MDT BE-GTL2TS.C1S - Electrical switch

BE-GTL2TS.C1S - Electrical switch MDT - Free user manual and instructions

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Product Type KNX Smart Thermostat / Controller
Brand MDT
Model BE-GTL2TS.C1S
Dimensions (W x H x D) 90 x 90 x 30 mm
Weight 0.2 kg
Power Supply 24 V DC via KNX bus
Bus Communication KNX (twisted pair, TP1-256)
Display Backlit LCD, 2.8 inch
User Interface Touch screen and capacitive buttons
Main Functions Temperature control, scheduling, presence simulation, energy monitoring
Mounting Flush-mounted (wall box)
Protection Class IP20
Operating Temperature 0°C to +45°C
Storage Temperature -20°C to +70°C
Relative Humidity 5% to 95% (non-condensing)
Compliance CE, KNX certified
Maintenance & Cleaning Clean with a soft, dry cloth. Do not use liquids or abrasive cleaners.
Safety Instructions Installation by qualified electrician only. Disconnect power before servicing.
Spare Parts & Repairability No user-serviceable parts. Contact MDT support for repairs.
General Information Part of MDT KNX system for home and building automation.

Frequently Asked Questions - BE-GTL2TS.C1S MDT

What is the MDT BE-GTL2TS.C1S device?
The BE-GTL2TS.C1S is a KNX smart thermostat/controller designed for home and building automation.
How do I power the BE-GTL2TS.C1S?
It is powered via the KNX bus with 24 V DC. No external power supply needed.
What are the dimensions of the device?
The device measures 90 x 90 x 30 mm and is suitable for standard wall boxes.
Can I control room temperature with this device?
Yes, it provides precise temperature control with programmable schedules and presence detection.
Is the display touch-sensitive?
Yes, it features a backlit touchscreen LCD for easy navigation.
How do I clean the thermostat?
Use a soft, dry cloth. Avoid water, solvents, or abrasive materials.
What KNX protocol does it use?
It communicates via KNX TP1-256 (twisted pair) bus.
Does it require professional installation?
Yes, installation must be carried out by a qualified electrician following local regulations.
Can I integrate it with other KNX devices?
Absolutely, it is fully compatible with other MDT and third-party KNX products.
Where can I find the full user manual?
You can download the PDF manual from notice-facile.com or the MDT website.

User questions about BE-GTL2TS.C1S MDT

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Download the instructions for your Electrical switch in PDF format for free! Find your manual BE-GTL2TS.C1S - MDT and take your electronic device back in hand. On this page are published all the documents necessary for the use of your device. BE-GTL2TS.C1S by MDT.

USER MANUAL BE-GTL2TS.C1S MDT

KNX Glass Push Button II Lite

BE-GTLxxx.x1

Further Documents:

Datasheet:

https://www.mdt.de/EN_Downloads_Datasheets.html

Assembly and Operation Instructions:

https://www.mdt.de/EN_Downloads_Instructions.html

Solution Proposals for MDT products:

https://www.mdt.de/en/for-professionals/tips-tricks.html

MDT BE-GTL2TS.C1S - Further Documents: - 1

MDT BE-GTL2TS.C1S - Further Documents: - 2

MDT BE-GTL2TS.C1S - Further Documents: - 3

1 Content

2 Overview....4

2.1 Overview devices....4
2.2 Functions....5
2.3 Wiring diagram 6
2.4 Structure & Handling....7
2.5 Commissioning....7

3 Communication Objects....8

3.1 Standard settings of the communication objects....8

4 ETS Parameter....18

4.1 General Settings....18

4.1.1 Device selection....18
4.1.2 General settings....18

4.2 Button functions – General....20

4.3 Button functions....22

4.3.1 Identical parameter....22

4.3.1.1 Lock object 22
4.3.1.2 Button/Object description....22

4.3.2 Switch (General) 23

4.3.2.1 Switching with two-button function 24
4.3.2.2 Subfunction: Switch 25
4.3.2.3 Subfunction: Toggle....25
4.3.2.4 Subfunction: Send status....26

4.3.3 Send values....27

4.3.3.1 Subfunction: Send values....27
4.3.3.2 Subfunction: Toggle values/scenes 30
4.3.3.3 Subfunction: Shift value....33
4.3.3.4 Subfunction: Send values by state....35
4.3.3.5 Subfunction: Multitouch-function 36

4.3.4 Switch/send values short/long (with 2 objects) 38

4.3.5 Scene....41
4.3.6 Blinds/Shutter 42
4.3.7 Dimming....45
4.3.8 Slap/Cleaning function 46

4.4 Status LED 48

4.4.1 LED basic setting....48
4.4.2 LED 1 - 4....50
4.4.2.1 Priority 53

4.5 Logic....54

4.5.1 Logic basic settings....54

4.5.2 Setting Logic 1 - 4....54

4.5.3 Submenu - Logic 1 - 4....56

4.6 Temperature 58

5 Index 60

5.1 List of illustrations....60

5.2 List of tables....61

6 Appendix....63

6.1 Legal provisions....63

6.2 Disposal 63

6.3 Assembly 63

6.4 History 63

2 Overview

2.1 Overview devices

This manual refers to the following devices (order number in bold):

BE-GTL10W.01 Glass Push Button II Lite 1 gang, RGBW, neutral, White
BE-GTL1TW.01 Glass Push Button II Lite 1 gang, RGBW, neutral, temperature sensor, White
BE-GTL10W.A1 Glass Push Button II Lite 1 gang, RGBW, blinds, White
BE-GTL1TW.B1 Glass Push Button II Lite 1 gang, RGBW, switch, temperature sensor, White
BE-GTL10S.01S Glass Push Button II Lite 1 gang, RGBW, neutral, Black
BE-GTL1TS.01S Glass Push Button II Lite 1 gang, RGBW, neutral, temperature sensor, Black
BE-GTL10S.A1S Glass Push Button II Lite 1 gang, RGBW, blinds, Black
BE-GTL1TS.B1S Glass Push Button II Lite 1 gang, RGBW, switch, temperature sensor, Black
BE-GTL20W.01 Glass Push Button II Lite 2 gang, RGBW, neutral, White
BE-GTL2TW.01 Glass Push Button II Lite 2 gang, RGBW, neutral, temperature sensor, White
BE-GTL20W.A1 Glass Push Button II Lite 2 gang, RGBW, blinds, White
BE-GTL2TW.B1 Glass Push Button II Lite 2 gang, RGBW, switch, temperature sensor, White
■ BE-GTL2TW.C1 Glass Push Button II Lite 2 gang, RGBW, blinds/switch, temperature sensor, White
■ BE-GTL2TW.D1 Glass Push Button II Lite 2 gang, RGBW, switch/blinds, temperature sensor, White
BE-GTL20S.01S Glass Push Button II Lite 2 gang, RGBW, neutral, Black
BE-GTL2TS.01S Glass Push Button II Lite 2 gang, RGBW, neutral, temperature sensor, Black
BE-GTL20S.A1S Glass Push Button II Lite 2 gang, RGBW, blinds, Black
BE-GTL2TS.B1S Glass Push Button II Lite 2 gang, RGBW, switch, temperature sensor, Black
■ BE-GTL2TS.C1S Glass Push Button II Lite 2 gang, RGBW, blinds/switch, temperature sensor, Black
■ BE-GTL2TS.D1S Glass Push Button II Lite 2 gang, RGBW, switch/blinds, temperature sensor, Black
■ BE-GTL40W.01 Glass Push Button II Lite 4 gang, RGBW, neutral, White
BE-GTL4TW.01 Glass Push Button II Lite 4 gang, RGBW, neutral, temperature sensor, White
BE-GTL40S.01S Glass Push Button II Lite 4 gang, RGBW, neutral, Black
BE-GTL4TS.01S Glass Push Button II Lite 4 gang, RGBW, neutral, temperature sensor, Black

2.2 Functions

Extensive button functions

A function can be triggered by a single button or a pair of buttons. This provides a wide range of operating options. The button functions include "switch", "send values", "scene", "switch/send values short/long (with 2 objects)", "blinds/shutter" and "dimming".

Innovative group control

With the innovative group control, standard functions can be enhanced by pressing the button extra long. For example, the blind function in a living room. A single blind is operated with the normal short/long key press. With the additional extra long key press, for example, all blinds in the living room (group) are operated centrally. The innovative group control can also be used for lighting. A short button press switches a single light on or off, a long button press switches on or off, for example, every light in the room, and an extra long button press switches on or off, for example, every light on the entire floor.

Multitouch-function

With the multitouch-function, up to 4 different functions can be programmed on a single button. A separate datapoint type is available for each function, which means that different functions can also be triggered.

RGBW State LEDs

One RGBW status LED is available for each button. The status LED reacts to key presses or external/internal objects. The colours red, green, yellow, blue, pink, cyan and white can be assigned. A separate LED is available for the colour white to provide a clear, high-quality white. Various colours and brightness levels can be assigned using a day/night object. A priority object offers the option of visualising important states via LED.

Integrated temperature sensor (Only BE-GTLxTx.x1)

The integrated temperature sensor can be used for room temperature control. The measured temperature value of the sensor is sent to the integrated temperature controller of the MDT heating actuator. This eliminates the need for an additional temperature sensor in the room. The sending conditions of the temperature value are adjustable. An upper and lower threshold value are available for limit monitoring.

Slap function

The slap function, which is triggered by touching the entire surface of the button, allows intuitive operation. This function can be used, for example, to switch on the light when entering the room without the user having to search for the exact position of the single buttons.

Logic functions

A variety of function calls can be realised through a total of 4 logic blocks. The logic function can process both internal and external objects.. The logic function can process both internal and external status information.

Updateable via DCA

If necessary, the device can be updated using the MDT update tool (DCA).

The download is available free of charge at www.mdt.de and www.knx.org.

Long Frame Support

The device supports “long frames” (longer telegrams). These contain more user data per telegram, which significantly reduces the programming time.

2.3 Wiring diagram

The following picture shows the exemplary wiring diagram:

KNX KNXIEB Bus - +

Figure 1: Exemplary wiring diagram

2.4 Structure & Handling

The following pictures show the structure of the push-buttons:

-2 1 -2 1 1 1 2 -2 1 2

Structure: BE-GTL4xx.x1

-2 1 1 -2 1 1 -2 2 1 2 1 2

Structure: BE-GTL2xx.x1

-2 1 1 -2

Structure : BE-GTL1xx.x1

White electronic device with four labeled ports (red, gray, black, and black dots) mounted on a white panel, no visible text or symbols beyond labels.

Back side: BE-GTLxxx.x1

1 - Sensor surfaces
2 - RGBW Status LEDs
3 - Programming button
4 - KNX Busconnection terminal

Figure 2: Structure and Handling

2.5 Commissioning

  1. Wire the device according to the wiring diagram.
  2. Connect the interface to the bus.
  3. Switch on bus voltage.
  4. Press the programming button on the device.
    (the status LEDs flash red alternately at the top and bottom).
  5. Set and programme the individual address in the ETS (Status LEDs turn off).
  6. Configure and programme the settings in the application programme.

3 Communication Objects

3.1 Standard settings of the communication objects

Standard Settings – Buttons
No.Name Object Function LengthC R W T U
0 PB1:PB1/2:Switch 1 Bit
0 PB1: Toggle 1 Bit
0 PB1: Send status 1 Bit
0 PB1:PB1/2:Forcible control 2 Bit
0 PB1:PB1/2:Percent value1 Byte
0 PB1:PB1/2:Decimal value1 Byte
0 PB1:PB1/2:Scene1 Byte
0 PB1:PB1/2:Colour temperature2 Byte
0 PB1:PB1/2:Temperature value2 Byte
0 PB1:PB1/2:Brightness value2 Byte
0 PB1:PB1/2:RGB value3 Byte
0 PB1:PB1/2:HSV value3 Byte
0 PB1:PB1/2:Blinds/Shutter Up/Down1 Bit
0 PB1:PB1/2:Dimming On/Off1 Bit
0 PB1/2 shortShutter Up/Down/Stop1 Bit
0 PB1 short:PB1/2 short:Switch 1 Bit
No.Name Object Function Length C R W T U
0 PB1 short:PB1/2 short:Toggle 1 Bit
0 PB1 short:PB1/2 short:Forcible control 2 Bit
0 PB1 short:PB1/2 short:Percent value 1 Byte
0 PB1 short:PB1/2 short:Decimal value 1 Byte
0 PB1 short:PB1/2 short:Scene 1 Byte
0 PB1 short:PB1/2 short:Colour temperature2 Byte
0 PB1 short:PB1/2 short:Temperature value2 Byte
0 PB1 short:PB1/2 short:Brightness value2 Byte
0 PB1 short:PB1/2 short:RGB value3 Byte
0 PB1 short:PB1/2 short:HSV value3 Byte
0 PB1, 1x tip:Switch1 Bit
0 PB1, 1x tip:Forcible control 2 Bit
0 PB1, 1x tip:Percent value 1 Byte
0 PB1, 1x tip:Decimal value 1 Byte
0 PB1, 1x tip:Scene 1 Byte
0 PB1, 1x tip:Colour temperature2 Byte
0 PB1, 1x tip:Temperature value2 Byte
0 PB1, 1x tip:Brightness value2 Byte
0 PB1, 1x tip:RGB value3 Byte
0 PB1, 1x tip:HSV value3 Byte
0 PB1, tip:Switch1 Bit
0 PB1, tip:Forcible control 2 Bit
0 PB1, tip:Percent value 1 Byte

Standard Settings – Buttons

No.Name Object Function LengthCRWTU
0 PB1, tip: Decimal value 1 Byte
0 PB1, tip: Scene 1 Byte
0 PB1, tip: Colour temperature 2 Byte
0 PB1, tip: Temperature value 2 Byte
0 PB1, tip: Brightness value2 Byte
0 PB1, tip: RGB value3 Byte
0 PB1, tip: HSV value3 Byte
1 PB1: Status for toggle 1 Bit
1 PB1: Dimming relative PB1/2:4 Bit
1 PB1, 2x tip: Switch 1 Bit
1 PB1, 2x tip: Forcible control 2 Bit
1 PB1, 2x tip: Percent value 1 Byte
1 PB1, 2x tip: Decimal value 1 Byte
1 PB1, 2x tip: Scene 1 Byte
1 PB1, 2x tip: Colour temperature 1 Byte
1 PB1, 2x tip: Temperature value 2 Byte
1 PB1, 2x tip: Brightness value 2 Byte
1 PB1, 2x tip: RGB value 3 Byte
1 PB1, 2x tip: HSV value 3 Byte
1 PB1 short: Status for toggle PB1/2 short:1 Bit
1 PB1 PB1/2: Stop/Slats Open/Close 1 Bit
1 PB1/2 long: Central: Shutter Up/Down/Stop 1 Bit
1 PB1: Status: Percent value PB1/2:1 Byte
1 PB1: Status: Decimal value PB1/2:1 Byte
1 PB1: Status: Colour temperature PB1/2:2 Byte
Standard Settings – Buttons
No.Name Object Function LengthC R W T U
1 PB1:PB1/2:Status: Brightness value 2 Byte■ ■ ■ ■
1 PB1:PB1/2:Status: Temperature value 2 Byte■ ■ ■ ■
2 PB1 Group long:PB1/2 Group long:Switch 1 Bit
2 PB1: Group long: Toggle1 Bit
2 PB1 Group long:PB1/2 Group long:Forcible control2 Bit
2 PB1 Group long:PB1/2 Group long:Percent value1 Byte
2 PB1 Group long:PB1/2 Group long:Decimal value1 Byte
2 PB1 Group long:PB1/2 Group long:Scene1 Byte
2 PB1 Group long:PB1/2 Group long:Colour temperature2 Byte
2 PB1 Group long:PB1/2 Group long:Temperature value2 Byte
2 PB1 Group long:PB1/2 Group long:Brightness value2 Byte
2 PB1 Group long:PB1/2 Group long:RGB value3 Byte
2 PB1 Group long:PB1/2 Group long:HSV value3 Byte
2 PB1, 3x tip:Switch 1 Bit
2 PB1, 3x tip:Forcible control2 Bit
2 PB1, 3x tip:Percent value1 Byte
2 PB1, 3x tip:Decimal value1 Byte
2 PB1, 3x tip:Scene1 Byte
2 PB1, 3x tip:Colour temperature2 Byte
2 PB1, 3x tip:Temperature value2 Byte
2 PB1, 3x tip:Brightness value2 Byte

Standard Settings – Buttons

No.Name Object Function LengthC R W T U
2 PB1, 3x tip: RGB value 3 Byte
2 PB1, 3x tip: HSV value 3 Byte
2 PB1 long:PB1/2 long:Switch 1 Bit
2 PB1 long:PB1/2 long:Toggle 1 Bit
2 PB1 long:PB1/2 long:Forcible control2 Bit
2 PB1 long:PB1/2 long:Percent value1 Byte
2 PB1 long:PB1/2 long:Decimal value1 Byte
2 PB1 long:PB1/2 long:Scene1 Byte
2 PB1 long:PB1/2 long:Colour temperature2 Byte
2 PB1 long:PB1/2 long:Temperature value2 Byte
2 PB1 long:PB1/2 long:Brightness Value2 Byte
2 PB1 long:PB1/2 long:RGB value 3 Byte
2 PB1 long:PB1/2 long:HSV value 3 Byte
2 PB1: Scene 1 Byte
2 PB1: Status for change of direction 1 Bit■ ■ ■
2 PB1: Status for toggle 1 Bit■ ■ ■
2 PB1 (2. object):PB1/2 (2. object):Switch 1 Bit
2 PB1 (2. object):PB1/2 (2. object):Forcible control2 Bit
2 PB1 (2. object):PB1/2 (2. object):Percent value1 Byte

Standard Settings – Buttons

No.Name Object Function Length C R W T U
2 PB1 (2. object):PB1/2 (2. object):Decimal value 1 Byte
2 PB1 (2. object):PB1/2 (2. object):Scene 1 Byte
2 PB1 (2. object):PB1/2 (2. object):Colour temperature 2 Byte
2 PB1 (2. object):PB1/2 (2. object):Temperature value 2 Byte
2 PB1 (2. object):PB1/2 (2. object):Brightness value 2 Byte
2 PB1 (2. object):PB1/2 (2. object):RGB value3 Byte
2 PB1 (2. object):PB1/2 (2. object):HSV value3 Byte
3 PB1 long:PB1/2 long:Status for Toggle1 Bit■ ■ ■
3 PB1 Group extra long:PB1/2 Group extra long:Blinds/Shutter Up/Down1 Bit
3 PB1/2: Status: Decimal value 1 Byte
3 PB1/2: Status: Percent value 1 Byte
3 PB1, long: Switch 1 Bit
3 PB1, long: Forcible control 2 Bit
3 PB1, long: Percent value 1 Byte
3 PB1, long: Decimal value 1 Byte
3 PB1, long: Scene 1 Byte
3 PB1, long: Colour temperature 2 Byte
3 PB1, long: Temperature value 2 Byte
3 PB1, long: Brightness value 2 Byte
3 PB1, long: RGB value 3 Byte
3 PB1, long: HSV value 3 Byte
4 PB1 Group extra long:PB1/2 Group extra long:Switch1 Bit
4 PB1 Group extra long: Toggle 1 Bit
Standard Settings – Buttons
No.Name Object Function LengthC R W T U
4 PB1Group extra long:PB1/2 Group extra long:Forcible control 2 Bit
4 PB1Group extra long:PB1/2 Group extra long:Percent value 1 Byte
4 PB1Group extra long:PB1/2 Group extra long:Decimal value 1 Byte
4 PB1Group extra long:PB1/2 Group extra long:Scene 1 Byte
4 PB1Group extra long:PB1/2 Group extra long:Colour temperature 2 Byte
4 PB1Group extra long:PB1/2 Group extra long:Temperature value2 Byte
4 PB1Group extra long:PB1/2 Group extra long:Brightness value2 Byte
4 PB1Group extra long:PB1/2 Group extra long:RGB value3 Byte
4 PB1Group extra long:PB1/2 Group extra long:HSV value3 Byte
4 PB1Group extra long:PB1/2 Group extra long:Stop/Slats Open/Close1 Bit
9 PB1:PB1/2:Lock object1 Bit■ ■ ■
+10Next button

Table 1: Communication objects – Standard settings: Buttons

Standard Settings – Slap/Cleaning function

No.Name Object Function LengthCRWTU
40Slap-button short Switch OFF 1 Bit
40Slap-button short Switch ON 1 Bit
40Slap-button short Toggle 1 Bit
40Slap-button short Forcible control 2 Bit
40Slap-button short Percent value1 Byte
40Slap-button short Decimal value1 Byte
40Slap-button short Scene1 Byte
40Slap-button short Colour temperature2 Byte
40Slap-button short Temperature value2 Byte
40Slap-button short Brightness value2 Byte
40Slap-button short RGB value3 Byte
40Slap-button short HSV value3 Byte
41Slap-button short Status for toggle1 Bit■ ■ ■
42Slap-button longSwitch OFF 1 Bit
42Slap-button longSwitch ON 1 Bit
42Slap-button longToggle 1 Bit
42Slap-button longForcible control 2 Bit
42Slap-button longPercent value1 Byte
42Slap-button longDecimal value1 Byte
42Slap-button longScene1 Byte
42Slap-button longColour temperature2 Byte
42Slap-button longTemperature value2 Byte
42Slap-button longBrightness value2 Byte
42Slap-button longRGB value3 Byte
42Slap-button longHSV value3 Byte
43Slap-button longStatus for toggle1 Bit■ ■ ■
49Slap-buttonLock object1 Bit■ ■ ■

Table 2: Communication objects – Standard settings: Slap/Cleaning function

Standard Settings – Logic

No.Name Object Function Length C R W T U
50Logic 1 Input A 1 Bit■ ■ ■ ■
51Logic 1 Input B 1 Bit■ ■ ■ ■
52Logic 1 Output: Switch 1 Bit■ ■ ■
52Logic 1 Output: Value 2 Bit■ ■ ■
52Logic 1 Output: Value 1 Byte■ ■ ■
52Logic 1 Output: Scene 1 Byte■ ■ ■
+3Next Logic

Table 3: Communication objects – Standard settings: Logic

Standard Settings – Status LED
No.Name Object Function LengthC R W T U
62 LED 1Switch/Percent value/Decimal value 1 Bit1 Byte
+ 1Next LED
66 LED 1 PrioritySwitch1 Bit
+ 1Next LED priority
70 LEDLock object1 Bit
78 LED - SynchroniseFlashing status as master1 Bit
78 LED - SynchroniseFlashing status as slave1 Bit
79 BrightnessInput for dynamic brightness1 Byte2 Byte

Table 4: Communication objects – Standard settings: Status LED

Standard Settings – Temperature
No.Name Object Function LengthC R W T U
73TemperatureSend measured value2 Byte
74TemperatureExternal sensor - Input2 Byte
75TemperatureMaximum value exceeded1 Bit
76TemperatureMinimum value fallen below1 Bit

Table 5: Communication objects – Standard settings: Temperature

Standard Settings – General settings

No.Name Object Function Length C R W T U
71Day/Night Day = 1 / Night = 0 1 Bit
71Day/Night Night = 1 / Day = 0 1 Bit
72Button operation Output 1 Bit
77In operation Output 1 Bit

Table 6: Communication objects – Standard settings: General settings

The table above shows the preset default settings. The priority of the individual communications objects and the flags can be adjusted by the user as required. The flags assign the communication objects their respective tasks in programming, where C stands for communication, R for read, W for write, T for transmit and U for update.

4 ETS Parameter

4.1 General Settings

Important: To improve the readability of this manual, terms such as "sensor surfaces" and "sensor activation" etc. are avoided and "buttons" and "button press" etc. are used instead.

4.1.1 Device selection

The device version of the Glass Push-Button II Lite is selected using the following parameter:

Device selection

BE-GTL2Tx.01 NEUTRAL 2-fold

MDT BE-GTL2TS.C1S - Device selection - 1
Figure 3: General settings – Device selection

The application is customised by selecting the glass push button used. The buttons are set to a suitable basic setting according to the version.

Note: Since 2 gang and 4 gang push-buttons use the same application, both are set to the basic setting "BE-GTL2Tx.01 NEUTRAL 2 gang". If a 4 gang push-button is used, it must be specified accordingly in the device selection.

4.1.2 General settings

The following table shows the available settings:

ETS TextDynamic range[Default value]Comment
Startup time 2 ... 240 s[2 s]Sets the time between restart and functional start-up of the device.
Send “In operation” cyclicallynot active1 min - 4 hActivation of a cyclical “In operation” telegram.
Value for Day/Night ■Day = 1 / Night = 0■ Night = 1 / Day = 0Setting the polarity for the Day/Night switchover.
Behaviour after bus power return
Status for toggle ■ do not request■ requestSetting to request the “Status for Toggle” object after bus power return.
Day/Night object ■ do not request■ requestSetting whether the “Day/Night” object is to be requested.

Table 7: General settings

Startup time

This time defines when the unit boots up after a restart (reset, reprogramming, bus voltage recovery). This can be important if a bus reset is carried out. If there are many units on a line, all units would start at the same time and load the bus. With a variable time, the units can thus start differently.

"In operation"

This parameter is used to show on the bus that the device is "alive". If activated, an ON telegram is sent cyclically.

Button operation

The communication object "Button operation – Output" is switched every time a button is pressed, regardless of which button is pressed. This can be used, for example to switch "on" an orientation light.

Note: A time-out of 30 seconds is restarted after each button press. No new telegram is sent via this communication object during the active time-out.

The following table shows the associated communication objects:

No. Name/Object function Length Usage

71 Day/Night - Day = 1 / Night = 0.1 Bit Receiving the status for Day/Night.
71 Day/Night - Night = 1 / Day = 0 1 Bit Receiving the status for Day/Night.
72 Button operation – Output 1 Bit Sends a "1" when a button is pressed.
77 In operation – Output 1 Bit Sending a cyclic "In operation" telegram.

Table 8: Communication objects –General settings

4.2 Button functions – General

In the "Button functions" menu, the single buttons can be activated/deactivated and grouped.

The following table shows the available settings:

ETS TextDynamic range[Default value]Comment
Button orientation■ vertical (top/bottom)■ horizontal (left/right)Setting the button orientation/assignment.Only available for BE-GTL4xx.01 .
Buttons 1/2(left top/bottom)Buttons 3/4(right top/bottom)■ not active■ single-button function(2 functions, top/bottom)■ single-button function(1 function, top/bottom together)■ two-button functionSetting the functions for the pair of buttons.If “Button orientation” → “vertical (top/bottom)”.
Buttons 1/2(top left/right)Buttons 3/4(bottom left/right)■ not active■ single-button function■ two-button functionSetting the functions for the pair of buttons.If “Button orientation” → “horizontal (left/right)”.
Slap/Cleaning function■ not active■ activeActivates the slap/cleaning function.
Reaction time on keypress■ fast■ medium■ slowSetting the reaction time or debounce time for the buttons.
Time for long keypress(Basic setting)0,1 - 30 s[0,4 s]Setting from when a long keypress is detected.

Table 9: Settings – Button functions

Button orientation (only BE-GTL4xx.01)

With the 4 gang buttons, you can choose whether the rocker is aligned horizontally (side by side) or vertically (one above the other) for the two-button function.

For single-button functions, the orientation changes the sequence. Button 1 is always at the top left, button 2 would be at the bottom left if the buttons were vertical, but at the top right if they were horizontal. Buttons 3 and 4 are aligned accordingly.

Note: The assignment of the status LEDs automatically adapts to the orientation. LED 1 is always assigned to button 1, LED 2 is assigned to button 2, etc.

Button functions

The button settings specify whether the buttons are assigned to single or paired functions. The default setting is vertical. It is possible to select two different models for the single button function.

■ not active: If the buttons are deactivated, they can not be configured further.
- single-button function (1 function, top/bottom together): In this case, only button 1 appears as a submenu for buttons 1/2. The setting made there automatically refers to button 2 as well.
- single-button function (2 functions, top/bottom): Submenus appear for both buttons, which can be configured independently of each other.
- two-button function: This function represents a classic rocker switch. If either function is selected, both buttons are assigned clear actions. If, for example, 'Switching' is selected, it is possible to specify that one button sends an 'On' signal and the other consequently an 'Off' signal.

Slap/Cleaning function

When the Slap/Cleaning function is activated, an additional submenu is displayed in which this function can be configured. The polarity, i.e. whether the "Slap function" or the "Cleaning function" should be activated by a short or long button press, can also be set here.

The “Slap function”, which is triggered by touching the button over its entire surface, allows intuitive operation. This function can be used, for example, to switch on the light when entering the room without the user having to search for the exact position of the single buttons. Here, a fast reaction time on keypress is recommended to achieve a quick response.

The “Cleaning function” allows the glass surface to be cleaned without triggering the buttons. When the surface is touched over the entire area for the appropriate time (e.g. long button, 0.4 seconds), the status LEDs start to flash. The glass can be cleaned during this time. After a fixed time of 10 seconds, the LEDs turn off and the button is in normal operation.

Note: "Entire surface of the buttons" means that at least three Sensor surfaces must be touched simultaneously.

Reaction time on keypress

The reaction time is used to debounce the buttons. It can be selected as slow, medium or fast and defines how long a button must be pressed to generate a function call.

Note: A fast reaction time is recommended for the Multitouch function.

Time for long keypress (Basic setting)

The “Time for long keypress” parameter can be used to assign a fixed time value to the button, from which point it recognises a button press as long. This parameter is important for objects that have both, short and long button press functions.

4.3 Button functions

4.3.1 Identical parameter

4.3.1.1 Lock object

The lock object can be activated for grouped buttons (e.g. 1/2) as well as for single buttons (e.g. button 1 or button 2). If the lock object is active, a communication object for the button or button pair is displayed. Up to four lock objects can be activated on a device with four button functions. If the lock object receives a "1", the corresponding button function is "locked" and can no longer react to activation. A "0" cancels the lock.

The following table shows the associated communication object:

No. Name/Object function Length Usage
9 PB1: –PB1/2: – Lock object1 Bit Locks the corresponding button or button pair.

Table 10: Communication object – Lock object

4.3.1.2 Button/Object description

A text field is available for each button or button pair for free labelling:

Button/Object descriptionExample - function

Figure 4: Identical parameter – Text field
A text with up to 30 characters can be stored for the field.

The text entered in "Button/Object description" appears both in the menu behind the corresponding functions and with the communication objects of the functions:

Button/Object descriptionCommunication objects
PB1/2: Example - function ...■ ⇔ |1 PB1/2: Example - function
■ ⇔ |6 PB1: Example - function

Figure 5: Identical parameter – Text for Button/Object description

4.3.2 Switch (General)

☑ Single-button function

☑ Two-button function

The following figure shows the available settings:

ETS TextDynamic range[Default value]Comment
Button assignment(1/2) (3/4)■ ON / OFF■ OFF / ONDefines the sending behaviour of the buttons.Only for two-button function.
Subfunction ■ switch■ toggle■ send statusDefines the subfunction and displays further parameters if required.Only for single-button function.
Value for pressed button■ OFF■ ONDefines the sending behaviour of the button.Only if “Subfunction” → “switch”.
Only if “Subfunction” → “send status”
Value for pressed button■ OFF■ ONDefines the sending behaviour of the button.
Value for released button■ OFF■ ONDefines the sending behaviour of the button.
Delay for released button■ not active■ activeSetting whether to send with a delay.
Time delay 1 s - 60 min[1 s]Defines a delay of the telegram to be sent.Visible when “Delay for released button” is active.
Innovative group control
Group long keypress ■not active■ activeActivation of the group for long keypress.
Group long sends ■ON and OFF■ only ON■ only OFFDefines the sending behaviour when a long keypress is active.Only for two-button function and when “Group long keypress” is active.For single-button functions, the sending behaviour is defined according to the subfunction.
Group extra long keypress■ not active■ activeActivation of the group for extra long keypress.
Group extra long sends■ ON and OFF■ only ON■ only OFFDefines the sending behaviourOnly for two-button function, when “Group long keypress” and “Group extra long keypress” are active.For single-button functions, the sending behaviour is defined according to the subfunction.
Time for long keypressbasic setting0,1 s - 30,0 sSetting from when a long keypress is detected.Basic setting refers to the time at menu “Button functions”.
Time for extra long keypress0,1 s - 30,0 s[2,0 s]Setting from when an extra long keypress is detected.

Table 11: Settings – Switch

Innovative group control

With this function, it is possible to send to up to three different group addresses by pressing a button for a longer time. The time for the long and the extra-long keystroke is set individually.

■ Two-button function: The sending behaviour for the long and the extra-long group can be set individually.
- Single-button function: The value defined in the sub-function is always sent for the long and the extra-long group.

Notes: All groups are always sent one after the other.

Example:

Time for long keypress: 2 s Time for extra long keypress: 4 s

If the key is now pressed for at least 4 seconds, the first value is transmitted immediately, after 2 seconds the value for “group long” and after 4 seconds the value for “group extra long”.

4.3.2.1 Switching with two-button function

☑ Two-button function

With the two-button function, the value (ON/OFF) can be assigned to the upper/left and lower/right button. Thus, the upper/left or lower/right button sends the set, fixed value.

  • Button assignment ON/OFF: The upper/left button sends the value "ON", the lower/right button sends the value "OFF".
  • Button assignment OFF/ON: The upper/left button sends the value "OFF", the lower/right button sends the value "ON".

Note: For details on the Innovative group control, see 4.3.2 Switch (General).

The following table shows the available communication objects:

No.Name/Object function Length Usage
0 PB1/2: - Switch 1 Bit Switch function.
2PB1/2 Group long: - Switch1 BitSwitch function for long keypress.
4PB1/2 Group extra long: - Switch1 BitSwitch function for extra long keypress.

Table 12: Communication objects – Two-button function: Switch

4.3.2.2 Subfunction: Switch

☑ Single-button function

Here the button sends the respective fixed set value (ON or OFF) when pressed.

Note: For details on the Innovative group control, see 4.3.2 Switch (General).

The following table shows the available communication objects:

No.Name/Object function Length Usage
0 PB1:- Switch 1 Bit Switch function.
2 PB1Group long: - Switch 1 Bit Switch function for long keypress.
4PB1 Group extra long: - Switch1 BitSwitch function for extra long keypress.

Table 13: Communication objects – Single-button function Switch – Subfunction: Switch

4.3.2.3 Subfunction: Toggle

☑ Single-button function
With this function, the button sends the inverted value in relation to the last received status value.
For this purpose, the status object "Status for toggle" is connected to the status of the actuator to be controlled. If a "1" signal was received as the last value, the button sends a "0" command to the "Toggle" object the next time it is pressed.
Note: For details on the innovative group control, see 4.3.2 Switch (General).
The following table shows the available communication objects:

No.Name/Object function Length Usage
0 PB1: – Toggle 1 Bit Switch function.
1 PB1: – Status for Toggle 1 Bit Receiving the switching status of the actuator.
2 PB1 Group long: – Toggle 1 Bit Switch function for long keypress.
4PB1 Group extra long: – Toggle1 BitSwitch function for extra long keypress.

Table 14: Communication objects – Single-button function Switch – Subfunction: Toggle

4.3.2.4 Subfunction: Send status

☑ Single-button function

With this function, fixed values can be sent for a pressed button (rising edge) and a released button (falling edge).

In addition, it is possible to set a delay for the released button. This means that the value for the pressed button is sent immediately, but the value for the released button after a delay.

For example, a light can be switched on when the button is pressed, but the light remains on for a few seconds after the button is released. This time is then left, for example, to leave a room without being in the dark.

The following table shows the available communication object:

No.Name/Object function Length Usage
0 PB1: – Send status 1 Bit Switch function.

Table 15: Communication objects – Single-button function Switch – Subfunction: Send status

4.3.3 Send values

4.3.3.1 Subfunction: Send values

☑ Single-button function
√ Two-button function

With this function, different values of a datapoint type can be sent.

The following table shows the available settings:

ETS TextDynamic range[Default value]Comment
Datapoint type ■ 1 Bit DPT 1.001 Switch■ 2 Bit DPT 2.001 Forcible control■ 1 Byte DPT 5.001 Percent (0...100%)■ 1 Byte DPT 5.005 Decimal factor (0...255)■ 1 Byte DPT 17.001 Scene number■ 2 Byte DPT 7.600 Colour temperature (K)■ 2 Byte DPT 9.001 Temperature (°C)■ 2 Byte DPT 9.004 Brightness (Lux)■ 3 Byte DPT 232.600 RGB valueSetting the type of datapoint to be sent.
Colour control ■ RGB■ HSVSelection of colour system.Only for “RGB value“.
Value button 1 (3)Scene numberbutton 1 (3)any valueaccording to set datapoint type.Setting the value/scene number to be sent.Only for two-button function.
Value button 2 (4)Scene numberbutton 2 (4)any valueaccording to set datapoint typeSetting the value/scene number to be sent.Only for two-button function.
ValueScene numberRGB valueHSV valueany valueaccording to set datapoint type.Setting the value to be sent for the button.Only for single-button function.
Special function ■ innovative group control■ additional objectSelection of the special function.
“Special function” → “innovative group control”
Group long keypress ■ not active■ activeActivation of the group for long keypress.
Group long sends■value for upper/left and lower/right button■only value for upper/left button■only value for lower/right buttonSetting, which button is to send when the button is pressed long.Only for two-button function.** see note below table.
Group extra long keypress■not active■activeActivation of the group for extra long keypress.
Group extra long sends■value for upper/left and lower/right button■only value for upper/left button■only value for lower/right buttonSetting, which button is to send when the button is pressed long.Only for two-button function.** see note below table.
Time for long keypressbasic setting0,1 s - 30,0 sSetting of an individual time from when a long keystroke is detected.
Time for extra long keypress0,1 s - 30,0 s[2,0 s]Setting of an individual time from when an extra long keypress is detected.
“Special function” → “additional object”
Datapoint type(2. object)■1 Bit DPT 1.001 Switch■2 Bit DPT 2.001 Forcible control■1 Byte DPT 5.001 Percent (0...100%)■1 Byte DPT 5.005 Decimal factor (0...255)■1 Byte DPT 17.001 Scene number■2 Byte DPT 7.600 Colour temperature (K)■2 Byte DPT 9.001 Temperature (°C)■2 Byte DPT 9.004 Brightness (Lux)■3 Byte DPT 232.600 RGB valueSetting the type of datapoint to be sent.
Colour control ■RGB■HSVSelection of colour system.Only for “RGB value”.
Valuebutton 1 (3) / 2 (4)Scene numberbutton 1 (3) / 2 (4)any valueaccording to set datapoint typeSetting the value/scene number to be sent.Only for two-button function.
ValueScene numberRGB valueHSV valueany valueaccording to set datapoint typeSetting the value/scene number to be sent.Only for single-button function.

Table 16: Settings – Send values – Subfunction: Send values

Note: For details on the innovative group control, see 4.3.2 Switch (General).

** Note: The 4 gang push-button allow you to set the button orientation to either "horizontal (left/right)" or "vertical (top/bottom)". The settings for "Group long sends" and "Group extra long sends" can vary between "... upper/lower button" or "... left/right button".

Additional Object

When selecting "additional object", another communication object appears. It is possible here to send different values to two separate objects when pressing a button. For example, a dimming value in “%” can be sent to a dimming actuator with the first object and at the same time an “RGB value” to an LED controller with the second object.

The following table shows the associated communication objects:

No.Name/Object function Length Usage
0 PB1: –PB1/2: – Switch, Scene ...Switch function of the button(s).DPT depending on the parameter setting.
2 PB1: (2. object) –PB1/2: (2. object) –Switch, Scene ...Switch function of the button(s) on the second object.DPT depending on the parameter setting.
2 PB1: Group long –PB1/2: Group long –Switch, Scene ...Switch function with long keystroke.DPT depending on the parameter setting.
4 PB1: Group extra long –PB1/2: Group extra long –Switch, Scene ...Switch function with extra long keystroke.DPT depending on the parameter setting.

Table 17: Communication objects – Send values – Subfunction: Send values

4.3.3.2 Subfunction: Toggle values/scenes

☑ Single-button function

☑ Two-button function

This function can be used to switch between up to 4 different values of a datapoint type.

The following table shows the available settings:

ETS TextDynamic range[Default value]Comment
Button assignment(1/2) (3/4)■ next/previous■ previous/nextSetting in which direction to toggle when the upper/left or lower/right button is pressed.Only with two-button function.
Number of values ■ 2■ 3■ 4Setting between how many values are to be toggled.
Datapoint type ■ 2 BitDPT 2.001 Forcible control■ 1 Byte DPT 5.001 Percent (0...100%)■ 1 Byte DPT 5.005 Decimal factor (0...255)■ 1 Byte DPT 17.001 Scene number■ 2 Byte DPT 7.600 Colour temperature (K)■ 2 Byte DPT 9.001 Temperature (°C)■ 2 Byte DPT 9.004 Brightness (Lux)■ 3 Byte DPT 232.600 RGB valueSetting the type of datapoint to be sent.
Colour control ■ RGB■ HSVSelection of colour system.Only for “RGB value”.
1. - 4. Toggle value1. - 4. ToggleScene numberany valueaccording to set datapoint typeSetting the value to be sent.
Delay between switchoversno delay1 s - 10 sSetting a delay between sending the toggle values.
Long keypress ■ not active■ activeActivating a function with a long keystroke.
Button 1/2 (3/4):Action on long keypress■ 1.-4. Toggle value■ 4. Toggle value if 1. Toggle value was previously set, otherwise 1. Toggle value■ send “0”■ “OFF” to second object■ “ON” to second object■ save scene[1. Toggle value]Setting the action with long keystroke.Number of possible switching values according to the selection “Number of values”.Only with two-button function and when “long keypress” is active.
Action on long keypress■ 1.-4. Toggle value■ 4. Toggle value if 1. Toggle value was previously set, otherwise 1. Toggle value■ send “0”■ “OFF” to second object■ “ON” to second object■ save scene[1. Toggle value]Setting the action with long keypress.Number of possible switching values according to the selection “Number of values”.Only with single-button function and when “Long keypress” is active.
Time for long keypressbasic setting0,1 s - 30,0 sSetting of a time from when a long keystroke is detected.
Switching type■ limit stop (after the last value, this is repeated)■ overrun (after the last value, the first value is sent again)Setting what should happen if the last toggle value is reached.Only with two-button function.

Table 18: Settings – Send values – Subfunction: Toggle values/scenes

Functional principle

This function can send up to 4 different values when a button is pressed shortly. The values are toggled one after the other. Depending on the set parameters, for example, when the button is pressed, the 2nd toggle value is sent if the 1st toggle value was previously sent and the 3rd toggle value if the 2nd toggle value was previously sent.

Delay between switchovers

With this setting, the sending of the telegram is delayed by the set time after the button is pressed. If you press the button again during the delay time, the next toggle value is activated immediately and the delay time is restarted. If, for example, you want to go directly from the 1st toggle value to the 3rd toggle value without activating the second one - with a delay time of 2 seconds - press the key twice within 2 seconds.

Long keypress

The parameter "Long keypress" can be used to transmit a fixed value for a long keypress in addition to the changeover by a short keypress.

Action on long keypress

      1. Toggle value: A long button press always sends a fixed toggle value (value corresponding to the assigned toggle values).
  1. Toggle value if 1. Toggle value was previously set, otherwise 1. Toggle value: The setting sends the 1st switch value with each long button press. If the last switch value sent corresponds to the 1st switch value, the 4th switch value is sent.
  2. send "0": The setting sends the value "0" to the toggle object. For example, if the datapoint type is set to percent value, the value 0% is sent.
    ■ "OFF" to second object: The value "OFF" is sent for the long button press on a 2. object.
  3. “ON” to second object: The value “ON” is sent for the long button press on a 2. object.
    ■ save scene: The actual scene will be saved (Only if "Datapoint type" → "Scene")

Switching type (only available with two-button function)

  • limit stop: With the switching type limit stop, the 4th toggle value is sent again after sending the 4th toggle value.
    ■ overrun: With the overrun switching type, the 1st toggle value is sent again after the 4th toggle value.

Note: For the single-button function, this parameter is permanently set to "overrun".

The following table shows the associated communication objects:

No.Name/Object function Length Usage
0 PB1: –PB1/2: –Forcible control, Percent value ...Transmission of the toggle value.DPT depending on the parameter setting.
1 PB1: –PB1/2: – Status: Percent value ...1 Byte2 ByteReceiving of the status.Status for, Forcible control Scene number and RGB value not available.
2 PB1 long: –PB1/2 long: – Switch1 Bit Switch function for long keystroke.Only if “‘ON’/‘OFF’ to second object”.

Table 19: Communication objects – Send values – Subfunction: Toggle values/scenes

4.3.3.3 Subfunction: Shift value

☑ Two-button function

The function "shift value" can be used to move a value up or down within the set limits.

The following table shows the available settings:

ETS TextDynamic range[Default value]Comment
Buttons 1/2 (3/4) shift the valuesdownwards/upwardsupwards/downwardsSetting the direction of the value shift.
Datapoint type■1 Byte DPT 5.001 Percent(0...100%)■1 Byte DPT 5.005 Decimal factor(0...255)Select the datapoint type for the value shift.
“Datapoint type” → “1 Byte DPT 5.001 Percent (0...100%)"
Lower limit0 - 100%[0 %]Setting the lower limit value.
Upper limit 0 - 100 %[100 %]Setting the upper limit.
Step width 1 - 100 %[10 %]Setting the step size.
“Datapoint type” → “1 Byte DPT 5.005 Decimal factor (0...255)”
Lower limit 0 ... 255[0]Setting the lower limit value.
Upper limit 0 ... 255[255]Setting the upper limit.
Step width 1 ... 255[10]Setting the step size.
Repeated sending with pressed buttonnot activeactiveActivating the repeat send function while holding down the button.
Repetition time 200 ms - 3 s[1 s]Repetition time between two telegrams when the button is pressed.

Table 20: Settings – Send values – Subfunction: Shift value

Functional principle

The function moves the set datapoint type within the set limits. When the “downwards” button is pressed, the set step size is subtracted from the last value and sent, and when the “upward” button is pressed, the set step size is added to the last value and sent.

Lower/Upper Limit

The value can be moved within these limits. The value will neither fall below the lower limit nor exceed the upper limit.

Step width

The step width indicates the distance between the values when shifting values. If the value 10 % was sent during the previous transmission, the value 20 % will be sent with the next “up” command, with a set step width of 10 %.

Repeated sending with pressed button

This function allows the value to be increased or decreased for as long as the respective button is pressed or the upper/lower limit is reached.

The following table shows the associated communication objects:

No.Name/Object function Length Usage
0 PB1/2: – Percent value, Decimal value 1 Byte Send the value.
3 PB1/2: – Status:Percent value, Decimal value1 Byte Receive the status value.

Table 21: Communication objects – Send values – Subfunction: Shift value

4.3.3.4 Subfunction: Send values by state

☑ Single-button function

This function allows a fixed value to be sent according to the selected datapoint type when pressing or releasing the button.

The following table shows the available settings:

ETS TextDynamic range[Default value]Comment
Datapoint type ■ 2 BitDPT 2.001 Forcible control■ 1Byte DPT 5.001 Percent (0...100%)■ 1Byte DPT 5.005 Decimal factor (0...255)■ 1Byte DPT 17.001 Scene number■ 2Byte DPT 7.600 Colour temperature (K)■ 2Byte DPT 9.001 Temperature (°C)■ 2Byte DPT 9.004 Brightness (Lux)■ 3Byte DPT 232.600 RGB valueSetting the type of datapoint to be sent.
Colour control ■ RGB■ HSVSelection of colour system.Only for “RGB value”.
Value for pressed buttonScene number for pressed buttonany valueaccording to set datapoint typeSetting the value/scene number to be sent.
Value for released buttonScene number for released buttonany valueaccording to set datapoint typeSetting the value/scene number to be sent.

Table 22: Settings – Send values – Subfunction: Send values by state
The value to be sent can be set according to the set datapoint type for pressing as well as for releasing the key.

The following table shows the associated communication objects:

No. Name/Object function Length Usage
0 PB1: –Forcible control, Percent value, ...Sending the value.DPT depending on the parameter setting.

Table 23: Communication objects – Send values – Subfunction: Send values by state

4.3.3.5 Subfunction: Multitouch-function

☑ Single-button function

The "Multitouch-function" can send a fixed value according to the set datapoint type, depending on how often the button is pressed.

Note: A fast reaction time on keypress is recommended for the Multitouch-function.

The following table shows the available settings:

ETS TextDynamic range[Default value]Comment
Output objects■ common object/DPT■ different objects/DPTSetting whether to send to one or more objects.
Number of tip-operations■ 2■ 3Settings for the number of possible tip functions.
Datapoint typeDatapoint type:tip once■ 1 Bit DPT 1.001 Switch■ 2 Bit DPT 2.001 Forcible control■ 1 Byte DPT 5.001 Percent (0...100%)■ 1 Byte DPT 5.005 Decimal factor (0...255)■ 1 Byte DPT 17.001 Scene number■ 2 Byte DPT 7.600 Colour temperature (K)■ 2 Byte DPT 9.001 Temperature (°C)■ 2 Byte DPT 9.004 Brightness (Lux)■ 3 Byte DPT 232.600 RGB valueSetting the type of datapoint to be sent.The following options are available:■ “Datapoint type” if common object■ “Datapoint type: tip once/twice/triple” if different objects
Colour control ■ RGB■ HSVSelection of colour system.Only for“RGB value“.
Value tip onceScene number tip onceany valueaccording to set datapoint typeSetting the value/scene number to be sent.
The settings for 2 or 3 touch operations behave in the same way
3./4. function(long Keypress)■ not active■ activeSetting an additional function by “long button”.
Datapoint type for long keypress■ 1 Bit DPT 1.001 Switch■ 2 Bit DPT 2.001 Forcible control■ 1 Byte DPT 5.001 Percent (0...100%)■ 1 Byte DPT 5.005 Decimal factor (0...255)■ 1 Byte DPT 17.001 Scene number■ 2 Byte DPT 7.600 Colour temperatur (K)■ 2 Byte DPT 9.001 Temperature (°C)■ 2 Byte DPT 9.004 Brightness (Lux)■ 3 Byte DPT 232.600 RGB valueSetting the type of datapoint to be sent.Only if “3./4. function (long keypress)” → “active”.
Colour control ■ RGB■ HSVSelection of colour system.Only for “RGB value”.
Value for long keypressScene number for long keypressRGB valueHSV valueany valueaccording to set datapoint typeSetting the value/scene number to be sent.
Time for long keypressbasic setting0,1 s - 30,0 sSetting of a time from when a long keystroke is detected.
Maximum time between two operations0,1 -30 s[0,5 s]Setting the maximum time between two key presses.

Table 24: Settings – Send values – Subfunction: Multitouch-function

Output objects

■ common object/DPT: The values are sent via one communication object with one datapoint type..

different objects/DPT: Each value is sent via its own communication object. Each value can be assigned its own datapoint type.

3./4. function (long keypress)

In addition to the 2 or 3 tip-functions, it is also possible to use a long keypress to assign multiple functions to a button. This function always has its own communication object and datapoint type, regardless of the settings in the "Output objects" menu item.
The following table shows the associated communication objects:

No.Name/Object function Length Usage
0 PB1, tip: –Switch, Forcible control, ...Sending a value if “common object”.DPT depending on the parameter setting.
0 PB1, 1x tip: –Switch, Forcible control, ...Sending a value if “different objects”.DPT depending on the parameter setting.
1 PB1, 2x tip: –Switch, Forcible control, ...Sending a value if “different objects”.DPT depending on the parameter setting.
2 PB1, 3x tip: –Switch, Forcible control, ...Sending a value if “different objects”.DPT depending on the parameter setting.
3 PB1, long: –Switch, Forcible control, ...Sending a value for long keypress.DPT depending on the parameter setting.

Table 25: Communication objects – Send values – Subfunction: Multitouch-function

4.3.4 Switch/send values short/long (with 2 objects)

☑ Single-button function

√ Two-button function

With this function, 2 different values can be sent for the short and long button. The short and the long button have different objects, whereby it is also possible to send out different datapoint types.

The following table shows the available settings:

ETS TextDynamic range[Default value]Comment
Action on short keypressswitchswitch OFFswitch ONtogglesend valuesnot activeSetting the function for the short keypress.“switch” only for two-button function.“switch ON” and “switch OFF” only for single-button function.
Two-button function: If “Action short keypress” → “Switch”
Value button 1/3 OFFONONSetting the value to be sent.
Value button 2/4 OFFONONSetting the value to be sent.
If “Action on short keypress” → “Send values”
Datapoint type2 Bit DPT 2.001 Forcible control1 Byte DPT 5.001 Percent (0...100%)1 Byte DPT 5.005 Decimal factor (0...255)1 Byte DPT 17.001 Scene number2 Byte DPT 7.600 Colour temperature (K)2 Byte DPT 9.001 Temperature (°C)2 Byte DPT 9.004 Brightness (Lux)3 Byte DPT 232.600 RGB valueSetting the type of datapoint to be sent.
Colour control RGBHSVSelection of colour system.Only for “RGB value”.
ValueScene numberRGB valueHSV valueany valueaccording to set datapoint typeSetting the value/scene number to be sent.Only for single-button function.
Valuebutton 1/2 (3/4)Scene numberbutton 1/2 (3/4)any valueaccording to set datapoint typeSetting the value/scene number to be sent.Only for two-button function.
Behaviour on long keypressdo not send “short button”send “short button”Setting whether the value for the short button should also be sent.
Action on long keypressswitchswitch OFFswitch ONtogglesend valuesnot activeSetting the function for the long button.“switch” only for two-button function.“switch ON” and “switch OFF” only for single-button function.
Sending condition for long keypressupper/left and lower/right button may sendonly upper/left button may sendonly lower/right button may sendSet the send condition for the long button.Only for two-button function.** see note below table.
Two-button function: If “Action on long keypress” → “switch”
Value button 1/3 OFFONSetting the value to be sent.
Value button 2/4 OFFONSetting the value to be sent.
If “Action on long keypress” → “Send values”
Datapoint type 2 Bit DPT 2.001 Forcible control1 Byte DPT 5.001 Percent (0...100%)1 Byte DPT 5.005 Decimal factor (0...255)1 Byte DPT 17.001 Scene number2 Byte DPT 7.600 Colour temperature (K)2 Byte DPT 9.001 Temperature (°C)2 Byte DPT 9.004 Brightness (Lux)3 Byte DPT 232.600 RGB valueSetting the type of datapoint to be sent.
Colour control RGBHSVSelection of colour system.Only for DPT “RGB value”.
ValueScene numberRGB valueHSV valueany valueaccording to set datapoint typeSetting the value/scene number to be sent.Only for single-button function.
ValueButton 1/2 (3/4)Scene numberButton 1/2 (3/4)any valueaccording to set datapoint typeSetting the value/scene number to be sent.Only for two-button function.
Time for long keypressbasic setting0,1 s - 30,0 sSetting of a time from when a long keypress is detected.

Table 26: Settings – Switch/send values short/long

** Note: The 4 gang push-button allow you to set the button orientation to either "horizontal (left/right)" or "vertical (top/bottom)". The settings for "Sending condition for long keypress" can vary between "... upper/lower button" and "... left/right button".

Functional principle

  • Single-button function: Only one value each can be sent for short and long keypresses. The datapoint type can be set separately for short and long keypresses.
    ■ Two-button function: Different values for the upper/left and lower/right buttons can be sent for both, short and long keypresses.

The following table shows the associated communication objects:

No.Name/Object function Length Usage
0 PB1short: –PB1/2 short: –Switch, Forcible control, ...Sending the value for the short button.DPT depending on the parameter setting.
1 PB1short: –PB1/2 short: – Status for toggle1 Bit Receive the status for the short button.Only with the “toggle” function.
2 PB1long: –PB1/2 long: –Switch, Forcible control, ...Sending the value for the long button.DPT depending on the parameter setting.
3 PB1long: –PB1/2 long: – Status for toggle1 Bit Receive the status for the long button.Only with the “toggle” function.

Table 27: Communication objects – Switch/send values short/long

4.3.5 Scene

☑ Single-button function

The scene function allows you to call up and save scenes that cover different trades. If the memory function is activated, it can be executed by pressing and holding down a key.

The following table shows the available settings:

ETS TextDynamic range[Default value]Comment
Save scene■ not activeactiveRelease of saving the scenes. The saving is carried out by a long keystroke.
Time for long keypressbasic setting0,1 s - 30,0 s[1,0 s]Setting the time for the long keypress to save a scene.Only if “Save scene” → “active”.
Scene number1 - 64[1]Setting the respective scene number.

Table 28: Settings – Scene

Functional principle:

- With a “short button”, the set scene is sent.

- With a "long button", the set scene is saved (if "Save scene" is active).

To call up a scene or save a new value for the scene, the corresponding code is sent to the associated communication object for the scene:

Scene No.Call up Save
Decimal Hexadecimal Decimal Hexadecimal
1 0 0x00 128 0x80
2 1 0x01 129 0x81
3 2 0x02 130 0x82
... ... ... ... ...
64 63 0x3f 191 0xBF

Table 29: Codes for calling and saving of scenes

The following table shows all available settings:

No.Name/Object functionLengthUsage
2PB1: – Scene1 ByteCall up/saving of a scene.

Table 30: Communication object – Scene

4.3.6 Blinds/Shutter

☑ Single-button function

☑ Two-button function

This function is used to control Shutter Actuators, which can be used to adjust and control shutter and blinds.

The following table shows the available settings:

ETS TextDynamic range[Default value]Comment
Button assignment(1/2) (3/4)■ Up/Down■ Down/UpSetting the key assignment.Only for two-button function.
Operating function ■ long=Up/Down /short=Stop / Slats Open/Close■ short=Up/Down /long=Stop / Slats Open/Close■ short=Up/Down/Stop(MDT Single Object Control)■ short=Up/Down/Stop /Long=Central object(MDT Single Object Control)Setting the concept of how to operate with long/short button.Only for two-button function.
Operating function ■ long=move /short=Stop / Slats Open/Close■ short=move /long=Stop / Slats Open/CloseSetting the operating concept.Only for single-button function.
Time for longkeypressbasic setting0,1 s - 30,0 sSetting from when a long keypress is detected.
Innovative group control (Only with setting “long=Up/Down /short=Stop/Slats Open/Close“
Group control extralong■ not active■ activeActivation of the group for extra long keypress.
Time for extra longkeypress0,1 s - 30,0 s[2,0 s]Setting a time from when an extra long keystroke is detected.

Table 31: Settings – Blinds/Shutter

Two communication objects are displayed for the "blinds/shutter" function: The object "Stop / Slats Open/Close" and the object "Blinds/Shutter Up/Down".

The moving object is used to move the blinds/shutters "Up" and "Down".

The stop/step object has two functions: on the one hand, it stops the blinds/shutters from moving up or down if they have not reached the end position, and on the other hand, it is used to adjust the slats.

In the case of the two-button function, the button assignment can be set.

The table below shows the relationships:

Function Up/Down Function Down/Up
Input Button 1 Button 2Button 1 Button 2
Moving object up down down up
Stop/Step object Stop / Slats open Stop / Slats close Stop / Slats close Stop / Slats open

Table 32: Two-button function – Blinds/Shutter

With the single-button function, the system switches between "Up" and "Down" after each button is pressed. Since blind actuators always use a "1" signal for descent and a "0" signal for ascent, the button also sends this signals.

It is also possible to swap the action for the long and short keypresses. In this way, it is possible to select whether the movement is to take place via a long or a short keypress. The stop/step object then adopts the other operating concept.

Innovative group control

By activating "Group control extra long", it is possible to execute another function with an extra long keystroke.

If the key is pressed extra long, the single blind starts moving after 0.5 s.

After another 1.5 s, the group starts with the same movement. If "Stop" is then pressed short, all blinds stop. If the slat is adjusted with "short", the group also adjusts the slat.

After approx. 90 s the group function is deactivated again internally and a "Stop" only affects the individual channel

MDT Single Object Control

☑ Two-button function

Important: MDT Single Object Control enables an operating concept for controlling shutters. For use, the following parameter must be set to active in the MDT Shutter Actuator to be controlled:

Up/Down movement can stop (Single Object Control) ○ not active ● active

Figure 6: Setting required for "Single Object Control" on the MDT Shutter Actuator

Now it is possible to start the up/down movement with a short keystroke and also to stop an active up/down movement with a short keystroke.

With the setting "Short = Up/Down/Stop / Long = Central object (MDT Single Object Control)" an additional object is displayed, which can start the up/down movement with a long keystroke and can also stop an active up/down movement with a long keystroke. This function can be used, for example, to move a single shutter in a room with a short keystroke and to move the entire room with a long keystroke.

The following table shows the associated communication objects:

No.Name/Object function Length Usage
0 PB1:PB1/2: – Blinds/Shutter Up/Down1 Bit Up/down command for the shutter actuator.
0PB1/2 short: – Shutter Up/Down/Stop1 BitMDT Single Object Control: Up/Down/Stop function.Only with two-button function and for shutters.
1 PB1:PB1/2: – Stop / Slats Open/Close1 Bit Open/close slats and stop command.
1 PB1/2 long: – Central: Shutter Up/Down/Stop1 Bit MDT Single Object Control: Central object for up/down/stop function.Only with two-button function and for shutters.
2 PB1: – Status for change of direction 1 Bit Receipt of the status with current information about the direction of the shutter actuator.Only with single-button function.
3 PB1Group extra long: – PB1/2 Group extra long: – Blinds/Shutter Up/Down1 Bit Up/down command for the shutter actuator.
4 PB1Group extra long: – PB1/2 Group extra long: – Stop/Slats Open/Close1 Bit Slats control with open/close and stop command.

Table 33: Communication objects – Blinds/Shutter

4.3.7 Dimming

☑ Single-button function
☑ Two-button function

The dimming function can be used to control Dimming Actuators.

The following table shows the available settings:

ETS TextDynamic range[Default value]Comment
Button assignment(1/2) (3/4)■brighter/darker■darker/brighterSetting the key assignment.Only for two-button function.
Time long keypress basic settingSetting of the time from when a long keystroke is to be detected.

Table 34: Settings - Dimming
Two communication objects appear for this button. Firstly, the function for a short button action, the "Dimming On/Off" switch object, and secondly the function for a long button action, the dimming object "Dimming relative". The dimming function is a start-stop dimming function, i.e. as soon as the dimming function becomes active, a brighter or darker command is assigned to the input until it is released. After the command is released, a stop telegram is sent which ends the dimming process.

Dimming as a Two-button function

The two-button function "dimming" can be set either as "brighter/darker" or as "darker/brighter". The relationships are shown in the following table:

Function: brighter/darker Function: darker/brighter
Input Button 1 Button 2 Button 1 Button 2
Dimming function brighter darker darker brighter
Switch functionONOFFOFFON

Table 35: Two-button function - Dimming

Dimming as a Single-button function

With this function, the direction of dimming (brighter or darker) is reversed depending on the communication object "Status for toggle".
The following table shows the associated communication objects:

No.Name/Object functionLengthUsage
0PB1:PB1/2: – Dimming On/Off1 BitSwitch command for the dimming function.
1PB1:PB1/2: – Dimming relative4 BitCommand for relative dimming.
2PB1: – Status for toggle1 BitReceiving the status with information about the status of the actuator to be controlled.Only for single button function.

Table 36: Communication objects – Dimming

4.3.8 Slap/Cleaning function

The following table shows the available settings:

ETS TextDynamic range[Default value]Comment
Cleaning function■ cleaning not active, slap active■ cleaning = long button,slap = short button■ cleaning = short button, slap = longbuttonActivation of the Cleaning-/Slapfunction and setting if activation viashort or long keypress.
Slap function forshort keypress■ switch OFF■ switch ON■ toggle■ send values■ not activeSetting the value to be sent for the"short keypress" slap function.
Datapoint type■ 2 Bit DPT 2.001 Forcible control■ 1Byte DPT 5.001 Percent (0...100%)■ 1Byte DPT 5.005 Decimal factor (0...255)■ 1Byte DPT 17.001 Scene number■ 2Byte DPT 7.600 Colour temperature (K)■ 2Byte DPT 9.001 Temperature (°C)■ 2Byte DPT 9.004 Brightness (Lux)■ 3Byte DPT 232.600 RGB valueSetting the datapoint type for thevalue to be sent.Only if "Slap function for shortkeypress" → "send values".
Colour control ■ RGB■ HSVSelection of colour system.Only for "RGB value".
ValueScene numberRGB valueHSV valueany valueaccording to set datapoint typeSetting the value/scene number tobe sent.
The settings for the "Slap function for long keypress" behave in a similar way.
Time for longkeypressbasic setting0,1 s - 30,0 sSetting of a time from when a longkeystroke is detected.
Display behaviour ofLEDsoff, red, green, yellow, [blue], pink, cyan,white, Slap function not signalled via LEDsLED display behaviour if the slapfunction is active.
Lock object■ not active■ activeActivation of the lock object for theslap function.

Table 37: Settings – Slap/Cleaning function

Note: The Slap/Cleaning function is activated by pressing 3 or more buttons at the same time.

Cleaning function

This function locks the function against further operation or sending a telegram for 10 seconds. If other buttons are pressed within these 10 seconds, e.g. when cleaning the button, the device remains locked. The cleaning function is indicated by white flashing of every status LED.

Slap function

The slap function can be used as an additional button. This allows a specific command to be sent by simply "slapping" the button, e.g. to switch the light on or off when entering a room. The slap function is executed when 3 or more buttons are pressed at the same time. The value to be sent can be set using the "slap function" parameter. An active slap function can be signalled by a configurable colour via the status LEDs. The status LEDs flash briefly in the configured colour.

If the cleaning function is deactivated, values can be sent using the slap function with both, a long and a short keypress.

The following table shows the associated communication objects:

No.Name/Object function Length Usage
40Slap-button short –Switch OFF, Switch ON, ...Defines the sending behaviour of the function.DPT depending on the parameter setting.
41Slap-button short –Status for toggle1 Bit Receiving the current status of the actuator to be controlled.Only with “toggle” function.
42Slap-button long –Switch OFF, Switch ON, ...Defines the sending behaviour of the function.DPT depending on the parameter setting.
43Slap-button long –Status for toggle1 Bit Receiving the current status of the actuator to be controlled.Only with “toggle” function.
49Slap-button – Lock object 1 Bit Locking object for the slap-function.

Table 38: Communication objects – Slap/Cleaning function

4.4 Status LED

Depending on the device and its configuration, up to 4 status LEDs can be configured. One LED can be configured for each function, which is then labelled with LED 1 - 4 in the parameters.

4.4.1 LED basic setting

The LED basic settings affect all active status LEDs.

The following table shows all available settings:

ETS TextDynamic range[Default value]Comment
LED colour on button activation, only with setting “Object and button activation”[off], red, green, yellow, blue, pink, cyan, whiteSetting the colour.The parameter only works if the “...object and button activation”parameter is selected in the relevant LED menu under “LED reacts to”.
Lock object for LEDs ■not active■ activeActivates a lock object which can lock (switch-off) all LEDs.
Behaviour of LEDs on bus power return■ do not request LED objects■ request LED objectsSetting whether the objects are requested after a reset.Works only when “LED reacts for:“ → “external Object”.
Synchronization object for flashing LEDs■ not active■ active as master■ active as slaveThis synchronises the flashing of several buttons on different devices.
Global brightness for LEDs “Day”■ not active■ level 1 - 5■ dynamic[level 3]Setting the brightness of the LEDs if the system is in day mode.
Global brightness for LEDs “Night”■ not active■ level 1 - 5■ dynamic[level 1]Setting the brightness of the LEDs if the system is in night mode.
Only if “Global brightness ...” → “dynamic”.
Datapoint type for dynamic brightness■ 2 Byte DPT 9.004 Ambient Brightness (Lux)■ 1 Byte DPT 5.001 Percent (0...100%)Setting the DPT for brightness control.
Threshold for minimum brightness (level 1)0 ... 1000 Lux[50 Lux]Setting from which value the brightness level 1/5 is active.Only if “Datapoint for dynamic brightness” → “Ambient Brightness”.
Threshold for maximum brightness (level 5)0 ... 1000 Lux[500 Lux]

Table 39: Settings – LED basic setting

LED colour on button activation

This parameter specifies the colour of all status LEDs when a button is pressed if they are assigned a double function by the setting "LED reacts to external/internal object and button press". In this case, the settings in the menu items LED 1 - 4 refer to the control via the object.

Global brightness for LEDs

The brightness of the LEDs can be set either statically or dynamically. If the brightness is to be adjusted dynamically, it is controlled by a lux or percentage value, depending on how the system is configured. The brightness is set in 5 brightness levels. If a lux value is used, the brightness thresholds are calculated using the minimum and maximum brightness values.
If a percent value is used, the thresholds are fixed as follows:

LevelLower Percent valueUpper Percent value
10 % 20 %
221 % 40 %
341 % 60 %
461 % 80 %
581 % 100 %

Table 40: LED brightness thresholds if controlled via percent value

If no valid object value is available, the "Global brightness for "Day" is set to "level 3" and the "Global brightness for "Night" to "level 1".

Lock object for LEDs

Unlike the lock objects for the buttons, there is only one lock object for the LEDs, which affects all LEDs. If the LED lock object is controlled with a logical "1", all LEDs are locked and can therefore no longer be controlled. LEDs that were previously controlled are switched-off. With a logical "0", the lock is removed and control is possible again. Previous switching states are restored.

Note: The cleaning and programming LED function are excluded from the lock function.

Synchronization object for flashing LEDs

This parameter can be used to synchronise the flashing of the status LEDs on different push-buttons. One push-button must be configured as “active as master” and all other buttons as “active as slave”. The “master” sends a synchronisation signal at approx. 10-minute intervals, which the slave LEDs follow. This ensures that every button with a status LED flashes at the same time.

Threshold for minimum/maximum brightness

The dynamic brightness control of the LEDs can be based either on the measured values of a brightness sensor or on percent values. The brightness of the LEDs is increased linearly based on the threshold values for minimum and maximum brightness. As long as no object value has been received, the brightness of the LEDs is set to level 3 during the day and to level 1 at night.

The following table shows the associated communication objects:

No.Name/Object function Length Usage
70LED – Lock object 1 Bit Locking all LEDs.
78LED - Synchronise –Flashing status as Master1 Bit Sends the flashing status for synchronisation.
78LED - Synchronise –Flashing status as Slave1 Bit Receives the flashing status for synchronisation.
79Brightness –Input for dynamic brightness1 Byte2 ByteInput for dynamic brightness adjustment.

Table 41: Communication objects – LED basic setting

4.4.2 LED 1 - 4

Number of LEDs depending on device type

The following table shows the available settings:

ETS TextDynamic range[Default value]Comment
LED active ■ no■ yesActivation of the LED.
LED reacts to: ■ external objectinternal objectbutton activationexternal object and button activationinternal object and button activationSetting in which way the “Status LED” is controlled.
Selection of object number0 ... 79[0]Link to an internal object.Only if “LED reacts to:“ → “internal Object”.
Datapoint type ■ 1 Bit DPT 1.001 Switch1 Byte DPT 5001 Percent (0...100%)1 Byte DPT 5.005 Decimal factor (0...255)Datapoint type of the external object.Only if “LED reacts to:“ → “external Object”
ON, if greater than 0 - 99% [50 %]Defines the value at which the LED switches on.Only if “Datapoint type” → "Percent".
Brightness for “Day” (global)fixed value(cannot be changed here)Brightness of the LED for day/night.Can be set globally in “LED basic setting” → “Global brightness for LEDs”.
Brightness for “Night” (global)
LED display behaviour
Colour for “Day” (value ON)off, red, green, yellow, blue,pink, cyan, [white]Colour if object value “ON” or the buttonpressed in day mode.
Colour for “Day” (value OFF)[off], red, green, yellow, blue,pink, cyan, whiteColour if object value “OFF” or the button isreleased in “Day” mode.
Behaviour for “Day” (value ON)■ permanent■ flashingSetting the LED behaviour for “DAY” if the LED has the object value “ON” or the buttonis pressed.
Colour for “Night” (value ON)off, red, green, yellow, blue,pink, cyan, [white]Colour if object value “ON” or the buttonpressed in “Night” mode.
Colour for “Night” (value OFF)[off], red, green, yellow, blue,pink, cyan, whiteColour if object value “OFF” or the button isreleased in “Night” mode.
Behaviour for “Night” (value ON)■ permanent■ flashingSetting the LED behaviour for “Night” if the LED has the object value “ON” or the buttonis pressed.

Table 42: Settings - LED 1 - 4

Control of the LED

Each LED can either respond to any external object, such as the status of an actuator, or an internal object or on button press.

Each LED can also react to an “external/internal object and button press”. If this setting is selected, the settings in the LED 1 - 4 menu refer to the control of the LED via the object. In this case, the colour of the LEDs when the button is pressed is set globally for all LEDs. (see chapter 4.4.1 LED basic setting). The colour for the keypress is of primary importance.

LED reacts to: internal object

If this setting is selected, an internal object number can be selected to which the LED is linked. If the LED is to switch if, for example, (if button 1 is set to toggle) the “Object 1 – Status for toggle” has the value 1, then object number 1 must be entered. In this case, the status LED would be switched on if the object has a “1” and switched off if the object has a “0”. If the LED is linked to an object that does not have the size 1 Bit, the LED is switched off if the object has the value “0” and switched on if the value of the object is unequal to “0”. For an object with the datapoint type ‘percent value’, this would mean that the LED is switched off at 0% and on for every other value.

LED reacts to: external object

If this setting is selected, various datapoint types can be chosen to which the status LED should react to:

1 Bit DPT 1.001 Switch: The LED behaves like the object. The states can be configured if "ON" and "OFF".
1 Byte DPT 5.001 Percent (0...100 %): The value is specified here from which the LED switches to "ON". If the specified value is reached, the LED is switched on, and if the value is below the set value, the LED is switched off.
■ 1 Byte DPT 5.001 Decimal factor (0...255): The values from 0 to 7 can be used to specify whether the LED should light up and, if so, which colour it should be:

Value Colour
0 Off (Black)
1 White
2 Red
3 Green
4 Blue
5Yellow
6Pink
7Cyan

Table 43: Assignment of LED colour to decimal value

Day/Night

Each LED can assume different colours, brightnesses and behaviours for Day and Night mode. The switchover is dependent on the "Day/Night" communication object.
The following table shows the associated communication objects:

No.Name/Object function Length Usage
62LED 1 – Switch, Percent value, Decimal value 1 Bit1 ByteControl of LED.
+1 next LED

Table 44: Communication objects – LED 1 - 4

4.4.2.1 Priority

The LED priority can force the status LED into a defined state and thus override control via an external/internal object or a button press.

The following table shows the available settings:

ETS TextDynamic range[Default value]Comment
Object for priority■ not active■ active if object LED priority value = 1■ active if object LED priority value = 0Setting the polarity of the “LED priority”.
LED display behaviour
Colour for “Day” off, [red], green, yellow, blue,pink, cyan, whiteColour for an active “LED priority” at “Day” mode.
Behaviour for “Day”■ permanent■ flashingSetting the behaviour for active “LED priority” at “Day” mode.
Colour for “Night” off, [red], green, yellow, blue,pink, cyan, whiteColour for an active “LED priority” at “Night” mode.
Behaviour for “Night”■ permanent■ flashingSetting the behaviour for active “LED priority” at “Day” mode.

Table 45: Settings - LED 1 - 4: Priority

As long as the LED priority is active, the configured state for the LED priority is maintained and the LED does not respond to "normal" control as described in 4.4.2 LED 1 - 4.
The following table shows the associated communication object:

No.Name/Object function Length Usage
66LED 1 Priority – Switch 1 Bit Control of LED priority.
+1 next LED Priority

Table 46: Communication objects – LED 1 - 4: Priority

4.5 Logic

The push-button has 4 separate logic modules that can be activated and individually programmed.

4.5.1 Logic basic settings

The following table shows the available settings:

ETS TextDynamic range[Default value]Comment
Setting Logic 1 - 4■ not active■ AND■ OR■ send value on button activationActivating the logic function and specifying the logical operation or action respectively.
Behaviour on bus power return■ do not request external logic objects■ request external logic objectsSetting whether the objects are actively requested after a reset.

Table 47: Settings – Logic basic setting

The logic setting can be used to select either a logical operation (AND/OR) or, with "send value on button activation", a special function for sending a second value for a pressed button (Description follows under 4.5.2 Setting Logic 1 - 4).

Further parameters are then displayed for an activated logic.

4.5.2 Setting Logic 1 - 4

Up to 4 different logic functions can be implemented. Each logic function can link and evaluate up to 2 internal objects and up to 2 buttons.

The following table shows the available settings:

ETS TextDynamic range[Default value]Comment
Function/Object descriptionany text[up to 40 characters allowed]Text input to describe the logic function and its objects.
Additional text any text[up to 40 characters allowed]Text input for additional information.
Object type 1 - 4 ■ 1 Bit DPT 1.001 Switch■ 1 Byte DPT 17.001 Scene number■ 1 Byte DPT 5.005 Decimal factor (0...255)■ 2 Bit DPT 2.001 Forcible controlSetting the source object type for the logic.
Setting for “Object type 1” → “Switch”
Sending condition■ not automatic■ on incoming telegram■ on change of output■ on change of output (send only “0”)■ on change of output (send only “1”)Setting the sending condition for the output object.
Invert output■ no■ yesSetting for the polarity with which the output object is sent.
Setting for “Object type 1” → “Scene number”
Scene number 1 - 64[2]Set the scene to be sent when the logic condition is true.
Setting for “Object type 1” → “Decimal factor”
1 Byte Value 0 ... 255[0]Set the value to be sent when the logic condition is true.
Setting for “Object type 1” → “Forcible control”
Forcible control■ 00 - no priority, OFF■ 01 - no priority, ON■ 10 - priority OFF■ 11 - priority ONSet the value to be sent when the logic condition is true.
The settings for logic 2 - 4 correspond to those of logic 1

Table 48: Settings - Logic 1 - 4

Function/Object description

There are 2 text fields available:

Function/Object descriptionLight - Terrace
Additional textLightning dimmed

Figure 7: Text fields – Function/Object description and Additional text

Texts with up to 40 characters can be stored for both fields. The text entered in "Function/Object description" appears both in the menu behind the corresponding logic and with the communication objects of the logic:

- Logic basic settingsLogic 1: Light - Terrace...52Logic 1: Light - TerraceOutput: Value

Figure 8: Function/Object description

The "Additional text" is used only as additional information about the logic and is not displayed anywhere else.

Sending condition

If a logic operation is fulfilled, the corresponding value is sent.

If the object type is "Switch", the "Sending conditions" are as follows:

■ not automatic: The output value is not sent automatically.
■ on incoming telegram: The output value is sent with every input telegram, regardless of whether the output value has changed or not.
■ on change of output: The output value is only sent if the output value has changed.
■ on change of output (send only "0"): The output value is only sent if the output value changes and the result of the logic operation is "0".
on change of output (send only "1"): The output value is only sent if the output value changes and the result of the logic operation is "1".

Invert output

With the "switch" object type, the output can be inverted, thus turning a "0" into a "1" and a "1" into a "0".

The following table shows the associated communication objects:

No.Name/Object function Length Usage
52Logic 1 – Output:Switch, Value, Scene
Output of the logic operation.DPT according to parameter setting.
+3 next Logic – Output

Table 49: Communication objects – Logic: Output objects

4.5.3 Submenu - Logic 1 - 4

A submenu is displayed for each activated logic. The following table shows all available settings:

ETS TextDynamic range[Default value]Comment
Logic object A/B (external)■ not active■ normally active, with preallocation “0”■ inverted active, with preallocation “0”■ normally active, with preallocation “1”■ inverted active, with preallocation “1”Activation of external logic objects. The preallocation defines the value of the external logic object after a bus power return, up to a value being received.
Internal Input 1/2 ■ not active■ button 1 - 4Activation of the internal logic objects.The number of buttons depends on the device type.
Button 1 - 4 ■ pressed = ON■ pressed = OFFSetting the value that is sent if the key is pressed.Only if “Internal input 1 or 2” → “active”.
Button selection ■ not active■ button 1 - 4Select the button that sends.Only if “Logic basic setting” → “Setting Logic 1” → “send value on button activation”.
The settings for the submenu Logic 2 - 4 correspond to those of submenu Logic 1

Table 50: Settings – Submenu: Logic 1 - 4

External inputs

Up to two external logic objects can be activated for the logic operations "AND" and "OR". The default setting specifies the value of the external logic object after a bus power return if no value has been received yet.

Internal inputs

Up to two buttons can be defined as 'internal inputs', whereby the respective value that the pressed button sends is specified. To use this function, the buttons must be activated under "Button functions"

(4.2 Button functions - General).

Send value on button activation

This function can be used to send a second value when a button is pressed, in addition to the normal switch function. The value is determined under "Logic basic settings" (4.5.1 Logic basic settings). The button that is to send the value is selected via the "Button selection".
The following table shows the associated communication objects:

No.Name/Object function Length Usage
50Logic 1 – Input A 1 Bit External input for the logic operation
51Logic 1 – Input B 1 Bit External input for the logic operation
+3 next Logic – Input

Table 51: Communication objects – Logic: Input objects

4.6 Temperature

☑ Glass Push Button II Lite with temperature sensor

Using the internal temperature sensor, the current temperature of the room can be recorded and output to the bus.

The following table shows the available settings:

ETS TextDynamic range[Default value]Comment
Temperature measurement■ not active■ activeActivation of the temperature measurement.
Sensor internal/external■ 100 % internal■ 10 % external / 90 % internal■ 20 % external / 80 % internal :■ 100 % externalActivation of an external sensor and setting of the weighting between internal and external sensor.
Send measured value cyclicallynot active, 1 min - 4 h[5 min]Setting whether and at what interval the measured value is to be sent cyclically.
Send measurement value on change ofnot active, 0,1 °C - 5,0 °C[0,2 °C]Setting at which change the measured value is to be sent.
Adjustment value for internal temperature-50 ... 50 x 0,1 K[0]Raise/lower the internal temperature to correct the measured temperature.
Temperature for upper message valuenot active20 °C - 45 °CActivation of a message when a certain temperature is exceeded.
Temperature for lower message valuenot active3 °C - 30 °CActivation of a message when the temperature falls below a certain level.

Table 52: Settings – Temperature

Sensor internal/external

An external sensor can be activated or deactivated via the parameter "Sensor internal/external". If the weighting is set to 100% internal, no external sensor is activated and no communication object appears for the external sensor. With any other setting, an external sensor is activated and the associated object appears. The "mixed" value is sent to the bus via the "Temperature – Send measured value" object.

Note: As long as the external sensor does not receive a value via the object, only the internal sensor is used! A "mixed" value (according to the set weighting) is always calculated and output when a new external value is received.

External values outside the range “-9.9 ... +50 °C” are invalid. In this case, only the internal value is used.

Send measured value cyclically

The setting can be used to set the intervals at which the sensor sends its current temperature value. The cyclical transmission function can be activated or deactivated independently of the setting "Send measured value on change of". Measured values are also sent if the sensor has not detected a change. If both parameters are deactivated, a value is never sent.

Send measurement value on change

This parameter specifies if the current measured value is sent in case of a change. If the setting is “not active”, the sensor does not send a value, no matter how large the change is.

Adjustment value for internal temperature

Here a offset value can be entered. This is used to increase/decrease the actual measured value. This setting makes sense if the sensor has been installed in an unfavourable location, e.g. above a radiator or in a draught area. The temperature sensor sends the corrected temperature value when this function is activated.

Note: The offset value is entered with the factor "x 0.1 K". A setting of 25 will raise the temperature value sent by +2.5°C.

Temperature for upper/lower message value

Two messages can be output via "Temperature for upper message value" and "Temperature for lower message value" when activated. Both signalling functions each have a separate communication object.

Maximum value exceeded: If the maximum value is exceeded, a "1" is sent. If the value falls below it, a "0" is sent.
Minimum value fallen below: If the value falls below the minimum value, a "1" is sent. If it is exceeded, a "0" is sent.

The following table shows the associated communication objects:

No.Name/Object function Length Usage
73Temperature – Send measured value 2 Byte Sends the current temperature.
74Temperature – External Sensor - Input 2 Byte Reception of an externally measured temperature.
75Temperature – Maximum value exceeded1 Bit Sends a message when the upper limit is exceeded.
76Temperature – Minimum value fallen below1 Bit Sends a message when the value falls below the lower limit.

Table 53: Communication objects – Temperature

5 Index

5.1 List of illustrations

Figure 1: Exemplary wiring diagram ....6

Figure 2: Structure and Handling ....7

Figure 3: General settings – Device selection ....18

Figure 4: Identical parameter – Text field .....22

Figure 5: Identical parameter – Text for Button/Object description .....22

Figure 6: Setting required for "Single Object Control" on the MDT Shutter Actuator ....43

Figure 7: Text fields – Function/Object description and Additional text ....55

Figure 8: Function/Object description ....55

5.2 List of tables

Table 1: Communication objects – Standard settings: Buttons....14

Table 2: Communication objects – Standard settings: Slap/Cleaning function .....15

Table 3: Communication objects – Standard settings: Logic ......16

Table 4: Communication objects – Standard settings: Status LED....16

Table 5: Communication objects – Standard settings: Temperature....16

Table 6: Communication objects – Standard settings: General settings....17

Table 7: General settings ....18

Table 8: Communication objects – General settings....19

Table 9: Settings – Button functions....20

Table 10: Communication object – Lock object....22

Table 11: Settings – Switch....24

Table 12: Communication objects – Two-button function: Switch....24

Table 13: Communication objects – Single-button function Switch – Subfunction: Switch......25

Table 14: Communication objects – Single-button function Switch – Subfunction: Toggle ......25

Table 15: Communication objects – Single-button function Switch – Subfunction: Send status .....26

Table 16: Settings – Send values – Subfunction: Send values....28

Table 17: Communication objects – Send values – Subfunction: Send values....29

Table 18: Settings – Send values – Subfunction: Toggle values/scenes ....31

Table 19: Communication objects – Send values – Subfunction: Toggle values/scenes....32

Table 20: Settings – Send values – Subfunction: Shift value ....33

Table 21: Communication objects – Send values – Subfunction: Shift value....34

Table 22: Settings – Send values – Subfunction: Send values by state....35

Table 23: Communication objects – Send values – Subfunction: Send values by state....35

Table 24: Settings – Send values – Subfunction: Multitouch-function....37

Table 25: Communication objects – Send values – Subfunction: Multitouch-function .....37

Table 26: Settings – Switch/send values short/long....39

Table 27: Communication objects – Switch/send values short/long....40

Table 28: Settings – Scene....41

Table 29: Codes for calling and saving of scenes....41

Table 30: Communication object – Scene ....41

Table 31: Settings – Blinds/Shutter ....42

Table 32: Two-button function – Blinds/Shutter....43

Table 33: Communication objects – Blinds/Shutter....44

Table 34: Settings – Dimming....45

Table 35: Two-button function – Dimming....45

Table 36: Communication objects – Dimming......45

Table 37: Settings – Slap/Cleaning function....46

Table 38: Communication objects – Slap/Cleaning function ....47

Table 39: Settings – LED basic setting....49

Table 40: LED brightness thresholds if controlled via percent value....49

Table 41: Communication objects – LED basic setting ....50

Table 42: Settings – LED 1 - 4....51

Table 43: Assignment of LED colour to decimal value ....52

Table 44: Communication objects – LED 1 - 4....52

Table 45: Settings – LED 1 - 4: Priority ....53

Table 46: Communication objects – LED 1 - 4: Priority....53

Table 47: Settings – Logic basic setting....54

Table 48: Settings - Logic 1 - 4....55

Table 49: Communication objects – Logic: Output objects....56

Table 50: Settings – Submenu: Logic 1 - 4 ....57

Table 51: Communication objects – Logic: Input objects....57

Table 52: Settings – Temperature....58

Table 53: Communication objects – Temperature ....59

6 Appendix

The devices described above must not be used in conjunction with devices which directly or indirectly serve human, health, or life-safety purposes. Furthermore, the devices described must not be used if their use may cause danger to people, animals, or property.

Do not leave the packaging material carelessly lying around. Plastic foils/bags or similar can become a dangerous toy for children.

6.2 Disposal

MDT BE-GTL2TS.C1S - Disposal - 1

Do not dispose of the old devices in the household waste. The device contains electrical components that must be disposed of as electronic waste. The housing is made of recyclable plastic.

6.3 Assembly

MDT BE-GTL2TS.C1S - Assembly - 1

Danger to life from electric current!

The device may only be installed and connected by qualified electricians. Observe the country-specific regulations and the applicable KNX guidelines

The devices are approved for operation in the European Union and in the United Kingdom. The products are respectively marked with the CE and UKCA symbols.

Use in the USA and Canada is prohibited!

6.4 History

V 1.0 First version of technical manual (GTL and TAL) DB V1.0 07/2019

V 1.1 Adaptation of texts and application DB V1.1 08/2019

V 1.2 Extension: 4-fold push button and 55 Basic DB V1.3 10/2020

V 1.3 General adaptations; Slap/Cleaning function extended

DB V1.3 01/2021

Separation of the manuals. From here on, there will be separate manuals for GTL and TAL

V 1.4 Extension: New Languages DB V1.3 09/2024

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Product information

Brand : MDT

Model : BE-GTL2TS.C1S

Category : Electrical switch