which is suitable for most cases when the signal has constant characteristics. Automatic release modes can adapt to signals with unstable characteristics. Automatic and Automatic fast modes: the longer the level stays above the threshold, the longer the release time will be and thus, the longer it will take to move below the threshold and end the release stage. The idea is that if the input is loud for some time, it will most likely stay that way for some more time, hence it should be stabilized to avoid unnecessary temporary fluctuations, which could result in pumping. Both automatic modes increase the release time when the input signal is above the threshold and vice versa. The speed of the increase depends on the Auto speed parameter. Automatic fast mode uses full speed immediately after crossing the threshold, automatic mode varies the speed according to the current signal level. For example, when a guitarist plays softly, the level is low and fluctuates around the threshold and the release time gets slower. So the processor quickly responds to sudden changes. However, when the guitarist starts playing a solo, the level rises and, the longer the solo is, the longer the release time becomes, hence the response becomes slower avoiding unnecessary fluctuations (pumping) when the solo contains small silent sections. Linear 1 and Linear 2 modes: the higher the level is, the longer the release. The idea is that if the input is very loud, it will probably stay that way for some time, so it is wise to keep the levels up too. This is similar to the automatic modes, however the main factor is not how long the level is high, but how high it is. Below the threshold the release time is the same as the attack time, above the threshold the release time rises from the attack time up to the specified release time parameter. Linear 1 mode usually provides higher release times than does Linear 2. Opto mode: the higher the level is, the shorter the release. So this is kind of the opposite of linear modes. The idea is, that you are expecting short transients, which you wish to deal with. Normally the higher the level would get in such a transient, the longer it would take to get the level below the threshold, so, when used in a compressor for example, these transients would cause unnecessary compression in the sustain stage. The opto detector lowers the level quickly, minimizing the amount of compression in the sustain stage. For example, let's say you are compressing a full drumset, but there is a very dominant sharp and short hi-hat sound, so it is appropriate to have short release times. You would use Opto mode. But the rest of the drumset deserves a softer treatment, so you want to keep longer release times. Use one of the other modes.Band-pass panel
 Band-pass panel contains parameters of the envelope detector band-pass. Using this feature you can make the enveloper detect level of just part of the spectrum instead of all frequencies. For example, when using a band-pass from 20Hz to 100Hz the modulator will react mainly to a bass or bass-drum.Min Off Minimum
Minimum defines the high-pass filter cut-off frequency. The bandpass is disabled if both frequencies are set to their limits, thus from 20Hz to 20kHz. Range: Off to 20.0 kHz, default OffMax Off Maximum
Maximum defines the low-pass filter cut-off frequency. The bandpass is disabled if both frequencies are set to their limits, thus from 20Hz to 20kHz. Range: 20.00 Hz to Off, default OffQ 0.7071 Q
Q defines the bandwidth for the high-pass and low-pass filters. Range: 0.0500 to 10.0000, default 0.7071Projection panel
 Projection panel contains parameters of projection onto the LFO oscillator shape, which takes the value generated by the modulator and puts it onto the LFO oscillator shape. This features is useful for several creative effects.Enable
Enable button enables or disables the projection onto the LFO oscillator shape.Phase 270° (75.0%) Phase
Phase defines the offset from zero of the signal curve. By default it is 75%, because when you look at common oscillator shapes, such as a sine or triangle, at position 75% its value is minimal. Then when you look at the right side, the value is growing up to the 25%, where it becomes the maximum. Range: 0 ^ (0%) to 360 ^ (100.0%), default 270 ^ (75.0%)Interval size 180° (50.0%) Interval
Interval defines the size of the interval from the oscillator shape in addition to Phase. As a result, phase defines where you start on the shape and interval specifies size of the window on the shape. Default value is 50% as for example sine grows from minimum to maximum in 50% of the period. Range: 0 ^ (0%) to 720 ^ (200.0%), default 180 ^ (50.0%) Presets
Presets button displays a window where you can load and manage available presets. Hold Ctrl when clicking to load a random preset instead.Left arrow
Left arrow button loads the previous preset.Right arrow
Right arrow button loads the next preset.Randomize
Randomize button loads a random preset.Copy
Copy button copies the settings onto the system clipboard.Paste
Paste button loads the settings from the system clipboard. Random
Random button generates random settings using the existing presets. Custom shape
Custom shape
Custom shape button enables custom shape mode, which lets you draw your own attack and release stages using the envelope system. Both stages are then automatically connected to form the resulting envelope.Percussive
Percussive
Percussive button activates the immediate release mode in which case the note-off causes an immediate switch to the release stage. If this is disabled, the release stage does not occur until the whole attack/decay stage finishes.Sync
Sync
Sync button controls the ADSR tempo sync feature. By default this is disabled and means that all times are followed exactly, meaning that if Attack is say 100ms, then it will be 100ms indeed. Tempo sync lets the plugin adjust the times to ensure it will be always in sync with the host tempo. In this case 100ms may become say 125ms if the tempo is 120bpm, because 125ms is the length of a 16th note. This makes it extremely simple to convert any envelope to a tempo-synced one. The plugin always chooses the nearest longer note, in other words it always round up. Straight and Triplets modes automatically find 'nice' values. For example, if a 16th note takes 100ms, the attack time is 550ms, and the sync mode is straight, then the plugin checks for 100ms, find out that it is too low, so it checks 8th note, being 200ms, still too low, then continues with quarter note, which takes 400ms, and still not enough, finally 800ms corresponding to a half note is the one, so the resulting time will be 800ms. Triplet cases are more complex, but the principle is the same. 1/16, 1/8 and 1/4 modes choose the nearest higher multiply of the base note length. For example, if a 16th note takes 100ms, the attack time is 550ms, and the sync mode is 1/16, the resulting time will be 600ms.Tremolo
Tremolo
Tremolo button displays additional tremolo settings, containing tremolo behaviour and shape. Tremolo settings Tremolo behaviour
TREMOLO BEHAVIOUR
 DEPTH 0.00%  RATE 6.000 Hz  FADE-IN 0 msTempo sync
Off Tremolo starts in decay stage Tremolo continues in release stage Random initial phase Follow sustain level  DEPTH 0.00%Depth
Depth controls the amount of tremolo mixed in the sustain stage (or potentially before).  RATE 6.000 HzRate
Rate controls the tremolo rate and is relevant only if tempo sync is not used.  FADE-IN 0 msFade-in
Fade-in controls the length of the tremolo fade-in. It is especially useful when you want to use the random initial phase feature to avoid the initial discontinuity when the tremolo kicks in.Tempo sync
Off Tempo
sync
Tempo sync lets you synchronize the tremolo to the host's tempo.Tremolo starts in decay stage
Tremolo
starts in decay stage
Tremolo starts in decay stage makes the tremolo start during the decay stage. By default this is disabled and the tremolo starts in the sustain stage. When it is enabled you will most likely have a longer decay and also a longer tremolo fade-in, so that the tremolo slowly comes in as the envelope is decaying.Tremolo continues in release stage
Tremolo
continues in release stage
Tremolo continues in release stage makes the tremolo continue with the tremolo during the release stage. By default this is disabled and the tremolo stops as soon as the release stage starts.Random initial phase
Random
initial phase
Random initial phase makes the tremolo start with a random phase. By default this is disabled and the tremolo starts always starts in the 0 phase, which ensures the tremolo always starts in the same way. However if you play multiple notes at once, the tremolo will be exactly the same, while you may want it to be different for each note and make it sound more 'human'. Enabling this option also activates a short tremolo fade-in to avoid initial discontinuity.Follow sustain level
Follow
sustain level
Follow sustain level makes the tremolo level based on sustain level. When this is disabled, the tremolo rarely reaches up to 100% level. However if the sustain level is say -20dB, then the tremolo actually cannot exceed 1% (which is -20dB), so it is clipped. It can however go upwards to 100%. This naturally changes the actual tremolo shape. If you want to avoid that and make sine really be a sine for example, enable this option, and in the case above the tremolo will really go up/down -20dB if set to 100%. Presets
Presets
Presets button displays a window where you can load and manage available presets. Hold Ctrl when clicking to load a random preset instead. Left arrow
Left arrow button loads the previous preset. Right arrow
Right arrow button loads the next preset. Randomize
Randomize button loads a random preset. Copy
Copy button copies the settings onto the system clipboard. Paste
Paste button loads the settings from the system clipboard. Random
Random button generates random settings using the existing presets. Normal
Normal button switches the generator into the normal mode, which lets you edit the shape of the oscillator. This is especially advantageous for low-frequency oscillators, where the shape matters even though it doesn't have any physical meaning. Convert
Convert button converts the current shape into harmonic-based representation. Please note that since the number of harmonics is limited, the result will not perfectly resemble the original shape. Harmonics
Harmonics button switches the generator into the harmonics mode, which lets you edit the levels and phases of individual harmonics. This is especially advantageous for high-frequency oscillators, hence sound generators. Signal generator in Normal mode  Signal generator in Normal mode works by generating the oscillator shape using a combination of several curves - a predefined set of standard curves, custom shape, step sequencer and custom sample. It also post-processes the shape using several filters including smoothing to custom transformations. This is especially useful when using the oscillator as an LFO (low-frequency-oscillator), where the harmonic contents does not really matter, but the shape does. Shape
SineShape
Shape controls the main shape used by the signal generator. There are several predefined shapes: exponential, triangle, sine power 8, sine power 4, sine square, sine, harmonics, more harmonics, disharmonics, sine square root, sine 4 root, rectangle, rect-saw, saw, noise and mess. You can choose any of them or interpolate between any 2 adjacent shapes using this control. Custom
25.0%Custom
Custom controls the amount of the custom shape that is blended into the main shape. Edit
Edit
Edit button shows the custom shape editor. Step
25.0%Step
Step controls the amount of the step sequencer shape that is blended into the main shape (which has already been blended with the custom shape). Edit
Edit
Edit button shows the step sequencer editor. Smooth
50.0%Smooth
Smooth controls the amount of smoothing. Many shapes, especially those produced by the step sequencer, have rough jagged edges, which may be advantageous, but when used to modulate certain parameters, the output may be clicking or causing other artifacts. Smoothness helps it by smoothing the whole signal shape out and removing these rough edges. nced
Advanced
Advanced button displays an additional window with more advanced settings for post-processing the signal shape, such as harmonics or custom transformations. Signal generator in Harmonics mode bar
| Level | Phase | |-------|-------| | 1 | 100.0% | | 2 | 66.7% | | 3 | 33.3% | | 4 | 0.00% |Generator
Generator button shows a powerful harmonics generator, which can create unlimited number of various timbres and even analyze a sample and extract harmonics from it. Randomize
Randomize button selects random parameters for the harmonics generator, so you can use it to get a random sound character instantly. Hold Ctrl to slightly modify existing generator settings instead of completely changing them. line
| Level | Value | |-------|-------| | 1 | 100.0% | | 2 | 100.0% | | 3 | 100.0% | | 4 | 100.0% | | 5 | 100.0% | | 6 | 100.0% | | 7 | 100.0% | | 8 | 100.0% | | 9 | 100.0% | | 10 | 100.0% | | 11 | 100.0% | | 12 | 100.0% | | 13 | 100.0% | | 14 | 100.0% | | 15 | 100.0% | | 16 | 100.0% | | 17 | 100.0% | | 18 | 100.0% | | 19 | 100.0% | | 20 | 100.0% | | 21 | 100.0% | | 22 | 100.0% | | 23 | 100.0% | | 24 | 100.0% | | 25 | 100.0% | | 26 | 100.0% | | 27 | 100.0% | | 28 | 100.0% | | 29 | 100.0% | | 30 | 100.0% | | 31 | 100.0% | | 32 | 100.0% | | 33 | 100.0% | | 34 | 100.0% | | 35 | 100.0% | | 36 | 100.0% | | 37 | 100.0% | | 38 | 100.0% | | 39 | 100.0% | | 40 | 100.0% | | 41 | 100.0% | | 42 | 100.0% | | 43 | 100.0% | | 44 | 100.0% | | 45 | 100.0% | | 46 | 100.0% | | 47 | 100.0% | | 48 | 100.0% | | 49 | 100.0% | | 50 | 100.0% | | 51 | 100.0% | | 52 | 100.0% | | 53 | 100.0% | | 54 | 100.0% | | 55 | 100.0% | | 56 | 100.0% | | 57 | 100.0% | | 58 | 100.0% | | 59 | 100.0% | | 60 | 100.0% | | 61 | 100.0% | | 62 | 100.0% | | 63 | 100.0% | | 64 | 100.0% | | 65 | 100.0% | | 66 | 100.0% | | 67 | 100.0% | | 68 | 100.0% | | 69 | 100.0% | | 70 | 100.0% | | 71 | 100.0% | | 72 | 100.0% | | 73 | 100.0% | | 74 | 100.0% | | 75 | 100.0% | | 76 | 100.0% | | 77 | 100.0% | | 78 | 100.0% | | 79 | 100.0% | | 80 | 100.0% | | 81 | 100.0% | | 82 | 100.0% | | 83 | 100.0% | | 84 | 100.0% | | 85 | 100.0% | | 86 | 100.0% | | 87 | 100.0% | | 88 | 100.0% | | 89 | 100.0% | | 90 | 100.0% | | 91 | 100.0% | | 92 | 100.0% | | 93 | 100.0% | | 94 | 100.0% | | 95 | 100.0% | | 96 | 100.0% | | 97 | 100.0% | | 98 | 100.0% | | 99 | 100.0% | | Note: The data for 'Level' values is estimated based on the provided code format and not explicitly provided in the original image.Magnitudes
graph
Magnitudes graph contains the levels of the individual harmonics. The highlighted bars are octaves, thus the 1st, 2nd, 4th, 8th harmonic etc. line
| phase | value | |-------|---------| | 1 | 100.0% | | 2 | 66.7% | | 3 | 33.3% | | 4 | 0.00% |Phases graph
Phases graph contains the phases of the individual harmonics. The highlighted bars are octaves, thus the 1st, 2nd, 4th, 8th harmonic etc.0 ms
Delay
Delay lets you shift the entire envelope forwards in time. While this doesn't make much sense for a global instrument envelope for instance, it may be well useful to control characteristics of evolving sounds.20 ms
Attack
Attack controls the length of the initial stage of the envelope. It is one of the most important parameters controlling how quick the initial transient is. For most instruments the length is quick short, but for pads and other slowly evolving sounds it is quite common to set this to several seconds.0 ms
Hold
Hold specifies the time the level stays at maximum after the attack stage.10 ms
Decay
Decay controls the time it takes for the level to drop from the maximum to the Sustain. If the sustain is 0dB, then this parameter has no effect, because in a way the sustain stage starts immediately after the attack.0.00 dB
Sustain
Sustain controls the sustain level. For most sounds the initial attack transient is the highest point of the entire sound. Imagine playing a string instrument, such as a guitar, the initial hit to the strings is represented by the attack+hold+decay sections and is the most prominent. After that the level drops to the sustain stage, where it holds for most of the time.0.00%
Tremolo
Tremolo defines the amount of the tremolo effect that is engaged in the sustain, or even in the decay section and continues until the envelope ends. While this is a rather unusual feature for an envelope to have, it is very handy for simulating various effects human players do when performing on real instruments, such as the tremolo or vibrato.200ms
Release
Release controls the length of the release section, which usually starts when a note is released.0.00%
Attack shape
Attack shape controls the shape of the attack section and defines its sound character.0.00 dB
Hold level
Hold level controls the level of the hold section. By default it equals maximum meaning that the hold section actually holds the maximum level. However by making it lower you can sort of simulate 2 separate decay sections, first going from maximum to hold level, second going from hold level to sustain.0.00%
Decay shape
Decay shape controls the shape of the decay section and defines its sound character.6.000 Hz
Tremolo rate
Tremolo rate controls the speed of the tremolo. In the tremolo settings it is possible to control additional characteristics including tempo sync.0.00%
Release shape
Release shape controls the shape of the release section and defines its sound character.0.00%
Smoothing
Smoothing lets you smoothen the entire envelope avoiding abrupt jumps. Note that in some cases involving short jumps the results may be a bit obscure.0 ms
Tremolo fade-in
Tremolo fade-in defines the time for the tremolo to reach its full level. It is a natural behaviour of human players (on say a saxophone) that they don't start a full tremolo immediately and rather let the modulation rise to maximum over a period of time. line
| Time | Value (dB) | |------|------------| | 0 | -25 | | 10 | -10 | | 20 | -30 | | 30 | -50 | | 40 | -70 | | 50 | -60 | | 60 | -40 | | 70 | -20 | | 80 | -10 | | 90 | 0 | | 100 | 100% |Analyzer panel
Analyzer panel contains the metering system showing the envelope level. It is indispensable when setting up the envelope. The orange graph (assuming the default color) displays the measured level, which depends on the detector parameters, such as RMS length. Its purpose is to smooth the input and to avoid extremely fast fluctuations. The main goal will be to set the Threshold On and Threshold Off properly, so that the events are well detected and there are no false events. Both parameters can be adjusted directly from the graph. In most cases the threshold on will be placed above the threshold off. The white graph (assuming the default color) displays the modulator values. It includes all the processing that affects the modulator including LFO modulation and Project features. natural_image
Vertical dark blue gradient bar with white double vertical line on the right side (no text or symbols)Pause
Pause button pauses the processing. Popup
Popup button shows a pop-up window and moves the whole metering / time-graph system into it. This is especially useful in cases where you cannot enlarge the meters within the main window or such a task is too complicated. The pop-up window can be arbitrarily resized. In metering mode it is useful for easier reading from a distance for example. In time-graph mode it is useful for getting higher accuracy and a longer time perspective. Enable
Enable button enables or disables the metering system. You can disable it to save system resources. line
| Time | Value (dB) | |------|------------| | 0 | -25 | | 10 | -15 | | 20 | -30 | | 30 | -45 | | 40 | -60 | | 50 | -70 | | 60 | -55 | | 70 | -35 | | 80 | -20 | | 90 | -10 | | 100 | 0 |Time-graph view
Time-graph view shows the measurements over a period of time. Plus
Plus button increases the time-graph speed (reduces the period that is displayed). Minus
Minus button decreases the time-graph speed (increases the period that is displayed). Rewind
Rewind button enables or disables the time-graph static mode. In static mode the graphs are fixed and the current position cycles from left to right; otherwise the graphs move from right to left and the current position is fixed (at the right-hand side). Menu
Menu button displays the time-graph settings. In this window you can control which graphs are displayed, the speed and other relevant parameters.Random mode
 Random mode makes the modulator generate a pseudorandom sequence. Please note that despite its name, it is created so that it generates the same sequence every time. However the generator is linked to the Speed parameter, so if you change it, the whole sequence changes.Mode Smooth Steps Change on MIDI note Mode
Mode defines the behaviour of the randomizer. Smooth produces a continuous random modulation. Smoothness then controls how smooth it will be, where 0% means it will connect distinct values by straight lines, 100% means the modulation will be a completely smooth curve walking through these random points. Steps produces a step change every particular time interval. It can also granularize it to s specified number of possible values according to Smoothness value. 100% disables the granularization. Otherwise the number of steps is the number of percentage values, so 3% means there will be 3 possible values, equally distributed over the range, let's call them 0%, 50% and 100%. Since it doesn't make sense to have 0 or 1 steps, the minimum is always 2. 2 steps essentially means the modulator is randomly switching between the minimum and maximum values for all associated parameters. Change on MIDI note generates a random value every time a MIDI note is received by the plugin. LFO modulation
LFO modulation defines the amount of LFO modulation applied in addition to the random generator. With 0% the modulator uses only the randomizer; with 100% the modulator does the same job as if the modulator were in Normal mode. To set the LFO parameters switch to normal mode temporarily. Range: 0.00% to 100.0%, default 0.00% Speed
Speed defines the speed of the random changes proportional to the current tempo. 0% means that the speed is the same as your song's tempo. Range: -1000.0% to 1000.0%, default 0.00% Smoothness
Smoothness defines the amount of smoothing of the randomizer curve in order to minimize abrupt edges. Range: 0.00% to 100.0%, default 100.0%- Synchronize to LFO Synchronize to
LFO
Synchronize to LFO lets you synchronize the speed of the random sequence to LFO (Normal mode), hence also to your host. Speed is still applicable and, for example, +100% means 2x speed, +200% means 4x the speed etc.Each target different Each target
different
Each target different transforms value for each target, so that you can easily produce lots of different random values.True random True random
True random makes the modulator produce a true pseudo-random sequence independent of the current position within the project. By default this is disabled, so that every time you play your project, it sounds the same. But you might want to enable this option, for live performances for example.Projection panel
 Projection panel contains parameters of projection onto the LFO oscillator shape, which takes the value generated by the modulator and puts it onto the LFO oscillator shape. This features is useful for several creative effects. Enable
Enable button enables or disables the projection onto the LFO oscillator shape.Phase
270° (75.0%)
Phase
Phase defines the offset from zero of the signal curve. By default it is 75%, because when you look at common oscillator shapes, such as a sine or triangle, at position 75% its value is minimal. Then when you look at the right side, the value is growing up to the 25%, where it becomes the maximum. Range: 0 ^ (0%) to 360 ^ (100.0%), default 270 ^ (75.0%)Interval size
180°(50.0%)
Interval
Interval defines the size of the interval from the oscillator shape in addition to Phase. As a result, phase defines where you start on the shape and interval specifies size of the window on the shape. Default value is 50% as for example sine grows from minimum to maximum in 50% of the period. Range: 0 ^ (0%) to 720 ^ (200.0%), default 180 ^ (50.0%)Pitch mode
 Pitch mode makes the modulator detect the input pitch. LFO MODULATION
0.00%LFO modulation
LFO modulation defines the amount of LFO modulation applied in addition to the pitch detector. With 0% the modulator uses only the pitch detector; with 100% the modulator does the same job as if the modulator were in Normal mode. To set the LFO parameters switch to normal mode temporarily. Range: 0.00% to 100.0%, default 0.00% MIN FREQUENCY
20.00 HzMin frequency
Min frequency defines the frequency, which will cause the modulated parameters to have their minimum values. This basically manipulates the range of the parameters, but it is based on the frequency rather than on parameter values. Range: 20.00 Hz to 20.0 kHz, default 20.00 Hz MAX FREQUENCY
20.0 kHzMax frequency
Max frequency defines the frequency, which will cause the modulated parameters to have their maximum values. This basically manipulates the range of the parameters, but it is based on the frequency rather than on parameter values. Range: 20.00 Hz to 20.0 kHz, default 20.0 kHzShift panel
SHIFT
SHIFT OCTAVES
0 SHIFT SEMITONES
0 SHIFT CENTS
0 Shift panel lets you shift the detected frequency by specified different amounts. All of its parameters do basically the same thing, but in different units. SHIFT OCTAVES
0Octaves
Octaves shifts the detected pitch by the specified number of octaves. Range: -10 to +10, default 0 SHIFT SEMITONES
USemitones
Semitones shifts the detected pitch by the specified number of semitones. Range: -24 to +24, default 0 SHIFT CENTS
DCents
Cents shifts the detected pitch by the specified number of cents of a semitone. The actual pitch change is the sum of these 3 control values. Range: -100.0 to +100.0, default 0Auto-tune panel
AUTO-TUNE
AUTO-TUNE SPEED
50.0% AUTO-TUNE DEPTH
50.0% Enable
 Auto-tune panel contains the automatic tuner parameters. When the pitch detector computes the pitch of the input signal, it can further adjust this value in the same way as an automatic tuner plugin, such as MAutoPitch, works. Note that there are no modifications to the input signal, only the pitch is detected differently. Enable
Enable
Enable button enables or disables the auto-tuner. AUTO-TUNE SPEED
50.0%Speed
Speed defines how quickly the plugin adjusts, when a note has been changed. Higher speed makes the results immediately in tune, but can cause less natural results. Range: 0.00% to 100.0%, default 50.0% AUTO-TUNE DEPTH
50.0%Depth
Depth defines how accurate the output should be. With 100% depth the output of the detector shall be exactly in tune. With a lower depth the plugin tolerates more deviation. Range: 0.00% to 100.0%, default 50.0%Detector panel
 Detector panel contains parameters affecting the pitch detection. You can use them to make the detector work well with your audio material.Side-chain
Side-chain input
Side-chain input makes the modulator analyze the side-chain input instead of the regular input.Min recognized
50.00 HzMin frequency
Min frequency defines the minimum recognizable frequency. Any frequency below this value will be considered an error and ignored. For example the fundamental frequency of female vocals rarely goes below 100 Hz, so it may be useful to set this value to this limit to ensure that the detector won't pick up hum or vocal tract noises. Range: 20.00 Hz to 20.0 kHz, default 50.00 HzMax recognized
1000 HzMax frequency
Max frequency defines the maximum recognizable frequency. Any frequency above this value will be considered an error and ignored. For example the fundamental frequency of any vocal rarely goes above 1000 Hz, so it may be useful to set this value to this limit to ensure the detector won't pick harmonics as fundamental. The pitch detector uses a smart search for fundamentals and avoids harmonics. However if you set this value higher than 2200Hz, it's technically impossible to avoid picking harmonics, so this smart search is disabled. This may be useful for scientific audio analysis, but is not desired for common audio processing. Range: 20.00 Hz to 20.0 kHz, default 1000 HzPitch detection mode
Robust
Spectrum
Loudest frequency
Pitch
detection mode
Pitch detection mode controls the way the pitch is detected. By default the Robust algorithm is used, which takes into account both spectrum and time properties of the audio signal. In most signals the fundamental frequency is related to the loudest harmonics as well, so normally the engine analyses these relations to find the most probable fundamental. However in some instruments such as bells, there may be lots of inharmonic content available and not so many harmonics, which may confuse the engine. In that case try some of the other modes to see which works the best.Stabilization
10 msStabilization
Stabilization specifies how quickly can the pitch make bigger changes. This can be useful for more complicated material, such as voice, which often contains short pieces of inharmonic material, which would normally make the detector jump too quickly. Range: 0 ms to 1000 ms, default 10 msSpeed
75.0%Speed
Speed specifies how quickly the pitch can change. By lowering this value the pitch won't be able to change so quickly, which can improve audio quality when modulating parameters, which are not handling abrupt changes well. It can also be used creatively. Range: 0.00% to 100.0%, default 75.0%Detection accuracy
80.0%Accuracy
Accuracy defines how quickly and accurately the detector will work at the expense of higher CPU usage. Range: 0.00% to 100.0%, default 80.0%Threshold
-20.0 dBThreshold
Threshold controls the minimum input level for the pitch to change. This is provided to minimize artifacts caused by the beginning and ending sections of vocals for example, where the pitch usually fluctuates a lot. It also makes the detector ignore noise in-between actual performances. Range: silence to 0.00 dB, default -20.0 dBFFT size
4096 FFT size
FFT size defines the resolution of the pitch detector (for 44/48kHz sampling rates, automatically converted when needed). The higher it is, the more accurate the pitch will be, but its response will also be slower. Range: 256 to 16384, default 4096MultiParameter editor
 Multiparameter is a powerful structure, which can speed up your workflow significantly and even perform automatic tasks, often useful when performing in real-time for example. Essentially a multiparameter is a controller which controls other parameters, in fact, an unlimited number of them. Each parameter has limits and potentially a transformation curve for more advanced processing. By manually moving the multiparameter (or automating/modulating it) you can control all of the associated parameters at once. This is just the beginning, but it is worth demonstrating how it could be used. We will show it on a vibrato effect. MVibratoMB (and partly MVibrato) is very good at simulating rotary speakers. A rotary speaker traditionally contains a speed switch, or in our case we will think of it as a speed knob - a control that alters the spin speed of the rotary. This would normally be the Rate parameter of the vibrato. However, when the rate is increased, the vibrato starts changing the pitch too much, sounding a little too "honky-tonk". We can compensate for this by lowering the Depth parameter. As it is not very convenient to control 2 parameters at once, we use a multiparameter to control both parameters with appropriate ranges (ascending for the Rate and descending for the Depth). Besides this basic usage, multiparameters can also work as triggers and switches. Set a multiparameter's mode to Trigger or Switch and it stops being a slider and becomes a button. When you click the button, the multiparameter starts moving on its own - over the dialled-in switch time it will increase its value (and also the values of any associated parameters) to a maximum and, in the case of trigger mode, then decrease it back to a minimum. In switch mode clicking the button again, the multiparameter decreases back to the minimum value. To make the multiparameter into a simple switch, we can set the switch time to minimum, but in this case we want to extend the functionality in our rotary example. As mentioned, rotary speakers often have a speed switch. Once switched on, the speed starts increasing until it reaches the "fast" setting, and when switched off, the speed starts decreasing to the original "slow" rate. All we need to do to replicate this functionality is to set the multiparameter's mode to 'switch'. A real rotary actually has 2 speakers, one for low frequencies and the other for the higher ones. As you might expect, these do not have the same spin rate nor do they speed up or slow down equally either. Here is where we can start showing the true potential of multiparameters. To simulate this, we have to use two bands of MVibratoMB, the first one will simulate the lower reproductor, and the second will be the higher. We use the first multiparameter to control the first band's rate in the same way as described in the example above. Similarly, we use the second multiparameter to control the second band's rate. Now we have 2 switches and can make each band speed-up or slow-down separately, but we want just one switch for both bands. To do this, we use a third multiparameter to control the first and second multiparameters, in switch mode again but with a 0ms switch time. Pressing the button of the 3rd multiparameter instantly activates the other 2 multiparameters, they both start speeding-up, over a different time period as we requested. Pressing the button again, releases it which also instantly releases the first 2 multiparameters and they start slowing down. Just like the real thing. Now that we have shown you what is possible with multiparameters, it is worth mentioning that they are used extensively for building devices on the easy screens of most Melda plugins. Every multiparameter given a name in the Information panel will be shown on the Easy screen (if the plugin has one). Check our online video tutorials to get more information about multiparameters and building devices. It is also worth mentioning that you can access the multiparameter settings directly from easy screen by holding Ctrl+Alt and clicking on the target control. It may simplify building devices. Note that this may not work for some editor modes such as meters or bar graphs.  Gain inPresets
Presets button displays a window where you can load and manage available presets. Hold Ctrl when clicking to load a random preset instead. Left arrow
Left arrow button loads the previous preset. Right arrow
Right arrow button loads the next preset. Randomize
Randomize button loads a random preset. Copy
Copy button copies the settings onto the system clipboard. Paste
Paste button loads the settings from the system clipboard. Map
Map button displays all current mappings of modulators, multiparameters and MIDI (whichever subsystems the plugin provides).Behaviour
 Randomizer
Randomizer switch is available only for Trigger mode and it makes the multiparameter produce random values for each associated parameters. This is useful to implement some sort of randomization feature, which covers a set of parameters. You usually want to set the Switch time to 0, so that the randomization is instant, but longer values may be useful for some creative effects. XY-pad between banks
XY-pad between banks switch is available only for Banks mode and it lets you create XY pads, that would interpolate between 3 or more banks that you specify. With 4 banks the engine creates a classic XY pad, where the 1st bank belongs to the left top corner, 2nd to the right top, 3rd to left bottom and 4th to the right bottom. With more banks the engine creates a circular pad with vertices associated to individual banks. Please note that in order for this to work, the multiparameter actual needs 2 multiparameters (X and Y values), hence must NOT be the last one and it occupies the next multiparameter as well. It is recommended to name the next multiparameter and associate it to some parameters, ideally the same ones, just to make sure the engine won't remove it. But in fact only the first multiparameter will actually be working.NORMAL
SWITCH
TRIGGER
BANKS
METER
Mode
Mode controls the behaviour of the multiparameter. Normal mode makes the multiparameter work like any other control. Switch mode hides the slider and shows a button instead. The button has 2 states. By pushing the button, the multiparameter value starts rising from 0% to 100% over a specified time interval. By pushing it again the value starts falling back to 0%. You could do the same thing having the multiparameter in normal mode and moving the slider from left to right and then back, but mode this performs that automatically and maintains a constant time period. Trigger mode is similar to switch mode, but the button has only a single state and when you push it, the value automatically goes from 0% to 100% and then back without any need to push the button again. Banks mode is very different. A multiparameter in banks mode keeps several states (called banks) for all of the parameters, much like A-H presets, but only with a limited set of parameters. The multiparameter then morphs between the banks or can be set to switch directly between them (no interpolated values). This is a marvellous way to control many parameters with complex settings by using a single multiparameter. Let's explain the banks mode in more detail. Say you switch a multiparameter to banks mode, learn a few parameters and set the number of banks to 4. Then bank 1 contains a value for all of the parameters. Similarly bank 2 contains a different value for each of them. And so on. If you set the multiparameter slider to 0% , the associated parameters will be set to values in bank 1. If you set the slider to 100% , bank 4 will be used. If you set the slider to 33.3% , bank 2 will be used. And what if you select 50% ? Then it will be halfway between bank 2 and bank 3. You can have many banks, you can edit each of them, generate random settings etc. So let's say you want to create some complex movement. You use a multiparameter in banks mode, select a reasonable number of banks. You can edit each of them, but it is easier to use the randomization button to generate random settings for each of them. Then every time you move the multiparameter, all of the associated parameters will move, somewhere between the banks. You can then use a modulator or automation to slowly adjust the multiparameter. Meter mode makes the multiparameter work as a meter. Instead of controlling other parameters it starts following the value of them. You can then use that to implement a simple meter on the easy screen (if the plugin has one). SPEED
0 ms
Speed
Speed controls the interpolation time. When it is zero and you change the multiparameter value, the associated parameters are adjusted immediately. If this is non-zero however, the actual parameters won't change immediately but will interpolate over time. The speed value is actually the time needed to go from minimum to maximum or vice versa. So if this is 1 second and the current value is say 0% and you click 100% , it will take 1 second for the multiparameter to get there. This feature is provided mainly because changing some parameter via MIDI or mouse may cause unnecessary zipper noise or inaccuracies due to low MIDI precision. Using the interpolation you can somewhat slow everything down, so that the artifacts become negligible. It can also be used creatively. The default value has been experimentally tested to avoid all artifacts for most parameters. SWITCH TIME
Switch time
Switch time defines the time needed to switch from the minimum value to the maximum one, or conversely. It is used only in switch and trigger modes. STEPS
Off
Steps
Steps lets you create an arbitrary number of equi-distant steps for the multiparameter values. While this technically limits the possibilities of the multiparameter by limiting the number of accessible values, it is sometimes easier to choose from a predefined number of options than from the full range. If you want to use different ranges between the steps, use the Banks mode with Interpolate values disabled.By first parameter
Value mode
Value mode defines the units displayed on the multiparameter. Percents mode lets the multiparameter display percentages between 0% to 100%. Percents (-100% to 100%) displays percentages between -100% to 100%. By first parameter mode uses the current value of the first parameter that is controlled by the multiparameter. For example, if you want to control a plugin gain, but also in addition to the changed gain control other parameters, you may still want to call the multiparameter \("gain\" and the units should be decibels as usual, not percentages which do not make much sense for such a multiparameter." By bank name displays the name of the nearest bank. In some controls, such as switchers, it is possible to display the set of the values as a menu. The menu is created automatically and it even creates groups for better clarity, based on the prefix of the bank names. You can use ' # ' (hashtag surrounded by spaces) to define the groups manually like this: "group # name". For example, you can name one bank "Main group # First bank" and another "Main group # Second bank", and these will be displayed in a single group in the menu. If you are going to use this method, make sure the ' # ' sequence is present in each bank's name. By bank name interpolated considers name of all banks numbers. It then interpolates between them and displays the result as a number. By bank name interpolated log is similar, but interpolates the values in logarithmic domain.considers name of all banks numbers. It's useful for units, which are naturally logarithmics, such as frequency. By bank number shows the index of the nearest bank. Expression lets you formulate the value -> text and back using mathematical expressions and can be used for some more complex MPs or if you need some custom units.Default
0.00 dB
Default
Default controls the default value of the multiparameter. You can edit it directly or just set the MP into its reasonable default and click the Set current value. Most GUI components created for the multiparameter respond to right-click by setting the default value in the same way that other parameters do. It is essential for user experience when building your own devices.Set current value
Set current value
Set current value stores the current value as the default one for the multiparameter.Origin
0.00 dB
Origin
Origin informs the GUI engine of the origin of the value. For instance, a default value for panorama is in the center and it is logical that visual elements controlling panorama should somehow highlight the center position. If, for example, you are using a value button to edit the panorama, by default it displays the current value using a bar starting from the left side (being the origin defined as minimum) towards the actual value, but here it is better to display the bar from the center towards the current value, whether it is on the left or right of the center. Therefore the center should be the origin.Set current value
Set current value
Set current value stores the current value as the origin for the multiparameter.Set center
Set center
Set center sets the center (50%) as the origin for the multiparameter. This is often the case for parameters such as gain and panorama, so it deserves a dedicated button. It is supported only for knobs.Value to text
Value to text is available only with Expression Value mode and lets you enter a text featuring mathematical expressions to produce the units. This can be used for more complex multiparameters. The text itself is just another text, but it can contain substrings of this structure: {expression} or {expression;decimals} where expression is the actual mathematical expression and decimals is the number of decimal places in the resulting value. Here is the list of variables available for each expression: x = the multiparameter value in 0..1 sr = current sampling rate Functions and features of the expressions are available below. Now let's see a few examples: Test: {x} - produces "Test: 0.12" (with MP value 0.1234) (*100;0\%) - produces "0.12 (12%)" (with MP value 0.1234) {ffrom01(x);1} Hz - produces say "215.56 Hz" ("20.0 Hz" for MP value 0 and "20000.0 Hz" for MP value 1) {todb(sqr(x));4} dB - produces "-12.0412 dB" for 0.5. "sqr" is used to mimic the transformation used in pretty much every Volume parameter in MeldaProduction plugins. Expression evaluator uses traditional C/C++ style formatting, which is natural for most people. It provides arithmetics, logical and conditional operators. Following terms are supported: Constants: pi, e, sqrt2, ln2 Arithmetic operators: -a inverts the sign, e.g. "-x" produces +2 for x=-2 a+b = addition a-b = subtraction a^*b = multiplication a/b = division a%b = modulo, remainder after division a^b = power, e.g. "2^3" produces 2\*2\*2 = 8 Arithmetic functions: min(a,b) = minimum of both values max(a,b) = maximum of both values limit(a,min,max) = a limited into the interval min..maxto01(a,min,max) = converts "a" as min..max to 0..1
from01(a,min,max) = converts "a" as 0..1 to min..max
tom11(a,min,max) = converts "a" as min..max to -1..1
fromm11(a,min,max) = converts "a" as -1..1 to min..max
Basic mathematic functions: abs(x) = absolute value , e.g. abs(-3) = 3 sqr(x) = x*x sqrt(x) = square root exp(x) = natural exponential e^ (x) = natural logarithm log10(x) = logarithm with base 10 log(x, base) = logarithm with specified base inv(x) = 1/x sgn(x) = sign of x, -1 or 0 or +1 depending on x*x round(x) = rounding to the nearest value floor(x) = rounding to the nearest lower value, e.g. floor(-2.3) = -3 ceil(x) = rounding to the nearest higher value, e.g. ceil(-2.3) = -2 rand(x) = random value from 0 to x
Functions for specific units:
f01(a) = converts "a" as frequency from 20...20000 into log scale 0..1
ffrom01(a) = converts "a" as 0..1 (log scale) to frequency from 20...20000
todb(a) = converts "a" as multiplier to dB value by calculating "20*log10(a)"
fromdb(a) = converts "a" as dB value to multiplier by calculating "10^(a/20)"
Trigonometric functions: sin(x), asin(x), cos(x), acos(x), tan(x), atan(x), sinh(x), cosh(x), tanh(x)
Logical operators:
a==b = comparison producing 1 if "a" and "b" are equal, 0 otherwise
a!=b = comparison producing 1 if "a" and "b" are NOT equal, 0 otherwise
a<b = comparison producing 1 if "a" is lower than "b", 0 otherwise
a<=b = comparison producing 1 if "a" is lower or equal to "b", 0 otherwise
a>b = comparison producing 1 if "a" is greater than "b", 0 otherwise
a>=b = comparison producing 1 if "a" is greater or equal to "b", 0 otherwise
!a = logical negation, 0 produces 1, 0 otherwise
a&&b = logical AND, produces 1 if both "a" and "b" are nonzero
a||b = logical OR, produces 1 if any of "a" and "b" are nonzero
a^^b = logical XOR, produces 1 if "a" and "b" are logically different
a ? b : c = if a is nonzero, then the result is b, otherwise it is c}}
Text to value
Text to value is available only with Expression Value mode and lets you convert a number user enters as a text input into the multiparameter value in 0..1. This can be used for more complex multiparameters. Unlike Value to text here you need to enter a single expression, no need for any other text. If the resulting value exceeds the 0..1 interval, it is automatically limited. Here is the list of variables available for the expression:x = the value the user entered
sr = current sampling rate
Functions and features of the expressions are available below. Now let's see a few examples:
x - sets MP to 0.1234 if the user entered "0.1234"
x/100 - sets MP to 0.1234 if the user entered "12.34" (or "12.34%" for example)
fto01(x) - sets MP to the proper frequency in log scale, e.g. 20 is translated to 0, 20000 to 1
fromdb(sqrt(x)) - sets MP to 0.5 if the user entered "-12.0412" (or "-12.0412 dB" for example). "sqrt" is used to mimic the transformation used in pretty much every Volume parameter in MeldaProduction plugins.
Expression evaluator uses traditional C/C++ style formatting, which is natural for most people. It provides arithmetics, logical and conditional operators. Following terms are supported:
Constants: pi, e, sqrt2, ln2
Arithmetic operators:
-a inverts the sign, e.g. "-x" produces +2 for x=-2
a+b = addition
a-b = subtraction
a*b = multiplication
a/b = division
a%b = modulo, remainder after division
a^b = power, e.g. "2^3" produces 2*2*2 = 8
Arithmetic functions:
min(a,b) = minimum of both values
max(a,b) = maximum of both values
limit(a,min,max) = a limited into the interval min..max
to01(a,min,max) = converts "a" as min..max to 0..1
from01(a,min,max) = converts "a" as 0..1 to min..max
tom11(a,min,max) = converts "a" as min..max to -1..1
fromm11(a,min,max) = converts "a" as -1..1 to min..max
Basic mathematic functions: abs(x) = absolute value , e.g. abs(-3) = 3 sqr(x) = x*x sqrt(x) = square root exp(x) = natural exponential e^ ln(x) = natural logarithm log10(x) = logarithm with base 10 log(x, base) = logarithm with specified base inv(x) = 1/x sgn(x) = sign of x, -1 or 0 or +1 depending on x*x round(x) = rounding to the nearest value floor(x) = rounding to the nearest lower value, e.g. floor(-2.3) = -3 ceil(x) = rounding to the nearest higher value, e.g. ceil(-2.3) = -2 rand(x) = random value from 0 to x
Functions for specific units:
f01(a) = converts "a" as frequency from 20...20000 into log scale 0..1
ffrom01(a) = converts "a" as 0..1 (log scale) to frequency from 20...20000
todb(a) = converts "a" as multiplier to dB value by calculating "20\*log10(a)"
fromdb(a) = converts "a" as dB value to multiplier by calculating "10^(a/20)"
Trigonometric functions: (x) , asin(x) , (x) , acos(x) , (x) , atan(x) , (x) , (x) , (x)
Logical operators:
a==b = comparison producing 1 if "a" and "b" are equal, 0 otherwise
a!=b = comparison producing 1 if "a" and "b" are NOT equal, 0 otherwise
ab = comparison producing 1 if "a" is greater than "b", 0 otherwise
a>=b = comparison producing 1 if "a" is greater or equal to "b", 0 otherwise
!a = logical negation, 0 produces 1, 0 otherwise
a&&b = logical AND, produces 1 if both "a" and "b" are nonzero
a||b = logical OR, produces 1 if any of "a" and "b" are nonzero
a^^b = logical XOR, produces 1 if "a" and "b" are logically different
a ? b : c = if a is nonzero, then the result is b, otherwise it is c}}