Star Wars 75222 - Toys LEGO - Free user manual and instructions
Find the device manual for free Star Wars 75222 LEGO in PDF.
Download the instructions for your Toys in PDF format for free! Find your manual Star Wars 75222 - LEGO and take your electronic device back in hand. On this page are published all the documents necessary for the use of your device. Star Wars 75222 by LEGO.
USER MANUAL Star Wars 75222 LEGO
“I’VE JUST MADE A DEAL THAT’LL KEEP THE
DESIGN TEAM LEGO® Star Wars started in 1999 and we have made new models for the product line every year since then. The LEGO Star Wars design team consists of eleven model designers and four graphic designers. The team is a mix of brand new designers with new fresh ideas, and experienced LEGO Star Wars designers with many models under their belts. This is an ideal team for creating new, innovative LEGO Star Wars models, as well as revising and improving previous LEGO versions of classic and iconic Star Wars ships. The focus of our main LEGO Star Wars product line is to make cool, fun, and inspiring LEGO Star Wars models for children. For LEGO Direct, we have the opportunity to make even bigger, more challenging models with special attention to accuracy and details. These models are fun and exciting to develop, but also a huge challenge! We always do our very best, and hope you will enjoy building them. Happy building! Jens Kronvold Frederiksen Design Director, LEGO® Star Wars
The beautiful Cloud City, known for its aesthetics and luxury, was founded as a Tibanna gas mining colony. It has a population of several million tourists, workers and support staff all hovering over the gas giant, Bespin. The station floats 36,660 miles above Bespin’s core, while its disk is approximately 10 miles in diameter. 3,600 repulsorlift engines and tractor beam generators keep the giant city floating above the planet. The city possesses 392 levels, which include platforms and rooms for residents and visitors. The top 50 levels of the city are used as a luxury resort, with famous casinos such as Yarith, Bespin and Pair O’Dice. Meanwhile, the lower levels are used as worker housing for those handling the mining and processing of Tibanna gas. The Tibanna gas mining process is performed thanks to tractor beams emitted from the underside of the city, converging below the gas mine’s reactor bulb to create a funnel of energy that mines Tibanna gas from Bespin’s lower atmosphere, at depths of more than 14,291 miles. The gas is forced up into an opening at the bottom of the bulb, where it travels up the reactor stalk and finally into one of several smaller reactor shafts, where it is filtered through a processing vane. Each vane maintains a carbon-freeze chamber, where Tibanna gas is mixed with carbonite for flash-freeze preservation. One of the chambers was famously used to freeze the smuggler Han Solo™ in carbonite after Imperial forces captured him. A stay at Cloud City is a memorable but often expensive experience, with luxury resorts often charging as much as 5,000 Imperial credits per night. Popular tourist activities include gambling, cloud car sightseeing tours of the city and occasional tours of the local mining operations. Ralph McQuarrie © & ™ Lucasfilm Ltd.5 FACTS/SPECIFICATIONS Cloud City Population
Location Bespin Diameter 10 miles Primary function Tibanna gas mining and processing Slave I
- Modified Firespray-31-class patrol and attack craft
- Originally piloted by Jango Fett, later by his son Boba Fett™
- Maximum speed of 621 miles per hour Twin-Pod Cloud Car
- Designed and produced by Bespin Motors to patrol the skies surrounding Cloud City
- Kyromaster dual ion engine system
- Maximum speed of 932 miles per hour © & ™ Lucasfilm Ltd. © & ™ Lucasfilm Ltd.6
MEET THE MODEL DESIGNER
What was the first step in recreating Cloud City as a LEGO
set? One could say I started early! Years before it was even decided to develop a new Cloud City, I built a small-scale Slave I, Boba Fett’s ship, with a later Bespin set in mind. As a LEGO Star Wars fan and collector myself, Cloud City was always at the top of my personal wish list, so I began thinking about different concepts early on. To me, Slave I belongs to Cloud City. Any play set just wouldn’t feel complete without it. Later in the design process I realized that I had to make room inside to store the block of carbonite with frozen Han Solo™—how could Boba Fett™ transport his bounty otherwise? This was quite a challenge with such a small model! What reference materials did you use? The main source of reference and inspiration were screenshots from Episode V, THE EMPIRE STRIKES BACK. It is interesting to see how light conditions change on the movie set, which affects the colors of some areas. I believe it is early morning when our heroes arrive. Then the day goes by, and when they make their escape the sun is just setting. This was important to keep in mind when choosing colors for the landing platform, for example—I know it really is plain gray, but we never see it like this in the movie. This is why I went with warmer tan and dark tan colors for this area. Hans Burkhard Schlömer What is uniquely inspirational about the Cloud City setting? To me as a designer, the movie’s set design is simply amazing. It is a very subtle art deco style. There are so many little details to discover once one starts paying attention. I wanted to have those details in my set. All of them! The mood and colors also change when moving from one area to the next. It is like a color code! While rooms and corridors initially are mostly white, open and airy, this quickly gives way to an oppressive dark red when entering the prison area. My favorite detail is the “menacing eyes” in the outer walls of the prison cells – light fixtures glowering at people walking by. What was the most challenging part of the design process? Cloud City was not a totally straight design process. Most of the interior has been there from the beginning in one form or another, but the overall concept has changed several times. One big challenge was how to tie all the rooms together in order to give the model shape. The four beams on top outlining the roof/outer shell of Cloud City do this job efficiently without blocking any of the play areas. The goal was to achieve a design language similar to our Death Star play set, just less brick-heavy and with all rooms arranged on one level. Hans Burkhard Schlömer7 What is your favorite feature of the set? I actually have two favorite features! One is that the rooms are arranged in a logical way, allowing the whole storyline to be played out just like in the movie. The other is that there are two smaller vehicles with the set, one of them a twin- pod cloud car – a vehicle we haven’t seen in LEGO® form for a very long time! How is this set different from others you have done in the past? Cloud City is certainly the biggest play set I have done so far. Designing it took me even longer than the UCS Millennium Falcon™! Was there anything in the original design that didn’t make it to the final design? From the outside, Cloud City appears like a hovering mushroom. However, my design brief specifically requested a play set, and play sets need to have solid supports and be accessible. This means lifting the whole set far up on a stand and closing it off with covers was not an option. To achieve the quality we want to deliver, a solution with a platform closer to the ground was required. Aside from that, pretty much everything else I wanted to have in the set made it into the box! What about the set might surprise builders? The variety of different builds in this set may come as a surprise, albeit a pleasant one! For example, bag two gives you a wide variety of elements to build a detailed spacecraft. And with the following bag you get—bricks only! Big bricks, at that, to create the cross-shaped base of Cloud City. Overall, the building sequence is supposed to make sense, be interesting, and deliver a great building experience until the last bag. Enjoy your stay in the clouds! © & ™ Lucasfilm Ltd. © & ™ Lucasfilm Ltd.8
MEET THE GRAPHIC DESIGNER
Madison O’Neil What is the first step in designing the minifigures? The very first steps would be establishing which characters to include in the set and determining the design needs of those characters. Are any new elements needed, or are existing elements needed in new colors? How many printed elements are necessary? Do the characters require textiles? What are the best ways to create novelty and excitement in these classic characters? Once these questions are answered we can begin the more specific design tasks. What kind of reference material did you use? Cloud City is an iconic classic location, so reference material was easy to assemble. My favorite way to gather reference is to search through the film and take screenshots of the specific scenes or characters I need. I find that even after seeing the film countless times I still discover new details. My biggest surprise in this set was when I realized the inside of Lando’s cape is stitched with an intricate pattern, a detail we were able to incorporate into his minifigure. How did you approach conveying a character’s personality in their design? For minifigures, I find that the vast majority of the personality must come from the facial expressions. On the front side of a minifigure’s head we will generally design a character with a slightly neutral expression, a gentle smile or light frown depending on who it is. It’s on the back of the head where we push the expression further to capture another aspect of the character’s personality or story. For example, Lando’s big charming smile, or Luke’s shock when he realizes (spoiler alert) that Darth Vader™ is his father. Even though minifigures are small, often they require a lot of detail. How did you approach incorporating detailed “costumes” and faces on such small figures? There is a certain level of detail that is considered “LEGO® Star Wars DNA” and anything beyond that starts to fall away from our established design aesthetic. Design for minifigures becomes about prioritizing the most important and iconic aspects of the characters, while perhaps eliminating those details that might not translate well to the minifigure scale. What was your favorite minifigure to design? What was the most difficult minifigure to design? My favorite decorations in this set happen to also be the ones that were the most challenging to create. It was a tricky task to translate the pattern on Princess Leia’s Cloud City dress down to minifigure scale, and the same goes for the repeating pattern inside Lando’s cape. But, I feel that these details and new costumes are exciting additions to the LEGO Star Wars assortment and will get fans excited. Madison O’Neil9 © & ™ Lucasfilm Ltd. © & ™ Lucasfilm Ltd.© & ™ Lucasfilm Ltd. © & ™ Lucasfilm Ltd.10 « J’AI FAIT UN ARRANGEMENT QUI MAINTIENT
ManualGo.com