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BRUGSANVISNING TOY STORY OBSTACLES & ADVENTURES USAopoly

Disney·PIXAR

TOY STORY

OBSTACLES & ADVENTURES

A COOPERATIVE DECK-BUILDING GAME

OVERVIEW

In this cooperative game, you will take on the role of one of your favorite Toy Story characters as you work together to overcome a series of Hazards. Hazards each have a unique effect and you will need to change strategies as new ones are revealed. This game is designed to be played over a series of six Adventures, to bring about a true Happily-Ever-After for our Toys.

OBJECTIVE

Playing cooperatively as the Toys, you win the game if you overcome all the Hazards before the Moving Van Token reaches the end of the Adventure track, thereby transferring all the Toys safely to Andy's new home.

However, if the Moving Van Token reaches the end of the track, some of the Toys were misplaced along the way and you all lose the game!

5 PLAYERS

After reading these rules, you will need to proceed directly to Adventure 2. Open the Adventure 1 and Adventure 2 boxes, review the additional rules enclosed, and start your adventure there.

TABLE OF CONTENTS

Set Up - p. 2-5

Gameplay - p. 6-9

[Additional Rules - p. 10-13]

Sort and distribute contents as shown for a 2-4 Player game:

LEAVE IN BOX: BOXES FOR ADVENTURE 2-6 11 DIVIDER CARDS

Player Board with Health Tracker
STAR Travel HEALTH SUSSES: SMALLER, SMALLER, SMALLER, SMALLER, SMALLER, SMALLER, SMALLER, SMALLER, SMALLER, SMALLER, SMALLER, SMALLER, SMALLER, SMALLER, SMALLER, SMALLER, SMALLER, SMALLER, SMALLER, SMALLER, SMALLER, SMALLER, SMALLER, SMALLER, SMALLER, SMALLER, SMALLER, SMALLER, SMALLER, SMALLER, SMALLER, SMALLER, SMALLER, SMALLER, SHEET & SHEET

GAME TRACK DisneyP • PIXAR TOY STORY OBSTACLES & ADVENTURES 4 COOPERATIVE DOCK BUILDING GAME

Health Trackers:

Give one to each player. Place Health Tracker on the 10 space on your player board as pictured.

USAopoly TOY STORY OBSTACLES & ADVENTURES - Health Trackers: - 1

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35 Insight Pieces

USAopoly TOY STORY OBSTACLES & ADVENTURES - Health Trackers: - 8
25 Imagination Pieces

DISCARD OBSTACLES & ADVENTURES DISCARD

Game Board

HEALTH 10 9 8 7 6 5 4 3 2 1 SPEEDS: SHINNEN ALL CAPSICUM AND OUT THE CREAM IN YOUR LIFE AND/OR TICK! I NOT BEET THE CREAM ON AT THE ONE OF THE CREAM

Player Boards
Give one to each player.

ONCADA ONCADA ONCADA ONCADA ONCADA ONCADA ONCADA ONCADA ONCADA ONCADA ONCADA ONCADA ONCADA ONCADA ONCADA ONCADA ONCADA ONCADA ONCADA ONCADA ONCADA ONCADA ONCADA ONCADA ONCADA ONCADA

Player Board with Health Tracker

SET UP SHOWN IS FOR A 3 PLAYER GAME *REMEMBER, IF YOU HAVE 5 PLAYERS, YOU ALSO NEED TO OPEN THE ADVENTURE 2 BOX. Adventure 6 Disney Toy STORY OPEN THE ADVENTURE 1 BOX AND PROCEED TO THE NEXT PAGE.

Sort and distribute Adventure 1 cards and components

ADVENTORIES Disney: KISSN TOY STORY

1
USAopoly TOY STORY OBSTACLES & ADVENTURES - Sort and distribute Adventure 1 cards and components - 2
1 Adventure Track & Token

2
USAopoly TOY STORY OBSTACLES & ADVENTURES - Sort and distribute Adventure 1 cards and components - 3
14 Dangers

3
USAopoly TOY STORY OBSTACLES & ADVENTURES - Sort and distribute Adventure 1 cards and components - 4
4 Hazards

4
USAopoly TOY STORY OBSTACLES & ADVENTURES - Sort and distribute Adventure 1 cards and components - 5
34 Adventure cards

1 Adventure Track and Token

Choose the appropriate player count side of the Adventure Track and place it face-up. Place the Token on the start space.

2 Danger Cards

Shuffle and stack the square Danger cards face-down.

3 Hazard Cards

Set aside the Escape from Sid card, shuffle the other 3 Hazard cards, then stack them all face-down with Escape from Sid on the bottom. For Adventure 1 there will only be one active Hazard at a time. Reveal the top card face-up in the space below.

4 Adventure Cards

Separate out the 4 starting decks as indicated by the Toy's name on the bottom 6. Shuffle and stack the Adventure cards face-down. Place the top 6 cards face-up in the spaces below. If any of the revealed cards have the same Card name, stack them on top of each other. This way you will always have 6 unique Adventure cards available.

5 Turn Order and "You are a Toy" Cards

Choose a Toy. Place Turn Order and "You are a Toy" card face-up above your player board.

6 Starting Toy Deck

Shuffle and stack your deck of 10 cards face-down, then draw 5 cards. Note that each Toy has their own starting deck as indicated by the name at the bottom.

USAopoly TOY STORY OBSTACLES & ADVENTURES - Starting Toy Deck - 1

flowchart
graph TD
    A["1 ADVENTURE 2-3 PLAYTIES"] --> B["1 STORY DEAW 1"]
    B --> C["1 END GAME OVER"]
    C --> D["1 Adventure Track"]
    D --> E["2 DANGEL GAMMA SECTOR"]
    E --> F["3 OBSTACLES & ADVENTURES A COOPERATIVE DECK BUILDING GAME"]
    F --> G["4 STRUGGLE WITH JEALONSY"]
    G --> H["5 Active Hazard"]
    H --> I["6 Leave empty for Adventure These spaces will be first successive games"]

Disney PIXAR Toy STORY OBSTACLES & ADVENTURES 6 HEALTH SELLING ABOUT AT THE PAGES ARE NOT TO CHAIN IN YOUR WORK. APPROVED FROM ITEMS KEEP YOUR MOUNT TO AT THE END OF THE WORK. DISCARD PILE (face-up) FRIEND DARGE - ARMY MAN Choose one Gain 1% as gain 2% ITEM COWBOY ART Gain one! Amy Men out 3 hours! PLAYFUL Gain 1% PLAYFUL Gain 1% PLAYFUL Gain 1%

5
USAopoly TOY STORY OBSTACLES & ADVENTURES - Starting Toy Deck - 3

USAopoly TOY STORY OBSTACLES & ADVENTURES - Starting Toy Deck - 4

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6

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4 Starting Toy Decks of 10 cards

4 Turn Order and 4 "You are a Toy" cards
DISCARD Adventure Stack 4 FRIEND BABY HEAD Gain 1 ♥. If you discard this, you and your television each gain 2 ♥ 2♥ ITEM GOIN 1 ♥. ALL Toys gain 1 ♥ 4♥ TRONAS Choose one: You may copy the effect of a friend you played this tune: or you can lose 2 ♥ to copy the effect of a neighbor's friend 4♥ FRIEND MEDIC - ARMY MAN Choose one: Gain 2 ♥ or ALL Toys gain 1 ♥ the first time another toy plays an Army Man on their toys, saved this and ALL toys gain 1 ♥ 5♥ FRIEND JENNY Move the Token back one space. You may look at the top card of the Danger dock and choose to discard it or put it back. 4♥

USAopoly TOY STORY OBSTACLES & ADVENTURES - Starting Toy Deck - 13

STRUGGLE WITH JEALOUSY REWARD Active Toy loses 1 ♥ ALL Toys gain 1 😊 and 1 ♥

Information on Hazard Cards

1 Hazard Name
② Adventure Box Identifier
③ Hazard Effect
4 Insight Value — The number of needed to overcome the Hazard.
⑤ Reward — Earned when the Hazard is overcome.

icon key Insight Imagination Health Token

1 2 FRIEND HAMM 3 4 Gain 1 2. You can keep all unused Tokens at the end of your turn. 4

Information on Adventure Cards

1 Adventure Box Identifier
2 Card Type — Either Friend, Item, or Trait. Some effects may reference these types.
3 Card Name
4 Card Effect — Gained when you play the card.
5 Value — Number of ⚙ you must spend to acquire it. Some effects may reference this.

YOU ARE READY FOR YOUR FIRST GAME. CHOOSE A TOY TO GO FIRST. THESE RULES ARE DESIGNED TO BE READ AS YOU PLAY.

OBJECTIVE

Playing cooperatively as the Toys, you win the game if you overcome all the Hazards before the Moving Van Token reaches the end of the Adventure track, thereby transferring all the Toys safely to Andy's new home.

However, if the Moving Van Token reaches the end of the track, some of the Toys were misplaced along the way and you all lose the game!

GAMEPLAY

Each turn consists of four steps.

STEP 1. Reveal and Resolve Dangers

Look at the Adventure Track. It states how many Danger cards to reveal ①. Dangers have a variety of damaging effects. One at a time, reveal and resolve Dangers, placing the cards in a discard pile beside the stack ②. If the Danger stack runs out, shuffle the resolved cards to form a new stack.

DANGER PLAYTIME WITH SID Active Toy loses 1 ♥ Advance Token 1 • pace

EXAMPLE: This Danger instructs Active Toy to lose 1 Health and advance the Token 1 space on the track. [See Adventure Track on page 10 for details].

ADVENTURE 2-3 PLAYERS STORY DEAW 1 1 1 END GAME OVER GAME TRACK DISNEY • PIXAR TOY STORY OBSTACLES & ADVENTURES A COOPERATIVE DECK-BUILDING GAME STRUGGLE WITH JEALOMSY Active Toy loss 1 ♥ REWARD ALL Toys gain 1 and 1 ♥ 6°

Disney PIXAR Toy STORY OBSTACLES & ADVENTURES WHOLE 4 HEALTH 10 9 7 6 5 4 3 2 1 NOTICE: ANGINS AT CHAP PRESS AND WHAT THE CREAM IN YOUR WORLD INNOISES FROM I OVER ABOUT YOUR WOUCH TO IS AT THE END OF THE WORLD DISCARD PILE (face-up)

USAopoly TOY STORY OBSTACLES & ADVENTURES - STEP 1. Reveal and Resolve Dangers - 4

natural_image Illustration of scattered yellow and red circular objects with star symbols (no text or labels)

USAopoly TOY STORY OBSTACLES & ADVENTURES - STEP 1. Reveal and Resolve Dangers - 5

USAopoly TOY STORY OBSTACLES & ADVENTURES - STEP 1. Reveal and Resolve Dangers - 6

USAopoly TOY STORY OBSTACLES & ADVENTURES - STEP 1. Reveal and Resolve Dangers - 7

USAopoly TOY STORY OBSTACLES & ADVENTURES - STEP 1. Reveal and Resolve Dangers - 8

USAopoly TOY STORY OBSTACLES & ADVENTURES - STEP 1. Reveal and Resolve Dangers - 9

PLAYTIME WITH SID Active Toy Losses 1 ♥ Advance Token 1 space. DISCARD DISCARD FRIEND BABY HEAD Gain 1 ♥ If you discard this, you add your neghorn each gain 2 ♥ 2♥ ITEM RC Gain 1 ♥... ALL Toys gain 1 ♥ 4♥ TRAIT OUTDOUS Gain 2 ♥. 4♥ ITEM FRANKS Choose one: You may copy the effect of a friend you played this turn; or you can lose 2 ♥ to copy the effect of a neighbor's friend. 4♥ FRIEND MEDIC - ARMY MAN Choose one: Guts 2 ♥ or ALL Toys gain 1 ♥ The first time another Toy plays on Army Man on their turns recall this and ALL Toys gain 1 ♥ 5♥ FRIEND LENNY Move the Token back one space. You may look at the top stand of the Dragon deck and choose to discard it or put it back. 4♥

USAopoly TOY STORY OBSTACLES & ADVENTURES - STEP 1. Reveal and Resolve Dangers - 11

natural_image Illustration of multiple figures in various poses with yellow bodies, no text or symbols present

STEP 2. Resolve Hazard Effects

Each Hazard has an effect ③. Some will happen each turn, and others will be triggered by Dangers or other Hazards.

STRUGGLE WITH JEALOUSY REWARD Active Toy loses 1 ♥. ALL Toys gain 1 😊 and 1 ♥.

EXAMPLE: Because Struggle with Jealousy is face-up, Woody (the Active Toy) loses 1 additional Health, moving his ♥ from 9 to 8.

(see Toy Health on page 11 for details.)

PROCEED TO THE NEXT PAGE FOR THE ACTIVE TOY'S CHANCE TO PLAY CARDS AND TAKE ACTIONS.

STEP 3. Play Adventure cards and take actions

As the Active Toy, you may do all of the following in any order you choose.

  • Play cards to gain resources (♡ & ⚙ pieces) and generate effects. As you play out cards, set them to the side to indicate that they have been played. ⚙ & ⚙ you gain are collected on your player board. Cards and resources cannot be saved from one turn to the next, so it is advisable to use everything each turn.
  • Assign (Insight) to Hazards. When the number of assigned to a Hazard equals its value, the Hazard is overcome! [See Overcoming a Hazard on page 10 for details.]
  • Use 🕒 (Imagination) to acquire new cards. The six face-up Adventure cards are available to acquire and build a more powerful deck. You can acquire multiple cards as long as you have enough ⚙. It is possible to acquire two cards of the same name if you acquire the top card of the stack and have enough ⚙ left to also get the card below.

IMMEDIATELY place any newly acquired cards in your discard pile (not in your hand or on top of your deck) unless otherwise noted. Typically, you will not play new cards on the same turn you acquire them.

When your deck runs out of cards, you will shuffle your discard pile to form a new deck including these newly acquired cards.

AMERICAN 100% DANGER! GAMAR SECTOR 4 PLAYTIME WITH DO Action by: Game 1 Playtime with Do Playtime with Go Playtime with Go Playtime with Go Playtime with Go Playtime with Go Playtime with Go Playtime with Go Playtime with Go Playtime with Go Playtime with Go Playtime with Go Playtime with Go Playtime with Go Playtime with Go Playtime with Go Playtime with Go Playtime with Go Playtime with Go Playtime with Go Playtime with Go Playtime with Game Playtime with Game Playtime with Game Playtime with Game Playtime with Game Playtime with Game Playtime with Game Playtime with Game Playtime with Game Playtime with Game Playtime with Game Playtime with Game Playtime with Game Playtime with Game Playtime with Game Playtime with Game Playtime with Game Playtime with Game Playtime with Game Playtime with Game Playtime with Play Time Playtime with Play Time Playtime with Play Time Playtime with Play Time Playtime with Play Time Playtime with Play Time Playtime with Play Time Playtime with Play Time Playtime with Play Time Playtime with Play Time Playtime with Play Time Playtime with Play Time Playtime with Play Time Playtime with Play Time Playtime with Play Time Playtime with Play Time Playtime with Play Time Playtime With Puzzle PlayTime With Puzzle PlayTime With Puzzle PlayTime With Puzzle PlayTime With Puzzle PlayTime With Puzzle PlayTime With Puzzle PlayTime With Puzzle PlayTime With Puzzle PlayTime With Puzzle PlayTime With Puzzle PlayTime With Puzzle PlayTime With Puzzle PlayTime With Puzzle PlayTime With Puzzle PlayTime With Puzzle PlayTime With Puzzle PlayTime With Puzzle PlayTime With Puzzle PlayTime With Puzzle PlayTime With Puzzle Play-Time With Puzzle Play-Time With Puzzle Play-Time With Puzzle Play-Time With Puzzle Play-Time With Puzzle Play-Time With Puzzle Play-Time With Puzzle Play-Time With Puzzle Play-Time With Puzzle Play-Time With Puzzle Play-Time With Puzzle Play-Time With Puzzle Play-Time With Puzzle Play-Time With Puzzle Play-Time With Puzzle Play-Time With Puzzle Play-Time With Puzzle Play-Time With Puzzle Play-Time With Puzzle Play-Time With Puzzle Play-TIME - JOINT MAY! Game 100 or all, then go 100. Game 100 or all, then go 100. Game 100 or all, then go 100. Game 100 or all, then go 100. Game 100 or all, then go 100. Game 100 or all, then go 100. Game 100 or all, then go 100. Game 100 or all, then GO to the Game in the Game. The game is a game that is being used to play the game. The game is a game that is being used to play the game. The game is a game that is being used to play the game. The game is a game that is being used to play the game. The game is a game that is being used to play the game. The game is a game that is being used to play the game. The game is a game that is being used to play the game. The game is a game that is being used to play the game. Disney Pixar Toy Story OPSTANDING & ADVANTORS: OPSTANDING & ADVANTORS: PC/TV/TV/TV/TV/TV/TV/TV/TV/TV/TV/TV/TV/TV/TV/TV/TV/TV/TV/TV/TV/TV/TV/TV/TV/TV/TV/TV/TV/TV/TV/TV/TV/TV/TV/TV/TV/TV/TV/TV/TV/TV/TV/TV/TV/TV/TV/TV/TV/TV/TV/TSI/TSI/TSI/TSI/TSI/TSI/TSI/TSI/TSI/TSI/TSI/TSI/TSI/TSI/TSI/TSI/TSI/TSI/TSI/TSI/TSI/TSI/ 52% 52% 52% 52% 52% 52% 52% 52% 52% 52% 52% 52% 52% 52% 52% 52% 52% 52% 52% 52% 52% 52% 52% 52% 52% 52% 52% 52% 52% 52% 52% 52% 52% 52% FRIEND - JOINT MAY! Game 100 or all, then go 100. Game 100 or all, then go 100. Game 100 or all, then go 100. Game 100 or all, then go 100. Game 100 or all, then go 100. Game 100 or all, then go 100. Game 10O - JOINT MAY! Game 10O - JOINT MAY! Game 10O - JOINT MAY! Game 10O - JOINT MAY! Game 10O - JOINT MAY! Game 10O - JOINT MAY! Game 10O - JOINT MAY! Game 10O - JOINT MAY! Game 10O - JOINT MAY! Game 10O - JOINT MAY! Game 10O - JOINT MAY!

EXAMPLE: Your starting hand has a Sarge, Cowboy Hat, and three Playful cards.

Since you are still pretty healthy, play Sarge and choose to gain a ♘. Place the piece on your player board.
2 Play the Cowboy Hat to gain a 🤗. The card also states Army Men will cost you one less 🔗 to acquire. Play your three Playful to gain three more 🔗. Place them on your Player Board.
3 Assign the one 📋 to Struggle with Jealousy. You need five more to overcome this Hazard.
4 Use the four 🔒 to acquire Medic-Army Man from the available Adventure cards for one less 🔒 (4 instead of 5 🔒). Immediately place the card in your discard pile.

USAopoly TOY STORY OBSTACLES & ADVENTURES - STEP 3. Play Adventure cards and take actions - 2

flowchart
graph TD
    A["1: Navigation"] --> B["2: Display"]
    B --> C["3: Action"]
    C --> D["4: Legend of characters with icons"]
    D --> E["5: Action with character icon"]
    E --> F["6: Play the character icon"]
    F --> G["7: Action with character icon"]
    G --> H["8: Play the character icon"]
    H --> I["9: Action with character icon"]
    I --> J["10: Play the character icon"]
    J --> K["11: Action with character icon"]
    K --> L["12: Play the character icon"]
    L --> M["13: Action with character icon"]
    M --> N["14: Play the character icon"]
    N --> O["15: Action with character icon"]
    O --> P["16: Play the character icon"]
    P --> Q["17: Action with character icon"]
    Q --> R["18: Play the character icon"]
    R --> S["19: Action with character icon"]
    S --> T["20: Play the character icon"]

STEP 4. End Your Turn

After playing cards, taking actions and using & pieces, do the following at the end of your turn.

Check if the Token moved to the end of the Track. If it did, see End of Game below.
2 If you assigned enough 📋 to overcome a Hazard this turn, replace it with the next one from the Hazard stack.
③ Refill the Adventure cards.
4 Place all cards played this turn in your discard pile. You cannot save cards for your next turn.
5 Discard any remaining 🎋 and ✝ pieces. If you played cards that allow other Toys to gain resources, they DO get to keep them to use on their turn.
6 Draw a new hand of five cards. ONLY shuffle your discard pile to form a fresh draw deck when you need to draw or reveal cards and your deck is empty.

TURN ORDER 1 Musical and exercise CREAM cards 2 Breaker HAZARDS 3 Play ADVENTURE cards and video actions 4 Set your fan - Show any something card and movie. But show the new card ABILITY "HERE IS A CHANGE IN ANY GEAR" 4 ITEM ONIONARY AND GAIN ON 50% ANY NOO AND I'm 50% 6 Disney PUNAR TOY STORY OUSTACILES & ADVENTURES HOME HEALTH FRIENDS HEDD'S - ANNUAL ONE Chines one Gain 2-5th or ALL Toys gain 10% The first line can fall for play on Any kind as their fan, seed it and all Toys again 50% ITEM SWEET BING Gain 1% For each Any Man's popular team, gain 10% PLAYFUL Gain 15% PLAYFUL Gain 15% PLAYFUL Gain 15% PLAYFUL Gain 15% PLAYFUL Gain 15% THI Gan nex sam See info

END YOUR TURN

THE NEXT TOY'S TURN

Gameplay will continue clockwise, with the next player, as the Active Toy, taking the same four steps on their turn.

See the following pages for more information on:

Overcoming a Hazard-page 10

Adventure Track-page 10

Toy Health-page 11

END OF GAME

The game can end in one of two ways:

The Toys Overcome ALL the Hazards

Congratulations, you win. All of the Toys have been safely moved to Andy's new house! When you are ready, proceed to the next game. Open the Adventure 2 box, and follow the instructions enclosed.

The Moving Van Token reached the end of the track

If you did not overcome all of the Hazards in time, you lose. You are not yet ready to advance to Adventure 2. Reset the game to its starting configuration and try again! (see Set Up on pages 2-5.)

ADDITIONAL RULES

OVERCOMING A HAZARD

When the 🔒 assigned to a Hazard equal the number shown on the card, the Hazard has been overcome! You immediately gain the reward listed on the Hazard card, and place it in the discard space in the center of the board. Return the 🔒 assigned to the Hazard back to the pile. At the end of your turn, replace the card with the next Hazard card from the top of the stack.

STRUGGLE WITH JEALOUSY HAZARID Active Toy loses 1 ♥. REWARD Reward: Each Toy takes a ✎ piece from the pile and puts it on their Player Board. Each Toy also gains 1 Health moving their ♥ up one.

ADVENTURE TRACK

Some Danger and Hazard effects move the Token along the track. When the Token moves far enough, players will either have to draw additional Danger cards or will lose the game. If the Token reaches the end of the track the Active Toy has until the end of their turn to move the Token back either by playing a card or overcoming a Hazard.

DANGER PLAYTIME WITH SID Active Toy loses 1 ♥ Advance Token 1 space. START DRAW 1 1 1 1 1 1 1 END GAME OVER TOKEN

If at the end of the turn, the Token is still at the end of the track, the Toys lose the game!

If you move the Token onto a space that will cause you to draw additional Danger cards (from 1 to 2 or 2 to 3), you get a reprieve. Begin revealing the additional Danger cards on the next player's turn. It is possible to move the Token back on the track so that you will again be drawing fewer Danger cards. Always check the track at the beginning of your turn.

* Advanced Gameplay: You can add to the difficulty of any game by starting the Token on the second or third space on the Adventure track.

TOY HEALTH

Some Dangers and Hazard effects cause your Toy to lose ♥ and some Adventure cards allow you to gain ♥. This is indicated by moving your health tracker along your player board. If you lose all your ♥, you are Shelved and the following occurs. Note: It is possible to get Shelved on another Toy's turn. If more than one Toy is Shelved at the same time, each one does the following:

DANGER MISGUIDED PLANS Active Toy loses 2 ♥ TURN ORDER 1 Revec! and resolve DANGER cards 2 Resolve HAZARDS 3 Play ADVENTURE cards and take actions 4 End your turn - Discord any remaining cards and tokens, then draw five new cards ABILITY 'THERE'S A SNAKE IN MY BOOT' 1 Disney- PIXAR TOY STORY OBSTACLES & ADVENTURES HEALTH 9 8 7 6 5 4 3 2 1 MEATRS: DISCRIB ALL ONY PIECES AND HIT THE CANDS IN YOUR HAND. MOVING: TERRY ONION, WOZZE, YOUR HANDS TO BE IT THE END OF THE WORD. 2 ITEM COWBOY HIT Gain one 😊, Army Man-coat 1 less 😊 WOOZY FRIEND SARGE - ARMY MAN Choose one: Gain 1 😊, or gain 2 ♥ WOOZY TRAIT PLAYFUL Gain 1 😊 WOOZY FRIEND HAND-IN-THE-BOX Gain 1 ♥. If you discard this, you and your neighbors each draw a card. 2♥

1 You cannot lose (or gain*) any more ♥ this turn.
② Discard any 🎋 or 🔍 pieces you may have saved on your player board from other Toy's turns.
③ Discard half the cards in your hand, rounded down. For example, if you have five cards, choose two to discard. If a card has an effect generated by being discarded you DO still get that effect.
4 Advance the Token one space along the Adventure Track.
5 If it is your turn, you may still play cards and take actions with whatever you have remaining after being Shelved.
6 *At the end of the Active Toy's turn you have been repaired. Reset your Toy's ♥ to its maximum value (10).

HEALTH 6 WHOLE SPEEDS: WHOLE ALL CHAP FROCK AND HIT THE CABBIE IN YOUR HAND WHOLE TOGET STAGE, BEETT YOUR HEALTH TO AT THE END OF THE TURN.

USAopoly TOY STORY OBSTACLES & ADVENTURES - TOY HEALTH - 3

flowchart
graph TD
    A["Start Draw 1"] --> B["1"]
    B --> C["1"]
    C --> D["1"]
    D --> E["1"]
    E --> F["1"]
    F --> G["4"]
    G --> H["End Game Over"]
    style A fill:#f9f,stroke:#333
    style B fill:#ccf,stroke:#333
    style C fill:#cfc,stroke:#333
    style D fill:#fcc,stroke:#333
    style E fill:#cff,stroke:#333
    style F fill:#ffc,stroke:#333
    style G fill:#cfc,stroke:#333
    style H fill:#fcc,stroke:#333

REMINDERS

Adventure cards

In the first few games, it is possible for the Adventure stack to run out of cards to acquire. Continue playing with the remaining available Adventure cards and the decks you have built until the end of the game.

Once per game, any one Toy may forgo acquiring cards to place ALL available cards on the bottom of the Adventure card stack and reveal new cards. This is helpful if you find you cannot acquire cards because they are all too expensive.

FRIE NO LIMMY How the lesson back are open. You may look, or the top and of the Danger duck and dreams in dinner 2 or put back. ITEM RECORP PLAYER Gain 2½ and 3½ All Toys with 2 or more Toys In hand drove and. STUBBOY Gain 1½ and 1½ Dividend this, gave 1½ each 1½ FRIE NO GONSOIC CARL JUMOR How a round these shoes are: Dividend or wrap any any used in your hand. ITEM BUTTON OF POWER Gain 1½ from Boy and their neighbors, gain 1½ Fall the Dog. THYNO Gain 2½ Move lesson back: 5 noon.

Drawing and Discarding cards

Some cards, like the Baby Monitor, have the effect to "Draw a Card." When you play these, always draw from your Toy's deck. If the card also has an additional effect to "Discard a Card," you may choose any card in your hand not just from among the cards you drew.

Other cards have effects that only happen if you choose to discard them, not when you play them. For example: Strategy Guide (Rex's starting deck) gives him 1 📋 when it is played, but 2 ♥ when it is discarded. The effect on these cards triggers if you choose to discard them to a Danger, Hazard, from being Shelved, or to another Adventure card. However, you do NOT get the effect when you place the card in your discard pile at the end of your turn.

Placing Cards on top of your Deck

This is a good thing. Rather than having to wait until your discard pile is shuffled to gain access to a card, cards with this directive ensure that you will draw a newly acquired card on your next turn.

Saving Insight and Imagination

If you gain 🎥 or 🔍 pieces on another Toy's turn you may save them on your player board until your turn. At the end of your turn any pieces that you have not used must be discarded to their piles. The exception is if you play Hamm. Hamm allows the player to save any 🔍 and 🔍 pieces at the end of their turn instead of discarding them.

Neighbors

Your Neighbors are the players to your left and right. In a two player game, the other Toy only counts as one neighbor.

Danger and Hazard cards

As the Adventures progress in difficulty, many of the Danger and Hazard effects will have a compounding effect. For example: BROKEN! states "Active Toy and their Neighbors each lose 1 ♥ and advance Token 1 space." Escape from Sid has the effect "Each time the Token is advanced, ALL Toys lose 2 ♥". The combined effect is that the Token advances 1 space and the Active Toy and their Neighbors will lose 3 ♥ and any other Toys will lose 2 ♥ before the Active Toy can begin taking actions.

ITEM BABY MONITOR Cube 2 🎨 Draw a card. If you play an Army Monitors game cover the future back home space. 5 ITEM STRATEGIC GUIDE Cube 1 🎨 If you don't know the game 2 🎨

USAopoly TOY STORY OBSTACLES & ADVENTURES - Danger and Hazard cards - 2

USAopoly TOY STORY OBSTACLES & ADVENTURES - Danger and Hazard cards - 3

DANGER BROKEN! Active Toy and their neighbors each lose 1 ♥ Advance Token 1 space. ESCAPE FROM SID REWARD TOYS WIN!

Storing the game

You do not need to play all six games at once. Included in the tray are eleven Divider cards. When you are ready to pack the game up, use the dividers to sort the cards by type instead of by Adventure. This will make setting up your next game faster. The additional rules can be stored in the pockets on the next page.

HAZARD CARDS ADVENTURE MINI BOARDS ADVENTURE MINI BOARDS DANGER CARDS DANGER! GAMMA SECTOR 4

Advanced Players and 5 Players

After reading these rules, if you are familiar with deck-building games, or have 5 players, you may proceed directly to Adventure 2. You will open boxes for Adventures 1 and 2, review the additional rules enclosed in the next box, and start your Adventure there. You can also increase the difficulty of each game by starting with the token one or two spaces further down the track.

ADVENTURE 1 ADVENTURE 2

USAopoly TOY STORY OBSTACLES & ADVENTURES - Advanced Players and 5 Players - 2

natural_image Group photo of five toy characters including a green dinosaur, red-and-white cowboy, and a lightyear astronaut in a spacesuit (no text or symbols visible)
ADVENTURE #PLAYER NAMESTOYS PLAYED ASWIN/LOSSNOTES:

Store Adventure 2 rules here.

Store Adventure 3 rules here.

Store Adventure 4 rules here.

Store Adventure 5 rules here.

Store Adventure 6 rules here.

CONTENTS:

Game Board • 261 Cards (42 Small, 198 Regular, 21 Oversized) • 4 Dice

6 Adventure Boxes • 1 Rule Book • 5 Rule Sheets • 11 Dividers • 6 Adventure Tracks

5 Player Boards • 6 Zinc Tokens • 65 Chip Pieces (35 Insight • 25 Imagination • 5 Health)

USAOPOLY Customer Service

5999 Avenida Encinas, Ste. 150, Carlsbad, CA 92008

Tel: 1-888-876-7659 (toll free)

- Email: customersupport@usaopoly.com

DESIGNED & DEVELOPED BY:

INVENTED BY:

USAopoly TOY STORY OBSTACLES & ADVENTURES - CONTENTS: - 1
usaopoly.

USAopoly TOY STORY OBSTACLES & ADVENTURES - CONTENTS: - 2

Based on Disney and Pixar's Toy Story.

The OP and USAOPOLY are trademarks of USAopoly, Inc. Invented and licensed by Forrest-Pruzan. © Disney/Pixar.

Manufactured by USAopoly, Inc. 5999 Avenida Encinas, Ste. 150, Carlsbad, CA 92008.

MADE IN CHINA. Colors and parts may vary from those pictured.

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Mærke : USAopoly

Model : TOY STORY OBSTACLES & ADVENTURES

Kategori : Brætspil