Motorstorm (PS3) - Video game SONY - Free user manual and instructions
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| Product Type | Video Game |
| Platform | PlayStation 3 |
| Genre | Racing / Off-road |
| Developer | Evolution Studios |
| Publisher | Sony Computer Entertainment |
| Release Date | 2006 |
| ESRB Rating | Teen |
| Number of Players | Single player, up to 12 online |
| Storage Requirement | Approx. 5 GB |
| Controller Support | DualShock 3, Sixaxis |
| Display Resolution | 720p |
| Language | English, French, Spanish, etc. |
| Manual Language | English |
| Manual Pages | 19 |
| Installation | Insert disc and follow on-screen prompts |
| Multiplayer Modes | Online, split-screen (2-4 players) |
| Key Features | Intense arcade racing, dynamic tracks with multiple routes, vehicle classes (bikes, buggies, trucks) |
| Saved Game | Auto-save |
| Trophy Support | Yes |
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USER MANUAL Motorstorm (PS3) SONY



WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES
A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition or has had seizures of any kind, consult your physician before playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay if you or your child experience any of the following health problems or symptoms:
- dizziness
- altered vision
- eye or muscle twitches
- loss of awareness
- disorientation
- seizures, or any involuntary movement or convulsion.
RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN.
Use and handling of video games to reduce the likelihood of a seizure
- Use in a well-lit area and keep as far away as possible from the television screen.
- Avoid large screen televisions. Use the smallest television screen available.
- Avoid prolonged use of the PLAYSTATION®3 system. Take a 15-minute break during each hour of play.
- Avoid playing when you are tired or need sleep.
Stop using the system immediately if you experience any of the following symptoms: lightheadedness, nausea, or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, or any other part of the body. If the condition persists, consult a doctor.
WARNING TO OWNERS OF PROJECTION TELEVISIONS:
Do not connect your PLAYSTATION®3 system to a projection TV without first consulting the user manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen.
HANDLING YOUR PLAYSTATION®3 FORMAT DISC:
- Do not bend it, crush it or submerge it in liquids.
- Do not leave it in direct sunlight or near a radiator or other source of heat.
- Be sure to take an occasional rest break during extended play.
- Keep this disc clean. Always hold the disc by the edges and keep it in its protective case when not in use. Clean the disc with a lint-free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use solvents or abrasive cleaners.
Consumer Service/Technical Support Line 1-800-345-7669
Call this number for technical support, installation or general questions regarding PLAYSTATION®3 and its peripherals. Representatives are available Monday – Saturday 6AM – 8PM and Sunday 7AM – 6:30PM Pacific Standard Time.
TABLE OF CONTENTS
Starting Up 2 Setting Up 4 Controls....5 Game Screen....6 Getting Started 7 Playing The Game....8 Online 9 Controlling Your Vehicle....12 Vehicles....14 Tracks ....18 Credits 20 Limited Warranty 29 End User License Agreement ....30
STARTING UP
Starting a game: Before use, carefully read the instructions supplied with the PLAYSTATION®3 computer entertainment system. The documentation contains information on setting up and using your system as well as important safety information.
Check that the MAIN POWER switch (located on the system rear) is turned on. Insert the MotorStorm™ disc with the label facing up into the disc slot. Select the icon for the software title under [Game] in the PLAYSTATION®3 system's home menu, and then press the ✗ button. Refer to this manual for information on using the software.
Quitting a game: During gameplay, press and hold down the PS button on the wireless controller for at least 2 seconds. Then select "Quit Game" from the screen that is displayed.
Hint
To remove a disc, touch the eject button after quitting the game.
STARTING UP
Using the SIXAXIS™ wireless controller (for PLAYSTATION®3)
* The L3 and R3 buttons function when the sticks are pressed.
Note: To use the controller, you must first register or "pair" the controller with the PLAYSTATION®3 system and assign a number to the controller. For details, refer to the instructions supplied with the system.
Saved data for PLAYSTATION®3 format software
Saved data for PLAYSTATION®3 format software is saved on the system's hard disk. The data is displayed under "Saved Data Utility" in the Game menu.


SETTING UP
CONTROLS
Set up the PLAYSTATION®3 system according to the instructions in its instruction manual. At start-up, the power indicator light will glow red to indicate that the PLAYSTATION®3 system is in Standby Mode. Press the power button and the power indicator light will turn green.
Insert the MotorStorm™ disc into the disc slot with the label side facing upwards. MotorStorm™ will then begin loading. Do not insert or remove accessories once the power is turned on.
The minimum amount of free space required to save MotorStorm™ data will vary depending on the capacity and type of media storage device in use.
MotorStorm™ only supports the use of the SIXAXIS™ wireless controller. Please refer to the PLAYSTATION®3 system Instruction Manual for details about setting up and recharging a SIXAXIS™ wireless controller.
USING MENU SCREENS
Press the ↑, ↓, ← or → directional buttons to highlight an option, then press ✗ to confirm. To return to the previous menu screen, press Ⓞ.

R3 buttons function when the sticks are pressed.
left stick / directional buttons ....Steer / Yaw control left/right (when in air) Weight shift up/down (for MX Bike/ATV, and pitch control in air for all other vehicles)
right stick ....Look around* ×....Boost (hold down to boost) Handbrake Action Change camera view L2 Brake/Reverse (hold down) R2 Accelerate R3 Look behind Pause 20.01 Reset to track
* Free camera controls - when the game is paused the player can look around the car to view the action by navigating the right stick in any direction. To resume gameplay press the Start Button or release the stick and the Pause menu will re-appear.
GAME SCREEN
GETTING STARTED
SIXAXIS™ CONTROLS
Pitch....Weight shift up/down (for MX Bike/ATV, and pitch control in air for all other vehicles)
Roll Steer
Yaw ....Yaw control left/right (while in air)
GAME SCREEN
- Boost Gauge 5. Voice Communication
- Player Position 6. Status Messages
- Lap Count 7. Player Names
- Race Time
Note: Items 5-7 will only be displayed during an online game.
A short, cinematic introductory sequence will be displayed on start-up. Press ✗ to access the Main Menu.
This title uses an autosave feature. Game data is saved automatically at certain points. Do not switch off the power when the HDD access indicator is flashing.
MAIN MENU
The options on the Main Menu are: "Play", "Online", "Extras", "Setup".
PLAY
Jump straight in by picking a ticket from those already unlocked. Press ← or → to scroll through the races to see which ones are accessible, and also the points required to open up any that are locked. Choose a vehicle class and a livery, then get ready to kick up a storm out in the wilds of Arizona.
ONLINE
Take the challenge online to test your skill and nerve against up to 11 other real-life racers.
EXTRAS
Press ← or → to scroll through the videos that are available for you to view and press ✗ to select one.
SETUP
Choose "Setup" to view and adjust a range of settings, including audio and control options.
PLAYING THE GAME
ONLINE
Monument Valley, Arizona: a peacefully deserted wasteland of outstanding natural beauty.
Then the MotorStorm™ Festival rolls into town...
THE FESTIVAL
The MotorStorm™ Festival is one of the greatest shows on Earth; a week of racing, anarchy and raucous music attracting hundreds of thousands of revelers to the desert. It's a race; it's a party; what more could you want?
Play Mode is your opportunity to get right in the thick of things as a racer. It features a series of events known as "tickets", spread across four levels of difficulty. Each level of difficulty contains a variety of race types. Initially only three tickets are available; the rest are unlocked by earning "respect" points by winning gold, silver or bronze medals.
The race type and vehicle class are fixed except for MotorStorm™ races on The Grizzly. Finish in the top three in a race to progress to the next race and earn respect in order to unlock subsequent tickets.
The tickets in Play Mode are raced in sequence. There will be one to four races per ticket, most featuring different vehicle classes, some featuring only a single class, while some unique races on the Grizzly track feature all seven vehicle classes.
Look out for special tickets, which are worth double respect points. These often require different conditions to be met before they are unlocked, for example, obtaining
at least silver on all Level One race tickets.
PLAYING ONLINE
Use of the online portion of this game is subject to your acceptance of the terms and conditions under the User Agreement located within the game. A full copy of the User Agreement is shown on page 30 of this manual or available online at www.us.playstation.com/support/useragreements. Note: Requires broadband internet service for online play. User responsible for all applicable Internet fees.
Select Online from the Main Menu to race against others by joining or creating your own game.
JOINING OR CREATING GAMES
A list of servers will be displayed highlighting the number of players. Select the server you want to play on. The following options will be displayed: Create a Game, Join a Game and Lobby Info.
Choose Join a Game to access a list of available game sessions and view the game details.
To create a game, you must set up or specify a number of options, including game name, select a track, vehicle filters, number of laps and ambience.
Vehicle filters decide the vehicle classes available for selection. As the game host, you will not be able to allow every vehicle to be selected as each track has a defined list of vehicles that can be chosen from.
ONLINE
ONLINE
GAME LOBBY
The lobby is accessed after choosing to create or join a game. A list of all players present in the lobby is displayed, including their current status. The host has control over the lobby and chooses when the race will start, and which track and vehicle types to use for the next race.
When the host starts the race, everyone in the lobby is taken to the vehicle select screen to choose a vehicle class, body shell and livery. Only the vehicle classes that have been selected by the host will be available, while the body shells and liveries will be limited to those unlocked in Play Mode. Players have 30 seconds to choose their vehicles before the race begins.

- Status Messages
- Player List
- Voice Communication
- Track Selection
- Connection Status
SCORING & RANKING
You can see stats for yourself and others in the lobby.
Your 'Fame' is a key stat to look out for - each player is given points (between zero and ten) for every online race they compete in. The points received are directly based upon completing the race successfully and the finishing position achieved.
There are nine different Fame rankings in total:
Zero
Up-and-coming
Hero
Grunt
Pro
Legend
Rookie
Veteran
God


CONTROLLING YOUR VEHICLE
CONTROLLING YOUR VEHICLE
Use the left stick, press the left or right directional buttons, or tilt the SIXAXIS wireless controller to steer. The amount of steering depends on vehicle speed and how hard the left stick or directional buttons are pressed. During jumps, you can sometimes change a vehicle's orientation while in the air.
Press R2 to accelerate and press L2 to brake or go in reverse.
Different vehicles accelerate and brake at different rates. When a vehicle is stopped or moving backwards, the brake function automatically doubles as reverse.
Press the A button to use the handbrake/rear brake (for MX Bikes/ATVs).
Apply a large braking force to the rear of the vehicle, locking the brakes and enabling it to slide. For MX Bikes and ATVs, applying just the right amount of rear brake while turning will push the vehicle into a controlled slide, giving you a sharper turning angle.
Press the Triangle button to change view.
Drivers of buggies, rally cars, racing trucks, mudpluggers, and big rigs can swap between two in-game cameras: "Front Cam" and "Chase Cam".
Press the Square button to perform an action.
The action performed depends upon what is going on around you. For example, if you are riding an MX Bike and another bike comes near, you will attack them. If there are no competitors close by to attack, then a different action will be performed.
Press the X button for a boost.
Boost increases a vehicle's acceleration and top speed and will gradually replenish over time. Activating a boost will cause the vehicle's temperature to rise through several phases – cool, warm, and hot – before reaching "critical mass", which means that the vehicle is nearing breaking point... push it too hard and the engine will explode! The boost cannot be used immediately at the start of a race as it needs to warm up first.
Use the right stick to look around.
Get a better idea of what is going on around you by panning left, right or back.
VEHICLES
VEHICLES
MotorStorm™ features seven different off-road vehicle classes, each with their own strengths and weaknesses:
MX Bikes
Lightweight, agile and thin. MX Bikes have a good degree of acceleration and average speed, but are vulnerable to damage.
ATVs
Similar to the MX Bike, but heavier and bulkier. ATVs are more stable and durable, but not quite as agile.
Buggies
A good combination of speed and ability to cross rough terrain, these vehicles are one or two seat space-frame contraptions, custom-built to rugged specifications.
Rally Cars
Fast and relatively light, but limited by the types of terrain they can cross. Anything too rough or boggy and these will suffer. Made of lightweight materials, they are not very durable.
Racing Trucks
These modified pickup trucks are powerful, heavy machines. Good ground clearance means they are capable of crossing rough terrain, but do not have the acceleration of the lighter vehicles.
Mudpluggers
The biggest of the cars, these imposing vehicles have big wheels and heavy-duty suspension letting them deal with even the worst terrain. Speed is their biggest weakness.
Big Rigs
Large, powerful and pretty much unstoppable. Low on speed and agility, but who cares when you can just drive over anyone?

MOTOR STORM™

TRACKS
TRACKS
WRECKING YOUR RIDE
In MotorStorm™ only one thing is certain: vehicles are going to get wrecked. However, after being in a crash that destroys your ride, you can rejoin the race with a new vehicle. After a vehicle "respawns" it is invulnerable for a short period of time, and starts on the track in a stationary position. Hit the gas to catch up and get back into the race.
THE TRACKS
The Grizzly
The longest, most dangerous and diverse track, with multiple terrain types and many set-piece areas for an epic and varied challenge.
Sidewinder Gulch
Set within a network of deep, dangerous canyons and narrow water-cut gorges, this snaking track offers a thrilling, fast and wild ride.
Rockhopper
Racing on the razor's edge: a vertigo-inducing, roller-coaster ride across narrow ridges and mushroom mesa-tops.
Rain God Mesa
A test of skill and bravery set in the bumpy, rough and unpredictable ground around the higher-altitude areas of Monument Valley.
The Tenderizer
A bone-shaking vehicle-wrecker of a ride based around a mud-bottomed, boulder-strewn valley, littered with rocks and junked vehicles.
Dust Devil
High speed, big-air, loose earth and hard rock come together under the baking desert sun. Slippery and gritty surfaces and patches of vegetation challenge handling to the max.
The Mudpool
Mud-filled gullies, sticky trenches and riverbeds. Every section is a dirty, slippery challenge against the environment and the competition.
Coyote Rage
A nerve-wrecking track. Compact and concentrated, it's full of unpredictability – the whole MotorStorm™ experience rammed into one intense race!
USING MULTIPLE ROUTES
Despite being man-made racing circuits, each track features a variety of different routes providing advantages and disadvantages for the different vehicle classes. Long sweeping bends will favor rally cars, while higher, narrower sections give the advantage to MX Bikes and ATVs.
Due to the unpredictable nature of MotorStorm™, some routes may not always be available as no two laps are ever the same!

CREDITS
Designed & Developed by Evolution Studios Ltd.
www.evos.net
CEO
Martin Kenwright
Chairman
Ian Hetherington
Managing Director
Mick Hocking
Financial Director
Joanne Barnes
MotorStorm Development Team
Original Concept
Martin Kenwright
Executive Producer
Mick Hocking
Producer
Simon Benson
Assistant Producer
Andy Gahan
Creative Lead
Paul Hollywood
Art Lead
Ian Boardman
Technical Director
Scott Kirkland
Product Manager
Matt Southern
SCEE Senior Producer
Pete Smith
SCEE Associate Producer
John McLaughlin
SCEE Executive Producer
John Rostron
SCEE Senior Product Manager
Stuart Turner
Lead Programmer
Salim Siwani
Technical Lead
Oli Wright
Programmers
Ben Nickson, Bill Pullan, Colin Chiu, Daniel Hawson,
David Berrisford, David Kirk, Dorn Clarke, John
Gibson, Mark Eomás, Mark McCollmack, Mike Chilton, Paul Erewin, Richard Britt, Russell Rayne, Steve
Humphries, Tom Johnstone, Will McGugan, Yacine
Salmi
Art Manager
Dave Wilson
Artists
Characters
Carlos Diego (Lead), David Hunt
Cinematics & Video
Stuart Trevor (Lead)
Creative
Mat Mabe (Lead), Alex Figini, Christian McKinney, Ian
Bickerstaff, Rachel Norton, Stuart Cripps
Environments
Mark Radcliffe (Lead), Andrej Svoboda, Andrew
Fletcher, Dean McKeown, Dom Wright, Edward
Meekums, Gary Browne, Ivan McCloskey, Jeremy
Miller, Paul Butler, Randi Vebeid, Simon O'Brien
CREDITS
GUI
Will Storer (Lead), Dominic Martin, Richard Marsden
Technical
Andrew Seymour (Lead), Avinash Sunnasy
Vehicles
Andrew Bolt (Lead), Ben Curtis, Chris Martin, David Griffiths, Neil Massam
Lead Design
Nigel Kershaw
Design
Ashley Webster, Hal Sandbach, Jack O'Neil, James Lacy, Jed Ashforth, Kelly Willoughby, Michael Humphrey, Paul Hustenynsky, Simon Banow, Will Maiden
Audio
Alan McDermott
Humphrey, Paul Hustenynsky, Simon Banow, Will Maiden
Audio
Alan McDermott
Production
David Bramhall, Nevil Plura, Steve Banks
Evolution Quality Assurance
Jason Boarman (Lead), Becky Hewitt, Gary Marshall,
Iain Ridout, Kns Pope, Zoe Collier
Admin & Support
Lynda Sidwell, Chris McCartney, Laura Gibbons, Vicky
Rowley
IT
Nev Cook, Paul Connolly, Vidya Sunderamoorthy
Evolution Studios Special Thanks
Andrew White, Chris Scullion, Darren Wood, David
Tolley, David Veevers, Duke Mighten, Hannah
Macdonald, Helen Kershaw, Ian Marsden, Jan
Pearson, Jane Ackroyd, Jane Savage, Jay Brown, Jon
Pledger, Martin Stone, Melissa O'Neill, Mikael Persson, Richard Weaver, Frederick Kennedy, Colin Taylor, Selby
Richard Weaver, Hohenck Kennedy, Guil Taylor, Sally
Copper, Sam Once, Terry Parkhurst, Will Hallsworth and a very special thanks to our families and friends
External Development Assistance
Spiral House
Bobby Earl, George Williamson, David May,
Robert Tinman
Outsourcers
Ark VFX, Media Mill, Realtime UK, 123Klan, 3rd
Butcher, Alex Brady, Alex Webb, Andrew Meehan
Andy Wan, Art Coding, Artem Digital, Brook Banham,
Bubble, Candylab, Coyote, Darren Garrett, Dave
Davidson, David Milton, Escape Studios, Fast By Design, Flair Studios, Greenworld 7, Grand Hill U
Design, Hall Studios, Gamelwood 7, Greg Hill, Hall Douglas, Hain Gariske (UK) Ltd. Impact Digital Liquid
Development Mike Engstrom Nikitova OneZone
Photography, Outso, Paul Smith, Pal Dahl, Babca
Robert Forest, Rollo Dixon, Simon Nuttall, Soundwave
Concepts, Super Hot Source, Tim Brown, Will Pitcher
Havok
Adrian Gasinski, Andrew Bowell, Dave Gargan,
John Fuller, Marc O'Morain
Cohort Studios
Lol Scragg, Andrew Parton, Bruce McNeish, Chris
Harrison, Dave Stevenson, David Paterson, Gordon
Bell, Mat Hendry, Martin Ogg, Michal Taszycki, Vincent
Penquerch, Alex Perkins, Amrish Wadekar, Colin
McGuire, Conrad Nelson, Darran Thomas, Gregor
Maltman, Jeremy Enford, Kate Wright, Scott Dunbar, Steve Jones, Thomas Turkey
Steve Ions, Thomasz Tyka
Aerial Footage
Director
Ian Bickerstaff
Camera Operator
Michael Brennan
Location Assistant
Sisco
Ground Support
Gary Chaffe
CREDITS
Helinet Group
Helicopter Pilot
Ben Skorstad
Camera Technician
Richard Burton
Production Co-ordinators
John Burton, David Paris
Shot using the Cineflex Hi-Dof Camera System, (Cineflex LLC, a part of the Helinet Group), with very special thanks to the Navajo Parks and Recreation Department
Sony Computer Entertainment Europe
President, World Wide Studios
Phil Harrison
Vice President, SCE WWS Europe
Michael Denny
External Development Co-ordinators
Joanne Richardson, Angela Kaston
SCEE Marketing
Vice President Marketing
Simon Rutter
Product Marketing Director
Mark Hardy
Head of Software PR
Charlotte Panther
Assistant PR / Events Manager
Roxana Etemad
Graphic Designer
Andy Hope
Copywriter
Sam Holding
European Release Manager
Louise Welch
New Release Administrator
Robert Walker
Print Production Controller
Chris Gorman
SCEE Quality Assurance
Head of First Party QA
Shawn Layden
FPQA Manager
Dave Parkinson
FPQA Functionality Supervisor
Gareth Spencer
Functionality Lead Testers
Andrew Durney, Gareth Tynan
Assistant Lead Tester
Michael Van De Waal
Functionality Testers
Barclay Christmas, Lee O'Connor, Lee Jones,
Jon Howard, Jon Lowe, Scott Hannah
FPQA TRC Supervisor
Paul French
Lead TRC Tester
John Hale
TRC Testers
Greg Munt, Daniel McCreadie
Head of Format QA
Geoff Rens
CREDITS
Format QA Manager
Dave Bennett
Data Mastering Center
Craig Duddle, Chris Stanley, Neil Pemberton,
Stephen Allen, Phil Adams
Planning & Localization Manager
Vanessa Wood
Planning & Localization Co-ordinator
Jenni Rees
Planning & Localization Co-ordinator
Nadege Josa
Localization Supervisor
Nadine Martin
Localization Lead Tester
Yolanda Akil
Localization Testers
Alberto Pérez, Jose M Flores, Rafael Deogracias,
Silvia Ferrero, Daniele De Blasio, Paolo Parrucci
Cedric Gerard, Harouna Camara, William Kandot.
Aurelien Mouliets
Head of Intellectual Property
Hogarth Andal
Legal & Business Affairs Managers
Albert Marshall, Tom Weston
Legal & Business Affairs Associate
Matthew Knight
SCEE Online Delivery
Director of Online Delivery
Gordon Thornton
Gaming Manager
Hugh Spencer
Service Manager
Jeff Ha
Consumer Manager
Paul Miller
Release Co-ordinator
Sophie Trekels
Gaming Co-ordinator
Chris Lemonius
Release Assurance Manager
Vangelis Trikounakis
Beta Trial Co-ordinator
Richard Cole
Community Co-ordinator Team Leader
Stuart Bate
Community Co-ordinators
Sandra Raue, Aurelien Poma, Vincent Boon,
Phil Priston
SCE-RT Europe
Server Engineers
Az Madujibeya, Graheme Little, Richard Moore
Game Integration Engineer
Mark Petty
SCEE Online Marketing
Director of Online Marketing
Darren Cairns
Gaming Manager
Murray Hume
Community Co-ordinators
Ben Lawton, Charlotte Large
CREDITS
SCEE PD Network Gaming Group
Lead Programmer
Tim Darby
Senior Game Server Engineer
Gavin Norton
Network Programmers
Simon Dawson, Mark Petty, Richard Moore, Azuwuike
Madujibeya, Hang Dam
Unix Administrator
Iain Gray
SCEE MIS
Director of MIS Technical Solutions
Manoj Sethia
Operations Manager
Damian Pearce
Senior Database Administrator
Richard Eve
Unix Administrators
Martin Tombleson, Kulwinder Shina
Database Administrators
Nichola Jimack, Vipul Lakhani
ATG Team
Richard Lee, Andrew Ostler, Vince Diesi, Dean Ashton,
Simon Brown, Chris Carty, Alan Dann, Tim Dann,
Eddie Edwards, Adam Garman, Susie Green, Richard
Griffiths, Mike Kenny, Pete Marshall, Nicolas Serres,
Paul Thomson
Ice Team
Mark Cemy, Pal Engstad, Naty Hoffman. Jon Olick,
David Simpson, Jason Scanlin, John Morgan, Eric
Lengyel, Boris Batkin
Video Production
Video & Film Production Manager
Nicky Adams
Managers of Film & TV Projects
Perelandra Beedles, Nick Beedles
Film & TV Projects Assistant
Mark Zajac
Production Assistant
Joanne Toomey
Technical Specialist
Jeff Culshaw
Editors
Tim Roe, Naomi Summerscales
Music Licensing
Music Licensing and A&R Manager
Sergio Pimentel
Music Supervisor
Martin Hewitt
Music Supervisor
Grace Ep
Thanks to the following people for their help and
support in making this game, without whose help it
would not have been possible:
Special Thanks
Ivan Davies, Leo Cubbin, Lee Travers, Mark O'Connor,
Greg Duddle, Phil Gaskell, Stephen Griffiths, Kevin
McSherry, Greg Hounsom, Jay Reavy, Tom O'Connor,
Simon J Smith, Jean Paul Roberts, Colin Hughes,
Jason Chown, Jason Page, Oliver Hume
Friends and Colleagues
Robyn Donnelly, Lyndsay Smith, Lisa Kerr, Drew
Williams-Rostron, Freddie Davies, Johnny Davies,
Laura O'Connor, Ste Ellison, Paul Essue
CREDITS
SCEA Product Development
Senior Producer
Felice Standifer
Associate Producer
Kyle Zunde
Director of Production
Jim Molinets
Director of San Diego Studios
Scott Rohde
Vice President of Product Development
Shuhei Yoshida
SCE-RT Online Technology
Director
Glen Van Datta
Senior Managers
Adam Harris, Ken Miyaki, Marty Taramasco, Steve
Wagner
Project Managers
Greg Beckstead, Doug Damron
Games Integration
Ramana Prakash
Development
Aaron Brunstetter, Matt Devico, Peter Heino, Mark
Jacob, Russ Patterson, Ron Roy, Steve Schneider,
Production
Erika Kato, Trang Ho
First Party Quality Assurance
Director
Michael Blackledge
Test Operations Senior Manager
Richard Markelz
QA Test Manager
Mike Veigel
QA Test Supervisor
Andrew Vecchio Moore
Lead Quality Assurance Testers
Greg Hicks, Masashi Ogasawara, Mike Pulst
Quality Assurance Testers
Robby Cheverton, Fred Fabian, Sergio Macias Jr.,
Gerzson Pongracz, Mio Shimizu, Paul Allen Timm
Lab Technician
Vince Loughney
Contingent Game Test Analysts
Joshua Brock, Theodore Buck, Francis Cancio.
Jennifer Dawson, Issac Fuentes, Esau Garcia, Marco
Garcia, Dan Griego, Adam Jones, Joshua Lee, Mor
Llanes, Anthony Manosalva, Steve Meim, Seiji
Monkami, Jason Musbach, Jeffrey Pease, Anthony
Rodriguez, Hean So, Johnny Wing
QA Support Manager
Ken Kribs
Applications Admin
Christian Davis
Test Tool Developer
Chris DePuydt
Manager, Online Support
Chris Cromwell
Online Support Leads
Ken Overbey, Derek Baumann
Online Support Analysts
Edward O'Neill, Joe Schmedding, Michael Brown,
Brandon Fenton and the Online Support Test Team
CREDITS
Program Management Group
Senior Manager
Jim Wallace
Manager, Project Management
Eric Ippolito
Project Coordinators
Justin Flores, Jesse Reiter, Ronald Pascucci
Contingent Project Management Assistant
Brent Gocke
SCEA Marketing
Director, Product and Online Marketing
Susan Nourai
Senior Product Marketing Manager
Stephanie Yoshimoto
Associate Product Marketing Manager
TJ Consunj
Product Marketing Specialist
Verna Hsu
Senior Director, Promotions and Sports
Product Marketing
Sharon Shapiro
Promotions
Andrew Adams, Janeen Anderson, Donna Armentor,
Kacey Denton, Anne Gherini, Keith Hovey,
Bob Johnson, Johanna Legarda
Senior Director, Public Relations
David Karraker
Senior Public Relations Manager
Ron Eagle
Public Relations Specialist
Alex Armour
Director of Online and Direct Marketing
Steve Williams
Senior Creative Services Manager
Quinn Pham
Creative Services Specialist
Steve Ervin
Packaging and Manual Design
Petrol Advertising
Legal & Business Affairs
Kirsten Costello, Dan Figueroa, Lisa Lunger, Sue
Nopar, Stephanie Stroughter, Alice Vorotchaeva
Special Thanks
We would like to thank each individual at Sony
Computer Entertainment America for their
contributions, support and dedication to the success of
MotorStorm™ with special recognition to the Executive
Management team including: Kaz Hirai, Jack Tretton,
Riley Russell, Jim Bass, Peter Dille, Glenn Nash,
Frank O'Malley, Phil Rosenberg, Steve Ross
Dolby and the double-D symbol are registered
trademarks of Dolby Laboratories.
Uses Havok, copyright © 1999-2006 Havok.com Inc
(or its licensors). See www.havok.com for details.

MUSIC
Queens Of The Stone Age 'Medication'
Written by Joshua Homme, Troy Van Leuwen, Joey
Castillo and Mark Lanegan
Published by Universal Music Publishing Ltd / EML Music Publishing Ltd London WCGU 500
EMI Music Publishing Ltd, London WC2H 0QY Courtesy of Interscope Records / Polyder UK
Licensed by kind permission from the Film & TV licensing division
Part of the Universal Music Group
CREDITS
Curve 'Hell Above Water'
Written by Toni Halliday & Dean Garcia
Published by Chrysalis Music Ltd
Courtesy of Universal Music International (UK)
Licensed by kind permission from the Film & TV licensing division
Licensed by kind permission from the Film & TV licensing division
Kings Of Leon 'Spiral Staircase'
(Angelo Petraglia/Caleb Followill/Caleb Followill)
Published by Universal Music Publishing Ltd
(Angelo Petraglia/Caleb Followill/Caleb Followill)
Published by Universal Music Publishing Ltd
Licensed by kind permission from P & P Songs Ltd o/b/o Music of Windswept
Fellowill Music, Martha Str
Fellow Mill Music, Martha Street Music & Songs of Combustion Music
(P) 2003 SONY BMG Music Entertainment Inc.
Licensed courtesy of SONY BMG Commercial Markets
(UK)
Nirvana 'Breed'
Words and Music by Cobain
© 1991, EMI Virgin Songs Inc, USA
EMI Music Publishing Ltd,
Courtesy of Goffen Records / Polydor UK Ltd
Licensed by kind permission from the Film & TV licensing division
Part of the University
Part of the Universal Music Group
Primal Scream 'The 99th Floor'
Words and Music by Gillespie, Innes, Mounfield, and
Duffy
© 2006, EMI Music Publishing Ltd, London WCRU/ROV
London WC2H0Q (D) 0000 GONY DU
(P) 2006 SONY BMG Music Entertainment (UK) Limited
Limited Licensed courtesy of SONY BMO Commercial Markets
(UK)
Primal Scream 'Dolls (Sweet Rock And Roll)
Words and Music by Gillespie, Innes, Mountfield. and
Duffy
© 2006, EMI Music Publishing Ltd,
London WC2H 0QY
(P) 2006 SONY BMG Music Entertainment (UK) Limited
Limited Licensed courtesy of SONY BMG Commercial Markets
(UK)
Slipknot 'Before I Forget'
Words and Music by Crahan, Gray, Jordison, Taylor, Wilson, Fehn, Jones, Thomson, and Root
© 2004 EMU Music Publishing Ltd.
© 2004, EMI Music Publishing Ltd. Courtesy of Readers' Records
Courtesy of Roadrunner Records
Elite Force 'Presha'
(Shackleton)
Recorded & Produced by Elite Force in the Luna Module, 2004
Published by Universal / MCA Music Ltd
Every Time I Die 'The New Black'
Written by: A. Williams / M. Novack / K. Buckley / J. Buckley
Songs Music Publishing LLC Published by Kobalt Music Publishing Ltd.
Courtesy of Roadrunner Records & Trustkill Records
Songs Music Publishing LLC Published by Kobalt
Music Publishing Ltd.
Courtesy of Roadrunner Records & Trustkill Records
Gluecifer 'Automatic Thrill'
(Jacobsen/Skagen/Uggen/Amundsen/Young/
Vestrheim)
Published by Universal Music Publishing Ltd
(P) 2005 SONY BMG Music Entertainment Norway AS
(P) 2004 Steamhammer, a division of SPV GmbH Licensed courtesy of SONY BMG Commercial Ma
(UK)
and with kind permission of SPV GmbH
Taken from the album "Automatic Thrill"
www.spv.do
Hyper 'Hot Rockin'
Written by John Ross & Guy Hatfield
Produced & programmed by Hyper & Honnie.
Published by Chrysalis Music Ltd/ Guy Hatfield
Lunatic Calm 'Leave You Far Behind'
(Shackleton/Saunders)
Published by Universal / MCA Music Ltd
Courtesy of Universal-Island Records Ltd
Licensed by kind permission from the Film & TV licensing division
licensing division Part of the Universal Music Group
Monster Magnet 'Powertrip'
Wyndorf
Published by Universal Music Publishing Ltd
Courtesy of A&M Records Inc / Polydor UK Ltd
Licensed by kind permission from the Film & TV
licensing division
Part of the Universal Music Group
Pendulum 'Slam'
Written by Robert Swire-Thompson and Gareth
McGrillen
Published by Pure Genius Music Limited, administered
by Bucks Music Group Limited (D) Brookhead Koco Ltd 2005
(P) Breakdeal KaaS Ltd 2005
CREDITS
Pitchshifter 'Scene This'
Taken from the album "Deviant"
Written by J.S. Clayden/Jim Davies
© EMI Music Publishing Ltd. London WC2H 0QY
Courtesy of Geifen Records / Polydor UK Ltd
Licensed by kind permission from the Film & TV
licensing division
licensing division Part of the Union
Part of the Universal Music Group
www.pitchshifter.com
The Reverend Horton Heat 'Big Red Rocket Of Love'
Written by James C Heath
© Horton House Enterprises / BMI
Courtesy of Interscope Records / Polydor UK Ltd
Licensed by kind permission from the Film & TV
Licensed by kind permission from the Film & TV licensing division.
licensing division
Part of the Universal Music Group
Spiritualized 'Electricity'
Written by Jason Pierce
Published by Redemption Songs Ltd/Chrysalis Music
Ltd
(P)1997 SONY BMG Music Entertainment (UK) Limited
(P) 1997 SONY BMG Music Entertainment (UK) Limited Licensed courtesy of SONY BMG Commercial Markets
Licensed courtesy of SONY BMG Commercial Markets (UK)
(OK)
The Experiment 'The Cost Of Freedom'
Written By Gez Dewar/Nick Hale
Published by Reverb Music Ltd/Hydrogen Dukebox
Music
Licensed Courtesy of Hydrogen Dukebox Records
Limited
www.hydrogendukebox.com
www.hydrogendukebbx.com
Trash Palace 'Animal Magic'
Music by Dimitri Tikovoi
Published by Universal Music Publishing Ltd
Published by Universal Music Publishing Ltd Masters courtesy Dimitri Tikevai/Eirobrand
Masters courtesy Dimith Tirovoil Firebrand Management Ltd (London).
Management Ltd (London)
Wolimother 'Woman'
Written by Andrew Stockdale, Chris Ross & Myles
Heskett
Published by Wolfmother Pty Ltd
Published by Wolfmother Pty Ltd
Produced by D. Sardy
Courtesy of Universal Music Australia Ltd
Licensed by kind permission from the Film & TV
licensing division
Part of the Univ
Part of the Universal Music Group
Krafty Kuts & Tim Deluxe "Bass Phenomenon"
Words and Music by Ashley Slater Martin Reeves Tim
Deluxe
Deluxe Vocals performed by A. Slater
Vocals performed by A. Slater © 2006 Copyright Control / EM Music Publishing Ltd
© 2006 Copyright Control / EMI Music Publishing Ltd,
London WC2H 0QY
Dizzy Heights Music Publishing, LTD. (PRS)
All Rights On Behalf Of Dizzy Heights Music
All Rights On Don't, C. DILLY, Hoggins Music Publishing, LTD
Publishing, LTD
administered By Warner Chappell Music LTD
P & C Against The Grain 2006.
Thanks to
Boss Pelling @ Universal Music Publishing, Greg
Turney © Universal Records, Chris Jones and Ni
Turner @ Universal Records, Chris Jones and Nick
Oakes @ EMI Music Publishing, Russell Hier @ SONY
RMG Commercial Markets (UK) Daniel Oaden @
BMS Commercial Markets (UK), Daimler Ogden &
Chrysalis Music Publishing, Indi Chawla @ P & P
Songs: Jemma Skirkmore & Michelle Stoddart
Songs, Semma Skidmore & Michelle Stoddan © Kohalt Music Chris Hervin @ Rendwages Records
Robalt Music, Chris Harris & Roadrunner Records,
Leah Simmons @ Flatline Entertainment, Gabriele
Pfitzner and Maria Quellette @ SPV Records Matt @
H. R. and H. M. (1)
Hope Recordings, Katie Thiebaud @ Breakbeat Kaos
JS Clavden © PSI Records Scott Weiss @ Horton
Uwroc Publishing, Macci-Hickman. © Roverb XI
House Publishing, Maggi Hickman @ Reverb XL,
Doug Hart @ Hydrogen Jukebox, Melissa and Angela
@ Eleven Music, Louise Barnham @ Warner Channell
© Eleven Music, Louise Baimann & Walter Chappell
Music, Mark Vernon @ Firebrand Management, Katy
Jones @ Bucks Music Publishing, Abel @ Figgerlickin
Jones & Bucks Music Publishing, Abel & Hingenickin
Records, Jeffrey Light @ Myman Abell Fineman
Greenspan & Light. Tim King @ Against The Grain.
Dolby and the double-D symbol are trademarks of
Bolly Laboratories
Dolby Laboratories.
LIMITED WARRANTY
Sony Computer Entertainment America (SCEA) warrants to the original purchaser of this SCEA product that this software is free from defects in material and workmanship for a period of ninety (90) days from the original date of purchase. SCEA agrees for a period of ninety (90) days either repair or replace, at its option, the SCEA product. You must call 1-800-345-7669 to receive instructions to obtain repair/replacement services.
This warranty shall not be applicable and shall be void if the defect in the SCEA product has arisen through abuse, unreasonable use, mistreatment or neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE SCEA. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT. INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL SCEA BE LIABLE FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE SCEA SOFTWARE PRODUCT.
Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of consequential damages, so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific legal rights, and you may also have other rights which vary from state to state.
USE OF UNAUTHORIZED PRODUCT:
The use of software or peripherals not authorized by Sony Computer Entertainment America may damage your system and/or invalidate your warranty. Only official or licensed peripherals should be used in the controller ports or memory card slots.
Unauthorized copying, reproduction, rental, public performance or broadcast of this game is a violation of applicable laws. All rights to make copies of any portion of the game for subsequent redistribution is retained by the copyright holder. Please contact SCEA at 1-800-345-7669, if you are unwilling to accept the terms of this license.
END USER LICENSE AGREEMENT
Game Experience May Change During Online Play.
ONLINE USER AGREEMENT
PLEASE READ THE ENTIRE AGREEMENT AND INDICATE WHETHER OR NOT YOU AGREE TO ITS TERMS BY CLICKING THE 'ACCEPT' OR "DECLARE" BUTTON AT THE BOTTOM OF THIS SCREEN. IF YOU CLICK THE 'DECLARE' BUTTON YOU WILL NOT BE ABLE TO PLAY THE ONLINE VERSION OF THIS GAME. CHECK WITH SONY COMPUTER ENTERTAINMENT AMERICA INC. ("SCEA") CONSUMER SERVICES AT 1-800-345-7669 WITHIN 30 DAYS OF YOUR PURCHASE FOR REFUND OR RETURN INFORMATION. PLEASE HAVE YOUR PURCHASE RECEIPT AVAILABLE.
- ACCEPTANCE OF AGREEMENT. This Agreement can be accepted only by an adult 18 years or older. By clicking the "ACCEPT" button, you affirm that you are an adult 18 years or older and you are accepting this Agreement on your own behalf or on behalf of your minor child (under 18).
- GRANT OF LICENSE. SCEA grants you a non-exclusive right to use this software for play on a PLAYSTATION#3 computer entertainment system only. You may not (I) rent, lease or sublicense the software, (ii) modify, adapt, translate, reverse engineer, decompile or disassemble the software, (iii) attempt to create the source code from the object code for the software, or (iv) download game content for any purpose other than game play. You have no proprietary rights in any game content including game play statistics. SCEA may modify such content at any time for any reason.
- AUTHENTICATION/SERVICE. SCEA may retrieve information about a user's hardware and software for authentication, copy protection, account blocking, system monitoring/diagnostics, rule enforcements, or game management and other purposes. SCEA does not guarantee the continuous operation of the game servers and shall not be responsible for any delay or failure of the game servers to perform. In the event of a systems incompatibility or inoperability, the sole liability of SCEA, SCEA and their affiliates shall be limited to the repair or replacement of the user's affected game software, console, or peripherals at the option of SCEA. SCEA, SCEA and their affiliates shall not be liable for any delays, system failures, authentication failures, or system outages, which may, from time to time, affect game play or access thereto.
- NO EXPECTATION OF PRIVACY. You agree that you have no expectation of privacy or confidentiality in the personal information you may intentionally or unintentionally disclose through login, game play and chat. You should avoid saying anything personally identifying in chat. SCEA has no liability for any violation of this Agreement by you or by any other player.
- ONLINE CONDUCT. When you play, you agree to be respectful of your fellow players and never to engage in any behavior that would be abusive or offensive to other players, disruptive of the game experience, fraudulent or otherwise illegal. This includes but is not limited to:
(a) Harassing or intimidating other players while chatting or playing this game online, or using information obtained while chatting or playing this game to harass or intimidate fellow players outside of the game; (b) Using language, selecting user, character, clan, or team names, or creating any other content that is racially, ethnically, or religiously offensive, sexually abusive, obscene, or defamatory; (c) Selecting as a user, character, clan, or team name any word, symbol, or combination of words and symbols that is identical to or substantially similar to any character, weapon, vehicle, or other intellectual property element owned by SCEA that appears in this game or any other SCEA game or a third party's game; (d) Using content that is commercial in nature, such as advertisements, solicitations, and promotions for goods or services; (e) Falsely representing that you are an employee of Sony Corporation, Sony Computer Entertainment America, or any other affiliated or related company; (f) Disrupting the normal flow of chat in game chat rooms; (g) Making a false report of user abuse to SCEA Consumer Services; (h) Violating any local, state, or national law, including but not limited to laws related to copyright, trademark, defamation, invasion of privacy, identity theft, hacking, and the distribution of counterfeit software; (i) Using a cheat code, cheat device, or any device that modifies the executable game code or data. For a detailed explanation of the SCEA policy on cheating, visit "http://www.us.playstation.com/onlinecheating."
EULA
(j) Any attempt to deliberately alter, damage, or undermine the legitimate operation of this game, including but not limited to exploiting the ranking system by creating "dummy accounts".
- REPORTING ABUSE. To report violations of this Agreement or to inquire about a blocked account, call SCEA Consumer Services at 1-800-345-7669.
- VIOLATIONS OF ONLINE CONDUCT. SCEA has no liability for any violation of this Agreement by you or by any other player. Further, if you violate this Agreement in any manner, SCEA may at its discretion and without notice to you temporarily or permanently block your account and/or reset your stats and/or rankings in this game and any related games. In appropriate cases, SCEA may bring legal action against you or cooperate in any government or private legal action or investigation relating to your conduct within the game.
- HOTSPOT AND INTERNET SERVICE PROVIDERS. SCEA and its affiliated companies are not affiliated with any of the Internet service providers (ISPs) or Hotspot Operators (collectively "Service Providers") that you may connect to when you wirelessly access the Internet and are not responsible for any damages or injury arising from or related to your use of these services. When you access an ISP through a Hotspot you are providing information directly to the Service Provider and not to SCEA. This information is collected by the Service Provider and is not shared with SCEA. SCEA does not control the Service Provider's use of the information you provide. Before wirelessly accessing the Internet you should carefully read the Service Provider's advertisements, user agreement/terms and conditions and privacy policy carefully. If you are unclear whether your use of the Service Provider's services may involve charges or whether all of the Service Provider's advertised features will be available through the PLAYSTATION933 system, or if you have any other questions concerning their services, please contact the Service Provider directly.
- WARRANTY/DISCLAIMER. SCEA WARRANTS TO THE ORIGINAL PURCHASER OF THE GAME DISC THAT THE DISC IS FREE FROM DEFECTS IN MATERIALS AND WORKMANSHIP FOR A PERIOD OF NINETY (90) DAYS FROM THE DATE OF PURCHASE. SEE GAME MANUAL FOR LIMITED WARRANTY DETAILS. EXCEPT AS PROVIDED HEREIN, THE GAME DISC, SOFTWARE AND ALL RELATED SERVICES ARE PROVIDED "AS IS" AND, TO THE MAXIMUM EXTENT PROVIDED UNDER LAW, SCEA DISCLAIMS ALL WARRANTIES OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. WITHOUT LIMITING THE FOREGOING, SCEA DOES NOT PROMISE THAT THIS SOFTWARE WILL WORK PROPERLY WITH ANY MEMORY CARD STORAGE OR OTHER PERIPHERAL DEVICE THAT HAS NOT BEEN MANUFACTURED OR LICENSED BY SCEA OR A RELATED COMPANY. TO INSURE COMPATIBILITY USE ONLY PLAYSTATION® LICENSED OR APPROVED PRODUCTS. ADDITIONALLY, SCEA DOES NOT GUARANTEE THAT YOU WILL BE ABLE TO PLAY THIS GAME THROUGH ONLINE OR WI-FI CONNECTIVITY AT ANY TIME YOU WANT. FROM TIME TO TIME, THERE MAY BE PROBLEMS RELATED TO AVAILABILITY, ACCESS, DELAY AND FAILURE TO PERFORM THAT ARE BEYOND THE IMMEDIATE AND REASONABLE CONTROL OF SCEA. IN THE EVENT OF A DISPUTE REGARDING THE ONLINE FUNCTIONALITY OF THIS SOFTWARE, YOU AGREE THAT THE SOLE LIABILITY OF SCEA AND ITS AFFILIATED COMPANIES WILL BE LIMITED TO REPAIR OR REPLACEMENT OF THE GAME SOFTWARE AT SCEA'S OPTION. SCEA MAY, AT ITS SOLE DISCRETION, DISCONTINUE HOSTING OF THE GAME SERVER AT ANY TIME. SCEA HAS NO LIABILITY FOR SUCH DISCONTINUANCE.
- MODIFICATION. SCEA AT ITS SOLE DISCRETION MAY MODIFY THE TERMS OF THIS AGREEMENT AT ANY TIME. YOU ARE RESPONSIBLE FOR REVIEWING THE TERMS OF THIS AGREEMENT EACH TIME YOU LOGIN TO PLAY. BY ACCEPTING THIS AGREEMENT AND BY PLAYING THE GAME ONLINE, YOU AGREE TO BE BOUND BY ALL CURRENT TERMS OF THE AGREEMENT. TO PRINT OUT A CURRENT COPY OF THIS AGREEMENT USING YOUR COMPUTER, GO TO WWW.US.PLAYSTATION.COM/SUPPORT/USERAGREEMENT.
- MISCELLANEOUS. This Agreement shall be construed and interpreted in accordance with the laws of the State of California applying to contracts fully executed and performed within the State of California. Both parties submit to personal jurisdiction in California and further agree that any dispute arising from or relating to this Agreement shall be brought in a court within San Mateo County, California. If any provision of this Agreement shall be held invalid or unenforceable, in whole or in part, such provision shall be modified to the minimum extent necessary to make it valid and enforceable, and the validity and enforceability of all other provisions of this Agreement shall not be affected thereby. This Agreement constitutes the entire agreement between the parties hereto related to the subject matter hereof and supersedes all prior oral and written and all contemporaneous oral negotiations, commitments and understandings of the parties, all of which are merged herein.
NOTES


Mild Language Violence

PLAYSTATION.3

Genji: Days of the Blade is a trademark of Sony Computer Entertainment America Inc. Developed by Game Republic. © 2006 Sony Computer Entertainment Inc. "PlayStation", "PLAYSTATION" and "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. "Blu-ray Disc" and "Blu-ray Disc" logo are trademarks.
