MICROSOFT The Voice (Xbox 360) - Video game

The Voice (Xbox 360) - Video game MICROSOFT - Free user manual and instructions

Find the device manual for free The Voice (Xbox 360) MICROSOFT in PDF.

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Brand Microsoft
Model The Voice
Platform Xbox 360
Genre Music / Singing
Publisher Activision
Release Year 2014
Supported Players 1-2 (with two microphones)
Microphone Compatibility USB microphone (any compatible with Xbox 360)
Game Modes Season Mode, Quick Play, Voice Party, Audition Fever, Battles, Voice Trap, Vocal Coach
Season Mode Rounds Blind Auditions, The Battles, The Playoffs, Live Shows, Final 12, Quarter-Finals, Semi-Finals, Final
Quick Play Options Solo, Duets, Head to Head, Sing-Off
Voice Party Max Microphones 2
Health Warning Photosensitive seizures risk; consult manual for details
Warranty 90 days limited (recording medium)
Customer Support support.activision.com
Rating (Manual Average) 7.0 / 10
Language English

Frequently Asked Questions - The Voice (Xbox 360) MICROSOFT

What microphones are compatible with The Voice on Xbox 360?
Any USB microphone that works with Xbox 360 is compatible. Connect it to an unused USB port on the console before starting the game.
Can I play with two players?
Yes, the game supports up to two players with two microphones. Modes like Duets, Head to Head, and Voice Party allow multiplayer.
What are the main game modes?
The main modes are Season Mode (mirroring the TV show), Quick Play (solo/duet/head-to-head/sing-off), Voice Party (multiplayer), Audition Fever, Battles, Voice Trap, and Vocal Coach.
How does Season Mode work?
Season Mode follows the TV show format: Blind Auditions (coaches vote with chairs turned), The Battles (head-to-head with potential steals), The Playoffs, Live Shows, Final 12, Quarter-Finals, Semi-Finals, and Final. You can play solo or with a friend.
What is Voice Trap?
Voice Trap is a head-to-head mode where you aim for higher scores but face traps at each multiplier level. Traps include bomb notes (lose multiplier), pitch board flip, lyric display flip, and score reset.
Is there a tutorial or practice mode?
Yes, the Vocal Coach mode offers lessons and challenges for various vocal skills, from beginner (lip trills, octave jumps) to advanced (harmonies, power notes, rhythm changes).
What should I do if I experience a seizure while playing?
Immediately stop playing and consult a doctor. The game includes a health warning about photosensitive seizures. Parents should monitor children for symptoms like light-headedness, twitching, or confusion.
What is the warranty for this game?
Activision warrants the recording medium (disc) free from defects for 90 days from purchase. Liability is limited to the purchase price. See in-game or support.activision.com/license for details.
Where can I get customer support?
Visit support.activision.com to create an account, browse troubleshooting tips, or contact support. The game is published by Activision.
Can I play this game on Xbox One?
No, The Voice for Xbox 360 is specifically designed for Xbox 360. It may not be compatible with Xbox One unless backward compatibility is supported (check official Xbox compatibility list).

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USER MANUAL The Voice (Xbox 360) MICROSOFT

WARNING Before playing this game, read the Xbox 360 ^® console, Xbox 360

Kinect® Sensor, and accessory manuals for important safety and health information. www.xbox.com/support.

Important Health Warning: Photosensitive Seizures

A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people with no history of seizures or epilepsy may have an undiagnosed condition that can cause "photosensitive epileptic seizures" while watching video games. Symptoms can include light-headedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, momentary loss of awareness, and loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents, watch for or ask children about these symptoms—children and teenagers are more likely to experience these seizures. The risk may be reduced by being farther from the screen; using a smaller screen; playing in a well-lit room, and not playing when drowsy or fatigued. If you or any relatives have a history of seizures or epilepsy, consult a doctor before playing.

USING THE MICROPHONE:

  1. Connect the USB microphone to an unused USB port on the console. Any USB microphone that can be used on your Xbox 360 should work.

  2. Start the game.

  3. Notice the microphone icons in the top right corner of the song selections screens. The icons will light up when audio is received from a connected microphone. This is a great way to confirm that a microphone is connected before starting a song.

  4. Select mode to play and being singing!

MICROSOFT The Voice (Xbox 360) - USING THE MICROPHONE: - 1

natural_image Black handheld microphone with mesh grille and threaded shaft, isolated on dark background (no text or symbols)

CONTROLS

Pause Menu Back Continue

SEASON MODE

This is the main game mode, and it mirrors the format of the live competition. Get ready to compete through all of the rounds in a bid to be crowned The Voice. This can be played solo or with a friend in the same room. The types of rounds are:

BLIND AUDITIONS - Compete in the first round of The Voice by singing for the four coaches of the season. Just like in the show, their chairs are turned so they will be voting on the quality of your singing. This is your chance to impress them with your skills and get them to vote for you. If more than one coach votes, then the power is in your hands to choose a coach for the season.

THE BATTLES (ROUNDS 1 AND 2) - Go head to head against another contestant. Take turns singing verses and collaborate on choruses. Be sure to impress your coach as he/she will decide if you will progress to the next round. Remember, even if you don't move to the next round with your coach there is always the chance another coach could steal you away if they like what they hear!

THE PLAYOFFS - Put in your best performance to make it into your coach's final three for the Live shots. There are no more steals so make sure you choose the right song and give it your best.

LIVE SHOWS - Each coach enters the live shows with three artists, creating the top 12. Each singer gets to sing one song and the top four, who receive the most votes, progress to the semi-fi nal.

FINAL 12 - The top 12 contestants perform songs to compete for the most votes. The top 8 advance to the quarter fi nals.

QUARTER-FINALS - The top 8 contestants from final 12 perform songs to compete for the most votes. The top four advance to the semi-fi nals.

SEMI-FINALS - The top six contestants from quater-fi nals perform songs to compete for the most votes. The top two advance to the fi nals.

FINAL - Four contestant must choose a song to perform. The top singer with the most votes is the winner.

QUICK PLAY

This mode is a straightforward singing mode where you can sing solo, duet, compete head to head or in a sing-off in an attempt to achieve the highest score possible.

SOLO - Sing to achieve the highest score. A results screen provides performance statistics.

DUETS - Two players sing co-operatively, playing at the same time. A combined score and individual scores are displayed at the end Each player has their own pitch board and lyric display (as if they were playing head to head).

HEAD TO HEAD - Two players sing at the same time singing the whole song together. Each player has their own pitch board and lyric display. Aim to score higher than your opponent. At the end of a song, results and statistics are displayed for each player and the winner is declared.

SING-OFF - Two players take turns singing sections of a song. Each player has their own pitch board and lyric display. Aim to score higher than your opponent.

VOICE PARTY

Enjoy the game with several people using Voice Party mode. This mode supports up to two microphones.

AUDITION FEVER

Each player gets their chance to impress the judges. Players sing head to head and score a bonus each time a judge votes for them.

  • Audition Fever: head-to-head battle where players both sing the entire song.
  • The player with the highest score wins the match. At the end of the game, the player who received the most votes over the course of the game wins.

BATTLES

Party battles are very similar to the battles in Season mode. Take part in a sing-off to steal points from opponents at specifi c “spotlight” sections of the songs.

VOICE TRAP

Challenge your opponent in Voice Trap. Sing head to head for the higher score but watch for power-up traps as you progress through each multiplier level!

  • Moving up a multiplier level begins trap setting for your own pitch board.
  • At level 1 (x2 Multiplier level) you will start to receive 'bomb notes'. Sing on any of these highlighted lozenges and lose your current multiplier level.
  • Moving to level 2 multiplier will cause your pitch board to fl ip so vocal runs moving upward are displayed as running down.
  • Reaching level 3 will cause your lyric display to flip and your pitch board to reverse.
  • Receiving a no score or 'red' for a page will mean a score and multiplier is knocked down to zero.

A VOCAL COACH

The player can learn through a series of games and challenges that are themed around particular vocal skills. Vocal coach lessons vary from beginner items like lip trills and octave jumps to more diffi cult techniques like harmonies, power notes and rhythm changes.

LIMITED WARRANTY- ACTIVISION WARRANTS TO THE ORIGINAL CONSUMER PURCHASER THAT THE RECORDING MEDIUM WILL BE FREE FROM DEFECTS IN MATERIAL AND WORKMANSHIP FOR 90 DAYS FROM THE DATE OF PURCHASE. LIMITATION OF LIABILITY - IN NO CASE RELATED TO SUCH DEFECT OR ANY OTHER CLAIM ARISING FROM PURCHASE OR USE SHALL ACTIVISION'S LIABILITY EXCEED THE GREATER OF THE AMOUNT YOU PAID TO US DURING THE 12 MONTHS PRIOR TO THE TIME YOUR CAUSE OF ACTION AROSE OR THE PURCHASE PRICE OF THE PRODUCT. BECAUSE SOME STATES OR JURISDICTIONS BY LAW DO NOT ALLOW THE DISCLAIMER OF CERTAIN WARRANTIES OR THE EXCLUSION OR THE LIMITATION OF LIABILITY FOR CONSEQUENTIAL, INCIDENTAL, OR OTHER TYPES OF DAMAGES, THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU, IN WHICH CASE THE LIABILITY OF ACTIVISION AND ITS AFFILIATES SHALL BE LIMITED TO THE FULLEST EXTENT PERMITTED BY LAW. See the Product License and Service Agreement in-game or at support.activision.com/license for more information about this limited warranty; contact customer support (support.activision.com) for questions about this warranty.

CUSTOMER CARE

Access all of your support needs at support.activision.com. Create a personalized account, explore our extensive knowledge-base of troubleshooting tips, and tap into our massive community. You can also get customized assistance for your game by selecting Contact Us and choosing from the available options.

ACTIVISION.

activision.com

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Activision Publishing, Inc., P.O. Box 67713, Los Angeles, CA 90067

© 2014 Activision Publishing, Inc. ACTIVISION is a registered trademark of Activision Publishing, Inc. All rights reserved. Opening the game box and using the software constitutes acceptance of the Software License Agreement available at support.activision.com/license. Nintendo trademarks and copyrights are properties of Nintendo. Powered by Wwise ©2006-2014 Audiokinetic Inc. All other trademarks and trade names are the properties of their respective owners.

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Brand : MICROSOFT

Model : The Voice (Xbox 360)

Category : Video game