Motorstorm (PS3) - Video game SONY - Free user manual and instructions

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SONY Motorstorm (PS3) - Video game
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Product Type Video Game
Platform PlayStation 3
Genre Racing / Off-road
Developer Evolution Studios
Publisher Sony Computer Entertainment
Release Date 2006
ESRB Rating Teen
Number of Players Single player, up to 12 online
Storage Requirement Approx. 5 GB
Controller Support DualShock 3, Sixaxis
Display Resolution 720p
Language English, French, Spanish, etc.
Manual Language English
Manual Pages 19
Installation Insert disc and follow on-screen prompts
Multiplayer Modes Online, split-screen (2-4 players)
Key Features Intense arcade racing, dynamic tracks with multiple routes, vehicle classes (bikes, buggies, trucks)
Saved Game Auto-save
Trophy Support Yes

Frequently Asked Questions - Motorstorm (PS3) SONY

How do I install Motorstorm on my PS3?
Insert the game disc into your PS3, navigate to the Game menu, and select the disc icon. Follow the on-screen instructions to install necessary data. The game will load automatically.
Can I play Motorstorm online?
Yes, Motorstorm supports online multiplayer for up to 12 players. You need a PlayStation Network account and an internet connection.
What controller do I need?
You can use the standard DualShock 3 or Sixaxis controller. The game also supports steering wheels like the Logitech G25.
How do I save my progress?
The game auto-saves after each race or event. You can also manually save if desired from the options menu.
Is there a split-screen mode?
Yes, you can play split-screen with up to 4 players. Connect additional controllers and select 'Multiplayer' > 'Split-Screen' from the main menu.
What are the controls?
Accelerate with the R2 button, brake with L2, steer with the left analog stick. Use the X button to boost and the Square button for handbrake. See the manual for full details.
How many tracks are available?
Motorstorm features 8 unique tracks set in desert environments. Each track has multiple routes and shortcuts.
What is the ESRB rating and why?
The game is rated T for Teen due to crude humor and mild language. It contains off-road racing violence but no gore.
Can I play with a friend over the internet?
Yes, you can invite friends to private online lobbies or join public matches. Use the 'Online' option in the main menu.
What are the system requirements?
You need a PlayStation 3 console, a hard drive with at least 5 GB free space, and a controller. An internet connection is required for online play.

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USER MANUAL Motorstorm (PS3) SONY

TEEN ® T CONTENT RATED BY ESRB

evolution studios

SONY

WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES

A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition or has had seizures of any kind, consult your physician before playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay if you or your child experience any of the following health problems or symptoms:

  • dizziness
  • altered vision
  • eye or muscle twitches
  • loss of awareness
  • disorientation
  • seizures, or any involuntary movement or convulsion.

RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN.

Use and handling of video games to reduce the likelihood of a seizure

  • Use in a well-lit area and keep as far away as possible from the television screen.
  • Avoid large screen televisions. Use the smallest television screen available.
  • Avoid prolonged use of the PLAYSTATION®3 system. Take a 15-minute break during each hour of play.
  • Avoid playing when you are tired or need sleep.

Stop using the system immediately if you experience any of the following symptoms: lightheadedness, nausea, or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, or any other part of the body. If the condition persists, consult a doctor.

WARNING TO OWNERS OF PROJECTION TELEVISIONS:

Do not connect your PLAYSTATION®3 system to a projection TV without first consulting the user manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen.

HANDLING YOUR PLAYSTATION®3 FORMAT DISC:

  • Do not bend it, crush it or submerge it in liquids.
  • Do not leave it in direct sunlight or near a radiator or other source of heat.
  • Be sure to take an occasional rest break during extended play.
  • Keep this disc clean. Always hold the disc by the edges and keep it in its protective case when not in use. Clean the disc with a lint-free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use solvents or abrasive cleaners.

Consumer Service/Technical Support Line 1-800-345-7669

Call this number for technical support, installation or general questions regarding PLAYSTATION®3 and its peripherals. Representatives are available Monday – Saturday 6AM – 8PM and Sunday 7AM – 6:30PM Pacific Standard Time.

TABLE OF CONTENTS

Starting Up 2 Setting Up 4 Controls....5 Game Screen....6 Getting Started 7 Playing The Game....8 Online 9 Controlling Your Vehicle....12 Vehicles....14 Tracks ....18 Credits 20 Limited Warranty 29 End User License Agreement ....30

STARTING UPSlot cover CF*1 slot Eject button SD*2 Memory Card slot Memory Stick™ slot *1 CompactFlash® *2 Secure Digital Insert the disc with the label side facing up. Disc slot Power button Vent Eject button WLAN access indicator HDD access indicator USB connectors

Starting a game: Before use, carefully read the instructions supplied with the PLAYSTATION®3 computer entertainment system. The documentation contains information on setting up and using your system as well as important safety information.

Check that the MAIN POWER switch (located on the system rear) is turned on. Insert the MotorStorm™ disc with the label facing up into the disc slot. Select the icon for the software title under [Game] in the PLAYSTATION®3 system's home menu, and then press the ✗ button. Refer to this manual for information on using the software.

Quitting a game: During gameplay, press and hold down the PS button on the wireless controller for at least 2 seconds. Then select "Quit Game" from the screen that is displayed.

Hint

To remove a disc, touch the eject button after quitting the game.

STARTING UP

Using the SIXAXIS™ wireless controller (for PLAYSTATION®3)Port indicators L2 button L1 button Directional buttons SONY USB connector R2 button R1 button ▲ button ○ button × button ● button Left stick/ L3 button* SELECT button Right stick/ R3 button* START button PS button

* The L3 and R3 buttons function when the sticks are pressed.

Note: To use the controller, you must first register or "pair" the controller with the PLAYSTATION®3 system and assign a number to the controller. For details, refer to the instructions supplied with the system.

Saved data for PLAYSTATION®3 format software

Saved data for PLAYSTATION®3 format software is saved on the system's hard disk. The data is displayed under "Saved Data Utility" in the Game menu.

SONY Motorstorm (PS3) - Saved data for PLAYSTATION®3 format software - 1

SONY Motorstorm (PS3) - Saved data for PLAYSTATION®3 format software - 2

SETTING UP

CONTROLS

Set up the PLAYSTATION®3 system according to the instructions in its instruction manual. At start-up, the power indicator light will glow red to indicate that the PLAYSTATION®3 system is in Standby Mode. Press the power button and the power indicator light will turn green.

Insert the MotorStorm™ disc into the disc slot with the label side facing upwards. MotorStorm™ will then begin loading. Do not insert or remove accessories once the power is turned on.

The minimum amount of free space required to save MotorStorm™ data will vary depending on the capacity and type of media storage device in use.

MotorStorm™ only supports the use of the SIXAXIS™ wireless controller. Please refer to the PLAYSTATION®3 system Instruction Manual for details about setting up and recharging a SIXAXIS™ wireless controller.

USING MENU SCREENS

Press the ↑, ↓, ← or → directional buttons to highlight an option, then press ✗ to confirm. To return to the previous menu screen, press Ⓞ.

Port indicators L2 button L1 button Directional buttons SONY USB connector R2 button R1 button ▲ button ○ button × button ● button Right stick/ R3 button* START button PS button

R3 buttons function when the sticks are pressed.

left stick / directional buttons ....Steer / Yaw control left/right (when in air) Weight shift up/down (for MX Bike/ATV, and pitch control in air for all other vehicles)

right stick ....Look around* ×....Boost (hold down to boost) Handbrake Action Change camera view L2 Brake/Reverse (hold down) R2 Accelerate R3 Look behind Pause 20.01 Reset to track

* Free camera controls - when the game is paused the player can look around the car to view the action by navigating the right stick in any direction. To resume gameplay press the Start Button or release the stick and the Pause menu will re-appear.

GAME SCREEN

GETTING STARTED

SIXAXIS™ CONTROLS

Pitch....Weight shift up/down (for MX Bike/ATV, and pitch control in air for all other vehicles)

Roll Steer

Yaw ....Yaw control left/right (while in air)

GAME SCREEN5 00:15.21 6 7 1 Boost Gauge 1. Boost Gauge 5. Voice Communication 3 2

  1. Boost Gauge 5. Voice Communication
  2. Player Position 6. Status Messages
  3. Lap Count 7. Player Names
  4. Race Time

Note: Items 5-7 will only be displayed during an online game.

A short, cinematic introductory sequence will be displayed on start-up. Press ✗ to access the Main Menu.

This title uses an autosave feature. Game data is saved automatically at certain points. Do not switch off the power when the HDD access indicator is flashing.

The options on the Main Menu are: "Play", "Online", "Extras", "Setup".

PLAY

Jump straight in by picking a ticket from those already unlocked. Press ← or → to scroll through the races to see which ones are accessible, and also the points required to open up any that are locked. Choose a vehicle class and a livery, then get ready to kick up a storm out in the wilds of Arizona.

ONLINE

Take the challenge online to test your skill and nerve against up to 11 other real-life racers.

EXTRAS

Press ← or → to scroll through the videos that are available for you to view and press ✗ to select one.

SETUP

Choose "Setup" to view and adjust a range of settings, including audio and control options.

PLAYING THE GAME

ONLINE

Monument Valley, Arizona: a peacefully deserted wasteland of outstanding natural beauty.

Then the MotorStorm™ Festival rolls into town...

THE FESTIVAL

The MotorStorm™ Festival is one of the greatest shows on Earth; a week of racing, anarchy and raucous music attracting hundreds of thousands of revelers to the desert. It's a race; it's a party; what more could you want?

Play Mode is your opportunity to get right in the thick of things as a racer. It features a series of events known as "tickets", spread across four levels of difficulty. Each level of difficulty contains a variety of race types. Initially only three tickets are available; the rest are unlocked by earning "respect" points by winning gold, silver or bronze medals.

The race type and vehicle class are fixed except for MotorStorm™ races on The Grizzly. Finish in the top three in a race to progress to the next race and earn respect in order to unlock subsequent tickets.

The tickets in Play Mode are raced in sequence. There will be one to four races per ticket, most featuring different vehicle classes, some featuring only a single class, while some unique races on the Grizzly track feature all seven vehicle classes.

Look out for special tickets, which are worth double respect points. These often require different conditions to be met before they are unlocked, for example, obtaining

at least silver on all Level One race tickets.

PLAYING ONLINE

Use of the online portion of this game is subject to your acceptance of the terms and conditions under the User Agreement located within the game. A full copy of the User Agreement is shown on page 30 of this manual or available online at www.us.playstation.com/support/useragreements. Note: Requires broadband internet service for online play. User responsible for all applicable Internet fees.

Select Online from the Main Menu to race against others by joining or creating your own game.

JOINING OR CREATING GAMES

A list of servers will be displayed highlighting the number of players. Select the server you want to play on. The following options will be displayed: Create a Game, Join a Game and Lobby Info.

Choose Join a Game to access a list of available game sessions and view the game details.

To create a game, you must set up or specify a number of options, including game name, select a track, vehicle filters, number of laps and ambience.

Vehicle filters decide the vehicle classes available for selection. As the game host, you will not be able to allow every vehicle to be selected as each track has a defined list of vehicles that can be chosen from.

ONLINE

ONLINE

GAME LOBBY

The lobby is accessed after choosing to create or join a game. A list of all players present in the lobby is displayed, including their current status. The host has control over the lobby and chooses when the race will start, and which track and vehicle types to use for the next race.

When the host starts the race, everyone in the lobby is taken to the vehicle select screen to choose a vehicle class, body shell and livery. Only the vehicle classes that have been selected by the host will be available, while the body shells and liveries will be limited to those unlocked in Play Mode. Players have 30 seconds to choose their vehicles before the race begins.

MOTOR STORM 1 2 3 4 5

  1. Status Messages
  2. Player List
  3. Voice Communication
  4. Track Selection
  5. Connection Status

SCORING & RANKING

You can see stats for yourself and others in the lobby.

Your 'Fame' is a key stat to look out for - each player is given points (between zero and ten) for every online race they compete in. The points received are directly based upon completing the race successfully and the finishing position achieved.

There are nine different Fame rankings in total:

Zero

Up-and-coming

Hero

Grunt

Pro

Legend

Rookie

Veteran

God

Aerial view of a red and white vehicle on a reddish terrain with visible smoke or dust (no text or symbols)

SONY Motorstorm (PS3) - SCORING & RANKING - 2

CONTROLLING YOUR VEHICLE

CONTROLLING YOUR VEHICLE

Use the left stick, press the left or right directional buttons, or tilt the SIXAXIS wireless controller to steer. The amount of steering depends on vehicle speed and how hard the left stick or directional buttons are pressed. During jumps, you can sometimes change a vehicle's orientation while in the air.

Press R2 to accelerate and press L2 to brake or go in reverse.

Different vehicles accelerate and brake at different rates. When a vehicle is stopped or moving backwards, the brake function automatically doubles as reverse.

Press the A button to use the handbrake/rear brake (for MX Bikes/ATVs).

Apply a large braking force to the rear of the vehicle, locking the brakes and enabling it to slide. For MX Bikes and ATVs, applying just the right amount of rear brake while turning will push the vehicle into a controlled slide, giving you a sharper turning angle.

Press the Triangle button to change view.

Drivers of buggies, rally cars, racing trucks, mudpluggers, and big rigs can swap between two in-game cameras: "Front Cam" and "Chase Cam".

Press the Square button to perform an action.

The action performed depends upon what is going on around you. For example, if you are riding an MX Bike and another bike comes near, you will attack them. If there are no competitors close by to attack, then a different action will be performed.

Press the X button for a boost.

Boost increases a vehicle's acceleration and top speed and will gradually replenish over time. Activating a boost will cause the vehicle's temperature to rise through several phases – cool, warm, and hot – before reaching "critical mass", which means that the vehicle is nearing breaking point... push it too hard and the engine will explode! The boost cannot be used immediately at the start of a race as it needs to warm up first.

Use the right stick to look around.

Get a better idea of what is going on around you by panning left, right or back.

VEHICLES

VEHICLES

MotorStorm™ features seven different off-road vehicle classes, each with their own strengths and weaknesses:

MX BikesSONY Motorstorm (PS3) - VEHICLES - 1

Lightweight, agile and thin. MX Bikes have a good degree of acceleration and average speed, but are vulnerable to damage.

ATVsSONY Motorstorm (PS3) - VEHICLES - 2

Similar to the MX Bike, but heavier and bulkier. ATVs are more stable and durable, but not quite as agile.

BuggiesSONY Motorstorm (PS3) - VEHICLES - 3

A good combination of speed and ability to cross rough terrain, these vehicles are one or two seat space-frame contraptions, custom-built to rugged specifications.

Rally CarsSONY Motorstorm (PS3) - VEHICLES - 4

Fast and relatively light, but limited by the types of terrain they can cross. Anything too rough or boggy and these will suffer. Made of lightweight materials, they are not very durable.

Racing TrucksSONY Motorstorm (PS3) - VEHICLES - 5

These modified pickup trucks are powerful, heavy machines. Good ground clearance means they are capable of crossing rough terrain, but do not have the acceleration of the lighter vehicles.

MudpluggersSONY Motorstorm (PS3) - VEHICLES - 6

The biggest of the cars, these imposing vehicles have big wheels and heavy-duty suspension letting them deal with even the worst terrain. Speed is their biggest weakness.

Big RigsSONY Motorstorm (PS3) - VEHICLES - 7

Large, powerful and pretty much unstoppable. Low on speed and agility, but who cares when you can just drive over anyone?

SONY Motorstorm (PS3) - VEHICLES - 8

MOTOR STORM™

Group of military-style vehicles including armored and off-road vehicles, with soldiers and motorcycles nearby (no visible text or symbols)

TRACKS

TRACKS

WRECKING YOUR RIDE

In MotorStorm™ only one thing is certain: vehicles are going to get wrecked. However, after being in a crash that destroys your ride, you can rejoin the race with a new vehicle. After a vehicle "respawns" it is invulnerable for a short period of time, and starts on the track in a stationary position. Hit the gas to catch up and get back into the race.

THE TRACKS

The Grizzly

The longest, most dangerous and diverse track, with multiple terrain types and many set-piece areas for an epic and varied challenge.

Sidewinder Gulch

Set within a network of deep, dangerous canyons and narrow water-cut gorges, this snaking track offers a thrilling, fast and wild ride.

Rockhopper

Racing on the razor's edge: a vertigo-inducing, roller-coaster ride across narrow ridges and mushroom mesa-tops.

Rain God Mesa

A test of skill and bravery set in the bumpy, rough and unpredictable ground around the higher-altitude areas of Monument Valley.

The Tenderizer

A bone-shaking vehicle-wrecker of a ride based around a mud-bottomed, boulder-strewn valley, littered with rocks and junked vehicles.

Dust Devil

High speed, big-air, loose earth and hard rock come together under the baking desert sun. Slippery and gritty surfaces and patches of vegetation challenge handling to the max.

The Mudpool

Mud-filled gullies, sticky trenches and riverbeds. Every section is a dirty, slippery challenge against the environment and the competition.

Coyote Rage

A nerve-wrecking track. Compact and concentrated, it's full of unpredictability – the whole MotorStorm™ experience rammed into one intense race!

USING MULTIPLE ROUTES

Despite being man-made racing circuits, each track features a variety of different routes providing advantages and disadvantages for the different vehicle classes. Long sweeping bends will favor rally cars, while higher, narrower sections give the advantage to MX Bikes and ATVs.

Due to the unpredictable nature of MotorStorm™, some routes may not always be available as no two laps are ever the same!

SONY Motorstorm (PS3) - USING MULTIPLE ROUTES - 1

CREDITS

Designed & Developed by Evolution Studios Ltd.

www.evos.net

CEO

Martin Kenwright

Chairman

Ian Hetherington

Managing Director

Mick Hocking

Financial Director

Joanne Barnes

MotorStorm Development Team

Original Concept

Martin Kenwright

Executive Producer

Mick Hocking

Producer

Simon Benson

Assistant Producer

Andy Gahan

Creative Lead

Paul Hollywood

Art Lead

Ian Boardman

Technical Director

Scott Kirkland

Product Manager

Matt Southern

SCEE Senior Producer

Pete Smith

SCEE Associate Producer

John McLaughlin

SCEE Executive Producer

John Rostron

SCEE Senior Product Manager

Stuart Turner

Lead Programmer

Salim Siwani

Technical Lead

Oli Wright

Programmers

Ben Nickson, Bill Pullan, Colin Chiu, Daniel Hawson,

David Berrisford, David Kirk, Dorn Clarke, John

Gibson, Mark Eomás, Mark McCollmack, Mike Chilton, Paul Erewin, Richard Britt, Russell Rayne, Steve

Humphries, Tom Johnstone, Will McGugan, Yacine

Salmi

Art Manager

Dave Wilson

Artists

Characters

Carlos Diego (Lead), David Hunt

Cinematics & Video

Stuart Trevor (Lead)

Creative

Mat Mabe (Lead), Alex Figini, Christian McKinney, Ian

Bickerstaff, Rachel Norton, Stuart Cripps

Environments

Mark Radcliffe (Lead), Andrej Svoboda, Andrew

Fletcher, Dean McKeown, Dom Wright, Edward

Meekums, Gary Browne, Ivan McCloskey, Jeremy

Miller, Paul Butler, Randi Vebeid, Simon O'Brien

CREDITS

GUI

Will Storer (Lead), Dominic Martin, Richard Marsden

Technical

Andrew Seymour (Lead), Avinash Sunnasy

Vehicles

Andrew Bolt (Lead), Ben Curtis, Chris Martin, David Griffiths, Neil Massam

Lead Design

Nigel Kershaw

Design

Ashley Webster, Hal Sandbach, Jack O'Neil, James Lacy, Jed Ashforth, Kelly Willoughby, Michael Humphrey, Paul Hustenynsky, Simon Banow, Will Maiden

Audio

Alan McDermott

Humphrey, Paul Hustenynsky, Simon Banow, Will Maiden

Audio

Alan McDermott

Production

David Bramhall, Nevil Plura, Steve Banks

Evolution Quality Assurance

Jason Boarman (Lead), Becky Hewitt, Gary Marshall,

Iain Ridout, Kns Pope, Zoe Collier

Admin & Support

Lynda Sidwell, Chris McCartney, Laura Gibbons, Vicky

Rowley

IT

Nev Cook, Paul Connolly, Vidya Sunderamoorthy

Evolution Studios Special Thanks

Andrew White, Chris Scullion, Darren Wood, David

Tolley, David Veevers, Duke Mighten, Hannah

Macdonald, Helen Kershaw, Ian Marsden, Jan

Pearson, Jane Ackroyd, Jane Savage, Jay Brown, Jon

Pledger, Martin Stone, Melissa O'Neill, Mikael Persson, Richard Weaver, Frederick Kennedy, Colin Taylor, Selby

Richard Weaver, Hohenck Kennedy, Guil Taylor, Sally

Copper, Sam Once, Terry Parkhurst, Will Hallsworth and a very special thanks to our families and friends

External Development Assistance

Spiral House

Bobby Earl, George Williamson, David May,

Robert Tinman

Outsourcers

Ark VFX, Media Mill, Realtime UK, 123Klan, 3rd

Butcher, Alex Brady, Alex Webb, Andrew Meehan

Andy Wan, Art Coding, Artem Digital, Brook Banham,

Bubble, Candylab, Coyote, Darren Garrett, Dave

Davidson, David Milton, Escape Studios, Fast By Design, Flair Studios, Greenworld 7, Grand Hill U

Design, Hall Studios, Gamelwood 7, Greg Hill, Hall Douglas, Hain Gariske (UK) Ltd. Impact Digital Liquid

Development Mike Engstrom Nikitova OneZone

Photography, Outso, Paul Smith, Pal Dahl, Babca

Robert Forest, Rollo Dixon, Simon Nuttall, Soundwave

Concepts, Super Hot Source, Tim Brown, Will Pitcher

Havok

Adrian Gasinski, Andrew Bowell, Dave Gargan,

John Fuller, Marc O'Morain

Cohort Studios

Lol Scragg, Andrew Parton, Bruce McNeish, Chris

Harrison, Dave Stevenson, David Paterson, Gordon

Bell, Mat Hendry, Martin Ogg, Michal Taszycki, Vincent

Penquerch, Alex Perkins, Amrish Wadekar, Colin

McGuire, Conrad Nelson, Darran Thomas, Gregor

Maltman, Jeremy Enford, Kate Wright, Scott Dunbar, Steve Jones, Thomas Turkey

Steve Ions, Thomasz Tyka

Aerial Footage

Director

Ian Bickerstaff

Camera Operator

Michael Brennan

Location Assistant

Sisco

Ground Support

Gary Chaffe

CREDITS

Helinet Group

Helicopter Pilot

Ben Skorstad

Camera Technician

Richard Burton

Production Co-ordinators

John Burton, David Paris

Shot using the Cineflex Hi-Dof Camera System, (Cineflex LLC, a part of the Helinet Group), with very special thanks to the Navajo Parks and Recreation Department

Sony Computer Entertainment Europe

President, World Wide Studios

Phil Harrison

Vice President, SCE WWS Europe

Michael Denny

External Development Co-ordinators

Joanne Richardson, Angela Kaston

SCEE Marketing

Vice President Marketing

Simon Rutter

Product Marketing Director

Mark Hardy

Head of Software PR

Charlotte Panther

Assistant PR / Events Manager

Roxana Etemad

Graphic Designer

Andy Hope

Copywriter

Sam Holding

European Release Manager

Louise Welch

New Release Administrator

Robert Walker

Print Production Controller

Chris Gorman

SCEE Quality Assurance

Head of First Party QA

Shawn Layden

FPQA Manager

Dave Parkinson

FPQA Functionality Supervisor

Gareth Spencer

Functionality Lead Testers

Andrew Durney, Gareth Tynan

Assistant Lead Tester

Michael Van De Waal

Functionality Testers

Barclay Christmas, Lee O'Connor, Lee Jones,

Jon Howard, Jon Lowe, Scott Hannah

FPQA TRC Supervisor

Paul French

Lead TRC Tester

John Hale

TRC Testers

Greg Munt, Daniel McCreadie

Head of Format QA

Geoff Rens

CREDITS

Format QA Manager

Dave Bennett

Data Mastering Center

Craig Duddle, Chris Stanley, Neil Pemberton,

Stephen Allen, Phil Adams

Planning & Localization Manager

Vanessa Wood

Planning & Localization Co-ordinator

Jenni Rees

Planning & Localization Co-ordinator

Nadege Josa

Localization Supervisor

Nadine Martin

Localization Lead Tester

Yolanda Akil

Localization Testers

Alberto Pérez, Jose M Flores, Rafael Deogracias,

Silvia Ferrero, Daniele De Blasio, Paolo Parrucci

Cedric Gerard, Harouna Camara, William Kandot.

Aurelien Mouliets

Head of Intellectual Property

Hogarth Andal

Legal & Business Affairs Managers

Albert Marshall, Tom Weston

Legal & Business Affairs Associate

Matthew Knight

SCEE Online Delivery

Director of Online Delivery

Gordon Thornton

Gaming Manager

Hugh Spencer

Service Manager

Jeff Ha

Consumer Manager

Paul Miller

Release Co-ordinator

Sophie Trekels

Gaming Co-ordinator

Chris Lemonius

Release Assurance Manager

Vangelis Trikounakis

Beta Trial Co-ordinator

Richard Cole

Community Co-ordinator Team Leader

Stuart Bate

Community Co-ordinators

Sandra Raue, Aurelien Poma, Vincent Boon,

Phil Priston

SCE-RT Europe

Server Engineers

Az Madujibeya, Graheme Little, Richard Moore

Game Integration Engineer

Mark Petty

SCEE Online Marketing

Director of Online Marketing

Darren Cairns

Gaming Manager

Murray Hume

Community Co-ordinators

Ben Lawton, Charlotte Large

CREDITS

SCEE PD Network Gaming Group

Lead Programmer

Tim Darby

Senior Game Server Engineer

Gavin Norton

Network Programmers

Simon Dawson, Mark Petty, Richard Moore, Azuwuike

Madujibeya, Hang Dam

Unix Administrator

Iain Gray

SCEE MIS

Director of MIS Technical Solutions

Manoj Sethia

Operations Manager

Damian Pearce

Senior Database Administrator

Richard Eve

Unix Administrators

Martin Tombleson, Kulwinder Shina

Database Administrators

Nichola Jimack, Vipul Lakhani

ATG Team

Richard Lee, Andrew Ostler, Vince Diesi, Dean Ashton,

Simon Brown, Chris Carty, Alan Dann, Tim Dann,

Eddie Edwards, Adam Garman, Susie Green, Richard

Griffiths, Mike Kenny, Pete Marshall, Nicolas Serres,

Paul Thomson

Ice Team

Mark Cemy, Pal Engstad, Naty Hoffman. Jon Olick,

David Simpson, Jason Scanlin, John Morgan, Eric

Lengyel, Boris Batkin

Video Production

Video & Film Production Manager

Nicky Adams

Managers of Film & TV Projects

Perelandra Beedles, Nick Beedles

Film & TV Projects Assistant

Mark Zajac

Production Assistant

Joanne Toomey

Technical Specialist

Jeff Culshaw

Editors

Tim Roe, Naomi Summerscales

Music Licensing

Music Licensing and A&R Manager

Sergio Pimentel

Music Supervisor

Martin Hewitt

Music Supervisor

Grace Ep

Thanks to the following people for their help and

support in making this game, without whose help it

would not have been possible:

Special Thanks

Ivan Davies, Leo Cubbin, Lee Travers, Mark O'Connor,

Greg Duddle, Phil Gaskell, Stephen Griffiths, Kevin

McSherry, Greg Hounsom, Jay Reavy, Tom O'Connor,

Simon J Smith, Jean Paul Roberts, Colin Hughes,

Jason Chown, Jason Page, Oliver Hume

Friends and Colleagues

Robyn Donnelly, Lyndsay Smith, Lisa Kerr, Drew

Williams-Rostron, Freddie Davies, Johnny Davies,

Laura O'Connor, Ste Ellison, Paul Essue

CREDITS

SCEA Product Development

Senior Producer

Felice Standifer

Associate Producer

Kyle Zunde

Director of Production

Jim Molinets

Director of San Diego Studios

Scott Rohde

Vice President of Product Development

Shuhei Yoshida

SCE-RT Online Technology

Director

Glen Van Datta

Senior Managers

Adam Harris, Ken Miyaki, Marty Taramasco, Steve

Wagner

Project Managers

Greg Beckstead, Doug Damron

Games Integration

Ramana Prakash

Development

Aaron Brunstetter, Matt Devico, Peter Heino, Mark

Jacob, Russ Patterson, Ron Roy, Steve Schneider,

Production

Erika Kato, Trang Ho

First Party Quality Assurance

Director

Michael Blackledge

Test Operations Senior Manager

Richard Markelz

QA Test Manager

Mike Veigel

QA Test Supervisor

Andrew Vecchio Moore

Lead Quality Assurance Testers

Greg Hicks, Masashi Ogasawara, Mike Pulst

Quality Assurance Testers

Robby Cheverton, Fred Fabian, Sergio Macias Jr.,

Gerzson Pongracz, Mio Shimizu, Paul Allen Timm

Lab Technician

Vince Loughney

Contingent Game Test Analysts

Joshua Brock, Theodore Buck, Francis Cancio.

Jennifer Dawson, Issac Fuentes, Esau Garcia, Marco

Garcia, Dan Griego, Adam Jones, Joshua Lee, Mor

Llanes, Anthony Manosalva, Steve Meim, Seiji

Monkami, Jason Musbach, Jeffrey Pease, Anthony

Rodriguez, Hean So, Johnny Wing

QA Support Manager

Ken Kribs

Applications Admin

Christian Davis

Test Tool Developer

Chris DePuydt

Manager, Online Support

Chris Cromwell

Online Support Leads

Ken Overbey, Derek Baumann

Online Support Analysts

Edward O'Neill, Joe Schmedding, Michael Brown,

Brandon Fenton and the Online Support Test Team

CREDITS

Program Management Group

Senior Manager

Jim Wallace

Manager, Project Management

Eric Ippolito

Project Coordinators

Justin Flores, Jesse Reiter, Ronald Pascucci

Contingent Project Management Assistant

Brent Gocke

SCEA Marketing

Director, Product and Online Marketing

Susan Nourai

Senior Product Marketing Manager

Stephanie Yoshimoto

Associate Product Marketing Manager

TJ Consunj

Product Marketing Specialist

Verna Hsu

Senior Director, Promotions and Sports

Product Marketing

Sharon Shapiro

Promotions

Andrew Adams, Janeen Anderson, Donna Armentor,

Kacey Denton, Anne Gherini, Keith Hovey,

Bob Johnson, Johanna Legarda

Senior Director, Public Relations

David Karraker

Senior Public Relations Manager

Ron Eagle

Public Relations Specialist

Alex Armour

Director of Online and Direct Marketing

Steve Williams

Senior Creative Services Manager

Quinn Pham

Creative Services Specialist

Steve Ervin

Packaging and Manual Design

Petrol Advertising

Legal & Business Affairs

Kirsten Costello, Dan Figueroa, Lisa Lunger, Sue

Nopar, Stephanie Stroughter, Alice Vorotchaeva

Special Thanks

We would like to thank each individual at Sony

Computer Entertainment America for their

contributions, support and dedication to the success of

MotorStorm™ with special recognition to the Executive

Management team including: Kaz Hirai, Jack Tretton,

Riley Russell, Jim Bass, Peter Dille, Glenn Nash,

Frank O'Malley, Phil Rosenberg, Steve Ross

Dolby and the double-D symbol are registered

trademarks of Dolby Laboratories.

Uses Havok, copyright © 1999-2006 Havok.com Inc

(or its licensors). See www.havok.com for details.

SONY Motorstorm (PS3) - CREDITS - 1

MUSIC

Queens Of The Stone Age 'Medication'

Written by Joshua Homme, Troy Van Leuwen, Joey

Castillo and Mark Lanegan

Published by Universal Music Publishing Ltd / EML Music Publishing Ltd London WCGU 500

EMI Music Publishing Ltd, London WC2H 0QY Courtesy of Interscope Records / Polyder UK

Licensed by kind permission from the Film & TV licensing division

Part of the Universal Music Group

CREDITS

Curve 'Hell Above Water'

Written by Toni Halliday & Dean Garcia

Published by Chrysalis Music Ltd

Courtesy of Universal Music International (UK)

Licensed by kind permission from the Film & TV licensing division

Licensed by kind permission from the Film & TV licensing division

Kings Of Leon 'Spiral Staircase'

(Angelo Petraglia/Caleb Followill/Caleb Followill)

Published by Universal Music Publishing Ltd

(Angelo Petraglia/Caleb Followill/Caleb Followill)

Published by Universal Music Publishing Ltd

Licensed by kind permission from P & P Songs Ltd o/b/o Music of Windswept

Fellowill Music, Martha Str

Fellow Mill Music, Martha Street Music & Songs of Combustion Music

(P) 2003 SONY BMG Music Entertainment Inc.

Licensed courtesy of SONY BMG Commercial Markets

(UK)

Nirvana 'Breed'

Words and Music by Cobain

© 1991, EMI Virgin Songs Inc, USA

EMI Music Publishing Ltd,

Courtesy of Goffen Records / Polydor UK Ltd

Licensed by kind permission from the Film & TV licensing division

Part of the University

Part of the Universal Music Group

Primal Scream 'The 99th Floor'

Words and Music by Gillespie, Innes, Mounfield, and

Duffy

© 2006, EMI Music Publishing Ltd, London WCRU/ROV

London WC2H0Q (D) 0000 GONY DU

(P) 2006 SONY BMG Music Entertainment (UK) Limited

Limited Licensed courtesy of SONY BMO Commercial Markets

(UK)

Primal Scream 'Dolls (Sweet Rock And Roll)

Words and Music by Gillespie, Innes, Mountfield. and

Duffy

© 2006, EMI Music Publishing Ltd,

London WC2H 0QY

(P) 2006 SONY BMG Music Entertainment (UK) Limited

Limited Licensed courtesy of SONY BMG Commercial Markets

(UK)

Slipknot 'Before I Forget'

Words and Music by Crahan, Gray, Jordison, Taylor, Wilson, Fehn, Jones, Thomson, and Root

© 2004 EMU Music Publishing Ltd.

© 2004, EMI Music Publishing Ltd. Courtesy of Readers' Records

Courtesy of Roadrunner Records

Elite Force 'Presha'

(Shackleton)

Recorded & Produced by Elite Force in the Luna Module, 2004

Published by Universal / MCA Music Ltd

Every Time I Die 'The New Black'

Written by: A. Williams / M. Novack / K. Buckley / J. Buckley

Songs Music Publishing LLC Published by Kobalt Music Publishing Ltd.

Courtesy of Roadrunner Records & Trustkill Records

Songs Music Publishing LLC Published by Kobalt

Music Publishing Ltd.

Courtesy of Roadrunner Records & Trustkill Records

Gluecifer 'Automatic Thrill'

(Jacobsen/Skagen/Uggen/Amundsen/Young/

Vestrheim)

Published by Universal Music Publishing Ltd

(P) 2005 SONY BMG Music Entertainment Norway AS

(P) 2004 Steamhammer, a division of SPV GmbH Licensed courtesy of SONY BMG Commercial Ma

(UK)

and with kind permission of SPV GmbH

Taken from the album "Automatic Thrill"

www.spv.do

Hyper 'Hot Rockin'

Written by John Ross & Guy Hatfield

Produced & programmed by Hyper & Honnie.

Published by Chrysalis Music Ltd/ Guy Hatfield

Lunatic Calm 'Leave You Far Behind'

(Shackleton/Saunders)

Published by Universal / MCA Music Ltd

Courtesy of Universal-Island Records Ltd

Licensed by kind permission from the Film & TV licensing division

licensing division Part of the Universal Music Group

Monster Magnet 'Powertrip'

Wyndorf

Published by Universal Music Publishing Ltd

Courtesy of A&M Records Inc / Polydor UK Ltd

Licensed by kind permission from the Film & TV

licensing division

Part of the Universal Music Group

Pendulum 'Slam'

Written by Robert Swire-Thompson and Gareth

McGrillen

Published by Pure Genius Music Limited, administered

by Bucks Music Group Limited (D) Brookhead Koco Ltd 2005

(P) Breakdeal KaaS Ltd 2005

CREDITS

Pitchshifter 'Scene This'

Taken from the album "Deviant"

Written by J.S. Clayden/Jim Davies

© EMI Music Publishing Ltd. London WC2H 0QY

Courtesy of Geifen Records / Polydor UK Ltd

Licensed by kind permission from the Film & TV

licensing division

licensing division Part of the Union

Part of the Universal Music Group

www.pitchshifter.com

The Reverend Horton Heat 'Big Red Rocket Of Love'

Written by James C Heath

© Horton House Enterprises / BMI

Courtesy of Interscope Records / Polydor UK Ltd

Licensed by kind permission from the Film & TV

Licensed by kind permission from the Film & TV licensing division.

licensing division

Part of the Universal Music Group

Spiritualized 'Electricity'

Written by Jason Pierce

Published by Redemption Songs Ltd/Chrysalis Music

Ltd

(P)1997 SONY BMG Music Entertainment (UK) Limited

(P) 1997 SONY BMG Music Entertainment (UK) Limited Licensed courtesy of SONY BMG Commercial Markets

Licensed courtesy of SONY BMG Commercial Markets (UK)

(OK)

The Experiment 'The Cost Of Freedom'

Written By Gez Dewar/Nick Hale

Published by Reverb Music Ltd/Hydrogen Dukebox

Music

Licensed Courtesy of Hydrogen Dukebox Records

Limited

www.hydrogendukebox.com

www.hydrogendukebbx.com

Trash Palace 'Animal Magic'

Music by Dimitri Tikovoi

Published by Universal Music Publishing Ltd

Published by Universal Music Publishing Ltd Masters courtesy Dimitri Tikevai/Eirobrand

Masters courtesy Dimith Tirovoil Firebrand Management Ltd (London).

Management Ltd (London)

Wolimother 'Woman'

Written by Andrew Stockdale, Chris Ross & Myles

Heskett

Published by Wolfmother Pty Ltd

Published by Wolfmother Pty Ltd

Produced by D. Sardy

Courtesy of Universal Music Australia Ltd

Licensed by kind permission from the Film & TV

licensing division

Part of the Univ

Part of the Universal Music Group

Krafty Kuts & Tim Deluxe "Bass Phenomenon"

Words and Music by Ashley Slater Martin Reeves Tim

Deluxe

Deluxe Vocals performed by A. Slater

Vocals performed by A. Slater © 2006 Copyright Control / EM Music Publishing Ltd

© 2006 Copyright Control / EMI Music Publishing Ltd,

London WC2H 0QY

Dizzy Heights Music Publishing, LTD. (PRS)

All Rights On Behalf Of Dizzy Heights Music

All Rights On Don't, C. DILLY, Hoggins Music Publishing, LTD

Publishing, LTD

administered By Warner Chappell Music LTD

P & C Against The Grain 2006.

Thanks to

Boss Pelling @ Universal Music Publishing, Greg

Turney © Universal Records, Chris Jones and Ni

Turner @ Universal Records, Chris Jones and Nick

Oakes @ EMI Music Publishing, Russell Hier @ SONY

RMG Commercial Markets (UK) Daniel Oaden @

BMS Commercial Markets (UK), Daimler Ogden &

Chrysalis Music Publishing, Indi Chawla @ P & P

Songs: Jemma Skirkmore & Michelle Stoddart

Songs, Semma Skidmore & Michelle Stoddan © Kohalt Music Chris Hervin @ Rendwages Records

Robalt Music, Chris Harris & Roadrunner Records,

Leah Simmons @ Flatline Entertainment, Gabriele

Pfitzner and Maria Quellette @ SPV Records Matt @

H. R. and H. M. (1)

Hope Recordings, Katie Thiebaud @ Breakbeat Kaos

JS Clavden © PSI Records Scott Weiss @ Horton

Uwroc Publishing, Macci-Hickman. © Roverb XI

House Publishing, Maggi Hickman @ Reverb XL,

Doug Hart @ Hydrogen Jukebox, Melissa and Angela

@ Eleven Music, Louise Barnham @ Warner Channell

© Eleven Music, Louise Baimann & Walter Chappell

Music, Mark Vernon @ Firebrand Management, Katy

Jones @ Bucks Music Publishing, Abel @ Figgerlickin

Jones & Bucks Music Publishing, Abel & Hingenickin

Records, Jeffrey Light @ Myman Abell Fineman

Greenspan & Light. Tim King @ Against The Grain.

Dolby and the double-D symbol are trademarks of

Bolly Laboratories

Dolby Laboratories.

LIMITED WARRANTY

Sony Computer Entertainment America (SCEA) warrants to the original purchaser of this SCEA product that this software is free from defects in material and workmanship for a period of ninety (90) days from the original date of purchase. SCEA agrees for a period of ninety (90) days either repair or replace, at its option, the SCEA product. You must call 1-800-345-7669 to receive instructions to obtain repair/replacement services.

This warranty shall not be applicable and shall be void if the defect in the SCEA product has arisen through abuse, unreasonable use, mistreatment or neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE SCEA. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT. INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL SCEA BE LIABLE FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE SCEA SOFTWARE PRODUCT.

Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of consequential damages, so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific legal rights, and you may also have other rights which vary from state to state.

USE OF UNAUTHORIZED PRODUCT:

The use of software or peripherals not authorized by Sony Computer Entertainment America may damage your system and/or invalidate your warranty. Only official or licensed peripherals should be used in the controller ports or memory card slots.

Unauthorized copying, reproduction, rental, public performance or broadcast of this game is a violation of applicable laws. All rights to make copies of any portion of the game for subsequent redistribution is retained by the copyright holder. Please contact SCEA at 1-800-345-7669, if you are unwilling to accept the terms of this license.

END USER LICENSE AGREEMENT

Game Experience May Change During Online Play.

ONLINE USER AGREEMENT

PLEASE READ THE ENTIRE AGREEMENT AND INDICATE WHETHER OR NOT YOU AGREE TO ITS TERMS BY CLICKING THE 'ACCEPT' OR "DECLARE" BUTTON AT THE BOTTOM OF THIS SCREEN. IF YOU CLICK THE 'DECLARE' BUTTON YOU WILL NOT BE ABLE TO PLAY THE ONLINE VERSION OF THIS GAME. CHECK WITH SONY COMPUTER ENTERTAINMENT AMERICA INC. ("SCEA") CONSUMER SERVICES AT 1-800-345-7669 WITHIN 30 DAYS OF YOUR PURCHASE FOR REFUND OR RETURN INFORMATION. PLEASE HAVE YOUR PURCHASE RECEIPT AVAILABLE.

  1. ACCEPTANCE OF AGREEMENT. This Agreement can be accepted only by an adult 18 years or older. By clicking the "ACCEPT" button, you affirm that you are an adult 18 years or older and you are accepting this Agreement on your own behalf or on behalf of your minor child (under 18).
  2. GRANT OF LICENSE. SCEA grants you a non-exclusive right to use this software for play on a PLAYSTATION#3 computer entertainment system only. You may not (I) rent, lease or sublicense the software, (ii) modify, adapt, translate, reverse engineer, decompile or disassemble the software, (iii) attempt to create the source code from the object code for the software, or (iv) download game content for any purpose other than game play. You have no proprietary rights in any game content including game play statistics. SCEA may modify such content at any time for any reason.
  3. AUTHENTICATION/SERVICE. SCEA may retrieve information about a user's hardware and software for authentication, copy protection, account blocking, system monitoring/diagnostics, rule enforcements, or game management and other purposes. SCEA does not guarantee the continuous operation of the game servers and shall not be responsible for any delay or failure of the game servers to perform. In the event of a systems incompatibility or inoperability, the sole liability of SCEA, SCEA and their affiliates shall be limited to the repair or replacement of the user's affected game software, console, or peripherals at the option of SCEA. SCEA, SCEA and their affiliates shall not be liable for any delays, system failures, authentication failures, or system outages, which may, from time to time, affect game play or access thereto.
  4. NO EXPECTATION OF PRIVACY. You agree that you have no expectation of privacy or confidentiality in the personal information you may intentionally or unintentionally disclose through login, game play and chat. You should avoid saying anything personally identifying in chat. SCEA has no liability for any violation of this Agreement by you or by any other player.
  5. ONLINE CONDUCT. When you play, you agree to be respectful of your fellow players and never to engage in any behavior that would be abusive or offensive to other players, disruptive of the game experience, fraudulent or otherwise illegal. This includes but is not limited to:

(a) Harassing or intimidating other players while chatting or playing this game online, or using information obtained while chatting or playing this game to harass or intimidate fellow players outside of the game; (b) Using language, selecting user, character, clan, or team names, or creating any other content that is racially, ethnically, or religiously offensive, sexually abusive, obscene, or defamatory; (c) Selecting as a user, character, clan, or team name any word, symbol, or combination of words and symbols that is identical to or substantially similar to any character, weapon, vehicle, or other intellectual property element owned by SCEA that appears in this game or any other SCEA game or a third party's game; (d) Using content that is commercial in nature, such as advertisements, solicitations, and promotions for goods or services; (e) Falsely representing that you are an employee of Sony Corporation, Sony Computer Entertainment America, or any other affiliated or related company; (f) Disrupting the normal flow of chat in game chat rooms; (g) Making a false report of user abuse to SCEA Consumer Services; (h) Violating any local, state, or national law, including but not limited to laws related to copyright, trademark, defamation, invasion of privacy, identity theft, hacking, and the distribution of counterfeit software; (i) Using a cheat code, cheat device, or any device that modifies the executable game code or data. For a detailed explanation of the SCEA policy on cheating, visit "http://www.us.playstation.com/onlinecheating."

EULA

(j) Any attempt to deliberately alter, damage, or undermine the legitimate operation of this game, including but not limited to exploiting the ranking system by creating "dummy accounts".

  1. REPORTING ABUSE. To report violations of this Agreement or to inquire about a blocked account, call SCEA Consumer Services at 1-800-345-7669.
  2. VIOLATIONS OF ONLINE CONDUCT. SCEA has no liability for any violation of this Agreement by you or by any other player. Further, if you violate this Agreement in any manner, SCEA may at its discretion and without notice to you temporarily or permanently block your account and/or reset your stats and/or rankings in this game and any related games. In appropriate cases, SCEA may bring legal action against you or cooperate in any government or private legal action or investigation relating to your conduct within the game.
  3. HOTSPOT AND INTERNET SERVICE PROVIDERS. SCEA and its affiliated companies are not affiliated with any of the Internet service providers (ISPs) or Hotspot Operators (collectively "Service Providers") that you may connect to when you wirelessly access the Internet and are not responsible for any damages or injury arising from or related to your use of these services. When you access an ISP through a Hotspot you are providing information directly to the Service Provider and not to SCEA. This information is collected by the Service Provider and is not shared with SCEA. SCEA does not control the Service Provider's use of the information you provide. Before wirelessly accessing the Internet you should carefully read the Service Provider's advertisements, user agreement/terms and conditions and privacy policy carefully. If you are unclear whether your use of the Service Provider's services may involve charges or whether all of the Service Provider's advertised features will be available through the PLAYSTATION933 system, or if you have any other questions concerning their services, please contact the Service Provider directly.
  4. WARRANTY/DISCLAIMER. SCEA WARRANTS TO THE ORIGINAL PURCHASER OF THE GAME DISC THAT THE DISC IS FREE FROM DEFECTS IN MATERIALS AND WORKMANSHIP FOR A PERIOD OF NINETY (90) DAYS FROM THE DATE OF PURCHASE. SEE GAME MANUAL FOR LIMITED WARRANTY DETAILS. EXCEPT AS PROVIDED HEREIN, THE GAME DISC, SOFTWARE AND ALL RELATED SERVICES ARE PROVIDED "AS IS" AND, TO THE MAXIMUM EXTENT PROVIDED UNDER LAW, SCEA DISCLAIMS ALL WARRANTIES OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. WITHOUT LIMITING THE FOREGOING, SCEA DOES NOT PROMISE THAT THIS SOFTWARE WILL WORK PROPERLY WITH ANY MEMORY CARD STORAGE OR OTHER PERIPHERAL DEVICE THAT HAS NOT BEEN MANUFACTURED OR LICENSED BY SCEA OR A RELATED COMPANY. TO INSURE COMPATIBILITY USE ONLY PLAYSTATION® LICENSED OR APPROVED PRODUCTS. ADDITIONALLY, SCEA DOES NOT GUARANTEE THAT YOU WILL BE ABLE TO PLAY THIS GAME THROUGH ONLINE OR WI-FI CONNECTIVITY AT ANY TIME YOU WANT. FROM TIME TO TIME, THERE MAY BE PROBLEMS RELATED TO AVAILABILITY, ACCESS, DELAY AND FAILURE TO PERFORM THAT ARE BEYOND THE IMMEDIATE AND REASONABLE CONTROL OF SCEA. IN THE EVENT OF A DISPUTE REGARDING THE ONLINE FUNCTIONALITY OF THIS SOFTWARE, YOU AGREE THAT THE SOLE LIABILITY OF SCEA AND ITS AFFILIATED COMPANIES WILL BE LIMITED TO REPAIR OR REPLACEMENT OF THE GAME SOFTWARE AT SCEA'S OPTION. SCEA MAY, AT ITS SOLE DISCRETION, DISCONTINUE HOSTING OF THE GAME SERVER AT ANY TIME. SCEA HAS NO LIABILITY FOR SUCH DISCONTINUANCE.
  5. MODIFICATION. SCEA AT ITS SOLE DISCRETION MAY MODIFY THE TERMS OF THIS AGREEMENT AT ANY TIME. YOU ARE RESPONSIBLE FOR REVIEWING THE TERMS OF THIS AGREEMENT EACH TIME YOU LOGIN TO PLAY. BY ACCEPTING THIS AGREEMENT AND BY PLAYING THE GAME ONLINE, YOU AGREE TO BE BOUND BY ALL CURRENT TERMS OF THE AGREEMENT. TO PRINT OUT A CURRENT COPY OF THIS AGREEMENT USING YOUR COMPUTER, GO TO WWW.US.PLAYSTATION.COM/SUPPORT/USERAGREEMENT.
  6. MISCELLANEOUS. This Agreement shall be construed and interpreted in accordance with the laws of the State of California applying to contracts fully executed and performed within the State of California. Both parties submit to personal jurisdiction in California and further agree that any dispute arising from or relating to this Agreement shall be brought in a court within San Mateo County, California. If any provision of this Agreement shall be held invalid or unenforceable, in whole or in part, such provision shall be modified to the minimum extent necessary to make it valid and enforceable, and the validity and enforceability of all other provisions of this Agreement shall not be affected thereby. This Agreement constitutes the entire agreement between the parties hereto related to the subject matter hereof and supersedes all prior oral and written and all contemporaneous oral negotiations, commitments and understandings of the parties, all of which are merged herein.

NOTES

GENJI: DAYS OF THE BLADE HISTORY TURNED LEGEND WIN: 10/7/AD - AN ERA DEFINED BY HONORABLE SABERS AND EPIC BATTLES ABOUT THE TURMOIL BETWEEN CLANS, A LEGENDARY ORDER OF WARRIORS RANG TOGETHER TO STRIKE A FALLEN FAMILY, AND UNFOLD THE GENJI NAME. High-definition detail immerses you in a violent ballet…

SONY Motorstorm (PS3) - NOTES - 2

Mild Language Violence

SONY Motorstorm (PS3) - NOTES - 3

PLAYSTATION.3

SONY Motorstorm (PS3) - NOTES - 4

Genji: Days of the Blade is a trademark of Sony Computer Entertainment America Inc. Developed by Game Republic. © 2006 Sony Computer Entertainment Inc. "PlayStation", "PLAYSTATION" and "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. "Blu-ray Disc" and "Blu-ray Disc" logo are trademarks.

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Brand : SONY

Model : Motorstorm (PS3)

Category : Video game