Pegasus Camel Up - Board game

Camel Up - Board game Pegasus - Free user manual and instructions

Find the device manual for free Camel Up Pegasus in PDF.

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Product Type Board Game
Brand Pegasus
Model Camel Up
Genre Strategy, Family, Racing
Number of Players 2-8
Recommended Age 8+
Game Duration 20-40 minutes
Components 1 game board, 5 camel figures, 5 dice, 1 pyramid (outer, inner, cross, elastic bands), 5 leg betting tile stacks (15 tiles), 5 pyramid tiles, 5 race betting card sets, 5 desert tiles, Egyptian pound coins/cards
Assembly Required Yes (pyramid)
Material Cardboard, Plastic
Box Dimensions (approx.) 30 x 30 x 8 cm
Weight (approx.) 1.5 kg
Power Source None
Maintenance Store in a dry place, avoid liquids
Spare Parts Extra elastic bands included
Safety Warnings Choking hazard for small parts; not for children under 3 years

Frequently Asked Questions - Camel Up Pegasus

How do I set up the game for the first time?
Assemble the pyramid using the outer, inner, cross, and elastic band. Detach all cardboard pieces. Place the board, stack pyramid tiles, sort leg betting tiles by color and stack (5 on top, 3 middle, 2 bottom), place Egyptian pounds and cards, give each player 5 race betting cards and a desert tile, and give each player 3 EP. The youngest player rolls all 5 dice to determine starting positions of camels on spaces 1, 2, or 3. Then place camels on matching tents.
What actions can I take on my turn?
You can: 1) Take the top leg betting tile of any color stack to back that camel for the current leg. 2) Place or move your desert tile onto an empty race track space (not space 1 and not adjacent to another desert tile), with oasis or mirage side up. 3) Take a pyramid tile, then shake the pyramid and reveal one die to move the corresponding camel. 4) Bet on the overall winner or overall loser by placing one of your race betting cards face down on the appropriate betting space.
How do desert tiles work?
When a camel unit lands on a desert tile, the owner of the tile immediately gains 1 EP. Additionally, if the oasis side is up, the camel moves one extra space forward. If the mirage side is up, the camel moves one space backward. The desert tile cannot be placed on space 1 or next to another desert tile.
How do I use the pyramid to move camels?
Take the pyramid, shake it thoroughly, and reveal one die from the bottom. Move the camel of that color forward the number of spaces shown on the die. If a camel ends its movement on the same space as other camels, it jumps on top of the stack. The top camel is considered leading.
What happens at the end of a leg?
When the last pyramid tile is taken and the last die revealed, a leg scoring round occurs. The player to the left of the one who took the last tile gets the Leg Starting Player marker for the next leg. Then, scoring: for each leg betting tile of the leading camel, gain 5/3/2 EP; for second place, gain 1 EP; for any other, lose 1 EP. Each pyramid tile gives 1 EP. Then the next leg begins (reset pyramid? Actually, new leg starts with new pyramid tile stack? Manual says after leg, new leg starts, but not detailed).
How do I bet on the overall winner or loser?
As your action, you may place one of your race betting cards face down on the 'overall winner' or 'overall loser' space. You can only bet on camels you have cards for. Once placed, it cannot be moved. At the end of the game, the decks are scored: the first card(s) showing the actual winner get 8/5/3/2/1 EP in order; any incorrect card loses 1 EP. Same for loser.
When does the game end?
The game ends immediately when the first camel unit crosses the finish line. Then a final leg scoring round is performed, followed by the overall winner/loser scoring. The player with the most Egyptian Pounds wins.
Can I have multiple leg betting tiles of the same color?
Yes, there is no limit to the number of leg betting tiles you may collect during a leg. You can even have multiple of the same color.
What if I run out of pyramid tiles?
The stack of pyramid tiles has exactly 5 tiles, one for each die. When the last is taken, the leg ends after moving the corresponding camel. Then a new leg starts (presumably the pyramid tile stack is replenished for the next leg? Manual does not specify but logically you reset the pyramid tiles for each leg).
How are camel positions determined at the start?
The youngest player rolls all 5 dice. Each die showing 1, 2, or 3 determines the starting space for that color camel. Camels on the same space are stacked in any order. Then the dice are placed into the pyramid.

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Download the instructions for your Board game in PDF format for free! Find your manual Camel Up - Pegasus and take your electronic device back in hand. On this page are published all the documents necessary for the use of your device. Camel Up by Pegasus.

USER MANUAL Camel Up Pegasus

Witness the craziest camel race of all time, as things really go topsy-turvy when camels stack up and entire pyramids turn upside down.

As members of Egyptian high society, you gather in the desert with one simple goal: to gain the most money by backing the right camel to win a leg or even the entire race. However, in this race, it's not just the lucky ones who can beat the odds. Reading the dynamics of the race and having a good sense of timing is just as important when it comes to backing the right camels and taking the victory.

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COMPONENTS

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1 Pyramid

consisting of:

1 outer pyramid

1 cross

Pegasus Camel Up - Pyramid - 1

1 sallow elastic band

(the assembly instructions show a red band to make it more detectable)

+2 spare elastic bands

1 Game board
Game board Race track Finish line Space for the Pyramid Betting space for the overall winner Space for the Pyramid tiles Betting space for the overall loser

5 Camels

Pegasus Camel Up - Camels - 1

5 Dice

Pegasus Camel Up - Camels - 2

Each Die matches the color of 1 of the Camels and has the numbers 1, 2, and 3 twice on it.

40 Race Betting cards (5 of each character)
Pegasus Camel Up - Camels - 3

flowchart
graph TD
    A["front"] --> B(character)
    C["back"] --> B
    B --> D["Oasis side"]
    B --> E["Mirage side"]

8 Desert tiles (1 of each character)

Pegasus Camel Up - Camels - 4

Oasis side

Pegasus Camel Up - Camels - 5

Mirage side

15 Leg Betting tiles (3 of each Camel color)
Pegasus Camel Up - Camels - 6

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5 Pyramid tiles
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1 Leg Starting Player marker

Pegasus Camel Up - Camels - 12
50 Egyptian Pound coins

35 × value 1 15 × value 5

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20 Egyptian Pound cards

10 × value 10 10 × value 20

Pegasus Camel Up - Camels - 14

Before your first game, carefully detach all cardboard pieces from the punch boards. Then assemble the Pyramid as follows:

Pegasus Camel Up - Camels - 15

natural_image Illustration of various mechanical parts including a wooden bracket, gear, and a brown geometric shape (no text or symbols)

2

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natural_image Two-step illustration of a wooden box with internal structure and a green arrow indicating rotation (no text or symbols)

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natural_image Two 3D architectural diagrams showing a wooden structure with internal components and a green arrow indicating a transformation (no text or symbols)

Pegasus Camel Up - Camels - 21

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natural_image Two 3D architectural diagrams: a green arrow inside a yellow box and a wooden structure with stairs (no text or symbols)

Pegasus Camel Up - Camels - 23

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natural_image Two 3D architectural or mechanical diagrams: a square with cross-shaped elements and a stepped pyramid structure (no text or symbols)

Pegasus Camel Up - Camels - 25

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natural_image Two technical diagrams showing mechanical components with no visible text or symbols

Once you have assembled the Pyramid, you can store it upright in the box in one piece.

SETUP

  1. Place the Game board in the middle of the table.

  2. Place the 5 Pyramid tiles as a stack onto their space on the Game board.

  3. Sort the Leg Betting tiles by their

color (5 colors in total). Then stack the 3 tiles of each color in the following manner: the 2-money tile on the bottom, the 3-money tile in the middle, and the 5-money tile on top. Then place each stack onto the space of its color on the Game board.

s by their ng

  1. Sort the Egyptian Pound coins and

cards by their values and place them as a supply next to the G This supply is called

Pegasus Camel Up - SETUP - 2

Pegasus Camel Up - SETUP - 3

  1. Give each player the 5 Race Betting cards of one character as well as the Desert tile of that character.

Return any spare Race Betting cards and Desert tiles to the box. Each player keeps his hand of five cards hidden from the other players and places his Desert tile in front of him.

Pegasus Camel Up - SETUP - 4

Pegasus Camel Up - SETUP - 5

  1. Give each player starting capital of 3 Egyptian Pounds, which

he places in front of him.

Pegasus Camel Up - SETUP - 6

  1. Give the Leg Starting Player marker to the youngest player.

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  1. Now, the youngest player determines the starting positions of the Camels by taking the 5 Dice and rolling them together. Then he takes the 5 Camels from their tents and places each onto a specific space of the Race track: Each Camel whose matching Die has a 1 facing up, he must place onto space 1 (the space with flag 1). Each Camel whose matching Die has a 2 facing up, he must place onto space 2. Each Camel whose matching Die has a 3 facing up, he must place onto space 3. Finally he stacks up all Camels which stand together on the same space. (It doesn't matter in which order the Camels are stacked.)

Example:

The player rolls the following: He stacks the green, yellow, and orange Camel on space 1 (in any order). Then he stacks the blue and white Camel on space 3 (also in any order).

1 1 1 3 3

Pegasus Camel Up - SETUP - 9

Afterwards, he puts the 5 Dice into the assembled Pyramid by pushing the slider towards the Pyramid (in the direction of the arrow) and dropping the Dice one after another into the hole at the top of the Pyramid. The filled Pyramid is then placed onto its space in the center of the Race track.

  1. Place the 5 Camels onto the tents next to the Leg Betting tiles, each onto the tent of its color.

Pegasus Camel Up - SETUP - 10

OVERVIEW

The movement of the Camels

Pegasus Camel Up - The movement of the Camels - 1

The Camels move clockwise around the Race track. During the game, the players move the Camels using the Pyramid.

When a player turns the Pyramid upside down and

pushes the slider, he reveals 1 colored Die. Then he must

move the Camel of the revealed color as many spaces forward as the Die shows.

Pegasus Camel Up - The movement of the Camels - 2

Pegasus Camel Up - The movement of the Camels - 3

flowchart
graph TD
    A["Game 2"] --> B["Game 1"]
    B --> C["Game 2"]
    C --> D["Game 3"]
    D --> E["Game 4"]
    E --> F["Game 5"]
    F --> G["Game 6"]
    G --> H["Game 7"]
    H --> I["Game 8"]
    I --> J["Game 9"]
    J --> K["Game 10"]
    K --> L["Game 11"]
    L --> M["Game 12"]
    M --> N["Game 13"]
    N --> O["Game 14"]
    O --> P["Game 15"]
    P --> Q["Game 16"]
    Q --> R["Game 17"]
    R --> S["Game 18"]
    S --> T["Game 19"]
    T --> U["Game 20"]

Camel stack: Camels on the same space always form a Camel stack. If a Camel is moved that is part of a Camel stack, it carries along all Camels that sit on top of it. Any Camels beneath it are left where they are.

Camel unit: Since sometimes single Camels and sometimes Camel stacks are moved, we use the term Camel unit.

A Camel unit consists either of a single Camel or a stack of Camels.

If a Camel unit ends its movement on a space where there is another Camel unit, it jumps on top of that other unit.

Pegasus Camel Up - The movement of the Camels - 4

Important: For all purposes of ranking, a Camel that sits on top of another Camel is always considered ahead of the Camel it sits on.

(For a detailed description of how to move the Camels and use the Pyramid see the next page).

The Legs

The race comprises several Legs. A Leg ends when the last of the 5 Dice has come out of the Pyramid and the respective Camel has moved. Right at the end of each Leg, a Leg scoring round occurs, in which players receive or lose money according to the tiles they have acquired during the Leg. Afterwards, a new Leg starts by returning the acquired tiles to the game board and the 5 Dice to the Pyramid.

End of the game

The game ends as soon as the first Camel crosses the finish line. Then a final Leg scoring round occurs, as well as an End scoring round for the overall winning Camel and the overall losing Camel.

Pegasus Camel Up - End of the game - 1

Money

  • The currency in this game is Egyptian Pounds (from now on also referred to as EP).
  • You must store your money publicly in front of you. However, you may stack it up in any way you want.
  • For the duration of the race, no player is obliged to disclose his exact amount of money.
  • At any time during the game, you may exchange money one-to-one with money from the bank (for example, exchanging five 1 Pound coins for one 5 Pound coin and so on).
  • No player can drop below 0 EP. This means when you do not have the money to pay a lost bet, you are spared from doing so.

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PLAYING THE GAME

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The player with the Leg Starting Player marker begins the first Leg (and thus the game) by performing exactly 1 action.

Then the player to his left performs 1 action, then the next player and so on. Therefore, play proceeds continuously in a clockwise direction. There are 4 possible actions. When it is your turn, you must choose and perform exactly 1 of them.

  1. Take the top Leg Betting tile of any stack (and thus back the Camel of that color to win the current Leg).

  2. Place your Desert or or or tile onto the Race track.

  3. Take 1 Pyramid tile and then move 1 Camel via the Pyramid.

  4. Bet on the overall winner OR overall loser by placing 1 of your Race Betting cards face down onto the appropriate Betting space.

1. Take 1 Leg Betting tile 2. Place your Desert tile

Take the top Leg Betting tile from any stack on the Game board and place it in front of you. By doing this, you back the Camel of that color (which means that you hope it will be in the lead at the end of the Leg).

- There is no limit to the number of Leg Betting tiles you may collect throughout the Leg. You may even have several of the same color lying in front of you.

Pegasus Camel Up - Take 1 Leg Betting tile 2. Place your Desert tile - 1

Place your Desert tile onto an empty space of the Race track (that has no Camels or Desert tile on it). However, you are not allowed to place it onto a space that is adjacent to a space that already contains a Desert tile. Also, you may never place your Desert tile onto space 1 of the Race track.

- If your Desert tile is already on the Game board, you may use this action to move it to a different space (following the same rules).

When you place (or move) your Desert tile, you can either place it with its Oasis side up or with its Mirage side up. Depending on the side, the Desert tile will influence the movement of Camels that stop on the tile in different ways (see below for details).

Example:

The Desert tile may be placed onto any empty space that is not adjacent to another Desert tile.

Pegasus Camel Up - Example: - 1

3. Take 1 Pyramid tile

Take the top Pyramid tile from the stack on the Game board and place it in front of you.

Then immediately take the Pyramid, shake it thoroughly, and reveal one Die from it.

Pegasus Camel Up - Take 1 Pyramid tile - 1

How to use the Pyramid

1234
Pegasus Camel Up - How to use the Pyramid - 1

After shaking it, place the Pyramid upside down onto the plane and firm table surface in front of you.

2
Pegasus Camel Up - How to use the Pyramid - 2

Hold the Pyramid steady and push the slider towards it. This opens a hole in the Pyramid, through which one Die drops onto the table.

3
Pegasus Camel Up - How to use the Pyramid - 3

Wait a moment. Then release the slider again (closing the hole).

Important: The head of the Pyramid must keep close contact with the table surface during all these steps.

Pegasus Camel Up - How to use the Pyramid - 4

After you have released the slider, lift the Pyramid straight up and place it back onto its space in the center of the Race track.

Note: If no Die appears, turn the Pyramid back up and shake it once more before trying the steps above again.

After you have revealed the Die, move the Camel of its color as many spaces forward as shown on the Die: 1, 2, or 3 spaces.

Remember: If you move a Camel that is part of a Camel stack, it carries along all Camels that sit on top of it (and forms a Camel unit with them).

Example:

The orange Die is revealed and shows a 3. The orange Camel moves 3 spaces forward carrying along the yellow Camel.

3 carrying along the yellow sunken

If a Camel unit ends its movement on a space where there is another Camel unit, it jumps on top of that other unit.

Example:

The white Die is revealed and shows a 2. The white Camel moves 2 spaces forward, carrying along the green Camel. Since the yellow Camel is already on the space on which they end their movement, white and green jump on top of it as a unit.

Pegasus Camel Up - Example: - 1

Desert tiles

If a Camel unit ends its movement on a space that is occupied by a Desert tile, the owner of that tile immediately receives 1 Egyptian Pound from the bank. Also (depending on which side of the tile is facing up) the Camel unit must immediately move 1 additional space forward or 1 space backward:

Pegasus Camel Up - Desert tiles - 1

If the tile has its Oasis side facing up, the Camel unit moves 1 space forward. If it thereby lands on a space where there is

ward. icing pace 2 +1

another Camel unit, it jumps on top of that unit as usual.

Pegasus Camel Up - Desert tiles - 3

If the tile has its Mirage side facing up, the Camel unit moves 1 space backward. If it thereby lands on a space where there is another Camel unit, however, it is placed underneath that unit.

-1 2

In both cases, the Desert tile remains on its space (at least until the next Leg scoring round).

Pegasus Camel Up - Desert tiles - 5

After you have moved the appropriate Camel, place the revealed Die onto the tent of its color. This way, everybody can keep track of which Dice are already out of the Pyramid.

Keep the acquired Pyramid tile lying in front of you. In the next Leg scoring round, you will receive 1 Egyptian Pound for each Pyramid tile you have acquired during the Leg.

Pegasus Camel Up - Desert tiles - 6

4. Bet on the overall winner or overall loser

Pegasus Camel Up - Bet on the overall winner or overall loser - 1

As your action, you can bet on the overall winner. This means, you secretly back the Camel that you believe will be in the lead at the end of the game. To do this, secretly choose 1 of your Race betting cards (in the color of the Camel you think will win) and put it face down onto the Betting space for the overall winner.

Pegasus Camel Up - Bet on the overall winner or overall loser - 2

You may instead bet on the overall loser (backing the Camel that you believe will be last on the Race track at the end of the game) by secretly choosing 1 of your Race Betting cards and putting it face down onto the Betting space for the overall loser.

  • If there are already any cards on your chosen Betting space, you simply put yours on top of those cards.
  • Once placed, a card must stay where it is, even if you later realize you backed the wrong Camel. However, as long as you have cards in hand, you may always choose as your action to place 1 of them onto either Betting space.

Pegasus Camel Up - Bet on the overall winner or overall loser - 3

flowchart
graph TD
    A["Player at the game"] --> B["Player moving toward a castle"]
    B --> C["Player moving toward a castle with a sword"]
    C --> D["Player moving toward a castle with a sword"]

END OF A LEG

When a player takes the last Pyramid tile from the Game board, he first reveals the last Die from the Pyramid and moves the respective Camel as usual. Then, before the next player takes his turn, a Leg scoring round occurs for all players:

Start by giving the Leg Starting Player marker to the player that sits to the left of the player who just took the last Pyramid tile (so you will remember who will start the next Leg). Then see which Camel is in the lead (on the space farthest along the Race track). If there is a stack of Camels in the lead, the leading Camel is the one on top of the stack.

Now, each player gains or loses Egyptian Pounds according to the Pyramid and Leg Betting tiles lying in front of him.

• Each player adds up his total amount and then takes it from (or pays it to) the bank accordingly.

For each Leg Betting tile of the leading Camel, the player gains the number of Egyptian Pounds printed in large on the tile: 5, 3, or 2.

Pegasus Camel Up - END OF A LEG - 1

For each Leg Betting tile of the Camel in second place, the player gains 1 EP.

For each Leg Betting tile of any other Camel, the player loses 1 EP.

For each Pyramid tile, the player gains 1 EP.

Pegasus Camel Up - END OF A LEG - 2

Pegasus Camel Up - END OF A LEG - 3

Example:

In the Leg scoring round, the green Camel is in the lead. The yellow Camel is in second place. Martina has the following tiles in front of her, which give her 9 Egyptian Pounds in total:

Pegasus Camel Up - Example: - 1

Pegasus Camel Up - Example: - 2
+5

Pegasus Camel Up - Example: - 3
+5

Pegasus Camel Up - Example: - 4
9

Pegasus Camel Up - Example: - 1
+1

Pegasus Camel Up - Example: - 2
+1

Pegasus Camel Up - Example: - 3

After all players have collected (or paid) their money, return all Leg Betting tiles and all Pyramid tiles to the appropriate spaces on the Game board (in the same way as in the setup). Also, remove any Desert tiles from the Game board and return them to their owners.

Finally, return the 5 Dice from the tents to the Pyramid.

Then the player with the Leg Starting Player marker starts the new Leg.

END OF THE GAME

As soon as the first Camel unit crosses the finish line, the race ends immediately. Now, carry out the Leg scoring round one last time (as described on the left).

Pegasus Camel Up - END OF THE GAME - 1

After this final Leg scoring round, the End scoring round for the overall winner and overall loser occurs. For this, first attend to the face-down card deck on the Betting space for the overall winner. Remember: the card on the bottom was the first card placed, the card on top the last. Turn the entire deck face up, so that now the card placed first is face up on top while the card placed last is on the bottom. Now players gain or lose money according to the cards they have placed. Start at the top and go through the face-up deck card by card. Only cards that show the actual winning Camel grant money:

The player (if any) that placed the first card showing the actual winner of the race receives 8 Egyptian Pound from the bank. The player (if any) who placed the second card showing the winner receives 5 EP, the third player 3 EP, the fourth player 2 EP, all others 1 EP.

Remember: this only applies to cards showing the actual winner. For each card in the deck that shows any Camel other than the winner, the owner of that card must pay 1 EP to the bank.

Pegasus Camel Up - END OF THE GAME - 2

After going through the deck for the overall winner, go through the deck of cards for the overall loser in the same way. The overall loser, of course, is the least advanced Camel (in the case of a stack, it is the Camel on the bottom of the stack).

Example:

The green Camel is the winner of the race, the white Camel the loser. The decks on the Betting spaces give the respective owners of the cards EP as follows:

Pegasus Camel Up - Example: - 1

Pegasus Camel Up - Example: - 2

Pegasus Camel Up - Example: - 3

Pegasus Camel Up - Example: - 4

Pegasus Camel Up - Example: - 5

Pegasus Camel Up - Example: - 6

Pegasus Camel Up - Example: - 7

Pegasus Camel Up - Example: - 8

Pegasus Camel Up - Example: - 9

After the End scoring round, all players count their money. The player who collected the most Egyptian Pounds wins the game. In the case of a tie, the victory is shared.

Pegasus Camel Up - Example: - 10
Pegasus Spiele

CREDITS

Author: Steffen Bogen | Illustrations and graphics: Dennis Lohausen

Rule book and Rule book layout: Alfred Viktor Schulz | Rule book revision: Neil Crowley

Copyright: © 2014 eggertspiele GmbH & Co. KG, Friedhofstr. 17, 21073 Hamburg, Germany

SB would like to thank all the testers who led the Camels to their oases. Special thanks go to those testers whose names are engraved at the foot of the Pyramid.

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Product information

Brand : Pegasus

Model : Camel Up

Category : Board game